This document discusses the evolution of virtual and augmented reality technologies from early science fiction works like Neal Stephenson's Snow Crash to current applications. It covers topics like virtual worlds in Snow Crash and Second Life, virtual and augmented reality interfaces on the virtuality continuum, and applications of augmented reality in fields like manufacturing and consumer mobile devices. The document references key thinkers in the development of these technologies like Stephenson, William Gibson, and Ronald Azuma.
Virtual Reality, a simulated environment in three dimensions, is not new but emerging technologies and companies like Facebook and Microsoft have recently pushed it back into the spotlight. There is a huge future in VR and meaningful experiences are being developed for it. In this webinar,
~ Discover what Virtual Reality is and gain a brief historical summary of it
~ Understand how VR will change everything ranging from gaming to education
~ Learn about the various products coming out in 2015
~ See how libraries and makerspaces are making use of VR
“What is real? How do you define 'real'? If you're talking about what you can feel, what you can smell, what you can taste and see, then 'real' is simply electrical signals interpreted by your brain.” ~ Morpheus
Virtual reality is journalism’s next frontier. While the goal of sharing stories has remained the same for journalists, the advancement of technology is allowing them to do so in new ways. One of the most exciting prospects is virtual reality, which allows users to immerse themselves in locations they could previously only interact with in 2-D.
VR has the potential to become an impactful storytelling tool, much like motion pictures did many years ago.
Will virtual reality continue to increase its impact on the news industry as it becomes more affordable for newsrooms to produce?
The Next Wave of AR: Mobile Social Interaction, Right Here, Right Now!Tish Shute
I began by asking the question: Can we create an open framework for distributed augmented reality using "off the shelf" standards, e.g., the Google Wave Federation Protocol?
But the implications of this proposal go well beyond augmented reality and towards an open framework for in context mobile social communication.
Also see video here. http://www.mobilemonday.nl/talks/tish-shute-the-next-wave-of-ar/
This presentation provides a brief overview of the history of virtual reality and discusses its recent rapid growth resulting in the development of many new head mounted devices.
Virtual Reality, a simulated environment in three dimensions, is not new but emerging technologies and companies like Facebook and Microsoft have recently pushed it back into the spotlight. There is a huge future in VR and meaningful experiences are being developed for it. In this webinar,
~ Discover what Virtual Reality is and gain a brief historical summary of it
~ Understand how VR will change everything ranging from gaming to education
~ Learn about the various products coming out in 2015
~ See how libraries and makerspaces are making use of VR
“What is real? How do you define 'real'? If you're talking about what you can feel, what you can smell, what you can taste and see, then 'real' is simply electrical signals interpreted by your brain.” ~ Morpheus
Virtual reality is journalism’s next frontier. While the goal of sharing stories has remained the same for journalists, the advancement of technology is allowing them to do so in new ways. One of the most exciting prospects is virtual reality, which allows users to immerse themselves in locations they could previously only interact with in 2-D.
VR has the potential to become an impactful storytelling tool, much like motion pictures did many years ago.
Will virtual reality continue to increase its impact on the news industry as it becomes more affordable for newsrooms to produce?
The Next Wave of AR: Mobile Social Interaction, Right Here, Right Now!Tish Shute
I began by asking the question: Can we create an open framework for distributed augmented reality using "off the shelf" standards, e.g., the Google Wave Federation Protocol?
But the implications of this proposal go well beyond augmented reality and towards an open framework for in context mobile social communication.
Also see video here. http://www.mobilemonday.nl/talks/tish-shute-the-next-wave-of-ar/
This presentation provides a brief overview of the history of virtual reality and discusses its recent rapid growth resulting in the development of many new head mounted devices.
Collection of news, press releases, case studies, contributors, devices, diagrams, market statistics, and interpretations for virtual reality (VR) news as of Q1 2016
Bruce Damer's presentation at the Ecotechnics Institute Technosphere 2005 Con...Bruce Damer
Bruce Damer's presentation at the Ecotechnics Institute Technosphere 2005 Conference, Synergia Ranch, New Mexico (Oct 2005), titled: Human Presence in Cyberspace, Outerspace, Streetspace, Mindspace and Biotaspace?
