This presentation provides tips on how to make your presentation really pop. The tools are helpful for all grade levels (elementary through university) as well as professional presentations.
Molly Smith created a poster for her short film using Photoshop. She used various tools like the crop, eraser, and smudge tools to edit and combine multiple images found online, such as a creepy forest picture and moon image. Key steps included removing backgrounds, blending elements, and adjusting colors and brightness to create a realistic horror movie poster depicting a bloody path and footprints in the woods. While the first draft was incomplete, it demonstrated her process of designing the poster using different Photoshop editing tools and techniques.
The document discusses how the magazine format was used, developed, and challenged in various sections:
1) The front cover used ideas like money off promotions but developed it with different colors and branding. It challenged conventions by omitting celebrity photos.
2) The content page used informal language and individual names to build rapport. Pictures and the logo were used but challenged through omitting captions and featuring a competition.
3) The double page spread placed text over photos but developed unique fonts, layouts, and shots to challenge expectations. Interviews were featured with developed visual elements.
1) The document is a mind map and research for a poster promoting a soap opera called "Chalk Lane".
2) Ideas for the poster include using broken glass, torn pages, or cast photos to convey the drama and violence within the soap opera.
3) Slogans like "Unfortunate Fortune" are considered to foreshadow drama and intrigue viewers.
4) Images of a girl being followed with a knife and a neighborhood watch sign will be manipulated in Photoshop along with social media logos to promote the soap opera across platforms.
This document describes the design process for a poster to promote volunteering opportunities to help orphans. Tools used in the design included gradient, magic wand, color fill, and adding/removing layers. The poster features a logo, emotional text in blue to attract attention, and the website for volunteering. Balance was achieved through text size and positioning the logo at the top. The design is simple with a focal point on the call to action statement and website in blue text on a white background. A unique font was chosen to represent Vietnamese kids and convey the message.
Harry Adkins-Pennington plans to create a magazine to promote an upcoming video game. In the initial reaction, Harry considers using available images from popular video games as the front cover to grab consumers' attention. A mind map and mood board are created to help develop the idea. The mood board shows repetition of characters from the same franchise, a focus on fighting, bright colors, and an anime art style. This will influence Harry's final product by helping choose characters for the cover and double-page spread that represent the franchise. A schedule is outlined over 5 weeks for research, experiments, production, and evaluation. Sources to be used include interviews, anime/manga, interviews with the creator, games, magazines, audience data
Design Basics for DIY Print and Digital Publications Paul Brown
The document provides an overview of basic design concepts and principles for DIY print and digital publications. It discusses key ideas like focus, simplicity, reducing noise, stickiness, and going viral. It also reviews techniques for finding and using images, working with text, creating effective presentations, and identifies some free or low-cost design programs and tools. The target audience will learn fundamentals of graphic design to apply to their own marketing materials.
The document discusses the inspiration and plan for creating a poster to advertise a TV show. The poster will portray the main characters in different angles resembling a backwards triangle layout. Each character will have an emotional facial expression representing their personality in the show. For example, one character Harriett will look unhappy, reflecting her character as a runaway teen. The document includes screenshots showing the process of cutting out character images and placing them on the poster background along with other images to reflect the show. Text is then added following E4 style guidelines to identify it as an E4 show.
The document outlines a student's idea for their final major project (FMP) which is a horror game made in Photoshop. The student wants to create eerie atmospheres using noises and colors without being too scary. They chose this project because they enjoyed game development more than other options and wanted to personalize it. Having perfect visuals that they are completely happy with is most important. Influences include games with bright, cute, or darker themes using matching color palettes. The goal is for viewers to focus on the gothic, dark background first to understand the gloomy but pleasing atmosphere. Stylistically, the game will use dark greens and purples with vines and gravestones to create an un
Molly Smith created a poster for her short film using Photoshop. She used various tools like the crop, eraser, and smudge tools to edit and combine multiple images found online, such as a creepy forest picture and moon image. Key steps included removing backgrounds, blending elements, and adjusting colors and brightness to create a realistic horror movie poster depicting a bloody path and footprints in the woods. While the first draft was incomplete, it demonstrated her process of designing the poster using different Photoshop editing tools and techniques.
The document discusses how the magazine format was used, developed, and challenged in various sections:
1) The front cover used ideas like money off promotions but developed it with different colors and branding. It challenged conventions by omitting celebrity photos.
2) The content page used informal language and individual names to build rapport. Pictures and the logo were used but challenged through omitting captions and featuring a competition.
3) The double page spread placed text over photos but developed unique fonts, layouts, and shots to challenge expectations. Interviews were featured with developed visual elements.
