Soccer clubs are now resorting to blockchain and crypto for fan engagement, tokenization and even new signings, with the potential for many more use cases.
FC Barcelona is undergoing a paradigm shift in its digital strategy to get closer to its fans around the world and better understand them. The club will create its own digital platforms and products, focusing on entertainment content, fan data collection, and an ecosystem of Barça-themed digital offerings. This new approach will make digital business one of the club's primary sources of revenue.
The document discusses the future of sports and new technologies that may impact the industry. It begins with quotes about how sports are forging a planetary identity and how the future is unpredictable. The rest of the document is divided into several sections:
- An introduction discusses publishing a report on the future of sports and realizing they had more questions than answers, inspiring a second edition.
- An overview provides brief explanations of seven technologies that are on the verge of widespread adoption and how they could change sports, including AI, sensors, immersive computing, and more.
- An editors' letter discusses how new ancillary businesses are generating billions from sports but contributing little to leagues and teams, and how a turf war has
Gaming is a widespread global activity, with nearly 2 billion players. PC and the web generate the most gaming revenue currently, though mobile and console platforms are growing. Gaming spectatorship reached over 450 million viewers in 2015, and organized esports competitions are emerging as a new type of spectator activity. Skill-based wagering on gaming is also increasing in popularity. Virtual reality technologies may drive the next generation of gaming platforms by providing highly immersive experiences. Investment in esports is rising as it establishes itself as a new industry, while funding for mobile/internet gaming fluctuates with each new platform.
Mercer Capital | eSports: An Emerging IndustryMercer Capital
eSports is a rapidly expanding industry that has drawn viewers and investments alike. The introduction of streaming platforms, as well as the improvement in mobile technology, has allowed the industry to grow from its arcade hall beginnings in the 1970s to competitors streaming games to millions of viewers globally. In this whitepaper, we provide a brief introduction to the market and expand on the potential growth of this emerging industry.
This publication serves as the first in-depth DMCC (Dubai Multi Commodities Centre) thought leadership report on the global and local gaming and esports ecosystem. It gathers contributions from key opinion leaders to share their views on where the gaming and esports industry is heading and places emphasis on the drivers of gaming and esports from a technology, culture and business perspective.
This publication serves as the first in-depth DMCC (Dubai Multi Commodities Centre) thought leadership report on the global and local gaming and esports ecosystem. It gathers contributions from key opinion leaders to share their views on where the gaming and esports industry is heading and places emphasis on the drivers of gaming and esports from a technology, culture and business perspective.
Sources of funding for football clubs in the european market Nicolò Guberti
This document discusses sources of funding for European football clubs. It begins by outlining the evolution of club financing models from early reliance on ticket sales, subsidies and sponsorships (SSSL model) to increased revenues from media rights, commercial activities, and globalization (MCMMG model). The main goals and assets of football clubs are also described. The document then analyzes various internal and external sources of financing for clubs, including revenues from matchday activities, broadcasting rights, commercial activities, and player trading. It also discusses debt financing options for clubs such as loans, bonds, and structured finance transactions, noting the risks involved. An example is provided of Goldman Sachs and Bank of America Merrill Lynch providing a £400 million loan to
The document provides an overview and key takeaways from Activate Technology & Media Outlook 2022. Some of the main points covered in the 14 takeaways include:
- Consumer spend on technology and media increased during the pandemic and more time spent will lead to new opportunities for growth.
- Cryptocurrency usage will double in the next year as consumers move from investment to payments/transfers, though Bitcoin and Ethereum dominate currently.
- NFTs will become a mainstream behavior as many industries create and trade them.
- Video games are leading to the metaverse as most digital activities will take place within games.
- The pursuit of the metaverse will drive extensive technology and experience investments by
FC Barcelona is undergoing a paradigm shift in its digital strategy to get closer to its fans around the world and better understand them. The club will create its own digital platforms and products, focusing on entertainment content, fan data collection, and an ecosystem of Barça-themed digital offerings. This new approach will make digital business one of the club's primary sources of revenue.
The document discusses the future of sports and new technologies that may impact the industry. It begins with quotes about how sports are forging a planetary identity and how the future is unpredictable. The rest of the document is divided into several sections:
- An introduction discusses publishing a report on the future of sports and realizing they had more questions than answers, inspiring a second edition.
- An overview provides brief explanations of seven technologies that are on the verge of widespread adoption and how they could change sports, including AI, sensors, immersive computing, and more.
