"Aquifer" is the latest work in the alcohol ink drip playing series, which was started in January 2021 as a way to manage stresses. This work includes fewer of the seeding analog images...and more of just the digital ones.
"Overwater" is the latest slideshow collection in the alcohol ink drip playing series as a response to the SARS-CoV-2 / COVID-19 pandemic. While there is a lot of good news on the medical front and on the inoculation front, there is much more work that needs to be done. Anyway, this was a lot of fun!
"Waterway" is the latest in the alcohol ink drip playing series started in January 2021, as a way to relieve stresses from the pandemic. There do seem to be positive signs stateside for the next (short or long) while.
"Slow Melt" is the latest slideshow sketchbook in the alcohol ink drip playing series to help alleviate some of the stresses of the current pandemic and historical moment.
"Stippling" is the latest in the alcohol ink drip playing "common art" series as a stress relief during the pandemic. This slideshow "sketchbook" is the first to use some of the AI "style transfer" and "landscape mixer" capabilities of the neural filters in Photoshop.
"Frost" is the latest in the alcohol ink drip playing series, which was started a year ago today...as a relief against the tensions from the pandemic. This is being reposted since the prior version represented three visuals awkwardly, perhaps because I went with a compressed .pdf. The new full-screen depiction of the slides on Scribd's SlideShare is wonderful.
"Tides" is the latest in the alcohol ink drip playing series. Sorry, this is the second posting because I misnamed a tree that I thought was a sycamore but is actually a London Planetree.
"Overwater" is the latest slideshow collection in the alcohol ink drip playing series as a response to the SARS-CoV-2 / COVID-19 pandemic. While there is a lot of good news on the medical front and on the inoculation front, there is much more work that needs to be done. Anyway, this was a lot of fun!
"Waterway" is the latest in the alcohol ink drip playing series started in January 2021, as a way to relieve stresses from the pandemic. There do seem to be positive signs stateside for the next (short or long) while.
"Slow Melt" is the latest slideshow sketchbook in the alcohol ink drip playing series to help alleviate some of the stresses of the current pandemic and historical moment.
"Stippling" is the latest in the alcohol ink drip playing "common art" series as a stress relief during the pandemic. This slideshow "sketchbook" is the first to use some of the AI "style transfer" and "landscape mixer" capabilities of the neural filters in Photoshop.
"Frost" is the latest in the alcohol ink drip playing series, which was started a year ago today...as a relief against the tensions from the pandemic. This is being reposted since the prior version represented three visuals awkwardly, perhaps because I went with a compressed .pdf. The new full-screen depiction of the slides on Scribd's SlideShare is wonderful.
"Tides" is the latest in the alcohol ink drip playing series. Sorry, this is the second posting because I misnamed a tree that I thought was a sycamore but is actually a London Planetree.
"Light Rain" is the latest slideshow in the alcohol ink drip playing series. I am hoping to move back to just the painting (without the photographs) in future slideshows. This run of trees and foliage has been delightful fun though.
"Turbid" is the latest slideshow in the alcohol ink drip playing series to recognize the pandemic moment. So glad to see the progress being made with the vaccines...even as there are slower spots around the world.
"Swell" is the latest in the beginner's experimentation in "common art" as a stress reliever in a time of the SARS-CoV-2 / COVID-19 pandemic (which some predict to end a year from now, so September 2022). This slideshow includes some new learning in terms of digital image editing.
"False Light" is the latest in the series dealing with coping through "common art" during a pandemic. The works are those created using alcohol ink drip playing on synthetic paper and then digital image editing of those visuals seeded with the alcohol ink pieces. The idea of "false light" is not derogatory here. It is about visual illusions and human visual systems...and the artificial enablements of digital image editing (but also the artificial enablements of digital ink on synthetic paper).
"Overflow" is the latest in the alcohol ink drip playing series. This was started in January 2021, a year and a month into the COVID-19 pandemic. Going to "common art" is a salve in a time of stress. These have helped in the transition to back-to-work in F2F settings (since late April 2021). I am hopeful that public health authorities and others can keep working this issue for all the world's peoples.
