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POSITIONING,
STRATEGY
AND DIGITAL
PROJECTS
BARÇA
DIGITAL
VISION
MÉS QUE UN CLUB
33
LOOKING
TO THE FUTURE
FC Barcelona is the most loved and admired brand in the world of sport
and is also the Club that generates the most interactions on social
networks. From this leading position, it is embarking upon a paradigm
shift involving a content-based digital strategy and the collection of fan
data in order to offer new digital Barça products.
2
Barça is today the leading club on social
networks thanks to the extraordinary work that
it has been doing and the value of its brand.
But it is not resting on its laurels. It wants to
continue breaking ground and innovating in a
key area for the future of sport and entertain-
ment. With this in mind, the Board of Directors
has made a firm commitment to its Digital
and Brand Area, which works to revolutionize
the experience for its fans around the world
through the creation of innovative digital pro-
ducts and services that will take the Club closer
both to fans who visit the Camp Nou and those
who live far from Barcelona, and make the digi-
tal business one of the Club's biggest sources of
revenue.
From this new approach, the Club needs to take
a further step forward and focus on a paradigm
shift in terms of its digital strategy in order to
be able to meet these challenges. This is a shift
based on attracting new global audiences, with
entertainment and data as core cross-cutting
areas, and the creation of an ecosystem of digi-
tal Barça products.
The new strategy is based on the fact that the
fans need to be put at the center of everyt-
hing the club does, starting with its members
but going on to include everyone who visits
the ground and the people who follow Barça
from anywhere on the planet. Being close and
permanently connected to these more than
350 million followers on social media, most
of whom will never be able to watch a game
at the Camp Nou in person, is key to fostering
loyalty in an increasingly more competitive
world. Therefore, the improvement of this digi-
tal experience for fans around the world is a top
priority.
Until now, FC Barcelona has worked with
third-party platforms, focusing its digital bu-
siness on online ticket sales and assets in this
area. From now on, the aim is to expand this
model through the creation of the Club's own
platforms that will use data to gain a better
understanding of fans and thereby offer Barça
themed digital products that are designed to
meet their expectations and that are adapted to
their needs.
The constant evolution of the digital realm in
the sports industry, which is heading more
and more towards the entertainment sector, is
also opening new business avenues and today
represents a wonderful opportunity with huge
margins for growth. These new projects will
make digital business the fifth biggest source of
ordinary income for the club, together with tele-
vision rights, sponsorship, venue management
and player transfers.
Barça is undergoing a
paradigm shift in its
digital strategy to get
closer to its fans, get to
know them better and
offer new products
that are adapted to
their needs.
3
4
BARÇA DIGITAL VISION
POSITIONING, STRATEGY AND DIGITAL PROJECTS
LEADERSHIP IN THE
DIGITAL REALM
THE TOP SPORTS CLUB ON SOCIAL MEDIA
In 2019, and for the second year in a row,
Barça generated more interactions on social
media than any other sports club in the wor-
ld, a total of 1,417 million (20% more than in
2018), when accounting for its main channels
on Instagram, Twitter and Facebook. Barça
also generated the most views on YouTube, a
total of 461 million.
No football club or North American franchise
generated more interactions (likes, shares and
comments) than Barça, which not only makes it
the most loved team, but also the most engaged
with its fans, the goal that most organizations
aspire to in the digital realm.
FC Barcelona is also the sports club with the most
followers on social networks. According to the
Global Digital Football Benchmark study published
by Result Sports inJanuary 2020, Barça has 260
million followers on its main accounts, distributed
as follows: 137 on Facebook, 96 on Instagram, 61 on
Twitter, 9 onYouTube, 7 on Weibo and 2 onTikTok.
If other channels of the Club (youth football, other
professional sports, Foundation, etc.) are included,
the number of followers is over 350 million.
