onografia de Aluno do PECE resulta em publicação em periódico do IDGP
A monografia do aluno Lucas Felipe Haeser do curso de MBA de Gestão e Engenharia de Produtos e Serviços, do PECE, resultou em publicação no periódico "Product Management and Development" do Instituto de Gestão de Desenvolvimento de Produto IDGP. O tema ilustra um fenômeno bem brasileiro.
Product positioning a study of soap industry in dhaka cityAlexander Decker
This document discusses product positioning in the soap industry in Dhaka City, Bangladesh. It begins by defining product positioning and its importance in formulating market strategies. It then provides background on the soap industry in Bangladesh and discusses how competition has increased. The study aims to ascertain consumer perceptions of different soap brands to help inform appropriate positioning strategies. It utilizes a five step process to determine the perceived position of products in consumers' minds. Perceptual maps are also used to analyze the position of brands relative to each other. Suggestions are made on how to reposition brands based on the mapping.
Effect of country of origin on brand equity finalSamik Sarkar
This document is a project report submitted by Samik Sarkar to fulfill requirements for a Masters in International Business. The report explores the effect of country of origin on brand equity. It begins with a declaration by the author and acknowledgments. The report then reviews relevant literature on brand equity, dimensions of brand equity, country of origin, and how country of origin image can impact brand equity. The objectives of the study are to investigate the effects of a brand's country of origin image on brand equity formation in India. The methodology section outlines the research objectives, design, data collection and analysis approaches. Key findings are that country of origin has a varied effect on consumer behavior depending on the brand and product category. The conclusion discusses the implications
This document discusses China's efforts to build globally recognized Chinese brands. It outlines challenges such as China's reputation for cheap copies and consumers' preference for brands from developed nations. The Chinese government and companies are taking steps like boosting the national image during events, product placements in movies, and revitalizing heritage brands. However, challenges remain around integrity, using Chinese culture in branding, social media adoption, and developing management expertise. Partnerships with multinational brands and improving business education can help China progress in this area.
Handoo, v tamu 2015, influence of product packaging on consumer preferenceVanshaj Handoo
This is a literature review paper for summarizing the influence of product packaging on consumer preferences in selecting a product. Key attributes of packaging such as color, shape and imagery is discussed and a conclusion based on the literature review is provided along with the scope for future research
The article analyzes the concept of the brand, the advantages and disadvantages of the brand, the best brands in the world. The article states that a brand is a graphic mark, word or phrase that denotes and distinguishes goods belonging to one company from goods belonging to another company. The brand is one of the elements of marketing, advertising. Brand may include various symbols, their combinations, and other visual information. Brand can consist of a brand name and a brand symbol. Brand should not be confused with the company logo, which identifies the company itself, but the company may use a common mark, in which case both the logo and the brand are as follows itself. Margarita Išoraite "Best Brand in the World" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-5 | Issue-6 , October 2021, URL: https://www.ijtsrd.com/papers/ijtsrd46351.pdf Paper URL : https://www.ijtsrd.com/management/marketing/46351/best-brand-in-the-world/margarita-išoraite
Effect of packaging on consumer buying Behaviorshashank sharma
This document is a project report submitted by Shashank Sharma to fulfill requirements for an MBA degree. It explores the effect of packaging on consumer buying behavior. The report includes sections on objectives, literature review, research methodology, data analysis, findings and conclusions, and recommendations. Shashank conducted the research under the guidance of faculty member Shilpa Tandon. The report examines how packaging influences consumers and aims to understand if packaging impacts purchasing decisions.
This document summarizes a research study that examined the impact of informational package elements on university students' purchase decisions of breakfast cereal products in Masvingo, Zimbabwe. The study found that the brand name, nutritional information about energy and sugar content, and instructions for use were critical determinants of students' purchase decisions. The implications are that marketers should strategically manage these informational elements, as they directly influence consumer interest and shape purchase behavior. A descriptive research design was used, collecting data through questionnaires from a random sample of 100 university students about the influence of brand elements, nutritional information, and food label information on their cereal purchases.
The document discusses the development of a new 45 degree water bottle product called "Botol" by Vista Visto Sdn Bhd. It describes the process of generating ideas for new products, developing a product concept, evaluating the business case through estimating sales, costs and profits, prototyping, and testing the product. The concept for Botol is that it comes in various designs, colors, and flexible sizes while being eco-friendly. It has unique features not currently offered by competitors to meet consumer demand for attractive bottle designs.
Product positioning a study of soap industry in dhaka cityAlexander Decker
This document discusses product positioning in the soap industry in Dhaka City, Bangladesh. It begins by defining product positioning and its importance in formulating market strategies. It then provides background on the soap industry in Bangladesh and discusses how competition has increased. The study aims to ascertain consumer perceptions of different soap brands to help inform appropriate positioning strategies. It utilizes a five step process to determine the perceived position of products in consumers' minds. Perceptual maps are also used to analyze the position of brands relative to each other. Suggestions are made on how to reposition brands based on the mapping.
Effect of country of origin on brand equity finalSamik Sarkar
This document is a project report submitted by Samik Sarkar to fulfill requirements for a Masters in International Business. The report explores the effect of country of origin on brand equity. It begins with a declaration by the author and acknowledgments. The report then reviews relevant literature on brand equity, dimensions of brand equity, country of origin, and how country of origin image can impact brand equity. The objectives of the study are to investigate the effects of a brand's country of origin image on brand equity formation in India. The methodology section outlines the research objectives, design, data collection and analysis approaches. Key findings are that country of origin has a varied effect on consumer behavior depending on the brand and product category. The conclusion discusses the implications
This document discusses China's efforts to build globally recognized Chinese brands. It outlines challenges such as China's reputation for cheap copies and consumers' preference for brands from developed nations. The Chinese government and companies are taking steps like boosting the national image during events, product placements in movies, and revitalizing heritage brands. However, challenges remain around integrity, using Chinese culture in branding, social media adoption, and developing management expertise. Partnerships with multinational brands and improving business education can help China progress in this area.
Handoo, v tamu 2015, influence of product packaging on consumer preferenceVanshaj Handoo
This is a literature review paper for summarizing the influence of product packaging on consumer preferences in selecting a product. Key attributes of packaging such as color, shape and imagery is discussed and a conclusion based on the literature review is provided along with the scope for future research
The article analyzes the concept of the brand, the advantages and disadvantages of the brand, the best brands in the world. The article states that a brand is a graphic mark, word or phrase that denotes and distinguishes goods belonging to one company from goods belonging to another company. The brand is one of the elements of marketing, advertising. Brand may include various symbols, their combinations, and other visual information. Brand can consist of a brand name and a brand symbol. Brand should not be confused with the company logo, which identifies the company itself, but the company may use a common mark, in which case both the logo and the brand are as follows itself. Margarita Išoraite "Best Brand in the World" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-5 | Issue-6 , October 2021, URL: https://www.ijtsrd.com/papers/ijtsrd46351.pdf Paper URL : https://www.ijtsrd.com/management/marketing/46351/best-brand-in-the-world/margarita-išoraite
Effect of packaging on consumer buying Behaviorshashank sharma
This document is a project report submitted by Shashank Sharma to fulfill requirements for an MBA degree. It explores the effect of packaging on consumer buying behavior. The report includes sections on objectives, literature review, research methodology, data analysis, findings and conclusions, and recommendations. Shashank conducted the research under the guidance of faculty member Shilpa Tandon. The report examines how packaging influences consumers and aims to understand if packaging impacts purchasing decisions.
This document summarizes a research study that examined the impact of informational package elements on university students' purchase decisions of breakfast cereal products in Masvingo, Zimbabwe. The study found that the brand name, nutritional information about energy and sugar content, and instructions for use were critical determinants of students' purchase decisions. The implications are that marketers should strategically manage these informational elements, as they directly influence consumer interest and shape purchase behavior. A descriptive research design was used, collecting data through questionnaires from a random sample of 100 university students about the influence of brand elements, nutritional information, and food label information on their cereal purchases.
The document discusses the development of a new 45 degree water bottle product called "Botol" by Vista Visto Sdn Bhd. It describes the process of generating ideas for new products, developing a product concept, evaluating the business case through estimating sales, costs and profits, prototyping, and testing the product. The concept for Botol is that it comes in various designs, colors, and flexible sizes while being eco-friendly. It has unique features not currently offered by competitors to meet consumer demand for attractive bottle designs.
The document profiles twin sisters Malika and Nashia Baker who are both runners on the University of Kansas cross country team. It describes how running is a family tradition, and how the twins developed a strong work ethic and passion for the sport from an early age. Though very similar as competitive runners, the twins are pursuing different career paths in law and journalism after graduation as they go their separate ways for the first time.