1) The document is a mind map and research for a poster promoting a soap opera called "Chalk Lane".
2) Ideas for the poster include using broken glass, torn pages, or cast photos to convey the drama and violence within the soap opera.
3) Slogans like "Unfortunate Fortune" are considered to foreshadow drama and intrigue viewers.
4) Images of a girl being followed with a knife and a neighborhood watch sign will be manipulated in Photoshop along with social media logos to promote the soap opera across platforms.
This document describes the design process for a poster to promote volunteering opportunities to help orphans. Tools used in the design included gradient, magic wand, color fill, and adding/removing layers. The poster features a logo, emotional text in blue to attract attention, and the website for volunteering. Balance was achieved through text size and positioning the logo at the top. The design is simple with a focal point on the call to action statement and website in blue text on a white background. A unique font was chosen to represent Vietnamese kids and convey the message.
Harry Adkins-Pennington plans to create a magazine to promote an upcoming video game. In the initial reaction, Harry considers using available images from popular video games as the front cover to grab consumers' attention. A mind map and mood board are created to help develop the idea. The mood board shows repetition of characters from the same franchise, a focus on fighting, bright colors, and an anime art style. This will influence Harry's final product by helping choose characters for the cover and double-page spread that represent the franchise. A schedule is outlined over 5 weeks for research, experiments, production, and evaluation. Sources to be used include interviews, anime/manga, interviews with the creator, games, magazines, audience data
Design Basics for DIY Print and Digital Publications Paul Brown
The document provides an overview of basic design concepts and principles for DIY print and digital publications. It discusses key ideas like focus, simplicity, reducing noise, stickiness, and going viral. It also reviews techniques for finding and using images, working with text, creating effective presentations, and identifies some free or low-cost design programs and tools. The target audience will learn fundamentals of graphic design to apply to their own marketing materials.
The document discusses the inspiration and plan for creating a poster to advertise a TV show. The poster will portray the main characters in different angles resembling a backwards triangle layout. Each character will have an emotional facial expression representing their personality in the show. For example, one character Harriett will look unhappy, reflecting her character as a runaway teen. The document includes screenshots showing the process of cutting out character images and placing them on the poster background along with other images to reflect the show. Text is then added following E4 style guidelines to identify it as an E4 show.
The document outlines a student's idea for their final major project (FMP) which is a horror game made in Photoshop. The student wants to create eerie atmospheres using noises and colors without being too scary. They chose this project because they enjoyed game development more than other options and wanted to personalize it. Having perfect visuals that they are completely happy with is most important. Influences include games with bright, cute, or darker themes using matching color palettes. The goal is for viewers to focus on the gothic, dark background first to understand the gloomy but pleasing atmosphere. Stylistically, the game will use dark greens and purples with vines and gravestones to create an un
The document outlines Jay Birkin's initial plans for a personal project creating video game assets. Jay will create characters for a survival video game where 8 criminals work together in a city overrun by a virus. The characters will have supernatural abilities or high skills. Jay will develop the storyline, dialogue, and eerie sound effects. Jay created a mood board with horror/thriller images to influence the final product being created in Photoshop. The target audience is teenagers and young adults interested in a multiplayer online survival game. Jay chose not to do posters or graphic novels, having done posters before and finding images for novels too difficult.
The document discusses how the author addressed their audience in their magazine project. They carefully planned the color scheme which included feminine colors like pink and purple to appeal to their mostly female target audience. They used a grid format to make the pages look full and structured in a way that would interest their audience. Photos were taken at the author's high school relating to an article and carefully composed and some were edited in Photoshop to balance the color scheme and appeal to the target audience. Feedback indicated the color scheme, grid format, and photos were effective.
The document discusses how the author addressed their audience in their magazine project. They carefully planned the color scheme which included feminine colors like pink and purple to appeal to their mostly female target audience. They used a grid format to make the pages look full and structured in a way that would interest their audience. Photos were taken at the author's high school relating to an article and carefully composed and some were edited in Photoshop to balance the color scheme and appeal to the target audience. Feedback indicated the color scheme, grid format, and photos were effective.
The document discusses the development of a digital graphic narrative. It includes evaluations of different assignments completed as part of the development process, including shaping images, rotoscoping, creating images from film quotes, and more. For most assignments, the student provides what they liked about their image and what they would improve if doing the assignment again. This includes things like adding more detail, improving shadows and highlights, using more colors for variety, and making images more realistic or eye-catching.
The document outlines Sam Massie's initial plans for a project involving a band. It includes mind maps of potential project ideas like a Marvel comedy or Star Wars adventure. The final idea selected is creating a poster for a band, including designs for CD cases and merchandise. Mood boards are presented exploring colors, images, styles and tones. A mood board analysis discusses how the elements will influence the poster's layout and design. An informal proposal provides more details on the poster concept, the materials needed, and the intended audience. Reasons are given for not selecting alternative project ideas like gaming or filmmaking.