- An editors' letter discusses how new ancillary businesses are generating billions from sports but contributing little to leagues and teams, and how a turf war has
Gaming is a widespread global activity, with nearly 2 billion players. PC and the web generate the most gaming revenue currently, though mobile and console platforms are growing. Gaming spectatorship reached over 450 million viewers in 2015, and organized esports competitions are emerging as a new type of spectator activity. Skill-based wagering on gaming is also increasing in popularity. Virtual reality technologies may drive the next generation of gaming platforms by providing highly immersive experiences. Investment in esports is rising as it establishes itself as a new industry, while funding for mobile/internet gaming fluctuates with each new platform.
Mercer Capital | eSports: An Emerging IndustryMercer Capital
eSports is a rapidly expanding industry that has drawn viewers and investments alike. The introduction of streaming platforms, as well as the improvement in mobile technology, has allowed the industry to grow from its arcade hall beginnings in the 1970s to competitors streaming games to millions of viewers globally. In this whitepaper, we provide a brief introduction to the market and expand on the potential growth of this emerging industry.
This publication serves as the first in-depth DMCC (Dubai Multi Commodities Centre) thought leadership report on the global and local gaming and esports ecosystem. It gathers contributions from key opinion leaders to share their views on where the gaming and esports industry is heading and places emphasis on the drivers of gaming and esports from a technology, culture and business perspective.
This publication serves as the first in-depth DMCC (Dubai Multi Commodities Centre) thought leadership report on the global and local gaming and esports ecosystem. It gathers contributions from key opinion leaders to share their views on where the gaming and esports industry is heading and places emphasis on the drivers of gaming and esports from a technology, culture and business perspective.
Sources of funding for football clubs in the european market Nicolò Guberti
This document discusses sources of funding for European football clubs. It begins by outlining the evolution of club financing models from early reliance on ticket sales, subsidies and sponsorships (SSSL model) to increased revenues from media rights, commercial activities, and globalization (MCMMG model). The main goals and assets of football clubs are also described. The document then analyzes various internal and external sources of financing for clubs, including revenues from matchday activities, broadcasting rights, commercial activities, and player trading. It also discusses debt financing options for clubs such as loans, bonds, and structured finance transactions, noting the risks involved. An example is provided of Goldman Sachs and Bank of America Merrill Lynch providing a £400 million loan to
The document provides an overview and key takeaways from Activate Technology & Media Outlook 2022. Some of the main points covered in the 14 takeaways include:
- Consumer spend on technology and media increased during the pandemic and more time spent will lead to new opportunities for growth.
- Cryptocurrency usage will double in the next year as consumers move from investment to payments/transfers, though Bitcoin and Ethereum dominate currently.
- NFTs will become a mainstream behavior as many industries create and trade them.
- Video games are leading to the metaverse as most digital activities will take place within games.
- The pursuit of the metaverse will drive extensive technology and experience investments by
The document discusses how the COVID-19 pandemic accelerated existing technology trends and digital transformation. It provides examples of how technologies like video conferencing, gaming, and e-commerce grew substantially during the pandemic. It also discusses longer term impacts, such as a potential reduction in office space needs and a shift towards more remote work due to experiences during the pandemic. Emerging technologies like blockchain are discussed as enabling new applications and business models around digital ownership and cross-platform interoperability of assets.
Maximize returns and build real wealth by learning how to work in cryptocurrencies and this is a very useful educational book for free
https://2022crypto.blogspot.com/
CounterTen is an immersive fan engagement platform that connects fans with their favorite artists, athletes, and content creators in an interactive and exciting way. Designed to foster deeper connections and enhance the fan experience, CounterTen provides a unique space where fans can engage, interact, and support their idols. The platform offers a wide range of features that enable fans to actively participate in the creative process. Fans can access exclusive content, such as behind-the-scenes footage, interviews, and live streams, giving them an intimate look into the lives of their favorite personalities. They can also participate in fan-voted polls, contests, and challenges, allowing them to have a say and make an impact on various aspects of their idols' careers. For more visit our website : https://www.counterten.com/
CounterTen is an immersive fan engagement platform that connects fans with their favorite artists, athletes, and content creators in an interactive and exciting way. Designed to foster deeper connections and enhance the fan experience, CounterTen provides a unique space where fans can engage, interact, and support their idols. The platform offers a wide range of features that enable fans to actively participate in the creative process. Fans can access exclusive content, such as behind-the-scenes footage, interviews, and live streams, giving them an intimate look into the lives of their favorite personalities. They can also participate in fan-voted polls, contests, and challenges, allowing them to have a say and make an impact on various aspects of their idols' careers. For more visit our website : https://www.counterten.com/
This document discusses Sorare, a fantasy soccer game built on blockchain technology. Sorare allows users to collect digital player cards representing real-world soccer players. These cards can be traded and used in tournaments to win prizes. Sorare has signed licensing deals with over 70 soccer clubs and leagues. Since launching in 2019, Sorare has seen over 1 million Euros in total sales. The company is raising funds in a seed round led by e.ventures to further grow the game and community.