"Torrential" is the next slideshow in the alcohol ink drip playing series in a time of the SARS-CoV-2 / COVID-19 pandemic. It is so heartening to see human progress in this space. This work offers some different approaches to the various "common art." The learning continues unabated!
"Freeze" is the latest in the series of "common art" pieces using alcohol ink drip playing as well as digital image editing. This series was started in January 2021 as a stress relief in a time of the SARS-CoV-2 / COVID-19 pandemic. My purpose was to learn both about the materials and some of the other lesser-used aspects of the software tools.
"Waves" is the latest in the "alcohol ink drip playing" series as a coping mechanism for facing an ongoing COVID-19 pandemic. This work includes more digital image editing with both Adobe Photoshop 2021 and Adobe Illustrator 2021. There is some new learning in both tools...and a little new learning about alcohol inks and synthetic papers.
"Meanders" is the latest in the "alcohol ink drip playing" series as a means of living through the time of the SARS-CoV-2 / COVID-19 pandemic. In the U.S., thanks to the extraordinary vaccines, life is returning to some semblance of normal. This slideshow has some more light experimentation.
This is the latest in the "common art" series to cope with the stresses of the SARS-CoV-2 / COVID-19 pandemic. Today is the day of my second dose of the Moderna vaccine. Step-by-step, societies are starting to unwind the massive harms of this zoonotic pathogenic virus. There have been sobering lessons about what humans actually do in a time of crisis, both positives and negatives. Here is to hope.
This slideshow "Trickle" continues the play with alcohol inks and synthetic paper, this time with the addition of paint brushes to apply some of the inks. The results do not look that different. I will be wearing gloves for future applications though so as not to stain my hands with drips from the bottle onto the brush and elsewhere. This work is part of the series related to using "common art" to deal with the SARS-CoV-2 / COVID-19 pandemic. As people are getting vaccinated, the return to a pseudo-normal is under way...gradually...reasonably. Many of us are engaging in the home improvements and repairs that were put off. This work does not have a visual that is called "Trickle," but that may be for sometime later.
"Surge" is the most recent work in the "alcohol ink drip playing" series in a time of the SARS-CoV-2 / COVID-19 pandemic, as much of humanity works to address this issue in a time of various turmoils.
"Sluice" is the latest in the "alcohol ink drip playing" series in a time of the pandemic. This is a form of "common art" by a beginner. It combines both the alcohol ink works and digital image editing using AP 2021 and AI 2021. These were taken on in part for coping with challenging times but also focusing on experiential learning...of the art materials and digital image editing.
"Live Sea" is the latest in the alcohol ink drip playing series. This series was started as a way to relieve stress dealing the pandemic, which is ongoing. This work includes some digital re-do's on some older visuals in this series. This work is uploaded during the presenter's long-overdue vacation.
"Immersion" is the latest in the alcohol ink drip playing series as an "escape" from the SARS-CoV-2 / COVID-19 pandemic. This work includes some small innovations from prior works. The world seems to be on track but just slow...to make the changes that can address this pathogen.
This is in the next of the slideshow series of creating alcohol ink and digital "common art" as a coping mechanism during the SARS-CoV-2 / COVID-19 pandemic. This set uses visuals from prior alcohol ink scans...to create new shapes based on the learning of how to apply vector masks in Adobe Photoshop 2021. Ideally, unique shapes would have been used, but at this moment of busyness, those will have to be created and applied in another time.
This is the next slideshow in the "alcohol ink" series. This includes some more complex digital image editing and the use of a neural filter / AI add-on to the software with cloud processing. That image is identified. As mentioned, I now have some acrylic inks and will be trying those in a future work.
"Aqua" is the latest in the alcohol ink drip playing series that was started a year ago as a coping mechanism for the stresses of the pandemic. These works are "common art" ones that are analog (on synthetic and non-synthetic paper) and analog-digital.
