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CONTENT DEVELOPMENT CONFERENCE 2




Content Development
Methodology, Standards, Roles, and Competencies

Kiran S. Budhrani
Brady Corporation



             Gaining Ground on Local Content Development
        Content Development Component Close-out * 14-15 June 2011
                          Phivolcs Auditorium, Diliman, Quezon City
CONTENT
DEVELOPMENT
PROJECT
of CICT

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Content Development Component Close-out * 14-15 June 2011   2
Defining standards was
not an easy task


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BALS Learning Strands

 Communication Skills
 Critical Thinking
 Problem Solving
 Sustainable Use of Resources and Energy

 Development of Self and Sense of Community
 Expanding One’s World Vision


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Each e-module is unique
and can be redesigned in
infinite ways


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We cannot set a standard
unless we decide what
we want.


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Standards Defined
•   Learner Experience
•   Methodology
•   Team Composition and Roles
•   Media Production
•   Testing and QA




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Learner Experience




     Gaining Ground on Local Content Development
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                                                                 8
Community Learning Center
  Gaining Ground on Local Content Development
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E-Module in 30 Minutes
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30                                            20 - 30
   Minutes                                     Interactive Screens




  Title                        Objectives                      Assessment
Main Menu                       Lessons
                               Activities

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30                                            20 - 30
Minutes                                     Interactive Screens




The learner is prompted to go through an
e-module on his own using the menu and
           navigation buttons

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• Lessons and Activities
                           – More than reading text
                           – Choose a topic of interest
                           – Watch videos over and over
                             again
                           – Listen to songs, narrations
                           – Learn from animations




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• Lessons and Activities
                           – Theme Based
                                     – Park, Barangay, City, Farm, Barrio,
                                       Market, School, Home, Construction
                                       site
                           – Localized Situations and
                             Scenarios




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• Look and Feel
                           – Intricate Graphics
                           – Photos
                           – Animations
                           – Interactive / Hot Spot Areas
                           – Videos
                           – Voice Over Instruction
                           – Music


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• Assessment
                           – More than just multiple choice
                           – Short games
                           – Filling forms
                           – Weight and scale computation
                           – Measures and angle rotation
                           – Listening to dialogues / songs



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Standards Defined
•   Learner Experience
•   Methodology
•   Team Composition and Roles
•   Media Production
•   Testing and QA




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Our Methodology
Design

Instructional                                                   Screen
                               Storyboarding
   Design                                                       Design


Development

 Implement /                      Multimedia
                                                              Scriptwriting
   Testing                        Authoring



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Team & Roles
    Instructional               • Instructional Designer (ID)
       Design                   • Content Expert

   Storyboarding                • Instructional Designer (ID)

   Screen Design                • Graphic Artist (DEV)

                                • Instructional Designer (ID)
    Scriptwriting
                                • Media Editors (DEV)
      Multimedia                • Programmer (DEV)
      Authoring                 • Media Editors (DEV)
     Implement /
                                • Users / Content Reviewers
       Testing
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Gaining Ground on Local Content Development
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12% ID


  Gaining Ground on Local Content Development
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12%           60% Developers


 Gaining Ground on Local Content Development
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12%                  60%                                 22% Reviewers


 Gaining Ground on Local Content Development
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12%                  60%                                 22%      6%
                                                               Others
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Team Composition
             • Project Manager
      1

             • ID & Scriptwriter
      1



                                                            10
             • Content Expert
      1

             • Graphic Artist
      2

             • Media Editors
      3

             • Programmers
      2
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Instructional Designer
• Defines instructional objectives according
  to the target audience
• Defines the learning theme
• Creates the topic sequence / learning flow
• Designs the lesson content, examples,
  activities, and assessment




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Graphic Artist
• Designs the module’s “look and feel”,
  interface, navigation buttons
 Try to establish a template for all title
  screens, lesson screens, and assessment
  screens
 Use a common theme, color scheme, font




  Gaining Ground on Local Content Development
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Scriptwriter
• Sometimes also the ID
• Writes the specifications for each screen
  and media required
       •   Text labels, headers, titles
       •   Audio scripts
       •   Video scripts
       •   Animation sequences and scripts
       •   Photographs / illustrations required
       •   Button links
       •   Interactive menus, drop down lists, etc.

