The document discusses ideas and conventions for a double page spread in Look magazine focusing on teenagers. It proposes presenting the spread as a diary. Guidelines are provided such as using the magazine's color scheme, including large images with text on one or both pages, incorporating quotes in the headline, images or standfirst. Double page spreads typically have drop capitals, bold first paragraphs, attention-grabbing headlines that may be puns or song titles, bylines crediting authors and photographers, and informal articles conveying the journalist's personality.
The document discusses how the media, particularly news outlets, have negatively portrayed youths in their coverage. Over the last few years, 63% of news press represented youths as violent troublemakers based on incidents like the London riots. This coverage has led many in the British public to develop negative perceptions of young people and an unfair generalization of all youth groups as "gangs". Interviews are included that question if the media has taken their distorted portrayals of youths too far.
The document compares drafts of a documentary and how they improved over multiple versions. Draft 1 used too much archival footage and little of their own, showed the presenter too little, and did not include useful statistics or facts. Draft 2 began using statistics but still relied heavily on archival footage. Draft 3 incorporated more of their own footage than archival footage. It included creative statistics from a wide range of public and expert opinions, showed the presenter enough through various shots and voiceovers, and utilized multiple media platforms to develop the topic further.
This document proposes a store design concept for a Global IT Lifestyle Technology Retail store. The concept positions the store as a destination for high-end technology products that exposes visitors to futuristic technologies. The theme "Future Forward" aims to provide an aspirational connection by presenting the store as understanding the latest and future technologies. The design incorporates visual mood boards and category presentations integrated with in-store digital engagement like augmented reality, social media kiosks, and video walls to enhance the customer experience.
The document proposes a concept and design presentation for a 630 square foot consumer durable store called Lloyd Brand Shop. Key elements of the design include a premium and clutter-free store look with flexible signage, a 55" LED TV and living room style back wall to create an aspirational experience zone, and low seating allowing customers to comfortably view the TV. Products would be arranged thematically with 10 LCD/LEDs on display, lifestyle appliances demonstrated, and the brand logo prominently featured. An educational graphic on steamer usage would teach customers about the new product category. The overall goal is to strongly connect customers to Lloyd Brand's attributes of premium quality and innovation through an engaging store experience.
This document outlines an evaluation plan for a media production project on portrayals of youth. It asks questions about how the production challenges conventions, how effectively it combines with ancillary texts, what was learned from audience feedback, and how media technologies were used. Key points include that the production challenged conventions by using a black female presenter, that the documentary and ancillary texts effectively portrayed negative youth stereotypes, and that technologies like YouTube, Blogger, Microsoft Office, Garageband, and iMovie supported research, planning, construction, and evaluation of the project.
Our documentary targets youth ages 12 to 25 to relate to how media portrays youth, and those over 25 to gain a new perspective beyond stereotypes. It also targets both males and females, and people of all races and religions, as youth are represented differently in media based on these attributes. Interviews will be conducted with the public on the street or in homes, and experts in their workplaces, to make participants comfortable sharing their views.
Terminal 3 at Indira Gandhi International Airport in New Delhi is one of the terminals at the airport. It handles both domestic and international flights and contains facilities for passengers like shops, restaurants, and lounges. The terminal aims to provide a smooth travel experience for passengers flying out of or arriving at Delhi through this terminal.
A game made for Recruitment Marketing team at Accenture India.The target was final year Engineering Graduates.The game was hosted on Accenture India Facebook page and their career site
The document examines how youths are portrayed in laws and the media. It discusses negative stereotypes of youths rebelling against authority, drinking underage, and using drugs. Experts and youths are interviewed about their perspectives. While some negative representations exist, the media needs to also focus on the positive accomplishments of youths. Greater nuanced and accurate representations of young people are important.
The document discusses ideas and conventions for a double page spread in Look magazine focusing on teenagers. It proposes presenting the spread as a diary. Guidelines are provided such as using the magazine's color scheme, including large images with text on one or both pages, incorporating quotes in the headline, images or standfirst. Double page spreads typically have drop capitals, bold first paragraphs, attention-grabbing headlines that may be puns or song titles, bylines crediting authors and photographers, and informal articles conveying the journalist's personality.
The document discusses how the media, particularly news outlets, have negatively portrayed youths in their coverage. Over the last few years, 63% of news press represented youths as violent troublemakers based on incidents like the London riots. This coverage has led many in the British public to develop negative perceptions of young people and an unfair generalization of all youth groups as "gangs". Interviews are included that question if the media has taken their distorted portrayals of youths too far.
The document compares drafts of a documentary and how they improved over multiple versions. Draft 1 used too much archival footage and little of their own, showed the presenter too little, and did not include useful statistics or facts. Draft 2 began using statistics but still relied heavily on archival footage. Draft 3 incorporated more of their own footage than archival footage. It included creative statistics from a wide range of public and expert opinions, showed the presenter enough through various shots and voiceovers, and utilized multiple media platforms to develop the topic further.
This document proposes a store design concept for a Global IT Lifestyle Technology Retail store. The concept positions the store as a destination for high-end technology products that exposes visitors to futuristic technologies. The theme "Future Forward" aims to provide an aspirational connection by presenting the store as understanding the latest and future technologies. The design incorporates visual mood boards and category presentations integrated with in-store digital engagement like augmented reality, social media kiosks, and video walls to enhance the customer experience.