The document summarizes the evaluations of different digital graphic narrative development exercises completed by a student named Jess Stanton. For each exercise, the student describes what they liked about their image and how they would improve it. The exercises included shape tasks, rotocoping, adding text, applying filters to images, capturing emotions through photography, and illustration. At the end, the document includes feedback on a proposal for a graphic narrative project and initial idea generation activities.
This document outlines an evaluation plan for a media production project on portrayals of youth. It asks questions about how the production challenges conventions, how effectively it combines with ancillary texts, what was learned from audience feedback, and how media technologies were used. Key points include that the production challenged conventions by using a black female presenter, that the documentary and ancillary texts effectively portrayed negative youth stereotypes, and that technologies like YouTube, Blogger, Microsoft Office, Garageband, and iMovie supported research, planning, construction, and evaluation of the project.
The document proposes a game called "Chamber of Destiny" targeted towards teenagers and young adults. It would be a hack and slash action RPG focused on character classes and abilities. The game aims to have a dark, moody aesthetic inspired by Diablo, Path of Exile, and Destiny 2 to create an eerie atmosphere. Daily evaluations would track progress and help troubleshoot any issues.
The document discusses how the author addressed their audience in their magazine project. They carefully planned the color scheme which included feminine colors like pink and purple to appeal to their mostly female target audience. They used a grid format to make the pages look full and structured in a way that would interest their audience. Photos were taken at the author's high school relating to an article and edited in Photoshop to balance the color scheme and add nostalgia appealing to the audience. Feedback indicated the color scheme, grid format, and relaxed photos of a model close in age to the audience were effective.
This proposal outlines a game called "The Runaway Man" aimed at 8-14 year old males from lower social classes who enjoy simple pixelated games. The main character Chuck must navigate traps and collect pieces to save Annie. Key skills like Photoshop animation will be practiced. The concept involves Chuck traversing a jungle-themed map to escape a chasing creature and avoid falling bombs while rescuing Annie. Evaluation will assess design choices like color schemes and sizing to ensure the man is correctly proportioned relative to props.
The document discusses best practices for creating effective presentations and using visual elements. It recommends telling a story with a beginning, middle, and end to engage audiences. Using fictional examples or characters can help explain topics by relating to viewers. Relying mostly on text takes longer for the brain to process, so presentations should incorporate visuals like images which communicate faster. Proper use of color, imagery, and layout helps convey meaning by appealing to psychology and what captures peoples' attention. Designers must understand audiences and how to guide their experience. Ongoing learning from blogs and resources helps sharpen vital career skills.
The document outlines an activation project between Field Agent, an app, and CityRoof, an organization that restores donated smartphones and distributes them to homeless individuals through shelter partnerships. The partnership will pre-install Field Agent on donated smartphones to help homeless people live and thrive in a connected community. Details of the promotional strategy are provided, including engaging bloggers and journalists to share success stories, and using social media like Facebook and Twitter to connect with activists and influencers to encourage more smartphone donations. The opportunity is highlighted as a way to humanize Field Agent and connect with an important social issue while gaining media impressions and guaranteed downloads through CityRoof's distribution network.
Este documento presenta los conceptos básicos de la conversión de tasas de interés y los métodos para realizar dicha conversión. Explica que la conversión de tasas implica expresar tasas de interés con diferentes tipos de capitalización de forma equivalente. Luego, introduce dos métodos para realizar conversiones: el método directo o matemático, que iguala factores de acumulación mediante ecuaciones; y el método indirecto o por etapas.
This document outlines the 6 steps of a sales call: 1) Preparation, 2) Greetings/Icebreaker, 3) Review Situation, 4) Complaints, 5) News, 6) Wrap up/Close. Preparation involves understanding the customer, product, and environment. The greetings/icebreaker aims to build rapport. The situation review addresses the customer's needs, challenges, and information needs. Complaints are handled by listening, defining the issue, rephrasing, isolating it, and presenting solutions. News shares any new developments. The wrap up recaps next steps.
The document outlines chapter 9 from the textbook Shockley-Zalabak, 9e Update. The chapter discusses organizational conflict and effective communication for resolving conflicts. It covers defining and describing conflict, individual and group approaches to conflict, special types of conflicts like harassment and discrimination, responsibilities for productive conflict engagement, and guidelines for managing conflict productively.
