NEFSAA: Art Scholarships for Students and Teachersnefsaa
Art Education.. Please advocate for Art Education!! Please help the North East Florida Scholastic Art Awards by provideing art scholarships for students and teachers.!
nefsaa@gmail.com
www.artandwriting.org
Learn about Composers and Schools in Concert and How We Serve Composers and S...csicteam
Composers and Schools in Concert (CSIC) supports youth music education by connecting professional composers with high school music ensembles throughout the United States. CSIC provides high school students with an educational opportunity in the professional field of music composition through composer commissions, composer workshops and a contemporary score library for young performers.
This document discusses Wassily Kandinsky's abstract paintings and asks questions about the lines, shapes, colors, thoughts, and feelings they provoke in the viewer. It notes that Kandinsky did not paint representations of things but instead focused on abstract elements like shapes, areas, and lines to evoke responses in the audience.
This document summarizes a lecture on Impressionism in music and art. It discusses how Impressionism emerged in the 19th century aiming to accurately depict transient effects of light and color. Notable Impressionist artists mentioned include Monet, Renoir, and Pissarro. In music, Impressionism reacted against Romanticism through shorter forms, dissonance, and emphasizing atmosphere and nature. Debussy's piece "La Mer" is analyzed as an example of Impressionist music seeking to represent the sea through its sounds and shapes.
The document announces the 2012 National PTA Art Reflections program for Hudson County School District students. The theme is "The Magic of a Moment" and students can enter in categories including visual art, photography, dance, film, and literature. It provides details on how to submit entries and highlights the benefits of arts education. The local art show and awards ceremony will be held in December.
About Ririe-Woodbury Dance Company .doxSara Taylor
The Ririe-Woodbury Dance Company was founded in 1964 with a mission to promote contemporary dance through performances, education, and commissioning new works. Based in Salt Lake City, Utah, the company has grown internationally renowned while remaining committed to its founders' vision of making dance accessible to all. Under its current artistic leadership, the company preserves the legacy of American choreographer Alwin Nikolais and continues touring nationally and abroad.
2012 reflection power point presentation revised 9.15.12Pamela Adams
The document promotes the 2012 National PTA Art Reflections program for students in pre-K through 12th grade. The theme is "The Magic of a Moment" and students can submit works in categories including visual art, photography, film, dance, music and literature. It provides details on how to enter, deadlines, the awards ceremony, and contact information for the local reflection chair. The program aims to support arts education for all children through creative expression.
Theresa Weil is a mixed media artist and art educator based in Portland, Oregon. For over 15 years, she has taught paper collage workshops for adults and run art residencies in schools. She creates paper collage portraits and assemblages using techniques like cut paper mosaic. Weil earned an associates degree in graphic design and is affiliated with several art organizations. She has exhibited her work extensively in the Portland area.
NEFSAA: Art Scholarships for Students and Teachersnefsaa
Art Education.. Please advocate for Art Education!! Please help the North East Florida Scholastic Art Awards by provideing art scholarships for students and teachers.!
nefsaa@gmail.com
www.artandwriting.org
Learn about Composers and Schools in Concert and How We Serve Composers and S...csicteam
Composers and Schools in Concert (CSIC) supports youth music education by connecting professional composers with high school music ensembles throughout the United States. CSIC provides high school students with an educational opportunity in the professional field of music composition through composer commissions, composer workshops and a contemporary score library for young performers.
This document discusses Wassily Kandinsky's abstract paintings and asks questions about the lines, shapes, colors, thoughts, and feelings they provoke in the viewer. It notes that Kandinsky did not paint representations of things but instead focused on abstract elements like shapes, areas, and lines to evoke responses in the audience.
This document summarizes a lecture on Impressionism in music and art. It discusses how Impressionism emerged in the 19th century aiming to accurately depict transient effects of light and color. Notable Impressionist artists mentioned include Monet, Renoir, and Pissarro. In music, Impressionism reacted against Romanticism through shorter forms, dissonance, and emphasizing atmosphere and nature. Debussy's piece "La Mer" is analyzed as an example of Impressionist music seeking to represent the sea through its sounds and shapes.
