1) The document discusses academics' use of iPads at the University of Houston (UoH). It presents data on iPad users' demographics, skills, and support needs.
2) It finds that iPad users range in skills from basic to power users, and require varying levels of support. The most popular iPad apps for academics are GoodReader, Notes, and Notability.
3) The document concludes that iPads are a new technology rather than just lightweight laptops, and that digital literacy skills are more important than the device itself.
Evaluating Academics' use of iPads for Academic Practices (MELSIG 2013)Olaojo Aiyegbayo
This document evaluates academics' use of iPads for academic practices. It discusses how iPads have been adopted along different levels of the SAMR model, from substitution to redefinition. The document was created by Olaojo Aiyegbayo and provides references to images used under various licenses. It also includes Aiyegbayo's Twitter handle and a link to a blog about an iPad project.
To iTeach or not to iTeach (ALT-Conference 2013 presentation)Olaojo Aiyegbayo
The document discusses the pros and cons of using iPads in teaching, or "iTeaching". It provides contact information for the author Olaojo Aiyegbayo and links to his blog and Twitter account. It also provides references and links for all images used.
The document discusses research on a socially assistive robot called Tega that was developed at MIT Media Lab to understand and mimic social cues towards children. It raises questions about the potential future effects of such robots on children. It also presents initial research for a product called Tuti, an AI robot teacher that understands social cues, gives positive reinforcement, and has the potential to harm children if not developed responsibly. Sketches of brand diagrams and a final logotype for Tuti are included. Research on social media branding of educational companies and an approach to social media pages is also summarized.
Illinois Library Association Presentation: 2010Darren Thompson
The document discusses the pros and cons of offering advanced technology resources and programming for at-risk youth at the Blue Island Public Library. It outlines the need to encourage STEM education for women and minorities. It then describes the various technology resources available at the library's Tech Annex, including video production, audio production, 3D modeling, robotics, photography and graphic arts. It also discusses some community partnerships and projects completed by youth using the resources.
Zero To One School 2016 = Y Combinator + Make School + AsiaArman Suleimenov
The document describes Zero To One School, a 12-week mobile app incubator program in Almaty, Kazakhstan. It will provide training and funding to 50 teams selected from over 1,000 applicants in Central Asia and Southeast Asia. The teams will learn iOS development, mobile design, and user acquisition. In the previous year, 37 iPhone apps were created through a similar program. The document outlines the curriculum, team, budget, focus on revenue-generating markets, and categories of apps to be developed. It provides examples of past apps created and concludes with beliefs about entrepreneurship.
1) The document discusses academics' use of iPads at the University of Houston (UoH). It presents data on iPad users' demographics, skills, and support needs.
2) It finds that iPad users range in skills from basic to power users, and require varying levels of support. The most popular iPad apps for academics are GoodReader, Notes, and Notability.
3) The document concludes that iPads are a new technology rather than just lightweight laptops, and that digital literacy skills are more important than the device itself.
Evaluating Academics' use of iPads for Academic Practices (MELSIG 2013)Olaojo Aiyegbayo
This document evaluates academics' use of iPads for academic practices. It discusses how iPads have been adopted along different levels of the SAMR model, from substitution to redefinition. The document was created by Olaojo Aiyegbayo and provides references to images used under various licenses. It also includes Aiyegbayo's Twitter handle and a link to a blog about an iPad project.
To iTeach or not to iTeach (ALT-Conference 2013 presentation)Olaojo Aiyegbayo
The document discusses the pros and cons of using iPads in teaching, or "iTeaching". It provides contact information for the author Olaojo Aiyegbayo and links to his blog and Twitter account. It also provides references and links for all images used.
The document discusses research on a socially assistive robot called Tega that was developed at MIT Media Lab to understand and mimic social cues towards children. It raises questions about the potential future effects of such robots on children. It also presents initial research for a product called Tuti, an AI robot teacher that understands social cues, gives positive reinforcement, and has the potential to harm children if not developed responsibly. Sketches of brand diagrams and a final logotype for Tuti are included. Research on social media branding of educational companies and an approach to social media pages is also summarized.
Illinois Library Association Presentation: 2010Darren Thompson
The document discusses the pros and cons of offering advanced technology resources and programming for at-risk youth at the Blue Island Public Library. It outlines the need to encourage STEM education for women and minorities. It then describes the various technology resources available at the library's Tech Annex, including video production, audio production, 3D modeling, robotics, photography and graphic arts. It also discusses some community partnerships and projects completed by youth using the resources.
