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White Paper




              Digital cinema projection:
              choosing the right technology
              By: Alen Koebel
Digital cinema projection




                                         It’s always good to have choices.
                                         Today, when deciding on which digital cinema projection system will best serve the needs of your
                                         business and the expectations of your customers, you have more choices than ever. First, you
                                         have a choice between projection technologies; two today and potentially more in the future. You
                                         can choose between two approved pixel formats (resolutions). You have a choice of technologies
                                         for 3D, a high value add-on for digital cinema projection. And lastly, you have a choice of vendors.

                                         Not all of these choices are independent. And it’s not always apparent which of them is right for a
                                         given theater. To clear up the confusion, this whitepaper will discuss the relevant technologies,
                                         their fundamental differences and show how they impact the factors that are most important for
                                         theatrical exhibition: image quality, functionality, reliability and cost of ownership.




                            What makes a good image?

                            What makes a motion-picture image look               With respect to the HVS, optometrists                effect of a dark surround, this results in a pupil
                            good? Technically, projected images can be           commonly use the Snellen eye chart (Figure 1)        dilation in the range of 4-6mm [2]. Because
                            defined by a number of different parameters          to determine approximate visual acuity based         optical aberrations increase with lens aperture,
                            such as brightness, contrast, color space, color     on the finest line of text that can be read from     this causes a roughly 30% drop in visual acuity,
                            depth, resolution, device refresh rate and,          a certain reference distance. Normal acuity is       equivalent to 20/28 vision or about 42 pixels
                            for motion pictures, temporal resolution. The        identified as 20/20 (or 6/6 in metric), signifying   per degree [4].
                            subjective evaluation of an image as “good”          that a specific line on the chart can be read
                            or “poor” is based on the overall effect of all      at a distance of 20 feet (6 meters). The finest      However, some studies have suggested that
                            of these parameters working together.                details of the letters on that line (e.g., the       normal visual acuity could be as low as 44
                                                                                 strokes in the letter E) are one angular minute      pixels per degree, which in a darkened theater
                            Nevertheless, resolution in particular is            of arc wide, or 1/60th of a degree. If the chart     environment becomes just 32 pixels per
                            often sold as the most important parameter.          were presented as a digital image using              degree [5].
                            However, most people would agree that a              discrete pixels, 20/20 vision would then equate
                            dim, washed-out image with poor colors, as           to resolving 60 pixels per degree.                   Note that the above numbers apply only
                            an extreme example, wouldn’t look good no                                                                 to a predominantly white image containing
                            matter how sharp. Everything else has to be in       However, “resolving” in this context means           black text, like the Snellen chart. The average
                            place for resolution to make a difference. Not       only that we can identify a letter made up of        luminance of most real images in a movie,
                            all projection technologies are equally adept        pixels. To clearly see the shape of each pixel       which contain a mix of colors and gray levels,
                            at getting everything right.                         (whether it is a square or a round dot, for          is far lower, resulting in pupil dilations at the
                                                                                 example), or any separation or gap between           large end of the range and hence, even less
                            Counting pixels                                      adjacent pixels that may exist, would likely         acuity. Very dark scenes in particular may
                                                                                 require even greater visual acuity.                  cause the HVS to approach or even enter the
                            Since resolution has garnered so much                                                                     “mesopic” region, in which it is more sensitive
                            attention, let us examine it in detail. Resolution   This is important in the context of digital          than normal to light, but with less color
                            is often equated with the pixel format of            cinema, since all currently practical projection     discrimination and with far less acuity.
                            the display device, hence it is said that the        technologies use square pixels with a small
                            resolution of a “2K” projector is 2048 x 1080        inter-pixel gap.                                     Looking sharp
                            while that of a “4K” projector is 4096 x 2160.
                            However, a display’s pixel format is not the         Brightness is also a consideration. In the           Regardless of what specific acuity number
                            same as its resolution. The pixel format tells       Snellen test the chart should be adequately          applies while watching a movie in a theater,
                            you only how much information an image can           illuminated, such that the minimum luminance         it tells us only about the finest details we
                            contain, whereas resolution tells you how much       of the white background is 120 candelas per          can resolve. As it turns out, due to another
                            of that information is actually conveyed to the      square meter (cd/m²) [1].                            property of the HVS the finest details do
                            screen and can (potentially) be seen by                                                                   not contribute much to our perception of
                            the audience.                                        This ensures dilation of the eye’s pupil to about    sharpness. A relationship called the Contrast
                                                                                 3mm, resulting in maximum acuity [2]. The            Sensitivity Function (Figure 2) describes how
                            Resolution depends on both the projection            nominal luminance of peak white specified for        different spatial frequencies (the rate at which
                            technology and on the capabilities of the            digital cinema images, on the other hand, is         light and dark lines alternate) are seen with
                            human visual system (hereafter HVS) in a             only 48 cd/m², more commonly expressed as            different amounts of contrast. We see details
                            theater environment.                                 14 foot-lamberts (fL) [3]. Combined with the         most clearly – that is, with the greatest




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  	Figure 1                                         	Figure 2
    Typical Snellen Eye Chart                          Contrast Sensitivity Function