The document announces the 2012 National PTA Art Reflections program for Hudson County School District students. The theme is "The Magic of a Moment" and students can enter in categories including visual art, photography, dance, film, and literature. It provides details on how to submit entries and highlights the benefits of arts education. The local art show and awards ceremony will be held in December.
About Ririe-Woodbury Dance Company .doxSara Taylor
The Ririe-Woodbury Dance Company was founded in 1964 with a mission to promote contemporary dance through performances, education, and commissioning new works. Based in Salt Lake City, Utah, the company has grown internationally renowned while remaining committed to its founders' vision of making dance accessible to all. Under its current artistic leadership, the company preserves the legacy of American choreographer Alwin Nikolais and continues touring nationally and abroad.
2012 reflection power point presentation revised 9.15.12Pamela Adams
The document promotes the 2012 National PTA Art Reflections program for students in pre-K through 12th grade. The theme is "The Magic of a Moment" and students can submit works in categories including visual art, photography, film, dance, music and literature. It provides details on how to enter, deadlines, the awards ceremony, and contact information for the local reflection chair. The program aims to support arts education for all children through creative expression.
Theresa Weil is a mixed media artist and art educator based in Portland, Oregon. For over 15 years, she has taught paper collage workshops for adults and run art residencies in schools. She creates paper collage portraits and assemblages using techniques like cut paper mosaic. Weil earned an associates degree in graphic design and is affiliated with several art organizations. She has exhibited her work extensively in the Portland area.
In this original Digital Art and Philosophy class, we will become familiar with different forms of digital art and related philosophical issues. Digital art is anything related to computers and art such as using a computer to create art or an art display that is digitized. Philosophical aspects arise regarding art, identity, performance, interactivity, and the process of creation. Students may respond to the material in essay, performance, or digital art work (optional). Instructor: Melanie Swan. Syllabus: www.MelanieSwan.com/PCA
The document traces the history and evolution of digital art from its origins in the 1950s and 1960s through to the present day. It discusses how early digital artists manipulated electronic waves and how computers were initially only accessible to large institutions. It then outlines key developments in the 1970s and 1980s as computers became more affordable and accessible. The document defines digital art and describes various forms it can take including digital photography, vector drawing, algorithms/fractals, photo painting, digital collage, integrated digital art, 2D and 3D digital painting, and 3D modeling. It provides an example of the conceptual digital artist Stephanie Syjuco and her "Black Market" works.
The document discusses digital painting versus traditional artwork. It poses the question "Digital or traditional?" multiple times and receives an equal mix of "Digital" and "Traditional" responses. It then covers several topics related to digital art like what digital art is, the different forms it takes, methods of digital painting like acrylic and cell shading, and provides examples of digital painting processes.
Digital arts use digital tools and technologies rather than traditional mediums, revolutionizing how art is created and experienced. Common forms of digital visual arts include digital photography, photopainting, digital collage, 2D and 3D digital painting, vector drawing, algorithmic/fractal art, and integrated art which combines techniques. Digital photography involves manipulating digitized photos on a computer, while photopainting combines photography and painting techniques.
Digital art is a broad term that refers to art created using digital technology as an essential part of the creative process or presentation. It can include digital photography, digital painting, 3D modeling, vector drawing, and more. Many digital artists combine various techniques to create unique works of art. Digital art has expanded the definition of art and increased accessibility of art to the world. It brings together elements of art, technology, science and math.
Presentation on adobe photoshop® toolsHarshit Dave
This document summarizes several selection and retouching tools in Photoshop including the marquee, lasso, and magic wand tools for making selections and the clone stamp, blur, sharpen, smudge, dodge, burn, and sponge tools for retouching images. The marquee tools allow for rectangular, elliptical, single row, and single column selections. The lasso tools create irregular selections through freehand, polygonal, or magnetic paths. The magic wand selects areas of similar color. The clone stamp duplicates areas, blur and sharpen smooth or enhance edges, and the dodge and burn tools lighten or darken specific tones. The smudge and sponge tools blend and adjust saturation respectively.
This document provides an introduction to using Adobe Photoshop. It discusses what Photoshop is, how it can be used for publications, websites, and video/digital materials. It also covers starting Photoshop, the interface including menus and tools, understanding layers and how to work with layers, common file formats like JPEG and TIFF, creating image archives, and image resolution. The document serves as a beginner's guide for getting familiar with the Photoshop environment and basic image editing and manipulation tasks.