Technological innovation has transformed sports in several key areas: athletes, audiences, and athletic venues. For athletes, companies create wearables and training tools to enhance performance and safety. For audiences, apps and platforms enhance the experience of watching sports from afar. For venues, startups offer new ticketing, merchandise, and social media tools. E-sports have also grown significantly, with platforms supporting online competitions and teams. Overall, the combination of sports passion and emerging tech will continue developing new ways to engage fans and improve athletic training.
This document provides an overview of the Scorum platform, which aims to be a blockchain-powered sports media platform that rewards users. Key features include a blogging platform for sports content, an integrated statistics center, fantasy sports integration, and a commission-free betting exchange. The platform issues Scorum Coins and Scorum Power tokens to power its transparent reward system for authors and active members. The team has developed prototypes of the statistics center and fantasy sports platform. The goal is to finance ongoing development through an upcoming token crowdsale and establish Scorum as a cutting-edge sports media source.
The Evolutionary Journey of Non-Fungible Tokens A Comprehensive Insight.pdfLiveplex
Non-Fungible Tokens (NFTs) have become a buzzword in the tech industry, especially in the context of Web 3.0—a decentralized internet built on blockchain technology. Initially dismissed as a fad, NFTs have evolved into a multi-billion-dollar market, encompassing everything from digital art and collectibles to virtual real estate and even intellectual property. The concept of NFTs isn't entirely new. Digital collectibles have existed in various forms for years, from in-game items in video games to digital trading cards. However, the introduction of blockchain technology provided a secure, transparent platform for these digital assets, ensuring their uniqueness and ownership. Early adopters were quick to tokenize digital art, memes, and even tweets, selling them for astonishing prices. Blockchain technology is the backbone of NFTs. Unlike traditional digital files, which can be easily copied and shared, NFTs are unique digital assets verified through blockchain. This ensures the provenance and ownership of the asset, making it truly "non-fungible." The decentralized nature of blockchain also means that NFTs are not controlled by a single entity, adding another layer of value to these digital assets.As the NFT market matured, its applications expanded beyond digital collectibles. Virtual real estate became a hot commodity, with platforms like Decentraland and Sandbox offering digital parcels of land as NFTs. These virtual spaces are not just pixels on a screen; they are platforms for social interaction, advertising, and even e-commerce, making them valuable assets in the digital economy.As the NFT market matured, its applications expanded beyond digital collectibles. Virtual real estate became a hot commodity, with platforms like Decentraland and Sandbox offering digital parcels of land as NFTs. These virtual spaces are not just pixels on a screen; they are platforms for social interaction, advertising, and even e-commerce, making them valuable assets in the digital economy. Web 3.0 aims to create a decentralized internet, where users have control over their data and transactions. NFTs fit perfectly into this vision, offering a way to establish digital ownership in a decentralized environment. As Web 3.0 platforms continue to evolve, expect NFTs to play an increasingly significant role in shaping the digital landscape.The NFT market is still in its infancy, and its full potential is yet to be realized. As technology advances and the Web 3.0 ecosystem matures, NFTs are likely to evolve in ways we can't even imagine today. They could become the standard for digital ownership, extending into areas like identity verification, academic credentials, and much more.
DWS16 - Game Summit - Matthieu Dallon, France eSportIDATE DigiWorld
This document discusses how eSports is becoming a game changer for the entertainment industry. It provides several facts: 1) 5 PC games make up 80% of the sustainable eSports audience; 2) Major publishers rule the largest eSports events and rights and are profitable billion dollar companies; 3) New economic agents like media groups, sports professionals, mobile game companies, and players unions are entering the eSports market. The document argues that eSports is following the traditional sports business model and has the potential to become a global market worth hundreds of millions of dollars annually.
Newzoo games esports_cloud_metaverse_trends_2022digitalinasia
The document discusses several topics related to games, esports, live streaming, cloud gaming and the metaverse. Some key points:
1. NFT games currently face challenges like bans on some platforms and player backlash, but publishers are exploring ways to legitimize player-to-player trading and monetization.
2. The metaverse envisioned by companies like Meta and Microsoft won't be fully realized for years, but interest is growing, driven by VR headset launches and investment in emerging technologies.
3. Major game releases in 2022 and ongoing chip shortages may positively impact cloud gaming adoption as the cloud allows players to experience new titles without hard-to-find hardware.