This slideshow "Teardrop" is the latest in the alcohol ink drip playing series started in Jan. 2021 as a relief from the pressures of the pandemic. This work is likely the last in the series. I plan to keep on experimenting with common art.
"Light Rain" is the latest slideshow in the alcohol ink drip playing series. I am hoping to move back to just the painting (without the photographs) in future slideshows. This run of trees and foliage has been delightful fun though.
"Turbid" is the latest slideshow in the alcohol ink drip playing series to recognize the pandemic moment. So glad to see the progress being made with the vaccines...even as there are slower spots around the world.
"Swell" is the latest in the beginner's experimentation in "common art" as a stress reliever in a time of the SARS-CoV-2 / COVID-19 pandemic (which some predict to end a year from now, so September 2022). This slideshow includes some new learning in terms of digital image editing.
"False Light" is the latest in the series dealing with coping through "common art" during a pandemic. The works are those created using alcohol ink drip playing on synthetic paper and then digital image editing of those visuals seeded with the alcohol ink pieces. The idea of "false light" is not derogatory here. It is about visual illusions and human visual systems...and the artificial enablements of digital image editing (but also the artificial enablements of digital ink on synthetic paper).
"Overflow" is the latest in the alcohol ink drip playing series. This was started in January 2021, a year and a month into the COVID-19 pandemic. Going to "common art" is a salve in a time of stress. These have helped in the transition to back-to-work in F2F settings (since late April 2021). I am hopeful that public health authorities and others can keep working this issue for all the world's peoples.
"Torrential" is the next slideshow in the alcohol ink drip playing series in a time of the SARS-CoV-2 / COVID-19 pandemic. It is so heartening to see human progress in this space. This work offers some different approaches to the various "common art." The learning continues unabated!
"Freeze" is the latest in the series of "common art" pieces using alcohol ink drip playing as well as digital image editing. This series was started in January 2021 as a stress relief in a time of the SARS-CoV-2 / COVID-19 pandemic. My purpose was to learn both about the materials and some of the other lesser-used aspects of the software tools.
"Waves" is the latest in the "alcohol ink drip playing" series as a coping mechanism for facing an ongoing COVID-19 pandemic. This work includes more digital image editing with both Adobe Photoshop 2021 and Adobe Illustrator 2021. There is some new learning in both tools...and a little new learning about alcohol inks and synthetic papers.
"Meanders" is the latest in the "alcohol ink drip playing" series as a means of living through the time of the SARS-CoV-2 / COVID-19 pandemic. In the U.S., thanks to the extraordinary vaccines, life is returning to some semblance of normal. This slideshow has some more light experimentation.
This is the latest in the "common art" series to cope with the stresses of the SARS-CoV-2 / COVID-19 pandemic. Today is the day of my second dose of the Moderna vaccine. Step-by-step, societies are starting to unwind the massive harms of this zoonotic pathogenic virus. There have been sobering lessons about what humans actually do in a time of crisis, both positives and negatives. Here is to hope.
This slideshow "Trickle" continues the play with alcohol inks and synthetic paper, this time with the addition of paint brushes to apply some of the inks. The results do not look that different. I will be wearing gloves for future applications though so as not to stain my hands with drips from the bottle onto the brush and elsewhere. This work is part of the series related to using "common art" to deal with the SARS-CoV-2 / COVID-19 pandemic. As people are getting vaccinated, the return to a pseudo-normal is under way...gradually...reasonably. Many of us are engaging in the home improvements and repairs that were put off. This work does not have a visual that is called "Trickle," but that may be for sometime later.
"Surge" is the most recent work in the "alcohol ink drip playing" series in a time of the SARS-CoV-2 / COVID-19 pandemic, as much of humanity works to address this issue in a time of various turmoils.
"Sluice" is the latest in the "alcohol ink drip playing" series in a time of the pandemic. This is a form of "common art" by a beginner. It combines both the alcohol ink works and digital image editing using AP 2021 and AI 2021. These were taken on in part for coping with challenging times but also focusing on experiential learning...of the art materials and digital image editing.