Zero To One School 2016 = Y Combinator + Make School + AsiaArman Suleimenov
The document describes Zero To One School, a 12-week mobile app incubator program in Almaty, Kazakhstan. It will provide training and funding to 50 teams selected from over 1,000 applicants in Central Asia and Southeast Asia. The teams will learn iOS development, mobile design, and user acquisition. In the previous year, 37 iPhone apps were created through a similar program. The document outlines the curriculum, team, budget, focus on revenue-generating markets, and categories of apps to be developed. It provides examples of past apps created and concludes with beliefs about entrepreneurship.
This document contains research conducted for the development of an AI robot teaching assistant named Tuti. It includes links to articles about a socially assistive robot called Tega that was developed at MIT to understand children's emotional states. The document raises questions about how such robots could potentially impact children. It also includes brand strategy work for Tuti, such as persona development, logo design, and social media planning. Wireframes and visual designs are proposed for a Tuti website.
The document discusses the opportunities that social media provides for learning, as schools are increasingly using social media platforms like Edmodo, Twitter, Facebook, Pinterest, and blogs in a positive way to engage students, encourage collaboration, and practice technology skills without it being seen as the enemy. It provides examples of how teachers can use these platforms for projects, writing prompts, connecting with other classes, foreign language practice, and more.
The document discusses using mobile devices in adult education. It provides an agenda for a session on mobile learning that includes discussing bring your own device policies, just in time learning, popular mobile devices like cellphones and tablets, and mobile applications for education. The session will demonstrate how to use iPad applications like iTunes U, Evernote, Kindle and Dragon Dictation for learning.
Twin Redheaded Stepchildren of a Different Mother: The Usability of Accessibi...Dylan Wilbanks
This document summarizes a presentation given by Michael Fienen and Dylan Wilbanks on the topic of accessibility and usability. The presentation argues that accessibility and usability have many similarities and should be considered together from the beginning of a project. It provides recommendations for making templates, forms, and videos accessible. It also discusses testing for accessibility and strategies for getting buy-in for accessibility within an organization, emphasizing an early and iterative approach. The overall message is that accessibility should be a priority from the start of any project to create a better experience for all users.
This document discusses 10 activities to get students moving with an iPad. It provides examples of activities that promote creativity, such as taking photos or recording videos of animals. Other activities include students creating videos encouraging peers to visit favorite places and playing guessing games by sharing audio, video or photo clues on iPads. The document also discusses using iPads for multimedia journals, real-world word problems, scavenger hunts, and grammar activities. QR codes and augmented reality apps are also presented as ways to engage students in active learning with iPads.
10 Years In The Hole: A Possibly Cautionary Tale About Being A Higher Ed Web ...Dylan Wilbanks
Dylan Wilbanks presented at HighEdWeb 2010 after working in higher education web roles for 10 years. He shared 10 lessons learned over that time. The first was to focus on mission over statements. The second was to love users as yourself by being relentless about improving the web and world for them. The third was to understand your audience, as prospective students should be the top priority. He also learned to use data strategically, find allies to push back on processes, have secret projects but ensure other work gets done, teach others, leverage community help, and love rather than be bitter about higher education.
This document appears to be research and assignments completed by Anthony Moore for a project involving augmented reality glasses called Meta Space Glasses. The assignments include researching the product and company, generating a name and brand identity for a similar product called HolographicReality, designing logos and webpages, and creating an online prototype. Key aspects researched include social media branding, webpage layouts, visual designs, and taglines.
The document discusses the development of a brand called Children's TechCreate aimed at utilizing technology to develop creativity in children. It outlines the research and branding process, including naming the product, designing a logotype, setting up social media pages, creating webpage wireframes, researching taglines, and prototyping the visual design of a homepage and lower level pages. The product is meant to integrate digital media into children's lives in a way that fosters skills like problem solving, imagination, and critical thinking through immersive learning experiences combining low and high-tech resources.
The document discusses the development of a brand called Children's TechCreate aimed at utilizing technology to develop creativity in children. It covers the research, naming, logo design, social media presence, wireframes, and visual design for a website and linked prototype for the brand. The goal of the brand is to integrate digital media into children's lives in a way that fosters creativity, imagination, and problem solving skills.