BARÇA DIGITAL VISION
POSITIONING, STRATEGY AND DIGITAL PROJECTS
4
351,000,000
FOLLOWERS ( UP TO DECEMBER 31ST, 2019 )
90K
WECHAT
167K
TOUTIAO
2M
DOUYIN
7M
WEIBO
2M
VIBER
137
96M 33M
61M 2M
FACEBOOK
INSTAGRAM LINE
TWITTER TIK TOK
9M
YOUTUBE
2019: LEADERS
IN ENGAGEMENT
274M 290M
431M
580M
600M
645M
916M
1,044M
1,161M
1,417M
5
6
BARÇA DIGITAL VISION
POSITIONING, STRATEGY AND DIGITAL PROJECTS
BARÇA DIGITAL VISION
POSITIONING, STRATEGY AND DIGITAL PROJECTS
Instagram is the site where Barça’s success has been
consolidated the best, with 1,211 million interactions on
its global account (@fcbarcelona). This leadership was
maintained for 8 of the 12 months of the last year, reflec-
ting the consistency and loyalty of Barça fans.
On Facebook, Barça achieved a total of 1,081 million
interactions. The club was selected to develop and
use the site’s new ‘Fan Subscription’ service, which
offers access to a wide range of exclusive content
and experiences.
Barça is out in front on Twitter too,
where it came close to 100 million
interactions, 30 more than in 2018.
Barça was the most mentioned sports
club in 2019.
On YouTube, Barça is in first place with a 112% im-
provement on 2018: from 217 million video views in
2018 to 461 million in 2019. Barça is also the sports
club with the most subscribers worldwide, a total of
8,700,000.
SUCCESS
ON INSTAGRAM
GROUND-BREAKING
ON FACEBOOK
112% GROWTH
ON YOUTUBE
The year 2019 also saw the consolidation of the club’s
strategy in China, where the digital ecosystem is
completely different. As a result of this commitment in
China, Barça has been awarded the prize as the best
online 'soccer club' in Asia by the prestigious Mailman
consulting firm specializing in marketing and sports.
The club currently has
9,370,000 followers, a
figure which is up by
3,420,000 on the end of
2018, in other words a
57% increase in one year.
Similarly huge advances
were made on Weibo,
WeChat and Toutiao in
2019, although the most
spectacular growth
was on Douyin, which
currently has more than
2.4 million fans following
the Catalan club.
HUGE RESPONSE
ON TIK TOK
In late 2018, the club launched a new
website and new mobile app with an
updated design and intuitive usability.
Through these two living platforms, Barça
is looking to enhance the entertainment
experience with more video content,
user participation, personalization and
geolocation of content.
WEB & APP,
LEADING
PLATFORMS
Barça, leader on social networks in 2019
96.4M 130.3M
97.8M 229.7M
74.5M 108.1M
*ENGAGEMENTSTWITTER FACEBOOK *ENGAGEMENTS
1,417M
835M
1,211M
762M
INSTAGRAM *ENGAGEMENTS
342M
461M
205M
YOUTUBE *VIEWS
ENGAGEMENTS
*SOURCE: BLINKFIRE
TOP ON
TWITTER
7
2019 has also seen the emergence
ofTikTok in the field of sports. Barça
is now ranked first among football
clubs both in terms of the number
of interactions (15,700,000) and the
number of followers (2.2 million).
THE BEST 'ONLINE' FOOTBALL
CLUB IN CHINA
8 9
BARÇA DIGITAL VISION
POSITIONING, STRATEGY AND DIGITAL PROJECTS
BARÇA DIGITAL VISION
POSITIONING, STRATEGY AND DIGITAL PROJECTS
A NEW VISION: FANS
AT THE CENTER OF
EVERYTHING
The true digital transformation of FC Barcelo-
na involves shifting to a Fan-Centric appro-
ach, which seeks to take the club even closer
to all of its fans around the world. Of the Club’s
350 million followers on its different social
networks, only 4 million a year get the chance
to visit the Camp Nou, the Barça Experience
and Museum or the Barça Stores. The vast
majority may never visit the city of Barcelona.
Therefore, FC Barcelona is working with
a dual focus: first, to ensure that everyo-
ne who visits the ground will fall in love
with Barça and go on to be ambassa-
dors for the brand. Second, that the vast
majority who may never be able to see
the ground in person still feel close to the
Club and feel like they are members of
the Barça family.