contrast – in a range between 4 and 9 line          patrons viewing DLP Cinema® images over                since the increased width of the theater places
pairs line per degree, equivalent to between        the past several years. The 2K images from             more seats closer to the screen.
8 and 18 pixels per degree [6]. An image that       these projectors, which fit within a full-frame
reproduces spatial frequencies in this range        image “container” of 2048 x 1080, do indeed            One argument made for 4K is simply that it
with high contrast will look sharp. Higher          look sharp, even from the front row of the             has far more pixels than 1080p high-definition
spatial frequencies in the image contribute         theater. This wouldn’t be possible were                televisions. Why would patrons come to a
significantly less to that perception.              it not for the high performance of DLP®                theater to see almost the same number of
                                                    technology itself, which provides the extremely        pixels they can watch at home? This once
To understand the affect of contrast sensitivity,   high pixel-to-pixel contrast required.                 again incorrectly equates image quality
we must examine seating distances in a                                                                     to a single parameter: pixel count, and it
theater. Despite different screen sizes,            I see pixels                                           conveniently ignores the fact that digital
the distances of seats from the screen in                                                                  cinema images are far, far better in other, more
today’s stadium-seating venues vary over a          What then of 4K? As we have seen, it is                important respects than even the best home
remarkably similar range when expressed             not necessary for achieving sharp images               video formats (e.g., Blu-ray Disc™).
as multiples of screen height. The closest          since even 2K projection provides sufficient
seats are usually a little less than one screen     resolution, assuming the use of DLP                    Compared to Blu-ray Disc, digital cinema
height away, while the farthest are somewhat        technology. The primary advantage of 4K is,            images have a wider color gamut, four
closer than three screen heights (Figure 3).        rather, the reduction it offers in the visibility of   times the color information, up to sixteen
                                                    pixels, an issue that is entirely different than       times finer gray shade resolution and have
From one screen height away, the screen             resolution. For certain images (the closing            been compressed far more lightly with a
will span 53 degrees of our vertical field of       credits of a movie, for example) viewers seated        compression scheme that inherently creates
view. Horizontally, it will be anywhere from        in the first few rows of a theater can easily          less visible artifacts (JPEG 2000).
almost 100 degrees to nearly 130 degrees,           detect the square shape of the pixels in a 2K
well beyond what most viewers prefer to             image of characters as they roll up the screen.        Another essential difference between cinema
experience. Choosing the more demanding             The closest seats have traditionally always            and home theater is that very few homes are
end of the range of spatial frequencies that        been the least desirable for most patrons,             likely to have a 20-foot wide or larger screen
are important for sharpness – 18 pixels per         since viewing angles are overly wide and neck          (most are less than four feet wide). The
degree – results in a minimum requirement           inclinations are severe. In the case of a 35mm         argument that sitting proportionally closer
of 956 vertical pixels (pixel rows). In the         presentation, film grain is also much more             to a smaller screen is equivalent to viewing a
horizontal direction, a flat (1.85:1) picture       obvious. However, because of its random                large screen in a cinema ignores the fact that
would require a minimum of 1769 pixels.             nature film grain may be less objectionable to         our inter-ocular distance does not change –
(For scope, the requirements will depend            viewers than a static pixel structure.                 we sense the screen’s real size and distance.
on whether the screen is constant width
or constant height.) If the pixel-to-pixel          A 4K image has twice as many pixels in both
contrast is very high for the most important        the horizontal and vertical directions as a 2K
spatial frequencies, an image with these            image, which results in four pixels in the space
pixel dimensions or greater will look sharp.        a single pixel occupies in a 2K image. Since
                                                    the pixels are half the size in each direction
This conclusion is consistent with the              they are proportionally harder to detect. This
subjective experiences of countless theater         becomes more important for wider screens,




                                                                                                                                                          2
Digital cinema projection




                                	igure 3
                                 F
                                 Typical stadium seating auditorium where the front row is just under 1 screen
                                 height from the screen and the last row around 3 screen heights from the screen



                            Projection technologies                                                                                    LCoS vs. DLP

                            Ultimately, the choice of projection                    mirror and passes through the layer again,         The fundamental differences between
                            technology has the greatest affect on                   going in the opposite direction (Figure 5).        LCoS and DLP directly affect the design
                            image quality, as well as on other factors              To create images, the device is organized          of digital cinema projectors, leading to
                            important to theatrical exhibition, including           into a rectangular array of pixels that are        significant differences in some very important
                            functionality, reliability and cost of ownership.       individually addressed using a series of           performance parameters. The first parameter
                                                                                    row and column electrodes that are hidden          affected is optical efficiency. This primarily
                            Two projection technologies are used today              beneath the mirror layer.                          affects the lamp power required to achieve
                            for digital cinema: LCoS (Liquid Crystal                                                                   the image brightness specified by SMPTE
                            on Silicon) and DLP. These are also used                DLP is based on an entirely different              (Society of Motion Picture and Television
                            commonly for other projection applications,             principle. Thereis no liquid crystal layer.        Engineers) on a screen of a given size [3].
                            where they are joined by LCD (Liquid Crystal            Instead, light from the lamp directly hits         Lower optical efficiency means higher power,
                            Display). LCD, however, has not measured                and reflects off an array of extremely tiny,       which increases operating costs due to
                            up to the demanding requirements of                     aluminum mirrors on top of an integrated           higher electricity consumption and more
                            digital cinema and no LCD projectors are                circuit, one mirror for every pixel in the         frequent lamp changes (as well as a higher
                            currently certified for playing Hollywood               image (Figure 6). Each mirror is individually      unit cost on the lamp itself if a larger wattage
                            studio content. The same is true for alternate          addressed, not by an analog voltage                lamp is required). It also puts a limit on the
                            technologies such as GLV (Grating Light                 proportional to pixel intensity, but by a          largest screen size a projector can support,
                            Valve) and scanning laser projection, which             single digital bit. In the “1” or “on” state,      which becomes an even greater issue for 3D
                            today see very limited use and are not yet              a mirror tilts over at an angle, directing the     (more about this later).
                            capable of the light levels required for digital        light out the projector’s lens to the screen. In
                            cinema at a price anywhere close to being               the “0” or “off” state, the mirror tilts in the    For example, based on published
                            affordable. DLP and LCOS projectors that                opposite direction, directing the light to a       specifications Sony’s SRX-R320 projector,
                            use lasers as light sources are expected to be          light absorber (Figure 7). This produces peak      which uses a proprietary version of LCoS
                            more viable, however they will face some of             white or pure black, respectively. To generate     called SXRD™, outputs 21,000 center lumens
                            the same issues discussed in this article.              gray levels between, the mirrors are flipped       using a 4.2 kW lamp [7]. The optical efficiency
                                                                                    between the on and off states thousands            is thus 5 lumens per watt. In comparison,
                            LCoS and DLP are fundamentally very                     of times a second. At that rate the resulting      the Christie® CP2220 DLP Cinema projector,
                            different technologies. LCoS works by                   individual pulses of light seem to merge           using a much less powerful 3.0 kW lamp, can
                            impressing a voltage proportional to a                  completely and we see only an average light        output as much as 22,000 center lumens,
                            desired gray level across a very thin layer             level proportional to the ratio between the        which is an optical efficiency of 7.3 lumens
                            of liquid crystal material to control the               on and off times.                                  per watt. This is nearly a 50% advantage for
                            polarization of light generated from the                                                                   DLP technology. Measurements of actual
                            light source. In cinema applications the light          LCoS and DLP projectors for digital cinema         projectors operating in theaters suggest the
                            source is nearly always a Xenon arc bubble              achieve color images by splitting white light      true advantage may be closer to 100% in
                            lamp. In an LCoS device (Figure 4) the                  from a Xenon high-intensity discharge lamp         favor of the Christie CP2220.
                            liquid crystal layer is sandwiched between a            into red, green and blue components and
                            transparent glass electrode on one side and             directing them to individual devices, one for      Uniformity across the image is another
                            what is essentially an integrated circuit with          each component color. A prism assembly             area in which LCoS and DLP perform quite
                            an aluminum mirror as a top layer on the                overlays the three resulting component             differently. This is directly due to the nature
                            other. After passing once through the                   images into a full-color image for projection      of the devices. LCoS is fundamentally an
                            liquid crystal layer, the light reflects off the        onto the screen.                                   analog technology, in which gray levels are