Creativity is no longer limited to traditional artistic fields like singing, dancing, and painting. Today, creativity has become democratized and universal, with many non-traditional fields and everyday activities now seen as creative. Careers like animation, puppetry, bartending, and more are recognized as creative. Art forms also increasingly fuse different cultural influences. Further, creativity is being utilized for social causes, health and wellness, education, and has even been corporatized as businesses recognize its commercial potential. The author argues that creativity has become more diverse and widespread than ever before.
The document introduces Linda A. Levy as a digital artist who has been creating art for over 50 years. She received degrees in psychobiology and chemistry but has worked as a research scientist and digital artist since 1985. As a digital artist, she uses Painter software to create fine artworks and designs. Some of her digital artworks displayed include "Torsion Balance" from 2000, "Curled" from 2001, and landscape images from 2004 to 2010. She hopes to educate others and broaden the definition of art to include digital mediums.
This document discusses the use of augmented reality in art galleries and museums, using the exhibition ReBlink at the Art Gallery of Ontario as a case study. ReBlink reimagined 10 artworks from the gallery's collection by overlaying augmented reality layers that provided modern commentary on each piece. It engaged visitors and doubled their average viewing time. The exhibition was successful and received positive feedback, demonstrating how AR can be used to increase engagement with art in museums.
The document provides a summary of Ahmed Yehia Abdulgawad's contact information, objective, education, experience, technical skills, personal skills, achievements, and personal information. Specifically, it summarizes that Ahmed is seeking a position as a motion graphics or concept artist. He has a 9-month diploma in motion graphics and compositing art and a Bachelor's degree in oil painting. His experience includes teaching art, freelance interior design work, and co-founding an advertising company. He also lists his technical skills, personal skills, achievements in art exhibitions and projects, and additional personal details.
This zine was created by Communication Arts students at VCU for a wide audience. It features a variety of artistic works and illustrations contributed by students in the Communication Arts department. The editor's forward celebrates Richmond's culture and passion for craft beers, activism, and handmade art. The zine is intended to highlight the diverse talents of VCU Communication Arts students and their artistic works.
The document discusses the impact of technology on art and creativity. It notes that as technology has advanced, the number of artists and musicians in the world has declined. Schools are cutting art programs in favor of technology like computers. This limits children's exposure and passion for the arts. While technology has benefits, overuse can inhibit creativity. Budget cuts have also severely reduced national funding for the arts. Makerspaces help counter these effects by inspiring technological creativity through collaboration and experimentation.
This document provides an overview of Linda Levy and her work as a digital artist. It discusses her background and experience in other art forms that led her to digital art. The document emphasizes that digital art is a legitimate artistic medium and she aims to help others overcome biases about it. It provides examples of Linda's digital artworks and the software, Painter, that she uses. Finally, it includes some of Linda's favorite arts-related websites.
Next practices in digital and tech #slowmuseoSLoW Projects
The document discusses the Art++ project at the Cantor Arts Center, Stanford University, which aims to improve the museum visitor experience through augmented reality. The Art++ app will use a smartphone or tablet to overlay additional dynamic content directly onto artworks, offering an immersive and interactive learning experience. Students and staff are creating an application that guides visitors through an unconventional tour of the museum, offering added information for each artwork on selected themed "playlists". The project furthers various academic disciplines and provides a more engaging way to deliver interpretive content.
Extended Context/Extended Media - Class 01 - 2015Bryan Chung
This document provides information about the VASE7200 Extended Context/Extended Media course, including the course website, teachers, schedule, assignments, evaluation criteria, and list of potential secondary supervisors and guest speakers. It discusses the course format, activities, and examples of past student artworks. It also provides an overview of topics that will be covered in the course, such as relational aesthetics, participatory art, information visualization, and tactical media. The document emphasizes exploring art through both its formal qualities and broader contexts.
This mobile app provides an interactive guide to major international art biennials. It offers map-based navigation of exhibitions, curatorial descriptions of artworks, integration with social media, and a unique design. The goals are to educate audiences about contemporary art and facilitate connection between biennial visitors worldwide. The app targets socially active people and travelers, and seeks to make art more accessible. Key features include comprehensive coverage, an innovative approach, and gamified elements to sustain long-term interest. It will be distributed as biennials' official guide and through media promotion, with the aim of 10,000 downloads per event.