The Fan-Centric Barça model is based on the
creation of an integrated ecosystem of club
products, services and contents in order to offer
the best Barça experiences to its fans, where-
ver they are, and whether or not they visit the
stadium. The focal points for achieving this are,
first, Barça Studios with regard to the creation
of entertaining content to feed this ecosystem,
and the FRM (Fan Relationship Management)
data project, to get to know fans better and de-
liver what is most relevant to them at all times.
On the basis of these two core areas, Barça
shall continue to strengthen its ability to
reach and connect with audiences around
the world through social networks, and
with new programs, such as the creation
of Barça eSports to appeal to young, global
audiences. FC Barcelona is also creating an
ecosystem of Barça themed digital products
and services from the Club’s OTT to a global
Membership program, including its own
e-commerce and innovative solutions to
boost ticket sales. In addition, with the arri-
val of the Espai Barça, there will be massive
changes to the digital experience at the
stadium, which will integrate the digital and
the physical worlds.
Apart from taking the Club closer to its fans
around the world, the new digital approach
proposed by FC Barcelona is paving the way
for the integration and development of new
synergies with the city of Barcelona’s digital and
technological ecosystem.
Barça wants its global nature and capacity for
expansion to be at the service of this dynamic,
innovative environment, in order to help tell
the world about the innovative programs
and ground-breaking projects that are being
designed and promoted from Barcelona.
FROM BARCELONATOTHE WORLD
FC Barcelona is looking to develop the digital
experience both for those who go to the stadium
and those who may never get the chance
MEMBERSHIP
OTTE-COMMERCE
TICKETINGINVENUE
SOCIALMEDIA
BARÇASTUDIOS
FRMPROGRAM
BARÇA
FAN-CENTRIC
MODEL
BARÇABRAND
Digital ecosystem pillars
New digital products & services
Attraction of global audiences
Espai Barça digital experience
11
THREE CORE AREAS
BARÇA DIGITAL VISION
POSITIONING, STRATEGY AND DIGITAL PROJECTS
10
CORE AREAS
OF THE
NEW DIGITAL
STRATEGY
The FC Barcelona Digital Area is working to foster
and strengthen its connection with members and fans
around the world through innovative digital products
and services based on excellence and in-depth
knowledge of their tastes and needs.
Attracting
global
audiences
Entertainment and
data as
cross-cutting cores
Ecosystem
of digital Barça
products
1 2 3
11
ATTRACTING
GLOBAL
AUDIENCES
BOOSTING LEADERSHIP ON
SOCIAL NETWORKS
INSPIRATIONAL
OPTIMISTIC
AUDACIOUS
PASSIONATE
ELEGANT
GROUP
WORK
LEADER
FC Barcelona will continue to work on
maintaining its leadership on social
media by focusing on five key areas:
creating increasingly higher quality
content tailored to the interests of fans
in order to encourage a greater number
of interactions and ensure that they are
relevant, focusing on the evolution of
content towards entertainment, a pre-
sence on new platforms, the execution
of a global strategy, i.e. with local rein-
forcements to tailor content to local fans,
and a shift in the tone of voice, in order
to get fans to feel closer to the club.
In order to hold onto its lead in terms of attracting and
engaging with global audiences, social networks will
continue to play a key role in Barça’s digital strategy, along
with the launch of new programs like the eSports section.
12
The new eSports division
is a program launched with the
intention of building a leading
section that will help take the
brand to countries like the US and
China, connect with new audiences,
especially in emerging football
markets, and create a new source
of revenue for the club. However,
this project stays true to our values
and will only include non-violent
games that are consistent with the
brand and everything we represent,
including upholding gender
equality and a major commitment
to educating and training people
and players. We also aspire to
participate in the world’s best
international competitions with
world-class players and will create
digital channels to connect with our
new audiences.
FC Barcelona currently has two
eSports teams: one competing
in eFootballPES 2020 and one in
the Rocket League. In the case
of the Konami football simulator,
the club competes in eFootballPro
alongside teams like Manchester
United, Juventus, Bayern Munich
and Arsenal. In the Rocket League,
Barça is competing in the biggest
European competition, the Rocket
League Championship Series, for
the third consecutive season and
qualified for the World Cup in
June of last year, played in New
Jersey before more than 15,000
spectators.