Mark Francis, the head coach of the Kansas women's soccer team, recently earned his 200th career win as a collegiate head coach with a victory over Wake Forest. The article discusses Francis' 18-year coaching journey, from his playing career to his hiring at Kansas. It highlights Francis' emphasis on possession-style soccer and his expectation that the team's new facility will help elevate the program to new heights, with the goal of eventually reaching the College Cup Final Four.
Personalized, blended learning can improve access to high-quality learning opportunities for students. With partners like Fuel Education, districts are empowered to implement and grow thir own successful online and blended learning programs.
http://www.getfueled.com/
The document summarizes the basketball career progression of Caelynn Manning-Allen, a sophomore forward on the Kansas women's basketball team. It details how she did not start playing organized basketball until she was in high school, yet has improved significantly with coaching and experience. Despite her late start, Manning-Allen worked hard to develop her skills and talents, earning recognition as a top recruit. While facing challenges adapting to the advanced level of college basketball, she continues to progress with guidance from family and coaches.
The Kansas soccer program fields the most international players of any Big 12 team this season, with 5 players hailing from different countries. These players have had to adjust to the faster style of play in the US as well as cultural and language differences. Despite challenges like being far from family, the international experience has benefited both the players and the team, and some players hope to remain in the US after college to continue their soccer careers.
This short document promotes the creation of Haiku Deck presentations on SlideShare by stating it provides inspiration. It encourages the reader to get started making their own Haiku Deck presentation by clicking a button labeled "GET STARTED".
1) Sydney Conley is a track star at the University of Kansas from a family of elite athletes, including her Olympic gold medalist father and NBA point guard brother.
2) Conley began focusing on track in high school where she excelled and is now one of the top collegiate long jumpers, having earned All-America honors twice.
3) Conley's goals for the upcoming season include winning the NCAA long jump title and improving her sprint times, as she works to continue her family's legacy of success in athletics.
Michael Stigler is a senior track athlete at the University of Kansas who holds numerous honors but has yet to win an NCAA title, which is his primary goal. He excels at the 400-meter hurdles and has won four Big 12 titles, but finished second at the last two NCAA National Championships. Stigler is very hard on himself and visualizes his races in great detail to strive for perfection. He hopes to cap off his collegiate career by winning the NCAA title in his final year.
A comparative study on consumer behaviour about colgate and pepsodent ...Anand Gupta
This document provides information about a comparative study on consumer behavior regarding Colgate and Pepsodent toothpaste brands in Indore, India. It includes profiles of Colgate-Palmolive Company and Pepsodent-Hindustan Unilever Limited, which are the parent companies of the toothpaste brands. Various factors that influence consumer behavior are discussed such as product quality, packaging, promotion, brand awareness, and family influence. The study methodology and several data tables are presented, showing results of consumer surveys such as brand preference, reasons for choice, affordable options, and preferred varieties. Most respondents indicated preferring Colgate due to quality and finding it more affordable than Pepsodent or other brands. The majority
Consumers’ Knowledge Levels of Product Content in Fruit Juice Products and Th...inventionjournals
Today, the improvements in information and communication technologies provided the development of visual environment and possibilities. In our age, people come across with more visual images than ever before. This means we are surrounded by visual communication designs. In this sense, enterprises use visual communication design products in order to prolong their life span. For an enterprise to continue their existence, the present product range is now not enough. Throughout the product life curve, products get old fast and lose value because of the attacks of new technological developments. One of the factors that determine today's competition environment is "new product". In this study, it was aimed to determine the knowledge level of households who reside in Antalya province urban area and the customers' approaches to new packing designs for fruit juice companies' present/future products. To that end, a survey was conducted among 400 individuals who were selected by random sampling method in Antalya province. In consequence of the research, it was found that almost %70 of the participants pay attention to vitamin content whilst consuming fruit juice and that almost %77 of them do not know that fruit juices consist of 4 categories according to their level of fruit content. When the participants' buying behavior towards innovative packing was evaluated, it was determined that the participants show positive tendencies to buy products that have such packings
Holography has evolved from security to packaging, since Glaxo used it in 1989. Again in 1994 Smithkline Beachem launches Aquafresh white toothpaste in USA in a carton covered in holographic laminate, the first time of holographic packaging has been used for branding.
The journey started by these companies is on its road to success with drastic developments in holography. The key is innovation and the approach is to stay one step ahead of counterfeiters. At this time of cut throat competition and global market conditions, companies have turned to new forms of packaging and intelligent labelling to ensure they get the attention of consumers to be successful in moving their product off the shelf and aid in helping consumers check for authenticity . Not every good packaging idea comes with a price tag. A little creative thinking is all that is needed. The article discuss the increasing use
of Holography in packaging and product promotion.
Values vs. Value. New research shows a disparity between what s.docxtienboileau
Values vs. Value. New research shows a disparity between what shoppers believe and what they actually do.
Read the article and pose a discussion question to your fellow classmates.
vs. Value
New research revealing a disparity between what shoppers say and what they do debunks the myth of the ethical consumer.
Illustration by Keith Negley
During the last 25 years, there has been debate about the value of corporate social responsibility (CSR), particularly as it relates to the rise of “ethical consumers.” These are shoppers who base purchasing decisions on whether a product’s social and ethical positioning — for example, its environmental impact or the labor practices used to manufacture it — aligns with their values. Many surveys purport to show that even the average consumer is demanding so-called ethical products, such as fair trade–certified coffee and chocolate, fair labor–certified garments, cosmetics produced without animal testing, and products made through the use of sustainable technologies. Yet when companies offer such products, they are invariably met with indifference by all but a selected group of consumers.
Is the consumer a cause-driven liberal when surveyed, but an economic conservative at the checkout line? Is the ethical consumer little more than a myth? Although many individuals bring their values and beliefs into purchasing decisions, when we examined actual consumer behavior, we found that the percentage of shopping choices made on a truly ethical basis proved far smaller than most observers believe, and far smaller than is suggested by the anecdotal data presented by advocacy groups.
The trouble with the data on ethical consumerism is that the majority of research relies on people reporting on their own purchasing habits or intentions, whether in surveys or through interviews. But there is little if any validation of what consumers report in these surveys, and individuals tend to dramatically overstate the importance of social and ethical responsibility when it comes to their purchasing habits. As noted by John Drummond, CEO of Corporate Culture, a CSR consultancy, “Most consumer research is highly dubious, because there is a gap between what people say and what they do.”
The purchasing statistics on ethical products in the marketplace support this assertion. Most of these products have attained only niche market positions. The exceptions tend to be relatively rare circumstances in which a multinational corporation has acquired a company with an ethical product or service, and invested in its growth as a separate business, without altering its other business lines (or the nature of its operations). For example, Unilever’s purchase of Ben & Jerry’s Homemade Inc. allowed for the expansion of the Ben & Jerry’s ice cream franchise within the United States, but the rest of Unilever’s businesses remained largely unaffected. Companies that try to engage in proactive, cause-oriented product development often find the ...
Assignment help for Individuals in Society , visit: https://academiapapers.net/, thousands of academic assignments, essays and homeworks has been published there, So don't miss those.
1 p 13-0712-july-bp-effectiveness-of-promotional-productsArvind Rathod
The document discusses research on the effectiveness of promotional products as marketing tools. Two major studies are summarized:
1) A 2009 PPAI study found that 94% of people who received promotional products in the last 2 years remembered the item and 89% remembered the advertiser. Receiving promotional products led to more positive impressions of organizations than other forms of advertising like print or TV.
2) A 2008 ASI study also found high recall of promotional products. Items that were considered useful like bags, pens, and shirts were most likely to be kept and seen by others, leading to thousands of impressions per item. The cost per impression of promotional products was much lower than other forms of advertising.
Both studies show that
1. The document discusses product planning and development, including classifying products, the need for innovation, and the new product development process.
2. It describes the stages of the new product development process as idea generation, screening, business analysis, prototyping, market testing, and commercialization.
3. The document also covers the adoption and diffusion process for new products, including the different categories of adopters and the stages of adoption from awareness to confirmation.
What Is the Development of Food Products? The difficult procedure required to release a new or enhanced product onto the market is called product development. This is done in the food sector by creating foods that appeal to the target market and fill in any gaps in their present preferences and demands is called Food product development.
Developing the product concept
The word "design" hasn't been frequently utilized in the food sector outside of packaging and advertising. The term "product development" has been used to describe the process of creating a product and has associations with laboratory formulation and sensory panels. The adoption of food product design and the integration of food product design with other fields of design, however, may now have tangible advantages.
In equal partnership with engineers, marketers, and consumer researchers, product design is a crucial component in the process of creating new products (Bleich and Bleich, 1993). All of these elements are combined in the product's technology.