  Gaining Ground on Local Content Development
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Media Developer / Editor
• Does audio and video recording
• Edits photos, audio and video as needed




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Programmer
• Technical Specifications
  – Screen size
  – Export formats
  – Compatibility
• Creates the interactivity in Flash
• Programs the navigation of screens and
  buttons
• Programs games and scoring

  Gaining Ground on Local Content Development
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Project Manager
• Coordinates with CICT on project
  requirements
• Oversees the design and development of
  all assigned modules
• Works with budget, hardware and software
  requisition
• Manages team relations


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WORKING IN A TEAM
             Engage in open, honest communication

         Listen to understand; speak to be understood

                     Build on each other's ideas

                 Criticize ideas, not team members

                       Display a sense of humor

                            Set realistic goals

                   Establish clearly defined roles

                        Distribute labor equally

           Show commitment toward finishing project

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DETRIMENTAL TEAMS
                      Dominate group meetings

                          Be negative, critical

                        Agree with everything

                                Don't listen

                          Don't communicate

                            Be close-minded

                   Try to do everything your way

                   Attack other team members
                               personally
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Standards Defined
•   Learner Experience
•   Methodology
•   Team Composition and Roles
•   Media Production
•   Testing and QA




    Gaining Ground on Local Content Development
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Media Production Standards
• Technical Requirements
  – A High-performance Computer
  – Capturing Devices
  – Multimedia Software
• Naming conventions
• Versioning
• Back-up Files


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Guidelines for Media
• Guidelines for using text
  – Font choice, size, colors, alignment
  – Bullets and numbers
  – Paragraphs and Spacing




  Gaining Ground on Local Content Development
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Guidelines for Media
• Guidelines for using pictures

  Criteria                   Recommendation
  Quality                    At least 4.0 mega pixel
                             1600 x 1200 pixels (22x17 inches)
                             Resizing: Maintain original image ratio

  Storage Format             Preserve Original
                             Save as JPG, PNG
  Capture tools              Digital Camera (not mobile phones)




  Gaining Ground on Local Content Development
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Pictures
 Don’t be afraid to re-capture or re-draw
  images if you know something is wrong.
 Always store originals and edited copies.
 No one should bring home the originals.




  Gaining Ground on Local Content Development
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Illustrations
 Drawn on paper and scanned
  • Must be cleaned and re-outlined
 Drawn with a digital tablet
  • Separate objects
  • Limited use of colors, avoid gradients




  Gaining Ground on Local Content Development
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Guidelines for Media
• Guidelines for using audio

  Criteria                   Recommendation
  Quality                    Same voice talent
                             Consistent volume, pitch, rate of
                             speech

  Storage Format             Preserve Original
                             Save as MP3

  Capture tools              Microphone (not mobile phones)




  Gaining Ground on Local Content Development
  Content Development Component Close-out * 14-15 June 2011      40
Voice Over - Technical Issues
• Script should be written exactly how it will be
  read
• Find a very quiet place (no echo or noise)
• Good microphone
• Give indicators when recording different takes
• Try to record all voice-overs in one session
• Spread each voice script in a different file




  Gaining Ground on Local Content Development
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Background Music
 Used to set the mood at the start of the
  module
 Used when there is no voice-over or
  narration playing
 Used to “fill-in” idle time
  • While the student has to compute or answer
    a quiz



  Gaining Ground on Local Content Development
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Guidelines for Media
• Guidelines for using video
  Criteria                   Recommendation

  Quality                    Consistent volume, pitch, rate of
                             speech of actors
                             Aspect ratio of 4:3
                             Playback of 30 seconds to 1 minute

  Storage Format             Preserve Original
                             Save as AVI or MOV
                             Convert tapes to digital form
  Capture tools              Video Camera (not mobile phones)



