“Below the Line” Marketing
Engaging The Senses
July 2007
Questions
• What is BTL marketing?
• How does it effect consumers?
• How does it impact company’s
marketing plans?
What is “IT”?
• BTL is about engaging consumers and not
just talking to them
• We need to incent them to act and establish
an emotional bond with the brand
• Ensure relevant messaging that engages in
dialog through a preferred medium
• Multiple media, on many levels at different
times (their time)
• The end goal is to “touch” them and offer a
“taste” of the brand
Examples
Nissan
Nissan
• “Larger Than Life Road Trip” to support new
vehicle – www.liveversa.ca
• Mall Tour and online applications
• Ten participants for 21-day trip from Halifax
to Vancouver
• Competing for points in various challenges –
most win Nissan Versa
• Website carries daily videos and blog entries
from travelers
• Visitors who register on site enter draw for car
beer.com
beer.com
• Virtual Bartender interactive game
• 10 emails sent to friends of beer.com – 9:00 p.m.
and Midnight (July 4)
• No other form of marketing was used
• 75 sessions later that night
• 15,000 the following day
• 10,000,000 user sessions in 28 days – 7 minutes
per session on average
• Beer.com became the most popular website in
the world for the month of November 2004
Lost
Lost
• ABC partnered with Apple Computer
• Ad-free downloads of "Lost" and other shows
on Apple iTunes for $1.99
• Available day after initial broadcast
• Second stage was ad-supported online versions
• Show had been viewed three million times in
the first two weeks
TD Canada Trust
TD Canada Trust
• Bank sponsored Facebook group called “Money
Lounge”
• Youth targeted in very relevant space
• Offers audience another banking channel
• Users can interact with bank through valued
tools or through Facebook (The Wall or
Discussion Boards)
• While “sponsored” by TD Canada Trust,
ownership of group now placed on members
Not Always Online
• Molson – Steak in a case (M&M Meats)
• Sears – Scratch & Save
• Kelloggs – Pedometer gift with purchase
• Milk – “moo” campaign
• Old Navy – Hourly give-away in-store
• Irving – Cruise in 2 win
• Dell – Design your own notebook cover
• Jones Soda – Design your own label
Reaching Peoples Senses
• Sampling/trial
• Incentives
• Contests
• Loyalty programs
• Give-aways
• Instant wins
• Rebates/coupons
• Sweepstakes
• Surveys/tracking
• Unfinished advertising
• Owned content
• Prizing/promotional
partnerships
• Games (traditional and
interactive)
• Registration
• Text messages
• Microsites/branded sites
• Email blasts
• e-newsletters
• DRTV
• Product placement
• Merchandise
• 3rd party endorsement
• Media co-owned
• Word-of-mouth
Consumer Control
• They are turning off, speeding up, erasing, not
listening, or in another world
• Computers/Internet are the TV, product brochure,
support group, check-out counter, 3rd party
endorsement, destination, etc.
• Wireless, hand-held and mobile device explosion
• Web 2.0 – consumers are creating the content
• Social media – new meaning to human interaction
• e-Commerce – buying what you want when you want
• PVRs – watch what you want when you want
• iPODs – download personally chosen content
• Blogs/Vlogs/Podcasts – the consumer is the message
Realizing Business Realities
• Spending in traditional marketing vehicles is
decreasing
• Dollars and demands are directed to more
results driven and trackable activity
• ROI – need to see and justify spending
• Competitive pressures and technical shifts are
happening quickly and are to be reckoned with
• Consumers are demanding more
• Marketing efforts now need to present (see),
explain (hear), incent (smell), engage (touch),
and link (taste) consumers to the brand/product
Contact:
Sean Williams – Principal
(902)425-5519
williamsmarketing@ns.sympatico.ca

"Below The Line" Presentation

  • 1.
    “Below the Line”Marketing Engaging The Senses July 2007
  • 2.
    Questions • What isBTL marketing? • How does it effect consumers? • How does it impact company’s marketing plans?
  • 3.
    What is “IT”? •BTL is about engaging consumers and not just talking to them • We need to incent them to act and establish an emotional bond with the brand • Ensure relevant messaging that engages in dialog through a preferred medium • Multiple media, on many levels at different times (their time) • The end goal is to “touch” them and offer a “taste” of the brand
  • 4.
  • 5.
  • 6.
    Nissan • “Larger ThanLife Road Trip” to support new vehicle – www.liveversa.ca • Mall Tour and online applications • Ten participants for 21-day trip from Halifax to Vancouver • Competing for points in various challenges – most win Nissan Versa • Website carries daily videos and blog entries from travelers • Visitors who register on site enter draw for car
  • 7.
  • 8.
    beer.com • Virtual Bartenderinteractive game • 10 emails sent to friends of beer.com – 9:00 p.m. and Midnight (July 4) • No other form of marketing was used • 75 sessions later that night • 15,000 the following day • 10,000,000 user sessions in 28 days – 7 minutes per session on average • Beer.com became the most popular website in the world for the month of November 2004
  • 9.
  • 10.
    Lost • ABC partneredwith Apple Computer • Ad-free downloads of "Lost" and other shows on Apple iTunes for $1.99 • Available day after initial broadcast • Second stage was ad-supported online versions • Show had been viewed three million times in the first two weeks
  • 11.
  • 12.
    TD Canada Trust •Bank sponsored Facebook group called “Money Lounge” • Youth targeted in very relevant space • Offers audience another banking channel • Users can interact with bank through valued tools or through Facebook (The Wall or Discussion Boards) • While “sponsored” by TD Canada Trust, ownership of group now placed on members
  • 13.
    Not Always Online •Molson – Steak in a case (M&M Meats) • Sears – Scratch & Save • Kelloggs – Pedometer gift with purchase • Milk – “moo” campaign • Old Navy – Hourly give-away in-store • Irving – Cruise in 2 win • Dell – Design your own notebook cover • Jones Soda – Design your own label
  • 14.
    Reaching Peoples Senses •Sampling/trial • Incentives • Contests • Loyalty programs • Give-aways • Instant wins • Rebates/coupons • Sweepstakes • Surveys/tracking • Unfinished advertising • Owned content • Prizing/promotional partnerships • Games (traditional and interactive) • Registration • Text messages • Microsites/branded sites • Email blasts • e-newsletters • DRTV • Product placement • Merchandise • 3rd party endorsement • Media co-owned • Word-of-mouth
  • 15.
    Consumer Control • Theyare turning off, speeding up, erasing, not listening, or in another world • Computers/Internet are the TV, product brochure, support group, check-out counter, 3rd party endorsement, destination, etc. • Wireless, hand-held and mobile device explosion • Web 2.0 – consumers are creating the content • Social media – new meaning to human interaction • e-Commerce – buying what you want when you want • PVRs – watch what you want when you want • iPODs – download personally chosen content • Blogs/Vlogs/Podcasts – the consumer is the message
  • 16.
    Realizing Business Realities •Spending in traditional marketing vehicles is decreasing • Dollars and demands are directed to more results driven and trackable activity • ROI – need to see and justify spending • Competitive pressures and technical shifts are happening quickly and are to be reckoned with • Consumers are demanding more • Marketing efforts now need to present (see), explain (hear), incent (smell), engage (touch), and link (taste) consumers to the brand/product
  • 17.
    Contact: Sean Williams –Principal (902)425-5519 williamsmarketing@ns.sympatico.ca