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Process and Structure

  @mrhowell


Tuesday, August 10, 2010
Process and structure.



    The work.

    The people needed to build the work.

    The process through which the work is realized.




Tuesday, August 10, 2010
1: The work.




Tuesday, August 10, 2010
What we’re making is different than
    18 months ago.




Tuesday, August 10, 2010
We’re making more stuff.


   Yahoo’s Duncan Watts, in his “influencers” research, used a lighting
   many fires analogy that points to the fact that digital media drives
   cumulative advantage. He suggests brands are better off “placing
   lots of bets to give the best chance of starting a full forest fire - lots
   of fires in lots of promising places.”

   The cost efficiencies of digital media allow marketers to hedge bets
   and not bet the farm on one thing - make ten and see what takes.




Tuesday, August 10, 2010
New media ecosystem.




Tuesday, August 10, 2010
Tuesday, August 10, 2010
Our work is more varied and complex.




Tuesday, August 10, 2010
Improving engagement models.

                                  Campaign in market:
                      increased awareness, conversation, advocacy


    Traditional
    Cycle


                                                          Campaign in market:
                                              increased awareness, conversation, advocacy



    Distributed
    Cycle

                                                                         Diversity breeds sustained activity:
                                                                steady levels of awareness, conversation, advocacy



Tuesday, August 10, 2010
2: The people needed to make the work.




Tuesday, August 10, 2010
Two big influences on the team structure:



      We’re being asked to create more work, while at
      the same time, we’re being paid less money.

      The work is materially different than it was,
      requiring new skill sets / capabilities to get it
      done.



Tuesday, August 10, 2010
Two decades of diminishing compensation.

       15%            media commission
       13.5%          media commission
       11%            media commission
       10%            media commission
       <9%            media commission

                      time and materials
                      hard margin negotiations
                      pay for performance


Tuesday, August 10, 2010
Aggressive procurement practices are just a fact
    of life. You can complain.

    Or you can accept this as part of our industry’s
    new reality and begin to plan accordingly.




Tuesday, August 10, 2010
Silos are going away. Because they have to.

                  Client Marketing Group      Client Interactive
                                              Marketing Group


                           Core Agency

                  Executive Leadership     Interactive Department

                  Account Management       Account Management

                  Account Planning         Account Planning

                  Creative                 Creative

                  Production               Production


Tuesday, August 10, 2010
In the post-digital world, everyone is must be
    interactive.




Tuesday, August 10, 2010
Reorganizing teams to focus on making things.
    fig. 1                                               fig. 2
                                 Account
                           AD    Leadership

                                                                      Account
             IAS                                            AD        Leadership
                                 AS

             IAE           AE    AE        AE               IP        IP      IP          IP         BP
    Int. Accnt. Mngmnt.    Account Management                    Interactive Production           Broadcast



        IP       IP        IP      T            BP            UX                TK                 MG

        Interactive Production   Traffic    Broadcast   User Experience     Technologist       Motion Graphics


Tuesday, August 10, 2010
Will this work? Not sure.

    We’re taking a position based on an idea we
    believe in.

    Doing nothing isn’t an option.




Tuesday, August 10, 2010
Rebuilding teams around a new building block.



        Knowledge across disciplines




              Core discipline expertise




                                    http://www.fastcompany.com/magazine/95/design-strategy.html?page=0%2C1

Tuesday, August 10, 2010
The T-shaped team.

    Cognitive empathy: ability to respect, understand and support other disciplines,
    leading to more compact, cohesive team capable of better work.




                     Creative   Technology    Production         UX



Tuesday, August 10, 2010
The T-shaped team.




                      Creative     Technology        Production              UX

                    Concept /                       Project / Client    Functionality /
                   Design + Tone   Implementation    Management        User Interaction




Tuesday, August 10, 2010
Poorly designed physical / virtual spaces.




  Use co-location / technology to mediate gaps.
  WTF.



