These slides discuss web application design and accompany a textbook on software engineering. They cover topics like when web design is important, key qualities of good web design like security and usability, design goals for consistency and identity. Interface design principles are outlined focusing on navigation, consistency and usability. Models for content, architecture and navigation design are also presented.
The document contains slides about architectural design from a software engineering textbook. It discusses the importance of architectural design in enabling communication between stakeholders, highlighting early design decisions, and reducing risks. It also covers architectural descriptions, genres, styles, patterns, context, archetypes, component structure, analysis and complexity. The slides are intended to accompany lessons from the textbook on translating requirements into a program architecture through techniques like hierarchical decomposition and mapping data flow diagrams.
The document discusses component-level design in software engineering. It begins by defining a component as a modular and deployable part of a system that encapsulates implementation and exposes interfaces, according to the OMG. It then provides examples of object-oriented and conventional components. The document outlines best practices for component-level design, including principles like high cohesion and low coupling. It discusses design guidelines and walks through the steps for component-level design, including identifying classes, elaborating interfaces, and developing behavioral models.
The document discusses slides that accompany a textbook on software engineering. The slides cover topics related to requirements engineering, including inception, elicitation, elaboration, negotiation, specification, validation and requirements management. They provide details on techniques for understanding requirements such as use case modeling and quality function deployment.
The document discusses several agile software development methodologies including:
- Extreme Programming (XP) which emphasizes user stories, pair programming, testing, and frequent delivery of working software increments.
- Adaptive Software Development (ASD) which uses mission-driven planning, time-boxing, and emphasizes learning throughout the process.
- Scrum which partitions work into packets and sprints derived from a backlog, with daily standup meetings and frequent demos to the customer.
The document contains slides about requirements modeling strategies, including flow-oriented modeling using data flow diagrams, control flow modeling, and behavioral modeling using state diagrams and sequence diagrams. It also discusses discovering patterns during requirements analysis, providing an example of an actuator-sensor pattern that could be applied to software controlling sensors and actuators in various systems. The slides are designed to accompany a textbook on software engineering and provide additional information on modeling requirements.
The document contains slides related to software design concepts from the textbook "Software Engineering: A Practitioner's Approach". It discusses key design principles such as abstraction, architecture, patterns, separation of concerns, modularity, information hiding, stepwise refinement, functional independence, and cohesion. The slides provide examples and definitions for these important software design topics.
This document provides an overview of design patterns and pattern-based design. It discusses how design patterns capture solutions to common problems in a reusable form, and how a pattern language relates patterns to each other to solve problems across a domain. The document outlines the basic concepts of patterns, different types of patterns, and how to describe a pattern. It also discusses how patterns and pattern languages can be used in pattern-based design.
This document contains a series of slides about software engineering principles from the textbook "Software Engineering: A Practitioner's Approach". The slides cover principles related to software engineering knowledge, process, practice, communication, and planning. They define key principles such as focusing on quality, managing change, dividing problems concisely, and involving customers in planning. The document provides an overview of fundamental principles that guide software engineering work.
The document contains slides about architectural design from a software engineering textbook. It discusses the importance of architectural design in enabling communication between stakeholders, highlighting early design decisions, and reducing risks. It also covers architectural descriptions, genres, styles, patterns, context, archetypes, component structure, analysis and complexity. The slides are intended to accompany lessons from the textbook on translating requirements into a program architecture through techniques like hierarchical decomposition and mapping data flow diagrams.
The document discusses component-level design in software engineering. It begins by defining a component as a modular and deployable part of a system that encapsulates implementation and exposes interfaces, according to the OMG. It then provides examples of object-oriented and conventional components. The document outlines best practices for component-level design, including principles like high cohesion and low coupling. It discusses design guidelines and walks through the steps for component-level design, including identifying classes, elaborating interfaces, and developing behavioral models.
The document discusses slides that accompany a textbook on software engineering. The slides cover topics related to requirements engineering, including inception, elicitation, elaboration, negotiation, specification, validation and requirements management. They provide details on techniques for understanding requirements such as use case modeling and quality function deployment.
The document discusses several agile software development methodologies including:
- Extreme Programming (XP) which emphasizes user stories, pair programming, testing, and frequent delivery of working software increments.
- Adaptive Software Development (ASD) which uses mission-driven planning, time-boxing, and emphasizes learning throughout the process.
- Scrum which partitions work into packets and sprints derived from a backlog, with daily standup meetings and frequent demos to the customer.
The document contains slides about requirements modeling strategies, including flow-oriented modeling using data flow diagrams, control flow modeling, and behavioral modeling using state diagrams and sequence diagrams. It also discusses discovering patterns during requirements analysis, providing an example of an actuator-sensor pattern that could be applied to software controlling sensors and actuators in various systems. The slides are designed to accompany a textbook on software engineering and provide additional information on modeling requirements.
The document contains slides related to software design concepts from the textbook "Software Engineering: A Practitioner's Approach". It discusses key design principles such as abstraction, architecture, patterns, separation of concerns, modularity, information hiding, stepwise refinement, functional independence, and cohesion. The slides provide examples and definitions for these important software design topics.
This document provides an overview of design patterns and pattern-based design. It discusses how design patterns capture solutions to common problems in a reusable form, and how a pattern language relates patterns to each other to solve problems across a domain. The document outlines the basic concepts of patterns, different types of patterns, and how to describe a pattern. It also discusses how patterns and pattern languages can be used in pattern-based design.
This document contains a series of slides about software engineering principles from the textbook "Software Engineering: A Practitioner's Approach". The slides cover principles related to software engineering knowledge, process, practice, communication, and planning. They define key principles such as focusing on quality, managing change, dividing problems concisely, and involving customers in planning. The document provides an overview of fundamental principles that guide software engineering work.