NEW eSPORTS DIVISION
Barça’s tone of voice is:
13
14
ENTERTAINMENT
AND DATAAS
CROSS-CUTTING CORES
What is common to all of the projects included in the new
digital strategy is the importance of content and data.
Entertainment content, especially audiovisual, is what
conveys emotions to fans around the world in the most
universal and emotional way.
Meanwhile, data allows, not only to constantly improve this
content by analyzing fan reactions, but also mean that the Club
gets to know them much better and is therefore able to offer them
what they need when they need it most.
BARÇA
STUDIOS
Audiovisual content has the power to convey
feelings remotely. That is why a key element
of FC Barcelona’s new digital strategy is the
creation of Barça Studios, which centralizes
the creation, production and distribution of
all of the Club’s audiovisual content.
It will allow FC Barcelona to produce Pre-
mium, exclusive content, offering a unique
perspective on Barça while also providing
new content for Barça’s own channels, thus
satisfying the fans’ desire to know more
about the traditions and the day to day life
of the Club.
This project is the first step in the construction of a
fan data management system, the main purpose of
which is the acquisition, management and treatment
of data on behavior and interaction with the Club. This
new instrument will generate a 360º view of Barça
fans, so that the many interactions with the Club
can be focused in a single point, thus enabling us to
personalize the experience and make it as relevant as
possible.
FC Barcelona will be able to use these capabilities to
address fans with the right content and experiences,
and at the right times, and also integrate all the
new experiences generated by the new Espai Barça.
And also, because the Club will have such a better
understanding of its fans, it will be much better
equipped to identify opportunities to create new
products and services based on their needs.
FRM PROJECT
(FAN RELATIONSHIP
MANAGEMENT)
15
16
ECOSYSTEM
OF DIGITAL BARÇA
PRODUCTS
‘CULERS’, GLOBAL
DIGITAL MEMBERSHIP
PROGRAM
If there is one thing that the di-
fferent groups of fans who love
Barça have in common is their
status as ‘culers’, the nickname
given to the Club’s supporters.
That is why Barça is launching
CULERS, its new global digital
membership program, de-
signed to foster an emotional
connection with the Club, rein-
forcing the sense of belonging,
and to offer special access to
Barça’s digital ecosystem.
Through the program avai-
lable in freemium mode,
fans from all over the
world will be able to access
Premium content Barça
products, such as the Club’s
new OTT, get discounts and
exclusive access to Barça
products, enter competiti-
ons and enjoy experiences,
and gain access to exclusi-
ve benefits offered by the
Club’s partners.
New digital products are being created to generate loyalty
among fans globally and maximize the value of the Club’s
digital assets with its partners. Barça is launching a new
line of freemium subscription-based products (free when
registering or paid by subscription), as well as creating new
services to encourage and boost ticket sales, and digitalizing
the experience inside the stadium.
17
18
BARÇA TV+,
THE CLUB’S
NEW OTT
A new platform for accessing Premium
audiovisual content, both in linear
24/7 mode and on demand.
On Barça TV+, fans will find
original content on Barça the-
med topics of interest (from the
team’s playing style to lifestyle
formats) to be sold in conjunction
with existing or future partners;
current content, Barça documen-
taries, replays of Barça first team
matches and live coverage of
games played by the women’s
and youth teams. Viewers can
also access the club’s extensive
content library.
As for the Membership program, it
will be offered on a freemium basis
and will be accessible via the club’s
official website and mobile app.
TICKET SALES WITHOUT
SEAT SELECTION
Although Barça has the biggest stadium in Europe,
most of the seats are reserved for members. Ticket
sales are highly dependent on the Seient Lliure
service, a system whereby members who cannot go
to the stadium can free their seats so that the club
can sell them through its own channels. Half of the
releases happen in the same week of the game, which
means a lot of tickets don’t get sold. Hence a new
sales system has been implemented that predicts the
number of seats that will be released in each zone of
the stadium. Customers buy tickets without selecting
seats, which are allocated two days before the
game, and can be grouped in pairs. This system has
generated 8% more ticket sales, at 9% more than the
average price.