  Gaining Ground on Local Content Development
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Video - Technical Issues
• Plan ahead what to bring for the film shoot
    – Props, costume, accessories etc.
    – Tapes, digital storage
•   Charge your camera
•   Bring spare batteries / tapes when filming
•   Use a tripod
•   Have a boom mic
•   Check lighting
•   Give indicators when recording different takes

    Gaining Ground on Local Content Development
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Recommended Software
         Media               Commercial                     Free
   Photos                  Photoshop                Photo Filtre
                                                    Paint.net
   Illustrations           Illustrator              Inkscape
                           Flash
   Audio                   Adobe Audition           Audacity
                           Sony Soundforge
   Video                   Premiere                 --
                           MS Movie Maker
                           iMovie
   Authoring               Flash                    --
   2D Animation            Flash                    --
   3D Animation            3D Studio Max            Blender

Gaining Ground on Local Content Development
Content Development Component Close-out * 14-15 June 2011
Standards Defined
•   Learner Experience
•   Methodology
•   Team Composition and Roles
•   Media Production
•   Testing and QA




    Gaining Ground on Local Content Development
    Content Development Component Close-out * 14-15 June 2011   46
Testing Phases

     Storyboard Review               IDs and Content Experts

         Script Review               IDs and Content Experts

      Pre-Alpha Review                IDs and Developers

         Alpha Testing                SUCs and Content Experts


          Beta Testing                SUCs and OSYAs

Gaining Ground on Local Content Development
Content Development Component Close-out * 14-15 June 2011
Testing Phases

     Storyboard Review                           Topics to be included
                                                  Sequence of topics
         Script Review


      Pre-Alpha Review


         Alpha Testing


          Beta Testing


Gaining Ground on Local Content Development
Content Development Component Close-out * 14-15 June 2011
Testing Phases

     Storyboard Review


                                                     Need for Media
         Script Review
                                                     Type of Media

      Pre-Alpha Review


         Alpha Testing


          Beta Testing


Gaining Ground on Local Content Development
Content Development Component Close-out * 14-15 June 2011
Testing Phases

     Storyboard Review


         Script Review

                                                    Completeness of
      Pre-Alpha Review                                   Media
                                                    Quality of Media

         Alpha Testing


          Beta Testing


Gaining Ground on Local Content Development
Content Development Component Close-out * 14-15 June 2011
Testing Phases

     Storyboard Review


         Script Review


      Pre-Alpha Review
                                                    Appropriateness of
                                                         Media
         Alpha Testing                             Amount of Information
                                                       Presented

          Beta Testing


Gaining Ground on Local Content Development
Content Development Component Close-out * 14-15 June 2011
Testing Phases

     Storyboard Review


         Script Review


      Pre-Alpha Review


         Alpha Testing                               Effectiveness of
                                                           Media
                                                        “I LIKE IT”
          Beta Testing
                                                      “I LEARNED”

Gaining Ground on Local Content Development
Content Development Component Close-out * 14-15 June 2011
Thank You! 
Contact me:
EMAIL         kiranbudhrani@gmail.com
TWITTER       @kiranbudhrani
BLOG          cybersmartguide.wordpress.com




                 Gaining Ground on Local Content Development
                 Content Development Component Close-out * 14-15 June 2011

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Content Development Conference 2

