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One of a CHInd Concept

Healthy Food I Can Afford

IDP Project 5
Team I
Scott Trepper
Haley MacLeod
Steve Layton

Denique Ferguson
Let’s go shopping
with Anna!
We want to help Anna find
healthier food within her budget.
Anna is becoming
empowered to make
healthier choices
for her family.
Future Strategies:
• Facilitate
additional selftracking of
shopping history
• Independent of
loyalty systems
• Coupon
Promotions
Questions?
Appendices
Predispositions
People struggle to evaluate how healthy different foods are
People with less disposable income buy less healthy foods.
Health recommendations alone will likely not motivate shoppers to alter their
buying patterns
Pragmatic factors such as taste, cost, and convenience primarily influence
shoppers.
We eat food, not nutrients.
Our Design Challenge
Help people of low socio-economic status make
healthier food decisions at grocery stores.
Research - Methods
Methods Used
- Interviews with nutritionists
- Interview with psychologist
- Interview with grocery store manager
- Observation of grocery shopping behaviour
- Observe target group members interacting
with concepts
Research - Results
Understandability of Nutritional Information
It is easier to be guided by dietary guidelines; people don’t really understand
nutrition labels - unless they’ve been taught how to read them.
-MyPlate is easier to understand than the food pyramid1
-The meaning of points can be difficult to communicate in a shopping
environment2
-“A flood of information is becoming available from a variety of sources
aimed at informing the consumer so that better decisions can be made
while shopping.”3 But much of it is confusing unless properly curated.
Research - Results
Selecting what Nutritional Factors to Display
The population is deficient in fiber, potassium, iron, and whole grains, but has
too much sodium, saturated and trans fats and cholesterol (which happens
easily because the body produces its own cholesterol).1
-Alternatives do not need to be given when healthy foods are selected2
-Nutritional hierarchies can be facilitated by the Delphi method (give
nutritionist 50 foods and ask to rate top 10 healthiest multiple times)3
Research - Results
Recommended Alternatives
Alternatives should be based on practical categories (frozen meal, snack food,
dessert, side dish, main course, etc) to facilitate buy-in
-Skewing recommendations based on food group deficiencies in
purchase history could aid overall diet1
Insights
Grades as a dietary guideline are useful because they give a ranged
“snapshot” of the nutritional value.
-A food’s specific health grade is better to show because it provides itemspecific information
A comprehensive comparison of sodium, fat, and fiber will aid users in learning
about appropriate nutritional ranges.
Randomized alternatives can minimize food company backlash - “Food =
Politics”1
Concepts & Concept Systems
• Educate people on healthier food choices in situ
• Help people find alternatives within the constraints of
budget, dietary needs/wants and availability
• Provide in situ information without relying on the user to
have expensive equipment such as smart phones
• Take advantage of reinforcement from an existing, familiar
healthy eating campaign: myPlate.
Concepts
Additional sketches following the Project 4
design leading up to the final prototype.
Concepts — Sketches
Concepts — Sketches
Concepts — Sketches
Concepts — Sketches
Concepts — Sketches
Concepts — Sketches
Concepts — Sketches
Concepts — Sketches
Usability Testing
Step 2: Ask the tester some basic demographic and background questions (age,
income, education level, ownership of technology) to establish that they are similar to
our personas, as well as to ensure they are comfortable talking, so it will be easier for
them to think out loud during the task walkthroughs.
Step 3: Show the main screen to the tester. Explain that this is a device that would sit
on your shopping cart handle, and that items can be scanned using the barcode
scanner. Ask for initial impressions, without interacting with the device.
Usability Testing
Step 4: Have the tester complete 4 tasks, while describing their thoughts out loud.
Task 1: You pick up a bag of Cheetos off the shelf and scan it on your cart. What would you
expect to see on the screen?
Task 2: After you scanned the Cheetos you will see this screen. What information does this
tell you? (Follow up with questions about their understanding of specific components if
necessary). What do you think this screen allows you to do?

Task 3: If you were to click on the edamame beans on the right hand side, what would you
expect to happen? Go ahead and click on it now. What does this information tell you? What
do you think this screen allows you to do?
Task 4: If you were to click on the arrows at the bottom of the screen, what would you expect
to happen? Go ahead and click on one of the arrows now. What does this information tell
you?
Task 5: Now that you’ve seen the information for Cheetos, Edamame beans, and Pirate’s
Booty, which one (if any) would you choose to buy? Where could you find it in the store?
Usability Testing
Step 5: Ask questions of the tester to evaluate their understanding of how the system
was working, and get their opinion after having interacted with it.
·

Which of the three foods was the healthiest? How do you know?

