The document discusses several audio and music organizations including the AES, SAG-AFTRA, ASA, C4NM, A2IM, Music Business Association, Distro Kid, and Tune Core. The AES is a professional audio society that costs $125/year to join and helps with employment and community events. The ASA is a society for sound engineers and scientists that costs $2,335/year to attend meetings and access publications. Distro Kid and Tune Core are popular music distributors that artists can use to distribute their music to streaming services, with Distro Kid having a lower annual cost of $20.
This is a group project on the different music organizations. We cover different organization like the Audio Engineering societ, the RIAA, and Music Biz including others.
Elixir Music is a proposed non-profit music promotional company focusing on electronic dance music artists in Portsmouth. As a new company, it plans to promote artists online through social media and get them radio airtime and live performances to help build their audience with no fees or commissions. The founders believe their experience in music production and promotion along with connections to local radio and venues will help artists gain exposure and experience.
The Center for New Music fosters contemporary music's growth by providing artists resources and sharing opportunities. Membership options include Listener for $60/year or Individual for $100/year, providing discounts and access to resources.
The Audio Engineering Society is an international organization devoted to audio technology. Membership options including Student for $50/year or Member for $125/year, providing access to events, resources, and discounts.
Women in Games supports women in the games industry through advocacy and events like their annual conference. Membership options range from $1-10 per month for individuals or $250 per month for corporations.
Azumi deck (patterns of entrepreneurship)Max Lawrence
The document proposes a new subscription-based social media platform called Azumi that allows artists to monetize exclusive content and interactions with fans through "Tribes". It notes that the music industry needs a new model as physical sales decline and streaming grows. Azumi would let fans subscribe directly to their favorite artists to access behind-the-scenes content and perks, addressing pain points around monetization and exclusivity. The founders believe fans would pay up to $2.6 billion annually for this type of access.
This document discusses two professional organizations for audio engineering and music: the Audio Engineering Society (AES) and the Center for New Music. The AES offers annual membership dues of $125 for members and $50 for students, while the Center for New Music has individual membership for $100 per year. Both provide benefits like discounts on events and access to libraries, but the document recommends the Center for New Music due to its lower individual membership price and additional benefits like its own facility and exclusive member events.
Career Preparation Final Project: OrganizationsDevinNunley1
The Game Audio Network Guild (GANG) is a global organization formed in 2002 to support professionals in the game audio industry. It offers various membership categories for students, associates, and professionals at annual costs ranging from $50-$100. Higher sponsorship levels are also available for companies and provide benefits like advertising, discounts, and recognition.
This document provides information about several organizations related to music and the arts:
The Center for New Music fosters contemporary music and gives artists resources and expertise. The Gray Area Foundation applies art and technology to create social impact through education and events. Both organizations provide co-working spaces, memberships, and event spaces in San Francisco.
Other organizations mentioned include BMI, Sony/ATV Music Publishing, IEEE, Audio Publishers Association, and the Recording Academy. Various membership categories, costs, and benefits are outlined for each. The document aims to inform artists and others in the music industry about support resources and opportunities for collaboration.
This is a group project on the different music organizations. We cover different organization like the Audio Engineering societ, the RIAA, and Music Biz including others.
Elixir Music is a proposed non-profit music promotional company focusing on electronic dance music artists in Portsmouth. As a new company, it plans to promote artists online through social media and get them radio airtime and live performances to help build their audience with no fees or commissions. The founders believe their experience in music production and promotion along with connections to local radio and venues will help artists gain exposure and experience.
The Center for New Music fosters contemporary music's growth by providing artists resources and sharing opportunities. Membership options include Listener for $60/year or Individual for $100/year, providing discounts and access to resources.
The Audio Engineering Society is an international organization devoted to audio technology. Membership options including Student for $50/year or Member for $125/year, providing access to events, resources, and discounts.
Women in Games supports women in the games industry through advocacy and events like their annual conference. Membership options range from $1-10 per month for individuals or $250 per month for corporations.
Azumi deck (patterns of entrepreneurship)Max Lawrence
The document proposes a new subscription-based social media platform called Azumi that allows artists to monetize exclusive content and interactions with fans through "Tribes". It notes that the music industry needs a new model as physical sales decline and streaming grows. Azumi would let fans subscribe directly to their favorite artists to access behind-the-scenes content and perks, addressing pain points around monetization and exclusivity. The founders believe fans would pay up to $2.6 billion annually for this type of access.