"Live Sea" is the latest in the alcohol ink drip playing series. This series was started as a way to relieve stress dealing the pandemic, which is ongoing. This work includes some digital re-do's on some older visuals in this series. This work is uploaded during the presenter's long-overdue vacation.
"Immersion" is the latest in the alcohol ink drip playing series as an "escape" from the SARS-CoV-2 / COVID-19 pandemic. This work includes some small innovations from prior works. The world seems to be on track but just slow...to make the changes that can address this pathogen.
This is in the next of the slideshow series of creating alcohol ink and digital "common art" as a coping mechanism during the SARS-CoV-2 / COVID-19 pandemic. This set uses visuals from prior alcohol ink scans...to create new shapes based on the learning of how to apply vector masks in Adobe Photoshop 2021. Ideally, unique shapes would have been used, but at this moment of busyness, those will have to be created and applied in another time.
This is the next slideshow in the "alcohol ink" series. This includes some more complex digital image editing and the use of a neural filter / AI add-on to the software with cloud processing. That image is identified. As mentioned, I now have some acrylic inks and will be trying those in a future work.
"Aqua" is the latest in the alcohol ink drip playing series that was started a year ago as a coping mechanism for the stresses of the pandemic. These works are "common art" ones that are analog (on synthetic and non-synthetic paper) and analog-digital.
This slideshow "Teardrop" is the latest in the alcohol ink drip playing series started in Jan. 2021 as a relief from the pressures of the pandemic. This work is likely the last in the series. I plan to keep on experimenting with common art.
This slideshow continues the "drip playing" series...by sharing some more works, which were created as a form of escapism and creativity during the SARS-CoV-2 / COVID-19 pandemic. These were created using alcohol inks mostly and a common digital image editing software. These were created on translucent synthetic paper, white synthetic paper, and black cardstock respectively. Even though many of these are abstract, I see these as pseudo-explorations of forms. And there is the interplay between the physical material / analog and digital.
"Rivulet" is the latest in the alcohol ink drip playing series started in the second year of the COVID-19 pandemic. This slideshow has visuals using various materials, many acquired during a recent vacation. Here is hoping to a return to an improved normal. There is still winter first.
"Slosh" is the latest in the series of "alcohol ink drip playing" slideshows, as a distraction and a mechanism for new experiential learning, during the time of the SARS-CoV-2 / COVID-19 pandemic. With each new slideshow, there should be a few new bits of learning about both the art materials and digital image editing (using Adobe Photoshop 2021). Some of these works continue the efforts at "shallow fakes" as seen from the earliest of the series in January 2021.
"Evaporation" is the latest in the alcohol ink drip playing series as a reprieve from the SARS-CoV-2 / COVID-19 pandemic...even as there is progress in protecting humanity against this pathogenic virus with broadscale vaccinations. The slow return to normalcy is gaining traction. Let's all get to the other side of this safely.
"Waterline" is the latest "slideshow sketchbook" in the alcohol ink drip playing series, started in January 2021 as a way to relieve stress in challenging times.
"Froth" is part of the common art series started in January 2021 around the SARS-CoV-2 / COVID-19 pandemic. What a difference a half-year makes! This only has a few alcohol ink drip paintings, a few digital variants, and the rest are visuals created from born-digital imagery (often from social network graphs). In the spirit of going with the inspiration, I created a lot of visuals from these other works and tried a few new things.
"Drift" is the latest in the alcohol ink drip playing series. After reaching the first learning plateau a year and a half in, I am finding second wind. This is all still fun.
"Pool" is the next in the series of alcohol ink drip playing slideshows related to coping in a time of the SARS-CoV-2 / COVID-19 pandemic. This work includes some cool more cool visual effects from both alcohol ink and digital image editing. Some of my favorites include renderings with color reductions.