Este documento presenta lineamientos para la elaboración de tesinas de programas nacionales de formación en la Universidad Nacional Experimental de la Seguridad (UNES) para el período 2013-2014. Establece que la tesina debe demostrar la capacidad de los estudiantes para investigar problemas relacionados con la seguridad ciudadana, interpretarlos críticamente, y proponer soluciones. Además, ofrece guías sobre la selección del tema, estructura, modalidades metodológicas, proceso de evaluación y aspectos éticos de la investigación.
Giving a presentation? It’s your job to keep people’s attention, but in our world of consistent sensory input, that’s becoming increasingly difficult to do. Winning over the hearts and minds of a distracted audience requires a killer presentation that makes both eyes and ears perk. Incorporate these elements in every PowerPoint presentation you create to make people forget about their email inbox and incoming texts for five minutes.
Want to hire someone to do the work instead? Looking for work as a Presentation Specialist? Contact ArtisanTalent.com today.
Trevor Marca - Top Tips For Planning an EventTrevor Marca
If you've never planned an event before this presentation is for you. Even if you are an experienced event planner you'll find these tips helpful. To learn more visit www.trevormarca.com.
The document provides training for salespeople on sales techniques. It discusses the importance of planning, introducing oneself professionally to prospects, demonstrating products effectively, and closing the sale. It emphasizes appearance, manners, attitude, knowing the products and customers, and having a goal of earning as much as possible through hard work. The 5 basic steps to success are outlined as planning, introduction, presentation, demonstration, and closing.
The document outlines Jay Birkin's initial plans for a personal project creating video game assets. Jay will create characters for a survival video game where 8 criminals work together in a city overrun by a virus. The characters will have supernatural abilities or high skills. Jay will develop the storyline, dialogue, and eerie sound effects. Jay created a mood board with horror/thriller images to influence the final product being created in Photoshop. The target audience is teenagers and young adults interested in a multiplayer online survival game. Jay chose not to do posters or graphic novels, having done posters before and finding images for novels too difficult.
The document discusses how the author addressed their audience in their magazine project. They carefully planned the color scheme which included feminine colors like pink and purple to appeal to their mostly female target audience. They used a grid format to make the pages look full and structured in a way that would interest their audience. Photos were taken at the author's high school relating to an article and carefully composed and some were edited in Photoshop to balance the color scheme and appeal to the target audience. Feedback indicated the color scheme, grid format, and photos were effective.
The document discusses how the author addressed their audience in their magazine project. They carefully planned the color scheme which included feminine colors like pink and purple to appeal to their mostly female target audience. They used a grid format to make the pages look full and structured in a way that would interest their audience. Photos were taken at the author's high school relating to an article and carefully composed and some were edited in Photoshop to balance the color scheme and appeal to the target audience. Feedback indicated the color scheme, grid format, and photos were effective.
The document discusses the development of a digital graphic narrative. It includes evaluations of different assignments completed as part of the development process, including shaping images, rotoscoping, creating images from film quotes, and more. For most assignments, the student provides what they liked about their image and what they would improve if doing the assignment again. This includes things like adding more detail, improving shadows and highlights, using more colors for variety, and making images more realistic or eye-catching.
The document outlines Sam Massie's initial plans for a project involving a band. It includes mind maps of potential project ideas like a Marvel comedy or Star Wars adventure. The final idea selected is creating a poster for a band, including designs for CD cases and merchandise. Mood boards are presented exploring colors, images, styles and tones. A mood board analysis discusses how the elements will influence the poster's layout and design. An informal proposal provides more details on the poster concept, the materials needed, and the intended audience. Reasons are given for not selecting alternative project ideas like gaming or filmmaking.
The document summarizes the evaluations of different digital graphic narrative development exercises completed by a student named Jess Stanton. For each exercise, the student describes what they liked about their image and how they would improve it. The exercises included shape tasks, rotocoping, adding text, applying filters to images, capturing emotions through photography, and illustration. At the end, the document includes feedback on a proposal for a graphic narrative project and initial idea generation activities.
This document outlines an evaluation plan for a media production project on portrayals of youth. It asks questions about how the production challenges conventions, how effectively it combines with ancillary texts, what was learned from audience feedback, and how media technologies were used. Key points include that the production challenged conventions by using a black female presenter, that the documentary and ancillary texts effectively portrayed negative youth stereotypes, and that technologies like YouTube, Blogger, Microsoft Office, Garageband, and iMovie supported research, planning, construction, and evaluation of the project.
The document proposes a game called "Chamber of Destiny" targeted towards teenagers and young adults. It would be a hack and slash action RPG focused on character classes and abilities. The game aims to have a dark, moody aesthetic inspired by Diablo, Path of Exile, and Destiny 2 to create an eerie atmosphere. Daily evaluations would track progress and help troubleshoot any issues.
