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SASAMI’S STORY                                                  Page 1

 The players do not have access to the following information. They will have to figure it out or
  research parts of it through bard’s tales or magical means. This information is for the Game
               Master only in order to understand and rollplay Sasami correctly.

The information in the NPC Player’s Sheet is sufficient to
hand it to someone, say a player’s girlfriend or wife, who
wants to play. (It does happen.) And while this may give
other players insight into Sasami, it won’t blow the mystique
or ruin the campaign.

Sasami is Aeyka’s little sister and is a 3rd level monk,
however most of her abilities come from a terrible accident
that would have killed her when she was a toddler. When
Ryoko attacked Jurai, Sasami took a terrible fall. Tsunami (a
goddess of the Jurian elves and of trees) who was watching
her, had pity on her and placed the life force of one of her
lesser angels within her to keep her from dying. It is believed
and prophesied that the final fate of Jurai rests with Sasami and not Ayeka.

Angels are the opposite of demons. Type I demons teleport and gate and have other evil powers,
while type I angels can teleport and gate and have other good powers. The abilities that Sasami
has are not yet controllable by her, but manifest themselves as follows:

   a) She will detect good and evil, knowing that she likes or does not like people that she
       meets.

   b) She has great insight into people’s motives.

   c) If she feels lost, alone or frightened in the dark, she creates a light spell about her.

   d) She radiates a Protection from Evil 10’ radius about her when under attack.

   e) Site of her within 10” turns undead as cleric her level.

   f) She has a magic resistance of 50% if she is consciously trying to resist a spell.

   g) She can cure light wounds once per day per level. She doesn’t know this but if she is
      allowed to bind wounds and or doctor injuries it happens, at least a few times.

   h) She teleports away when she is under attack or in the direct line of an attack. (If a guest
       player was playing Sasami and combat arose, you might inform the player that the
       monster jumps up and is going to bite the head off your character, do you want to move?
       Where would you rather be? If the player tries to teleport at other times, it just doesn’t
       work, or give her a 3% chance for a 3rd level Sasami.)
SASAMI’S STORY                                             Page 2

i)   If she is in distress and crying she has a 10% chance per round of gating in another type I
     angel (with the same abilities as Sasami). If this angel cannot help the distress, she will
     begin crying with Samsami to gate in another. Add the number of Type I angels crying
     for a percent chance to gate in Tsunami. This is an ace in the hole, if Ayeka or another
     character is killed. Each turn (10 rounds) there is a 1% cumulative chance of Sasami just
     falling asleep from all the crying and ending the process. The distress must be real, no
     crocodile tears.

Like Ayeka and other monks of the Jurain royal line, Sasami can dodge both missile and
melee attacks by making her saving throw verses Paralyzation.

By making her saving throw Sasami takes no damage instead of half damage.

Sasami has pre-cognitive dreams, so she will dream about terrible encounters, or traps that
the party is likely to encounter in upcoming campaigns or about people they are going to
meet.

Sasami is extremely cheerful.

She shows great organizing skills when assigning who gets what chores to do.

She is an excellent cook, the only NPC so far who can cook.
SASAMI’S STORY                                                                       Page 3




Type I Demon (Vrock)                                                         Type I Angel
FREQUENCY: Common                                                            FREQUENCY: Common
NO. APPEARING: 1-3 or 1-6                                                    NO. APPEARING: 1-3 or 1-6
ARMOR CLASS: 0                                                               ARMOR CLASS: 4 or 2 (Chain + Sheild or Plate + Sheild)
MOVE: 12"/18"                                                                MOVE: 12"/18" (Run / Fly)
HIT DICE: 8                                                                  HIT DICE: 8
% IN LAIR: 5%                                                                % IN LAIR: N/A
TREASURE TYPE: B                                                             TREASURE TYPE: N/A
NO. OF AITACKS: 5                                                            NO. OF AITACKS: 3
DAMAGE/ATTACK: 1-4 / I -4 / 1-8 / 1-8 / 1-6                                  DAMAGE/ATTACK: By Weapon Type
SPECIAL ATTACKS: See below                                                   SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below                                                  SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 50%                                                        MAGIC RESISTANCE: 50%
INTELLIGENCE: Low                                                            INTELLIGENCE: High
ALIGNMENT: Chaotic evil                                                      ALIGNMENT: Lawful Good
SIZE: L (8' toll)                                                            SIZE: L (8' toll)
PSlONlC ABILITY: Nil                                                         PSlONlC ABILITY: Nil
Attack/Defense Modes: Nil                                                    Attack/Defense Modes: Nil

These are among the weakest of their kind; type 1 demons somewhat            These are among the weakest of their kind; type 1 angels somewhat resemble
resemble a cross between a human and a vulture. Strength is standard.        a human male or female with feathery wings. Strength is standard. Angels
                                                                             carry normal weapons, armor and shields. Angels may use their attacks to
They may be struck with normal missiles and by normal weapons.               parry or block since they will not harm beings on the prime material plane
Darkness caused by them is the typical 5' radius sort.                       unless specifically sent by deities to do so.