The document contains slides from a lecture on software engineering process models. It discusses the waterfall model, V-model, incremental model and evolutionary models. The waterfall model follows sequential phases from requirements to maintenance without overlap. The V-model pairs each development phase with a testing phase. The incremental model combines linear and parallel activities to deliver software in increments. Evolutionary models take an iterative approach where software evolves over time through incremental improvements.
This document discusses agile software development methods. It begins by presenting the Agile Manifesto, which values individuals, interactions, working software, and responding to change over processes, tools, documentation, and following a plan. It then defines agility and discusses how agile processes deliver working software frequently through iterative development with customer collaboration. The document proceeds to describe several prominent agile methods like Extreme Programming, Adaptive Software Development, Scrum, Dynamic Systems Development Method, Crystal, Feature Driven Development, and Agile Modeling.
The document contains slides from a lecture on software engineering. It discusses definitions of software and software engineering, different types of software applications, characteristics of web applications, and general principles of software engineering practice. The slides are copyrighted and intended for educational use as supplementary material for a textbook on software engineering.
This document contains slides about user interface design from the textbook "Software Engineering: A Practitioner's Approach". The slides discuss key principles of interface design such as placing the user in control, reducing memory load, and consistency. They also cover the interface design process, including analysis of users, tasks, content and environments, as well as steps for defining interface objects, states, and events. The document is copyrighted and intended for educational use with the textbook.
These slides discuss software testing strategies and accompany the textbook "Software Engineering: A Practitioner's Approach". They cover topics like the definition of testing, the strategic approach to testing, verification vs validation, unit testing, integration testing strategies, regression testing, smoke testing, and testing for object-oriented software. The overall purpose of the slides is to outline best practices and approaches for effectively testing software at various stages from the module level to full system integration and validation.
The document discusses key aspects of software and software engineering. It defines software as computer programs, data structures, and documentation. Software is engineered rather than manufactured. The document outlines different types of software applications and discusses characteristics that are important for web applications. It provides definitions of software engineering from seminal and IEEE sources, describing it as the systematic and disciplined development of quality software. The document presents a process framework for software engineering including core activities, umbrella activities, and considerations for adapting process models.
The document discusses key concepts in software design including abstraction, architecture, patterns, modularity, information hiding, and functional independence. It explains that software design is an iterative process that transforms requirements into a blueprint for constructing the software through design models, data structures, system architecture, interfaces, and components. Good software design exhibits qualities like being bug-free, suitable for its intended purpose, and a pleasurable user experience.
Software engineering a practitioners approach 8th edition pressman solutions ...Drusilla918
Full clear download( no error formatting) at: https://goo.gl/XmRyGP
software engineering a practitioner's approach 8th edition pdf free download
software engineering a practitioner's approach 8th edition ppt
software engineering a practitioner's approach 6th edition pdf
software engineering pressman 9th edition pdf
software engineering a practitioner's approach 9th edition
software engineering a practitioner's approach 9th edition pdf
software engineering a practitioner's approach 7th edition solution manual pdf
roger s. pressman
Unit 7 performing user interface designPreeti Mishra
The document discusses user interface design principles and models. It provides three key principles for user interface design:
1. Place users in control of the interface and allow for flexible, interruptible, and customizable interaction.
2. Reduce users' memory load by minimizing what they need to remember, establishing defaults, and progressively disclosing information.
3. Make the interface consistent across screens, applications, and interaction models to maintain user expectations.
It also describes four models involved in interface design: the user profile model, design model, implementation model, and user's mental model. The role of designers is to reconcile differences across these models.
These slides accompany the textbook "Software Engineering: A Practitioner's Approach" and were created by Roger Pressman. They cover various topics related to software engineering process models, including prescriptive models like the waterfall model and V-model, evolutionary models like prototyping, spiral development and concurrent development, and specific models like the Unified Process, Personal Software Process and Team Software Process. The slides also discuss process patterns, assessment methods and improving software processes.
This Presentation contains all the topics in design concept of software engineering. This is much more helpful in designing new product. You have to consider some of the design concepts that are given in the ppt
Prescriptive process models attempt to organize the software development life cycle by defining activities, their order, and relationships. Early models like code-and-fix lacked predictability and manageability. Newer models strive for structure and order to achieve coordination, while allowing for changes as feedback is received. However, relying solely on prescriptive models may be inappropriate in a world that demands flexibility and change.
Ian Sommerville, Software Engineering, 9th EditionCh 8Mohammed Romi
The document discusses different types of software testing including unit testing, component testing, and system testing. Unit testing involves testing individual program components in isolation through techniques like partition testing and guideline-based testing. Component testing focuses on testing interactions between components through their interfaces. System testing integrates components to test their interactions and check for emergent behaviors that are not explicitly defined. The document also covers test-driven development, which involves writing tests before code in incremental cycles.
The document discusses requirements gathering and analysis. It describes how requirements elicitation is difficult due to problems of scope, understanding, and volatility. It emphasizes the importance of requirement gathering and states that requirement analysis may be error-prone. Various techniques for requirements elicitation and analysis are discussed, including interviews, prototypes, quality function deployment, and system modeling. The goals of requirements specification and characteristics of a good SRS are also outlined.
The document discusses slides that accompany the textbook "Software Engineering: A Practitioner's Approach". The slides cover topics like the definition of software, different types of software applications, legacy software, and how software categories like web applications are evolving. In particular, the slides describe how web applications have grown from simple hypertext files to sophisticated tools that provide full computing potential.