This document discusses a study on the effect of product packaging on consumer buying decisions. The study found that color of packaging is the most important feature influencing purchases, followed by images or pictures on packaging. Product packaging plays a vital role in differentiating brands and influencing consumers at the point of sale, as packaging is often the first thing consumers see when choosing between products. Elements like color, size, images, and language on packaging can attract attention and impact whether consumers select that product. Prior research also found packaging continues promoting the brand over the product's lifetime and can build loyalty.
The document discusses when and why marketers may consider using negative statements about their own products in advertising. It analyzes the psychological perspective behind negative marketing and how it can be a feasible strategy. Two case studies are presented: Nestle used negative marketing in a Yorkie chocolate bar campaign, and a Kodak printer ad also used ambiguous negative messaging. The impact of these campaigns and how negative statements can achieve marketing objectives like raising awareness are explored. Examples must illustrate the strategy's use and effects on brand consumption and image.
Report IssueLearning ObjectivesUpon completion of the courfelipaser7p
Report Issue
Learning Objectives
Upon completion of the course, students will be able to:
Apply consumer behavior identification strategies
Examine the key elements of consumer behavior
Identify the major factors that influence consumer buying behavior
Module Reading and Resources
Textbook
:
Marketing: An Introduction
, Chapter 5
This chapter covers consumer buying behavior and the elements that influence this behavior.
Access this resource by going to the
MyMarketingLab
area under the course Table of Contents menu.
Presentation:
Marketing Concept Glossary III
Module-related marketing concepts and terms are presented. Visit the glossary for a quick review of the key terms from this week. You can also look up words in the glossary found along the left-hand navigation bar.
MyMarketingLab Video: Chapter 5: Goodwill: Understanding (6:43)
This video discusses the thrift store chain Goodwill, describing its business model and demographic-based marketing approach and how the company adjusts to differences in customers’ needs. To access the video, go to MyMarketingLab, click on Multimedia Library, choose Chapter 5 from the drop-down menu, check “video,” and click on “Find Now.”
Access this resource by going to the
MyMarketingLab
area under the course Table of Contents menu.
Video:
The Consumer Buying Process
This is a short animation showing the consumer buying process to serve as a supplement to the module overview, applying concepts to store/new product. Transcript available
here
.
Website:
Discover Community Lifestyle and Demographic Information
The site provides access to a tool you can use learn more about specific market segments using an area's zip code.
This resource can be used for this week’s discussion.
Website:
US Census Bureau - FactFinder
The site allows you to search for facts about communities in the United States.
This resource can be used for this week’s discussion.
Assignment Calendar
Assignment Calendar Module Three
Module Overview
Consumer behavior is the study of how “individuals, groups, and organizations select, buy, use, and dispose of goods, services, ideas or experiences to satisfy needs and wants” (Kotler & Keller, 2012, p. 151). These are heavily influenced by cultural, social, and personal factors. Marketing is one part psychology, and to understand where, what, why, and how consumers buy, consumer motivations need to be understood.
The study of consumer behavior has two main categories: motivation and perception.
Motivation
is studying what it is that influences or persuades a consumer to buy. Many experts have studied motivation and how it impacts marketing decisions. The theories of two researchers, Freud and Maslow, have greatly shaped this area.
Sigmund Freud
believed that psychological forces that shape human behavior are unconscious. In other words, people do not fully understand what motivates them.
This has significant implications for marketing. Freud’s theory i ...
For more course tutorials visit
uophelp.com is now newtonhelp.com
www.newtonhelp.com
1. A __________ is a road map for the marketing activities of an organization for a specified future time period, such as one year or five years.
marketing dashboard
marketing plan
operation plan
mission statement
2. What is meant by “accelerating the process?”
Increase advertising costs during product launch
Speed up new product time to market
Identify major competitors early
Create a new market space
For more course tutorials visit
uophelp.com is now newtonhelp.com
www.newtonhelp.com
1. A __________ is a road map for the marketing activities of an organization for a specified future time period, such as one year or five years.
marketing dashboard
marketing plan
operation plan
mission statement
2. What is meant by “accelerating the process?”
Increase advertising costs during product launch
Speed up new product time to market
Identify major competitors early
The document profiles twin sisters Malika and Nashia Baker who are both runners on the University of Kansas cross country team. It describes how running is a family tradition, and how the twins developed a strong work ethic and passion for the sport from an early age. Though very similar as competitive runners, the twins are pursuing different career paths in law and journalism after graduation as they go their separate ways for the first time.
Mark Francis, the head coach of the Kansas women's soccer team, recently earned his 200th career win as a collegiate head coach with a victory over Wake Forest. The article discusses Francis' 18-year coaching journey, from his playing career to his hiring at Kansas. It highlights Francis' emphasis on possession-style soccer and his expectation that the team's new facility will help elevate the program to new heights, with the goal of eventually reaching the College Cup Final Four.
Personalized, blended learning can improve access to high-quality learning opportunities for students. With partners like Fuel Education, districts are empowered to implement and grow thir own successful online and blended learning programs.
http://www.getfueled.com/
The document summarizes the basketball career progression of Caelynn Manning-Allen, a sophomore forward on the Kansas women's basketball team. It details how she did not start playing organized basketball until she was in high school, yet has improved significantly with coaching and experience. Despite her late start, Manning-Allen worked hard to develop her skills and talents, earning recognition as a top recruit. While facing challenges adapting to the advanced level of college basketball, she continues to progress with guidance from family and coaches.
The Kansas soccer program fields the most international players of any Big 12 team this season, with 5 players hailing from different countries. These players have had to adjust to the faster style of play in the US as well as cultural and language differences. Despite challenges like being far from family, the international experience has benefited both the players and the team, and some players hope to remain in the US after college to continue their soccer careers.
This short document promotes the creation of Haiku Deck presentations on SlideShare by stating it provides inspiration. It encourages the reader to get started making their own Haiku Deck presentation by clicking a button labeled "GET STARTED".
1) Sydney Conley is a track star at the University of Kansas from a family of elite athletes, including her Olympic gold medalist father and NBA point guard brother.
2) Conley began focusing on track in high school where she excelled and is now one of the top collegiate long jumpers, having earned All-America honors twice.
3) Conley's goals for the upcoming season include winning the NCAA long jump title and improving her sprint times, as she works to continue her family's legacy of success in athletics.
Michael Stigler is a senior track athlete at the University of Kansas who holds numerous honors but has yet to win an NCAA title, which is his primary goal. He excels at the 400-meter hurdles and has won four Big 12 titles, but finished second at the last two NCAA National Championships. Stigler is very hard on himself and visualizes his races in great detail to strive for perfection. He hopes to cap off his collegiate career by winning the NCAA title in his final year.
A comparative study on consumer behaviour about colgate and pepsodent ...Anand Gupta
This document provides information about a comparative study on consumer behavior regarding Colgate and Pepsodent toothpaste brands in Indore, India. It includes profiles of Colgate-Palmolive Company and Pepsodent-Hindustan Unilever Limited, which are the parent companies of the toothpaste brands. Various factors that influence consumer behavior are discussed such as product quality, packaging, promotion, brand awareness, and family influence. The study methodology and several data tables are presented, showing results of consumer surveys such as brand preference, reasons for choice, affordable options, and preferred varieties. Most respondents indicated preferring Colgate due to quality and finding it more affordable than Pepsodent or other brands. The majority
Consumers’ Knowledge Levels of Product Content in Fruit Juice Products and Th...inventionjournals
Today, the improvements in information and communication technologies provided the development of visual environment and possibilities. In our age, people come across with more visual images than ever before. This means we are surrounded by visual communication designs. In this sense, enterprises use visual communication design products in order to prolong their life span. For an enterprise to continue their existence, the present product range is now not enough. Throughout the product life curve, products get old fast and lose value because of the attacks of new technological developments. One of the factors that determine today's competition environment is "new product". In this study, it was aimed to determine the knowledge level of households who reside in Antalya province urban area and the customers' approaches to new packing designs for fruit juice companies' present/future products. To that end, a survey was conducted among 400 individuals who were selected by random sampling method in Antalya province. In consequence of the research, it was found that almost %70 of the participants pay attention to vitamin content whilst consuming fruit juice and that almost %77 of them do not know that fruit juices consist of 4 categories according to their level of fruit content. When the participants' buying behavior towards innovative packing was evaluated, it was determined that the participants show positive tendencies to buy products that have such packings
Holography has evolved from security to packaging, since Glaxo used it in 1989. Again in 1994 Smithkline Beachem launches Aquafresh white toothpaste in USA in a carton covered in holographic laminate, the first time of holographic packaging has been used for branding.