This mobile app provides an interactive guide to major international art biennials. It uses map-based navigation and curatorial descriptions to showcase biennial projects. The app integrates social media and has an augmented reality feature. Its goals are to educate people about contemporary art and facilitate communication between biennial visitors worldwide. The intended audience is broadly interested in art, from professionals to tourists. Key features include comprehensive biennial coverage, innovative technology, and continually updated content. The app would be distributed as an official biennial guide and through media promotion. Analytics suggest strong download potential at each biennial site.
Digitalization has given rise to new directions in the arts through emerging digital technologies. Various art forms have embraced digital media, including visual arts through techniques like virtual reality, net art, and digital imaging. Literature incorporates e-books and interactive fiction. Musicians utilize technology for recording, mixing, and broadcasting music online. Choreographers employ technology for dance notation and interactive works on social media. Theater and cinema enhance visuals, lighting, and sound effects digitally. Overall, digital technology provides new avenues and mediums for art and saves time in artistic processes.
This document provides information about technology-based art and its characteristics. It discusses the elements of art that can be found in both traditional paintings and digital artworks. Examples of technology-based artworks are given, as well as how Filipino artists have adapted and been influenced by foreign computer-based art. The document concludes by having students identify elements of art in an example technology-based artwork.
In this original Digital Art and Philosophy class, we will become familiar with different forms of digital art and related philosophical issues. Digital art is anything related to computers and art such as using a computer to create art or an art display that is digitized. Philosophical aspects arise regarding art, identity, performance, interactivity, and the process of creation. Students may respond to the material in essay, performance, or digital art work (optional). Instructor: Melanie Swan. Syllabus: www.MelanieSwan.com/PCA
The document traces the history and evolution of digital art from its origins in the 1950s and 1960s through to the present day. It discusses how early digital artists manipulated electronic waves and how computers were initially only accessible to large institutions. It then outlines key developments in the 1970s and 1980s as computers became more affordable and accessible. The document defines digital art and describes various forms it can take including digital photography, vector drawing, algorithms/fractals, photo painting, digital collage, integrated digital art, 2D and 3D digital painting, and 3D modeling. It provides an example of the conceptual digital artist Stephanie Syjuco and her "Black Market" works.
The document discusses digital painting versus traditional artwork. It poses the question "Digital or traditional?" multiple times and receives an equal mix of "Digital" and "Traditional" responses. It then covers several topics related to digital art like what digital art is, the different forms it takes, methods of digital painting like acrylic and cell shading, and provides examples of digital painting processes.
Digital arts use digital tools and technologies rather than traditional mediums, revolutionizing how art is created and experienced. Common forms of digital visual arts include digital photography, photopainting, digital collage, 2D and 3D digital painting, vector drawing, algorithmic/fractal art, and integrated art which combines techniques. Digital photography involves manipulating digitized photos on a computer, while photopainting combines photography and painting techniques.
Digital art is a broad term that refers to art created using digital technology as an essential part of the creative process or presentation. It can include digital photography, digital painting, 3D modeling, vector drawing, and more. Many digital artists combine various techniques to create unique works of art. Digital art has expanded the definition of art and increased accessibility of art to the world. It brings together elements of art, technology, science and math.
Presentation on adobe photoshop® toolsHarshit Dave
This document summarizes several selection and retouching tools in Photoshop including the marquee, lasso, and magic wand tools for making selections and the clone stamp, blur, sharpen, smudge, dodge, burn, and sponge tools for retouching images. The marquee tools allow for rectangular, elliptical, single row, and single column selections. The lasso tools create irregular selections through freehand, polygonal, or magnetic paths. The magic wand selects areas of similar color. The clone stamp duplicates areas, blur and sharpen smooth or enhance edges, and the dodge and burn tools lighten or darken specific tones. The smudge and sponge tools blend and adjust saturation respectively.
This document provides an introduction to using Adobe Photoshop. It discusses what Photoshop is, how it can be used for publications, websites, and video/digital materials. It also covers starting Photoshop, the interface including menus and tools, understanding layers and how to work with layers, common file formats like JPEG and TIFF, creating image archives, and image resolution. The document serves as a beginner's guide for getting familiar with the Photoshop environment and basic image editing and manipulation tasks.