This document discusses information architecture for mobile devices. It covers topics like a brief history of mobile devices, the mobile ecosystem, types of mobile applications, and mobile design. It defines information architecture and discusses how it differs for mobile, including keeping designs simple, using site maps, clickstreams, wireframes, and prototypes to test designs. Specific tips for mobile include limiting mistakes in site maps and using content to confirm user paths. The goals are to organize content effectively and allow intuitive interaction on smaller mobile screens.
This document discusses software processes and models. It covers the following key points:
1. Software processes involve activities like specification, design, implementation, validation and evolution to develop software systems. Common process models include waterfall, incremental development and reuse-oriented development.
2. Processes need to cope with inevitable changes. This can involve prototyping to avoid rework or using incremental development and delivery to more easily accommodate changes.
3. The Rational Unified Process is a modern process model with phases for inception, elaboration, construction and transition. It advocates iterative development and managing requirements and quality.
This topic covers the following topics
Introduction
Golden rules of user interface design
Reconciling four different models
User interface analysis
User interface design
User interface evaluation
Example user interfaces
System users often judge a system by its interface rather than its functionality
A poorly designed interface can cause a user to make catastrophic errors
The document discusses user interface design. It outlines typical design errors such as lack of consistency and provides golden rules for interface design. These rules include placing the user in control, reducing the user's memory load, and making the interface consistent. The document then discusses specific ways to follow these rules, such as defining intuitive shortcuts and maintaining consistency across applications. It also covers interface analysis, design process, and evaluation.
This document contains slides from a lecture on software engineering. It defines software, discusses different types of software applications, and introduces some key concepts in software engineering. The slides cover what software is, how it is developed, different categories of software applications, characteristics of web applications, definitions of software engineering, and frameworks and best practices for the software engineering process.
The document contains slides from a lecture on software engineering process models. It discusses the waterfall model, V-model, incremental model and evolutionary models. The waterfall model follows sequential phases from requirements to maintenance without overlap. The V-model pairs each development phase with a testing phase. The incremental model combines linear and parallel activities to deliver software in increments. Evolutionary models take an iterative approach where software evolves over time through incremental improvements.
This document discusses agile software development methods. It begins by presenting the Agile Manifesto, which values individuals, interactions, working software, and responding to change over processes, tools, documentation, and following a plan. It then defines agility and discusses how agile processes deliver working software frequently through iterative development with customer collaboration. The document proceeds to describe several prominent agile methods like Extreme Programming, Adaptive Software Development, Scrum, Dynamic Systems Development Method, Crystal, Feature Driven Development, and Agile Modeling.
The document contains slides from a lecture on software engineering. It discusses definitions of software and software engineering, different types of software applications, characteristics of web applications, and general principles of software engineering practice. The slides are copyrighted and intended for educational use as supplementary material for a textbook on software engineering.
This document contains slides about user interface design from the textbook "Software Engineering: A Practitioner's Approach". The slides discuss key principles of interface design such as placing the user in control, reducing memory load, and consistency. They also cover the interface design process, including analysis of users, tasks, content and environments, as well as steps for defining interface objects, states, and events. The document is copyrighted and intended for educational use with the textbook.
These slides discuss software testing strategies and accompany the textbook "Software Engineering: A Practitioner's Approach". They cover topics like the definition of testing, the strategic approach to testing, verification vs validation, unit testing, integration testing strategies, regression testing, smoke testing, and testing for object-oriented software. The overall purpose of the slides is to outline best practices and approaches for effectively testing software at various stages from the module level to full system integration and validation.
The document discusses key aspects of software and software engineering. It defines software as computer programs, data structures, and documentation. Software is engineered rather than manufactured. The document outlines different types of software applications and discusses characteristics that are important for web applications. It provides definitions of software engineering from seminal and IEEE sources, describing it as the systematic and disciplined development of quality software. The document presents a process framework for software engineering including core activities, umbrella activities, and considerations for adapting process models.
The document discusses key concepts in software design including abstraction, architecture, patterns, modularity, information hiding, and functional independence. It explains that software design is an iterative process that transforms requirements into a blueprint for constructing the software through design models, data structures, system architecture, interfaces, and components. Good software design exhibits qualities like being bug-free, suitable for its intended purpose, and a pleasurable user experience.
Software engineering a practitioners approach 8th edition pressman solutions ...Drusilla918
Full clear download( no error formatting) at: https://goo.gl/XmRyGP
software engineering a practitioner's approach 8th edition pdf free download
software engineering a practitioner's approach 8th edition ppt
software engineering a practitioner's approach 6th edition pdf
software engineering pressman 9th edition pdf
software engineering a practitioner's approach 9th edition
software engineering a practitioner's approach 9th edition pdf
software engineering a practitioner's approach 7th edition solution manual pdf
roger s. pressman
Unit 7 performing user interface designPreeti Mishra
The document discusses user interface design principles and models. It provides three key principles for user interface design:
1. Place users in control of the interface and allow for flexible, interruptible, and customizable interaction.
2. Reduce users' memory load by minimizing what they need to remember, establishing defaults, and progressively disclosing information.
3. Make the interface consistent across screens, applications, and interaction models to maintain user expectations.
It also describes four models involved in interface design: the user profile model, design model, implementation model, and user's mental model. The role of designers is to reconcile differences across these models.
These slides accompany the textbook "Software Engineering: A Practitioner's Approach" and were created by Roger Pressman. They cover various topics related to software engineering process models, including prescriptive models like the waterfall model and V-model, evolutionary models like prototyping, spiral development and concurrent development, and specific models like the Unified Process, Personal Software Process and Team Software Process. The slides also discuss process patterns, assessment methods and improving software processes.
