Ethnography and product design by Prof William Beeman at ProductCamp Twin Cit...ProductCamp Twin Cities
Ethnography has become an essential tool in Product Design Research. This session will present the many ways that ethnographic research can contribute to a better design process.
Organizational influence - Moving from good to great by David Mathias at Prod...ProductCamp Twin Cities
One of the biggest challenges people face in organizations is the feeling of lack of influence. This highly interactive session will be a discussion on how we can be more impactful in whatever role you are.
This is my final presentation for Erik Stolterman's "Design Theory" class at Indiana University. I describe my approach as "reflexive design," due largely to my disciplinary background in anthropology, history, and HCI.
Anthropology is the study of humans past and present. Design is the skill of solving complex problems to create a better future. But can a discipline focused on the past/present merge with a discipline focused on the future? The answer is yes. Welcome to Design Anthropology 101.
Design anthropology converges two powerful fields that can push design beyond just “innovation”. In this talk, you’ll learn what design anthropology is and what it means for the future of design. Most importantly, you’ll walk away with a basic understanding of how to use ethnographic methodologies and collaboration to make products that push humanity forward.
. . . . . . . . . . . . . . . . .
Amélie is a product designer at a small startup who combines her love for user experience and design anthropology to make great products. She made her first foray into design and development making Sailor Moon and DBZ websites. Don't be afraid to say hello (especially if you have food).
Ethnography and product design by Prof William Beeman at ProductCamp Twin Cit...ProductCamp Twin Cities
Ethnography has become an essential tool in Product Design Research. This session will present the many ways that ethnographic research can contribute to a better design process.
Organizational influence - Moving from good to great by David Mathias at Prod...ProductCamp Twin Cities
One of the biggest challenges people face in organizations is the feeling of lack of influence. This highly interactive session will be a discussion on how we can be more impactful in whatever role you are.
This is my final presentation for Erik Stolterman's "Design Theory" class at Indiana University. I describe my approach as "reflexive design," due largely to my disciplinary background in anthropology, history, and HCI.
Anthropology is the study of humans past and present. Design is the skill of solving complex problems to create a better future. But can a discipline focused on the past/present merge with a discipline focused on the future? The answer is yes. Welcome to Design Anthropology 101.
Design anthropology converges two powerful fields that can push design beyond just “innovation”. In this talk, you’ll learn what design anthropology is and what it means for the future of design. Most importantly, you’ll walk away with a basic understanding of how to use ethnographic methodologies and collaboration to make products that push humanity forward.
. . . . . . . . . . . . . . . . .
Amélie is a product designer at a small startup who combines her love for user experience and design anthropology to make great products. She made her first foray into design and development making Sailor Moon and DBZ websites. Don't be afraid to say hello (especially if you have food).
Practicing Anthropology in User Experience, Design and BusinessAmy L. Santee
User experience, design and business are perfect fields for anthropological practice, but what does it look like to work in them, and how do you get there in the first place? Amy will share her journey as a practicing anthropologist, touching on her transition from academia, work experience, use of anthropology skills, project examples, career reflections, and advice for those who are interested in this particular line of work.
Amy Santee is an independent user experience and design research consultant based in Portland, OR. Her work spans a breadth of sectors and industries, including retail, e-commerce, healthcare, computer hardware and software, consumer technology, automotive, insurance, home improvement, and community development. In addition to freelancing, she has worked within corporate, agency and start-up design teams. She combines her anthropology training with a user-centered design approach to solve real problems, advocate for people and their values, and help businesses feel confident in their decisions. She received her MA in Applied Anthropology from The University of Memphis (2011) and her BA in Anthropology from Eckerd College (2009). She blogs about business, design, anthropology and careers at www.anthropologizing.com.
Run an Effective Cultural Probe on your Project - UX Australia 2013Matt
20 minute presentation given in August 2013 at UX Australia. Provides practical advice on how to run a Cultural Probe on your design project. Telstra case study used to illustrate key points.
Link to diary study template provided at the end.
Presentation by Matt Morphett and Rob McLellan.
Service design futures - how to create 'sociable services'Andrea Cooper
Service design is changing, but how? here's some ideas from a talk I gave at the Institute for Government to Chief Executives of London Local Authorities.
Learn research methods used by pros. Kaleidoscope Principal Researcher Ami Becker, PhD. has created a SlideShare presentation to demonstrate some of the top methods used in consumer ethnography.
The most essential element of user-centered design is a deep understanding of users’ attitudes, behaviors and needs. Product and service companies looking for a leading edge, build an empathetic connection to create an outstanding user experience, support consumers in achieving their goals, and build brand loyalty.
Design Research professionals leverage observational and ethnographic methods to understand how consumers interact with products, systems and services in the actual context of use. Applied successfully, these methods inspire empathy among the team and lead to key opportunities for innovation.
In this SlideShare, Becker provides tools and techniques, observational styles and 5 top methods honed from her experience creating detailed research plans through her Kaleidoscope innovation consulting firm work for some of the top consumer brands today.
From the anthropological perspective, the user does not exist. “The User” has been a category used by sciences and industries to name the relationship between people and digital interfaces.
However, more than fifteen years of “user experience research” have demonstrated the need for applying a broader approach when an understanding of human behaviour is required in technological and business innovation processes. In this scenario, Applied Anthropology brings a useful perspective for managing the complexities of global markets and large groups of stakeholders.