On Becoming A Reality Architect (Not a Reality Star)Tish Shute
“So you’re a Reality Architect,” a friend said to me, recently. I found the suggestion intriguing in part because I have been thinking about, What does it means to have agency in the algorithmic landscapes of the future that Kevin Slavin describes in How Algorithms Shape Our World. A Reality Architect, if it implies anything, implies a lot of agency! This talk looks at what it means to be an Reality Architect.
Collection of news, press releases, case studies, contributors, devices, diagrams, market statistics, and interpretations for virtual reality (VR) news as of Q1 2016
Bruce Damer's presentation at the Ecotechnics Institute Technosphere 2005 Con...Bruce Damer
Bruce Damer's presentation at the Ecotechnics Institute Technosphere 2005 Conference, Synergia Ranch, New Mexico (Oct 2005), titled: Human Presence in Cyberspace, Outerspace, Streetspace, Mindspace and Biotaspace?
On Becoming A Reality Architect (Not a Reality Star)Tish Shute
“So you’re a Reality Architect,” a friend said to me, recently. I found the suggestion intriguing in part because I have been thinking about, What does it means to have agency in the algorithmic landscapes of the future that Kevin Slavin describes in How Algorithms Shape Our World. A Reality Architect, if it implies anything, implies a lot of agency! This talk looks at what it means to be an Reality Architect.
Come ogni nuova convergenza tecnologica l''Augmented Reality ridefinisce l'esperienza del corpo attraverso lo spazio e lo spazio attraverso i codici. Il buzz che circonda l'AR individua oggi un punto di convergenza tra tecnologie mature, sovraccarico delle potenzialità del presente.
COMP 4010 - Lecture1 Introduction to Virtual RealityMark Billinghurst
COMP 4010 Course on Virtual and Augmented Reality. Lectures for 2017. Lecture 1: Introduction to Virtual Reality. Taught by Bruce Thomas on July 27th 2017 at the University of South Australia. Slides by Mark Billinghurst
Digital Identity and the Evolution of Creativity (MAS.S61)Jon Radoff
This is the presentation I gave at the MIT Media Lab (for course MAS.S61) as part of on "Digital Identity and the Evolution of Creativity." We are entering into the third era of digital identity. The first was about projecting ourselves online; the second--dominated by social media and sandbox environments like Minecraft--was about expressing our creativity in virtual spaces. The third is going to be about projecting our will through autonomous AI agents.
Virtual Reality refers to a high-end user interface that involves real-time simulation and interactions through multiple sensorial channels. Virtual Reality is often used to describe a wide variety of applications, commonly associated with its immersive, highly visual, 3D environments. The development of CAD software, graphics hardware acceleration, head mounted displays, database gloves and miniaturization have helped popularize the concept. Jaron Lanier coined the term Virtual Reality in 1987. Today Virtual Reality plays a big part in the everyday lives of the world’s population.
Augmented reality is one of the advanced advances which was pres.docxcelenarouzie
Augmented reality is one of the advanced advances which was presented years and years back and has assumed a significant position in the field of innovation in a brief time frame. It utilizes a counterfeit climate produced by the PC which recreates the genuine climate. Other than acquiring a prompt acknowledgment in the realm of PC games, it is currently being utilized in numerous fields of life including engineering, medication, military and aeronautics. Researchers and specialists are hoping to investigate a ton more in this advanced innovation than what we think about it today. It is an extraordinary jump in the field of 3D and a great deal of work is as yet under progress. The conversation underneath is an understanding into the subtleties of this innovation, its uses, benefits, disservices and social effects.
The term augmented reality alludes to a cutting edge innovation giving a vivid, intuitive experience utilizing the three dimensional PC based realistic pictures. This innovation establishes a counterfeit climate with the assistance of PC equipment and programming and is introduced to the client in way which reproduces this present reality.
The gear utilizes a couple of unique gloves, ear telephones and goggles, them three being constrained by the PC. Thusly, three of the client's five faculties are accepting and contribution from the PC. The goggles additionally act by recognizing the eye developments of the client, along these lines checking his activities.