                            3
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  	Figure 4                                                                           	Figure 5
    LCoS (Liquid Crystal on Silicon) device                                              Light path through an LCoS device




proportional to a voltage. (LCoS is digital                         similar performance with LCoS is challenging.                   Perhaps this is simply because far fewer sites
only in the sense that the image is composed                        Careful, on-site calibration appears to be                      have been operating long enough to gather
of discrete pixels.) The voltage required for                       required, which should be done periodically.                    meaningful statistics. However, the problems
a given gray level depends primarily on the                         Sony offers an optional, CCD-camera-based                       Sony has experienced with consumer SXRD
electro-optical properties of the liquid crystal                    system that automates the process.                              products may be cause for concern [9].
layer, which can vary across the device. These
properties are also affected by environmental                       It is noteworthy that DLP Cinema technology                     One of the realities of Hollywood approved
conditions, in particular temperature.                              was recognized by the Academy Board of                          digital cinema today is that there are three
The liquid crystal heats up as it inevitably                        Governors who bestowed the A.M.P.A.S.®                          manufacturers of DLP Cinema projectors,
absorbs some of the extremely high intensity                        Scientific and Engineering Award* in 2009 for                   but only a single manufacturer of LCoS
light passing through it in a digital cinema                        color accurate digital intermediate previews                    projectors, resulting in more choices on
application. This can cause significant non-                        of motion pictures.                                             the DLP side. The DLP Cinema brand also
uniformities and color shifts in the image.                                                                                         assures a measure of interchangeability
                                                                    Reliability is another important issue.                         and a high degree of interoperability with
Unlike LCoS, DLP is a truly digital technology.                     After many years of operation, DLP has                          other equipment in the theater. The latest
Pixels are binary; they are either on or off.                       an admirable track record. For example,                         generation of DLP Cinema projectors
Gray levels are achieved by varying the timing                      Christie’s DLP Cinema projectors have an                        continues this philosophy, allowing third-
between on and off. Not only is this highly                         uptime ratio of 99.999% as determined by                        party vendors to design Image Media Block
reproducible, the timing required for a given                       network monitoring of thousands of installed                    products that install inside the projectors,
gray level is not sensitive to temperature                          projectors over a period of several years [8].                  all based on a common specification. Sony’s
or other environmental conditions. Hence,                           The reliability of LCoS projectors is harder                    solution, in contrast, is entirely proprietary.
gray shades and colors are inherently stable                        to establish, since Sony has not published
and uniform across the device. Achieving                            reliability data (as of this writing).




                                  	Figure 6
                                    DLP device

                                                                                                    	Figure 7
                                                                                                      Light path to a hinged pixel on a DMD (Digital micromirror device)




*Recipients of the Academy Plaque are D. Scott Dewald, Greg Pettitt, Brad Walker and Bill Werner.