Tuesday, August 10, 2010
Poorly designed teams.




                             Bloated teams = lack of accountability.



Tuesday, August 10, 2010
Poor substitutions for collaboration.




                           Email volume = communications breakdown = trouble.




Tuesday, August 10, 2010
Simple goals:

     Reduce team to essential components.

     Bring teams as close together as you can.

     Emphasize being nimble and responsive.

     Insist on creating a diverse body of work.



Tuesday, August 10, 2010
3: The process through which the work is
       realized.




Tuesday, August 10, 2010
Worlds colliding: software companies + agencies.




  Process must work for you, not vice versa.




Tuesday, August 10, 2010
Implementing aggressive development models.

                 System 1




                 System 2




Tuesday, August 10, 2010
Tenets of Agile Development Process:


      Individuals and interactions over processes and tools.

      Working software over comprehensive documentation.

      Customer collaboration over contract negotiation.

      Responding to change over following a plan.




Tuesday, August 10, 2010
As change accelerates, process priorities shift.
 Replication, minimization of risk, error




                                            Bespoke process, accept variance + risk


Tuesday, August 10, 2010
Discover                Concept                Design                 Build          Measure



                                                                                            Qualitative /
    Stakeholder              Creative                Wireframes /          Motion           Quantitative
    Interviews               Team                    Prototype             Graphics         Analysis


    Audience
    Research /               Crowd                   Design                Technical
    Personas                 Sourcing                Boards                Development      Optimization



    Audience                 Team                    Copy                  QA               Post Launch
    Research                 Brainstorm              Deck                  Testing          Updates




  Brief                    Approved Concept       Approval of design /   Approved Beta
                                                  copy / functionality
                           Working Project Plan                          Approved Release

                                                  Measurement Plan



Tuesday, August 10, 2010
Characteristics of a good project.

      Big decisions are up front – honor your plan.

      Keep things moving – highlight / resolve obstacles.

      Empower team to make decisions.

      Anticipate change, stay nimble and flexible.

      Understand what makes your idea good – don’t
      compromise core.

Tuesday, August 10, 2010
So, that’s about it…


      Our industry has transitioned to the the post
      digital age.

      It requires different people and new processes.

      But most important, digital is no longer someone
      else’s job. It’s yours.



Tuesday, August 10, 2010
Thank you.