This slideshow introduces some other "common art" from alcohol inks, synthetic papers, and software. This is a follow-on work to "Alcohol Ink 'Drip Playing'" and "Liquid Incursions" and "Salvaging Inartful..." on SlideShare. These works are all about going to self-expression on new mediums in order to cope with the SARS-CoV-2 / COVID-19 pandemic.
This set of visuals (in the slideshow) shows some more experimentation with digital image editing, particularly some 3D. There is a fair amount of distortion / warping in the digital visuals, or at least in some of the newer ones. Again, all the digital visuals are seeded by the alcohol ink doodles (paintings?) created in this time period. These projects are in part for me to review the digital image editing software because it is something that I train beginners on on campus. The lack of brand namedrops is on purpose because I am not selling anything.
(Subtitle — User Experience: an Agony in Eight Fits)
Talk given by Chris Atherton at Technical Communication UK, 22nd September 2010.
The idea of this presentation was to introduce some findings from experimental psychology that might influence user experience design. Also, it was fun to see how riled up people can get about shower control design ... :)
This is the latest in the series of "common art" slideshows from a time of the SARS-CoV-2 / COVID-19 pandemic. This captures exploratory learning about how various alcohol inks interact with different (non)synthetic papers. Over time, digital image editing has become more predominant. If seen in sequence, a discerning person may see slow learning in terms of digital image editing capabilities and new applied sequential manipulations of the underlying "seeding" alcohol ink visual.
This slideshow is the next in the series of "alcohol ink" drip playing, which started January 2021. This continues to be a way to decompress, even as many of us are getting vaccinated as a global population. Eager as we are to get back to normal, it is important to be aware of the moment and reality. It is so important to learn...and to internalize the learning. I am struck by how the visuals are non-decorative (even indecorous) and mostly functional for my learning (about the inks and digital image editing). [This has been slightly revised from an earlier version uploaded two days ago to correct two misplaced slides.]
Long nonfiction chapters are not in-style and may never have been. Where average chapter lengths of nonfiction book chapters are about 4,000 – 7,000 words in length, some may be several times that max range number. The explanation is that there is some irreducible complexity that that chapter addresses that cannot be addressed in shorter form. This slideshow explores some methods for writing longer chapters while still maintaining coherence, focus, and reader interest…and while using some technological tools to write and edit more efficiently.
Overcoming Reluctance to Pursuing Grant Funds in AcademiaShalin Hai-Jew
Starting as an organization’s new grant writer can be a challenge, especially in a case where there has been a time lapse since the last one left. People get out of the habit of pursuing grant funds. This slideshow addresses some of the reasons for such reluctance and proposes some ways to mitigate these.
Writing grants is one common way that those in institutions of higher education may acquire some funds—small and big, one-off and continuing—to conduct research, hire faculty and researchers and learners and others, update equipment, update or build up new buildings, and achieve other work. This slideshow explores some aspects of the work of grant writing in the present moment in higher education.
Contrasting My Beginner Folk Art vs. Machine Co-Created Folk Art with an Art-...Shalin Hai-Jew
The SARS-CoV-2 pandemic inspired several years of experimentation with common or folk art, involving mixed media, alcohol ink painting, and other explorations. Then, with the emergence of art-making generative AIs, there were further experiments, particularly with one that enables generation of visuals from scanned art and photos, text prompts, style overlays, and text-based visual modifiers. While both types of artmaking are emotionally satisfying and helpful for stress management, there are some contrasting differences. This exploratory slideshow explores some of these differences in order to partially shed light on the informal usage of an art-making generative AI (artificial intelligence).
Creating Seeding Visuals to Prompt Art-Making Generative AIsShalin Hai-Jew
Art-making generative AIs have come to the fore. A basic work pipeline typically involves starting with text prompts -> generated images. That image may be used to seed further iterations. Deep Dream Generator (DDG) enables the application of “modifiers” of various types (artist styles, visual adjectives, others) to be applied in addition to the text prompt.