This document discusses two professional organizations for audio engineering and music: the Audio Engineering Society (AES) and the Center for New Music. The AES offers annual membership dues of $125 for members and $50 for students, while the Center for New Music has individual membership for $100 per year. Both provide benefits like discounts on events and access to libraries, but the document recommends the Center for New Music due to its lower individual membership price and additional benefits like its own facility and exclusive member events.
Career Preparation Final Project: OrganizationsDevinNunley1
The Game Audio Network Guild (GANG) is a global organization formed in 2002 to support professionals in the game audio industry. It offers various membership categories for students, associates, and professionals at annual costs ranging from $50-$100. Higher sponsorship levels are also available for companies and provide benefits like advertising, discounts, and recognition.
This document provides information about several organizations related to music and the arts:
The Center for New Music fosters contemporary music and gives artists resources and expertise. The Gray Area Foundation applies art and technology to create social impact through education and events. Both organizations provide co-working spaces, memberships, and event spaces in San Francisco.
Other organizations mentioned include BMI, Sony/ATV Music Publishing, IEEE, Audio Publishers Association, and the Recording Academy. Various membership categories, costs, and benefits are outlined for each. The document aims to inform artists and others in the music industry about support resources and opportunities for collaboration.
This project analyzes different audio engineering organizations. I collaborated with my classmates Devin and Justin on this. We covered 6 different organizations that had to do with our career field of choice.
Final (Part One): Group Presentation of Professional Organizations - Devin, J...JustinJimenez9
The Game Audio Network Guild (G.A.N.G.) is a global organization for professionals and enthusiasts in the game audio industry established in 2002. It offers various membership categories for students, associates, and professionals. Higher levels of sponsorship provide organizations increased benefits including promotional opportunities, discounts, and recognition. G.A.N.G. also shares news and blogs on its website to inform the game audio community.
The document discusses the decline of physical music sales and the rise of streaming services. It proposes that Azumi is a social network that allows artists to monetize their exclusive content and interactions with fans through a subscription model. Artists would create "Tribes" for their dedicated fans to access behind-the-scenes content for a monthly fee. The summary argues this could unlock a significant untapped revenue opportunity for both artists and fans.
The document summarizes several unions and organizations for professionals in the audio, film, television and game industries. It provides information on when each was founded, their locations and membership sizes. Details are given on requirements to join, as well as benefits provided like insurance, pension plans, job resources and discounts. Pricing models are also outlined for some groups.
Audio and Film unions
Motion Picture Editor Guild
Producers Guild of America
Recording Industry Association of America
American Federation of Musicians
Audio Engineering Society
Acoustic Society of America
Game Audio Network Guild
Fractured Atlas
This was a group project that was a lot of fun. There was a lot of research done between all four of us and I felt it came out excellent. I learned a lot and made a couple of new friends/ contacts by completing this project.
The document provides information about two non-profit organizations - the Center for New Music and Gray Area Foundation for the Arts. It describes their missions, facilities, membership options, costs, benefits and events. The Center for New Music fosters contemporary music and gives artists resources and expertise. Gray Area applies art and technology to create social impact through education and events. Both provide co-working spaces, studios, critiques and showcase opportunities for artists.
Professional organizations are communities of people in the same industry who come together to advance their field through shared knowledge and experience. They offer networking opportunities and access to informational resources and discounts for members. For someone entering the entertainment industry, relevant organizations include the Audio Engineer Society and Music Producers Guild. Both provide learning materials, potential collaborations, and discounts on equipment or software for various membership levels ranging from free to $150 annually.
The Audio Engineering Society (AES) is an international professional organization for audio engineering founded in 1948. It has over 12,000 members across more than 75 sections globally. Benefits of joining AES include access to new technologies and events, networking opportunities, and an online library of audio research.
The American Federation of Musicians (AFM) represents over 80,000 musicians in the United States and Canada. Members include orchestral musicians, studio musicians, and others. Benefits of joining AFM include fair pay negotiation, insurance, pension, and payment funds for recordings.
The document recommends joining both AES and AFM to gain knowledge and career protections as a musician or audio professional.