  • 1. CONTENT DEVELOPMENT CONFERENCE 2 Content Development Methodology, Standards, Roles, and Competencies Kiran S. Budhrani Brady Corporation Gaining Ground on Local Content Development Content Development Component Close-out * 14-15 June 2011 Phivolcs Auditorium, Diliman, Quezon City
  • 2. CONTENT DEVELOPMENT PROJECT of CICT Gaining Ground on Local Content Development Content Development Component Close-out * 14-15 June 2011 2
  • 3. Defining standards was not an easy task Gaining Ground on Local Content Development Content Development Component Close-out * 14-15 June 2011 3
  • 4. BALS Learning Strands  Communication Skills  Critical Thinking  Problem Solving  Sustainable Use of Resources and Energy  Development of Self and Sense of Community  Expanding One’s World Vision Gaining Ground on Local Content Development Content Development Component Close-out * 14-15 June 2011
  • 5. Each e-module is unique and can be redesigned in infinite ways Gaining Ground on Local Content Development Content Development Component Close-out * 14-15 June 2011 5
  • 6. We cannot set a standard unless we decide what we want. Gaining Ground on Local Content Development Content Development Component Close-out * 14-15 June 2011 6
  • 7. Standards Defined • Learner Experience • Methodology • Team Composition and Roles • Media Production • Testing and QA Gaining Ground on Local Content Development Content Development Component Close-out * 14-15 June 2011 7
  • 8. Learner Experience Gaining Ground on Local Content Development Content Development Component Close-out * 14-15 June 2011 8
  • 9. Community Learning Center Gaining Ground on Local Content Development Content Development Component Close-out * 14-15 June 2011
  • 10. E-Module in 30 Minutes Gaining Ground on Local Content Development Content Development Component Close-out * 14-15 June 2011
  • 11. 30 20 - 30 Minutes Interactive Screens Title Objectives Assessment Main Menu Lessons Activities Gaining Ground on Local Content Development Content Development Component Close-out * 14-15 June 2011
  • 12. 30 20 - 30 Minutes Interactive Screens The learner is prompted to go through an e-module on his own using the menu and navigation buttons Gaining Ground on Local Content Development Content Development Component Close-out * 14-15 June 2011
  • 13. • Lessons and Activities – More than reading text – Choose a topic of interest – Watch videos over and over again – Listen to songs, narrations – Learn from animations Gaining Ground on Local Content Development Content Development Component Close-out * 14-15 June 2011 13
  • 14. • Lessons and Activities – Theme Based – Park, Barangay, City, Farm, Barrio, Market, School, Home, Construction site – Localized Situations and Scenarios Gaining Ground on Local Content Development Content Development Component Close-out * 14-15 June 2011 14
  • 15. • Look and Feel – Intricate Graphics – Photos – Animations – Interactive / Hot Spot Areas – Videos – Voice Over Instruction – Music Gaining Ground on Local Content Development Content Development Component Close-out * 14-15 June 2011 15
  • 16. • Assessment – More than just multiple choice – Short games – Filling forms – Weight and scale computation – Measures and angle rotation – Listening to dialogues / songs Gaining Ground on Local Content Development Content Development Component Close-out * 14-15 June 2011 16
  • 17. Standards Defined • Learner Experience • Methodology • Team Composition and Roles • Media Production • Testing and QA Gaining Ground on Local Content Development Content Development Component Close-out * 14-15 June 2011 17
  • 18. Our Methodology Design Instructional Screen Storyboarding Design Design Development Implement / Multimedia Scriptwriting Testing Authoring Gaining Ground on Local Content Development Content Development Component Close-out * 14-15 June 2011
  • 19. Team & Roles Instructional • Instructional Designer (ID) Design • Content Expert Storyboarding • Instructional Designer (ID) Screen Design • Graphic Artist (DEV) • Instructional Designer (ID) Scriptwriting • Media Editors (DEV) Multimedia • Programmer (DEV) Authoring • Media Editors (DEV) Implement / • Users / Content Reviewers Testing Gaining Ground on Local Content Development Content Development Component Close-out * 14-15 June 2011
  • 20. Gaining Ground on Local Content Development Content Development Component Close-out * 14-15 June 2011
  • 21. 12% ID Gaining Ground on Local Content Development Content Development Component Close-out * 14-15 June 2011