·

Which of the three foods was the least expensive? How do you know?

·
What was your favourite thing about the system? What was your least favourite
thing?
·

Was there anything that was confusing to you about the system?

·

If you had a magic wand, what would this system look like?

Step 6: Answer any of the tester’s questions and thank them for their time.
Usability Testing - Conclusion
●

Purpose
We need to make clear why someone would want to “hold item here to scan” in the first
place.

●

Continuity
We need to include instructions for someone to scan their loyalty card in before they are
invited to start scanning in items.

●

Consistency
If green is used to indicate a positive characteristic, it shouldn’t be used decoratively e.g.
the Cheetos screen has the price and the “health points” of the item encircled in green,
when it is not a good thing compared to the alternatives.
Usability Testing- Conclusion
●

Clarity
○ We need to declare what the “health points” mean up front. We might want to have
an introductory screen that explains these things - an introduction that can either be
skipped, or maybe if the system is smart enough, plays the first time you scan your
card in, and can be played again if the user summons it.
○ We also need to indicate that the numbers by the alternatives are also “health points”.
We don’t necessarily have to label them, but if they have the same color and border
as the one for the scanned item, and that one is labelled, they may intuit the
relationship based on the gestalt principle of similarity.
○ The icons for the alternatives should be labeled.
○ We might need to think about using bigger text and a sharper contrast color scheme
to make the screens easier to read.
○ We might also want to consider not using dots to indicate which number is better in
the nutritional information, but a checkmark and possibly putting the number in green
as well (we’d have to choose a different color to decorate the alternatives.
○ We need to make it clear which items are clickable, and which are just information
only.
Strategies
-Facilitate self-tracking of shopping history
Allows users to track shopping habits over time, across multiple stores, so they can see their progress and take
a more proactive role in managing their diet.

-Become loyalty-card independent While the system can use data from loyalty systems to help
personalize recommendations, we also see it being adapted for use in stores that don’t have loyalty programs.
This would allow more people to have access to the system.

-Coupon promotion
Stores may also use the data collected to further personalize coupon promotions for their customers.

-Reduce health care costs
Helping people to make healthier food choices can contribute the reduction of diet-related health issues and
their costs on the health care system.
Golden Questions
1.

Why do we eat junk food when we know we feel better if we eat healthy? What factors contribute to someone making
an unhealthy food decision? Does our intervention need to recognize the user’s primary motivating factor? How would
an intervention that addressed someone’s stress eating differ from an intervention targeted at binge eaters.

2.

What current products exist that recommend substitutes based on taste? What strengths and weaknesses can we
identify in those systems? How have readers of the “Eat This, Not That” book series benefited? Does the series provide
any introductory warnings regarding how the information should be used?

3.

Most food applications are geared towards weight loss. How does this impact someone who wants to gain weight?

4.

Do people experience taste in the same way? Is my sweet the same as your sweet? How do we account for people
craving certain flavours or textures?

5.

How do we choose what food we eat? What is the difference between how we say we make food choices, and how we
actually make food choices?

6.

How do we think about food? What are different ways we can classify food, or evaluate how healthy it is?

7.

What is the relationship between food and social wellness? What influence do other people have over what hey eat?
Do people eat differently when they are alone than out with friends?

8.

What body data can we collect? Are there any introductory questions that our users would not feel comfortable
answering? Would our users feel uncomfortable if we asked them their weight?

9.

What are political issues surrounding food and class/community? Are there commonly accepted standards for what is
healthy and what is not? How does that vary from person to person?

10. What diet changes are cornerstone changes? For example, would people start eating smaller portions without explicitly
being recommended to do so if they are directed to more filling foods?
Golden Questions
11. How long do people typically spend grocery shopping? What patterns do they move in throughout the store? Do they
move systematically from aisle to aisle? Or do they jump around the store? Do they stop at every aisle? Do people feel
rushed when shopping, or do they take their time? Is grocery shopping an enjoyable experience, or a necessary evil?
12. Can tracking the body data of a shopper allow us to generalize about the progress of the rest of the household? What if a
friend accompanies me to shop, and she holds the cart handle?
13. What if friends shopping for two different households share a cart? How can we make recommendations for alternatives
specific to each? What if one household has a nut allergy and the other one doesn’t? Should the displays be built into
the cart, or available for people to clip on to the cart as needed? What happens if the toddler throws a tantrum? Can he
remove the display and toss it across the aisle? Hit himself in the head with it? What happens if someone spills a Slurpee
on it?
14.