The possibility of
virtual reality (VR)
was first introduced in the 1930s, when the principal battle test system was concocted by the researchers to prepare the pilots. This was trying to set them up for the genuine flight climate prior to having the option to fly a genuine military aircraft.
The innovation got improved in 1965, when Ivan Sutherland, an American, introduced his hypothesis of fostering a versatile virtual world utilizing two minuscule TVs, one implied for each eye. His innovation worked, however to an exceptionally fundamental level. The pictures were unpleasant and not satisfactory. Another issue was the heaviness of the head protector utilized. It was very substantial and should have been upheld from the roof.
However, the thought has really got its base and now should have been improved. Researcher kept chipping away at this thought until in 1985, Michael McGreevy, from NASA presented a significantly better form of computer generated reality. It was light weighted, utilizing cruiser cap with smaller than usual showcase screens. It was additionally given the exceptional sensors which were utilized to identify developments with the assistance of delicate PC innovation.
At long last, during 1986, the development got its last touch when a PC games software engineer named Jaron Lanier presented another glove for computer generated reality. In this manner took the cutting edge structure where we look it today. (Computer generated Reality, 2004)
There.
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Communications Mining Series - Zero to Hero - Session 1DianaGray10
This session provides introduction to UiPath Communication Mining, importance and platform overview. You will acquire a good understand of the phases in Communication Mining as we go over the platform with you. Topics covered:
• Communication Mining Overview
• Why is it important?
• How can it help today’s business and the benefits
• Phases in Communication Mining
• Demo on Platform overview
• Q/A
Alt. GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using ...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
UiPath Test Automation using UiPath Test Suite series, part 5DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 5. In this session, we will cover CI/CD with devops.
Topics covered:
CI/CD with in UiPath
End-to-end overview of CI/CD pipeline with Azure devops
Speaker:
Lyndsey Byblow, Test Suite Sales Engineer @ UiPath, Inc.
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
5. Defining Cyberpunk
It is a science fiction genre noted for its
focus on "high tech and low life".
Cyberpunk plots often center on a conflict
among hackers, artificial intelligences, and
megacorporations, and tend to be set in a
near-future Earth.
-----Wikipedia
6. Postcyberpunk
“ typical postcyberpunk stories continue the
focus on a ubiquitous datasphere of
computerized information and cybernetic
augmentation of the human body, but
without the assumption of dystopia.”
-----Wikipedia
7. William Gibson
“the father of Cyberpunk”
the rise of reality television
establishing the
conceptual foundations for
the rapid growth of virtual
environments such as
video games and the Web
Neuromancer (1984)
8. “People shouldn't look at science fiction
like they look at "real" fiction. They
shouldn't expect that this is what the future
is going to look like. Science fiction
authors are sort of charlatans; we come
up with a few ideas and we make a living
off of that.”
--------William Gibson
9. Discussion
Do you agree with William Gibson’s idea
about science fiction?
If they agree with Gibson, do they think
science fiction is only bluff, a lie? or it is
something that worth?
What is your attitude towards science
fiction ?
10. Plot Summary of Snow Crash
The story takes place in a semi-America of
the future, where corporatization,
franchising, and the economy in general
have spun wildly out of control.
11. Plot summary
Hiroaki (Hiro)
in reality
half-black
half-Korean
pizza delivery man
in the Metaverse
warrior prince
Swordsman
hacker
12. Invented Words in Snow Crash
Avatar:
“The people are pieces of software called
avatars” (Stephenson, 1992, p.33).
Metaverse:
“They are the audiovisual bodies that people
use to communicate with each other in the
Metaverse” (Stephenson, 1992, p.33).
13. The Metaphor of the Real World
The Metaverse is a 3-D virtual universe
online, where humans, as avatars,
interact with each other.
14. A Review and a Tribute of Snow Crash
http://www.youtube.com/watch?v=NdQc8uNW
Neal Stephenson’s prediction in Snow
Crash has been partially achieved.