This Presentation contains all the topics in design concept of software engineering. This is much more helpful in designing new product. You have to consider some of the design concepts that are given in the ppt
Prescriptive process models attempt to organize the software development life cycle by defining activities, their order, and relationships. Early models like code-and-fix lacked predictability and manageability. Newer models strive for structure and order to achieve coordination, while allowing for changes as feedback is received. However, relying solely on prescriptive models may be inappropriate in a world that demands flexibility and change.
Ian Sommerville, Software Engineering, 9th EditionCh 8Mohammed Romi
The document discusses different types of software testing including unit testing, component testing, and system testing. Unit testing involves testing individual program components in isolation through techniques like partition testing and guideline-based testing. Component testing focuses on testing interactions between components through their interfaces. System testing integrates components to test their interactions and check for emergent behaviors that are not explicitly defined. The document also covers test-driven development, which involves writing tests before code in incremental cycles.
The document discusses requirements gathering and analysis. It describes how requirements elicitation is difficult due to problems of scope, understanding, and volatility. It emphasizes the importance of requirement gathering and states that requirement analysis may be error-prone. Various techniques for requirements elicitation and analysis are discussed, including interviews, prototypes, quality function deployment, and system modeling. The goals of requirements specification and characteristics of a good SRS are also outlined.
The document discusses slides that accompany the textbook "Software Engineering: A Practitioner's Approach". The slides cover topics like the definition of software, different types of software applications, legacy software, and how software categories like web applications are evolving. In particular, the slides describe how web applications have grown from simple hypertext files to sophisticated tools that provide full computing potential.
This document discusses information architecture for mobile devices. It covers topics like a brief history of mobile devices, the mobile ecosystem, types of mobile applications, and mobile design. It defines information architecture and discusses how it differs for mobile, including keeping designs simple, using site maps, clickstreams, wireframes, and prototypes to test designs. Specific tips for mobile include limiting mistakes in site maps and using content to confirm user paths. The goals are to organize content effectively and allow intuitive interaction on smaller mobile screens.
This document discusses software processes and models. It covers the following key points:
1. Software processes involve activities like specification, design, implementation, validation and evolution to develop software systems. Common process models include waterfall, incremental development and reuse-oriented development.
2. Processes need to cope with inevitable changes. This can involve prototyping to avoid rework or using incremental development and delivery to more easily accommodate changes.
3. The Rational Unified Process is a modern process model with phases for inception, elaboration, construction and transition. It advocates iterative development and managing requirements and quality.
This topic covers the following topics
Introduction
Golden rules of user interface design
Reconciling four different models
User interface analysis
User interface design
User interface evaluation
Example user interfaces
System users often judge a system by its interface rather than its functionality
A poorly designed interface can cause a user to make catastrophic errors
The document discusses user interface design. It outlines typical design errors such as lack of consistency and provides golden rules for interface design. These rules include placing the user in control, reducing the user's memory load, and making the interface consistent. The document then discusses specific ways to follow these rules, such as defining intuitive shortcuts and maintaining consistency across applications. It also covers interface analysis, design process, and evaluation.
This document contains slides from a lecture on software engineering. It defines software, discusses different types of software applications, and introduces some key concepts in software engineering. The slides cover what software is, how it is developed, different categories of software applications, characteristics of web applications, definitions of software engineering, and frameworks and best practices for the software engineering process.
These slides accompany the textbook "Web Engineering: A Practitioner's Approach" and are meant for educational use only. The slides provide an overview of key topics from the textbook, including:
1) How web engineering has adapted practices from the early days of informality and intuition to a more disciplined approach as web applications increase in complexity.
2) Definitions of core concepts in web engineering like agile processes, frameworks, and quality.
3) An overview of the generic activities in a web engineering framework like communication, planning, modeling, construction, and deployment.
4) How software engineering principles around quality, process, methods, and tools influence web engineering.
This document contains slides about software design concepts from the textbook "Software Engineering: A Practitioner's Approach" by Roger Pressman. The slides cover topics such as design principles, quality guidelines, fundamental concepts, patterns, separation of concerns, modularity, information hiding, stepwise refinement, aspects, refactoring, object-oriented design concepts, and elements of the design model such as data, architecture, interfaces, and components.
This document provides an introduction to software engineering. It defines software as computer programs, documentation, and data structures. Software can be generic, developed for a general market, or bespoke (custom), developed for a single customer. The document also discusses what software engineering is, the difference between software engineering and computer science, the costs of software engineering, software engineering methods, CASE tools, attributes of good software, types of software applications, and characteristics of web applications.
This document discusses key concepts for managing software projects and engineering teams. It covers the four elements of projects (people, product, process, project), stakeholders, team structures, communication methods, defining the product scope, decomposing problems, selecting a development process, and practices for successful projects. The overall focus is on planning teams, work, and coordination to deliver quality software on time and on budget.
This document summarizes several agile software development methodologies including:
- Extreme Programming (XP) which emphasizes iterative development, unit testing, and pair programming.
- Adaptive Software Development (ASD) which focuses on collaboration, self-organization, and learning through iterations.
- Dynamic Systems Development Method (DSDM) which provides an agile framework using incremental prototyping.
- Scrum which partitions work into packets and emphasizes ongoing testing and documentation.
All the methodologies aim to improve responsiveness to change through principles like iterative delivery, collaboration, and simplicity.
Does your website have these elements of responsive web design? Experience Dynamics
Experience Dynamics web seminar.
With 50% of Americans now owning smartphones, and much of our Web browsing occurring on mobile devices, websites are running into a common issues affecting the underlying user experience: how does our design look across devices? How compatible or pleasant is it to view, read and browse? To solve this problem, many organizations including the largest companies in the world, are turning to Responsive Web Design.