Creativity is no longer limited to traditional artistic fields like singing, dancing, and painting. Today, creativity has become democratized and universal, with many non-traditional fields and everyday activities now seen as creative. Careers like animation, puppetry, bartending, and more are recognized as creative. Art forms also increasingly fuse different cultural influences. Further, creativity is being utilized for social causes, health and wellness, education, and has even been corporatized as businesses recognize its commercial potential. The author argues that creativity has become more diverse and widespread than ever before.
The document introduces Linda A. Levy as a digital artist who has been creating art for over 50 years. She received degrees in psychobiology and chemistry but has worked as a research scientist and digital artist since 1985. As a digital artist, she uses Painter software to create fine artworks and designs. Some of her digital artworks displayed include "Torsion Balance" from 2000, "Curled" from 2001, and landscape images from 2004 to 2010. She hopes to educate others and broaden the definition of art to include digital mediums.
This document discusses the use of augmented reality in art galleries and museums, using the exhibition ReBlink at the Art Gallery of Ontario as a case study. ReBlink reimagined 10 artworks from the gallery's collection by overlaying augmented reality layers that provided modern commentary on each piece. It engaged visitors and doubled their average viewing time. The exhibition was successful and received positive feedback, demonstrating how AR can be used to increase engagement with art in museums.
The document provides a summary of Ahmed Yehia Abdulgawad's contact information, objective, education, experience, technical skills, personal skills, achievements, and personal information. Specifically, it summarizes that Ahmed is seeking a position as a motion graphics or concept artist. He has a 9-month diploma in motion graphics and compositing art and a Bachelor's degree in oil painting. His experience includes teaching art, freelance interior design work, and co-founding an advertising company. He also lists his technical skills, personal skills, achievements in art exhibitions and projects, and additional personal details.
This zine was created by Communication Arts students at VCU for a wide audience. It features a variety of artistic works and illustrations contributed by students in the Communication Arts department. The editor's forward celebrates Richmond's culture and passion for craft beers, activism, and handmade art. The zine is intended to highlight the diverse talents of VCU Communication Arts students and their artistic works.
The document discusses the impact of technology on art and creativity. It notes that as technology has advanced, the number of artists and musicians in the world has declined. Schools are cutting art programs in favor of technology like computers. This limits children's exposure and passion for the arts. While technology has benefits, overuse can inhibit creativity. Budget cuts have also severely reduced national funding for the arts. Makerspaces help counter these effects by inspiring technological creativity through collaboration and experimentation.
This document provides an overview of Linda Levy and her work as a digital artist. It discusses her background and experience in other art forms that led her to digital art. The document emphasizes that digital art is a legitimate artistic medium and she aims to help others overcome biases about it. It provides examples of Linda's digital artworks and the software, Painter, that she uses. Finally, it includes some of Linda's favorite arts-related websites.
Next practices in digital and tech #slowmuseoSLoW Projects
The document discusses the Art++ project at the Cantor Arts Center, Stanford University, which aims to improve the museum visitor experience through augmented reality. The Art++ app will use a smartphone or tablet to overlay additional dynamic content directly onto artworks, offering an immersive and interactive learning experience. Students and staff are creating an application that guides visitors through an unconventional tour of the museum, offering added information for each artwork on selected themed "playlists". The project furthers various academic disciplines and provides a more engaging way to deliver interpretive content.
Extended Context/Extended Media - Class 01 - 2015Bryan Chung
This document provides information about the VASE7200 Extended Context/Extended Media course, including the course website, teachers, schedule, assignments, evaluation criteria, and list of potential secondary supervisors and guest speakers. It discusses the course format, activities, and examples of past student artworks. It also provides an overview of topics that will be covered in the course, such as relational aesthetics, participatory art, information visualization, and tactical media. The document emphasizes exploring art through both its formal qualities and broader contexts.