                                                                                                                                                                                      4
Digital cinema projection




                            3D technologies

                            Stereoscopic 3D is a major catalyst for                             The choice of one system over the other may                          same projector on the same screen, based
                            digital cinema. Attempts to bring it to                             depend on how practical implementation                               on Sony’s own published numbers. RealD’s
                            theaters in the early 1950’s and again in the                       differences affect your business. The RealD                          XL system for DLP Cinema projectors, in
                            early 80’s were thwarted by the practical                           and MasterImage systems require silver                               comparison, is at least 50% more efficient [11].
                            limitations of film projection. Today, digital                      screens, while Dolby, Panavision and XpanD                           Coupled with the superior optical efficiency
                            cinema technology has allowed a true 3D                             do not. (However, since all 3D systems benefit                       of DLP Cinema projectors, which can output
                            renaissance, making it more practical for                           from a higher gain screen than normal, a                             over 30,000 lumens, this allows DLP Cinema
                            general theater exhibition than ever before.                        new screen may be beneficial in any case.)                           to support much larger 3D screens than LCoS
                                                                                                The glasses used by RealD and MasterImage                            technology based projectors from Sony.
                            You have many choices for adding 3D to a                            are inexpensive enough to be given away to
                            DLP Cinema projector, with current offerings                        patrons. The Dolby, Panavision and XpanD                             The second compromise is to resolution.
                            from Dolby, MasterImage, RealD, XpanD and                           glasses are relatively expensive, so they are                        Paradoxically, the 3D image from a 4K SXRD
                            Panavision. All of them share the technique                         typically collected and washed between uses.                         projector could easily appear less sharp than
                            of rapidly alternating between left-eye and                                                                                              a 3D image from a 2K DLP Cinema projector.
                            right-eye images. They differ in how they                           All of the 3D systems for single DLP Cinema
                            ensure that each of those images gets to the                        projectors switch between left-eye and                               Each eye’s image starts out in a 2K format
                            correct eye.                                                        right-eye images at 144 frames per second                            from the server. However, flat (1.85:1) images
                                                                                                (Figure 8), a technique known as “triple                             need to be resized to fit on the LCoS device
                            The RealD and MasterImage systems employ                            flash.” Sony’s SXRD is not fast enough to                            for proper display through the 3D optical
                            devices unique to each that, when placed                            do this, despite being one of the fastest                            system – in practice, scope (2.39:1) images
                            in front of the projection lens, change the                         implementations of LCoS available.1                                  are also resized for another reason. Resizing
                            polarization of light between the left-eye                          Consequently, none of the systems                                    can degrade the image, especially when it
                            and right-eye images. Viewers wear passive                          described above will work with current                               reduces the pixel count as happens in the
                            (non-powered) glasses that direct one                               SXRD cinema projectors.                                              1.85:1 case. The complex optics that project
                            polarization state to the left eye and the                                                                                               left-eye and right-eye images using separate
                            other polarization state to the right eye.                          One technique that does work, however, is                            lenses and overlay them on the screen can
                                                                                                to display the left-eye and right-eye images                         further degrade the image, if extreme care is
                            In contrast, the Dolby and Panavision                               together in the same image, one positioned                           not taken during alignment.
                            systems employ a color filter wheel inside                          above the other (known as “over/under”). A
                            the projector that changes the color gamut                          complicated optical adapter then projects                            The 3D adapter will also greatly impact
                            between left- and right-eye images. The                             and overlays the two images onto the screen,                         2D presentations if it is not removed for
                            passive glasses viewers wear are essentially                        where they are viewed with RealD polarizing                          2D showings. Since alignment is so tricky,
                            sophisticated color filters.                                        glasses (Figure 9). This approach leads to a                         there is a natural temptation to leave
                                                                                                number of compromises.                                               the adapter in place and simply remove
                            The XpanD system differs in that it does not                                                                                             the polarizers, which effectively turns a
                            change the images leaving the projectors.                           The first compromise is to light output.                             4K projector into a poor 2K projector
                            Rather, the glasses act like shutters, actively                     Despite heroic efforts to recover light that                         with much reduced brightness.
                            switching between the left and right eyes,                          would otherwise be thrown away, a 3D image
                            alternately blocking the view of one while                          appears through the glasses to be, at best,
                            opening the view of the other.                                      only 18% as bright as a 2D image from the


                            1Triple
                                  flash frames change at a rate of one every 7ms. For an acceptable level of crosstalk between left-eye and right-eye images the device must respond much faster.
                            Currently, SXRD projectors require nearly 2.5ms to change the state of a pixel, which is more than 33% of the triple-flash frame time and hence unsuitable [10].



                            5
How it Works




                                                                                                                                                                               digita l
                                                                                                                                                                               cinema
                                                                                                                               Projection lens                      3D filter




                                                                                                                                                                               pro
                                                                                        R                                  L
                                                                         SXRD                                                       Separation
                                                                         panels                                                       Prism




                                                                                                                                                                               jection
                                                                                        L                                  R
                                                                                         Prism unit Rotary lens

                                                                                                                                Projection lens
                                                                                                                                                                     Screen


 	Figure 8                                                                       	Figure 9
   “Triple Flash” 3D                                                                Sony SXRD “Over / Under” 3D Optical System




Conclusion

Which digital cinema projection technology will best serve the
needs of your business and the expectations of your customers?
Making that determination requires examining all aspects of
performance with respect to image quality, functionality, reliability,
and cost of ownership.

For more information, please contact Christie
at christiemarketing@christiedigital.com.

Alen Koebel

As a senior design quality specialist in Christie’s Global Quality                	 Figure 10
department, Mr. Alen Koebel is responsible for developing and                        Flat left-eye and right-eye images must be resized for the
                                                                                     over/under format.
promoting world-class design practices and procedures within
Christie. Alen’s role involves reviewing product designs, developing
test and measurement methodologies and promoting the principles
of lean product development.

Alen’s product design experience ranges from early, all-analog CRT        References
projectors to high-powered, all-digital DLP Cinema projectors. Alen       [1]  BS 4274-1:2003, Test charts for clinical determination of distance visual acuity —
                                                                               Specification, British Standards Institute (2003)
has been directly involved in the design of many of the company’s         [2] Reeves, Prentice. The Response of the Average Pupil to Various Intensities of
major product lines including a role as a system architect for the             Light. Journal of the Optical Society of America. 4, 35-43 (1920)
                                                                          [3] SMPTE 431-1-2006, D-Cinema Quality - Screen Luminance Level, Chromaticity,
industry-leading CP2000 family of DLP Cinema projectors that started           and Uniformity. Society of Motion Picture and Television Engineers (2006)
                                                                          [4] Fulton, James T., Processes in Biological Vision, Vision Concepts (2009)
the on-going conversion of cinemas to digital projection.                 [5] Schubin, Mark. High  Why. Videography, (October, 2004).
                                                                          [6] Cowan, Matt. Digital Cinema Resolution – Current Situation and Future
                                                                               Requirements. Entertainment Technology Consultants (2002).
Alen is a member of the Society for Information Display. He is also       [7] Product brochure: SRX-R32 4K Digital Cinema Projector, LMT-300 Media Block,
a Contributing Editor for Widescreen Review magazine, a well-                  STM-100 Theater Management System. DI-0189 (MK10626V1) Sony Electronics
                                                                               Inc. (2009)
respected publication for the home-theater market.                        [8] Christie Digital Systems. Christie Releases Digital Cinema Reliability Data:
                                                                               99.999% Proven Uptime [Press release]. (March 30, 2009).
                                                                          [9] United States District Court, Southern District of New York, Case 1:06-cv-05173-
                                                                               RPP. Sony SXRD Rear Projection Television Class Action Litigation. (2008)
                                                                          [10] SXRD 4K Projection Whitepaper, DI-0099A, Second Edition, V3.11,
                                                                               Sony Electronics Inc. (January 2008)
                                                                          [11] Robinson, Andrew. Screen Selection for Digital Projection.
                                                                               Cinema Technology. (June 2009)




