Presentation by Hans Dirkzwager (BT) at Learning Technologies 2013, on MIRROR EU Project Reflective learning at work (www.mirror-project.eu)
LinkedIn group: Mirror reflective learning at work: http://www.linkedin.com/groups?home=&gid=3357670
The document describes the MIRROR project, which aims to develop computational tools to support reflective learning in workplace environments. It discusses how individuals often learn through informal reflection on experiences but lack structured support. The MIRROR model and app suite aim to address this by providing apps to help users reflect on conversations, assess knowledge, and get creative prompts to improve performance. Initial results from healthcare test sites found the apps helped users improve preparation for difficult conversations and reduced training times for new staff. The document encourages readers to learn more about MIRROR and get involved in testing and providing feedback on the apps.
Persuasion and Reflective Learning: Closing the Feedback Looplamuell
I presented our paper "Persuasion and Reflective Learning: Closing the Feedback Loop" at Persuasive 2012. What are the similarities between reflective learning and persuasive technology? What can we learn from the two research directions to support changes in behavior using technology?
This document discusses multimodal speech recognition using visual and contextual information from videos. It motivates the use of multimodal approaches by explaining how human language understanding is inherently multimodal and how speech recognition error rates are high for multimedia data. It then describes work on adapting acoustic and language models using visual features from videos, such as object and scene recognition, and video title embeddings, which led to small reductions in word error rate. Future directions are proposed to better integrate visual and contextual features from videos to improve speech recognition and coreference resolution.
The document discusses the MIRROR Reflection Guidance Concept for supporting individual reflective learning. It defines reflection as activities where individuals explore experiences to gain new understanding. The concept aims to help users engage in reflection-in-action during work and reflection-on-action after work through apps, interventions, and feedback tools to improve reflective learning. One example is the MoodMap App, which collects users' moods and contexts to provide reports and help users reflect on changes.
Presentation on MIRROR project dissemination and preparing exploitation held at the EU day i-know conference Know-Center Graz, september 2013. Held by Ellen Leenarts, BT Learning Solutions. More information on Mirror: www.mirror-project.eu or Linkedin group MIRROR-Reflective Learning at work
Slides held at the MIRROR roadshow in the Netherlands in 16th of April by Professor Michael Prilla, University of Bochum: ' Supporting Reflection on individual, group and organisational levels'.
There is no definite rule and standard answer for Design. In this course, we have studied 8 masters of their own theory about design. thinking. engineering. social.... I will explain their theory that I agree in Part I. And then develop my own design theory in Part II.
http://inarocket.com
Learn BEM fundamentals as fast as possible. What is BEM (Block, element, modifier), BEM syntax, how it works with a real example, etc.
The document describes the MIRROR project, which aims to develop computational tools to support reflective learning in workplace environments. It discusses how individuals often learn through informal reflection on experiences but lack structured support. The MIRROR model and app suite aim to address this by providing apps to help users reflect on conversations, assess knowledge, and get creative prompts to improve performance. Initial results from healthcare test sites found the apps helped users improve preparation for difficult conversations and reduced training times for new staff. The document encourages readers to learn more about MIRROR and get involved in testing and providing feedback on the apps.
Persuasion and Reflective Learning: Closing the Feedback Looplamuell
I presented our paper "Persuasion and Reflective Learning: Closing the Feedback Loop" at Persuasive 2012. What are the similarities between reflective learning and persuasive technology? What can we learn from the two research directions to support changes in behavior using technology?
This document discusses multimodal speech recognition using visual and contextual information from videos. It motivates the use of multimodal approaches by explaining how human language understanding is inherently multimodal and how speech recognition error rates are high for multimedia data. It then describes work on adapting acoustic and language models using visual features from videos, such as object and scene recognition, and video title embeddings, which led to small reductions in word error rate. Future directions are proposed to better integrate visual and contextual features from videos to improve speech recognition and coreference resolution.
The document discusses the MIRROR Reflection Guidance Concept for supporting individual reflective learning. It defines reflection as activities where individuals explore experiences to gain new understanding. The concept aims to help users engage in reflection-in-action during work and reflection-on-action after work through apps, interventions, and feedback tools to improve reflective learning. One example is the MoodMap App, which collects users' moods and contexts to provide reports and help users reflect on changes.
