During the Spring Semester of 2018, we applied the phases of CBL to develop a prototype (proof of concept) adaptation of an existing online course using the prescribed text, standard syllabus, and Blackboard 9.1. In this report, the four phases of the CBL model are explained, each phase is discussed as it relates to the design, implementation, and delivery of the intercultural organization communication simulation. During the design, the intercultural communication department of Global Holdings, Ltd was conceptualized as a communication service department. A service department prepares messages in different forms and different media for different stack holders who are internal or external to the organization.
Challenges were created and presented to the division associates (enrolled learners) using Voki avatars to represent the corporate leaders. Associates worked individually, in pairs or as a team to meet the challenge and produce a digital artifact of their learning. While completing the challenge, the associates had the opportunity to develop interpersonal and small group team communication skills through using audio and video conferencing software.
After a review of the features of the prototype as proof of concept, suggestions for additional development are considered.
As a part of the series of presentations by the teachers on various pedagogies suggested by NEP 2020, the fourth session dealt with Project Based Learning , where impactful
project based teaching strategies were shared by the group of teachers of Ram Ratna International School.
It showcased various elements of the Project based learning and a role of a teacher for effective PBL from planning to execution. Examples related to different subject and grades were presented during the session. Overall it was a perfect presentation on PBL pedagogy under the leadership of Ms Dhanashri Kotwal and by her teammates Mr. Nilesh Patil, Ms. Shabnam Shaikh and Ms. Soniya Robins.
View full video session on https://youtu.be/Xu7wDrtmfxM
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A team of seasoned language learning, literacy, and technology experts have developed a mobile literacy solution in response to pervasive low adult literacy skills in Canada and globally. This innovative DBR project combines iterations of data collection from pertinent literature with surveys, interviews, and focus group with experts and adult literacy learners to inform and guide evolving cycles of a mobile adult literacy app prototype that promotes the development of language and digital literacy skill. The aim is to produce a pedagogically and technologically sound, innovative literacy solution that is designed by experts for the learner and with the learner.
The prototype app and the key findings related to its design are presented. These findings center on three pedagogical design themes and related principles: (1) Mobility: Design for the mobile learner, (2) Learner-Determined: Respond to the learner, and (3) Context: Integrate environmental affordances into the design. Organized within each theme and principle are secondary principles and guidelines used to direct the development of the mobile app. These replicable principles and guidelines may inform the development of successful mobile adult literacy solutions in any similar contexts, as well as generate further academic research and dialogue.
As a part of the series of presentations by the teachers on various pedagogies suggested by NEP 2020, the fourth session dealt with Project Based Learning , where impactful
project based teaching strategies were shared by the group of teachers of Ram Ratna International School.
It showcased various elements of the Project based learning and a role of a teacher for effective PBL from planning to execution. Examples related to different subject and grades were presented during the session. Overall it was a perfect presentation on PBL pedagogy under the leadership of Ms Dhanashri Kotwal and by her teammates Mr. Nilesh Patil, Ms. Shabnam Shaikh and Ms. Soniya Robins.
View full video session on https://youtu.be/Xu7wDrtmfxM
Design principles for an innovative learner-determined mobile learning soluti...Dr. Norine Wark
A team of seasoned language learning, literacy, and technology experts have developed a mobile literacy solution in response to pervasive low adult literacy skills in Canada and globally. This innovative DBR project combines iterations of data collection from pertinent literature with surveys, interviews, and focus group with experts and adult literacy learners to inform and guide evolving cycles of a mobile adult literacy app prototype that promotes the development of language and digital literacy skill. The aim is to produce a pedagogically and technologically sound, innovative literacy solution that is designed by experts for the learner and with the learner.
The prototype app and the key findings related to its design are presented. These findings center on three pedagogical design themes and related principles: (1) Mobility: Design for the mobile learner, (2) Learner-Determined: Respond to the learner, and (3) Context: Integrate environmental affordances into the design. Organized within each theme and principle are secondary principles and guidelines used to direct the development of the mobile app. These replicable principles and guidelines may inform the development of successful mobile adult literacy solutions in any similar contexts, as well as generate further academic research and dialogue.
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Cbl intercultural communiccation presentation email version 10 2018
1. CBL in Intercultural Communication
Prototype Demonstration
Challenge Based Learning
CPS, Undergraduate Communication Studies
Northeastern University Charles A. Findley, Ph.D.
3. Four stage model for CBL simulation
Challenges are tasks based in real-life situations
Pre-Pre Challenge
(planning and
development)
Design Challenges
Curate Resources
Pre Challenge—
Present challenge to
the associate
learner
Challenge—Associate
learner engages in
applying knowledge to
create artifact to
demonstrate mastery of
challenge.
Post Challenge—
assessment, discussion
and debriefing
4. Main Menu Challenge 1
Outline for Speech of Introduction
Learner clicks
on Challenge
assignment
5. First Challenge Outline for Speech of Introduction
Applied knowledge of interpersonal mediated
interviewing
Synthesis of content from interview
Applied knowledge of three part speech organization and outline
Supporting resources included in the Challenge folder
Associates get to meet and greet each other
6. Challenge 6, Partnership with Space X, Design for New World
Division
Applied knowledge of cultural values,
environment and space travel
Creative Brainstorming
Interpersonal Mediated Communication
Self-directed research about latest new
inhabitable environment
Support Resources in Challenge Assignment
folder including basic references for culture
values and Ross 128 b
7. Challenge 9, Non-verbal Communication Infographic
Applied knowledge of the important and
popular domain of non-verbal communication
Knowledge synthesis
Interpersonal mediated communication
Artifact is infographic with texted and
embedded graphics
8. Challenge Write Case for Training Global Issues
Applied knowledge world problems Energy
Consumption
Knowledge synthesis
Writing problem-solution organizational
structure
Interpersonal Mediated Communication
Support resources in Challenge folder
9. Final Challenge—analysis of organizational culture for recruiters
Annual Report, State of
Organizational Culture (Final Report)
Applied knowledge Corporate
workplace cultural values
Team Project, Collaboration and
project planning
Power Point Presentation with
narration from written report
Small group communication in
virtual team context
10. Conclusions—summary and new directions
Authenticate real world
challenges
Identify underlying
competencies
Define cooperative and
collaborative challenges
Supporting resources
Add curated resources
Recommend paths and
leveling
Support Communication
process Interpersonal
and team mediated
communication
Structured Simulation with
Voki avatars
Question– media rich
enough?
Advantage Flexible
CBL simulation challenges & artifacts
Nine challenges
Two case studies
Cultural analysis Power Point for new hires