Elowa is a level 66 half-elf magic user and thief. She has dark bluish green hair, emerald eyes, and favors magic over melee combat. Her possessions and spells indicate she specializes in stealth, illusion magic, and has a weakness for pretty gems and jewelry. She has created two unique spells - Elowa's Enlightened Breeding Etiquette, which allows influencing offspring traits, and Bowser's Bountiful Bar, which conjures an illusion of a bar that seems to have real intoxicating effects.
This document provides an overview of dragonmarks and the dragonmarked houses of Eberron. It describes dragonmarks as magical symbols that grant spell-like abilities and are tied to bloodlines. The dragonmarked houses wield significant political and economic power in Khorvaire through their control of key industries like transportation, communication, and crafting. The document outlines the 12 major houses, each identified by the dragonmark they possess. It also discusses the origin of dragonmarks and the dragonmarked houses, and their role in the prophecies of Argonnessen dragons.
This document provides character sheets for NPCs in a Dungeons & Dragons campaign, including:
1) Aeneas and Agricola, doppelgangers spying for the Ashmadia faction who will try to avoid fights.
2) Ashmadia the Necromancer, a 20th level lawful evil human wizard and leader of a faction opposing the Dark Lords.
3) Balaena the Quick, a neutral evil elf rogue of the thieves' guild.
This document provides an overview of the board game Honor Among Thieves. It describes the goal of the game where players take on the role of thieves trying to prove themselves to the Master by collecting gems or favor points. The overview explains the various components of the game including character cards, room cards, equipment cards, gems, and game board. It also outlines the turn sequence and different phases of gameplay where players will move their thief miniature, disarm traps, and purchase new equipment in order to outwit their opponents.
This document provides a detailed map and descriptions of Kagato's castle, which is built atop cloud giants and features multiple levels, towers, rooms, defenses and creatures. The castle includes barracks, dungeons, kitchens, noble quarters, a throne room, magical laboratories and menageries of monsters. The document labels and describes locations throughout the castle complex and notes features like ballistae, catapults, traps and lairs of dragons that reside in caves beneath the castle.
This document provides background information on Sasami, a 3rd level monk NPC, for the Game Master. It reveals that Sasami survived a terrible accident as a toddler when the goddess Tsunami took pity on her and placed the life force of a lesser angel within her. As a result, Sasami has abilities similar to a Type I angel such as detecting good/evil, creating light, and radiating protection from evil. The document compares Type I demons and angels and provides stats for each. It also notes Sasami has precognitive dreams and is an excellent cook.
This document provides background information on the character Ayeka for a roleplaying game. It summarizes that Ayeka is an 8th level monk from a royal family of elven warriors. She is searching for Prince Yosho 500 years in the future using her flying tree ship Ryo-ohki. She has two magical guardians that protect her. The party is likely to first meet Ayeka when she confronts the demon dragon Ryoko.
Washu is a 20th level magic user who has taken the form of a 10-year-old human girl. She is actually a powerful jinni trapped in a bottle that was broken, reducing her powers. Her abilities include spellcasting up to 9th level magic and commanding elemental beings. Her main weapons are an energy sword and javelins created through magic.
Elowa is a 6th level magic user and 7th level thief who is currently a student at the College of Magic in the capital city. She has access to resources at the school and temples in the city. Elowa keeps connections with people like a local bard to gather information. While not openly a thief, she knows the criminal underworld of the city and how to survive on her own. Elowa combines cleverness, charm, and combat skills in her adventuring. The city is peaceful but full of con artists, including magic students playing tricks, looking to take advantage of others.
This document provides an overview of dragonmarks and the dragonmarked houses of Eberron. It describes dragonmarks as magical symbols that grant spell-like abilities and are tied to bloodlines. The dragonmarked houses wield significant political and economic power in Khorvaire through their control of key industries like transportation, communication, and crafting. The document outlines the 12 major houses, each identified by the dragonmark they possess. It also discusses the origin of dragonmarks and the dragonmarked houses, and their role in the prophecies of Argonnessen dragons.