Technology for Creative Classroom Communication: Web 2.0 Tools and Apps for T...Michael Campana
This presentation discusses various web tools and mobile apps that teachers and students can use to effectively communicate classroom information. It introduces blogs, word clouds, infographics, social learning through video responses, and video editing as some key options. For each tool, the presentation provides the website URL, a brief overview of features, and information on related mobile apps. The goal is to illustrate how these technologies can enhance communication compared to traditional methods.
The document discusses using cell phones and iPods in the classroom. It summarizes a Pew study showing high percentages of Americans own cell phones and smartphones. It explores how people use these devices for activities like accessing the internet, taking photos, and keeping organized. The document then provides examples of educational apps like Evernote, Dropbox, and PollEverywhere and how they can be used. It also discusses using QR codes, videos, and voice recordings in the classroom with mobile devices.
This document provides an overview of integrating iPads in adult education. It includes sections on navigating the iPad, integrating technology using models like SAMR and POST, resources for finding apps and online materials, using mobile tools like Dropbox and Evernote, and how to find appropriate apps to enhance lessons. Specific apps that are discussed include Qrafter for QR codes, Kindle and Nook for ebooks, and Adobe Reader. Links and exercises are provided to help educators explore the tools and find ways to incorporate iPads into their teaching.
Harnessing all those_mobile_phones_in_your_classroom_uscalNell Eckersley
This document discusses how to harness cell phones and smartphones in education by presenting findings from a Pew study on cell phone ownership showing high adoption rates. It explores common cell phone uses like accessing the internet, taking photos, and playing games. Useful apps for education like Evernote, Dropbox, PollEverywhere and tools for creating content are presented. The document demonstrates creating and using QR codes to link to web content and videos from cell phones. Contact information is provided for the session presenter on integrating mobile technologies into teaching.
The document discusses the future of the web and users. It notes that while the web was initially dominated by younger users, the 55+ demographic is increasingly using social media sites like Facebook. However, older users may face barriers to use such as privacy concerns and complexity. The document advocates for designing sites that are simple and collaborative to help address these barriers and facilitate broader adoption. It also suggests starting simply and scaling features over time based on user needs and feedback.
iTeach, iLearn: iPad in the Classroom - July 2015.pptxDiana Benner
This hands-on workshop takes you beyond “cool apps” for the iPad to how to best use the mobile device in the classroom for authentic learning. Participants will develop an entire integrated lesson on a particular TEK or topic. The lesson will include a variety of resources, all of which can be accessed on the iPad, that focus on the differentiation of learning, both process and product, for each student. (Note: This is an intermediate level course. Participants should already be familiar with the basics of iPad use.)
Presentation for students in the University of Washington’s Certificate in Nonprofit Management about what nonprofit organizations should consider when thinking about using social media tools.
Using iPads to support students struggling with literacy requirements of schoolSpectronics
This document discusses using iPads to support students struggling with literacy requirements in school. It provides an overview of various apps and features of the iPad that can help with reading, comprehension, organizing information, writing, and other executive functions. Specific apps and tools are recommended for text-to-speech, reading PDFs, audio recording, screencasting, eBooks, note taking, word prediction, speech recognition, and referencing. The document encourages sharing ideas in pairs and setting reminders to implement new tools learned.
The document discusses several websites and apps, including SpicyNodes for creating animations on iOS devices, Doink for animation drawing, Flickr for photo management and sharing, Crocodoc for converting documents to HTML5 for sharing and collaboration, and TimeToast for creating timelines to share. These resources provide creative and collaborative ways to make and distribute digital media through the web and mobile apps.
25 Terrific Technology Teaching Tools for Extension Educators-10-16-extra slideBarbara O'Neill
This document discusses 25 technology tools that can be used by extension educators, including movie maker, animated videos, Google Hangouts, PowerPoint games, SlideShare, Twitter, Twitter chats, Storify, webinar platforms, online quizzes, Excel templates, the Future Me website, IGNITE presentations, Pinterest, Facebook, Canva, Piktochart, Periscope, Puzzle Maker, PollEverywhere, online surveys, scheduling programs, and the presenter's contact information. The concluding slides emphasize that the technology is just a tool and that the most important thing is the learner experience.
The document provides a list of resources for integrating technology into K-6 science and technology education. It includes websites, online databases, simulations, videos and apps that teachers can use. Some key resources mentioned are the AEA Digital Library, Bookflix, Britannica Online, Learn 360, Trueflix and Atomic Learning. The document also provides screenshots and descriptions of the resources. It discusses how teachers can leverage technology with different equipment available through activities, videos, simulations and games.