Both 2021 and 2022 have been hallmark years in all things Web3, crypto, and blockchain. The market has dramatically expanded - we’ve seen new highs and some sobering lows alongside extraordinary and constant innovation. Here at Vayner3, we’ve grown from a small group of passionate crypto- natives to an end-to-end Web3 consultancy with 25+ enterprise clients across CPG, Retail, Fashion, Automotive, and Tech. Recent events have certainly surfaced clear bad actors and put the space in the spotlight for the wrong reasons, but we remain optimistic about our Web3 future. This paper will help explain why.
Web3 is the next evolution of the internet, consumer behavior, and culture powered by blockchain technology. Our definition of Web3 includes new technologies - cryptocurrencies, NFTs, DeFi, and the “metaverse” - but it also includes an important cultural and behavioral layer. Over the last 2 years, we have seen a renaissance begin in digital art, fashion, sports, music, and identity. As consumers spend more and more of their time online - and younger generations grow with a more intertwined version of physical and digital realities - we expect today’s fundamentals of emerging Web3 technology and culture to grow exponentially with profound implications.
In this paper, we attempt to dissect the meta Web3 narrative, dive into the data, and identify true signal in a (very) noisy market. We look at what matters most to marketers and operators at large enterprise organizations considering Web3 tech, and we focus on the near-term future. We stay grounded in business and technological realities, and we fully acknowledge that macroeconomic forces and regulatory changes could play a major role in how 2023 unfolds. All things considered, we remain convinced: Web3 is going increasingly mainstream in 2023. Let’s build the future together.
This document provides an overview of the global gaming and esports industry and market trends in 2020, with a focus on gaming headsets in Kuwait. It discusses the growth of the global games market to $159.3 billion in 2020 driven by increased interest during COVID lockdowns. Mobile gaming remains the largest segment at $77.2 billion, growing 13.3% year-over-year. The document also analyzes gaming headset sales data from major e-commerce platforms in Kuwait and promotes AnonTech's gaming headset products and prices.
eSports: Quite Possibly the Next Big Thing in Media/EntertainmentColin Sebastian
We estimate eSports-related revenues will increase from ~$200 million in 2015 to roughly $2 billion by 2020 driven by a combination of tournaments, advertising, sponsorships, broadcast rights, and fantasy/wagering, etc.
Please cite Baird as a source.
In this presentation, will show you about what is SIX network, what we do, what we solve, how can we Reinventing the Digital Economy.
See more on YouTube: https://www.youtube.com/watch?v=rgOkSZ_lNaU&t=16s
The document discusses the growth of eSports and its opportunities for business. It notes that eSports has 148 million enthusiasts globally, is a multi-billion dollar industry, and is growing rapidly in viewership and revenue. Major brands and investors are getting involved in eSports through team ownership and sponsorships. The document predicts continued professionalization and mainstream acceptance of eSports in 2017 and beyond.
Driving Digital Soccer Experiences with Structured Data FeedsDataSportsGroup
Soccer (or football as known in most countries) is the world's most popular sport. As a professional sports writer, I've seen first-hand how digital technology has elevated soccer engagement for fans, media, teams, and leagues. Real-time data feeds in structured formats like XML have enabled richer experiences across apps, websites, broadcasts, and IoT devices.
Unlike the broader PC market, which continues shrinking, gaming PC sales are projected to increase over the next couple of years. According to NVIDIA, PC gaming accounts for nearly 40% of the overall gaming business. This percentage is higher than those for consoles, phones, tablets, phones, or any other individual gaming fragment.
PC gaming has seen a renaissance, partly thanks to superior graphics and processing but also the meteoric rise of the eSports scene and free-to-play games. Jon Peddie, president of Jon Peddie Research (JPR), notes that “NVIDIA, Intel, and AMD have enthusiast CPUs and GPUs that are so powerful, when combined with SSD’s and fast memory they absolutely trounce the computing power and gaming capabilities of the newest console generation.”
Gaming has become one of the cornerstones of the entire home and personal PC market. $1000 video cards are flying off the shelves, exciting and demanding new technologies like 4K and VR are on the horizon, and gamers are upgrading in accordance. As major companies evaluate their marketing and R&D budgets, JPR is seeing more investment in gaming oriented designs, and more money spent advertising to this group of consumers. JPR estimated that the gaming hardware market is expected to grow to $30 billion by 2018.
Now, the PC industry is betting BIG on gamers and core gamers are expected to drive recorded growth for PC games. In this report, I hope you can learn how eSports are saving the PC industry and how PC hardware vendors can take advantage of this growing opportunity.
DMarket is developing a decentralized global marketplace for trading virtual items using blockchain technology. This will allow the estimated 2.3 billion gamers worldwide to trade items between games on any platform, connecting the previously isolated game economies. The solution addresses the problem that currently there is no way to easily or securely trade virtual items that gamers acquire between different games and platforms. DMarket aims to create a new virtual item economy by enabling any game developer to connect their game and facilitate trades using DMarket's API.