MATCH DAY EXPERIENCE
Throughout this season and also during the one to
come, all the processes and activities linked to the
match day experience will be digitized: tickets will be
mobile-only, streamlining access so fans will get to
their seats more quickly (even when the stadium is
being restructured), and the services will be improved
by offering the option of buying products and services
such as food, garments, and even accessing the club’s
new digital content.
DIGITALIZING
THE EXPERIENCE
AT CAMP NOU
Digitalization of the stadium experience is
also a great opportunity, both in terms of ticket
sales and enjoyment of the venue itself thanks
to the opportunities that 5G technology will
offer. The culmination of this experience will
be the Espai Barça.
19
Barça Digital Vision 2020

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Barça Digital Vision 2020

  • 2. 33 LOOKING TO THE FUTURE FC Barcelona is the most loved and admired brand in the world of sport and is also the Club that generates the most interactions on social networks. From this leading position, it is embarking upon a paradigm shift involving a content-based digital strategy and the collection of fan data in order to offer new digital Barça products. 2 Barça is today the leading club on social networks thanks to the extraordinary work that it has been doing and the value of its brand. But it is not resting on its laurels. It wants to continue breaking ground and innovating in a key area for the future of sport and entertain- ment. With this in mind, the Board of Directors has made a firm commitment to its Digital and Brand Area, which works to revolutionize the experience for its fans around the world through the creation of innovative digital pro- ducts and services that will take the Club closer both to fans who visit the Camp Nou and those who live far from Barcelona, and make the digi- tal business one of the Club's biggest sources of revenue. From this new approach, the Club needs to take a further step forward and focus on a paradigm shift in terms of its digital strategy in order to be able to meet these challenges. This is a shift based on attracting new global audiences, with entertainment and data as core cross-cutting areas, and the creation of an ecosystem of digi- tal Barça products. The new strategy is based on the fact that the fans need to be put at the center of everyt- hing the club does, starting with its members but going on to include everyone who visits the ground and the people who follow Barça from anywhere on the planet. Being close and permanently connected to these more than 350 million followers on social media, most of whom will never be able to watch a game at the Camp Nou in person, is key to fostering loyalty in an increasingly more competitive world. Therefore, the improvement of this digi- tal experience for fans around the world is a top priority. Until now, FC Barcelona has worked with third-party platforms, focusing its digital bu- siness on online ticket sales and assets in this area. From now on, the aim is to expand this model through the creation of the Club's own platforms that will use data to gain a better understanding of fans and thereby offer Barça themed digital products that are designed to meet their expectations and that are adapted to their needs. The constant evolution of the digital realm in the sports industry, which is heading more and more towards the entertainment sector, is also opening new business avenues and today represents a wonderful opportunity with huge margins for growth. These new projects will make digital business the fifth biggest source of ordinary income for the club, together with tele- vision rights, sponsorship, venue management and player transfers. Barça is undergoing a paradigm shift in its digital strategy to get closer to its fans, get to know them better and offer new products that are adapted to their needs. 3
  • 3. 4 BARÇA DIGITAL VISION POSITIONING, STRATEGY AND DIGITAL PROJECTS LEADERSHIP IN THE DIGITAL REALM THE TOP SPORTS CLUB ON SOCIAL MEDIA In 2019, and for the second year in a row, Barça generated more interactions on social media than any other sports club in the wor- ld, a total of 1,417 million (20% more than in 2018), when accounting for its main channels on Instagram, Twitter and Facebook. Barça also generated the most views on YouTube, a total of 461 million. No football club or North American franchise generated more interactions (likes, shares and comments) than Barça, which not only makes it the most loved team, but also the most engaged with its fans, the goal that most organizations aspire to in the digital realm. FC Barcelona is also the sports club with the most followers on social networks. According to the Global Digital Football Benchmark study published by Result Sports inJanuary 2020, Barça has 260 million followers on its main accounts, distributed as follows: 137 on Facebook, 96 on Instagram, 61 on Twitter, 9 onYouTube, 7 on Weibo and 2 onTikTok. If other channels of the Club (youth football, other professional sports, Foundation, etc.) are included, the number of followers is over 350 million. BARÇA DIGITAL VISION POSITIONING, STRATEGY AND DIGITAL PROJECTS 4 351,000,000 FOLLOWERS ( UP TO DECEMBER 31ST, 2019 ) 90K WECHAT 167K TOUTIAO 2M DOUYIN 7M WEIBO 2M VIBER 137 96M 33M 61M 2M FACEBOOK INSTAGRAM LINE TWITTER TIK TOK 9M YOUTUBE 2019: LEADERS IN ENGAGEMENT 274M 290M 431M 580M 600M 645M 916M 1,044M 1,161M 1,417M 5