This mobile app provides an interactive guide to major international art biennials. It offers map-based navigation of exhibitions, curatorial descriptions of artworks, integration with social media, and a unique design. The goals are to educate audiences about contemporary art and facilitate connection between biennial visitors worldwide. The app targets socially active people and travelers, and seeks to make art more accessible. Key features include comprehensive coverage, an innovative approach, and gamified elements to sustain long-term interest. It will be distributed as biennials' official guide and through media promotion, with the aim of 10,000 downloads per event.
This mobile app provides an interactive guide to major international art biennials. It uses map-based navigation and curatorial descriptions to showcase biennial projects. The app integrates social media and has an augmented reality feature. Its goals are to educate people about contemporary art and facilitate communication between biennial visitors worldwide. The intended audience is broadly interested in art, from professionals to tourists. Key features include comprehensive biennial coverage, innovative technology, and continually updated content. The app would be distributed as an official biennial guide and through media promotion. Analytics suggest strong download potential at each biennial site.
Digitalization has given rise to new directions in the arts through emerging digital technologies. Various art forms have embraced digital media, including visual arts through techniques like virtual reality, net art, and digital imaging. Literature incorporates e-books and interactive fiction. Musicians utilize technology for recording, mixing, and broadcasting music online. Choreographers employ technology for dance notation and interactive works on social media. Theater and cinema enhance visuals, lighting, and sound effects digitally. Overall, digital technology provides new avenues and mediums for art and saves time in artistic processes.
This document provides information about technology-based art and its characteristics. It discusses the elements of art that can be found in both traditional paintings and digital artworks. Examples of technology-based artworks are given, as well as how Filipino artists have adapted and been influenced by foreign computer-based art. The document concludes by having students identify elements of art in an example technology-based artwork.
Sangeeta Thapa is an art curator in Nepal who discusses her work showcasing Nepali art both nationally and internationally. She notes that while the Nepali art scene has grown more vibrant over the years, a lack of funding and government support has limited her ability to take Nepali art abroad and grow her gallery. Political instability has also negatively impacted art sales in Nepal. She emphasizes the need to educate young people about Nepal's rich cultural heritage through schools, museums, and digital media.
This document discusses the importance of art education. It begins by noting that art education helps students develop creativity, improves academic performance, and cultivates motor skills, confidence, visual learning, decision making, perseverance, focus, collaboration, and accountability. However, many schools are cutting back on art programs due to budget constraints. The document then explains that the goal of art education in high school is not to train professional artists but to help students appreciate art. It outlines Turkey's 2009 art education program for high schools, which focuses on visual art culture, shapes, historical places, and criticism, history, aesthetics, and art practice. The goal of this program is to help students think critically and develop self-confidence, creativity,
Anuj Agrawal wants to organize an art exhibition featuring works by talented artists from rural and urban slum areas. This will provide exposure and opportunities for artists whose talents would otherwise go undiscovered. He plans to visit villages and slums to find artworks in various forms like paintings, sculptures and handicrafts. The exhibition will be promoted through various media and critics will evaluate the works. Anuj believes this can be the start of more such events to showcase undiscovered talent.
‘Legacy’ and ‘REACH’ exhibitions recognize OU graphic design program, professorsRam Chary Everi
Two art exhibitions at Ohio University honored the graphic design program and retired professors Don Adleta and Karen Nulf. The "Legacy" exhibition at the Kennedy Museum of Art featured works by Adleta and Nulf over their 60-year careers. The "REACH" exhibition included works by over 50 OU graphic design alumni and celebrated the impact of the program. Both exhibitions highlighted the contributions of Adleta and Nulf to growing the program and inspiring students. They established an endowment to bring design practitioners to campus through a residency program.
Similar to Contrasting Traditional and Digital Arts (18)
This portfolio document contains samples of Ananda Wisely's traditional art, digital art, character designs, layout designs, and photography work from 2019. It also mentions that she received an award for the best capstone project and thesis in 2018 for a hybrid 2D-3D film. The portfolio showcases Wisely's multimedia design skills and range of artistic abilities.