Another approach involves beginning with a “seeding image,” a born-digital or digitized (born-analog) visual on which AI-generated art may be based for a multi-channel and multi-modal prompt. This slideshow provides some observations of how to think about seeding images, particularly in terms of how the DDG handles them, with its “algorithmic pareidolia” (“Deep Dream,” Wikipedia, July 3, 2023).
Human art-making is often about throwing mass-scale conversations. Artists are thought to help bridge humanity into the future. Whether generative AI art enables this or not is still not clear.
Common Neophyte Academic Book Manuscript Reviewer MistakesShalin Hai-Jew
The work of academic book reviewing, as a volunteer (most often), is a common academic practice. The presenter has served as a neophyte one for some years before settling into this invited volunteer work for several decades. There have been lessons learned over time about avoidable mistakes…from both experience and observation.
Fashioning Text (and Image) Prompts for the CrAIyon Art-Making Generative AIShalin Hai-Jew
CrAIyon (formerly DALL-E after Salvador “Dali”) is a web-facing art-making generative AI tool online (https://www.craiyon.com/) that enables the uses of text (and image) prompts for the creation of watermarked, lightweight visuals. Counterintuitively, the rough visuals are much more usable for recombinations and remixes and recreations into usable digital visuals for various digital learning objects. The textual prompts are not particularly intuitive because of how the generative AI program was trained on mass-scale visuals). There is an art and occasional indirection to working prompts after each try, with the resulting nine-image proof sheets that CrAIyon outputs. The tool can be used iteratively for different outputs.
The tool sometimes turns out serendipitous surprises, including an occasional work so refined that it can be used / shared almost unedited. One challenge in using CrAIyon comes from their request for credit (for all non-subscribers to their service). Another comes from the visual watermarking (orange crayon at the bottom right of the image). However, this tool is quite useful for practical applications if one is willing to engage deep digital image editing (Adobe Photoshop, Adobe Illustrator).
Augmented Reality in Multi-Dimensionality: Design for Space, Motion, Multiple...Shalin Hai-Jew
Augmented reality (AR)—the use of digital overlays over physical space—manifests in a wide range of spaces (indoor, outdoor; virtual) and ways (in real space (with unaided human vision); in head gear; in smart glasses; on mobile devices, and others). There are various authoring technologies that enable the making of AR experiences for various users. This work uses a particular tool (Adobe Aero®) to explore ways to build AR for multiple dimensions, including the fourth dimension (motion, changes over time).
Based on the respective purposes of the AR experience, some basic heuristics are captured for
space design (1),
motion design (2),
multiple perception design (sight, smell, taste, sound, touch) (3),
and virtual- and tangible- interactivity (4).
Some Ways to Conduct SoTL Research in Augmented Reality (AR) for Teaching and...Shalin Hai-Jew
One of the extant questions about augmented reality (AR) is how (in)effective it is for the teaching and learning in various formal, nonformal, and informal contexts. The research literature shows mixed findings, which are often highly context-based (and not generalizable). There are some non-trivial costs to the design/development/deployment of AR for teaching and learning. For the users, there is cognitive load on the working memory [(1) extraneous/poor design, (2) intrinsic/inherent difficulty in topic, and (3) germane/forming schemas]. For teachers, there are additional knowledge, skills, and abilities / attitudes (KSAs) that need to be brought to bear.
Exploring the Deep Dream Generator (an Art-Making Generative AI) Shalin Hai-Jew
The Deep Dream Generator was created by Google engineer Alexander Mordvintsev in 2014. It has a public facing instance at https://deepdreamgenerator.com/, which enables people to use text prompts and image prompts (individually or in combination) to inspire the art-generating generative AI to output images. This work highlights some process-based walk-throughs of the tool, some practical uses, some lightweight art learning, some aspects of the online social community on this platform, and other insights. Some works by the AI prompted by the presenter may be seen here: https://deepdreamgenerator.com/u/sjjalinn.
(This is the first draft of a slideshow that will be used in a conference later in the year.)