This document provides character sheets for NPCs in a Dungeons & Dragons campaign, including:
1) Aeneas and Agricola, doppelgangers spying for the Ashmadia faction who will try to avoid fights.
2) Ashmadia the Necromancer, a 20th level lawful evil human wizard and leader of a faction opposing the Dark Lords.
3) Balaena the Quick, a neutral evil elf rogue of the thieves' guild.
This document provides an overview of the board game Honor Among Thieves. It describes the goal of the game where players take on the role of thieves trying to prove themselves to the Master by collecting gems or favor points. The overview explains the various components of the game including character cards, room cards, equipment cards, gems, and game board. It also outlines the turn sequence and different phases of gameplay where players will move their thief miniature, disarm traps, and purchase new equipment in order to outwit their opponents.
This document provides a detailed map and descriptions of Kagato's castle, which is built atop cloud giants and features multiple levels, towers, rooms, defenses and creatures. The castle includes barracks, dungeons, kitchens, noble quarters, a throne room, magical laboratories and menageries of monsters. The document labels and describes locations throughout the castle complex and notes features like ballistae, catapults, traps and lairs of dragons that reside in caves beneath the castle.
This document provides background information on Sasami, a 3rd level monk NPC, for the Game Master. It reveals that Sasami survived a terrible accident as a toddler when the goddess Tsunami took pity on her and placed the life force of a lesser angel within her. As a result, Sasami has abilities similar to a Type I angel such as detecting good/evil, creating light, and radiating protection from evil. The document compares Type I demons and angels and provides stats for each. It also notes Sasami has precognitive dreams and is an excellent cook.
This document provides background information on the character Ayeka for a roleplaying game. It summarizes that Ayeka is an 8th level monk from a royal family of elven warriors. She is searching for Prince Yosho 500 years in the future using her flying tree ship Ryo-ohki. She has two magical guardians that protect her. The party is likely to first meet Ayeka when she confronts the demon dragon Ryoko.
Washu is a 20th level magic user who has taken the form of a 10-year-old human girl. She is actually a powerful jinni trapped in a bottle that was broken, reducing her powers. Her abilities include spellcasting up to 9th level magic and commanding elemental beings. Her main weapons are an energy sword and javelins created through magic.
Elowa is a 6th level magic user and 7th level thief who is currently a student at the College of Magic in the capital city. She has access to resources at the school and temples in the city. Elowa keeps connections with people like a local bard to gather information. While not openly a thief, she knows the criminal underworld of the city and how to survive on her own. Elowa combines cleverness, charm, and combat skills in her adventuring. The city is peaceful but full of con artists, including magic students playing tricks, looking to take advantage of others.
This document provides character details for Mihoshi Class Fighter, including her physical description, abilities, equipment, and magic item. She is a level 8 human female fighter who serves as a lieutenant in the King's Rangers. She has average ability scores but high charisma. Her equipment includes a +2 longsword, +2 armor, and a dwarven repeating crossbow. Her magic item is Yukinojo, a phantom steed that can be summoned once per day and has additional abilities like tracking and speaking with animals.
This document provides an overview and guide to The Legend of Zelda: Breath of the Wild. It begins with basic information about the characters and story of the Legend of Zelda series. It then discusses the setting and plot of Breath of the Wild, where Link awakens 100 years after a great calamity and must rescue Zelda and defeat Ganon. The document provides tips on gameplay mechanics like runes, combat, exploration, and using amiibo functionality. It highlights key locations, enemies, and objectives in the game.
This is a movie about Yu Gi Oh duel tournament instead of a presentation. Of course, I am not treated facebook as buisness area. But because this is the only way I can share my powerpoint to my friend. So I post here. Sorry if I place in wrong place...
Ryoko is a level 10 human female fighter/magic user with silver hair and golden cat-like eyes. She has some magical abilities like flying, infravision, and the ability to turn gaseous or polymorph. She carries no normal weapons and favors magic items like an energy sword and javelins. Her spellbook contains various combat and utility spells up to 5th level.