Presentation on MIRROR project dissemination and preparing exploitation held at the EU day i-know conference Know-Center Graz, september 2013. Held by Ellen Leenarts, BT Learning Solutions. More information on Mirror: www.mirror-project.eu or Linkedin group MIRROR-Reflective Learning at work
Slides held at the MIRROR roadshow in the Netherlands in 16th of April by Professor Michael Prilla, University of Bochum: ' Supporting Reflection on individual, group and organisational levels'.
There is no definite rule and standard answer for Design. In this course, we have studied 8 masters of their own theory about design. thinking. engineering. social.... I will explain their theory that I agree in Part I. And then develop my own design theory in Part II.
http://inarocket.com
Learn BEM fundamentals as fast as possible. What is BEM (Block, element, modifier), BEM syntax, how it works with a real example, etc.
Slides of my presentation at the Quantified Self Europe Conference, November 2011, Amsterdam. We presented and discussed several approaches to capturing emotions in workplace environments, as well as some of the challenges that they involve. These approaches are part of the MIRROR Project, whose main goal is supporting reflective learning at work, by creating an easily used set of applications ('Mirror' apps), that enable employees to learn lessons from their own and others experiences to perform better in the future.
The MIRROR Project - Reflective Learning at WorkAngela Fessl
The MIRROR Project is dealing with informal learning in the workplace through reflection on work experiences.
The slides give an overview about the project and present two individual reflection appliations.
Understanding the professionals using a qualitative mobile app to explore the...Merlien Institute
This document summarizes a research project conducted by Ipsos MORI for the NSPCC using a mobile app. Ten child protection professionals participated in digital ethnographies over a week, responding flexibly about information sources. Key findings include professionals' reliance on various online resources and challenges accessing up-to-date guidance. The mobile method provided rich insights into daily routines and validation of typical issues while being accessible and low-burden for participants. However, depth was limited and moderation challenging with an unpredictable response pattern.
The document discusses the MIRROR User Profile concept for app-independent user modeling to support reflective learning in the workplace. The MIRROR User Profile aggregates user data from multiple apps and uses reflection analysis and prompting services to detect patterns and trigger reflections. It includes a data administration service to interface between apps and user profiles, as well as a user profile service and app to give users control over their data and enable reusability and sharing of profiles across apps.
Application overlapping user profiles to foster reflective learning at work.Angela Fessl
Reflective learning is an important activity of knowledgeworkers in order to improve future working-behaviours. The insights gained by reflective learning are based on re-experiencing and re-evaluating past working situations. One time- and cost-eective way to support reflective learning is the employment of applications that collect data about working processes, store the data in user proles, and visualise it in order to provide timely feedback to the employees. However, a single application
can only capture part of the data that might be relevant for reflection and the parallel use of several applications leads to high demands on the user regarding the interpretation of relationships between several single visualizations. A combined visualisation of data captured by dierent apps should enhance the support for reflection about the working behaviour and experiences. This paper introduces an overlapping user prole application, which combines and aggregates data captured by various applications. The goal of this overlapping application is to provide higher-level reflection possibilities by combining visualisations of
dierent application data in order to better induce and support reflective learning at work. A rst proof-of-concept of such an approach indicates that a combined user prole application and especially it's visualisations can be benecial with regard to reflective learning and can enhance the awareness about the multiple aspects of a user's work life.
The document discusses the use of serious games for healthcare training. It describes how games have long been used to teach healthcare concepts through nursery rhymes and role-playing. More recently, virtual simulations have been created to train medical professionals in high-risk scenarios. The MIRROR project developed 3D games to help nurses and caregivers practice difficult conversations. Formative evaluations found the games helped trainees reflect on their skills and the virtual tutor provided useful guidance. The games aimed to replicate real-world healthcare environments and challenges through interactive mini-games and branching storylines.
This presentation is a composite presentation developed by members of the UU MIRROR project co-ordinated by City University. It describes the use of technology to support reflective learning in care homes for the elderly.
Reflective Learning at Work – MIRROR Model, Apps and Serious GameseLearning Papers
This report discusses the initial results of a 4-year FP7 research project that developed a theoretical model and worked on the creation and evaluation of a range of ‘Mirror’ apps based on our Mirror reflection model. The findings divulge how the apps and serious games can facilitate reflectionº at work, by empowering employees to learn by reflection on their work practice and on their personal learning experiences.