  • 22. 12% 60% Developers Gaining Ground on Local Content Development Content Development Component Close-out * 14-15 June 2011
  • 23. 12% 60% 22% Reviewers Gaining Ground on Local Content Development Content Development Component Close-out * 14-15 June 2011
  • 24. 12% 60% 22% 6% Others Gaining Ground on Local Content Development Content Development Component Close-out * 14-15 June 2011
  • 25. Team Composition • Project Manager 1 • ID & Scriptwriter 1 10 • Content Expert 1 • Graphic Artist 2 • Media Editors 3 • Programmers 2 Gaining Ground on Local Content Development Content Development Component Close-out * 14-15 June 2011
  • 26. Instructional Designer • Defines instructional objectives according to the target audience • Defines the learning theme • Creates the topic sequence / learning flow • Designs the lesson content, examples, activities, and assessment Gaining Ground on Local Content Development Content Development Component Close-out * 14-15 June 2011 26
  • 27. Graphic Artist • Designs the module’s “look and feel”, interface, navigation buttons  Try to establish a template for all title screens, lesson screens, and assessment screens  Use a common theme, color scheme, font Gaining Ground on Local Content Development Content Development Component Close-out * 14-15 June 2011 27
  • 28. Scriptwriter • Sometimes also the ID • Writes the specifications for each screen and media required • Text labels, headers, titles • Audio scripts • Video scripts • Animation sequences and scripts • Photographs / illustrations required • Button links • Interactive menus, drop down lists, etc. Gaining Ground on Local Content Development Content Development Component Close-out * 14-15 June 2011 28
  • 29. Media Developer / Editor • Does audio and video recording • Edits photos, audio and video as needed Gaining Ground on Local Content Development Content Development Component Close-out * 14-15 June 2011 29
  • 30. Programmer • Technical Specifications – Screen size – Export formats – Compatibility • Creates the interactivity in Flash • Programs the navigation of screens and buttons • Programs games and scoring Gaining Ground on Local Content Development Content Development Component Close-out * 14-15 June 2011 30
  • 31. Project Manager • Coordinates with CICT on project requirements • Oversees the design and development of all assigned modules • Works with budget, hardware and software requisition • Manages team relations Gaining Ground on Local Content Development Content Development Component Close-out * 14-15 June 2011 31
  • 32. WORKING IN A TEAM Engage in open, honest communication Listen to understand; speak to be understood Build on each other's ideas Criticize ideas, not team members Display a sense of humor Set realistic goals Establish clearly defined roles Distribute labor equally Show commitment toward finishing project Gaining Ground on Local Content Development Content Development Component Close-out * 14-15 June 2011
  • 33. DETRIMENTAL TEAMS Dominate group meetings Be negative, critical Agree with everything Don't listen Don't communicate Be close-minded Try to do everything your way Attack other team members personally Gaining Ground on Local Content Development Content Development Component Close-out * 14-15 June 2011
  • 34. Standards Defined • Learner Experience • Methodology • Team Composition and Roles • Media Production • Testing and QA Gaining Ground on Local Content Development Content Development Component Close-out * 14-15 June 2011 34
  • 35. Media Production Standards • Technical Requirements – A High-performance Computer – Capturing Devices – Multimedia Software • Naming conventions • Versioning • Back-up Files Gaining Ground on Local Content Development Content Development Component Close-out * 14-15 June 2011 35
  • 36. Guidelines for Media • Guidelines for using text – Font choice, size, colors, alignment – Bullets and numbers – Paragraphs and Spacing Gaining Ground on Local Content Development Content Development Component Close-out * 14-15 June 2011 36
  • 37. Guidelines for Media • Guidelines for using pictures Criteria Recommendation Quality At least 4.0 mega pixel 1600 x 1200 pixels (22x17 inches) Resizing: Maintain original image ratio Storage Format Preserve Original Save as JPG, PNG Capture tools Digital Camera (not mobile phones) Gaining Ground on Local Content Development Content Development Component Close-out * 14-15 June 2011 37
  • 38. Pictures  Don’t be afraid to re-capture or re-draw images if you know something is wrong.  Always store originals and edited copies.  No one should bring home the originals. Gaining Ground on Local Content Development Content Development Component Close-out * 14-15 June 2011