In addition these demons have the ability to do any one of the               They may be struck with normal missiles and by normal weapons.
following, one at a time, at will:                                           As an 8 Hit Die creature they may wound creatures struck by only +3 or
Detect invisible objects,                                                    better weapons.
Telekinese 2,000 gold piece weight,                                          The magical light caused by them is 5' radius.
Gate in another type I demon (10% chance of success).
                                                                             In addition these angels have the ability to do any one of the following, one at
These creatures are very fond of the flesh of the human sort, and they       a time, at will:
also prize precious metals and stones. Because of their stupidity they are   Detect good or evil,
not often prone to listen to bribe offers.                                   Protection from Evil 10’ radius.
                                                                             Cure Light Wounds (others only)
In addition all demons have these abilities:                                 Gate in another type I angel (10% chance of success).
Infravision                                                                  Gate in deity 1% chance.
Teleportotion (no error)
Darkness (r. varies)                                                         These creatures desire to do good deeds and rescue or aid non-evil persons.
Gate (specifics vary)                                                        They cannot however cause harm to beings of the prime material plane unless
                                                                             specifically sent to do so.
Demons are affected by the listed attack forms as noted below:
Attack                            - Moximum damage Will be:                  In addition all angels have these abilities:
Acid                                  full                                   Ultravison
Cold                                  full                                   Teleportation (no error)
electricity (lightning)               half                                   Light (radius and duration varies)
fire (dragon, magical)                half                                   Gate self or Gate in other (specifics vary)
gas (poisonous, etc.)                 half                                   Turn Undead as a cleric: (level varies)
iron weapon                           full
magic missile                         full                                   Demons are affected by the listed attack forms as noted below:
poison                                full                                   Attack                            - Moximum damage will be:
silver weapon                         none* unless affected by               Acid                                  full
                                      normal weapons.                        Cold                                  half
                                                                             electricity (lightning)                half
Because they hove a special form of telepathy, demons are able to            fire (dragon, magical)                 half
understand every intelligent communication. Demons with average or           gas (poisonous, etc.)                 half
better intelligence are likewise able to converse.                           iron weapon                           none*
                                                                             magic missile                          full
                                                                             poison                                none
                                                                             silver weapon                         full
                                                                                                              * unless affected by normal weapons.

                                                                             Because they have a special form of telepathy, angels are able to
                                                                             understand every intelligent communication and know the thoughts behind
                                                                             the words whether they are true, false, trickery, or flattery.