                                                                                                                                                                          6
Corporate offices                                    Worldwide offices

Christie Digital Systems USA, Inc                    United Kingdom                      India
USA – Cypress                                        ph: +44 (0) 118 977 8000            ph: (080) 41468940
ph: 714 236 8610
                                                     Germany                             Singapore
Christie Digital Systems Canada Inc.                 ph: +49 2161 664540                 ph: +65 6877 8737
Canada – Kitchener
ph: 519 744 8005                                     France                              China (Shanghai)
                                                     ph: +33 (0) 1 41 21 44 04           ph: +86 21 6278 7708

Independent sales                                    Spain                               China (Beijing)
consultant offices                                   ph: +34 91 633 9990                 ph: +86 10 6561 0240

                                                     Eastern Europe and                  Japan (Tokyo)
Italy                                                Russian Federation                  ph: 81 3 3599 7481
ph: +39 (0) 2 9902 1161                              ph: +36 (0) 1 47 48 100
                                                                                         Korea (Seoul)
South Africa                                         United Arab Emirates                ph: +82 2 702 1601
ph: +27 (0) 317 671 347                              ph: +971 (0) 4 299 7575




     For the most current specification information, please visit www.christiedigital.com
     Copyright 2011 Christie Digital Systems USA, Inc. All rights reserved. All brand names and product names are trademarks, registered trademarks
     or tradenames of their respective holders. Christie Digital Systems Canada Inc.’s management system is registered to ISO 9001 and ISO 14001.
     Performance specifications are typical. Due to constant research, specifications are subject to change without notice.
     Printed in Canada on recycled paper. 3088 Oct 11

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Christie digital cinema projection choosing the right technology