The document discusses key considerations for designing web applications, including when to emphasize design, quality dimensions, interface design goals and principles, content, navigation, architecture, and component-level design. Effective web application design requires addressing usability, aesthetics, content organization, navigation efficiency, architecture that accommodates user goals, and well-designed reusable components.
This document discusses metrics that can be used to measure software processes and projects. It begins by explaining why measurement is important for assessing project status, tracking risks, finding problem areas, and improving processes. It then provides examples of different types of metrics that can be measured, including process metrics related to quality, productivity, and reuse, as well as project metrics related to inputs, outputs, results, effort, defects, and size. Guidelines are also given for establishing an effective metrics program.
The document discusses web engineering and developing web applications. It covers:
- Types of web applications from simple informational sites to complex e-commerce and transactional sites.
- Key attributes of web applications like network intensiveness, concurrency, unpredictable load, availability, data-driven nature, continuous evolution, immediacy, and security.
- Categories of web applications like informational, downloadable, customizable, interactive, transaction-oriented, service-oriented, and portal applications.
- The web engineering process which uses an incremental model and is agile, involving requirements gathering, planning, modeling, construction, testing, and evaluation.
Designing usable web applications (part 1) experience dynamics web seminarExperience Dynamics
Designing Web Applications using usability best practices...Web application projects need a solid understanding of what success criteria constitutes a usable web application. Teams deploying web applications should be utilizing emerging best practices in Interaction Design, such as how to design for "progressive disclosure" using dynamic interface techniques. This seminar will outline best practices, things to avoid in designing usable web applications as well as a review of recent client case studies.
Web engineering is the process of creating high-quality web applications by borrowing concepts from software engineering. It involves analyzing requirements, designing architecture and navigation, implementing using languages, and testing. Web apps are network intensive, content driven, and evolve continuously. They must be immediate, secure, aesthetically pleasing, usable, reliable, efficient, and maintainable. The development process includes formulation, analysis, design, implementation, and testing.
The document discusses different perspectives on software quality. It begins by providing context on the ongoing issues with software quality according to articles from 2005 and 2006. It then discusses various views on defining quality, including philosophical, pragmatic, and perspectives focusing on users, manufacturers, products, and value. The document emphasizes that high quality software results from an effective process that creates useful, valuable products for both developers and users.
1.Design Modelling for Web Apps.pdf software engineeringSukhmanSingh91
This document discusses design modeling for web applications. It covers important aspects of web app design like security, availability, scalability and time to market. It also discusses quality dimensions for end-users like time, structure, content, accuracy and response time. The document outlines design goals like consistency, identity, robustness and navigability. It provides an overview of the web design pyramid and discusses interface, content, navigation, architecture and component design. Key principles of interface design, navigation design and use of design patterns are also covered.
The document discusses key attributes and categories of web applications (webapps). It outlines the web engineering (webE) process for developing webapps, which emphasizes an incremental approach to accommodate frequent changes and short timelines. The webE process framework involves customer communication, planning, modeling, construction, delivery and evaluation. It also provides some basic questions and best practices to consider for web engineering projects.
This document provides an overview of web engineering and web application analysis modeling. It discusses the attributes and categories of web applications. It then describes the key elements of the web engineering process including planning, modeling, construction, delivery and evaluation. The document focuses on analysis modeling techniques for web applications including content analysis, interaction analysis, functional analysis, configuration analysis, use case diagrams, sequence diagrams, state diagrams, the interaction model, the functional model and the configuration model. Relationship navigation analysis is also covered. The goal of analysis modeling is to establish a basis for the design of complex web applications.
How to Maximize User Experience with Effective Front-End Technology ChoicesMinds Task Technologies
Looking to improve your website user experience? Learn how to maximize user experience by making effective front-end technology choices with our helpful guide.
This presentation provides valuable insights into effective cost-saving techniques on AWS. Learn how to optimize your AWS resources by rightsizing, increasing elasticity, picking the right storage class, and choosing the best pricing model. Additionally, discover essential governance mechanisms to ensure continuous cost efficiency. Whether you are new to AWS or an experienced user, this presentation provides clear and practical tips to help you reduce your cloud costs and get the most out of your budget.
zkStudyClub - LatticeFold: A Lattice-based Folding Scheme and its Application...Alex Pruden
Folding is a recent technique for building efficient recursive SNARKs. Several elegant folding protocols have been proposed, such as Nova, Supernova, Hypernova, Protostar, and others. However, all of them rely on an additively homomorphic commitment scheme based on discrete log, and are therefore not post-quantum secure. In this work we present LatticeFold, the first lattice-based folding protocol based on the Module SIS problem. This folding protocol naturally leads to an efficient recursive lattice-based SNARK and an efficient PCD scheme. LatticeFold supports folding low-degree relations, such as R1CS, as well as high-degree relations, such as CCS. The key challenge is to construct a secure folding protocol that works with the Ajtai commitment scheme. The difficulty, is ensuring that extracted witnesses are low norm through many rounds of folding. We present a novel technique using the sumcheck protocol to ensure that extracted witnesses are always low norm no matter how many rounds of folding are used. Our evaluation of the final proof system suggests that it is as performant as Hypernova, while providing post-quantum security.
Paper Link: https://eprint.iacr.org/2024/257
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slackshyamraj55
Discover the seamless integration of RPA (Robotic Process Automation), COMPOSER, and APM with AWS IDP enhanced with Slack notifications. Explore how these technologies converge to streamline workflows, optimize performance, and ensure secure access, all while leveraging the power of AWS IDP and real-time communication via Slack notifications.
