4. Why WebGL, In my opinion
Its all about cycle time, almost
Audience availability
User testing costs
Adoption trends
Rendering power
Solving modern problems
5. Getting started with iteration
It’s a website
With some scripts
And now we’ll try to run some old versions
8. Asset to Game interaction
3D
Mesh, Texture, Skeleton, Skin, Animation, Material
Transform
Rendering
State
Game
Behaviour, Parameters, Rules, etc
Player input
9. Workflow for a game piece
Create the symbolic asset
Make it work
Iterate
Game
Piece
12. Thanks for listening
Try some demos at www.goodemos.com
Engine website at www.gooengine.com
Tools pipeline is under construction
Contact me: oskar@gooengine.com
Testflight: http://www.photonfrog.com/tunnan/latest/client.html
youtube: http://www.youtube.com/watch?v=zsh7tJ5BQ4s