Maritza Guaderrama (PhD) wants to point out the advantages of anthropological gaze: questioning the traditional design process and introducing the importance of taking into account the sense-making as a central human activity.
Thus, the user experience research, boosted by social science contribution, becomes more than a set of exploratory methods or a group of techniques for getting customer data in a validation stage for business design. The anthropological approach provides framework and tools that allows multidisciplinary team to access to a powerful source of inspiration thus by the immersion in people realities as by self-distance from their pre-concepts and prejudices.
Design ethnography tries to uncover user needs and find new opportunities. These slides explain how one can use activity theory to frame the study. Part of the Design Thinking course at PUCPR.
Going Native: The Anthropology of Mobile AppsJosh Clark
My talk from IDEA 2010: Think of mobile OS platforms as cultures. Deciding which platform to target and how to design for each—whether web or native—doesn't hinge only on tech specs or audience reach. In an era where consumers suddenly perceive mobile apps as richly personal, where software is content instead of tool—culture matters.
Practicing Anthropology in User Experience, Design and BusinessAmy L. Santee
User experience, design and business are perfect fields for anthropological practice, but what does it look like to work in them, and how do you get there in the first place? Amy will share her journey as a practicing anthropologist, touching on her transition from academia, work experience, use of anthropology skills, project examples, career reflections, and advice for those who are interested in this particular line of work.
Amy Santee is an independent user experience and design research consultant based in Portland, OR. Her work spans a breadth of sectors and industries, including retail, e-commerce, healthcare, computer hardware and software, consumer technology, automotive, insurance, home improvement, and community development. In addition to freelancing, she has worked within corporate, agency and start-up design teams. She combines her anthropology training with a user-centered design approach to solve real problems, advocate for people and their values, and help businesses feel confident in their decisions. She received her MA in Applied Anthropology from The University of Memphis (2011) and her BA in Anthropology from Eckerd College (2009). She blogs about business, design, anthropology and careers at www.anthropologizing.com.
Run an Effective Cultural Probe on your Project - UX Australia 2013Matt
20 minute presentation given in August 2013 at UX Australia. Provides practical advice on how to run a Cultural Probe on your design project. Telstra case study used to illustrate key points.
Link to diary study template provided at the end.
Presentation by Matt Morphett and Rob McLellan.
Service design futures - how to create 'sociable services'Andrea Cooper
Service design is changing, but how? here's some ideas from a talk I gave at the Institute for Government to Chief Executives of London Local Authorities.
Learn research methods used by pros. Kaleidoscope Principal Researcher Ami Becker, PhD. has created a SlideShare presentation to demonstrate some of the top methods used in consumer ethnography.
The most essential element of user-centered design is a deep understanding of users’ attitudes, behaviors and needs. Product and service companies looking for a leading edge, build an empathetic connection to create an outstanding user experience, support consumers in achieving their goals, and build brand loyalty.
Design Research professionals leverage observational and ethnographic methods to understand how consumers interact with products, systems and services in the actual context of use. Applied successfully, these methods inspire empathy among the team and lead to key opportunities for innovation.
In this SlideShare, Becker provides tools and techniques, observational styles and 5 top methods honed from her experience creating detailed research plans through her Kaleidoscope innovation consulting firm work for some of the top consumer brands today.
From the anthropological perspective, the user does not exist. “The User” has been a category used by sciences and industries to name the relationship between people and digital interfaces.
However, more than fifteen years of “user experience research” have demonstrated the need for applying a broader approach when an understanding of human behaviour is required in technological and business innovation processes. In this scenario, Applied Anthropology brings a useful perspective for managing the complexities of global markets and large groups of stakeholders.
Maritza Guaderrama (PhD) wants to point out the advantages of anthropological gaze: questioning the traditional design process and introducing the importance of taking into account the sense-making as a central human activity.
Thus, the user experience research, boosted by social science contribution, becomes more than a set of exploratory methods or a group of techniques for getting customer data in a validation stage for business design. The anthropological approach provides framework and tools that allows multidisciplinary team to access to a powerful source of inspiration thus by the immersion in people realities as by self-distance from their pre-concepts and prejudices.
Design ethnography tries to uncover user needs and find new opportunities. These slides explain how one can use activity theory to frame the study. Part of the Design Thinking course at PUCPR.
Going Native: The Anthropology of Mobile AppsJosh Clark
My talk from IDEA 2010: Think of mobile OS platforms as cultures. Deciding which platform to target and how to design for each—whether web or native—doesn't hinge only on tech specs or audience reach. In an era where consumers suddenly perceive mobile apps as richly personal, where software is content instead of tool—culture matters.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Ethnobotany and Ethnopharmacology:
Ethnobotany in herbal drug evaluation,
Impact of Ethnobotany in traditional medicine,
New development in herbals,
Bio-prospecting tools for drug discovery,
Role of Ethnopharmacology in drug evaluation,
Reverse Pharmacology.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
How to Create Map Views in the Odoo 17 ERPCeline George
The map views are useful for providing a geographical representation of data. They allow users to visualize and analyze the data in a more intuitive manner.
1. Listen and read
What are you wearing?
It´s Winter. It´s cold
and it´s snowing. I´m
wearing a blue jumper,
green trousers and
yellow boots. I´m
wearing a hat too.
It´s summer. It´s hot
and it´s sunny. I´m
wearing a yellow T-
shirt, red shorts and
yellow trainers. I´m
wearing a cap for the
sun.