This document discusses initial coin offerings (ICOs) and how they can be used to raise capital for startups. ICOs involve selling digital tokens to investors in exchange for other cryptocurrencies or legal tender. The document aims to analyze factors that can predict the future price trends of ICOs using artificial intelligence and machine learning techniques. This will help advise investors on whether to invest in a particular ICO or not. It discusses different types of digital assets like utility tokens and reviews literature on factors that influence the success and liquidity of ICOs like target funding amount, lock-up periods, and prior venture capital funding. The goal is to create a web application that acquires ICO data from an API and uses machine learning
Liverpool secure Champions League football with Sadio Mane double against Cry...John Eilermann St Louis
Liverpool secured third place in the Premier League and a Champions League berth with a 2-0 win over Crystal Palace at Anfield on Sunday. While all eyes were on Mohamed Salah to see if he would take the season's Golden Boot, it was Sadio Mane who brought Liverpool over the line with a goal in each half
FOOTBALL NEWS LIVE Chelsea vs Man City Champions League final build-up, Konat...John Eilermann St Louis
More than 16,000 fans will be in attendance at the showpiece, with the Premier League pair scrapping it out for the biggest prize in European football.
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Similar to Hat-trick hero: Empty stadiums get blockchain and soccer to play togethe
The document discusses how the COVID-19 pandemic accelerated existing technology trends and digital transformation. It provides examples of how technologies like video conferencing, gaming, and e-commerce grew substantially during the pandemic. It also discusses longer term impacts, such as a potential reduction in office space needs and a shift towards more remote work due to experiences during the pandemic. Emerging technologies like blockchain are discussed as enabling new applications and business models around digital ownership and cross-platform interoperability of assets.
Maximize returns and build real wealth by learning how to work in cryptocurrencies and this is a very useful educational book for free
https://2022crypto.blogspot.com/
CounterTen is an immersive fan engagement platform that connects fans with their favorite artists, athletes, and content creators in an interactive and exciting way. Designed to foster deeper connections and enhance the fan experience, CounterTen provides a unique space where fans can engage, interact, and support their idols. The platform offers a wide range of features that enable fans to actively participate in the creative process. Fans can access exclusive content, such as behind-the-scenes footage, interviews, and live streams, giving them an intimate look into the lives of their favorite personalities. They can also participate in fan-voted polls, contests, and challenges, allowing them to have a say and make an impact on various aspects of their idols' careers. For more visit our website : https://www.counterten.com/
CounterTen is an immersive fan engagement platform that connects fans with their favorite artists, athletes, and content creators in an interactive and exciting way. Designed to foster deeper connections and enhance the fan experience, CounterTen provides a unique space where fans can engage, interact, and support their idols. The platform offers a wide range of features that enable fans to actively participate in the creative process. Fans can access exclusive content, such as behind-the-scenes footage, interviews, and live streams, giving them an intimate look into the lives of their favorite personalities. They can also participate in fan-voted polls, contests, and challenges, allowing them to have a say and make an impact on various aspects of their idols' careers. For more visit our website : https://www.counterten.com/
This document discusses Sorare, a fantasy soccer game built on blockchain technology. Sorare allows users to collect digital player cards representing real-world soccer players. These cards can be traded and used in tournaments to win prizes. Sorare has signed licensing deals with over 70 soccer clubs and leagues. Since launching in 2019, Sorare has seen over 1 million Euros in total sales. The company is raising funds in a seed round led by e.ventures to further grow the game and community.
Technological innovation has transformed sports in several key areas: athletes, audiences, and athletic venues. For athletes, companies create wearables and training tools to enhance performance and safety. For audiences, apps and platforms enhance the experience of watching sports from afar. For venues, startups offer new ticketing, merchandise, and social media tools. E-sports have also grown significantly, with platforms supporting online competitions and teams. Overall, the combination of sports passion and emerging tech will continue developing new ways to engage fans and improve athletic training.
This document provides an overview of the Scorum platform, which aims to be a blockchain-powered sports media platform that rewards users. Key features include a blogging platform for sports content, an integrated statistics center, fantasy sports integration, and a commission-free betting exchange. The platform issues Scorum Coins and Scorum Power tokens to power its transparent reward system for authors and active members. The team has developed prototypes of the statistics center and fantasy sports platform. The goal is to finance ongoing development through an upcoming token crowdsale and establish Scorum as a cutting-edge sports media source.