  • 1. White Paper Digital cinema projection: choosing the right technology By: Alen Koebel
  • 2. Digital cinema projection It’s always good to have choices. Today, when deciding on which digital cinema projection system will best serve the needs of your business and the expectations of your customers, you have more choices than ever. First, you have a choice between projection technologies; two today and potentially more in the future. You can choose between two approved pixel formats (resolutions). You have a choice of technologies for 3D, a high value add-on for digital cinema projection. And lastly, you have a choice of vendors. Not all of these choices are independent. And it’s not always apparent which of them is right for a given theater. To clear up the confusion, this whitepaper will discuss the relevant technologies, their fundamental differences and show how they impact the factors that are most important for theatrical exhibition: image quality, functionality, reliability and cost of ownership. What makes a good image? What makes a motion-picture image look With respect to the HVS, optometrists effect of a dark surround, this results in a pupil good? Technically, projected images can be commonly use the Snellen eye chart (Figure 1) dilation in the range of 4-6mm [2]. Because defined by a number of different parameters to determine approximate visual acuity based optical aberrations increase with lens aperture, such as brightness, contrast, color space, color on the finest line of text that can be read from this causes a roughly 30% drop in visual acuity, depth, resolution, device refresh rate and, a certain reference distance. Normal acuity is equivalent to 20/28 vision or about 42 pixels for motion pictures, temporal resolution. The identified as 20/20 (or 6/6 in metric), signifying per degree [4]. subjective evaluation of an image as “good” that a specific line on the chart can be read or “poor” is based on the overall effect of all at a distance of 20 feet (6 meters). The finest However, some studies have suggested that of these parameters working together. details of the letters on that line (e.g., the normal visual acuity could be as low as 44 strokes in the letter E) are one angular minute pixels per degree, which in a darkened theater Nevertheless, resolution in particular is of arc wide, or 1/60th of a degree. If the chart environment becomes just 32 pixels per often sold as the most important parameter. were presented as a digital image using degree [5]. However, most people would agree that a discrete pixels, 20/20 vision would then equate dim, washed-out image with poor colors, as to resolving 60 pixels per degree. Note that the above numbers apply only an extreme example, wouldn’t look good no to a predominantly white image containing matter how sharp. Everything else has to be in However, “resolving” in this context means black text, like the Snellen chart. The average place for resolution to make a difference. Not only that we can identify a letter made up of luminance of most real images in a movie, all projection technologies are equally adept pixels. To clearly see the shape of each pixel which contain a mix of colors and gray levels, at getting everything right. (whether it is a square or a round dot, for is far lower, resulting in pupil dilations at the example), or any separation or gap between large end of the range and hence, even less Counting pixels adjacent pixels that may exist, would likely acuity. Very dark scenes in particular may require even greater visual acuity. cause the HVS to approach or even enter the Since resolution has garnered so much “mesopic” region, in which it is more sensitive attention, let us examine it in detail. Resolution This is important in the context of digital than normal to light, but with less color is often equated with the pixel format of cinema, since all currently practical projection discrimination and with far less acuity. the display device, hence it is said that the technologies use square pixels with a small resolution of a “2K” projector is 2048 x 1080 inter-pixel gap. Looking sharp while that of a “4K” projector is 4096 x 2160. However, a display’s pixel format is not the Brightness is also a consideration. In the Regardless of what specific acuity number same as its resolution. The pixel format tells Snellen test the chart should be adequately applies while watching a movie in a theater, you only how much information an image can illuminated, such that the minimum luminance it tells us only about the finest details we contain, whereas resolution tells you how much of the white background is 120 candelas per can resolve. As it turns out, due to another of that information is actually conveyed to the square meter (cd/m²) [1]. property of the HVS the finest details do screen and can (potentially) be seen by not contribute much to our perception of the audience. This ensures dilation of the eye’s pupil to about sharpness. A relationship called the Contrast 3mm, resulting in maximum acuity [2]. The Sensitivity Function (Figure 2) describes how Resolution depends on both the projection nominal luminance of peak white specified for different spatial frequencies (the rate at which technology and on the capabilities of the digital cinema images, on the other hand, is light and dark lines alternate) are seen with human visual system (hereafter HVS) in a only 48 cd/m², more commonly expressed as different amounts of contrast. We see details theater environment. 14 foot-lamberts (fL) [3]. Combined with the most clearly – that is, with the greatest 1
  • 3. digita l cinema pro jection Figure 1 Figure 2 Typical Snellen Eye Chart Contrast Sensitivity Function contrast – in a range between 4 and 9 line patrons viewing DLP Cinema® images over since the increased width of the theater places pairs line per degree, equivalent to between the past several years. The 2K images from more seats closer to the screen. 8 and 18 pixels per degree [6]. An image that these projectors, which fit within a full-frame reproduces spatial frequencies in this range image “container” of 2048 x 1080, do indeed One argument made for 4K is simply that it with high contrast will look sharp. Higher look sharp, even from the front row of the has far more pixels than 1080p high-definition spatial frequencies in the image contribute theater. This wouldn’t be possible were televisions. Why would patrons come to a significantly less to that perception. it not for the high performance of DLP® theater to see almost the same number of technology itself, which provides the extremely pixels they can watch at home? This once To understand the affect of contrast sensitivity, high pixel-to-pixel contrast required. again incorrectly equates image quality we must examine seating distances in a to a single parameter: pixel count, and it theater. Despite different screen sizes, I see pixels conveniently ignores the fact that digital the distances of seats from the screen in cinema images are far, far better in other, more today’s stadium-seating venues vary over a What then of 4K? As we have seen, it is important respects than even the best home remarkably similar range when expressed not necessary for achieving sharp images video formats (e.g., Blu-ray Disc™). as multiples of screen height. The closest since even 2K projection provides sufficient seats are usually a little less than one screen resolution, assuming the use of DLP Compared to Blu-ray Disc, digital cinema height away, while the farthest are somewhat technology. The primary advantage of 4K is, images have a wider color gamut, four closer than three screen heights (Figure 3). rather, the reduction it offers in the visibility of times the color information, up to sixteen pixels, an issue that is entirely different than times finer gray shade resolution and have From one screen height away, the screen resolution. For certain images (the closing been compressed far more lightly with a will span 53 degrees of our vertical field of credits of a movie, for example) viewers seated compression scheme that inherently creates view. Horizontally, it will be anywhere from in the first few rows of a theater can easily less visible artifacts (JPEG 2000). almost 100 degrees to nearly 130 degrees, detect the square shape of the pixels in a 2K well beyond what most viewers prefer to image of characters as they roll up the screen. Another essential difference between cinema experience. Choosing the more demanding The closest seats have traditionally always and home theater is that very few homes are end of the range of spatial frequencies that been the least desirable for most patrons, likely to have a 20-foot wide or larger screen are important for sharpness – 18 pixels per since viewing angles are overly wide and neck (most are less than four feet wide). The degree – results in a minimum requirement inclinations are severe. In the case of a 35mm argument that sitting proportionally closer of 956 vertical pixels (pixel rows). In the presentation, film grain is also much more to a smaller screen is equivalent to viewing a horizontal direction, a flat (1.85:1) picture obvious. However, because of its random large screen in a cinema ignores the fact that would require a minimum of 1769 pixels. nature film grain may be less objectionable to our inter-ocular distance does not change – (For scope, the requirements will depend viewers than a static pixel structure. we sense the screen’s real size and distance. on whether the screen is constant width or constant height.) If the pixel-to-pixel A 4K image has twice as many pixels in both contrast is very high for the most important the horizontal and vertical directions as a 2K spatial frequencies, an image with these image, which results in four pixels in the space pixel dimensions or greater will look sharp. a single pixel occupies in a 2K image. Since the pixels are half the size in each direction This conclusion is consistent with the they are proportionally harder to detect. This subjective experiences of countless theater becomes more important for wider screens, 2