  • 4. 6 BARÇA DIGITAL VISION POSITIONING, STRATEGY AND DIGITAL PROJECTS BARÇA DIGITAL VISION POSITIONING, STRATEGY AND DIGITAL PROJECTS Instagram is the site where Barça’s success has been consolidated the best, with 1,211 million interactions on its global account (@fcbarcelona). This leadership was maintained for 8 of the 12 months of the last year, reflec- ting the consistency and loyalty of Barça fans. On Facebook, Barça achieved a total of 1,081 million interactions. The club was selected to develop and use the site’s new ‘Fan Subscription’ service, which offers access to a wide range of exclusive content and experiences. Barça is out in front on Twitter too, where it came close to 100 million interactions, 30 more than in 2018. Barça was the most mentioned sports club in 2019. On YouTube, Barça is in first place with a 112% im- provement on 2018: from 217 million video views in 2018 to 461 million in 2019. Barça is also the sports club with the most subscribers worldwide, a total of 8,700,000. SUCCESS ON INSTAGRAM GROUND-BREAKING ON FACEBOOK 112% GROWTH ON YOUTUBE The year 2019 also saw the consolidation of the club’s strategy in China, where the digital ecosystem is completely different. As a result of this commitment in China, Barça has been awarded the prize as the best online 'soccer club' in Asia by the prestigious Mailman consulting firm specializing in marketing and sports. The club currently has 9,370,000 followers, a figure which is up by 3,420,000 on the end of 2018, in other words a 57% increase in one year. Similarly huge advances were made on Weibo, WeChat and Toutiao in 2019, although the most spectacular growth was on Douyin, which currently has more than 2.4 million fans following the Catalan club. HUGE RESPONSE ON TIK TOK In late 2018, the club launched a new website and new mobile app with an updated design and intuitive usability. Through these two living platforms, Barça is looking to enhance the entertainment experience with more video content, user participation, personalization and geolocation of content. WEB & APP, LEADING PLATFORMS Barça, leader on social networks in 2019 96.4M 130.3M 97.8M 229.7M 74.5M 108.1M *ENGAGEMENTSTWITTER FACEBOOK *ENGAGEMENTS 1,417M 835M 1,211M 762M INSTAGRAM *ENGAGEMENTS 342M 461M 205M YOUTUBE *VIEWS ENGAGEMENTS *SOURCE: BLINKFIRE TOP ON TWITTER 7 2019 has also seen the emergence ofTikTok in the field of sports. Barça is now ranked first among football clubs both in terms of the number of interactions (15,700,000) and the number of followers (2.2 million). THE BEST 'ONLINE' FOOTBALL CLUB IN CHINA
  • 5. 8 9 BARÇA DIGITAL VISION POSITIONING, STRATEGY AND DIGITAL PROJECTS BARÇA DIGITAL VISION POSITIONING, STRATEGY AND DIGITAL PROJECTS A NEW VISION: FANS AT THE CENTER OF EVERYTHING The true digital transformation of FC Barcelo- na involves shifting to a Fan-Centric appro- ach, which seeks to take the club even closer to all of its fans around the world. Of the Club’s 350 million followers on its different social networks, only 4 million a year get the chance to visit the Camp Nou, the Barça Experience and Museum or the Barça Stores. The vast majority may never visit the city of Barcelona. Therefore, FC Barcelona is working with a dual focus: first, to ensure that everyo- ne who visits the ground will fall in love with Barça and go on to be ambassa- dors for the brand. Second, that the vast majority who may never be able to see the ground in person still feel close to the Club and feel like they are members of the Barça family. The Fan-Centric Barça model is based on the creation of an integrated ecosystem of club products, services and contents in order to offer the best Barça experiences to its fans, where- ver they are, and whether or not they visit the stadium. The focal points for achieving this are, first, Barça Studios with regard to the creation of entertaining content to feed this ecosystem, and the FRM (Fan Relationship Management) data project, to get to know fans better and de- liver what is most relevant to them at all times. On the basis of these two core areas, Barça shall