The Evolutionary Journey of Non-Fungible Tokens A Comprehensive Insight.pdfLiveplex
Non-Fungible Tokens (NFTs) have become a buzzword in the tech industry, especially in the context of Web 3.0—a decentralized internet built on blockchain technology. Initially dismissed as a fad, NFTs have evolved into a multi-billion-dollar market, encompassing everything from digital art and collectibles to virtual real estate and even intellectual property. The concept of NFTs isn't entirely new. Digital collectibles have existed in various forms for years, from in-game items in video games to digital trading cards. However, the introduction of blockchain technology provided a secure, transparent platform for these digital assets, ensuring their uniqueness and ownership. Early adopters were quick to tokenize digital art, memes, and even tweets, selling them for astonishing prices. Blockchain technology is the backbone of NFTs. Unlike traditional digital files, which can be easily copied and shared, NFTs are unique digital assets verified through blockchain. This ensures the provenance and ownership of the asset, making it truly "non-fungible." The decentralized nature of blockchain also means that NFTs are not controlled by a single entity, adding another layer of value to these digital assets.As the NFT market matured, its applications expanded beyond digital collectibles. Virtual real estate became a hot commodity, with platforms like Decentraland and Sandbox offering digital parcels of land as NFTs. These virtual spaces are not just pixels on a screen; they are platforms for social interaction, advertising, and even e-commerce, making them valuable assets in the digital economy.As the NFT market matured, its applications expanded beyond digital collectibles. Virtual real estate became a hot commodity, with platforms like Decentraland and Sandbox offering digital parcels of land as NFTs. These virtual spaces are not just pixels on a screen; they are platforms for social interaction, advertising, and even e-commerce, making them valuable assets in the digital economy. Web 3.0 aims to create a decentralized internet, where users have control over their data and transactions. NFTs fit perfectly into this vision, offering a way to establish digital ownership in a decentralized environment. As Web 3.0 platforms continue to evolve, expect NFTs to play an increasingly significant role in shaping the digital landscape.The NFT market is still in its infancy, and its full potential is yet to be realized. As technology advances and the Web 3.0 ecosystem matures, NFTs are likely to evolve in ways we can't even imagine today. They could become the standard for digital ownership, extending into areas like identity verification, academic credentials, and much more.
DWS16 - Game Summit - Matthieu Dallon, France eSportIDATE DigiWorld
This document discusses how eSports is becoming a game changer for the entertainment industry. It provides several facts: 1) 5 PC games make up 80% of the sustainable eSports audience; 2) Major publishers rule the largest eSports events and rights and are profitable billion dollar companies; 3) New economic agents like media groups, sports professionals, mobile game companies, and players unions are entering the eSports market. The document argues that eSports is following the traditional sports business model and has the potential to become a global market worth hundreds of millions of dollars annually.
Newzoo games esports_cloud_metaverse_trends_2022digitalinasia
The document discusses several topics related to games, esports, live streaming, cloud gaming and the metaverse. Some key points:
1. NFT games currently face challenges like bans on some platforms and player backlash, but publishers are exploring ways to legitimize player-to-player trading and monetization.
2. The metaverse envisioned by companies like Meta and Microsoft won't be fully realized for years, but interest is growing, driven by VR headset launches and investment in emerging technologies.
3. Major game releases in 2022 and ongoing chip shortages may positively impact cloud gaming adoption as the cloud allows players to experience new titles without hard-to-find hardware.
Both 2021 and 2022 have been hallmark years in all things Web3, crypto, and blockchain. The market has dramatically expanded - we’ve seen new highs and some sobering lows alongside extraordinary and constant innovation. Here at Vayner3, we’ve grown from a small group of passionate crypto- natives to an end-to-end Web3 consultancy with 25+ enterprise clients across CPG, Retail, Fashion, Automotive, and Tech. Recent events have certainly surfaced clear bad actors and put the space in the spotlight for the wrong reasons, but we remain optimistic about our Web3 future. This paper will help explain why.
Web3 is the next evolution of the internet, consumer behavior, and culture powered by blockchain technology. Our definition of Web3 includes new technologies - cryptocurrencies, NFTs, DeFi, and the “metaverse” - but it also includes an important cultural and behavioral layer. Over the last 2 years, we have seen a renaissance begin in digital art, fashion, sports, music, and identity. As consumers spend more and more of their time online - and younger generations grow with a more intertwined version of physical and digital realities - we expect today’s fundamentals of emerging Web3 technology and culture to grow exponentially with profound implications.
In this paper, we attempt to dissect the meta Web3 narrative, dive into the data, and identify true signal in a (very) noisy market. We look at what matters most to marketers and operators at large enterprise organizations considering Web3 tech, and we focus on the near-term future. We stay grounded in business and technological realities, and we fully acknowledge that macroeconomic forces and regulatory changes could play a major role in how 2023 unfolds. All things considered, we remain convinced: Web3 is going increasingly mainstream in 2023. Let’s build the future together.