  • 4. Digital cinema projection igure 3 F Typical stadium seating auditorium where the front row is just under 1 screen height from the screen and the last row around 3 screen heights from the screen Projection technologies LCoS vs. DLP Ultimately, the choice of projection mirror and passes through the layer again, The fundamental differences between technology has the greatest affect on going in the opposite direction (Figure 5). LCoS and DLP directly affect the design image quality, as well as on other factors To create images, the device is organized of digital cinema projectors, leading to important to theatrical exhibition, including into a rectangular array of pixels that are significant differences in some very important functionality, reliability and cost of ownership. individually addressed using a series of performance parameters. The first parameter row and column electrodes that are hidden affected is optical efficiency. This primarily Two projection technologies are used today beneath the mirror layer. affects the lamp power required to achieve for digital cinema: LCoS (Liquid Crystal the image brightness specified by SMPTE on Silicon) and DLP. These are also used DLP is based on an entirely different (Society of Motion Picture and Television commonly for other projection applications, principle. Thereis no liquid crystal layer. Engineers) on a screen of a given size [3]. where they are joined by LCD (Liquid Crystal Instead, light from the lamp directly hits Lower optical efficiency means higher power, Display). LCD, however, has not measured and reflects off an array of extremely tiny, which increases operating costs due to up to the demanding requirements of aluminum mirrors on top of an integrated higher electricity consumption and more digital cinema and no LCD projectors are circuit, one mirror for every pixel in the frequent lamp changes (as well as a higher currently certified for playing Hollywood image (Figure 6). Each mirror is individually unit cost on the lamp itself if a larger wattage studio content. The same is true for alternate addressed, not by an analog voltage lamp is required). It also puts a limit on the technologies such as GLV (Grating Light proportional to pixel intensity, but by a largest screen size a projector can support, Valve) and scanning laser projection, which single digital bit. In the “1” or “on” state, which becomes an even greater issue for 3D today see very limited use and are not yet a mirror tilts over at an angle, directing the (more about this later). capable of the light levels required for digital light out the projector’s lens to the screen. In cinema at a price anywhere close to being the “0” or “off” state, the mirror tilts in the For example, based on published affordable. DLP and LCOS projectors that opposite direction, directing the light to a specifications Sony’s SRX-R320 projector, use lasers as light sources are expected to be light absorber (Figure 7). This produces peak which uses a proprietary version of LCoS more viable, however they will face some of white or pure black, respectively. To generate called SXRD™, outputs 21,000 center lumens the same issues discussed in this article. gray levels between, the mirrors are flipped using a 4.2 kW lamp [7]. The optical efficiency between the on and off states thousands is thus 5 lumens per watt. In comparison, LCoS and DLP are fundamentally very of times a second. At that rate the resulting the Christie® CP2220 DLP Cinema projector, different technologies. LCoS works by individual pulses of light seem to merge using a much less powerful 3.0 kW lamp, can impressing a voltage proportional to a completely and we see only an average light output as much as 22,000 center lumens, desired gray level across a very thin layer level proportional to the ratio between the which is an optical efficiency of 7.3 lumens of liquid crystal material to control the on and off times. per watt. This is nearly a 50% advantage for polarization of light generated from the DLP technology. Measurements of actual light source. In cinema applications the light LCoS and DLP projectors for digital cinema projectors operating in theaters suggest the source is nearly always a Xenon arc bubble achieve color images by splitting white light true advantage may be closer to 100% in lamp. In an LCoS device (Figure 4) the from a Xenon high-intensity discharge lamp favor of the Christie CP2220. liquid crystal layer is sandwiched between a into red, green and blue components and transparent glass electrode on one side and directing them to individual devices, one for Uniformity across the image is another what is essentially an integrated circuit with each component color. A prism assembly area in which LCoS and DLP perform quite an aluminum mirror as a top layer on the overlays the three resulting component differently. This is directly due to the nature other. After passing once through the images into a full-color image for projection of the devices. LCoS is fundamentally an liquid crystal layer, the light reflects off the onto the screen. analog technology, in which gray levels are 3
  • 5. digita l cinema pro jection Figure 4 Figure 5 LCoS (Liquid Crystal on Silicon) device Light path through an LCoS device proportional to a voltage. (LCoS is digital similar performance with LCoS is challenging. Perhaps this is simply because far fewer sites only in the sense that the image is composed Careful, on-site calibration appears to be have been operating long enough to gather of discrete pixels.) The voltage required for required, which should be done periodically. meaningful statistics. However, the problems a given gray level depends primarily on the Sony offers an optional, CCD-camera-based Sony has experienced with consumer SXRD electro-optical properties of the liquid crystal system that automates the process. products may be cause for concern [9]. layer, which can vary across the device. These properties are also affected by environmental It is noteworthy that DLP Cinema technology One of the realities of Hollywood approved conditions, in particular temperature. was recognized by the Academy Board of digital cinema today is that there are three The liquid crystal heats up as it inevitably Governors who bestowed the A.M.P.A.S.® manufacturers of DLP Cinema projectors, absorbs some of the extremely high intensity Scientific and Engineering Award* in 2009 for but only a single manufacturer of LCoS light passing through it in a digital cinema color accurate digital intermediate previews projectors, resulting in more choices on application. This can cause significant non- of motion pictures. the DLP side. The DLP Cinema brand also uniformities and color shifts in the image. assures a measure of interchangeability Reliability is another important issue. and a high degree of interoperability with Unlike LCoS, DLP is a truly digital technology. After many years of operation, DLP has other equipment in the theater. The latest Pixels are binary; they are either on or off. an admirable track record. For example, generation of DLP Cinema projectors Gray levels are achieved by varying the timing Christie’s DLP Cinema projectors have an continues this philosophy, allowing third- between on and off. Not only is this highly uptime ratio of 99.999% as determined by party vendors to design Image Media Block reproducible, the timing required for a given network monitoring of thousands of installed products that install inside the projectors, gray level is not sensitive to temperature projectors over a period of several years [8]. all based on a common specification. Sony’s or other environmental conditions. Hence, The reliability of LCoS projectors is harder solution, in contrast, is entirely proprietary. gray shades and colors are inherently stable to establish, since Sony has not published and uniform across the device. Achieving reliability data (as of this writing). Figure 6 DLP device Figure 7 Light path to a hinged pixel on a DMD (Digital micromirror device) *Recipients of the Academy Plaque are D. Scott Dewald, Greg Pettitt, Brad Walker and Bill Werner. 4