This document contains research conducted for the development of an AI robot teaching assistant named Tuti. It includes links to articles about a socially assistive robot called Tega that was developed at MIT to understand children's emotional states. The document raises questions about how such robots could potentially impact children. It also includes brand strategy work for Tuti, such as persona development, logo design, and social media planning. Wireframes and visual designs are proposed for a Tuti website.
The document discusses the opportunities that social media provides for learning, as schools are increasingly using social media platforms like Edmodo, Twitter, Facebook, Pinterest, and blogs in a positive way to engage students, encourage collaboration, and practice technology skills without it being seen as the enemy. It provides examples of how teachers can use these platforms for projects, writing prompts, connecting with other classes, foreign language practice, and more.
The document discusses using mobile devices in adult education. It provides an agenda for a session on mobile learning that includes discussing bring your own device policies, just in time learning, popular mobile devices like cellphones and tablets, and mobile applications for education. The session will demonstrate how to use iPad applications like iTunes U, Evernote, Kindle and Dragon Dictation for learning.
Twin Redheaded Stepchildren of a Different Mother: The Usability of Accessibi...Dylan Wilbanks
This document summarizes a presentation given by Michael Fienen and Dylan Wilbanks on the topic of accessibility and usability. The presentation argues that accessibility and usability have many similarities and should be considered together from the beginning of a project. It provides recommendations for making templates, forms, and videos accessible. It also discusses testing for accessibility and strategies for getting buy-in for accessibility within an organization, emphasizing an early and iterative approach. The overall message is that accessibility should be a priority from the start of any project to create a better experience for all users.
This document discusses 10 activities to get students moving with an iPad. It provides examples of activities that promote creativity, such as taking photos or recording videos of animals. Other activities include students creating videos encouraging peers to visit favorite places and playing guessing games by sharing audio, video or photo clues on iPads. The document also discusses using iPads for multimedia journals, real-world word problems, scavenger hunts, and grammar activities. QR codes and augmented reality apps are also presented as ways to engage students in active learning with iPads.
10 Years In The Hole: A Possibly Cautionary Tale About Being A Higher Ed Web ...Dylan Wilbanks
Dylan Wilbanks presented at HighEdWeb 2010 after working in higher education web roles for 10 years. He shared 10 lessons learned over that time. The first was to focus on mission over statements. The second was to love users as yourself by being relentless about improving the web and world for them. The third was to understand your audience, as prospective students should be the top priority. He also learned to use data strategically, find allies to push back on processes, have secret projects but ensure other work gets done, teach others, leverage community help, and love rather than be bitter about higher education.
This document appears to be research and assignments completed by Anthony Moore for a project involving augmented reality glasses called Meta Space Glasses. The assignments include researching the product and company, generating a name and brand identity for a similar product called HolographicReality, designing logos and webpages, and creating an online prototype. Key aspects researched include social media branding, webpage layouts, visual designs, and taglines.
The document discusses the development of a brand called Children's TechCreate aimed at utilizing technology to develop creativity in children. It outlines the research and branding process, including naming the product, designing a logotype, setting up social media pages, creating webpage wireframes, researching taglines, and prototyping the visual design of a homepage and lower level pages. The product is meant to integrate digital media into children's lives in a way that fosters skills like problem solving, imagination, and critical thinking through immersive learning experiences combining low and high-tech resources.
The document discusses the development of a brand called Children's TechCreate aimed at utilizing technology to develop creativity in children. It covers the research, naming, logo design, social media presence, wireframes, and visual design for a website and linked prototype for the brand. The goal of the brand is to integrate digital media into children's lives in a way that fosters creativity, imagination, and problem solving skills.
Technology for Creative Classroom Communication: Web 2.0 Tools and Apps for T...Michael Campana
This presentation discusses various web tools and mobile apps that teachers and students can use to effectively communicate classroom information. It introduces blogs, word clouds, infographics, social learning through video responses, and video editing as some key options. For each tool, the presentation provides the website URL, a brief overview of features, and information on related mobile apps. The goal is to illustrate how these technologies can enhance communication compared to traditional methods.
The document discusses using cell phones and iPods in the classroom. It summarizes a Pew study showing high percentages of Americans own cell phones and smartphones. It explores how people use these devices for activities like accessing the internet, taking photos, and keeping organized. The document then provides examples of educational apps like Evernote, Dropbox, and PollEverywhere and how they can be used. It also discusses using QR codes, videos, and voice recordings in the classroom with mobile devices.