The F.I.R.M. is seeking sponsorships to support its music education and artist development programs in Atlanta. It was founded by music industry executive Kevin Shine to address the decline in music programs and opportunities in Atlanta. The F.I.R.M. has hosted several successful events attracting over 1000 participants and high-profile music executives. Sponsorship opportunities range from $500 to $200,000 annually and provide branding exposure through event signage, materials, and passes. The target audience is involved in music and spends on artist and career development. Sponsorships support The F.I.R.M.'s mission to raise the quality of music and education.
The F.I.R.M. is seeking sponsorships to support its music education and artist development programs in Atlanta. It was founded by music industry executive Kevin Shine to address the decline in music programs and opportunities in Atlanta. The F.I.R.M. has hosted several successful events attracting over 1000 participants and high-profile music executives. Sponsorship opportunities range from $500 to $200,000 annually and provide branding exposure through event signage, materials, and passes. The target audience is involved in music and spends on artist and career development. Sponsorships support The F.I.R.M.'s mission to raise the quality of music and education.
Copyright and intellectual property rights will protect the content in the print product for a minimum of life plus 50 years. Slander, libel, violence, offensive language or behavior could reduce the audience and sales. Regulatory bodies like BASCA, MPA, PRS, and OFCOM support musicians and ensure fair payment through licensing, while also protecting audiences. Organizations like PPL, BPI, and Songrite UK handle copyright registration and payments to help musicians profit from their work. [/SUMMARY]
06. lo2 task d&e legal and ethical reportScottyRenton
The document discusses legal and ethical considerations for a print music product, including copyright, slander/libel, royalties, violence, and offensive content. It also summarizes several regulatory bodies in the music industry like BASCA, MPA, PRS, OFCOM, PPL, BPI, and Songrite that deal with copyright protection, royalty payments, and following relevant guidelines. These organizations would impact the print product by ensuring compliance with regulations and providing support for exposure, publishing, and fair compensation of artists.
Movingfans is digital music platform 2.0 which provide direct transaction to musician, classify musician by network based reputation system and focus to build D.I.Y. ecosystem for musicians
Movingfans is digital music platform 2.0 which provide direct transaction to musician, classify musician by network based reputation system and focus to build D.I.Y. ecosystem for musicians
The Music Business Association is a leading music industry membership organization established in 1958. It represents decision-makers across the music industry, including labels, distributors, retailers, publishers, and technology companies. The association hosts an annual conference that attracts over 1,500 music industry professionals, with educational sessions on topics like licensing, marketing, and innovation. Previous conferences have received high satisfaction ratings from attendees and include performances, awards presentations, and networking opportunities. The association provides sponsorships for its events at various levels, from presenting sponsorships to on-site branding opportunities.
This project analyzes different audio engineering organizations. I collaborated with my classmates Devin and Justin on this. We covered 6 different organizations that had to do with our career field of choice.
Final (Part One): Group Presentation of Professional Organizations - Devin, J...JustinJimenez9
The Game Audio Network Guild (G.A.N.G.) is a global organization for professionals and enthusiasts in the game audio industry established in 2002. It offers various membership categories for students, associates, and professionals. Higher levels of sponsorship provide organizations increased benefits including promotional opportunities, discounts, and recognition. G.A.N.G. also shares news and blogs on its website to inform the game audio community.
The document discusses the decline of physical music sales and the rise of streaming services. It proposes that Azumi is a social network that allows artists to monetize their exclusive content and interactions with fans through a subscription model. Artists would create "Tribes" for their dedicated fans to access behind-the-scenes content for a monthly fee. The summary argues this could unlock a significant untapped revenue opportunity for both artists and fans.
The document summarizes several unions and organizations for professionals in the audio, film, television and game industries. It provides information on when each was founded, their locations and membership sizes. Details are given on requirements to join, as well as benefits provided like insurance, pension plans, job resources and discounts. Pricing models are also outlined for some groups.
Audio and Film unions
Motion Picture Editor Guild
Producers Guild of America
Recording Industry Association of America
American Federation of Musicians
Audio Engineering Society
Acoustic Society of America
Game Audio Network Guild
Fractured Atlas
This was a group project that was a lot of fun. There was a lot of research done between all four of us and I felt it came out excellent. I learned a lot and made a couple of new friends/ contacts by completing this project.