Tuesday, August 10, 2010

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Bdw process final_100810

  • 1. Process and Structure @mrhowell Tuesday, August 10, 2010
  • 2. Process and structure. The work. The people needed to build the work. The process through which the work is realized. Tuesday, August 10, 2010
  • 3. 1: The work. Tuesday, August 10, 2010
  • 4. What we’re making is different than 18 months ago. Tuesday, August 10, 2010
  • 5. We’re making more stuff. Yahoo’s Duncan Watts, in his “influencers” research, used a lighting many fires analogy that points to the fact that digital media drives cumulative advantage. He suggests brands are better off “placing lots of bets to give the best chance of starting a full forest fire - lots of fires in lots of promising places.” The cost efficiencies of digital media allow marketers to hedge bets and not bet the farm on one thing - make ten and see what takes. Tuesday, August 10, 2010
  • 8. Our work is more varied and complex. Tuesday, August 10, 2010
  • 9. Improving engagement models. Campaign in market: increased awareness, conversation, advocacy Traditional Cycle Campaign in market: increased awareness, conversation, advocacy Distributed Cycle Diversity breeds sustained activity: steady levels of awareness, conversation, advocacy Tuesday, August 10, 2010
  • 10. 2: The people needed to make the work. Tuesday, August 10, 2010
  • 11. Two big influences on the team structure: We’re being asked to create more work, while at the same time, we’re being paid less money. The work is materially different than it was, requiring new skill sets / capabilities to get it done. Tuesday, August 10, 2010
  • 12. Two decades of diminishing compensation. 15% media commission 13.5% media commission 11% media commission 10% media commission <9% media commission time and materials hard margin negotiations pay for performance Tuesday, August 10, 2010
  • 13. Aggressive procurement practices are just a fact of life. You can complain. Or you can accept this as part of our industry’s new reality and begin to plan accordingly. Tuesday, August 10, 2010
  • 14. Silos are going away. Because they have to. Client Marketing Group Client Interactive Marketing Group Core Agency Executive Leadership Interactive Department Account Management Account Management Account Planning Account Planning Creative Creative Production Production Tuesday, August 10, 2010
  • 15. In the post-digital world, everyone is must be interactive. Tuesday, August 10, 2010
  • 16. Reorganizing teams to focus on making things. fig. 1 fig. 2 Account AD Leadership Account IAS AD Leadership AS IAE AE AE AE IP IP IP IP BP Int. Accnt. Mngmnt. Account Management Interactive Production Broadcast IP IP IP T BP UX TK MG Interactive Production Traffic Broadcast User Experience Technologist Motion Graphics Tuesday, August 10, 2010
  • 17. Will this work? Not sure. We’re taking a position based on an idea we believe in. Doing nothing isn’t an option. Tuesday, August 10, 2010
  • 18. Rebuilding teams around a new building block. Knowledge across disciplines Core discipline expertise http://www.fastcompany.com/magazine/95/design-strategy.html?page=0%2C1 Tuesday, August 10, 2010
  • 19. The T-shaped team. Cognitive empathy: ability to respect, understand and support other disciplines, leading to more compact, cohesive team capable of better work. Creative Technology Production UX Tuesday, August 10, 2010
  • 20. The T-shaped team. Creative Technology Production UX Concept / Project / Client Functionality / Design + Tone Implementation Management User Interaction Tuesday, August 10, 2010
  • 21. Poorly designed physical / virtual spaces. Use co-location / technology to mediate gaps. WTF. Tuesday, August 10, 2010
  • 22. Poorly designed teams. Bloated teams = lack of accountability. Tuesday, August 10, 2010
  • 23. Poor substitutions for collaboration. Email volume = communications breakdown = trouble. Tuesday, August 10, 2010
  • 24. Simple goals: Reduce team to essential components. Bring teams as close together as you can. Emphasize being nimble and responsive. Insist on creating a diverse body of work. Tuesday, August 10, 2010
  • 25. 3: The process through which the work is realized. Tuesday, August 10, 2010
  • 26. Worlds colliding: software companies + agencies. Process must work for you, not vice versa. Tuesday, August 10, 2010
  • 27. Implementing aggressive development models. System 1 System 2 Tuesday, August 10, 2010
  • 28. Tenets of Agile Development Process: Individuals and interactions over processes and tools. Working software over comprehensive documentation. Customer collaboration over contract negotiation. Responding to change over following a plan. Tuesday, August 10, 2010
  • 29. As change accelerates, process priorities shift. Replication, minimization of risk, error Bespoke process, accept variance + risk Tuesday, August 10, 2010
  • 30. Discover Concept Design Build Measure Qualitative / Stakeholder Creative Wireframes / Motion Quantitative Interviews Team Prototype Graphics Analysis Audience Research / Crowd Design Technical Personas Sourcing Boards Development Optimization Audience Team Copy QA Post Launch Research Brainstorm Deck Testing Updates Brief Approved Concept Approval of design / Approved Beta copy / functionality Working Project Plan Approved Release Measurement Plan Tuesday, August 10, 2010
  • 31. Characteristics of a good project. Big decisions are up front – honor your plan. Keep things moving – highlight / resolve obstacles. Empower team to make decisions. Anticipate change, stay nimble and flexible. Understand what makes your idea good – don’t compromise core. Tuesday, August 10, 2010
  • 32. So, that’s about it… Our industry has transitioned to the the post digital age. It requires different people and new processes. But most important, digital is no longer someone else’s job. It’s yours. Tuesday, August 10, 2010