Augmented Reality for Learning and AccessibilityShalin Hai-Jew
Recently, the presenter conducted a systematic review of the academic literature and an environmental scan to learn how to set up an augmented reality (AR) shop at an institution of higher education. The ambition was to not only set up AR in an accessible and legal way but also be able to test for potential +/- effects of AR on teaching and learning. The research did not go past the review stage, because of a lack of funding, but some insights about accessibility in AR were acquired.
(The visuals are from Deep Dream Generator and CrAIyon.)
Engaging Pixabay as an open-source contributor to hone digital image editing,...Shalin Hai-Jew
This slideshow describes the author's early experiences with creating two accounts on Pixabay in order to advance digital editing skills in multimedia. The two accounts are located at https://pixabay.com/users/sjjalinn-28605710/ and https://pixabay.com/users/wavegenerics-29440244/ ...
This work explores four main spaces where researchers publish about educational technology: academic-commercial, open-access, open-source, and self-publishing.
Human-Machine Collaboration: Using art-making AI (CrAIyon) as cited work, o...Shalin Hai-Jew
It is early days for generative art AIs. What are some ways to use these to complement one's work while staying legal (legal-ish)?
Correction: .webp is a raster format
Getting Started with Augmented Reality (AR) in Online Teaching and Learning i...Shalin Hai-Jew
University creative shops are exploring whether they can get into the game of producing AR-enhanced experiences: campus tours, interactive gaming, virtual laboratories, exploratory art spaces, simulations, design labs, online / offline / blended teaching and learning modules, and other AR applications.
This work offers a basic environmental scan of the AR space for online teaching and learning, and it includes pedagogical design leads from the current research, technological knowhow, hands-on design / development / deployment of learning objects, and online teaching and learning methods.
This document announces the winners of the 2024 Youth Poster Contest organized by MATFORCE. It lists the grand prize and age category winners for grades K-6, 7-12, and individual age groups from 5 years old to 18 years old.
Hadj Ounis's most notable work is his sculpture titled "Metamorphosis." This piece showcases Ounis's mastery of form and texture, as he seamlessly combines metal and wood to create a dynamic and visually striking composition. The juxtaposition of the two materials creates a sense of tension and harmony, inviting viewers to contemplate the relationship between nature and industry.
Boudoir photography, a genre that captures intimate and sensual images of individuals, has experienced significant transformation over the years, particularly in New York City (NYC). Known for its diversity and vibrant arts scene, NYC has been a hub for the evolution of various art forms, including boudoir photography. This article delves into the historical background, cultural significance, technological advancements, and the contemporary landscape of boudoir photography in NYC.
Fashionista Chic Couture Maze & Coloring Adventures is a coloring and activity book filled with many maze games and coloring activities designed to delight and engage young fashion enthusiasts. Each page offers a unique blend of fashion-themed mazes and stylish illustrations to color, inspiring creativity and problem-solving skills in children.
This tutorial offers a step-by-step guide on how to effectively use Pinterest. It covers the basics such as account creation and navigation, as well as advanced techniques including creating eye-catching pins and optimizing your profile. The tutorial also explores collaboration and networking on the platform. With visual illustrations and clear instructions, this tutorial will equip you with the skills to navigate Pinterest confidently and achieve your goals.
1. Aquifer
An ingenue’s play in alcohol inks,
alcohol markers, India inks, pencil, glue,
(non)synthetic papers,
digital photography,
light compositing,
neural filters,
and digital image editing…
Shalin Hai-Jew
April 2022
8. Aquifer
• “Aquifer” is the latest in the alcohol ink drip playing series, started in
January 2021 as a stress relief from the pressures of the pandemic.
• This work is offered for a kind of public workshopping.
• Some of the works in this “slideshow sketchbook” involve the use of
different seeding visuals to befuddle the AI (neural filters). Interestingly,
there is some visual bleed between sequential neural filters even without a
“commit” to the particular effect.
• The various digital image edits, neural filters, and other processes enable a near-
infinite abundance of choices and extreme experimentation.
• It is clear that artifice is in play, but it may be harder to guess how one arrived at the
particular visual state.