If we don’t ask set-up questions, how will we avoid recommending chicken to a vegetarian who’s lacking protein? Can the
system pick up that a household is vegetarian by the shopping habits? If a significant portion of the low-SES population
are immigrants, will the system be sensitive to cultural food preferences? Religious ones? How will it know the difference
between avoiding allergens and avoiding religiously proscribed food?

15. How can we keep track of healthy foods that don’t have barcodes?
16. How many shopping trips does it take to learn someone’s grocery habits? Can the system tell when there’s a temporary
blip? When should a blip be ignored? What recommendations can we provide before the system has had time to learn
people’s habits?
17.

What happens if the system recommends a product that is recalled from public consumption? Could we be held liable for
any damages?
Golden Questions
18. Will people get confused if they were eating Cheetos and we’ve been recommending Pirate Booty, and then one day we
recommend something else instead of Pirate Booty? Will people think that Pirate Booty is always generally good, as
opposed to this item fits your needs right now?

19. What happens if someone scans an item that is extremely healthy? Will they still be recommended alternatives? Will
they then want to distinguish between healthier alternatives and “you might like this for a change” alternatives?
20.

If the system pre-arranges a list of alternatives to what you bought at your last shopping trip to help you choose
differently on your next trip, what happens if you pick up an item you never picked up before?

21.

Some stores offer discounts for group purchases (“Buy 10 participating items for $5 off). How will the system react if an
item fall within the correct price range only if the discount is applied? What happens if 10 participating items are added
but then one is removed?

22.

Grocery carts can collect germs and spread illness. Are our users in danger of coming into contact with more pathogens
by using our system? Will an employee need to clean the devices?

23.

How will the system handle unusual shopping behavior? For example, if someone is buying food for a party they are
hosting or to donate to a food bank, how does the recommendations they receive?

24.

How can we circumvent the endowment effect? If people pick up a product, have they already decided to buy it? How
can we engage their curiosity and encourage them to compare alternatives?

25.

What material considerations need to be made for a device that is intended to frequently go outside? What about bad
weather? If the risks of weather are too great, should the device be a “clip-on”? Would employees need to detach and
reattach the device at the start and end of each shopping? How is the device powered? How might grocery companies
react to having their employees take on this new responsibility.
Design Process - Determining Device Alterations
Design Process - Determining Device Alterations
Design Process - Determining Device Alterations
Design Process- Determining Device Alterations
Design Process- User Testing
Design Process- Documentation
Citations
• Krug, S. Rocket surgery made easy. The do-it yourself guide to
finding and fixing usability problems. New Riders, Canada,
2010.
• Lindeman, Alice. Personal interview. 26 Nov. 2013.
• Thiagarajah, Krisha. Personal interview. 26 Nov. 2013.
• Todd, Peter M., Yvonne Rogers, and Stephen J. Payne.
"Nudging The Trolley In The Supermarket." International
Journal of Mobile Human Computer Interaction 3.2 (2011):
20-34. Print.