The document discusses how the author addressed their audience in their magazine project. They carefully planned the color scheme which included feminine colors like pink and purple to appeal to their mostly female target audience. They used a grid format to make the pages look full and structured in a way that would interest their audience. Photos were taken at the author's high school relating to an article and edited in Photoshop to balance the color scheme and add nostalgia appealing to the audience. Feedback indicated the color scheme, grid format, and relaxed photos of a model close in age to the audience were effective.
This proposal outlines a game called "The Runaway Man" aimed at 8-14 year old males from lower social classes who enjoy simple pixelated games. The main character Chuck must navigate traps and collect pieces to save Annie. Key skills like Photoshop animation will be practiced. The concept involves Chuck traversing a jungle-themed map to escape a chasing creature and avoid falling bombs while rescuing Annie. Evaluation will assess design choices like color schemes and sizing to ensure the man is correctly proportioned relative to props.
The document discusses best practices for creating effective presentations and using visual elements. It recommends telling a story with a beginning, middle, and end to engage audiences. Using fictional examples or characters can help explain topics by relating to viewers. Relying mostly on text takes longer for the brain to process, so presentations should incorporate visuals like images which communicate faster. Proper use of color, imagery, and layout helps convey meaning by appealing to psychology and what captures peoples' attention. Designers must understand audiences and how to guide their experience. Ongoing learning from blogs and resources helps sharpen vital career skills.
The document outlines an activation project between Field Agent, an app, and CityRoof, an organization that restores donated smartphones and distributes them to homeless individuals through shelter partnerships. The partnership will pre-install Field Agent on donated smartphones to help homeless people live and thrive in a connected community. Details of the promotional strategy are provided, including engaging bloggers and journalists to share success stories, and using social media like Facebook and Twitter to connect with activists and influencers to encourage more smartphone donations. The opportunity is highlighted as a way to humanize Field Agent and connect with an important social issue while gaining media impressions and guaranteed downloads through CityRoof's distribution network.
Este documento presenta los conceptos básicos de la conversión de tasas de interés y los métodos para realizar dicha conversión. Explica que la conversión de tasas implica expresar tasas de interés con diferentes tipos de capitalización de forma equivalente. Luego, introduce dos métodos para realizar conversiones: el método directo o matemático, que iguala factores de acumulación mediante ecuaciones; y el método indirecto o por etapas.
This document outlines the 6 steps of a sales call: 1) Preparation, 2) Greetings/Icebreaker, 3) Review Situation, 4) Complaints, 5) News, 6) Wrap up/Close. Preparation involves understanding the customer, product, and environment. The greetings/icebreaker aims to build rapport. The situation review addresses the customer's needs, challenges, and information needs. Complaints are handled by listening, defining the issue, rephrasing, isolating it, and presenting solutions. News shares any new developments. The wrap up recaps next steps.
The document outlines chapter 9 from the textbook Shockley-Zalabak, 9e Update. The chapter discusses organizational conflict and effective communication for resolving conflicts. It covers defining and describing conflict, individual and group approaches to conflict, special types of conflicts like harassment and discrimination, responsibilities for productive conflict engagement, and guidelines for managing conflict productively.
Este documento presenta lineamientos para la elaboración de tesinas de programas nacionales de formación en la Universidad Nacional Experimental de la Seguridad (UNES) para el período 2013-2014. Establece que la tesina debe demostrar la capacidad de los estudiantes para investigar problemas relacionados con la seguridad ciudadana, interpretarlos críticamente, y proponer soluciones. Además, ofrece guías sobre la selección del tema, estructura, modalidades metodológicas, proceso de evaluación y aspectos éticos de la investigación.
Giving a presentation? It’s your job to keep people’s attention, but in our world of consistent sensory input, that’s becoming increasingly difficult to do. Winning over the hearts and minds of a distracted audience requires a killer presentation that makes both eyes and ears perk. Incorporate these elements in every PowerPoint presentation you create to make people forget about their email inbox and incoming texts for five minutes.
Want to hire someone to do the work instead? Looking for work as a Presentation Specialist? Contact ArtisanTalent.com today.
Trevor Marca - Top Tips For Planning an EventTrevor Marca
If you've never planned an event before this presentation is for you. Even if you are an experienced event planner you'll find these tips helpful. To learn more visit www.trevormarca.com.
The document provides training for salespeople on sales techniques. It discusses the importance of planning, introducing oneself professionally to prospects, demonstrating products effectively, and closing the sale. It emphasizes appearance, manners, attitude, knowing the products and customers, and having a goal of earning as much as possible through hard work. The 5 basic steps to success are outlined as planning, introduction, presentation, demonstration, and closing.