This document summarizes a report from Finpro on global trends in creative industries. It provides an overview of the project scope, including the background, methodology, and spheres analyzed. The main outcomes identified several key trends across consumer/citizen identity and lifestyle, business models, and society. These included that experience is becoming more valued than possessions, natural-born intuitive design is preferred, users are generating their own content, and economies are slowing down which has led to more local and family-focused lifestyles.
This document provides an overview of a project conducted by Finpro to identify trends in the creative industries globally. A team of observers in 7 countries collected over 550 signals over 6 weeks. The signals were analyzed and main trends were identified in several spheres, including consumer, citizen, business, and society. Some of the key trends identified include "Experience is King", "User-Generated Everything", "Slow Down", "Gig Economy", and trends related to downturn effects being magnified.
Mountains University was created to improve well-being and human relationships in isolated mountain communities. It focuses on traditional economy, education, and preventing violence. It has four working groups covering medical care, culture, economy/environment, and education. These groups provide services like medical missions and educational seminars. The organization aims to create an online learning system and develop programs for local needs through initiatives like digital community centers, student exchanges, and improving local products. A key medical care group works to prevent blindness in rural areas through eye exams, imaging, and a proposed telehealth network using a low-cost camera. This would provide screening and diagnostics not otherwise accessible to remote populations.
This is the presentation of the ImREAL project which aim is to develop a novel conceptual framework and innovative semantic-enhanced intelligent services to
augment existing simulated environments with adaptive meta-cognitive scaffolding in a costeffective way.
The document discusses the Slovenian Tourist Board's (STB) approach to social media. It outlines how social media has revolutionized travel experiences and forced industries to adapt. The STB initially adopted social media quickly but without coordination. It has since focused on content creation, monitoring, and selecting target audiences. Key challenges include creating engaging content and selecting an agency capable of creative solutions. The goals are to improve Slovenia's visibility and brand through social media. Case studies highlight campaigns like #wintersLOVEnia that engage bloggers and journalists.
Lessons from Early Intervention in Psychosis Sarah Amani
The document discusses early intervention in psychosis and lessons learned from managing an early intervention service. It describes initiatives developed including the Proactive Intervention to Enhance Recovery (PIER) project, the My Journey mobile health app, and the Reach Out project. Evaluation of these projects showed reductions in hospital admissions and use of sections for young patients after implementation. The presentation concludes by discussing future possibilities for engaging young people through familiar mobile technologies and the role of community health ambassadors.
The CentraLab project is a 1.5 year EU-funded initiative involving 10 partners across 8 countries. The project aims to establish Living Labs - test environments for new technologies - and conduct 10 pilot projects on topics like eco-tourism, energy, and rural development. One pilot is an eco-tourism platform in Slovenia to develop new green tourism products and services with user input. The project seeks to identify best practices for Living Labs and make recommendations to inform regional development policies.
The CentraLab project is a 1.5 year EU-funded initiative involving 10 partners across 8 countries. The project aims to establish Living Labs - test environments for new technologies - and conduct 10 pilot projects on topics like eco-tourism, energy, and rural development. One pilot is an eco-tourism platform in Slovenia to develop new green tourism products and services with user input. The project seeks to identify best practices for Living Labs and make recommendations to inform regional development policies.
The webinar discusses international perspectives on International Women's Day and the strategic integration of social media to make project management practices more future fit. It provides an overview of challenges faced by women in project management careers internationally and strategies for pressing for progress. The second half focuses on how social media can be strategically integrated into project management, including a framework and various use cases. Benefits include improved collaboration and efficiency, though barriers to adoption like information overload must be addressed.
This document outlines the schedule and deliverables for a software engineering project. It includes timelines for completing tasks like selecting a topic, conducting a state of the art review, and developing architectural views. The document also discusses key aspects of developing a project vision, including defining customer needs and benefits, perceived value, and key technologies. Additional resources on writing a quality vision statement are provided.
LIM App: Reflecting on Audience Feedback forImproving Presentation Skillsveronicarp
This document describes an app called LIM (Live Interest Meter) that aims to help users improve their presentation skills through reflection on audience feedback. The app captures feedback during presentations using polls and questions, then quantifies and visualizes it to facilitate reflective learning. It was inspired by "Quantified Self" approaches. The document outlines the use case, hands-on steps to use LIM, its various dashboard and feedback features, results from a small evaluation study where it helped participants focus on improving aspects like speed and comprehension, and conclusions that regular use and further context could enhance reflective learning.