continue to strengthen its ability to reach and connect with audiences around the world through social networks, and with new programs, such as the creation of Barça eSports to appeal to young, global audiences. FC Barcelona is also creating an ecosystem of Barça themed digital products and services from the Club’s OTT to a global Membership program, including its own e-commerce and innovative solutions to boost ticket sales. In addition, with the arri- val of the Espai Barça, there will be massive changes to the digital experience at the stadium, which will integrate the digital and the physical worlds. Apart from taking the Club closer to its fans around the world, the new digital approach proposed by FC Barcelona is paving the way for the integration and development of new synergies with the city of Barcelona’s digital and technological ecosystem. Barça wants its global nature and capacity for expansion to be at the service of this dynamic, innovative environment, in order to help tell the world about the innovative programs and ground-breaking projects that are being designed and promoted from Barcelona. FROM BARCELONATOTHE WORLD FC Barcelona is looking to develop the digital experience both for those who go to the stadium and those who may never get the chance MEMBERSHIP OTTE-COMMERCE TICKETINGINVENUE SOCIALMEDIA BARÇASTUDIOS FRMPROGRAM BARÇA FAN-CENTRIC MODEL BARÇABRAND Digital ecosystem pillars New digital products & services Attraction of global audiences Espai Barça digital experience
  • 6. 11 THREE CORE AREAS BARÇA DIGITAL VISION POSITIONING, STRATEGY AND DIGITAL PROJECTS 10 CORE AREAS OF THE NEW DIGITAL STRATEGY The FC Barcelona Digital Area is working to foster and strengthen its connection with members and fans around the world through innovative digital products and services based on excellence and in-depth knowledge of their tastes and needs. Attracting global audiences Entertainment and data as cross-cutting cores Ecosystem of digital Barça products 1 2 3 11
  • 7. ATTRACTING GLOBAL AUDIENCES BOOSTING LEADERSHIP ON SOCIAL NETWORKS INSPIRATIONAL OPTIMISTIC AUDACIOUS PASSIONATE ELEGANT GROUP WORK LEADER FC Barcelona will continue to work on maintaining its leadership on social media by focusing on five key areas: creating increasingly higher quality content tailored to the interests of fans in order to encourage a greater number of interactions and ensure that they are relevant, focusing on the evolution of content towards entertainment, a pre- sence on new platforms, the execution of a global strategy, i.e. with local rein- forcements to tailor content to local fans, and a shift in the tone of voice, in order to get fans to feel closer to the club. In order to hold onto its lead in terms of attracting and engaging with global audiences, social networks will continue to play a key role in Barça’s digital strategy, along with the launch of new programs like the eSports section. 12 The new eSports division is a program launched with the intention of building a leading section that will help take the brand to countries like the US and China, connect with new audiences, especially in emerging football markets, and create a new source of revenue for the club. However, this project stays true to our values and will only include non-violent games that are consistent with the brand and everything we represent, including upholding gender equality and a major commitment to educating and training people and players. We also aspire to participate in the world’s best international competitions with world-class players and will create digital channels to connect with our new audiences. FC Barcelona currently has two eSports teams: one competing in eFootballPES 2020 and one in the Rocket League. In the case of the Konami football simulator, the club competes in eFootballPro alongside teams like Manchester United, Juventus, Bayern Munich and Arsenal. In the Rocket League, Barça is competing in the biggest European competition, the Rocket League Championship Series, for the third consecutive season and qualified for the World Cup in June of last year, played in New Jersey before more than 15,000 spectators. NEW eSPORTS DIVISION Barça’s tone of voice is: 13