Hi All,
Now you can download my Presentation easily. I changed my Privacy setting.. I wish I can make more presentations for the young salesmen, but I am so busy these days and couldn't reply everyone who need my presentation. So here you can download now and present it to your teams etc.
Regards,
Shahzad Chohan
The document contains evaluations from students on various graphic design exercises they completed, including working with shapes, rotoscoping, creating comic book style images, and telling stories through photography. The students describe what they liked about their work and how they would improve it if they were to do it again, focusing on adding more details, realistic elements, or changing the overall tone or style.
The story is about a Johnny cake that comes to life and runs away from the people making it. It outruns many characters like workers, a bear, and a wolf that try to catch it. Eventually the cake encounters a fox that pretends it can't hear the cake bragging about outrunning the others. The fox tricks the cake into coming closer so it can eat it, ending the cake's escape. The summary highlights the key events and characters in a concise yet informative way.
The document contains evaluations from a student of various digital graphic narrative development tasks they completed in Photoshop, including shaping images, rotoscoping, working with text, comic book illustrations, photography to convey emotions, and illustrations. For most tasks, the student liked the simplicity or ability to manipulate elements, but felt they could improve by adding more detail or refining certain aspects if they did the tasks again.
The student evaluated their graphic narrative project using a provided template. They praised areas of their work, found areas for improvement, and compared their initial plans and storyboards to the final product. They discussed how well they constructed images using color and texture, how text was used to support images, and whether the content was suitable for their intended young audience. The student also reflected on the techniques used, strengths and weaknesses of planning, cultural representations in their work, and their work's style and historical context.
The document outlines initial plans and ideas for a final major project (FMP) in video, print, or game design. The author enjoyed video and print the most in previous work. They were unsure whether a themed portfolio counts as a product. Other potential ideas included making a game using Unity, or doing something photography-based like a magazine, calendar, or pop-up book. The author felt a calendar worked well as it requires 12 photos and has a large audience, and could include matching products. A pop-up book was also discussed in more detail.
The proposal outlines a children's story book project that involves illustrating and digitally designing an 8-page story. The story is about a boy named Jack who lives in poverty with his mother. Through his work, Jack receives rewards like a donkey that makes a girl laugh, leading to an offer of marriage. The proposal provides details on the story, format, audience, and production methods. Feedback notes the clear story overview and visual plans as strengths, recommending expanding the audience details and mind map ideas. The mood board's colors are praised for suiting the story, while adding more character/setting images and mind map details are suggested areas for development.
Human: You are an expert at summarizing documents. You
The document contains evaluations from a student of various digital graphic narrative exercises they completed, including critiquing images they created using shapes, rotoscoping, incorporating film quotes, and more. The student provides what they liked about each image and how they could improve if doing the exercise again, focusing on adding more details or editing background images.
A classmate provided feedback on my graphic narrative project. They praised the bright colors and cartoon style that would appeal to children. However, they noted that the text could be better integrated with the images to help tell the story. They also felt some of the character designs could be improved. I agreed that the text placement could be stronger but felt the character designs effectively conveyed the story.
The document provides feedback on a student's digital graphic narrative development project. The feedback notes the strengths of the proposal, including clear outlines of the story, audience, and production methods. Areas for improvement include adding more details on file format advantages/disadvantages and character class. The idea generation is praised for considering a wide range of ideas and fonts, though adding details like page numbers could strengthen it. The student is asked to include style representations and provide more illustration method details in mood boards. The feedback summary agrees more details in advantages/disadvantages and additional mind maps would improve the work.
The student created a horror movie poster that challenges conventions by featuring a close-up of a manipulated face as the main image. Drawing from research of existing horror posters, the student selected a close-up shot to make the poster unnerving and threatening. The minimalist design with a single, isolated main image follows typical horror poster conventions. The dark color palette of black and white with minimal gray creates an unsettling tone, as does the bold white title contrasting with the dark background. Photoshop and other media technologies were used in researching, planning, editing images, applying effects, layering elements, and refining the poster design based on feedback.
The document provides a template for evaluating a graphic narrative project. It prompts the student to provide specific details about their work by giving both written and visual examples to explain their project. It asks the student to find areas of their work to praise and areas that could be improved. The student is asked to compare their initial plans and intentions to their final product. They are also prompted to evaluate how well they constructed images, used text, and ensured their product was suitable for their intended audience.
The document provides guidance for evaluating a graphic narrative project. It prompts the creator to praise strong elements of their work and identify areas for improvement. The creator should compare their final product to initial plans and storyboards. They are asked to consider how well images were constructed, how text anchors the visuals, and whether the content is suitable for the intended audience. The creator is also prompted to discuss techniques used and their likes/dislikes regarding the final product and content inclusion.