This document provides an overview of integrating iPads in adult education. It includes sections on navigating the iPad, integrating technology using models like SAMR and POST, resources for finding apps and online materials, using mobile tools like Dropbox and Evernote, and how to find appropriate apps to enhance lessons. Specific apps that are discussed include Qrafter for QR codes, Kindle and Nook for ebooks, and Adobe Reader. Links and exercises are provided to help educators explore the tools and find ways to incorporate iPads into their teaching.
Harnessing all those_mobile_phones_in_your_classroom_uscalNell Eckersley
This document discusses how to harness cell phones and smartphones in education by presenting findings from a Pew study on cell phone ownership showing high adoption rates. It explores common cell phone uses like accessing the internet, taking photos, and playing games. Useful apps for education like Evernote, Dropbox, PollEverywhere and tools for creating content are presented. The document demonstrates creating and using QR codes to link to web content and videos from cell phones. Contact information is provided for the session presenter on integrating mobile technologies into teaching.
The document discusses the future of the web and users. It notes that while the web was initially dominated by younger users, the 55+ demographic is increasingly using social media sites like Facebook. However, older users may face barriers to use such as privacy concerns and complexity. The document advocates for designing sites that are simple and collaborative to help address these barriers and facilitate broader adoption. It also suggests starting simply and scaling features over time based on user needs and feedback.
iTeach, iLearn: iPad in the Classroom - July 2015.pptxDiana Benner
This hands-on workshop takes you beyond “cool apps” for the iPad to how to best use the mobile device in the classroom for authentic learning. Participants will develop an entire integrated lesson on a particular TEK or topic. The lesson will include a variety of resources, all of which can be accessed on the iPad, that focus on the differentiation of learning, both process and product, for each student. (Note: This is an intermediate level course. Participants should already be familiar with the basics of iPad use.)
Presentation for students in the University of Washington’s Certificate in Nonprofit Management about what nonprofit organizations should consider when thinking about using social media tools.
Using iPads to support students struggling with literacy requirements of schoolSpectronics
This document discusses using iPads to support students struggling with literacy requirements in school. It provides an overview of various apps and features of the iPad that can help with reading, comprehension, organizing information, writing, and other executive functions. Specific apps and tools are recommended for text-to-speech, reading PDFs, audio recording, screencasting, eBooks, note taking, word prediction, speech recognition, and referencing. The document encourages sharing ideas in pairs and setting reminders to implement new tools learned.
The document discusses several websites and apps, including SpicyNodes for creating animations on iOS devices, Doink for animation drawing, Flickr for photo management and sharing, Crocodoc for converting documents to HTML5 for sharing and collaboration, and TimeToast for creating timelines to share. These resources provide creative and collaborative ways to make and distribute digital media through the web and mobile apps.
25 Terrific Technology Teaching Tools for Extension Educators-10-16-extra slideBarbara O'Neill
This document discusses 25 technology tools that can be used by extension educators, including movie maker, animated videos, Google Hangouts, PowerPoint games, SlideShare, Twitter, Twitter chats, Storify, webinar platforms, online quizzes, Excel templates, the Future Me website, IGNITE presentations, Pinterest, Facebook, Canva, Piktochart, Periscope, Puzzle Maker, PollEverywhere, online surveys, scheduling programs, and the presenter's contact information. The concluding slides emphasize that the technology is just a tool and that the most important thing is the learner experience.
The document provides a list of resources for integrating technology into K-6 science and technology education. It includes websites, online databases, simulations, videos and apps that teachers can use. Some key resources mentioned are the AEA Digital Library, Bookflix, Britannica Online, Learn 360, Trueflix and Atomic Learning. The document also provides screenshots and descriptions of the resources. It discusses how teachers can leverage technology with different equipment available through activities, videos, simulations and games.
ALA TechSource Workshop: The Paperless Professional ALATechSource
1. The document summarizes a workshop on going paperless as a professional. It introduces the speakers and provides an overview of the workshop topics, which include discussing problems with paper, showcasing apps, strategies for going paperless, and keeping up with trends.
2. The workshop aims to help participants evaluate apps for work and lifestyle, develop paperless strategies using best practices, and recognize when technology can enhance work.
3. Tips for going paperless include creating workflows, combining apps like IFTTT and Dropbox, evaluating apps, considering etiquette, and staying up to date by following blogs and communities in the field.