  • 39. Illustrations  Drawn on paper and scanned • Must be cleaned and re-outlined  Drawn with a digital tablet • Separate objects • Limited use of colors, avoid gradients Gaining Ground on Local Content Development Content Development Component Close-out * 14-15 June 2011
  • 40. Guidelines for Media • Guidelines for using audio Criteria Recommendation Quality Same voice talent Consistent volume, pitch, rate of speech Storage Format Preserve Original Save as MP3 Capture tools Microphone (not mobile phones) Gaining Ground on Local Content Development Content Development Component Close-out * 14-15 June 2011 40
  • 41. Voice Over - Technical Issues • Script should be written exactly how it will be read • Find a very quiet place (no echo or noise) • Good microphone • Give indicators when recording different takes • Try to record all voice-overs in one session • Spread each voice script in a different file Gaining Ground on Local Content Development Content Development Component Close-out * 14-15 June 2011
  • 42. Background Music  Used to set the mood at the start of the module  Used when there is no voice-over or narration playing  Used to “fill-in” idle time • While the student has to compute or answer a quiz Gaining Ground on Local Content Development Content Development Component Close-out * 14-15 June 2011
  • 43. Guidelines for Media • Guidelines for using video Criteria Recommendation Quality Consistent volume, pitch, rate of speech of actors Aspect ratio of 4:3 Playback of 30 seconds to 1 minute Storage Format Preserve Original Save as AVI or MOV Convert tapes to digital form Capture tools Video Camera (not mobile phones) Gaining Ground on Local Content Development Content Development Component Close-out * 14-15 June 2011 43
  • 44. Video - Technical Issues • Plan ahead what to bring for the film shoot – Props, costume, accessories etc. – Tapes, digital storage • Charge your camera • Bring spare batteries / tapes when filming • Use a tripod • Have a boom mic • Check lighting • Give indicators when recording different takes Gaining Ground on Local Content Development Content Development Component Close-out * 14-15 June 2011
  • 45. Recommended Software Media Commercial Free Photos Photoshop Photo Filtre Paint.net Illustrations Illustrator Inkscape Flash Audio Adobe Audition Audacity Sony Soundforge Video Premiere -- MS Movie Maker iMovie Authoring Flash -- 2D Animation Flash -- 3D Animation 3D Studio Max Blender Gaining Ground on Local Content Development Content Development Component Close-out * 14-15 June 2011
  • 46. Standards Defined • Learner Experience • Methodology • Team Composition and Roles • Media Production • Testing and QA Gaining Ground on Local Content Development Content Development Component Close-out * 14-15 June 2011 46
  • 47. Testing Phases Storyboard Review IDs and Content Experts Script Review IDs and Content Experts Pre-Alpha Review IDs and Developers Alpha Testing SUCs and Content Experts Beta Testing SUCs and OSYAs Gaining Ground on Local Content Development Content Development Component Close-out * 14-15 June 2011
  • 48. Testing Phases Storyboard Review Topics to be included Sequence of topics Script Review Pre-Alpha Review Alpha Testing Beta Testing Gaining Ground on Local Content Development Content Development Component Close-out * 14-15 June 2011
  • 49. Testing Phases Storyboard Review Need for Media Script Review Type of Media Pre-Alpha Review Alpha Testing Beta Testing Gaining Ground on Local Content Development Content Development Component Close-out * 14-15 June 2011
  • 50. Testing Phases Storyboard Review Script Review Completeness of Pre-Alpha Review Media Quality of Media Alpha Testing Beta Testing Gaining Ground on Local Content Development Content Development Component Close-out * 14-15 June 2011
  • 51. Testing Phases Storyboard Review Script Review Pre-Alpha Review Appropriateness of Media Alpha Testing Amount of Information Presented Beta Testing Gaining Ground on Local Content Development Content Development Component Close-out * 14-15 June 2011
  • 52. Testing Phases Storyboard Review Script Review Pre-Alpha Review Alpha Testing Effectiveness of Media “I LIKE IT” Beta Testing “I LEARNED” Gaining Ground on Local Content Development Content Development Component Close-out * 14-15 June 2011
  • 53. Thank You!  Contact me: EMAIL kiranbudhrani@gmail.com TWITTER @kiranbudhrani BLOG cybersmartguide.wordpress.com Gaining Ground on Local Content Development Content Development Component Close-out * 14-15 June 2011