This document outlines various digital graphic narrative development tasks completed by a student, including shaping an image of a giraffe, rotoscoping an orangutan, creating text-based images, and initial planning for a comic book project. For each task, the student provides an evaluation of what they liked about their work and what they would improve if doing the task again, such as adding more detail, texture, and smoothing edges. They also include mood boards, story outlines, and production plans for their proposed comic book project.
The document describes a student's digital graphic narrative development project where they created various images and evaluations for different assignments including shape tasks, rotoscoping, text-based images, comic book pages, photographs to convey emotions, illustrations, and initial story idea generation and proposals. The student provides feedback on what they liked and would improve for each image and discusses their plans for a graphic novel adaptation of Little Red Riding Hood.
This document contains a summary of the development process for a digital graphic narrative project. It includes sections on shape tasks, rotoscoping, text-based images, comic book style images, photography, and illustrations. For each task, the student provided an evaluation of what they liked about their image and what they would improve if doing the task again. They received feedback on an initial proposal for a storybook project, which was positive overall but suggested simplifying some elements and adding more character details. Storyboards and scripts for the storybook are also included.
This document contains a summary of the development process for a digital graphic narrative project. It includes sections on shape tasks, rotoscoping, text-based images, comic book style images, photography, and illustrations. For each task, the student provided an evaluation of what they liked about their image and what they would improve if doing the task again. Feedback is also provided on an initial proposal for a storybook project, covering strengths of the proposal and idea generation, as well as areas that could be improved.
This story is about a clever young girl who shows a greedy spider named Spider where she finds the best fruits in the bush, including plums, bananas, and honey. Each time, Spider eats all of the fruit without sharing or thanking the girl. When the girl leads Spider to a honey tree, he eats all the honey and gets stuck inside the tree because his belly is too large. The girl refuses to help Spider, teaching him a lesson about being selfish.
The document summarizes a student's proposal for a digital graphic narrative adaptation of The Ugly Duckling story. The proposal outlines the story in detail, proposes a 12-page comic book format, and describes the production methods using rotoscoping and Photoshop effects to create a cartoony style appealing to children ages 3-9. Feedback on the proposal notes its clear communication of ideas and consideration of audience, but suggests further developing the minor characters. Feedback on the idea generation praises the detailed mood board but notes the images of supporting characters were omitted.
The proposal provides details on the planned graphic narrative such as aiming it at 6-8 year olds in the UK and using rotoscoping techniques. Feedback praised focusing the audience and production methods, and suggested adding more story details. The idea generation included character and environment mood boards. Feedback noted this but recommended including more images for inspiration.
Molly Smith created a poster for her short film using Photoshop. She used various tools like the crop, eraser, and smudge tools to edit and combine multiple images found online, such as a creepy forest scene, moon, shadow, and bloody footprints. Molly annotated screenshots of her Photoshop project at each step, showing how she edited layers, adjusted colors and effects, and built up elements to design a scary horror movie poster promoting her film.
This document provides guidance on delivering an informative speech by outlining the key elements to consider when preparing such a speech. It recommends identifying the goal of the speech as clarifying a complex issue, increasing knowledge on a subject, demonstrating something useful, or showing relationships between concepts. It then provides examples of topics for each goal and discusses techniques to engage the audience like generating "information hunger" through questions or statements, using storytelling, defining terms, and demonstrating concepts without causing information overload. The document stresses the importance of anticipating the behavioral purpose of the speech and engaging the audience through clear organization and presentation of content.
These slides provide some helpful techniques and guidelines for delivering an informative speech. This is perhaps the most use type of speech for career professionals.
This document discusses important considerations for selecting a topic and analyzing your audience for a presentation. It recommends choosing a topic that is important, relevant, and presented in an interesting way. It also suggests learning about your audience's demographics, interests, and preferences through observation and research to tailor the presentation appropriately. Specific techniques mentioned include word concepts, ranking systems, and question-and-answer to gather attitudinal information and analyze the audience. The document stresses adapting the purpose, goal, language, style, and content of the presentation to best suit the specific audience.
The document discusses the fundamentals of communication. It defines communication as the process of generating meaning through the exchange of verbal and nonverbal messages. It then outlines the key components of communication, including the channel, feedback, encoding, decoding, noise, and context. Finally, it identifies different types of communication such as intrapersonal, interpersonal, public, mass communication, and digital communication. Effective communication requires a clear message to be sent and received with understanding between participants.