This document provides an overview of the global gaming and esports industry and market trends in 2020, with a focus on gaming headsets in Kuwait. It discusses the growth of the global games market to $159.3 billion in 2020 driven by increased interest during COVID lockdowns. Mobile gaming remains the largest segment at $77.2 billion, growing 13.3% year-over-year. The document also analyzes gaming headset sales data from major e-commerce platforms in Kuwait and promotes AnonTech's gaming headset products and prices.
eSports: Quite Possibly the Next Big Thing in Media/EntertainmentColin Sebastian
We estimate eSports-related revenues will increase from ~$200 million in 2015 to roughly $2 billion by 2020 driven by a combination of tournaments, advertising, sponsorships, broadcast rights, and fantasy/wagering, etc.
Please cite Baird as a source.
In this presentation, will show you about what is SIX network, what we do, what we solve, how can we Reinventing the Digital Economy.
See more on YouTube: https://www.youtube.com/watch?v=rgOkSZ_lNaU&t=16s
The document discusses the growth of eSports and its opportunities for business. It notes that eSports has 148 million enthusiasts globally, is a multi-billion dollar industry, and is growing rapidly in viewership and revenue. Major brands and investors are getting involved in eSports through team ownership and sponsorships. The document predicts continued professionalization and mainstream acceptance of eSports in 2017 and beyond.
Driving Digital Soccer Experiences with Structured Data FeedsDataSportsGroup
Soccer (or football as known in most countries) is the world's most popular sport. As a professional sports writer, I've seen first-hand how digital technology has elevated soccer engagement for fans, media, teams, and leagues. Real-time data feeds in structured formats like XML have enabled richer experiences across apps, websites, broadcasts, and IoT devices.
Unlike the broader PC market, which continues shrinking, gaming PC sales are projected to increase over the next couple of years. According to NVIDIA, PC gaming accounts for nearly 40% of the overall gaming business. This percentage is higher than those for consoles, phones, tablets, phones, or any other individual gaming fragment.
PC gaming has seen a renaissance, partly thanks to superior graphics and processing but also the meteoric rise of the eSports scene and free-to-play games. Jon Peddie, president of Jon Peddie Research (JPR), notes that “NVIDIA, Intel, and AMD have enthusiast CPUs and GPUs that are so powerful, when combined with SSD’s and fast memory they absolutely trounce the computing power and gaming capabilities of the newest console generation.”
Gaming has become one of the cornerstones of the entire home and personal PC market. $1000 video cards are flying off the shelves, exciting and demanding new technologies like 4K and VR are on the horizon, and gamers are upgrading in accordance. As major companies evaluate their marketing and R&D budgets, JPR is seeing more investment in gaming oriented designs, and more money spent advertising to this group of consumers. JPR estimated that the gaming hardware market is expected to grow to $30 billion by 2018.
Now, the PC industry is betting BIG on gamers and core gamers are expected to drive recorded growth for PC games. In this report, I hope you can learn how eSports are saving the PC industry and how PC hardware vendors can take advantage of this growing opportunity.
DMarket is developing a decentralized global marketplace for trading virtual items using blockchain technology. This will allow the estimated 2.3 billion gamers worldwide to trade items between games on any platform, connecting the previously isolated game economies. The solution addresses the problem that currently there is no way to easily or securely trade virtual items that gamers acquire between different games and platforms. DMarket aims to create a new virtual item economy by enabling any game developer to connect their game and facilitate trades using DMarket's API.
This document discusses initial coin offerings (ICOs) and how they can be used to raise capital for startups. ICOs involve selling digital tokens to investors in exchange for other cryptocurrencies or legal tender. The document aims to analyze factors that can predict the future price trends of ICOs using artificial intelligence and machine learning techniques. This will help advise investors on whether to invest in a particular ICO or not. It discusses different types of digital assets like utility tokens and reviews literature on factors that influence the success and liquidity of ICOs like target funding amount, lock-up periods, and prior venture capital funding. The goal is to create a web application that acquires ICO data from an API and uses machine learning
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Hat-trick hero: Empty stadiums get blockchain and soccer to play togethe
1. ANIRUDH TIWARI JAN 24, 2021
Hat-trick hero: Empty stadiums get blockchain and soccer to play together
Soccer clubs are now resorting to blockchain and crypto for fan engagement, tokenization and even new
signings, with the potential for many more use cases.