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
Taking AI to the Next Level in Manufacturing.pdfssuserfac0301
Read Taking AI to the Next Level in Manufacturing to gain insights on AI adoption in the manufacturing industry, such as:
1. How quickly AI is being implemented in manufacturing.
2. Which barriers stand in the way of AI adoption.
3. How data quality and governance form the backbone of AI.
4. Organizational processes and structures that may inhibit effective AI adoption.
6. Ideas and approaches to help build your organization's AI strategy.
Dandelion Hashtable: beyond billion requests per second on a commodity serverAntonios Katsarakis
This slide deck presents DLHT, a concurrent in-memory hashtable. Despite efforts to optimize hashtables, that go as far as sacrificing core functionality, state-of-the-art designs still incur multiple memory accesses per request and block request processing in three cases. First, most hashtables block while waiting for data to be retrieved from memory. Second, open-addressing designs, which represent the current state-of-the-art, either cannot free index slots on deletes or must block all requests to do so. Third, index resizes block every request until all objects are copied to the new index. Defying folklore wisdom, DLHT forgoes open-addressing and adopts a fully-featured and memory-aware closed-addressing design based on bounded cache-line-chaining. This design offers lock-free index operations and deletes that free slots instantly, (2) completes most requests with a single memory access, (3) utilizes software prefetching to hide memory latencies, and (4) employs a novel non-blocking and parallel resizing. In a commodity server and a memory-resident workload, DLHT surpasses 1.6B requests per second and provides 3.5x (12x) the throughput of the state-of-the-art closed-addressing (open-addressing) resizable hashtable on Gets (Deletes).
Freshworks Rethinks NoSQL for Rapid Scaling & Cost-EfficiencyScyllaDB
Freshworks creates AI-boosted business software that helps employees work more efficiently and effectively. Managing data across multiple RDBMS and NoSQL databases was already a challenge at their current scale. To prepare for 10X growth, they knew it was time to rethink their database strategy. Learn how they architected a solution that would simplify scaling while keeping costs under control.
GraphRAG for Life Science to increase LLM accuracyTomaz Bratanic
GraphRAG for life science domain, where you retriever information from biomedical knowledge graphs using LLMs to increase the accuracy and performance of generated answers
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/temporal-event-neural-networks-a-more-efficient-alternative-to-the-transformer-a-presentation-from-brainchip/
Chris Jones, Director of Product Management at BrainChip , presents the “Temporal Event Neural Networks: A More Efficient Alternative to the Transformer” tutorial at the May 2024 Embedded Vision Summit.
The expansion of AI services necessitates enhanced computational capabilities on edge devices. Temporal Event Neural Networks (TENNs), developed by BrainChip, represent a novel and highly efficient state-space network. TENNs demonstrate exceptional proficiency in handling multi-dimensional streaming data, facilitating advancements in object detection, action recognition, speech enhancement and language model/sequence generation. Through the utilization of polynomial-based continuous convolutions, TENNs streamline models, expedite training processes and significantly diminish memory requirements, achieving notable reductions of up to 50x in parameters and 5,000x in energy consumption compared to prevailing methodologies like transformers.
Integration with BrainChip’s Akida neuromorphic hardware IP further enhances TENNs’ capabilities, enabling the realization of highly capable, portable and passively cooled edge devices. This presentation delves into the technical innovations underlying TENNs, presents real-world benchmarks, and elucidates how this cutting-edge approach is positioned to revolutionize edge AI across diverse applications.
Introduction of Cybersecurity with OSS at Code Europe 2024Hiroshi SHIBATA
I develop the Ruby programming language, RubyGems, and Bundler, which are package managers for Ruby. Today, I will introduce how to enhance the security of your application using open-source software (OSS) examples from Ruby and RubyGems.
The first topic is CVE (Common Vulnerabilities and Exposures). I have published CVEs many times. But what exactly is a CVE? I'll provide a basic understanding of CVEs and explain how to detect and handle vulnerabilities in OSS.
Next, let's discuss package managers. Package managers play a critical role in the OSS ecosystem. I'll explain how to manage library dependencies in your application.
I'll share insights into how the Ruby and RubyGems core team works to keep our ecosystem safe. By the end of this talk, you'll have a better understanding of how to safeguard your code.
A Comprehensive Guide to DeFi Development Services in 2024Intelisync
DeFi represents a paradigm shift in the financial industry. Instead of relying on traditional, centralized institutions like banks, DeFi leverages blockchain technology to create a decentralized network of financial services. This means that financial transactions can occur directly between parties, without intermediaries, using smart contracts on platforms like Ethereum.
In 2024, we are witnessing an explosion of new DeFi projects and protocols, each pushing the boundaries of what’s possible in finance.
In summary, DeFi in 2024 is not just a trend; it’s a revolution that democratizes finance, enhances security and transparency, and fosters continuous innovation. As we proceed through this presentation, we'll explore the various components and services of DeFi in detail, shedding light on how they are transforming the financial landscape.
At Intelisync, we specialize in providing comprehensive DeFi development services tailored to meet the unique needs of our clients. From smart contract development to dApp creation and security audits, we ensure that your DeFi project is built with innovation, security, and scalability in mind. Trust Intelisync to guide you through the intricate landscape of decentralized finance and unlock the full potential of blockchain technology.
Ready to take your DeFi project to the next level? Partner with Intelisync for expert DeFi development services today!
How to Interpret Trends in the Kalyan Rajdhani Mix Chart.pdfChart Kalyan
A Mix Chart displays historical data of numbers in a graphical or tabular form. The Kalyan Rajdhani Mix Chart specifically shows the results of a sequence of numbers over different periods.
leewayhertz.com-AI in predictive maintenance Use cases technologies benefits ...alexjohnson7307
Predictive maintenance is a proactive approach that anticipates equipment failures before they happen. At the forefront of this innovative strategy is Artificial Intelligence (AI), which brings unprecedented precision and efficiency. AI in predictive maintenance is transforming industries by reducing downtime, minimizing costs, and enhancing productivity.