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
Slides of my presentation at the Quantified Self Europe Conference, November 2011, Amsterdam. We presented and discussed several approaches to capturing emotions in workplace environments, as well as some of the challenges that they involve. These approaches are part of the MIRROR Project, whose main goal is supporting reflective learning at work, by creating an easily used set of applications ('Mirror' apps), that enable employees to learn lessons from their own and others experiences to perform better in the future.
The MIRROR Project - Reflective Learning at WorkAngela Fessl
The MIRROR Project is dealing with informal learning in the workplace through reflection on work experiences.
The slides give an overview about the project and present two individual reflection appliations.
Understanding the professionals using a qualitative mobile app to explore the...Merlien Institute
This document summarizes a research project conducted by Ipsos MORI for the NSPCC using a mobile app. Ten child protection professionals participated in digital ethnographies over a week, responding flexibly about information sources. Key findings include professionals' reliance on various online resources and challenges accessing up-to-date guidance. The mobile method provided rich insights into daily routines and validation of typical issues while being accessible and low-burden for participants. However, depth was limited and moderation challenging with an unpredictable response pattern.
The document discusses the MIRROR User Profile concept for app-independent user modeling to support reflective learning in the workplace. The MIRROR User Profile aggregates user data from multiple apps and uses reflection analysis and prompting services to detect patterns and trigger reflections. It includes a data administration service to interface between apps and user profiles, as well as a user profile service and app to give users control over their data and enable reusability and sharing of profiles across apps.
Application overlapping user profiles to foster reflective learning at work.Angela Fessl
Reflective learning is an important activity of knowledgeworkers in order to improve future working-behaviours. The insights gained by reflective learning are based on re-experiencing and re-evaluating past working situations. One time- and cost-eective way to support reflective learning is the employment of applications that collect data about working processes, store the data in user proles, and visualise it in order to provide timely feedback to the employees. However, a single application
can only capture part of the data that might be relevant for reflection and the parallel use of several applications leads to high demands on the user regarding the interpretation of relationships between several single visualizations. A combined visualisation of data captured by dierent apps should enhance the support for reflection about the working behaviour and experiences. This paper introduces an overlapping user prole application, which combines and aggregates data captured by various applications. The goal of this overlapping application is to provide higher-level reflection possibilities by combining visualisations of
dierent application data in order to better induce and support reflective learning at work. A rst proof-of-concept of such an approach indicates that a combined user prole application and especially it's visualisations can be benecial with regard to reflective learning and can enhance the awareness about the multiple aspects of a user's work life.
The document discusses the use of serious games for healthcare training. It describes how games have long been used to teach healthcare concepts through nursery rhymes and role-playing. More recently, virtual simulations have been created to train medical professionals in high-risk scenarios. The MIRROR project developed 3D games to help nurses and caregivers practice difficult conversations. Formative evaluations found the games helped trainees reflect on their skills and the virtual tutor provided useful guidance. The games aimed to replicate real-world healthcare environments and challenges through interactive mini-games and branching storylines.
This presentation is a composite presentation developed by members of the UU MIRROR project co-ordinated by City University. It describes the use of technology to support reflective learning in care homes for the elderly.
Reflective Learning at Work – MIRROR Model, Apps and Serious GameseLearning Papers
This report discusses the initial results of a 4-year FP7 research project that developed a theoretical model and worked on the creation and evaluation of a range of ‘Mirror’ apps based on our Mirror reflection model. The findings divulge how the apps and serious games can facilitate reflectionº at work, by empowering employees to learn by reflection on their work practice and on their personal learning experiences.
This document summarizes a report from Finpro on global trends in creative industries. It provides an overview of the project scope, including the background, methodology, and spheres analyzed. The main outcomes identified several key trends across consumer/citizen identity and lifestyle, business models, and society. These included that experience is becoming more valued than possessions, natural-born intuitive design is preferred, users are generating their own content, and economies are slowing down which has led to more local and family-focused lifestyles.
This document provides an overview of a project conducted by Finpro to identify trends in the creative industries globally. A team of observers in 7 countries collected over 550 signals over 6 weeks. The signals were analyzed and main trends were identified in several spheres, including consumer, citizen, business, and society. Some of the key trends identified include "Experience is King", "User-Generated Everything", "Slow Down", "Gig Economy", and trends related to downturn effects being magnified.
