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Android is an open-source operating system developed by Google and the Open Handset Alliance. It is based on the Linux kernel and first released in 2008. Some key facts about Android include that it allows developers to access source code to build applications, supports various media formats, and has seen major version updates that improved performance, added new features, and expanded device compatibility over time. However, Android also faces some limitations like increased battery usage compared to other mobile operating systems and challenges in connecting large user bases. Overall, the future of Android looks promising as its market share continues growing.
The document discusses the history and features of the Android operating system. It describes how Android was developed by Google and the Open Handset Alliance as an open source, Linux-based operating system for mobile devices. The document outlines the major versions of Android from 1.0 to 4.4 KitKat, the key features and advantages and disadvantages of each version.
Android is an open-source operating system developed by Google and the Open Handset Alliance for use in mobile devices. It is based on a modified version of the Linux kernel. The document discusses the history and development of Android, its key features, versions released over time, advantages like being open-source and customizable, and disadvantages such as sometimes being slow and battery inefficient. It concludes that Android is a truly open, free platform for industry, developers and users to participate in.
Intro to iPhone Development with MonoTouchMichael Koby
With MonoTouch, you can leverage your existing .NET C# skill set to create functional iPhone applications that you can also sell in the iPhone App Store. During this presentation, Michael will be giving an overview of MonoTouch, a brief introduction to Mono, the framework that MonoTouch is built on, and will even rebuild the Twitter search application that be built last month using C# and MonoTouch.
- Cross platform mobile app development allows building apps that can run on multiple operating systems like iOS, Android, Blackberry etc using a single codebase. This is done through frameworks like PhoneGap that allow using web technologies like HTML, CSS and JavaScript but also provide access to device capabilities via plugins.
- While cross platform apps offer benefits like being cost effective, there are also challenges around performance, differing platform capabilities and the need to test on multiple platforms. PhoneGap Build helps address issues of working with multiple platforms and SDKs. Developers are advised to take a multi platform approach and be ready for emerging platforms.
This document introduces Yahoo! Cocktails and the Mojito framework. It discusses the challenges of developing web applications for complex devices and languages. Yahoo! Cocktails provides a solution through Mojito, which allows developing apps using a single JavaScript codebase that runs on both servers and clients. Mojito apps have a modular structure and provide features like unit testing and internationalization. The document demonstrates building a simple Mojito app and discusses its architecture.
Titanium is a mobile application development platform that allows developers to build native mobile apps for iOS, Android, and Windows using JavaScript and HTML/CSS. Some key points about Titanium:
- It was developed by Appcelerator and allows building cross-platform mobile apps using a single codebase.
- Apps are compiled to native code, allowing them to perform like apps built using traditional tools like Xcode and Android Studio.
- The Titanium SDK and related tools can be used to develop, build, and manage Titanium mobile applications.
- Appcelerator was acquired by Axway in 2016 but continues to develop and support the Titanium platform.
The document discusses using JavaScript for mobile app development with Appcelerator Titanium, which allows developing mobile apps using HTML5, CSS3, and JavaScript instead of Objective C or Java. It provides an overview of Titanium, including how it works by compiling JavaScript code into native iOS and Android apps, and development costs. Key information includes that Titanium is a cross-platform framework, nightly builds allow for quick SDK evolution, and beta testing options before app store submission include TestFlight for iOS and direct emailing of Android packages.
Android is an open-source operating system developed by Google and the Open Handset Alliance. It is based on the Linux kernel and first released in 2008. Some key facts about Android include that it allows developers to access source code to build applications, supports various media formats, and has seen major version updates that improved performance, added new features, and expanded device compatibility over time. However, Android also faces some limitations like increased battery usage compared to other mobile operating systems and challenges in connecting large user bases. Overall, the future of Android looks promising as its market share continues growing.
The document discusses the history and features of the Android operating system. It describes how Android was developed by Google and the Open Handset Alliance as an open source, Linux-based operating system for mobile devices. The document outlines the major versions of Android from 1.0 to 4.4 KitKat, the key features and advantages and disadvantages of each version.
Android is an open-source operating system developed by Google and the Open Handset Alliance for use in mobile devices. It is based on a modified version of the Linux kernel. The document discusses the history and development of Android, its key features, versions released over time, advantages like being open-source and customizable, and disadvantages such as sometimes being slow and battery inefficient. It concludes that Android is a truly open, free platform for industry, developers and users to participate in.
Intro to iPhone Development with MonoTouchMichael Koby
With MonoTouch, you can leverage your existing .NET C# skill set to create functional iPhone applications that you can also sell in the iPhone App Store. During this presentation, Michael will be giving an overview of MonoTouch, a brief introduction to Mono, the framework that MonoTouch is built on, and will even rebuild the Twitter search application that be built last month using C# and MonoTouch.
- Cross platform mobile app development allows building apps that can run on multiple operating systems like iOS, Android, Blackberry etc using a single codebase. This is done through frameworks like PhoneGap that allow using web technologies like HTML, CSS and JavaScript but also provide access to device capabilities via plugins.
- While cross platform apps offer benefits like being cost effective, there are also challenges around performance, differing platform capabilities and the need to test on multiple platforms. PhoneGap Build helps address issues of working with multiple platforms and SDKs. Developers are advised to take a multi platform approach and be ready for emerging platforms.
This document introduces Yahoo! Cocktails and the Mojito framework. It discusses the challenges of developing web applications for complex devices and languages. Yahoo! Cocktails provides a solution through Mojito, which allows developing apps using a single JavaScript codebase that runs on both servers and clients. Mojito apps have a modular structure and provide features like unit testing and internationalization. The document demonstrates building a simple Mojito app and discusses its architecture.
Titanium is a mobile application development platform that allows developers to build native mobile apps for iOS, Android, and Windows using JavaScript and HTML/CSS. Some key points about Titanium:
- It was developed by Appcelerator and allows building cross-platform mobile apps using a single codebase.
- Apps are compiled to native code, allowing them to perform like apps built using traditional tools like Xcode and Android Studio.
- The Titanium SDK and related tools can be used to develop, build, and manage Titanium mobile applications.
- Appcelerator was acquired by Axway in 2016 but continues to develop and support the Titanium platform.
The document discusses using JavaScript for mobile app development with Appcelerator Titanium, which allows developing mobile apps using HTML5, CSS3, and JavaScript instead of Objective C or Java. It provides an overview of Titanium, including how it works by compiling JavaScript code into native iOS and Android apps, and development costs. Key information includes that Titanium is a cross-platform framework, nightly builds allow for quick SDK evolution, and beta testing options before app store submission include TestFlight for iOS and direct emailing of Android packages.
This document discusses building Windows apps using a single consistent platform with full access to the Windows Runtime and web standards. Developers can code against an API subset common to multiple platforms and target a single DLL across platforms. The presentation covers using HTML5 and a single DOCTYPE to build full-screen and docked apps that can run on desktop and select versions while retaining the ability to fall back to .NET 4, Silverlight 4 or Windows Phone 7.
Firefox OS is an open source mobile operating system that aims to make the web a mobile platform. The first wave of Firefox OS launched in 2013 in several countries across South America, Europe and Asia supported by major mobile operators and manufacturers. Developers can create packaged or hosted apps for Firefox OS using web technologies like HTML5, CSS and JavaScript along with permission-based web APIs. Tools are provided for testing apps including simulators, emulators, debugging and logging to console. Low-cost developer preview devices are also available.
Native applications are all about high performance, built for specific platforms and written in languages that the platform accepts. The key to success in the world of mobility is reaching out to maximum users, irrespective of devices or operating systems.
This document introduces Flutter, an open-source framework for building mobile, web, and desktop applications from a single codebase. It discusses Flutter's key components like widgets, the widget tree, state management, and the rendering engine. It also covers how Flutter allows building user interfaces as code, uses Dart as the programming language, and supports platform-specific code via plugins. The document proposes a challenge to build a Flutter app with Firebase backend over a week and share it via a GitHub repository and pull request.
Presentation given at the San Francisco Android Java User Group on getting started with Flash and Flex on Android mobile devices. For more information see my blog entry: http://flash.steveonjava.com/beginning-flash-sf
Mobile OS Мобильный операционные системы вступление сравнение Nikita Lozhnikov
The document compares key mobile platforms including iOS, Android, and Windows Phone (WP) by looking at their market share, revenue sources, development requirements, and tools. It finds that Android has the largest market share at 51% but generates the least revenue per user, while iOS brings in the most money though it has a smaller user base. Development for iOS requires a Mac, Objective-C knowledge, and tends to take longer for approval compared to Android or WP apps.
1) The document discusses Selenium Committer Day 2017 and Kazuaki Matsuo's involvement in open source software communities as a maintainer of Appium client libraries.
2) It encourages participation in OSS through asking questions, providing answers, giving support, and making contributions to help projects and communities.
3) Small contributions can start with fixing typos or syntax issues and grow into more substantial code changes that support popular OSS like Appium and EarlGrey.
The document provides an overview of modern mobile development platforms, trends, and specifics. It discusses the history and major players in mobile development, including Java ME, Symbian, BlackBerry, iOS, and Android. It analyzes the advantages and disadvantages of each platform and provides recommendations on platform selection and development strategies. Key trends mentioned include cross-platform development, mobile advertising, and integration with cloud services.
This document discusses the future of hybrid apps and web technologies. It covers Firefox OS, which uses web APIs as its platform; PhoneGap, which allows developing installable apps using web technologies that access native device APIs; and web components, which allow building reusable custom HTML elements. The document encourages developing apps using these open web technologies and provides examples of building components using upcoming standards like Web Components.
This document compares two cross-platform mobile app development frameworks: PhoneGap and Titanium. It provides an overview of each framework, how they allow developing apps across platforms, and their advantages and limitations. Code examples are shown to illustrate app development in each.
This document provides an introduction to developing applications for the Android open platform. It discusses that Android is based on Linux and allows for lower-level access than Java ME. Developing for Android is easier than other platforms like Symbian and applications are self-certified in the Android app market. The document also outlines Android architecture, tools for development in Eclipse, application components, optimization tips, and defaults. It aims to give an overview of the key aspects of developing for Android.
The document provides an overview of Titanium Mobile, a cross-platform mobile application development framework. It describes Titanium as an open-source SDK that allows developing native mobile apps using web technologies like JavaScript that can run on devices and operating systems. The document compares Titanium to PhoneGap, noting that Titanium creates truly native apps and supports platform-specific APIs, location services, and other features not found in other cross-platform solutions, while offering better performance than frameworks like PhoneGap that render within a web view.
This document summarizes the differences between Adobe PhoneGap and Apache Cordova. Both PhoneGap and Cordova allow developers to build hybrid mobile apps using HTML, CSS, and JavaScript. While PhoneGap and Cordova provide the same core APIs, there are some differences in commands, default configuration files, and available versions. Overall, PhoneGap and Cordova result in apps with the same capabilities, but Cordova provides more flexibility in customizing native code.
PhoneGap is an open-source mobile development framework that allows building mobile apps using HTML, CSS and JavaScript. It wraps the code in a native container, allowing access to device capabilities like cameras and sensors. Apps are hybrid, using web views instead of native languages. While this allows building once and deploying to multiple platforms, performance may suffer for graphically intensive apps and development time can be longer without native UI controls.
Making the Mobile Web Native with PhoneGapRoy Clarkson
This document discusses how PhoneGap allows developers to build mobile applications using web technologies like HTML, CSS, and JavaScript that can access device capabilities. PhoneGap supports building applications for Android and iOS, and includes APIs for common device features. It also describes PhoneGap Build for cloud-based builds, plugins for extending functionality, and remote debugging tools. The document concludes with a walkthrough of the html5expense sample application built with PhoneGap.
Developing cross platform mobile applications with phone gap for windows phoneColin Eberhardt
PhoneGap is an open source framework that allows developers to create mobile apps using standard web technologies like HTML, CSS, and JavaScript. It works by wrapping web content in a native container so it can access native device capabilities like the camera or accelerometer. PhoneGap supports major mobile platforms and its APIs allow apps to access native functionality while maintaining cross-platform code. While PhoneGap apps have a web-like interface, libraries like KnockoutJS can help achieve native-like UIs. PhoneGap is a viable option for cross-platform development when budgets are low and code reuse across platforms is important.
Cross platform mobile application developmentwebprogr.com
High performance Cross Platform PhoneGap application development framework is a perfect complement to Adobe’s broad family of developer solutions, and will allow all of us to continue to provide content publishers and developers with the best, cutting-edge solutions for creating innovative applications across platforms and devices.It is a real rapid application development tool.
Developing Phonegap apps are best suited for Enterprise apps and Enterprise mobile solutions
Build Your First iPhone or Android App with Telerik AppBuilderJeffrey T. Fritz
This document introduces Telerik Platform, which allows developers to build hybrid mobile applications using HTML, CSS, and JavaScript that run as native apps. It provides tools like AppBuilder, a cloud-based IDE, compiler, and simulator/debugger. Apps can be deployed to iOS and Android through QR codes or app stores. Additional Telerik services like Kendo UI, Backend Services, and Analytics can enhance apps. Developers are encouraged to sign up for a Platform account and try the tools through various SDKs and extensions.
PhoneGap is a framework that allows developers to build native mobile apps using web technologies like HTML, CSS, and JavaScript. It addresses the problems of platform fragmentation and the difficulty of native mobile development. PhoneGap uses a plugin architecture to expose device capabilities like geolocation, camera, contacts, etc. through a consistent JavaScript API, allowing apps to work across platforms like iOS, Android, Blackberry and more. The goal of PhoneGap is to make the web a first-class development platform and standardize cross-platform mobile app development.
Mobile Developer's Guide To The Galaxy, 5th editionMarco Tabor
This document provides an overview of different mobile application development environments, including native applications, J2ME, Flash Lite, BREW, widgets, and mobile web. It describes the programming languages, requirements, and considerations for each environment. The document aims to help developers choose the best environment for realizing their mobile application ideas.
This document discusses building Windows apps using a single consistent platform with full access to the Windows Runtime and web standards. Developers can code against an API subset common to multiple platforms and target a single DLL across platforms. The presentation covers using HTML5 and a single DOCTYPE to build full-screen and docked apps that can run on desktop and select versions while retaining the ability to fall back to .NET 4, Silverlight 4 or Windows Phone 7.
Firefox OS is an open source mobile operating system that aims to make the web a mobile platform. The first wave of Firefox OS launched in 2013 in several countries across South America, Europe and Asia supported by major mobile operators and manufacturers. Developers can create packaged or hosted apps for Firefox OS using web technologies like HTML5, CSS and JavaScript along with permission-based web APIs. Tools are provided for testing apps including simulators, emulators, debugging and logging to console. Low-cost developer preview devices are also available.
Native applications are all about high performance, built for specific platforms and written in languages that the platform accepts. The key to success in the world of mobility is reaching out to maximum users, irrespective of devices or operating systems.
This document introduces Flutter, an open-source framework for building mobile, web, and desktop applications from a single codebase. It discusses Flutter's key components like widgets, the widget tree, state management, and the rendering engine. It also covers how Flutter allows building user interfaces as code, uses Dart as the programming language, and supports platform-specific code via plugins. The document proposes a challenge to build a Flutter app with Firebase backend over a week and share it via a GitHub repository and pull request.
Presentation given at the San Francisco Android Java User Group on getting started with Flash and Flex on Android mobile devices. For more information see my blog entry: http://flash.steveonjava.com/beginning-flash-sf
Mobile OS Мобильный операционные системы вступление сравнение Nikita Lozhnikov
The document compares key mobile platforms including iOS, Android, and Windows Phone (WP) by looking at their market share, revenue sources, development requirements, and tools. It finds that Android has the largest market share at 51% but generates the least revenue per user, while iOS brings in the most money though it has a smaller user base. Development for iOS requires a Mac, Objective-C knowledge, and tends to take longer for approval compared to Android or WP apps.
1) The document discusses Selenium Committer Day 2017 and Kazuaki Matsuo's involvement in open source software communities as a maintainer of Appium client libraries.
2) It encourages participation in OSS through asking questions, providing answers, giving support, and making contributions to help projects and communities.
3) Small contributions can start with fixing typos or syntax issues and grow into more substantial code changes that support popular OSS like Appium and EarlGrey.
The document provides an overview of modern mobile development platforms, trends, and specifics. It discusses the history and major players in mobile development, including Java ME, Symbian, BlackBerry, iOS, and Android. It analyzes the advantages and disadvantages of each platform and provides recommendations on platform selection and development strategies. Key trends mentioned include cross-platform development, mobile advertising, and integration with cloud services.
This document discusses the future of hybrid apps and web technologies. It covers Firefox OS, which uses web APIs as its platform; PhoneGap, which allows developing installable apps using web technologies that access native device APIs; and web components, which allow building reusable custom HTML elements. The document encourages developing apps using these open web technologies and provides examples of building components using upcoming standards like Web Components.
This document compares two cross-platform mobile app development frameworks: PhoneGap and Titanium. It provides an overview of each framework, how they allow developing apps across platforms, and their advantages and limitations. Code examples are shown to illustrate app development in each.
This document provides an introduction to developing applications for the Android open platform. It discusses that Android is based on Linux and allows for lower-level access than Java ME. Developing for Android is easier than other platforms like Symbian and applications are self-certified in the Android app market. The document also outlines Android architecture, tools for development in Eclipse, application components, optimization tips, and defaults. It aims to give an overview of the key aspects of developing for Android.
The document provides an overview of Titanium Mobile, a cross-platform mobile application development framework. It describes Titanium as an open-source SDK that allows developing native mobile apps using web technologies like JavaScript that can run on devices and operating systems. The document compares Titanium to PhoneGap, noting that Titanium creates truly native apps and supports platform-specific APIs, location services, and other features not found in other cross-platform solutions, while offering better performance than frameworks like PhoneGap that render within a web view.
This document summarizes the differences between Adobe PhoneGap and Apache Cordova. Both PhoneGap and Cordova allow developers to build hybrid mobile apps using HTML, CSS, and JavaScript. While PhoneGap and Cordova provide the same core APIs, there are some differences in commands, default configuration files, and available versions. Overall, PhoneGap and Cordova result in apps with the same capabilities, but Cordova provides more flexibility in customizing native code.
PhoneGap is an open-source mobile development framework that allows building mobile apps using HTML, CSS and JavaScript. It wraps the code in a native container, allowing access to device capabilities like cameras and sensors. Apps are hybrid, using web views instead of native languages. While this allows building once and deploying to multiple platforms, performance may suffer for graphically intensive apps and development time can be longer without native UI controls.
Making the Mobile Web Native with PhoneGapRoy Clarkson
This document discusses how PhoneGap allows developers to build mobile applications using web technologies like HTML, CSS, and JavaScript that can access device capabilities. PhoneGap supports building applications for Android and iOS, and includes APIs for common device features. It also describes PhoneGap Build for cloud-based builds, plugins for extending functionality, and remote debugging tools. The document concludes with a walkthrough of the html5expense sample application built with PhoneGap.
Developing cross platform mobile applications with phone gap for windows phoneColin Eberhardt
PhoneGap is an open source framework that allows developers to create mobile apps using standard web technologies like HTML, CSS, and JavaScript. It works by wrapping web content in a native container so it can access native device capabilities like the camera or accelerometer. PhoneGap supports major mobile platforms and its APIs allow apps to access native functionality while maintaining cross-platform code. While PhoneGap apps have a web-like interface, libraries like KnockoutJS can help achieve native-like UIs. PhoneGap is a viable option for cross-platform development when budgets are low and code reuse across platforms is important.
Cross platform mobile application developmentwebprogr.com
High performance Cross Platform PhoneGap application development framework is a perfect complement to Adobe’s broad family of developer solutions, and will allow all of us to continue to provide content publishers and developers with the best, cutting-edge solutions for creating innovative applications across platforms and devices.It is a real rapid application development tool.
Developing Phonegap apps are best suited for Enterprise apps and Enterprise mobile solutions
Build Your First iPhone or Android App with Telerik AppBuilderJeffrey T. Fritz
This document introduces Telerik Platform, which allows developers to build hybrid mobile applications using HTML, CSS, and JavaScript that run as native apps. It provides tools like AppBuilder, a cloud-based IDE, compiler, and simulator/debugger. Apps can be deployed to iOS and Android through QR codes or app stores. Additional Telerik services like Kendo UI, Backend Services, and Analytics can enhance apps. Developers are encouraged to sign up for a Platform account and try the tools through various SDKs and extensions.
PhoneGap is a framework that allows developers to build native mobile apps using web technologies like HTML, CSS, and JavaScript. It addresses the problems of platform fragmentation and the difficulty of native mobile development. PhoneGap uses a plugin architecture to expose device capabilities like geolocation, camera, contacts, etc. through a consistent JavaScript API, allowing apps to work across platforms like iOS, Android, Blackberry and more. The goal of PhoneGap is to make the web a first-class development platform and standardize cross-platform mobile app development.
Mobile Developer's Guide To The Galaxy, 5th editionMarco Tabor
This document provides an overview of different mobile application development environments, including native applications, J2ME, Flash Lite, BREW, widgets, and mobile web. It describes the programming languages, requirements, and considerations for each environment. The document aims to help developers choose the best environment for realizing their mobile application ideas.
Mobile Developer's Guide To The Galaxy Vol.7Marco Tabor
The 7th edition of the Mobile Developer´s Guide To the Galaxy has been presented on the Mobile World Congress 2011. On 160 pages, it gives an updated overview on mobile technologies, the differences between the numerous mobile platforms and possible development approaches. The new edition contains new chapters about app development for BlackBerry, about cross-platform development and about how to create accessible mobile software.
It is an open project hosted and coordinated by the German product and service provider Enough Software. Currently 17 experts from the mobile ecosystem contributed their know how, everyone is invited to join.
Send your feedback and input directly to: developers@enough.de
This document discusses hybrid mobile apps that can be built using Angular and the Ionic framework. Hybrid apps allow developers to build apps that can run on multiple platforms using web technologies like HTML, CSS, and JavaScript. The Ionic framework builds on Apache Cordova to provide access to native device capabilities and solve issues with supporting multiple screen resolutions. Developers can use Angular for features like data binding and services, and Ionic adds capabilities specific to building mobile apps like routing and UI components optimized for touch. The document provides instructions for setting up Ionic and Cordova and creating a basic sidemenu template project to get started developing hybrid mobile apps.
Building Mobile Cross-Platform Apps with HTML5, jQuery Mobile & PhoneGapNick Landry
The final demo for this presentation can be downloaded at:
https://www.dropbox.com/s/9j09wip6wz84b61/JSDevConMobile-JQM-PhoneGap-Demo.zip
SESSION ABSTRACT
=================
Write Once, Run Everywhere. How many times have we been promised true cross-platform development? HTML5 seems to be the closest we’ve ever been to writing applications once and running them on multiple mobile devices, such as iOS, Android, Windows Phone or Blackberry.
But native mobile apps have taken all the spotlight in recent years thanks to the introduction of hundreds of thousands of apps in various app stores from Apple, Google, Microsoft and BlackBerry. Apps offer a great native platform experience, but they can be expensive to build and require specific languages, SDKs and skill sets across multiple platforms. Mobile web sites offer a great way to engage with consumers and corporate workers alike without requiring the installation of any app, and can in turn be adapted as deployable "hybrid" apps.
This session explores the fundamentals of native vs. web apps, and how to choose the right approach for any given scenario. We begin with an exploration of the benefits of web development for smartphones using the most popular HTML5 & JavaScript framework for mobile: jQuery Mobile (JQM). We’ll go over a quick primer on HTML5, CSS3 and JavaScript, followed by everything you need to get started with JQM. We’ll cover the most common development environment options, how to build your first jQuery Mobile page, and how to debug your mobile web code with some of the available tools. We’ll also discuss how to develop a native-like experience on each mobile platform thanks to JQM’s adaptive rendering, and how to save and retrieve data with the cloud using Microsoft Azure Mobile Services.
We'll then learn how to leverage PhoneGap to wrap our mobile web UI into a native smartphone or tablet app. Discover how PhoneGap exposes native device hardware like cameras, sensors, GPS and more. We’ll also discuss the pros and cons of PhoneGap-based apps, how to deal with the UI design guidelines across platforms, and learn some do’s and don’ts of cross-platform mobile development.
Native mobile apps have their place for mass market revenue-generating models, but you also need to master cross-platform techniques when the situation calls for it such as in enterprise mobility scenarios and other niche areas. Web development is a critical skill required by every mobile developer; come learn how to get started and reach hundreds of millions of users through a smart mobile web & hybrid approach.
Mobile Developers Guide To The Galaxy Vol.6Marco Tabor
The latest updated edition of Enough Software`s Guide to mobile platforms. Useful for application developers as well as for decision makers wanting to enter the mobile market.
This document compares several major cross-platform frameworks for mobile development: Qt Mobile, Xamarin, Flutter, Appcelerator Titanium, and Apache Cordova. Each framework is described in terms of supported platforms, programming languages, UI frameworks, access to native UI and APIs, performance, and when each framework would be best used. Qt Mobile, Xamarin, and Flutter allow developing native mobile apps while Appcelerator Titanium and Cordova wrap web views to deploy web apps on mobile.
The document discusses PhoneGap, an open source framework that allows developers to create mobile apps using HTML, CSS, and JavaScript. It can be used to build apps for platforms like iOS, Android, Blackberry and more. The presentation provides an overview of PhoneGap and its capabilities, demonstrates how to build an Android app with PhoneGap, discusses built-in plugins for camera, contacts, geo-location and other device functions, and lists pros and cons around performance and skills required compared to native mobile development.
This document discusses mobile application development using PhoneGap, an open source framework for building cross-platform mobile apps. It introduces PhoneGap and compares it to creating native mobile apps. The key steps for getting started with PhoneGap development are outlined, including prerequisites and installing PhoneGap plugins in IDEs. Debugging mobile apps is also briefly covered.
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At Techbox Square, in Singapore, we're not just creative web designers and developers, we're the driving force behind your brand identity. Contact us today.
Unveiling the Dynamic Personalities, Key Dates, and Horoscope Insights: Gemin...my Pandit
Explore the fascinating world of the Gemini Zodiac Sign. Discover the unique personality traits, key dates, and horoscope insights of Gemini individuals. Learn how their sociable, communicative nature and boundless curiosity make them the dynamic explorers of the zodiac. Dive into the duality of the Gemini sign and understand their intellectual and adventurous spirit.
[To download this presentation, visit:
https://www.oeconsulting.com.sg/training-presentations]
This presentation is a curated compilation of PowerPoint diagrams and templates designed to illustrate 20 different digital transformation frameworks and models. These frameworks are based on recent industry trends and best practices, ensuring that the content remains relevant and up-to-date.
Key highlights include Microsoft's Digital Transformation Framework, which focuses on driving innovation and efficiency, and McKinsey's Ten Guiding Principles, which provide strategic insights for successful digital transformation. Additionally, Forrester's framework emphasizes enhancing customer experiences and modernizing IT infrastructure, while IDC's MaturityScape helps assess and develop organizational digital maturity. MIT's framework explores cutting-edge strategies for achieving digital success.
These materials are perfect for enhancing your business or classroom presentations, offering visual aids to supplement your insights. Please note that while comprehensive, these slides are intended as supplementary resources and may not be complete for standalone instructional purposes.
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McKinsey’s Ten Guiding Principles of Digital Transformation
Forrester’s Digital Transformation Framework
IDC’s Digital Transformation MaturityScape
MIT’s Digital Transformation Framework
Gartner’s Digital Transformation Framework
Accenture’s Digital Strategy & Enterprise Frameworks
Deloitte’s Digital Industrial Transformation Framework
Capgemini’s Digital Transformation Framework
PwC’s Digital Transformation Framework
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DXC Technology’s Digital Transformation Framework
The BCG Strategy Palette
McKinsey’s Digital Transformation Framework
Digital Transformation Compass
Four Levels of Digital Maturity
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Business Model Canvas
Customer Journey Map
Best practices for project execution and deliveryCLIVE MINCHIN
A select set of project management best practices to keep your project on-track, on-cost and aligned to scope. Many firms have don't have the necessary skills, diligence, methods and oversight of their projects; this leads to slippage, higher costs and longer timeframes. Often firms have a history of projects that simply failed to move the needle. These best practices will help your firm avoid these pitfalls but they require fortitude to apply.
HOW TO START UP A COMPANY A STEP-BY-STEP GUIDE.pdf46adnanshahzad
How to Start Up a Company: A Step-by-Step Guide Starting a company is an exciting adventure that combines creativity, strategy, and hard work. It can seem overwhelming at first, but with the right guidance, anyone can transform a great idea into a successful business. Let's dive into how to start up a company, from the initial spark of an idea to securing funding and launching your startup.
Introduction
Have you ever dreamed of turning your innovative idea into a thriving business? Starting a company involves numerous steps and decisions, but don't worry—we're here to help. Whether you're exploring how to start a startup company or wondering how to start up a small business, this guide will walk you through the process, step by step.
At Techbox Square, in Singapore, we're not just creative web designers and developers, we're the driving force behind your brand identity. Contact us today.
3 Simple Steps To Buy Verified Payoneer Account In 2024SEOSMMEARTH
Buy Verified Payoneer Account: Quick and Secure Way to Receive Payments
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2. Modern BrowsersModern Browsers
2
Mobile OS Browser
Android Webkit based
iPhone Webkit based
BlackBerry 6.0 + Webkit based
Window Phone 7 IE 7 based *
WebOS Webkit based
Nokia Webkit based
All new Smart Phones come with modern browsers, which have better
support for HTML5/CSS3 specs
4. JavaScript to native and backJavaScript to native and back
All these browser engine (most common being
webkit) support Javascript to talk to native
code and back
4
Native Code
(Java/C++/ObjC)
Native Code
(Java/C++/ObjC)
JSON
packets
HTML/Javascr
ipt
HTML/Javascr
ipt
5. Hybrid ApplicationsHybrid Applications
HTML/Javascript application loads Google Maps
and talks to the native code to gain access to
GPS location
5
HTML/Javascr
ipt
HTML/Javascr
ipt
Native Code
(Java/C++/ObjC)
Native Code
(Java/C++/ObjC)
GPS
Location
10. ConceptConcept
• Common API set is provided by framework
• Application is written using this common api
set
• HTML/CSS may be supported or may not be
supported. Titanium prefers native UI instead
of HTML/CSS UI, Rhodes prefers HTML/CSS
UI
• Phone Features are access liked common api
set (this is similar to that in PhoneGap)
10
11. DevelopmentDevelopment
Two API Sets
◦ One for UI * (Specific to Titanium Mobile)
Create Windows
Create Dialogs
…….
◦ One for Phone Features
Same as PhoneGap
◦ Access Camera
◦ Access GPS
◦ ……
11
14. IssuesIssues
Common API set across platforms is
always minimum
◦ E.g IPhone as a widget, which Android not have
Fragmentation of the API itself.
◦ What is platform specific and not part of
Common API comes in Platform specific api?
14
20. Challenges and AdvantagesChallenges and Advantages
Being Native is the biggest strength
Limited cross platform api is a weakness
Platform specific api leads to
fragmentation within code
20
21. 21
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