The document proposes a concept and design presentation for a 630 square foot consumer durable store called Lloyd Brand Shop. Key elements of the design include a premium and clutter-free store look with flexible signage, a 55" LED TV and living room style back wall to create an aspirational experience zone, and low seating allowing customers to comfortably view the TV. Products would be arranged thematically with 10 LCD/LEDs on display, lifestyle appliances demonstrated, and the brand logo prominently featured. An educational graphic on steamer usage would teach customers about the new product category. The overall goal is to strongly connect customers to Lloyd Brand's attributes of premium quality and innovation through an engaging store experience.
This document outlines an evaluation plan for a media production project on portrayals of youth. It asks questions about how the production challenges conventions, how effectively it combines with ancillary texts, what was learned from audience feedback, and how media technologies were used. Key points include that the production challenged conventions by using a black female presenter, that the documentary and ancillary texts effectively portrayed negative youth stereotypes, and that technologies like YouTube, Blogger, Microsoft Office, Garageband, and iMovie supported research, planning, construction, and evaluation of the project.
Our documentary targets youth ages 12 to 25 to relate to how media portrays youth, and those over 25 to gain a new perspective beyond stereotypes. It also targets both males and females, and people of all races and religions, as youth are represented differently in media based on these attributes. Interviews will be conducted with the public on the street or in homes, and experts in their workplaces, to make participants comfortable sharing their views.
Terminal 3 at Indira Gandhi International Airport in New Delhi is one of the terminals at the airport. It handles both domestic and international flights and contains facilities for passengers like shops, restaurants, and lounges. The terminal aims to provide a smooth travel experience for passengers flying out of or arriving at Delhi through this terminal.
A game made for Recruitment Marketing team at Accenture India.The target was final year Engineering Graduates.The game was hosted on Accenture India Facebook page and their career site
The document examines how youths are portrayed in laws and the media. It discusses negative stereotypes of youths rebelling against authority, drinking underage, and using drugs. Experts and youths are interviewed about their perspectives. While some negative representations exist, the media needs to also focus on the positive accomplishments of youths. Greater nuanced and accurate representations of young people are important.
El documento cuenta la historia de la letra H, quien se siente triste y olvidada porque es muda y no se da cuenta de su importancia. Otras letras como C y B la ayudan a darse cuenta que forma parte de palabras importantes como "hospital" y "hormiga", y que sin ella palabras como "hecho" serían diferentes. Al final, H comprende lo valiosa que es para ayudar a las demás letras.
Ofcom is the communications regulator in the UK that was established in 2003 to ensure people have the best communications services and are protected from scams. It regulates broadcasting and telecommunications industries, handling complaints, licensing, and consulting on protection issues. Ofcom aims to protect privacy, prevent unfair treatment in media, and shield viewers from harmful content, enforcing the watershed period between 8pm and 5:30am for adult material on TV.
This document contains a questionnaire for a study on consumer attitudes toward television advertising. It includes 16 multiple choice questions about the respondent's demographics, viewing habits of a particular TV commercial, opinions and beliefs about the advertised brand, and likelihood to purchase the brand after viewing the commercial. Respondents are asked to view a television commercial before answering questions about it.
This document outlines the design of a gaming zone space including accommodations for gaming experiences with consoles and PCs, small gatherings, a café, and merchandise sales. It describes the target audience as young, fashionable people who enjoy hip-hop and gaming culture but are also intelligent. The space aims to have associations with dark, unkept themes that inspire adventure and exploration while also selling merchandise that appeals to the emotional attachment the target audience feels towards gaming.
Comatelier : les relations presse et les réseaux sociauxIUT Lyon 3
Les réseaux sociaux ont révolutionné la manière de concevoir les relations presse.
Mais comment faire évoluer vos pratiques RP en y intégrant ces nouveaux outils ?
Implica't+ amb la Carta de la Terra i l'Agenda 2030
Bloc tmb
1.
2. El bloc: http://
itucometmous.blogspot.com.es/
• El bloc és un espai em construcció constant,
• El bloc té diverses pestanyes que serveixen per
definir el projecte i una que recull a tall de diari
els processos: Pàgina d’inici.
• Per facilitar l’edició al bloc hem creat un usuari
editor amb el que podreu entrar les cròniques,
els dibuixos, les fotografies, els dibuixos, etc.
3. itucometmous@gmail.com
projectetmb13
Per començar a treballar entreu a google amb l’usuari i la contrasenya que us
indiquem
4. Un cop registrats, i ja dins de google, seleccioneu la pestanya Més i
després Blogger
5. Us apareixerà aquesta plana em la que veureu el bloc tmbcivisme.
Si cliqueu sobre el llapis del botó taronja començareu a editar un nou post (notícia)
6. Us surt aquest editor. Heu de tenir activat el botó de dalt a la dreta Redacta,
així és més fàcil i aneu veient el que esteu editant
Si copieu un text d’un fitxer de word és convenient per no acumular tipografies
estranyes marcar tot el text i seleccionar la “t” subratllada que té una creu. Això
esborrar el format
7. •Els post es poden etiquetar per facilitar la recerca.
•Les etiquetes les podeu seleccionar de les que ja hi ha.
•Podeu seleccionar la imatge per inserir una fotografia
•Per inserir conjunt àlbums de fotos o reculls de dibuixos
seria més fàcil fer-ho amb àlbums picassa també del
mateix usuari google i inserir una presentació de l’album
•Per inserir vídeos és preferible penjar-los al youtube del
mateix usuari google i inserir el codi embed
8. El tema passa a ser el títol del nou post
L’arxiu en jpg s’insereix com a imatge
El text del missatge passa a ser el cos de la nova
entrada
Una altra manera de fer una entrada és a través del correu
electrònic...