  • 8. 14 ENTERTAINMENT AND DATAAS CROSS-CUTTING CORES What is common to all of the projects included in the new digital strategy is the importance of content and data. Entertainment content, especially audiovisual, is what conveys emotions to fans around the world in the most universal and emotional way. Meanwhile, data allows, not only to constantly improve this content by analyzing fan reactions, but also mean that the Club gets to know them much better and is therefore able to offer them what they need when they need it most. BARÇA STUDIOS Audiovisual content has the power to convey feelings remotely. That is why a key element of FC Barcelona’s new digital strategy is the creation of Barça Studios, which centralizes the creation, production and distribution of all of the Club’s audiovisual content. It will allow FC Barcelona to produce Pre- mium, exclusive content, offering a unique perspective on Barça while also providing new content for Barça’s own channels, thus satisfying the fans’ desire to know more about the traditions and the day to day life of the Club. This project is the first step in the construction of a fan data management system, the main purpose of which is the acquisition, management and treatment of data on behavior and interaction with the Club. This new instrument will generate a 360º view of Barça fans, so that the many interactions with the Club can be focused in a single point, thus enabling us to personalize the experience and make it as relevant as possible. FC Barcelona will be able to use these capabilities to address fans with the right content and experiences, and at the right times, and also integrate all the new experiences generated by the new Espai Barça. And also, because the Club will have such a better understanding of its fans, it will be much better equipped to identify opportunities to create new products and services based on their needs. FRM PROJECT (FAN RELATIONSHIP MANAGEMENT) 15
  • 9. 16 ECOSYSTEM OF DIGITAL BARÇA PRODUCTS ‘CULERS’, GLOBAL DIGITAL MEMBERSHIP PROGRAM If there is one thing that the di- fferent groups of fans who love Barça have in common is their status as ‘culers’, the nickname given to the Club’s supporters. That is why Barça is launching CULERS, its new global digital membership program, de- signed to foster an emotional connection with the Club, rein- forcing the sense of belonging, and to offer special access to Barça’s digital ecosystem. Through the program avai- lable in freemium mode, fans from all over the world will be able to access Premium content Barça products, such as the Club’s new OTT, get discounts and exclusive access to Barça products, enter competiti- ons and enjoy experiences, and gain access to exclusi- ve benefits offered by the Club’s partners. New digital products are being created to generate loyalty among fans globally and maximize the value of the Club’s digital assets with its partners. Barça is launching a new line of freemium subscription-based products (free when registering or paid by subscription), as well as creating new services to encourage and boost ticket sales, and digitalizing the experience inside the stadium. 17
  • 10. 18 BARÇA TV+, THE CLUB’S NEW OTT A new platform for accessing Premium audiovisual content, both in linear 24/7 mode and on demand. On Barça TV+, fans will find original content on Barça the- med topics of interest (from the team’s playing style to lifestyle formats) to be sold in conjunction with existing or future partners; current content, Barça documen- taries, replays of Barça first team matches and live coverage of games played by the women’s and youth teams. Viewers can also access the club’s extensive content library. As for the Membership program, it will be offered on a freemium basis and will be accessible via the club’s official website and mobile app. TICKET SALES WITHOUT SEAT SELECTION Although Barça has the biggest stadium in Europe, most of the seats are reserved for members. Ticket sales are highly dependent on the Seient Lliure service, a system whereby members who cannot go to the stadium can free their seats so that the club can sell them through its own channels. Half of the releases happen in the same week of the game, which means a lot of tickets don’t get sold. Hence a new sales system has been implemented that predicts the number of seats that will be released in each zone of the stadium. Customers buy tickets without selecting seats, which are allocated two days before the game, and can be grouped in pairs. This system has generated 8% more ticket sales, at 9% more than the average price. MATCH DAY EXPERIENCE Throughout this season and also during the one to come, all the processes and activities linked to the match day experience will be digitized: tickets will be mobile-only, streamlining access so fans will get to their seats more quickly (even when the stadium is being restructured), and the services will be improved by offering the option of buying products and services such as food, garments, and even accessing the club’s new digital content. DIGITALIZING THE EXPERIENCE AT CAMP NOU Digitalization of the stadium experience is also a great opportunity, both in terms of ticket sales and enjoyment of the venue itself thanks to the opportunities that 5G technology will offer. The culmination of this experience will be the Espai Barça. 19