17. Do you have a avatar in Second Life or in
some other virtual world?
why do you think people like this alternative
universe?
why do they build new online identities?
If a teacher can set up a class in 2nd Life, to
overcome distance, is it useful? Or still is it just
a game?
19. Virtual Reality
“Virtual reality (VR) is a technology which
allows a user to interact with a computer-
simulated environment, whether that
environment is a simulation of the real
world or an imaginary world.”
Wikipedia
20. Testers Wanted - Nintendo Virtual
Reality
http://www.youtube.com/watch?
v=9xGJNQZ3wCA
21. Mixed Reality
“Mixed reality (MR) refers to the merging
of real and virtual worlds to produce new
environments and visualisations where
physical and digital objects co-exist and
interact in real time. A mix of reality
includes augmented reality, augmented
virtuality and virtual reality.”
Wikipedia
22. Mixed Reality
Figure 1: Simplified representation of a “virtuality
continuum” (Paul Milgram &Fumio Kishino,1994).
23. Constitution of MR Interfaces
1. Monitor based (non-immersive) video displays
2. Video displays as in Class 1, but using
immersive head-mounted displays (HMD's),
rather than “window-on-the-world” monitors.
3. HMD's equipped with a see-through capability
24. Constitution of MR Interfaces
4. Same as 3, but using video, rather than optical,
viewing of the "outside" world.
5. Completely graphic display environments
6. Completely graphic but partially immersive
environments
---- Paul Milgram &Fumio
Kishino,1994.
25. Augmented reality
“Augmented reality (AR) is a term for a
live direct or indirect view of a physical
real-world environment whose elements
are merged with (or augmented by) virtual
computer-generated imagery - creating a
mixed reality.”
Wikipedia
26. Augmented Reality
“Augmented reality refers to a situation in
which the goal is to supplement a user’s
perception of the real world through the
addition of virtual objects.”
------- Ronald Azuma (1997)
28. Applications of Augmented Reality
Military
--- AR technology has currently experienced
the most widespread use.
Example:
RBS Complex
http://www.youtube.com/watch?
v=p0oWSeqes1M
32. Augmented Reality over time...
http://www.youtube.com/watch?v=xEQ9s8PRw
AR Blurs the line of what is real and what
is not.
Real world is enhanced with the help of
AR.
33. Challenge
To what extend can we replace the
physical sources by virtual sources using
the technology, and still endue the same
perceptual, cognitive, the emotional
experience that we have on the real world
condition.
34. References
Augmented reality. (2009). Retrieved October 18, 2009, from http://
en.wikipedia.org/wiki/Augmented_reality
Mixed reality. (2009). Retrieved October 18, 2009, from
http://en.wikipedia.org/wiki/Mixed_reality
Neal Stephenson. (1992). Snow Crash, ROC: London, pp.33-41.
Paul Milgram & Fumio Kishino. (1994).A TAXONOMY OF MIXED REALITY
VISUAL DISPLAYS. Retrieved October 18, 2009, from
http://web.cs.wpi.edu/~gogo/hive/papers/Milgram_IEICE_1994.pdf
Ronald Azuma. (1997) “A Survey of Augmented Reality”, Presence:
Teleoperators and Virtual Environments, 6(4): 335-385.
Tracy Seneca. (1994). The Power of Language in Snow Crash and Babel
17. Impact of New Information Technologies. Retrieved October 18, 2009,
from
http://besser.tsoa.nyu.edu/impact/f93/students/tracy/tracy_midterm.html
Virtual reality. (2009). Retrieved October 18, 2009, from http://
en.wikipedia.org/wiki/Virtual_reality
William Gibson. (n.d). Retrieved October 18, 2009, from
http://www.levity.com/corduroy/gibson.htm
Editor's Notes
"Snow Crash" is an information virus being offered at a posh Metaverse nightclub. Hiro's friends and fellow hackers fall victim to Snow Crash's effects, which are apparently unique in that they are experienced in the Metaverse and also in the physical world. Hiro uses his computer hacking, sharp cognitive skills, and sword-fighting skills to uncover the mystery of "Snow Crash";