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BetterBites Design Deck

  • 1. One of a CHInd Concept Healthy Food I Can Afford IDP Project 5 Team I Scott Trepper Haley MacLeod Steve Layton Denique Ferguson
  • 3. We want to help Anna find healthier food within her budget.
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  • 21. Anna is becoming empowered to make healthier choices for her family.
  • 22. Future Strategies: • Facilitate additional selftracking of shopping history • Independent of loyalty systems • Coupon Promotions
  • 25. Predispositions People struggle to evaluate how healthy different foods are People with less disposable income buy less healthy foods. Health recommendations alone will likely not motivate shoppers to alter their buying patterns Pragmatic factors such as taste, cost, and convenience primarily influence shoppers. We eat food, not nutrients.
  • 26. Our Design Challenge Help people of low socio-economic status make healthier food decisions at grocery stores.
  • 27. Research - Methods Methods Used - Interviews with nutritionists - Interview with psychologist - Interview with grocery store manager - Observation of grocery shopping behaviour - Observe target group members interacting with concepts
  • 28. Research - Results Understandability of Nutritional Information It is easier to be guided by dietary guidelines; people don’t really understand nutrition labels - unless they’ve been taught how to read them. -MyPlate is easier to understand than the food pyramid1 -The meaning of points can be difficult to communicate in a shopping environment2 -“A flood of information is becoming available from a variety of sources aimed at informing the consumer so that better decisions can be made while shopping.”3 But much of it is confusing unless properly curated.
  • 29. Research - Results Selecting what Nutritional Factors to Display The population is deficient in fiber, potassium, iron, and whole grains, but has too much sodium, saturated and trans fats and cholesterol (which happens easily because the body produces its own cholesterol).1 -Alternatives do not need to be given when healthy foods are selected2 -Nutritional hierarchies can be facilitated by the Delphi method (give nutritionist 50 foods and ask to rate top 10 healthiest multiple times)3
  • 30. Research - Results Recommended Alternatives Alternatives should be based on practical categories (frozen meal, snack food, dessert, side dish, main course, etc) to facilitate buy-in -Skewing recommendations based on food group deficiencies in purchase history could aid overall diet1
  • 31. Insights Grades as a dietary guideline are useful because they give a ranged “snapshot” of the nutritional value. -A food’s specific health grade is better to show because it provides itemspecific information A comprehensive comparison of sodium, fat, and fiber will aid users in learning about appropriate nutritional ranges. Randomized alternatives can minimize food company backlash - “Food = Politics”1
  • 32. Concepts & Concept Systems • Educate people on healthier food choices in situ • Help people find alternatives within the constraints of budget, dietary needs/wants and availability • Provide in situ information without relying on the user to have expensive equipment such as smart phones • Take advantage of reinforcement from an existing, familiar healthy eating campaign: myPlate.
  • 33. Concepts Additional sketches following the Project 4 design leading up to the final prototype.
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  • 43. Usability Testing Step 2: Ask the tester some basic demographic and background questions (age, income, education level, ownership of technology) to establish that they are similar to our personas, as well as to ensure they are comfortable talking, so it will be easier for them to think out loud during the task walkthroughs. Step 3: Show the main screen to the tester. Explain that this is a device that would sit on your shopping cart handle, and that items can be scanned using the barcode scanner. Ask for initial impressions, without interacting with the device.
  • 44. Usability Testing Step 4: Have the tester complete 4 tasks, while describing their thoughts out loud. Task 1: You pick up a bag of Cheetos off the shelf and scan it on your cart. What would you expect to see on the screen? Task 2: After you scanned the Cheetos you will see this screen. What information does this tell you? (Follow up with questions about their understanding of specific components if necessary). What do you think this screen allows you to do? Task 3: If you were to click on the edamame beans on the right hand side, what would you expect to happen? Go ahead and click on it now. What does this information tell you? What do you think this screen allows you to do? Task 4: If you were to click on the arrows at the bottom of the screen, what would you expect to happen? Go ahead and click on one of the arrows now. What does this information tell you? Task 5: Now that you’ve seen the information for Cheetos, Edamame beans, and Pirate’s Booty, which one (if any) would you choose to buy? Where could you find it in the store?
  • 45. Usability Testing Step 5: Ask questions of the tester to evaluate their understanding of how the system was working, and get their opinion after having interacted with it. · Which of the three foods was the healthiest? How do you know? · Which of the three foods was the least expensive? How do you know? · What was your favourite thing about the system? What was your least favourite thing? · Was there anything that was confusing to you about the system? · If you had a magic wand, what would this system look like? Step 6: Answer any of the tester’s questions and thank them for their time.
  • 46. Usability Testing - Conclusion ● Purpose We need to make clear why someone would want to “hold item here to scan” in the first place. ● Continuity We need to include instructions for someone to scan their loyalty card in before they are invited to start scanning in items. ● Consistency If green is used to indicate a positive characteristic, it shouldn’t be used decoratively e.g. the Cheetos screen has the price and the “health points” of the item encircled in green, when it is not a good thing compared to the alternatives.
  • 47. Usability Testing- Conclusion ● Clarity ○ We need to declare what the “health points” mean up front. We might want to have an introductory screen that explains these things - an introduction that can either be skipped, or maybe if the system is smart enough, plays the first time you scan your card in, and can be played again if the user summons it. ○ We also need to indicate that the numbers by the alternatives are also “health points”. We don’t necessarily have to label them, but if they have the same color and border as the one for the scanned item, and that one is labelled, they may intuit the relationship based on the gestalt principle of similarity. ○ The icons for the alternatives should be labeled. ○ We might need to think about using bigger text and a sharper contrast color scheme to make the screens easier to read. ○ We might also want to consider not using dots to indicate which number is better in the nutritional information, but a checkmark and possibly putting the number in green as well (we’d have to choose a different color to decorate the alternatives. ○ We need to make it clear which items are clickable, and which are just information only.
  • 48. Strategies -Facilitate self-tracking of shopping history Allows users to track shopping habits over time, across multiple stores, so they can see their progress and take a more proactive role in managing their diet. -Become loyalty-card independent While the system can use data from loyalty systems to help personalize recommendations, we also see it being adapted for use in stores that don’t have loyalty programs. This would allow more people to have access to the system. -Coupon promotion Stores may also use the data collected to further personalize coupon promotions for their customers. -Reduce health care costs Helping people to make healthier food choices can contribute the reduction of diet-related health issues and their costs on the health care system.
  • 49. Golden Questions 1. Why do we eat junk food when we know we feel better if we eat healthy? What factors contribute to someone making an unhealthy food decision? Does our intervention need to recognize the user’s primary motivating factor? How would an intervention that addressed someone’s stress eating differ from an intervention targeted at binge eaters. 2. What current products exist that recommend substitutes based on taste? What strengths and weaknesses can we identify in those systems? How have readers of the “Eat This, Not That” book series benefited? Does the series provide any introductory warnings regarding how the information should be used? 3. Most food applications are geared towards weight loss. How does this impact someone who wants to gain weight? 4. Do people experience taste in the same way? Is my sweet the same as your sweet? How do we account for people craving certain flavours or textures? 5. How do we choose what food we eat? What is the difference between how we say we make food choices, and how we actually make food choices? 6. How do we think about food? What are different ways we can classify food, or evaluate how healthy it is? 7. What is the relationship between food and social wellness? What influence do other people have over what hey eat? Do people eat differently when they are alone than out with friends? 8. What body data can we collect? Are there any introductory questions that our users would not feel comfortable answering? Would our users feel uncomfortable if we asked them their weight? 9. What are political issues surrounding food and class/community? Are there commonly accepted standards for what is healthy and what is not? How does that vary from person to person? 10. What diet changes are cornerstone changes? For example, would people start eating smaller portions without explicitly being recommended to do so if they are directed to more filling foods?
  • 50. Golden Questions 11. How long do people typically spend grocery shopping? What patterns do they move in throughout the store? Do they move systematically from aisle to aisle? Or do they jump around the store? Do they stop at every aisle? Do people feel rushed when shopping, or do they take their time? Is grocery shopping an enjoyable experience, or a necessary evil? 12. Can tracking the body data of a shopper allow us to generalize about the progress of the rest of the household? What if a friend accompanies me to shop, and she holds the cart handle? 13. What if friends shopping for two different households share a cart? How can we make recommendations for alternatives specific to each? What if one household has a nut allergy and the other one doesn’t? Should the displays be built into the cart, or available for people to clip on to the cart as needed? What happens if the toddler throws a tantrum? Can he remove the display and toss it across the aisle? Hit himself in the head with it? What happens if someone spills a Slurpee on it? 14. If we don’t ask set-up questions, how will we avoid recommending chicken to a vegetarian who’s lacking protein? Can the system pick up that a household is vegetarian by the shopping habits? If a significant portion of the low-SES population are immigrants, will the system be sensitive to cultural food preferences? Religious ones? How will it know the difference between avoiding allergens and avoiding religiously proscribed food? 15. How can we keep track of healthy foods that don’t have barcodes? 16. How many shopping trips does it take to learn someone’s grocery habits? Can the system tell when there’s a temporary blip? When should a blip be ignored? What recommendations can we provide before the system has had time to learn people’s habits? 17. What happens if the system recommends a product that is recalled from public consumption? Could we be held liable for any damages?
  • 51. Golden Questions 18. Will people get confused if they were eating Cheetos and we’ve been recommending Pirate Booty, and then one day we recommend something else instead of Pirate Booty? Will people think that Pirate Booty is always generally good, as opposed to this item fits your needs right now? 19. What happens if someone scans an item that is extremely healthy? Will they still be recommended alternatives? Will they then want to distinguish between healthier alternatives and “you might like this for a change” alternatives? 20. If the system pre-arranges a list of alternatives to what you bought at your last shopping trip to help you choose differently on your next trip, what happens if you pick up an item you never picked up before? 21. Some stores offer discounts for group purchases (“Buy 10 participating items for $5 off). How will the system react if an item fall within the correct price range only if the discount is applied? What happens if 10 participating items are added but then one is removed? 22. Grocery carts can collect germs and spread illness. Are our users in danger of coming into contact with more pathogens by using our system? Will an employee need to clean the devices? 23. How will the system handle unusual shopping behavior? For example, if someone is buying food for a party they are hosting or to donate to a food bank, how does the recommendations they receive? 24. How can we circumvent the endowment effect? If people pick up a product, have they already decided to buy it? How can we engage their curiosity and encourage them to compare alternatives? 25. What material considerations need to be made for a device that is intended to frequently go outside? What about bad weather? If the risks of weather are too great, should the device be a “clip-on”? Would employees need to detach and reattach the device at the start and end of each shopping? How is the device powered? How might grocery companies react to having their employees take on this new responsibility.
  • 52. Design Process - Determining Device Alterations
  • 53. Design Process - Determining Device Alterations
  • 54. Design Process - Determining Device Alterations
  • 55. Design Process- Determining Device Alterations
  • 58. Citations • Krug, S. Rocket surgery made easy. The do-it yourself guide to finding and fixing usability problems. New Riders, Canada, 2010. • Lindeman, Alice. Personal interview. 26 Nov. 2013. • Thiagarajah, Krisha. Personal interview. 26 Nov. 2013. • Todd, Peter M., Yvonne Rogers, and Stephen J. Payne. "Nudging The Trolley In The Supermarket." International Journal of Mobile Human Computer Interaction 3.2 (2011): 20-34. Print.

Editor's Notes

  1. Today we’re going to take you on a grocery shopping trip with Anna. You may have seen her around – she’s one of 46.2 million Americans living in poverty. This puts her at risk for heart disease, diabetes, cancer, and numerous other serious health concerns.
  2. Weight is a problem for Anna, and she knows this. She is concerned about the influence she is having on her children, and wants to start making healthier choices.We want to help Anna find healthier food that is within her budget.We know that Anna, and people like her, struggle to evaluate how healthy different foods are. Nutritional labels are confusing, and trying to find affordable healthy food is tricky. Cost and taste are the biggest factors determining what Anna buys.
  3. Anna goes to the store to get some groceries. She’s got a busy week ahead of her and so she’s hoping to pick up some quick and easy snacks for her and her kids
  4. As she approaches the shopping cart, she notices it now has a display on it. She reads the onscreen instructions, and swipes her loyalty card, curious to find out more.
  5. Anna sees a question on the screen about how many people are in her household. Each time Anna shops, she will be asked a new, quick to answer question. Her answers to these questions, along with her historical shopping data forms the basis of the system’s bodydata collection that informs the suggestions it makes to Anna.
  6. While Anna heads to aisle four to pick up the kids’ snacks, she glances at the display. It looks like she needs to scan an item for this thing to work. She picks up a bag of Cheetos, a snack she has bought many times before, and scans the barcode.
  7. She sees that Cheetos have a health grade of “D”. We use a letter grade system to convey the healthiness of food, since this has been demonstrated to be an effective way of communicating quickly and intuitively how healthy a food like Cheetos is, without relying on confusing and overwhelming nutrition labels and ingredient lists. Anna also sees a plate with different categories, showing Cheetos as being primarily made up grains. This plate image is called myPlate, and is a USDA initiative to represent the appropriate portions of meals.Anna looks at three recommended alternatives across the bottom. To generate this list of alternatives, we take a list of all the foods in the same category, in this case snacks that are healthier and comparable in price. We then narrow that list down to foods that are appropriate to Anna, based on her answers to questions and historical shopping data, and then randomly pick up to three items to display. Anna might get different recommendations each time she shops.
  8. In this case, Anna notices something called “Edamame” that seems to be the healthiest option on screen. Remembering her decision to make an effort to eat healthier, she taps on this item.
  9. Edamame seems to be healthier than Cheetos all around – it’s lower in sodium, and saturated fat, and higher in fiber. We choose to display those three factors because we heard from several nutritionists that those are the biggest areas where Americans struggle, and from grocery shoppers that they were three areas they were concerned about. Showing this information helps Anna learn how to make healthier choices, even when she’s shopping without this cart.Anna decides that this all sounds pretty healthy, but she’s not sure her kids would actually like these. She taps on the all button to see what other options are given to her.
  10. Anna can compare all her options at once, and decides that her kids might like to try the pirate’s booty. It’s slightly more expensive than the other options, but still falls within her budget. Anna presses the back button and selects Pirate Booty.
  11. She sees that Pirate’s Booty is in aisle 2, and heads over there to pick it up while she continues her trip.