The Future of Design isn't Just the Web - WebVisions 2011 WorkshopSamantha Starmer
Cross-channel design aims to provide a seamless experience for customers across digital and physical touchpoints. The document discusses the need for designing experiences that are convenient, connected, consistent, and contextual across channels over time. It provides five principles and five methods for cross-channel design, including thinking in terms of services, sharing design processes, starting with small experiments, embracing discomfort, and focusing on customer needs over specific solutions. Discovery activities like interviews, research, and experience mapping are recommended to understand the current customer journey. Solution techniques include mental models, storytelling, service blueprints, and touchpoint matrices to holistically design experiences across channels.
The document discusses POP, a development company that builds apps using an agile development process. It emphasizes quick prototyping, getting early and frequent user feedback, and making changes before extensive coding begins. This allows POP to rapidly iterate their ideas and ensure they are building something users want. Their process involves brainstorming, research, prototyping, testing, coding, more testing, and then release.
UI Framework Prototyping with Playgrounds for iOS AppsTechWell
Frameworks are a powerful tool for sharing code between applications and extensions. Playgrounds are an awesome tool for quickly trying out code in Swift. Keeping a tight feedback loop with designers can be difficult. So, how can you combine the powerful and the awesome to help keep your feedback loop with design as tight as possible? Use UI Frameworks in Playgrounds! Learn how to build a UI-only framework, and then use it in a Playground. See how you can tempt your designers to the dark side of installing Xcode and tweaking values themselves. Ellen Shapiro discusses how she used this technique at SpotHero to speed up their 2017 redesign. Leave with tools to build a powerful framework, knowledge of how to make Playgrounds play nice with frameworks, and ideas for how your development and design teams can use these tools and techniques to power up your iOS app's UI.
Who is using mobile technology? For what purpose? The presentation shows how mobile devices are being used in real life and how to bring these tools into education.
The document summarizes the evolution of web design from the early 1990s to the present day. It discusses how technical factors like improved code, browsers, devices and access have enabled the rise of responsive design. The key stages discussed are the World Wide Web era from 1992-1996, the dot-com boom from 1997-2001, the era of web standards from 2002-2007, and the modern era from 2008 onward. It emphasizes how current design approaches like responsive design have emerged from the confluence of technical capabilities and shifts in how people access the web from any device.
Course Tech 2013, Gina M. Bowers-Miller, Using Mobile Technology in the Class...Cengage Learning
This presentation discusses the use of mobile applications and devices in a computer course at Harrisburg Area Community College. The course explored apps for tablets, laptops, and cell phones. Students completed group projects comparing 3 different mobile devices and apps. The projects included mind mapping, zombie preparedness planning, and cloud-based projects. The presentation shares the students' favorite apps and the results of a student survey on mobile device usage. It also outlines lessons learned from the course.
Similar to Evaluating academics' use of iPads for academic practices (BERA 2013 presentation) (20)
Exploring academics' formal and informal iPad support systemsOlaojo Aiyegbayo
This document explores academics' formal and informal support systems for using iPads. It finds that over half of academics surveyed felt they needed additional institutional support for maximizing the iPad's use. Informal support systems include turning to colleagues, students, and searching online. Formal supports are provided by the school like technicians, staff development sessions, and iPad user groups. The document concludes by providing references and credits for the images used.
The power and limitation of leadership and organisational metaphorsOlaojo Aiyegbayo
This document discusses the power and limitations of using metaphors to describe organizations and leadership. It provides examples of common organizational metaphors like seeing an organization as a machine, organism, or culture. Leadership metaphors like a leader as a conductor, coach, doctor, or servant are also examined. While metaphors can provide insights, any single metaphor is limited and may prevent seeing the overall picture, as illustrated by the story of blind men describing an elephant based on touching different parts of it. The document advocates using multiple metaphors to gain a more comprehensive understanding of complex topics like organizations and leadership.
This slideshow was presented at the May 2013 HEA Storyville Conference which was held at Brighton. The presentation focuses on National Teaching Fellows' metaphorical images of teaching.
This document discusses the importance of excellence in both teaching and research. It argues that teaching is a skill that requires training and practice to develop expertise. Several approaches to improving teaching skills through deliberate practice, receiving feedback, and pushing outside of one's comfort zone are presented. The discussion portion asks participants to share their processes for developing their teaching practice and how they assess their own growth as educators.