Dr. Antonio de Morga's Sucesos de las Islas FilipinasAnanda Wisely
The document summarizes Antonio de Morga's book "Sucesos de las Islas Filipinas" and Jose Rizal's annotations on it. Morga's book describes events in the Philippines from 1493-1603 and discusses the country's political, social, and economic aspects under colonization. Rizal annotated the book to (1) awaken Filipino consciousness of their pre-colonial culture and history, (2) correct distortions made by the Spanish, and (3) prove Filipinos were civilized before colonization. His annotations countered Morga's claims that the Philippines was deserted and its people inferior, instead showing Filipinos had a developed society and culture prior
Thesis Defense - Debunking the Filipino Students' Stereotypical View of ArtistsAnanda Wisely
"Debunking the Filipino Students' Stereotypical View of Artists"
An Undergraduate Thesis Presented to the Professor of Humanities, Social Sciences and Communications
This document discusses intrinsic motivation in animation and what it takes to work at studios like Pixar and DreamWorks. It begins by asking questions about the reader's intrinsic motivation and influence to study animation. It then provides quotes about animation from people like Robin Williams, Walt Disney, and John Lasseter. The document aims to inspire the reader by highlighting the fun and rewarding aspects of working in animation through quotes and examples of people who found success and joy in the field. It emphasizes developing skills like drawing and observing the world with wonder. In the end, it encourages the reader not to compare themselves and that their dreams and strength to change the world comes from within.
Political Development of the Presidents from Roxas to Marcos (1946-1986)Ananda Wisely
This document provides a summary of topics covered in a module on Philippine history and government from 1946-1973. It outlines the administrations of 10 Philippine presidents during this period and highlights some of their key political and economic achievements. It also discusses the 1973 constitution, the constitutional convention that drafted it, its ratification process, and some important amendments made to it. The summary focuses on the overall timeline and topics covered rather than delving into detail on any single administration or political event.
The cherry: beauty, softness, its heart-shaped plastic has inspired artists since Antiquity. Cherries and strawberries were considered the fruits of paradise and thus represented the souls of men.
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Boudoir photography, a genre that captures intimate and sensual images of individuals, has experienced significant transformation over the years, particularly in New York City (NYC). Known for its diversity and vibrant arts scene, NYC has been a hub for the evolution of various art forms, including boudoir photography. This article delves into the historical background, cultural significance, technological advancements, and the contemporary landscape of boudoir photography in NYC.
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Contrasting Traditional and Digital Arts
1. CONTRASTING
TRADITIONAL AND
DIGITAL ARTS
AND THE EFFECT WHEN YOU COMBINE BOTH
Brought to you by: Ananda Wisely
FEU-Tech College “Y” Club Art Director 2016
National Commission for Culture
and the Arts (NCCA) Ani ng Dangal sa Sining 2016
2.
3. ARE THESE ARE REALLY COMPETING ARTS?
Digital Art in Watercolor - Gyoushi by Ilya Kuvshinov
16. TRADITIONAL ART PROS:
1. LOOKS MORE NATURAL.
2. CHEAPER MATERIALS COMPARED
TO A COMPUTER AND WACOM
TABLET.
TRADITIONAL ART CONS:
1. REVISIONS CAN BE A PAIN. YOU’LL
DO A LOT OF ERASING AND WILL
SOMETIMES FORCE YOU TO REDO THE
WHOLE ARTWORK.
2. MESSY. IF YOU’RE A PAINTER
YOU’LL HATE THE SMELL OF PAINTS
AND LACQUER THINNER. YOU WILL
ALSO CLEAN UP YOUR TOOLS AFTER
WORKING.
3. STORAGE AND DELIVERY.
17. 1. VERY EFFICIENT. NO MESSY PENCIL SMUDGES
OR INKS.
2. THE “UNDO” BUTTON
3. NO NEED FOR A SCANNER UNLESS YOU
SKETCH THE CONSTRUCTION LINES MANUALLY.
4. EASE IN ORGANIZING.
DIGITAL ART CONS:
1. COMPUTERS ARE EXPENSIVE. ESPECIALLY IF
YOU’RE USING IT ON ART. YOU NEED AT LEAST 4
GIGS OF RAM TO MAKE YOUR SOFTWARE WORK
EFFICIENTLY. YOU NEED AT LEAST A 22 INCH
MONITOR.
2. SOFTWARE IS EXPENSIVE IF YOU’RE BUYING
ORIGINAL AND LICENSED.
20. “Every great dream
begins with a dreamer.
Always remember, you
have within you the
strength, the patience,
and the passion to reach
for the stars to change
the world.”
- Harriet
Tubman