Dawn Bartz is a project manager and theme coach who focuses on implementing project-based learning. Her research shows that project-based learning engages students by presenting real-world problems for them to solve through research and developing original responses, rather than memorizing abstract facts. It builds on the theories of educational pioneers who found that students learn best through hands-on experiences that connect classroom concepts to the real world. By requiring students to gather information through inquiry and create solutions, project-based learning prepares them for challenges in their future careers while giving them ownership over their work.
Why Should High School Students Take Advanced Placement Classes?Dawn Bartz
Dawn Bartz has served as the Small Learning Communities Project Manager and Global Studies Theme Coach for the Danbury Public Schools. In these roles, she trains teachers and creates curriculum to engage students in Project-Based Learning at the middle school level.
The process of conducting historical inquiry involves 4 main steps: 1) researching primary and secondary sources to focus investigative questions, 2) analyzing sources by considering their literal meaning, point of view, and historical context, 3) making an interpretation by comparing different evidence, and 4) undergoing peer review to ensure the explanation is convincing and supported by evidence. These steps apply whether using a traditional research process or the PERSIA + GT model.
A two-day lesson overview to get students thinking about water issues around the globe. Small groups must find a solution to a country or region's waster issue.
Creating messages of peace in a middle schoolDawn Bartz
This document provides examples of how middle school students can find inspiration and symbols of peace through art, music, and current events to create their own works conveying themes of peace. It includes links to the United Nations building, past entries in the Lions Club International Peace Poster competition, and songs like "The Peace Train" by Cat Stevens and "Imagine" by John Lennon that discuss peace through their lyrics and music. The document also defines what a theme is and provides ideas for students to consider when developing their own peace-themed works, such as finding new ways to portray known symbols or addressing current issues.
Roy Lichtenstein had significant influence during the Pop Art movement of the 1960s-1970s. He repopularized the use of Ben-Day dots and imagery from popular comic strips, conveying messages about mass culture and society through bright colors, clear outlines, and comic strip styles and techniques. His work provided social commentary through depictions of everyday popular culture items and commentary on the issues of the time.
This document discusses the key elements and influences of Pop Art including how it celebrated popular culture and consumerism, featured superheroes and comics, used techniques like painting, silkscreening and Ben Day dots, and had political messages. Artists like Andy Warhol and Roy Lichtenstein are mentioned, with Lichtenstein known for his work "Wham" from 1963 and Warhol popularizing facsimile as an art form and making ordinary things iconic by featuring celebrities and political leaders as subjects.
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxEduSkills OECD
Iván Bornacelly, Policy Analyst at the OECD Centre for Skills, OECD, presents at the webinar 'Tackling job market gaps with a skills-first approach' on 12 June 2024
This presentation was provided by Rebecca Benner, Ph.D., of the American Society of Anesthesiologists, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
This presentation was provided by Racquel Jemison, Ph.D., Christina MacLaughlin, Ph.D., and Paulomi Majumder. Ph.D., all of the American Chemical Society, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
10. What is the mood that I want to set in my
presentation and how can I show it?
11. Don’t be afraid of being creative with where you place images. They can be at the top, bottom,
either side, or the entire slide. Does the font match the idea? (This is Roboto). Of course it is a
really good idea to keep the same “font family” throughout. Make sure it is easy to read!
12. I want to use a photo to
draw the audience into
the shot.
I want to avoid people
standing around.
How can I show action?
13. The design of the
slide (color,
placement of
objects and
texts, and
pictures) help to
tell a story and
can really
engage your
audience.
Using the right
font and
borders is
helpful in
drawing the
reader into the
presentation.
14. This book really was a
key for me to understand
more about the world.
Words are fun. How can you
choose the right ones?
15. Go to “insert” on the top of the
toolbar. Then go to “image.” If
your image is on your desktop,
you can go to “upload” and drag
the photo or picture into the
slide. Or you can go to “search”
and find something on the web.
The image can be
cropped using the
cropping tool within
the “format” section in
the toolbar.
There are also
image “options”
to change the
brightness,
contrast and
transparency of
the photo.
I can insert a picture and
then have the picture
“speak” or “think” about
the presentation.
16. https://www.youtube.com/watch?v=RatKhtboq2E
I can use “shapes” found
under the “insert” icon.
This picture was taken from
Google sites.
You can also use your
computer to “take a picture”
of an image or yourself, for
instance.
17. https://www.youtube.com/watch?v=ZJy1ajvMU1k
Inserting a short video is
pretty easy. Be sure to “copy
the link.” If it is from YouTube
or another source with a URL,
you can go to “insert,” create
a text box and then go to
“link” and paste it in. When
you click on the link, the
video should pop up.
You can also record yourself
speaking and insert it into
the presentation as you
would with a picture and
create a podcast.