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Design & WebApps
When should we emphasize WebApp design?
when content and function are complex
when the size of the WebApp encompasses
hundreds of content objects, functions, and analysis
classes
when the success of the WebApp will have a direct
impact on the success of the business
““There are essentially two basic approaches toThere are essentially two basic approaches to
design: the artistic ideal of expressing yourselfdesign: the artistic ideal of expressing yourself
and the engineering ideal of solving a problemand the engineering ideal of solving a problem
for a customer.”for a customer.”
Jakob NielsenJakob Nielsen
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Design & WebApp Quality
Security
Rebuff external attacks
Exclude unauthorized access
Ensure the privacy of users/customers
Availability
the measure of the percentage of time that a
WebApp is available for use
Scalability
Can the WebApp and the systems with which it is
interfaced handle significant variation in user or
transaction volume
Time to Market
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Quality Dimensions for End-Users
Time
How much has a Web site changed since the last upgrade?
How do you highlight the parts that have changed?
Structural
How well do all of the parts of the Web site hold together.
Are all links inside and outside the Web site working?
Do all of the images work?
Are there parts of the Web site that are not connected?
Content
Does the content of critical pages match what is supposed to be
there?
Do key phrases exist continually in highly-changeable pages?
Do critical pages maintain quality content from version to version?
What about dynamically generated HTML pages?
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Quality Dimensions for End-Users
Accuracy and Consistency
Are today's copies of the pages downloaded the same as
yesterday's? Close enough?
Is the data presented accurate enough? How do you know?
Response Time and Latency
Does the Web site server respond to a browser request
within certain parameters?
In an E-commerce context, how is the end to end response
time after a SUBMIT?
Are there parts of a site that are so slow the user declines to
continue working on it?
Performance
Is the Browser-Web-Web site-Web-Browser connection quick
enough?
How does the performance vary by time of day, by load and
usage?
Is performance adequate for E-commerce applications?
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WebApp Design Goals
Consistency
Content should be constructed consistently
Graphic design (aesthetics) should present a consistent
look across all parts of the WebApp
Architectural design should establish templates that lead to
a consistent hypermedia structure
Interface design should define consistent modes of
interaction, navigation and content display
Navigation mechanisms should be used consistently across
all WebApp elements
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WebApp Design Goals
Identity
Establish an “identity” that is appropriate for the business
purpose
Robustness
The user expects robust content and functions that are relevant to
the user’s needs
Navigability
designed in a manner that is intuitive and predictable
Visual appeal
the look and feel of content, interface layout, color
coordination, the balance of text, graphics and other media,
navigation mechanisms must appeal to end-users
Compatibility
With all appropriate environments and configurations
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WebE Design Pyramid
Interface
design
Aesthetic design
Content design
Navigation design
Architecture design
Component design
user
technology
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WebApp Interface Design
Where am I? The interface should
provide an indication of the WebApp that has been accessed
inform the user of her location in the content hierarchy.
What can I do now? The interface should always help the user
understand his current options
what functions are available?
what links are live?
what content is relevant?
Where have I been, where am I going? The interface must
facilitate navigation.
Provide a “map” (implemented in a way that is easy to understand)
of where the user has been and what paths may be taken to move
elsewhere within the WebApp.
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Effective WebApp Interfaces
Bruce Tognozzi [TOG01] suggests…
Effective interfaces are visually apparent and
forgiving, instilling in their users a sense of control.
Users quickly see the breadth of their options, grasp
how to achieve their goals, and do their work.
Effective interfaces do not concern the user with the
inner workings of the system. Work is carefully and
continuously saved, with full option for the user to
undo any activity at any time.
Effective applications and services perform a
maximum of work, while requiring a minimum of
information from users.
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Interface Design Principles-I
Anticipation—A WebApp should be designed so that it
anticipates the use’s next move.
Communication—The interface should communicate the status
of any activity initiated by the user
Consistency—The use of navigation controls, menus, icons,
and aesthetics (e.g., color, shape, layout)
Controlled autonomy—The interface should facilitate user
movement throughout the WebApp, but it should do so in a
manner that enforces navigation conventions that have been
established for the application.
Efficiency—The design of the WebApp and its interface should
optimize the user’s work efficiency, not the efficiency of the
Web engineer who designs and builds it or the client-server
environment that executes it.
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Interface Design Principles-II
Focus—The WebApp interface (and the content it presents) should
stay focused on the user task(s) at hand.
Fitt’s Law—“The time to acquire a target is a function of the distance to
and size of the target.”
Human interface objects—A vast library of reusable human interface
objects has been developed for WebApps.
Latency reduction—The WebApp should use multi-tasking in a way that
lets the user proceed with work as if the operation has been completed.
Learnability— A WebApp interface should be designed to minimize
learning time, and once learned, to minimize relearning required when
the WebApp is revisited.
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Interface Design Principles-III
Maintain work product integrity—A work product (e.g., a form
completed by the user, a user specified list) must be automatically
saved so that it will not be lost if an error occurs.
Readability—All information presented through the interface should be
readable by young and old.
Track state—When appropriate, the state of the user interaction should
be tracked and stored so that a user can logoff and return later to pick
up where she left off.
Visible navigation—A well-designed WebApp interface provides “the
illusion that users are in the same place, with the work brought to
them.”
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Aesthetic Design
Don’t be afraid of white space.
Emphasize content.
Organize layout elements from top-left to
bottom right.
Group navigation, content, and function
geographically within the page.
Don’t extend your real estate with the scrolling
bar.
Consider resolution and browser window size
when designing layout.