The document provides information about two non-profit organizations - the Center for New Music and Gray Area Foundation for the Arts. It describes their missions, facilities, membership options, costs, benefits and events. The Center for New Music fosters contemporary music and gives artists resources and expertise. Gray Area applies art and technology to create social impact through education and events. Both provide co-working spaces, studios, critiques and showcase opportunities for artists.
Professional organizations are communities of people in the same industry who come together to advance their field through shared knowledge and experience. They offer networking opportunities and access to informational resources and discounts for members. For someone entering the entertainment industry, relevant organizations include the Audio Engineer Society and Music Producers Guild. Both provide learning materials, potential collaborations, and discounts on equipment or software for various membership levels ranging from free to $150 annually.
The Audio Engineering Society (AES) is an international professional organization for audio engineering founded in 1948. It has over 12,000 members across more than 75 sections globally. Benefits of joining AES include access to new technologies and events, networking opportunities, and an online library of audio research.
The American Federation of Musicians (AFM) represents over 80,000 musicians in the United States and Canada. Members include orchestral musicians, studio musicians, and others. Benefits of joining AFM include fair pay negotiation, insurance, pension, and payment funds for recordings.
The document recommends joining both AES and AFM to gain knowledge and career protections as a musician or audio professional.
The F.I.R.M. is seeking sponsorships to support its music education and artist development programs in Atlanta. It was founded by music industry executive Kevin Shine to address the decline in music programs and opportunities in Atlanta. The F.I.R.M. has hosted several successful events attracting over 1000 participants and high-profile music executives. Sponsorship opportunities range from $500 to $200,000 annually and provide branding exposure through event signage, materials, and passes. The target audience is involved in music and spends on artist and career development. Sponsorships support The F.I.R.M.'s mission to raise the quality of music and education.
The F.I.R.M. is seeking sponsorships to support its music education and artist development programs in Atlanta. It was founded by music industry executive Kevin Shine to address the decline in music programs and opportunities in Atlanta. The F.I.R.M. has hosted several successful events attracting over 1000 participants and high-profile music executives. Sponsorship opportunities range from $500 to $200,000 annually and provide branding exposure through event signage, materials, and passes. The target audience is involved in music and spends on artist and career development. Sponsorships support The F.I.R.M.'s mission to raise the quality of music and education.
Copyright and intellectual property rights will protect the content in the print product for a minimum of life plus 50 years. Slander, libel, violence, offensive language or behavior could reduce the audience and sales. Regulatory bodies like BASCA, MPA, PRS, and OFCOM support musicians and ensure fair payment through licensing, while also protecting audiences. Organizations like PPL, BPI, and Songrite UK handle copyright registration and payments to help musicians profit from their work. [/SUMMARY]
06. lo2 task d&e legal and ethical reportScottyRenton
The document discusses legal and ethical considerations for a print music product, including copyright, slander/libel, royalties, violence, and offensive content. It also summarizes several regulatory bodies in the music industry like BASCA, MPA, PRS, OFCOM, PPL, BPI, and Songrite that deal with copyright protection, royalty payments, and following relevant guidelines. These organizations would impact the print product by ensuring compliance with regulations and providing support for exposure, publishing, and fair compensation of artists.
Movingfans is digital music platform 2.0 which provide direct transaction to musician, classify musician by network based reputation system and focus to build D.I.Y. ecosystem for musicians
Movingfans is digital music platform 2.0 which provide direct transaction to musician, classify musician by network based reputation system and focus to build D.I.Y. ecosystem for musicians
The Music Business Association is a leading music industry membership organization established in 1958. It represents decision-makers across the music industry, including labels, distributors, retailers, publishers, and technology companies. The association hosts an annual conference that attracts over 1,500 music industry professionals, with educational sessions on topics like licensing, marketing, and innovation. Previous conferences have received high satisfaction ratings from attendees and include performances, awards presentations, and networking opportunities. The association provides sponsorships for its events at various levels, from presenting sponsorships to on-site branding opportunities.
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
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This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
15. What is it about?
ASA, founded in 1929, is a society for sound engineers, musicians, scientists,
psychologists, physiologists, and others to study and share findings of acoustics.
They share through various outlets like published works online and paper and
semiannual meetings.