• It helps to store the learning into long-term memory for some other application in
the future.
8
9. Aquifer(cont.)
• There are different ways to create a visual that deserves a second
look. One approach is to use anti-physics, something that looks like it
goes against a naïve (untrained) physics. These include “Ripples” and
“Upstream Flow.”
• In the Landscape Mixer neural filter, there are various slider settings
for degrees (times) of day and night, for seasons, with nuanced
understandings of light that really can only be collected through
machine learning and artificial intelligence (at that level of precision).
• I just noticed that there is a “preserve subject” setting, which I applied to one
of the works. I also added the “harmonize subject,” so there is a meld
between my seeding image and the landscape mixer style.
• With so many options, getting to “commit” is hard.
9
10. Aquifer(cont.)
• The Landscape Mixer does strive for some illusion of the plausible physical
(of a natural world) whereas the other neural filters are more about style
and artifice. Each has its own strengths depending on the visual context
and the common artist’s intent.
• Still, there is something of an offset fractal in the landscapes, with some
repeating land features. The fake reminds one of landscapes, but one has
to explore one’s memories of the real to see what is faux (sometimes),
something like the spinning top in Inception, something like analyzing
researchers who offer their research and data. One is always checking for
off-true.
• In some of my work, I look for the seams that break the illusions. If you look at some
of the neural filtered visuals, I’ve left the seams in because they add visual interest
and break some illusions artfully.
10
11. Aquifer(cont.)
• In the deception research literature, based on what people want to
believe, they are easy to fool.
• So, too, with human vision and eyes. Even when one is aware of artifice
(think models, think Hollywood), one often goes with the illusion, the
glamorous artifice, than the real simply because the first is a preferred
artificial sense of the world.
• In some professions, people have to train out of their own self-
deceptions. (Go with the costly signaling, not the cheap talk.)
• Ironically, in others, people train into them so as to better fool others into
their cons, their faked senses of the world. And people often then fall into
their own traps because reality is hard. The fake is not costless.
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12. Aquifer(cont.)
• I want to layer in interesting complexity without going overboard. Now, I’m
thinking I haven’t even gotten close to overboard yet, so I’m going to try harder.
• My freehand drawings are somewhat too tentative (due in part on the pencil and the thin
paper), and I am relying on the neural filters and digital image edits and digital painting to
bring the visual interest. Perhaps I should go full ink and try for less subtle. I am obviously
comfortable with all sorts of messy in expressing in inks and paints.
• Some of the born-digital visuals are from a trip to a local zoo. It was on a
weekend on a beautiful sunny day with lots of families out…to see the roboticized
dinosaurs.
• More and more, zoos are showing electronic representations of animals and less of the
physical real animals, it seems like.
• In some of my nature visuals, I am often clone-stamping out signs of people (which otherwise
appear in pretty much every image…except for when I’m on the Konza prairie).
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13. Aquifer(cont.)
• I like references to the invisible, too. In “Two Koi,” one of the two is visible.
The other, based on the neural filter, is hidden. One can infer its actual
location if we watch the koi long enough and understand how they
interact. But it would still only be an inference.
• The visible koi is the alpha.
• The world is patterned but perhaps not that patterned. It is predictable but…
• The past might be prelude, or it might just be sunk costs.
• So much of digital image editing is about troubleshooting, working
problems. One can start with an image idea or just experiment, play. This
is fun, but it’s hard fun. One has to be comfortable with being stumped for
various lengths of time. Then in terms of efficiencies, one works out a
sequence without wasted moves.
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14. Aquifer(cont.)
• There is always wide discrepancy between inputs to make the visuals
and the fast consumption by viewers (a common equation with
entertainment media). A work may take an hour to make, but it’s
consumed in seconds and generally forgotten.
• For the ROI, there is a need for large numbers of viewers to “make sense” in
the open source space.
• This slideshow does not include many of the seeding images on the
(non)synthetic papers. In many cases, only the digital results are
shared.
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