  • 6. Digital cinema projection 3D technologies Stereoscopic 3D is a major catalyst for The choice of one system over the other may same projector on the same screen, based digital cinema. Attempts to bring it to depend on how practical implementation on Sony’s own published numbers. RealD’s theaters in the early 1950’s and again in the differences affect your business. The RealD XL system for DLP Cinema projectors, in early 80’s were thwarted by the practical and MasterImage systems require silver comparison, is at least 50% more efficient [11]. limitations of film projection. Today, digital screens, while Dolby, Panavision and XpanD Coupled with the superior optical efficiency cinema technology has allowed a true 3D do not. (However, since all 3D systems benefit of DLP Cinema projectors, which can output renaissance, making it more practical for from a higher gain screen than normal, a over 30,000 lumens, this allows DLP Cinema general theater exhibition than ever before. new screen may be beneficial in any case.) to support much larger 3D screens than LCoS The glasses used by RealD and MasterImage technology based projectors from Sony. You have many choices for adding 3D to a are inexpensive enough to be given away to DLP Cinema projector, with current offerings patrons. The Dolby, Panavision and XpanD The second compromise is to resolution. from Dolby, MasterImage, RealD, XpanD and glasses are relatively expensive, so they are Paradoxically, the 3D image from a 4K SXRD Panavision. All of them share the technique typically collected and washed between uses. projector could easily appear less sharp than of rapidly alternating between left-eye and a 3D image from a 2K DLP Cinema projector. right-eye images. They differ in how they All of the 3D systems for single DLP Cinema ensure that each of those images gets to the projectors switch between left-eye and Each eye’s image starts out in a 2K format correct eye. right-eye images at 144 frames per second from the server. However, flat (1.85:1) images (Figure 8), a technique known as “triple need to be resized to fit on the LCoS device The RealD and MasterImage systems employ flash.” Sony’s SXRD is not fast enough to for proper display through the 3D optical devices unique to each that, when placed do this, despite being one of the fastest system – in practice, scope (2.39:1) images in front of the projection lens, change the implementations of LCoS available.1 are also resized for another reason. Resizing polarization of light between the left-eye Consequently, none of the systems can degrade the image, especially when it and right-eye images. Viewers wear passive described above will work with current reduces the pixel count as happens in the (non-powered) glasses that direct one SXRD cinema projectors. 1.85:1 case. The complex optics that project polarization state to the left eye and the left-eye and right-eye images using separate other polarization state to the right eye. One technique that does work, however, is lenses and overlay them on the screen can to display the left-eye and right-eye images further degrade the image, if extreme care is In contrast, the Dolby and Panavision together in the same image, one positioned not taken during alignment. systems employ a color filter wheel inside above the other (known as “over/under”). A the projector that changes the color gamut complicated optical adapter then projects The 3D adapter will also greatly impact between left- and right-eye images. The and overlays the two images onto the screen, 2D presentations if it is not removed for passive glasses viewers wear are essentially where they are viewed with RealD polarizing 2D showings. Since alignment is so tricky, sophisticated color filters. glasses (Figure 9). This approach leads to a there is a natural temptation to leave number of compromises. the adapter in place and simply remove The XpanD system differs in that it does not the polarizers, which effectively turns a change the images leaving the projectors. The first compromise is to light output. 4K projector into a poor 2K projector Rather, the glasses act like shutters, actively Despite heroic efforts to recover light that with much reduced brightness. switching between the left and right eyes, would otherwise be thrown away, a 3D image alternately blocking the view of one while appears through the glasses to be, at best, opening the view of the other. only 18% as bright as a 2D image from the 1Triple flash frames change at a rate of one every 7ms. For an acceptable level of crosstalk between left-eye and right-eye images the device must respond much faster. Currently, SXRD projectors require nearly 2.5ms to change the state of a pixel, which is more than 33% of the triple-flash frame time and hence unsuitable [10]. 5
  • 7. How it Works digita l cinema Projection lens 3D filter pro R L SXRD Separation panels Prism jection L R Prism unit Rotary lens Projection lens Screen Figure 8 Figure 9 “Triple Flash” 3D Sony SXRD “Over / Under” 3D Optical System Conclusion Which digital cinema projection technology will best serve the needs of your business and the expectations of your customers? Making that determination requires examining all aspects of performance with respect to image quality, functionality, reliability, and cost of ownership. For more information, please contact Christie at christiemarketing@christiedigital.com. Alen Koebel As a senior design quality specialist in Christie’s Global Quality Figure 10 department, Mr. Alen Koebel is responsible for developing and Flat left-eye and right-eye images must be resized for the over/under format. promoting world-class design practices and procedures within Christie. Alen’s role involves reviewing product designs, developing test and measurement methodologies and promoting the principles of lean product development. Alen’s product design experience ranges from early, all-analog CRT References projectors to high-powered, all-digital DLP Cinema projectors. Alen [1] BS 4274-1:2003, Test charts for clinical determination of distance visual acuity — Specification, British Standards Institute (2003) has been directly involved in the design of many of the company’s [2] Reeves, Prentice. The Response of the Average Pupil to Various Intensities of major product lines including a role as a system architect for the Light. Journal of the Optical Society of America. 4, 35-43 (1920) [3] SMPTE 431-1-2006, D-Cinema Quality - Screen Luminance Level, Chromaticity, industry-leading CP2000 family of DLP Cinema projectors that started and Uniformity. Society of Motion Picture and Television Engineers (2006) [4] Fulton, James T., Processes in Biological Vision, Vision Concepts (2009) the on-going conversion of cinemas to digital projection. [5] Schubin, Mark. High Why. Videography, (October, 2004). [6] Cowan, Matt. Digital Cinema Resolution – Current Situation and Future Requirements. Entertainment Technology Consultants (2002). Alen is a member of the Society for Information Display. He is also [7] Product brochure: SRX-R32 4K Digital Cinema Projector, LMT-300 Media Block, a Contributing Editor for Widescreen Review magazine, a well- STM-100 Theater Management System. DI-0189 (MK10626V1) Sony Electronics Inc. (2009) respected publication for the home-theater market. [8] Christie Digital Systems. Christie Releases Digital Cinema Reliability Data: 99.999% Proven Uptime [Press release]. (March 30, 2009). [9] United States District Court, Southern District of New York, Case 1:06-cv-05173- RPP. Sony SXRD Rear Projection Television Class Action Litigation. (2008) [10] SXRD 4K Projection Whitepaper, DI-0099A, Second Edition, V3.11, Sony Electronics Inc. (January 2008) [11] Robinson, Andrew. Screen Selection for Digital Projection. Cinema Technology. (June 2009) 6
  • 8. Corporate offices Worldwide offices Christie Digital Systems USA, Inc United Kingdom India USA – Cypress ph: +44 (0) 118 977 8000 ph: (080) 41468940 ph: 714 236 8610 Germany Singapore Christie Digital Systems Canada Inc. ph: +49 2161 664540 ph: +65 6877 8737 Canada – Kitchener ph: 519 744 8005 France China (Shanghai) ph: +33 (0) 1 41 21 44 04 ph: +86 21 6278 7708 Independent sales Spain China (Beijing) consultant offices ph: +34 91 633 9990 ph: +86 10 6561 0240 Eastern Europe and Japan (Tokyo) Italy Russian Federation ph: 81 3 3599 7481 ph: +39 (0) 2 9902 1161 ph: +36 (0) 1 47 48 100 Korea (Seoul) South Africa United Arab Emirates ph: +82 2 702 1601 ph: +27 (0) 317 671 347 ph: +971 (0) 4 299 7575 For the most current specification information, please visit www.christiedigital.com Copyright 2011 Christie Digital Systems USA, Inc. All rights reserved. All brand names and product names are trademarks, registered trademarks or tradenames of their respective holders. Christie Digital Systems Canada Inc.’s management system is registered to ISO 9001 and ISO 14001. Performance specifications are typical. Due to constant research, specifications are subject to change without notice. Printed in Canada on recycled paper. 3088 Oct 11