16. Publications
Journal of the ASA (Application of
Acoustics)
Their journal is peer reviewed and covers all
topics of acoustics.
Journals are provided on a monthly basis.
Members can submit and publish important
research results and technical discussion in all
fields of acoustics.
Proceedings of Meetings on Acoustics
(POMA)
Articles are papers presented at the semiannual
meetings
Everyone practicing and researching is encouraged
to submit works.
Acoustics Today
Articles and essays are available in this
publication cover a broad range of acoustics
18. What is it about?
C4NM is a place for composers,
producers, presenters, teachers,
student, listeners scholars, engineers,
curators, and critics to unite to form a
culture for new ideas about new music.
19. What they have to offer
Workplace
At C4NM artists of all sorts collaborate at the
center in SF to focus program development and
new business development
They have concerts frequently through out the
weeks at their music hall to showcase peers and
outside compositions
Their blog is updated about every other month
talking about a broad spectrum of new music
They’ve got free wifi and a conference room for
meetings
Window Gallery
The gallery at the Center for New Music displays
creative art inspired by new music
Musicians also build new innovative instruments
out of unconventional materials or other
instruments as sort of a homage to the
boundaries they try to expand
20. Subscriptions & Membership Fees
ASA
To be a part of ASA, a fee of $2,335 is required
to attend meetings and subscribe to maganize
and online resources
$2100 if you would like online access only
C4NM
$60/year earns you the “listener membership”
$100/year earn you the “individual membership”
Organizational memberships costs vary by
yearly income:
$150/year if you make less and $250,000/year
$250/year if you make over $250,000/year
22. What they’re about?
● Honor creators, artists, and professionals
working tirelessly to bring music to the
center stage.
● Represents and advocates for
Independent sectors interest’s in
government and legislative issues,
multilateral trade, negotiations
23. Education
A2IM creates educational programs for
Independent music professionals of all levels.
Weekly webinars and mentorship programs to
their indie week conference.
24. Community
Represents a diverse group of over 600
independently owned American Record Labels
Includes music labels of all sizes and staffing
levels across the U.S. from Hawaii to Florida.
25. Events
Independent music community will come
together from June 17-20 in NY for indie week.
It’s a 45 day international conference and
networking event geared at maximizing the
global impact of independent music.
28. What are they about?
The only membership to branch together
commerce, content and creativity.
Represents 90 percent of music business
Digital retail, physical retail, streaming, labels &
distributors, publishers and pros, startups, artist
managers
29. Education
Members can stay up to date on association
happenings and gather the latest industry
statistics daily to the inbox
Research and insingts
Offers access to the important data and metrics
needed to make smart business decisions
Includes infographics, recorded webinars and
papers with major infprmations
30. Events
Face to face & virtual events music biz connects
members with new trading partners, introduces
new services and provides knowledge to inform
business decisions.
Members get discounts to all events
Muzic biz 2019
Industry leaders unite in the commerce, content
and creative communities from all over to
discuss future of music business and build
relationships that steer the industry
31. Scholarship
Scholarships are awarded annually $500 -
$6000. Employers, children and spouses of
employees of music biz member companies are
eligible to apply
Students and members are also eligible
34. Intro
Distribution is one of the primary incomes a musician has in 2019. Apple Music,
Spotify, YouTube Music, and Pandora are examples of music streaming services
that pay distribution to musicians based off the amount of plays they recieve.
Today I will be comparing two of the most popular Distributors, Distro Kid and
Tunecore.
35. How Distribution Works...
Before I compare and contrast the distributors, it’s important to know how they
work. Once you sign up with a distributor, you submit and register your songs with
them so they can forward them to all the different streaming platforms that they
are associated with.
36.
37. Distro Kid Tunecore
Founded by Phillip J. Kaplan, May 2012.
Can upload mp3
$20.00/Yr Flate rate
Track Sales Statistics with premium
membership. $35.99/yr Flat rate
Split profits
Set Pre-Order date (Premium)
Set your own release date (Premium)
Authenticity check
Founded by Peter Wells, Gary Burke, Jeff Price,
2005, Headquarters NY, NY.
$20.00/ album $10.00/ single each per year
Sales Stats Included
Puts you in twice as many stores than Distrokid
Better Analytics