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Background story sasami

  • 1. SASAMI’S STORY Page 1 The players do not have access to the following information. They will have to figure it out or research parts of it through bard’s tales or magical means. This information is for the Game Master only in order to understand and rollplay Sasami correctly. The information in the NPC Player’s Sheet is sufficient to hand it to someone, say a player’s girlfriend or wife, who wants to play. (It does happen.) And while this may give other players insight into Sasami, it won’t blow the mystique or ruin the campaign. Sasami is Aeyka’s little sister and is a 3rd level monk, however most of her abilities come from a terrible accident that would have killed her when she was a toddler. When Ryoko attacked Jurai, Sasami took a terrible fall. Tsunami (a goddess of the Jurian elves and of trees) who was watching her, had pity on her and placed the life force of one of her lesser angels within her to keep her from dying. It is believed and prophesied that the final fate of Jurai rests with Sasami and not Ayeka. Angels are the opposite of demons. Type I demons teleport and gate and have other evil powers, while type I angels can teleport and gate and have other good powers. The abilities that Sasami has are not yet controllable by her, but manifest themselves as follows: a) She will detect good and evil, knowing that she likes or does not like people that she meets. b) She has great insight into people’s motives. c) If she feels lost, alone or frightened in the dark, she creates a light spell about her. d) She radiates a Protection from Evil 10’ radius about her when under attack. e) Site of her within 10” turns undead as cleric her level. f) She has a magic resistance of 50% if she is consciously trying to resist a spell. g) She can cure light wounds once per day per level. She doesn’t know this but if she is allowed to bind wounds and or doctor injuries it happens, at least a few times. h) She teleports away when she is under attack or in the direct line of an attack. (If a guest player was playing Sasami and combat arose, you might inform the player that the monster jumps up and is going to bite the head off your character, do you want to move? Where would you rather be? If the player tries to teleport at other times, it just doesn’t work, or give her a 3% chance for a 3rd level Sasami.)
  • 2. SASAMI’S STORY Page 2 i) If she is in distress and crying she has a 10% chance per round of gating in another type I angel (with the same abilities as Sasami). If this angel cannot help the distress, she will begin crying with Samsami to gate in another. Add the number of Type I angels crying for a percent chance to gate in Tsunami. This is an ace in the hole, if Ayeka or another character is killed. Each turn (10 rounds) there is a 1% cumulative chance of Sasami just falling asleep from all the crying and ending the process. The distress must be real, no crocodile tears. Like Ayeka and other monks of the Jurain royal line, Sasami can dodge both missile and melee attacks by making her saving throw verses Paralyzation. By making her saving throw Sasami takes no damage instead of half damage. Sasami has pre-cognitive dreams, so she will dream about terrible encounters, or traps that the party is likely to encounter in upcoming campaigns or about people they are going to meet. Sasami is extremely cheerful. She shows great organizing skills when assigning who gets what chores to do. She is an excellent cook, the only NPC so far who can cook.
  • 3. SASAMI’S STORY Page 3 Type I Demon (Vrock) Type I Angel FREQUENCY: Common FREQUENCY: Common NO. APPEARING: 1-3 or 1-6 NO. APPEARING: 1-3 or 1-6 ARMOR CLASS: 0 ARMOR CLASS: 4 or 2 (Chain + Sheild or Plate + Sheild) MOVE: 12"/18" MOVE: 12"/18" (Run / Fly) HIT DICE: 8 HIT DICE: 8 % IN LAIR: 5% % IN LAIR: N/A TREASURE TYPE: B TREASURE TYPE: N/A NO. OF AITACKS: 5 NO. OF AITACKS: 3 DAMAGE/ATTACK: 1-4 / I -4 / 1-8 / 1-8 / 1-6 DAMAGE/ATTACK: By Weapon Type SPECIAL ATTACKS: See below SPECIAL ATTACKS: See below SPECIAL DEFENSES: See below SPECIAL DEFENSES: See below MAGIC RESISTANCE: 50% MAGIC RESISTANCE: 50% INTELLIGENCE: Low INTELLIGENCE: High ALIGNMENT: Chaotic evil ALIGNMENT: Lawful Good SIZE: L (8' toll) SIZE: L (8' toll) PSlONlC ABILITY: Nil PSlONlC ABILITY: Nil Attack/Defense Modes: Nil Attack/Defense Modes: Nil These are among the weakest of their kind; type 1 demons somewhat These are among the weakest of their kind; type 1 angels somewhat resemble resemble a cross between a human and a vulture. Strength is standard. a human male or female with feathery wings. Strength is standard. Angels carry normal weapons, armor and shields. Angels may use their attacks to They may be struck with normal missiles and by normal weapons. parry or block since they will not harm beings on the prime material plane Darkness caused by them is the typical 5' radius sort. unless specifically sent by deities to do so. In addition these demons have the ability to do any one of the They may be struck with normal missiles and by normal weapons. following, one at a time, at will: As an 8 Hit Die creature they may wound creatures struck by only +3 or Detect invisible objects, better weapons. Telekinese 2,000 gold piece weight, The magical light caused by them is 5' radius. Gate in another type I demon (10% chance of success). In addition these angels have the ability to do any one of the following, one at These creatures are very fond of the flesh of the human sort, and they a time, at will: also prize precious metals and stones. Because of their stupidity they are Detect good or evil, not often prone to listen to bribe offers. Protection from Evil 10’ radius. Cure Light Wounds (others only) In addition all demons have these abilities: Gate in another type I angel (10% chance of success). Infravision Gate in deity 1% chance. Teleportotion (no error) Darkness (r. varies) These creatures desire to do good deeds and rescue or aid non-evil persons. Gate (specifics vary) They cannot however cause harm to beings of the prime material plane unless specifically sent to do so. Demons are affected by the listed attack forms as noted below: Attack - Moximum damage Will be: In addition all angels have these abilities: Acid full Ultravison Cold full Teleportation (no error) electricity (lightning) half Light (radius and duration varies) fire (dragon, magical) half Gate self or Gate in other (specifics vary) gas (poisonous, etc.) half Turn Undead as a cleric: (level varies) iron weapon full magic missile full Demons are affected by the listed attack forms as noted below: poison full Attack - Moximum damage will be: silver weapon none* unless affected by Acid full normal weapons. Cold half electricity (lightning) half Because they hove a special form of telepathy, demons are able to fire (dragon, magical) half understand every intelligent communication. Demons with average or gas (poisonous, etc.) half better intelligence are likewise able to converse. iron weapon none* magic missile full poison none silver weapon full * unless affected by normal weapons. Because they have a special form of telepathy, angels are able to understand every intelligent communication and know the thoughts behind the words whether they are true, false, trickery, or flattery.