Digital scholarship leveraging digital tools in the 21st centuryOlaojo Aiyegbayo
The academic landscape is changing and this is a result of the transition from a 20th century information society to a 21st century networked society (Rheingold, 2010). Many academics are adapting to these changes by maximising and leveraging multiple digital tools to communicate, create, collaborate and connect. This seminar focuses on how academics are using these digital tools to build their profile, identity and brand within and beyond their institutions. The presenter will highlight several case studies drawn from the University of Huddersfield and other HEIs. The audience will also be encouraged to share their experiences of using these digital tools to build their academic reputation
Everyone with internet access has the power to be both a creator and consumer of content. All this content contributes to the information tsunami that overwhelms us all. This presentation focuses on attention and the challenges of managing it in an information-rich world as lifelong learners and educators. Attention is explored as a scarce resource (Simon, 1971) and a digital literacy (Rheingold, 2012). The presenter will share examples of some digital tools and apps which he uses to manage the information tsunami. The audience will also be encouraged to discuss the digital tools they use to manage attention in a noisy 21st century world.
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
25. Image References
• iPad image by bfishadow
http://www.flickr.com/photos/bfishadow/4604713152/sizes/z/in/photostream/
• Man designed by by Studio Het Mes from The Noun Project:
http://thenounproject.com/noun/man/#icon-No11996
• Woman designed by Studio Het Mes from The Noun Project:
http://thenounproject.com/noun/woman/#icon-No11994
• Graduate designed by Thomas Weber from The Noun Project:
http://thenounproject.com/noun/graduate/#icon-No2279
• Wallet designed by Hakan Yalcin from The Noun Project:
http://thenounproject.com/noun/wallet/#icon-No3055
• Institution designed by Diego Chavez from The Noun Project:
http://thenounproject.com/noun/institution/#icon-No11638
• Folder designed by Doxdoxchan Ngamsiriudom from The Noun Project:
http://thenounproject.com/noun/folder/#icon-No4567
26. Image References (2)
• Human search designed by Douglas Cavendish from The Noun Project:
http://thenounproject.com/noun/human-search/#icon-No11165
• Education designed by Patrick Trouve from The Noun Project:
http://thenounproject.com/noun/education/#icon-No10004
• Calendar designed by Laurent Patain from The Noun Project:
http://thenounproject.com/noun/calendar/#icon-No2019
• Like designed by Marwa Boukarim from The Noun Project
http://thenounproject.com/noun/like/#icon-No1297
• iPad designed by Iconoci from The Noun Project
http://thenounproject.com/noun/ipad/#icon-No10077
• iPhone designed by Jason Schmitt from The Noun Project
http://thenounproject.com/noun/iphone/#icon-No4806
27. Image References (3)
• Question designed by Jardson Araujo from The Noun Project
http://thenounproject.com/noun/question/#icon-No7455
• Internet designed by United Nations OCHA from The Noun Project
http://thenounproject.com/noun/internet/#icon-No4426
• Email designed by United Nations OCHA from The Noun Project
http://thenounproject.com/noun/email/#icon-No4424
• Picture designed by Remy Medard from The Noun Project
http://thenounproject.com/noun/picture/#icon-No10308
• Music Library designed by Nicola Felaco from The Noun Project
http://thenounproject.com/noun/music-library/#icon-No9837
• Pac Man designed by Paulo Volkova from The Noun Project
http://thenounproject.com/noun/pac-man/#icon-No3940
• SAMR Model image
http://newtechtimeline.files.wordpress.com/2012/08/samr_model.png
28. Image References (4)
• Film designed by Nicolas Ramallo from The Noun Project
http://thenounproject.com/noun/film/#icon-No7466
• Book designed by Martin Delin from The Noun Project
http://thenounproject.com/noun/book/#icon-No5739
• Student designed by Lemon Liu from The Noun Project
http://thenounproject.com/noun/student/#icon-No8217
• Raise your hand designed by Ahmed Sagarwala from The Noun Project
http://thenounproject.com/noun/raise-your-hand/#icon-No9704
• Tablet designed by Samuel Green from The Noun Project
http://thenounproject.com/noun/tablet/#icon-No4103
• Interview designed by Sarah Abraham from The Noun Project
http://thenounproject.com/noun/interview/#icon-No9712
• Survey designed by Brennan Novak from The Noun Project
http://thenounproject.com/noun/survey/#icon-No16392