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Content Design
Develops a design representation for content
objects
For WebApps, a content object is more closely aligned
with a data object for conventional software
Represents the mechanisms required to
instantiate their relationships to one another.
analogous to the relationship between analysis classes and
design components described in Chapter 11
A content object has attributes that include content-
specific information and implementation-specific
attributes that are specified as part of design
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Design of Content Objects
ProductComponent
partNumber
partName
partType
description
price
createNewItem()
displayDescription()
display TechSpec
Sensor Camera ControlPanel SoftFeature
CompDescription
Photograph
horizontal dimension
vertical dimension
border style
Schematic
horizontal dimension
vertical dimension
border style
Video
horizontal dimension
vertical dimension
border style
audiovolume
TechDescription
text color
font style
font size
linespacing
text imagesize
backgroundcolor
MarketingDescription
text color
font style
font size
linespacing
text imagesize
backgroundcolor
is part of
1
1
1 1..* 0..1 0..1 1
1
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Architecture Design
Content architecture focuses on the manner in which content objects
(or composite objects such as Web pages) are structured for
presentation and navigation.
The term information architecture is also used to connote structures that
lead to better organization, labeling, navigation, and searching of content
objects.
WebApp architecture addresses the manner in which the application is
structured to manage user interaction, handle internal processing
tasks, effect navigation, and present content.
Architecture design is conducted in parallel with interface design,
aesthetic design and content design.
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Content Architecture
Hierarchical
structure
Grid
structure
Linear
structure
Network
structure
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MVC Architecture
The model contains all application specific content and processing
logic, including
all content objects
access to external data/information sources,
all processing functionality that are application specific
The view contains all interface specific functions and enables
the presentation of content and processing logic
access to external data/information sources,
all processing functionality required by the end-user.
The controller manages access to the model and the view and
coordinates the flow of data between them.
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MVC Architecture
browser
client
controller
manages user requests
selects model behavior
selects view response
view
prepares datafrom model
request updates from model
presents view selected by
controller
model
encapsulates functionality
encapsulates content objects
incorporates all webAppstates
server
external data
behavior request
(state change)
datafrommodel
update request
view selection
user request
or data
HTMLdata
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Navigation Design
Begins with a consideration of the user
hierarchy and related use-cases
Each actor may use the WebApp somewhat
differently and therefore have different navigation
requirements
As each user interacts with the WebApp, she
encounters a series of navigation semantic
units (NSUs)
NSU—“a set of information and related navigation
structures that collaborate in the fulfillment of a
subset of related user requirements”
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Navigation Semantic Units
Navigation semantic unit
Ways of navigation (WoN)—represents the best navigation
way or path for users with certain profiles to achieve their
desired goal or sub-goal. Composed of …
• Navigation nodes (NN) connected by Navigation links
NN1
NN2
NN4
NN3
link13
link12
link34
link24
NSU
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Creating an NSU
<<navigation link>>
select Room
Room
<<navigation link>>
recommend component(s)
ProductComponent
BillOfMaterials
<<navigation link>>
view BillOfMaterials
<<navigation link>>
show description<<navigation link>>
return to Room
<<navigation link>>
request alternative
photograph
schematic
video
MarketingDescription
techDescription
CompDescription
<<navigation link>>
purchase ProductComponent
<<navigation link>>
show ProductComponent
<<navigation link>>
purchase ProductComponent
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Navigation Syntax
Individual navigation link—text-based links, icons,
buttons and switches, and graphical metaphors..
Horizontal navigation bar—lists major content or
functional categories in a bar containing appropriate
links. In general, between 4 and 7 categories are listed.
Vertical navigation column
lists major content or functional categories
lists virtually all major content objects within the WebApp.
Tabs—a metaphor that is nothing more than a variation
of the navigation bar or column, representing content or
functional categories as tab sheets that are selected
when a link is required.
Site maps—provide an all-inclusive tab of contents for
navigation to all content objects and functionality
contained within the WebApp.
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Component-Level Design
WebApp components implement the following
functionality
perform localized processing to generate content and
navigation capability in a dynamic fashion
provide computation or data processing capability
that are appropriate for the WebApp’s business
domain
provide sophisticated database query and access
establish data interfaces with external corporate
systems.
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OOHDM
Object-Oriented Hypermedia Design Method (OOHDM)
work product s
design mechanisms
design concerns
Classes,sub-systems,
relationships,attributes
Classification,
composition,
aggregation,
generalization
specialization
Modelingsemantics
oftheapplication
domain
conceptual design navigational design
abstract interface
design
implementation
Nodes,links,access
structures,navigational
contexts,navigational
transformations
Mappingbetween
conceptual and
navigationobjects
Takesintoaccountuser
profileandtask.
Emphasisoncognitive
aspects.
Abstractinterface
objects,responsesto
external events,
transformations
Mappingbetween
navigationand
perceptibleobjects
Modelingperceptible
objects,implementing
chosenmetaphors.
Describeinterfacefor
navigational objects
executable
WebApp
Resource
providedby
target
environment
Correctness;
Application
performance;
completeness
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Conceptual Schema
BillOfMaterials
identifier
BoMList
numberItems
priceTotal
addEntry()
deleteEntry ()
editEntry()
name()
computePrice()
BoMItem
quantity
partNumber
partName
partType
price
addtoList ()
deletefromList ()
getNextListEntry ()
ProductComponent
partNumber
partName
partType
description
price
createNewItem()
getDescription()
getTechSpec
Sensor Camera ControlPanel SoftFeature
customer selects component
Order
orderNumber
customerInfo
billOfMaterials
shippingInfo
billingInfo
Room
roomName
dimensions
exteriorWindows
exteriorDoors
component recommendation
requested
customer
requests purchase
customercontinues
component selection