Mountains University was created to improve well-being and human relationships in isolated mountain communities. It focuses on traditional economy, education, and preventing violence. It has four working groups covering medical care, culture, economy/environment, and education. These groups provide services like medical missions and educational seminars. The organization aims to create an online learning system and develop programs for local needs through initiatives like digital community centers, student exchanges, and improving local products. A key medical care group works to prevent blindness in rural areas through eye exams, imaging, and a proposed telehealth network using a low-cost camera. This would provide screening and diagnostics not otherwise accessible to remote populations.
This is the presentation of the ImREAL project which aim is to develop a novel conceptual framework and innovative semantic-enhanced intelligent services to
augment existing simulated environments with adaptive meta-cognitive scaffolding in a costeffective way.
The document discusses the Slovenian Tourist Board's (STB) approach to social media. It outlines how social media has revolutionized travel experiences and forced industries to adapt. The STB initially adopted social media quickly but without coordination. It has since focused on content creation, monitoring, and selecting target audiences. Key challenges include creating engaging content and selecting an agency capable of creative solutions. The goals are to improve Slovenia's visibility and brand through social media. Case studies highlight campaigns like #wintersLOVEnia that engage bloggers and journalists.
Lessons from Early Intervention in Psychosis Sarah Amani
The document discusses early intervention in psychosis and lessons learned from managing an early intervention service. It describes initiatives developed including the Proactive Intervention to Enhance Recovery (PIER) project, the My Journey mobile health app, and the Reach Out project. Evaluation of these projects showed reductions in hospital admissions and use of sections for young patients after implementation. The presentation concludes by discussing future possibilities for engaging young people through familiar mobile technologies and the role of community health ambassadors.
The CentraLab project is a 1.5 year EU-funded initiative involving 10 partners across 8 countries. The project aims to establish Living Labs - test environments for new technologies - and conduct 10 pilot projects on topics like eco-tourism, energy, and rural development. One pilot is an eco-tourism platform in Slovenia to develop new green tourism products and services with user input. The project seeks to identify best practices for Living Labs and make recommendations to inform regional development policies.
The CentraLab project is a 1.5 year EU-funded initiative involving 10 partners across 8 countries. The project aims to establish Living Labs - test environments for new technologies - and conduct 10 pilot projects on topics like eco-tourism, energy, and rural development. One pilot is an eco-tourism platform in Slovenia to develop new green tourism products and services with user input. The project seeks to identify best practices for Living Labs and make recommendations to inform regional development policies.
The webinar discusses international perspectives on International Women's Day and the strategic integration of social media to make project management practices more future fit. It provides an overview of challenges faced by women in project management careers internationally and strategies for pressing for progress. The second half focuses on how social media can be strategically integrated into project management, including a framework and various use cases. Benefits include improved collaboration and efficiency, though barriers to adoption like information overload must be addressed.
This document outlines the schedule and deliverables for a software engineering project. It includes timelines for completing tasks like selecting a topic, conducting a state of the art review, and developing architectural views. The document also discusses key aspects of developing a project vision, including defining customer needs and benefits, perceived value, and key technologies. Additional resources on writing a quality vision statement are provided.
LIM App: Reflecting on Audience Feedback forImproving Presentation Skillsveronicarp
This document describes an app called LIM (Live Interest Meter) that aims to help users improve their presentation skills through reflection on audience feedback. The app captures feedback during presentations using polls and questions, then quantifies and visualizes it to facilitate reflective learning. It was inspired by "Quantified Self" approaches. The document outlines the use case, hands-on steps to use LIM, its various dashboard and feedback features, results from a small evaluation study where it helped participants focus on improving aspects like speed and comprehension, and conclusions that regular use and further context could enhance reflective learning.
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
Physiology and chemistry of skin and pigmentation, hairs, scalp, lips and nail, Cleansing cream, Lotions, Face powders, Face packs, Lipsticks, Bath products, soaps and baby product,
Preparation and standardization of the following : Tonic, Bleaches, Dentifrices and Mouth washes & Tooth Pastes, Cosmetics for Nails.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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Training: ISO/IEC 27001 Information Security Management System - EN | PECB
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Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.