13622 37 8:22
In a rst for professional soccer, Spanish team DUX Internacional de Madrid has used crypto to buy a new
player. Ex-Real Madrid player David Barral is a new acquisition for the club facilitated by the
cryptocurrency trading company Criptan.
Although technically this is not the rst recorded Bitcoin (BTC) transfer, amateur Turkish club
Harunustaspor bought 22-year-old player Omer Faruk Kiroglu back in 2018 for 0.0524 Bitcoin and 2,500
Turkish Lira. This move was performed to gain attention for the club in international media for doing
“something new” but not necessarily sparking blockchain adoption in soccer.
DUX’s acquisition is indicative of the adoption of blockchain technology and crypto tokens within the
ANALYSIS
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ACCEPT
2. soccer community and its fans. This development came soon after European soccer giant AC Milan joined
the blockchain bandwagon by announcing on Jan. 18 the impending launch of their native fan token, ACM,
on the Chiliz blockchain, a fan engagement platform.
The CHZ blockchain includes 20 other sporting organizations and has reportedly been installed 450,000
times, with token sales exceeding 14 million in number, with the fan token of reigning Italian Serie A
champions Juventus ($JUV) being one of the rst to be listed on the platform. Alejandro Laplana, CEO and
Founder of Shokworks — a company that develops digital platforms for various brands and sports teams
— discussed AC Milan’s move with Cointelegraph:
AC Milan’s entry into the blockchain domain is an interesting case when compared to other soccer clubs
that have joined previously, as it is a club with a huge fanbase. The club’s achievements have been scarce
over the last decade, and this move is bound to streamline fan engagement and enable it to acquire new
fans, especially given its current push to win the Serie A league title.
In addition to AC Milan, other soccer clubs, such as Juventus, Paris Saint-Germain, Arsenal and Manchester
City are becoming participants in the blockchain and crypto community. In fact, Spanish giant FC Barcelona
generated $1.3 million in less than two hours after launching its token, BAR, selling 600,000 Barcelona
crypto-based tokens for $2.20 each back in February 2020. The initial sale was oversubscribed by more
than ve times, and the price of the BAR rose by 200% in the rst ve minutes of trading on Chiliz. It
currently holds a market capitalization of over $20 million.
Laplana further stated how FC Barcelona’s token is unique when compared to the token o erings from
other soccer clubs: “It helped inform — via fan interaction — the design of the mural for the rst team
locker room. [...] The token is designed to reward holders of the tokens (fans) for increased engagement
with more tokens.”
Fan engagement during COVID-19
The coronavirus global pandemic brought sporting events to a standstill, canceling most of them and
postponing the 2020 UEFA Football Championship and the Tokyo Olympics 2020 being postponed to 2021
for the rst time in history. The soccer industry was hit with empty stadiums due to COVID-19 restrictions
and with the general lack of engagement and monetization from the global fan base. Since fans are not in
“This is great because it can engage their 250 million (+) fans all across the globe and include them
in exercises like voting and direct feedback in club policy. Moreover, this can further engage them
with gami ed loyalty and rewards programs via secure smart contracts that reward engagement
with additional tokens. It can also help build liquidity by listing their tokens in exchanges.”
3. the stadiums, tokens provide them with voting rights in club-speci c polls or give them access to VIP
experiences or can be redeemed against exclusive club merchandise.
Another way to engage fans is through trading cards and fantasy soccer games based on a blockchain. For
example, Sorare is a blockchain-based fantasy soccer game that leverages classic soccer trading cards and
fantasy league games. It runs on the Ethereum blockchain and uses nonfungible tokens. An NFT is a
special crypto token that represents something unique, and thus, it is not mutually interchangeable. FC
Barcelona star center-back Gerard Pique is a seed investor for Sorare.
Use cases go beyond fan engagement
Amid the ongoing global pandemic, fan engagement is the most important aspect that the introduction of
blockchain within soccer can bring about. However, there are several other use cases that can become
vital.
Laplana explained that soccer clubs can use the technology to build up liquidity for speci c programs such
as stadium renovations, adding: “Another use case is clear and transparent elections in a sport that has
unfortunately been tarnished by decades of rampant corruption and disputed election results at every
level of the sport.”
4. The ongoing global pandemic has been devastating for sporting organizations, including soccer, as
stadiums are currently going empty, a ecting the revenue and fanbases of teams. Various major
international clubs are now resorting to crypto and blockchain to nd ways to bridge this gap.
These use cases could be employed for clubs that have a considerable fanbase and are currently facing
challenges on and o the eld. Stefan Ateljevic, founder of BitcoinPlay — a Bitcoin gami cation platform —
told Cointelegraph how cryptocurrencies could begin to play a larger role in the economics of the soccer
world: