This document discusses collaborative virtual reality (VR) environments. It describes how collaborative VR allows many participants to interact and collaborate in shared virtual worlds over large distances. It outlines four common architectures for collaborative VR - centralized primaries, distributed primaries, data ownership, and active replication. Examples of applications include social entertainment, education, architectural walkthroughs, and medical training. Technologies discussed include VRML and devices like BOOM and CAVE. Recent developments mentioned are DIVE and PlayStation Move controllers. Research groups in the field are also listed.