The journey started by these companies is on its road to success with drastic developments in holography. The key is innovation and the approach is to stay one step ahead of counterfeiters. At this time of cut throat competition and global market conditions, companies have turned to new forms of packaging and intelligent labelling to ensure they get the attention of consumers to be successful in moving their product off the shelf and aid in helping consumers check for authenticity . Not every good packaging idea comes with a price tag. A little creative thinking is all that is needed. The article discuss the increasing use
of Holography in packaging and product promotion.
Values vs. Value. New research shows a disparity between what s.docxtienboileau
Values vs. Value. New research shows a disparity between what shoppers believe and what they actually do.
Read the article and pose a discussion question to your fellow classmates.
vs. Value
New research revealing a disparity between what shoppers say and what they do debunks the myth of the ethical consumer.
Illustration by Keith Negley
During the last 25 years, there has been debate about the value of corporate social responsibility (CSR), particularly as it relates to the rise of “ethical consumers.” These are shoppers who base purchasing decisions on whether a product’s social and ethical positioning — for example, its environmental impact or the labor practices used to manufacture it — aligns with their values. Many surveys purport to show that even the average consumer is demanding so-called ethical products, such as fair trade–certified coffee and chocolate, fair labor–certified garments, cosmetics produced without animal testing, and products made through the use of sustainable technologies. Yet when companies offer such products, they are invariably met with indifference by all but a selected group of consumers.
Is the consumer a cause-driven liberal when surveyed, but an economic conservative at the checkout line? Is the ethical consumer little more than a myth? Although many individuals bring their values and beliefs into purchasing decisions, when we examined actual consumer behavior, we found that the percentage of shopping choices made on a truly ethical basis proved far smaller than most observers believe, and far smaller than is suggested by the anecdotal data presented by advocacy groups.
The trouble with the data on ethical consumerism is that the majority of research relies on people reporting on their own purchasing habits or intentions, whether in surveys or through interviews. But there is little if any validation of what consumers report in these surveys, and individuals tend to dramatically overstate the importance of social and ethical responsibility when it comes to their purchasing habits. As noted by John Drummond, CEO of Corporate Culture, a CSR consultancy, “Most consumer research is highly dubious, because there is a gap between what people say and what they do.”
The purchasing statistics on ethical products in the marketplace support this assertion. Most of these products have attained only niche market positions. The exceptions tend to be relatively rare circumstances in which a multinational corporation has acquired a company with an ethical product or service, and invested in its growth as a separate business, without altering its other business lines (or the nature of its operations). For example, Unilever’s purchase of Ben & Jerry’s Homemade Inc. allowed for the expansion of the Ben & Jerry’s ice cream franchise within the United States, but the rest of Unilever’s businesses remained largely unaffected. Companies that try to engage in proactive, cause-oriented product development often find the ...
Assignment help for Individuals in Society , visit: https://academiapapers.net/, thousands of academic assignments, essays and homeworks has been published there, So don't miss those.
1 p 13-0712-july-bp-effectiveness-of-promotional-productsArvind Rathod
The document discusses research on the effectiveness of promotional products as marketing tools. Two major studies are summarized:
1) A 2009 PPAI study found that 94% of people who received promotional products in the last 2 years remembered the item and 89% remembered the advertiser. Receiving promotional products led to more positive impressions of organizations than other forms of advertising like print or TV.
2) A 2008 ASI study also found high recall of promotional products. Items that were considered useful like bags, pens, and shirts were most likely to be kept and seen by others, leading to thousands of impressions per item. The cost per impression of promotional products was much lower than other forms of advertising.
Both studies show that
1. The document discusses product planning and development, including classifying products, the need for innovation, and the new product development process.
2. It describes the stages of the new product development process as idea generation, screening, business analysis, prototyping, market testing, and commercialization.
3. The document also covers the adoption and diffusion process for new products, including the different categories of adopters and the stages of adoption from awareness to confirmation.
What Is the Development of Food Products? The difficult procedure required to release a new or enhanced product onto the market is called product development. This is done in the food sector by creating foods that appeal to the target market and fill in any gaps in their present preferences and demands is called Food product development.
Developing the product concept
The word "design" hasn't been frequently utilized in the food sector outside of packaging and advertising. The term "product development" has been used to describe the process of creating a product and has associations with laboratory formulation and sensory panels. The adoption of food product design and the integration of food product design with other fields of design, however, may now have tangible advantages.
In equal partnership with engineers, marketers, and consumer researchers, product design is a crucial component in the process of creating new products (Bleich and Bleich, 1993). All of these elements are combined in the product's technology.
This document discusses a study on the effect of product packaging on consumer buying decisions. The study found that color of packaging is the most important feature influencing purchases, followed by images or pictures on packaging. Product packaging plays a vital role in differentiating brands and influencing consumers at the point of sale, as packaging is often the first thing consumers see when choosing between products. Elements like color, size, images, and language on packaging can attract attention and impact whether consumers select that product. Prior research also found packaging continues promoting the brand over the product's lifetime and can build loyalty.
The document discusses when and why marketers may consider using negative statements about their own products in advertising. It analyzes the psychological perspective behind negative marketing and how it can be a feasible strategy. Two case studies are presented: Nestle used negative marketing in a Yorkie chocolate bar campaign, and a Kodak printer ad also used ambiguous negative messaging. The impact of these campaigns and how negative statements can achieve marketing objectives like raising awareness are explored. Examples must illustrate the strategy's use and effects on brand consumption and image.
Report IssueLearning ObjectivesUpon completion of the courfelipaser7p
Report Issue
Learning Objectives
Upon completion of the course, students will be able to:
Apply consumer behavior identification strategies
Examine the key elements of consumer behavior
Identify the major factors that influence consumer buying behavior
Module Reading and Resources
Textbook
:
Marketing: An Introduction
, Chapter 5
This chapter covers consumer buying behavior and the elements that influence this behavior.
Access this resource by going to the
MyMarketingLab
area under the course Table of Contents menu.
Presentation:
Marketing Concept Glossary III
Module-related marketing concepts and terms are presented. Visit the glossary for a quick review of the key terms from this week. You can also look up words in the glossary found along the left-hand navigation bar.
MyMarketingLab Video: Chapter 5: Goodwill: Understanding (6:43)
This video discusses the thrift store chain Goodwill, describing its business model and demographic-based marketing approach and how the company adjusts to differences in customers’ needs. To access the video, go to MyMarketingLab, click on Multimedia Library, choose Chapter 5 from the drop-down menu, check “video,” and click on “Find Now.”
Access this resource by going to the
MyMarketingLab
area under the course Table of Contents menu.
Video:
The Consumer Buying Process
This is a short animation showing the consumer buying process to serve as a supplement to the module overview, applying concepts to store/new product. Transcript available
here
.
Website:
Discover Community Lifestyle and Demographic Information
The site provides access to a tool you can use learn more about specific market segments using an area's zip code.
This resource can be used for this week’s discussion.
Website:
US Census Bureau - FactFinder
The site allows you to search for facts about communities in the United States.
This resource can be used for this week’s discussion.
Assignment Calendar
Assignment Calendar Module Three
Module Overview
Consumer behavior is the study of how “individuals, groups, and organizations select, buy, use, and dispose of goods, services, ideas or experiences to satisfy needs and wants” (Kotler & Keller, 2012, p. 151). These are heavily influenced by cultural, social, and personal factors. Marketing is one part psychology, and to understand where, what, why, and how consumers buy, consumer motivations need to be understood.
The study of consumer behavior has two main categories: motivation and perception.
Motivation
is studying what it is that influences or persuades a consumer to buy. Many experts have studied motivation and how it impacts marketing decisions. The theories of two researchers, Freud and Maslow, have greatly shaped this area.
Sigmund Freud
believed that psychological forces that shape human behavior are unconscious. In other words, people do not fully understand what motivates them.
This has significant implications for marketing. Freud’s theory i ...
For more course tutorials visit
uophelp.com is now newtonhelp.com
www.newtonhelp.com
1. A __________ is a road map for the marketing activities of an organization for a specified future time period, such as one year or five years.
marketing dashboard
marketing plan
operation plan
mission statement
2. What is meant by “accelerating the process?”
Increase advertising costs during product launch
Speed up new product time to market
Identify major competitors early
Create a new market space
For more course tutorials visit
uophelp.com is now newtonhelp.com
www.newtonhelp.com
1. A __________ is a road map for the marketing activities of an organization for a specified future time period, such as one year or five years.
marketing dashboard
marketing plan
operation plan
mission statement
2. What is meant by “accelerating the process?”
Increase advertising costs during product launch
Speed up new product time to market
Identify major competitors early
Running head: MARKETING
MARKETING
2
One of the major goals of marketing is to study markets facts, industry tendencies and equally important consumption behaviors to enable an organization to produce goods and services that create value for diverse consumers. Therefore, having been hired as a market researcher to complete an exploratory study brief on the innovative market sector of games, apps and social media, the paper will analyze consumer behaviors, anticipated consumer behaviors, anticipate consumer needs, research goals and also in this perspective I will also explain how I would conduct primary research for this product.
According to (Plunkett 2017) research , Global Social media ad spending has more than doubled from 16 billion in 2014 to almost 31 billion in 2016 which clearly portrays how much advertising and target marketing is done through social media platforms like facebook, Instagram, youtube etc. Social media, as well as device powered applications, have affected consumer behaviors. For instance, before the days of online shopping people had to travel to the store, and spend long hours in lines just to make a simple purchase. However, with the power of social media (online shopping) through such platforms as Twitter or Facebook among others, people can make orders from anywhere. For example with the help of mobile enhanced applications, it easy to purchase products. In this case, the power of social media greatly controls the way consumers shop. Nowa day’s consumers would rather conduct research on a product than buy a product they know little about (Ashley, & Tuten, 2015). On the other hand, consumers have become fond of reading what other people have posted on social media. As a result, social media generally trust their family or friends to an extent they would even trust a stranger opinion about a product. Similarly, shopping decision is as well affected by social media in the sense that consumers have figured another approach of researching about a product using their devices to reinforce their decisions. Therefore as consumer behavior changes so does sales and marketing strategies. Business is forced to market their product differently in a way that makes their brands more personal and in a way that communicates with their consumers more personal.
Organizations are nowadays better equipped to handle more consumers’ issues with the assistance of social media because the process is faster and enables instant feedback (Ashley, & Tuten, 2015). One of the best things about social media is that it allows companies to turn negative situations into positive ones. This is an approach that has been used by many companies to counterattack such negative circumstances such as Delta Airlines that use twitter as a tool to communicate with a large number of people. Therefore with the current trends in social media as well as other device powered applications, consumers are highly connected to such changes ...
This document discusses the commercialization of childhood and the effects of advertising and marketing on children. It provides context on how marketers target children using strategies informed by psychologists. It also outlines criticisms of the article's lack of accountability and specifics. The document discusses the psychological and social impacts of exposing children to consumer culture at young ages, including issues like materialism, anxiety, and aggression. It proposes policy suggestions like limiting marketing in schools.
Opportunity screening is the process by which entrepreneurs evaluate innovative product ideas, strategies, and marketing trends.It is important to develop a business concept. Your business concept is what ties your business idea to a greater core.
Editorial: User Innovation and the Role of Creative ConsumersIan McCarthy
In recent years, the phenomenon of creative consumers has attracted much research interest. In 2012 for instance, approximately 70 articles in business publications referred specifically to the concept of creative consumers. This and earlier work on creative consumers has helped us to understand who they are, what they are, what they do, and why their activities and outputs are increasingly important to companies. For no longer do business leaders obsess that ideas and innovation must originate from their own firm’s R&D resources. To be competitive, firms now recognise there is significant value in sourcing ideas and innovations from the market place (Kuusisto and Kuusisto, 2013). Like other business activities, including marketing, manufacturing and logistics (see McCarthy and Anagnostou, 2004), innovation is becoming more open, and more outsourced to users, and this is changing the boundaries of the origins, development, and ownership of ideas and intellectual property.
How To Format A Narrative Essay - Neuro GastronAmber Ford
The document provides instructions for creating an account and submitting requests on the website HelpWriting.net. It outlines a 5-step process: 1) Create an account with an email and password. 2) Complete a request form providing instructions, sources, and deadline. 3) Review bids from writers and choose one based on qualifications. 4) Review the completed paper and authorize payment. 5) Request revisions to ensure satisfaction, with a full refund option for plagiarized work. The website offers writing assistance and stands by providing original, high-quality content.
DRIVING PRODUCT SALES PERFORMANCE BY ANALYSING PRODUCT PRELAUNCH IN A LINGUIS...kevig
This document summarizes a research paper that analyzes product prelaunch events using natural language processing to investigate how they can drive product sales. Specifically, it looks at how conveying different customer values and inducing an optimism bias called "Nextopia" during prelaunch events impacts sales. The paper reviews literature on customer values frameworks and the effectiveness of prerelease advertising. It proposes using linguistics analysis of Apple's prelaunch event scripts to determine which expressed customer values (functional, experiential, cost/sacrifices) and affective messages most influence sales. The research aims to provide guidelines for crafting prelaunch speeches to maximize new product sales.
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Comparative analysis of creative process mathodologies for product development a case study of the large scale toys production
1. Haeser et al.22
Comparative analysis of creative process methodologies for products development – a case
study of the large scale toys production
Comparative analysis of creative process methodologies for products
development – a case study of the large scale toys production
Lucas Felipe Haesera
, Renato Viziolib
, Paulo Carlos Kaminskib
a
The Marketing Store Worldwide
b
Universidade de São Paulo
e-mails: lucashaeser@gmail.com; rvizioli@usp.br; pckamins@usp.br
Abstract: The speed the market demands for new products development and launching not only creates challenges
amongst the technical, productive and operational aspects, but also in product conception. This article explores a
case in which the conception becomes even more critical: the development of promotional toys – such as the ones
commonly sold inside Easter eggs – those seasonality, large scale, safety criteria and visual appeal, mentioning
just a few characteristics, make the creative process a crucial role in the cycle of product development. Therefore,
the following creativity tools are analyzed: design thinking, brainstorming, brainwriting, post-up and individual
creation. In addition, a comparative practical study is performed using similar evaluation criteria in order to identify
the best techniques for each type of need.
Keywords: generation of ideas, creativity, toys.
1. Development of products in the industry of
promotional toys inside Easter eggs
Amongst the most important dates of Brazilian retail
sales, Easter just stays behind Christmas and Mother’s
Day in sales volume (PRADO, 2014). According to
the Brazilian Cocoa, Chocolate, Peanut and Candies
Manufacturers Association (ASSOCIAÇÃO…, 2014),
Brazil is the world’s third largest chocolate consuming
market, just behind the United States and Germany. Eighty
millions of chocolate Easter eggs are made available for the
consumers, representing approximately eighteen thousand
tons of the product. Part of this market is composed of
tens of promotional toys, which are given as gifts inside or
outside Easter eggs. Of the uncountable number of ideas
for products generated in every Easter, only a few of them
become products and are made available for the consumer.
New ideas are required every year, all of them meeting
certain specific safety rules and according to the policy
and guidelines of the corresponding licensor. The challenge
is, inside this specific universe, to find which are the best
forms of generating a great amount of innovative ideas, in
a repetitive and fast way.
2. Creativity in the development of promotional toys
inside Easter eggs
The scenario studied is highly demanding regarding the
safety, as it involves child consumers as well as the food
market. Major companies in this sector, either by their own
initiative or due to governmental requirements, surround
themselves with standards and restrictions to protect this
market and to ensure that their products are safe for all ages.
These standards impose a series of obstacles that, many
times, hamper the creation process of creation professionals,
who have to generate ideas of new products.
On the other hand, the restrictions act to guide the
creative process. With no limitations of safety, quality,
deadline time, cost, in addition to restrictions imposed by
licensors and customers’ specific requests, the creation of
new toys would be chaotic and have no direction. Lehrer
(2012b) states that the imagination is enhanced and awaken
by the restrictions and this is what makes the professionals
seek innovative solutions. As an example, he mentions the
poets, who force themselves to search for non-obvious
words when limiting to the formats with rhymed formats.
Deadlines and limitations impose discipline for each project
and, many times, this is what is actually seen.
3. The market of promotional toys in Easter eggs
In this market, the customer is the manufacturer of
chocolate eggs, who seeks companies specialized in
products to create and to develop its gifts. Alongside the
customer there is the licensor, which are companies that
own the rights of use of famous characters in movies and
cartoons. These characters are desired by children. Both the
http://dx.doi.org/10.4322/pmd.2015.005
2. Vol. 13 nº 1 June 2015 23Product: Management & Development
customer and the licensor have their own rules. For example,
Premiums’Manual of Specifications of one of the country’s
largest food companies prohibits, among others, flying
toys, latex balloons, balls smaller than 44 mm, weapon-like
toys, disc-shaped toys smaller than 38 mm, food-like items,
flotation buoys, items with mercury-containing batteries,
decals or sticky tattoos.
In addition, the company creating and manufacturing
the gifts, which is also a multinational corporation as the
customer, has internal rules that require that the toys are
approved for all ages, prohibiting the presence of small or
fragile parts, which can be swallowed by children. This is
an especially high risk in children under three years. This
is extremely important as it addresses a product that is sold
with food.
There are restrictions from the licensor that can be as
varied as possible, added to the security restrictions imposed
by the customer and by the company. Some known licenses,
such as Marvel/Disney’s Spider-Man, for example, do not
allow Easter toys to: be dolls, imitate the character’s web
shooters, or be used as role-play, i.e., the child cannot use the
product to pretend to be the character, which also excludes
masks and costumes. Other criteria require that the product
contains two or three characters at the same time, or that they
express vague concepts as “transformation” or “cuteness”.
This scenario is surrounded by the most diverse
requirements coming from several participants of the
process, which makes the creative process difficult and
at the same time guides it. There are also long term
external threats, coming from the government and some
non‑governmental organizations, which understand that
even children-directed advertising should be abolished. It
would include the prohibition of toys linked to food that
can harm the health, if consumed in excess.
3.1. The consumer of promotional toys in Easter eggs
The consumer can be classified as the user and the
purchaser, respectively the children and, in general, the
parents. Each one of them has different concerns regarding
the Easter egg, which implies in a new series of restrictions
and new guidelines for the creation.The child wants to know
whether the product can entertain him and which tricks it
allows him to invent. Moreover, the child must identify the
values from the respective character that pleases him. On
the other hand, parents are concerned whether the values
transmitted by the product are positive for their children,
whether it will please them, or whether the product has
any risk for their health or integrity. Figure 1 presents a
summary of the main variables described here, which guide
the creative process of promotional toys in Easter eggs.
A product that displeases the consumer or teaches a
questionable value is at risk of being removed from the
shelves or hanging apparatus, as in the case of the egg of
a manufacturer accused by Procon of Rio De Janeiro of
encouraging the practice of bullying by suggesting the
consumer should “customize the packing with stickers and
screw his friend” (FOLHA DE SÃO PAULO, 2014).
3.2. Technical definitions for the product
PromotionaltoysinEastereggs,asotherproducts,observe
numerous standards, in order to meet quality and safety
criteria, among others. There are tests defined by Mercosul,
Standard number 300 of 2004 (ASSOCIAÇÃO…, 2011)
and by the International Organization for Standardization,
Standard 8124-1 of 2012 (INTERNATIONAL…, 2012).
In the cycle of product development, this step is called
design evaluation. The toy is submitted to mechanical,
microbiological, impact or drop testing, bite test, torsion,
traction, compression or bend tests, flammability testing,
detection of heavy metals and migration of odor, especially
as it addresses a product that is in contact with food. The toy
and its smaller parts must be submitted to other tests in
specific cylinders for verification of small parts, which
ensures that these parts are not stuck in the throat of a child.
All tests and standards – when already considered from
the conception of the idea – work as restrictions that guide
the creative process.
4. Tools for creativity
The analysis of several tools of creativity is proposed as
the form of addressing the variables described (Figure 1),
which are to be included in the process of product
Figure 1. Incident variables in the creative effort of promotional
toys in Easter eggs.
3. Haeser et al.24
Comparative analysis of creative process methodologies for products development – a case
study of the large scale toys production
development, in order to determine which of them is more
adequate to this scenario. According to Amabile (1998),
creativity is formed by three basic components: expertise,
abilities of creative thought and motivation.Acombination
of environment, challenge, specific knowledge, freedom,
resources and incentive is required to nourish the creativity
and to promote the innovation.
Other authors suggest increasing the probability of
random meetings and searching to escape from the comfort
zone to generate innovative ideas, as reported by Frans
Johansson:
“… The best chance for innovation is in the Intersection. In
it we do not have only a bigger chance to find extraordinary
combinations of ideas: we will find much more of them....
The intersection represents a place that drastically
increases the possibilities of uncommon combinations to
occur.”(JOHANSSON, 2008, p. 42)
The author calls intersection any junction between what
he calls fields. The fields are areas of the knowledge and
can be as diverse as academic education, area of work,
hobbies, sport practices, knowledge on poetry, tapestry
etc. When one seeks to cross apparently disconnected areas
of the knowledge on purpose, many times the result are
innovative ideas.
According to Puccio (2013), creativity is a life skill,
which arose as an evolutionary trace to oppose conformity,
an ability that allows the collaboration among human beings,
generating comfort and saving efforts for not excessively
demanding the brain.
Several tools have been created throughout the years,
seeking for innovation and creativity. These tools use many
of these academic concepts and, theoretically, facilitate the
process of generating new ideas. The most used tools by
product designers and that are best suited for this specific
case were selected amongst the many tools available for
generation of ideas.
4.1. Brainstorming
The term brainstorming appeared in the 1950s and
was popularized by Alex Faickney Osborn, writer and
co-founder of BBDO advertising agency. The concept,
currently established and widely spread out, is used in the
most diverse sectors when a new idea must to be generated,
either be the name of a new product or a specific solution
for an engineering problem.
The concept of brainstorming is different from an
ordinary meeting for generation of ideas especially by an
agreement among the participants that consists of removing
temporarily any criticism. It means creating a space, at least
in theory, exempt of any judgment of value, in which there
is no evaluation of the ideas, either positive or negative.
The simple technique allows the participants to feel safe
to speak openly and to participate without the fear to seem
ridicule. According to Swiss philosopher Alain de Botton:
“The fear of saying something stupid (which stupid people
never have) has censored far more good ideas than bad
ones.” (BOTTOM, 2014).
The process proposed by brainstorming transforms the
problem of an individual into the problem of a group, which
in a safe space can generate a larger amount of options than
would be individually possible. Having a larger amount
of options increases the probability of at least one of the
ideas meeting all the requirements of a project or solving
the problem.
Currently, brainstorming technique is receiving a
series of criticisms. Cain (2012) advocates that individuals
working alone produce ideas in larger amount and of better
quality than groups, especially when the group becomes
very large. Such criticisms are based on researches made
since the 1950s, as pointed by Lehrer (2014a) when
describing comparative experiments between brainstorming
and the sum of individual creation techniques.According to
the author, results with higher quality and in larger amount
can be obtained through the individual creation.
Despite the most recent criticisms, brainstorming is
in fact still widely used, especially in product design and
advertising agencies. In the market studied, the methodology
is frequently used by designers and engineers. In practice,
the constant use of brainstorming works as a way to train
the professionals to accept ideas that confront their own
ones, and teaches the habit of tolerance towards who thinks
differently.
The playful side can be found in many of the creativity
tools, either in the form of plays or not. According to the
philosopher Huizinga (2001), play is any event that is always
limited to a certain space and time, a “sacred place”, material
or imaginary, with its own rules that must be obeyed:
“The arena, the card-table, the magic circle, the temple, the
stage, the screen, the tennis court, the court of justice, etc.,
are all in form and function play-grounds, i.e. forbidden
spots, isolated, hedged round, hallowed, within which
special rules obtain. All are temporary worlds within the
ordinary world” (HUIZINGA, 2001, p. 13)
In Huizinga’s terms, brainstorming per se can be
considered a type of play, as it consists of space with
specific rules (where criticizing is not allowed, for example).
However, some tools use the playful side in a more literal
way, trying through the play to extrovert people involved in
order to allow a larger participation and, therefore, obtain a
larger number of ideas.
Brown (2008) is one of the advocates of play as a
generating element of creativity. For Brown, play in the
daily routine helps to find more creative solutions.
The environmental safety is also pointed as an
important factor in creativity by Halvorson (2015). For
4. Vol. 13 nº 1 June 2015 25Product: Management & Development
her “When you are in power, you can be more innovative
because you feel more comfortable and secure, and less
sensitive to or constrained by what other people think of
you.”(HALVORSON, 2013)
One of the best known playful techniques is the Six
Thinking Hats, idealized by the author and researcher
Edward De Bono Group (2008), inventor of the lateral
thought, which proposes the solution of problems through
indirect and creative approaches. The Six-Hats technique
invites to use six different points of view when addressing
a problem and has as advantage the possibility of being
used with no need for a group: the white hat to observe
the problem looking only at the facts; the yellow one to
look only at the positive side and optimistically; the red
one proposes to face the idea using only feelings, leaving
reason out; the green one is the hat of the creativity, where
it is possible to modify the idea; the blue one is the control
mechanism that analyzes the idea as a whole; and the black
hat, preferentially left to the end, proposes criticizing the
idea hardly.
Others techniques explore the playful side more literally.
Such is the technique proposed by the authors the Gray,
Brown and Macanufo (2012), who propose a series of
corporate games that stimulate the innovation. All the
proposed plays follow a series of ten essentials:
1. Opening and Closing: it consists of keeping apart the
moments of having divergent ideas and the moment
of making decisions;
2. Fire Starting: the ability to ask provocative and at
the same time focused questions, which direct to the
desired path;
3. Artifacts:usingtangibleobjectsthatkeepinformation,
such as post-it notes and pens;
4. Node Generation: reports and stories that must be
generated by the participants;
5. Meaningful Space: the “board” of the game and the
specific rules;
6. Sketching and Model Making: bringing the ideas to
the visual field;
7. Randomness, Reversal and Reframing: shuffling
and reorganizing ideas seeking to find relationships
among them;
8. Improvisation: the inclusion of unexpected elements
for the exploration of the ideas;
9. Selection: a moment of convergence, discarding or
prioritization of the best ideas;
10. Try Something New: remaining open to modify the
game, always having the initial objective in mind.
The main benefit of most of the playful tools is to bring
freedom so that the ideas appear. By removing the rigidity
and the seriousness of a meeting, a real problem that presents
the commitment of finding a feasible is transformed into
an interesting challenge. With a set of rules and an air of
informality, the play equalizes the hierarchic levels and
works as a facilitator, which is important especially if people
do not know themselves or are not familiar to the others.
For this article, Post-up and Brainwriting - Development
of Ideas tools, further detailed below were selected among
the plays proposed by the authors.
4.2. Brainwriting
Brainwriting proposes everybody to remain silent and
write in a paper all the ideas that come to mind, without
judgments or filters. After a determined period of time, the
papers are exchanged and another person must continue
completing the colleague’s list, still in silence, considering
the previous ideas as inspiration. A variation of the process
proposes transforming the list into paper airplanes and
launching these to another participant, which adds an even
more playful element to the methodology.
4.3. Post-up
Analogously to Brainswriting, Post-Up proposes a
silent meeting. However, every person writes an idea in
each post-it note instead of a list of ideas. Then, after a
determined period of time, everybody sticks his/her ideas on
a board or wall and shares his/her reasoning with the others.
Following everybody’s deliberations and the addition of
new ideas generated during the conversation, a mental map
must be organized containing all post-it notes, reorganizing,
grouping and separating ideas and concepts into something
visual that makes sense in the problem proposed.
4.4. Design thinking
The term Design Thinking was popularized by IDEO’s
president, Brown (2009) and currently is a tool widely used
for resolution of problems in the most diverse businesses.
A team seeking to generate innovative ideas must transit
between what Brown calls three spaces of innovation: the
space of inspiration, ideation and implementation. Design
Thinking is an exploratory process, and walking through
these three spaces must occur in a nonlinear form.
Another essential point of Design Thinking is the
separation of the creative process in divergent thought and
convergent thought. The technique is a methodology that
organizes the process of generating ideas in two distinct time
periods: the divergent one, in which generating the largest
number of possible options is required, and the convergent
one, in which it must be decided among the ideas to select
the most pertinent ones. The second part of the process is a
very important analytical part that has always been widely
5. Haeser et al.26
Comparative analysis of creative process methodologies for products development – a case
study of the large scale toys production
used to decide among a set of options. However, what
differentiates the tool is the previous moment, the one to
generate these options, and not only from the preexisting
ones.
This separation ensures an advantage in relation to the
competitors, as instead of starting from the same options
known by everybody, the process generates new options
the competitors probably do not consider.
Design Thinking starts from the assumption that any
professional, and not only designers, can and must have
innovative ideas, and that the hierarchy or the position must
not be taken into account when analyzing an idea. Brown
also advocates an “attitude of experimentation” that must
permeate the whole organizational ecosystem of a company,
and that a creative environment must assume risks.
In an organization that encourages experimentation,
there will be projects destined to go nowhere and still others
that the keepers of institutional memory prefer not to talk
about, but:
“… To view such initiatives as “wasteful,”
“inefficient,” or “redundant” may be a symptom of a
culture focused on efficiency over innovation and a
company at risk of collapsing into a downward spiral of
incrementalism.”(BROWN, 2009, p. 67)
Visual thought is a very important factor in Design
Thinking. Brown advocates the use of drawing pictures and
mental maps to assist in the visualization of a problem, in
addition to the use of post-it notes to easily pool ideas and
change their place, especially when going from the divergent
phase to the convergent one.
The concepts presented by Brown serve as basis for
a series of other creativity tools. For instance, a strong
similarity can be identified between Brown’s technique
of divergent and convergent thought and the essential of
Opening and Closing found in Gray, Brown and Macanufo
(2012). Despite this, Design Thinking is not exempt of
criticisms. Nussbaum (2011), formerly a strong advocate
of the idea, argues that in practice the positive results of
Design Thinking do not overcome its failures. Nussbaum
advocates a movement toward the lack of ready formulae
and the theory of Creative Intelligence, which he defines
as “the ability to frame problems in new ways and to make
original solutions”. The designer and author Jeffrey Tjendra
(2014) advocates a similar idea. He believes that Design
Thinking will suffer exactly due to its large repercussion.
According to Tjendra, “organizations desire creativity
but have difficulty of accepting the fuzziness, messiness,
abstractness, and obscurity that come along with it.”
Design Thinking, as well as Brainstorming, is also used
in the creation of promotional toys, and its concepts are
used in research.
5. Case study
The research proposes to analyze part of the tools
previously displayed in the light of the scenario presented,
which is the creation of toys given as gifts with Easter eggs.
Thus, different groups of people with diverse ages and
professions were selected, and the same specific problem
was presented for each one of them in a quite simplified
manner: generating ideas of low cost products, using Turma
da Mônica’s license, which are attractive to three to six years
old boys and girls, and at the same time pleasing young
adults who have grown up reading comic books created by
Mauricio de Sousa. Afterwards, the results were compared
using quantity and quality criteria for ideas generated in
each one of the tools tested.
5.1. Comparative analysis of the tools
The techniques that make more sense at the beginning
of a project, during the initial generation of concepts,
were select amongst those presented here. These were
Brainstorming, Brainwriting, Post-up, Design Thinking
and what was called individual creation for this purpose,
in order to evaluate the statements mainly by Cain (2012),
who claims that individuals produce better ideas alone than
in group.
5.2. Methodology
The group selection was made using the criteria of
heterogeneity, always varying ages and genders, and always
with groups with three different persons. No professional
of the area was enrolled in the groups and no overlapping
of participants in more than a group occurred.
A scoring system was created in order to evaluate the
quality of the ideas presented, generating a final score for
each product concept. Each idea was evaluated through
the following five items (Table 1): relevance, feasibility,
desirability, safety and estimated price, observing the
requirements and restrictions illustrated in Figure 1. There
is a series of questions that must be answered for each one
of them:
Each one of the ideas generated was evaluated in the
five categories as low, average or high. A low evaluation
scores one negative point for the idea, an average evaluation
scores zero, and a high evaluation scores one positive point,
as shown in Table 2. The criterion of price is an exception.
A high evaluation scores one negative point and a low
evaluation scores one positive point, as low price is a desired
characteristic.
Each idea scored from five negative points up to five
positive points, and, through a simple formula, this scoring
was transformed into a value that varies from five to ten.
Five is the minimum score given by the participation and
ten is the score for an idea that best solves the problem
6. Vol. 13 nº 1 June 2015 27Product: Management & Development
addressed. The average of all scores is the final value that
evaluates the quality of the method used.
5.3. Presentation of the problem and dynamics
The same text shown in Chart 1 was presented and read
for each one of the groups.
After the briefing, which is identical in all surveys, and
a fast conversation to clarify any doubt, the tool that should
be used was briefly presented and explained to the group,
as displayed in Table 3.
While Design Thinking has a more complex application
and is characterized more as a thinking form than a
simple set of rules, for the objectives of this research the
explanation was enough and the results of the dynamics
were satisfactory, i.e., the tools were made as mechanical
as possible, as in a step by step guidebook, without entering
into the merit of the objectives and concepts involved.
All meetings occurred with no huge surprises. In some
cases clarifying simple questions was required, due to the
non-familiarity of the participants with the tool tested, or
even with the process of generating ideas. The suggested
time was fully used in all the cases.
In the case of individual creation, it was preferred to
perform the dynamics three times with distinct people, in
order to not generate a bias due to the creating person, thus
preventing the risk of choosing someone too much creative
or very little creative.
5.4. Results
After the application of the dynamics, the proposals
were evaluated and scored as defined in Tables 1 and 2.
Evidently, there is a degree of subjectivity in the evaluation
made, even being performed by a professional of the area.
It could be different if the evaluation was made by another
expert. However, it is believed that, as an approximation,
by evaluating proposals from professionals not related to
the matter, no bias is incurred.
Table 4 illustrates how the criteria and the respective
evaluations were listed. For the other cases, the same
mechanics was followed. In the case of brainstorming,
29 ideas were generated, and through a simple average
of scores for each idea, a value 8 was obtained for this
tool.
Therefore, after completing the tabulation of all
dynamics, Table 5 was built enabling the comparison among
the diverse tools.
6. Analysis of the results
As it was said before – despite the subjectivism of the
evaluations - it is possible to observe a confirmation of
the theoretical expositions of the diverse authors, whether
regarding the advantages, whether concerning the criticisms
made.
Table 1. Criteria of evaluation of the tools.
Criterion Questions
Relevance
Does the idea make sense for three to six years old children? Is the idea pertinent to Turma da Mônica’s universe? Does
it fit inside an Easter egg or could it be given as an accompanying gift?
Feasibility
Taking the available resources and technologies into account (and ignoring at this moment the cost involved), it is
possible to manufacture the product? Is the product feasible?
Desirability
Would three to six years old children like to receive this product as a gift in an Easter egg? Children from both genders?
Does it have a secondary appeal to adults?
Safety
In a primary evaluation, does the product have any risk of generating small, spiky parts or any material that can cause
damage to the child’s health?
Price
Taking the amount of materials, and assembly and painting operations into account, which is the estimated final price
of the product?
Table 2. Criteria scoring according to the evaluation.
Evaluation Relevance Feasibility Desirability Safety Price
Low –1 –1 –1 –1 1
Average 0 0 0 0 0
High 1 1 1 1 –1
Chart 1. Presentation of the problem or “briefing”.
SURVEY – EASTER – LICENSE:TURMA DA MÔNICA
BRIEFING:
Creating ideas of products to be distributed with Turma da Mônica’s Easter eggs. The ideas must meet the following criteria:
• Low cost.
• They must please 3 to 6 years old boys and girls.
• They must be safe for all ages.
• Appeal to adults who have grown reading comic books is desirable.
7. Haeser et al.28
Comparative analysis of creative process methodologies for products development – a case
study of the large scale toys production
Table 3. Instructions to the groups for each one of the tools analyzed.
Methodology Participants Time period Rules
Brainwriting 3 15 min.
• Talking is prohibited.
• Write the largest possible number of ideas in a sheet of paper.
• At this moment there are no bad ideas, everything is valid.
• After 5 minutes, exchange your sheet with another person and continue completing
the new list received with other ideas.
• Continues until all the sheets of paper are full of ideas.
Brainstorming 3 30 min.
• Invent the largest possible number of ideas together with your group.
• Do not criticize other’s idea. The judgment of the ideas will be made later.
• Seek quantity and not quality. Choose someone to write down all the ideas.
• Talk about one idea at a time.
Post-up 3 30 min.
• Talking is prohibited.
• During 10 minutes, write each new idea in one post-it note.
• When the time is over, share and stick your and your colleagues’ ideas on the wall.
• In group, select the similar ideas and organize the post-it notes by category or affinity,
creating a mental map.
• Add new ideas as they appear.
Individual creation 1 (3 times) 20 min.
• Go to a private place where interruptions do not occur.
• With no external aid or interference, write the largest possible amount of ideas in
a sheet of paper.
Design thinking 3 45 min.
• The meeting is divided in 3 parts of 15 minutes each:
• IMMERSION: Talk to your group about the childhood universe, exploring its desires
during Easter and its relation to Turma da Mônica’s stories and characters. Write
down everything in post-it notes and organize them on the wall with the comments
from other participants.
• DIVERGENCE: Write without critically evaluating all ideas of products that come
to mind, always consulting the post-it notes generated during the immersion. Write
down everything in post-it notes and organize them on the wall with the ideas from
other participants.
• CONVERGENCE: Evaluate with your group which are the best ideas generated
during the divergence phase, according to criteria presented in the briefing. Write
down the group’s favorite ideas in a sheet of paper.
Analyzing Table 5, it can be seen that although in one
of the cases individual creation has generated ideas with
higher quality (with the highest score in the table), there
is a distortion in the average caused by the extremely low
amount of ideas (only five). Generally, individual creation
generated few ideas (individually) and, therefore, less
possible choices or starting points, reducing the probability
of obtaining a real product at the end of the process.
Comparing the average values of the groups that used
specific methodologies to the averages of the individuals
that created individually, the groups generated 31 ideas
and each individual generated 7.3 ideas during similar
time periods – on average, 30 minutes for the groups and
20 minutes for each individual. The quality evaluated for the
groups received an average score of 8.0, while individual
ideas had an average score of 8.4.
Considering that the groups were composed by
3 individuals, an average value per time period and resource
would provide a better evaluation of the individual activity,
i.e., the cost of the design professional would be lower for
the individual modality. However, a reasonable amount of
time was required in the preparation and the development
of the dynamics, and not in the creative activity per se, in
the case of the groups.
Regarding meeting the requirements and restrictions
imposed to the product (Figure 1), it can be seen that there
is a better absorption in the groups, whereas individually
many of the restrictions are underestimated. The individuals
brought creative ideas that in a second stage run a higher
risk of being refused. This fact has lower occurrence in the
performance in group, as instinctively the participants avoid
solutions that could be denied by the own group later, i.e.,
the self-criticism eventually occurs, although the dynamics
advise against it.
As a large amount of initial ideas is required, due to the
volume produced and the size and diversity of the market,
it seems more interesting in this specific case to use tools
that provide this type of result. In addition, as the scores
obtained in the evaluations are relatively close, it seems to
be the most indicated criterion for the choice of a tool. In
this situation, having a larger range of options is extremely
desirable and creation tools in group clearly present an
advantage.
8. Vol. 13 nº 1 June 2015 29Product: Management & Development
Disregarding the individual results and analyzing only
the groups tested, in only 15 minutes, brainwriting tool
generated 34 ideas, with a score of 8.2, largely superior
in quantity per time, in relation to design thinking that
generated 32 ideas in 45 minutes, and to brainstorming and
post-up that generated 29 proposals in 30 minutes. Even so,
brainwriting obtained a higher score than the other tools
in group.
Brainwriting showed to be a mix between the individual
creation – when the participants act without contact with
the others – and in group – when the ideas are shared, and
this seemed to be relevant in obtaining the results.
7. Conclusion
Considering these results, due to the high demand for
innovation, it seems to be wise to use a combination of
different tools during the process of creation of promotional
products for Easter eggs. The alternation of the creative
processes works as a form of mental training, providing each
professional with different creative resources and preparing
them to face the varied challenges that this market proposes.
Randomness has a pivotal role in some of the great
discoveries of humanity, such as in Archimedes’ Principle,
the discovery of penicillin, and even in the random
Table 4. Evaluation of the dynamics of brainstorming.
Ideas Relevance Feasibility Desirability Safety Price Score
Force measuring sledge hammer –1 0 –1 1 0 7.0
Mônica spinning Sansão 1 0 1 0 1 8.0
Plush Sansão 1 1 1 1 1 9.0
Small plush characters 1 1 1 1 1 9.0
Key rings 0 1 –1 –1 1 6.5
False tooth 1 1 –1 0 0 8.0
Mônica’s dress 0 –1 –1 1 1 6.5
Shoe –1 –1 –1 –1 1 5.0
Socks –1 –1 –1 0 –1 6.5
Pads 0 1 0 –1 1 7.0
Bop bag 1 1 0 1 0 9.0
Kite 1 –1 1 –1 0 7.5
Tic-tac-toe 1 0 0 0 –1 8.5
Briefcase 1 1 1 1 0 9.5
Lunch box 1 1 1 1 0 9.5
Mask 0 1 0 1 1 8.0
Musical instruments 1 0 1 1 1 8.5
Electronic Drum 0 1 1 1 1 8.5
Catapult –1 1 –1 –1 –1 7.0
Pop-up pirate –1 0 1 0 1 7.0
Soap box cart 1 –1 1 –1 1 7.0
Turma’s racing cars 1 1 0 1 1 8.5
Notebook 1 0 0 0 1 7.5
Spinning top 1 1 0 0 0 8.5
Dolls 1 1 1 1 0 9.5
Water shooter 1 1 1 1 0 9.5
Glass 1 1 0 1 0 9.0
Chauvinist Piggy Bank 1 1 0 1 1 8.5
Eraser and pencil 1 1 0 –1 0 8.0
Table 5. Summarized results of the dynamics.
Quantity Quality Time period
Brainstorming 29 8.0 30 minutes
Brainwriting 34 8.2 15 minutes
Post-up 29 7.7 30 minutes
Design thinking 32 8.0 45 minutes
Individual creation 1 5 8.8 20 minutes
Individual creation 2 11 8.0 20 minutes
Individual creation 3 6 8.3 20 minutes
9. Haeser et al.30
Comparative analysis of creative process methodologies for products development – a case
study of the large scale toys production
mutations that boost the mechanisms of evolution of the
species. Analogously to the requirement for seeking the
amount of ideas for the simple probabilistic increase of
finding better ideas, knowing and being trained in a larger
number of creative tools also increase the probability of
finding winning ideas.
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