A Quiz Club IIT Patna Quiz conducted by Prajyot and Shantanu on 29th September 2021. When Halloween is right around the corner, what could be better than a spooky quiz! The quiz was full of questions packing scary surprises.
This document provides an introduction and rules for a roleplaying game focused on superhero stories. It explains how to create characters with unique powers and backgrounds. It also outlines the basic gameplay, which involves a Game Master presenting scenarios for players to overcome with their characters' abilities. Initiative is determined by dice rolls, and characters have a number of "Hearts" representing their toughness. The rules provide structure while prioritizing fun storytelling over numerical crunching.
Mihoshi is an 8th level fighter with unusually high strength but low intelligence and wisdom. She has a special chainmail outfit with extradimensional pockets containing various magical items. She has a miniature repeating crossbow that can fire different types of magic-enhanced bolts. Her abilities include extreme luck that allows modifying die rolls, but at a cost of frequent failures. She also has a 5% chance to spontaneously travel through dimensional doorways to unexpected locations. Mihoshi's backstory suggests she comes from a royal family and her marriage could influence the succession to the throne.
The document is a quiz about The Legend of Zelda games testing the player's knowledge of characters, items, and bosses. It asks multiple choice questions about Link's identity, companions, romantic interests, required items for dungeons, bosses' weaknesses, and rewards for completing dungeons. The player must correctly answer questions to progress through the quiz until completing the Water Temple section by defeating the boss Morpha.
The document is a quiz about The Legend of Zelda games testing the player's knowledge of characters, items, and bosses. It asks multiple choice questions about Link's identity, companions, romantic interests, required items for dungeons, bosses' weaknesses, and rewards for completing dungeons. The player must correctly answer questions to progress through the quiz until completing the Water Temple section by defeating the boss Morpha.
This document provides an overview and synopsis of the action-adventure video game "Blood Lust". The game follows the story of Deagius Ranulf, a former special forces operative who discovers he is a werewolf. As both a man and a werewolf, Deagius fights vampires, witches, demons and other enemies throughout locations in Europe. The game incorporates RPG elements, third-person shooting, and the ability to choose dialogue options that impact the story. It also features character leveling up and upgrades, choices between good and evil paths, and multiplayer modes where players can take the roles of werewolves or vampires. The document promotes funding for the game by highlighting the popularity and financial
Intro to Dungeons & Dragons: The Very Basics (For my Colleagues)Denise Montgomery
This document provides an overview of how to play Dungeons & Dragons (D&D). It explains that D&D involves imagination and storytelling with friends around a table. Key elements that are described include the Dungeon Master who guides the story, using dice to resolve actions, playing a character with abilities and a class like fighter or wizard, choosing a race, and having an alignment that represents moral and authority views. The document seeks to give newcomers a basic understanding of D&D's core mechanics to get started in their first game.
Voodoo spells casting for money, voodoo spells casting for love, voodoo spells casting for revenge, voodoo spells casting for protection, voodoo spells casting for curse removal & voodoo spells casting to boost good luck
1) The document discusses the concept of the "hero's journey" which is an archetypal pattern found in stories across cultures where the hero leaves their normal world, faces challenges and trials in a special world, and returns home transformed.
2) It outlines the 12 stages of the hero's journey cycle including the call to adventure, assistance from mentors, trials and ordeals, crisis, treasure or reward, and return home with experience.
3) The key message is that we can all relate to the hero's journey in our own lives as we face challenges, conquer fears, and become transformed through experience, making each of us capable of heroism.
Video game design and programming course for the Master in Computer Engineering at the Politecnico di Milano.
http://www.facebook.com/polimigamecollective
https://twitter.com/@POLIMIGC
http://www.youtube.com/PierLucaLanzi
http://www.polimigamecollective.org
Politecnico di Milano, Videogiochi, Video Games, Computer Engineering, game design, game development, sviluppo videogiochi
This document provides an overview of the Zy-El mod for Diablo 2. Some key features summarized:
- Increased item drops with better quality items dropping based on player level and difficulty. Quest rewards also improved.
- Increased stash, inventory, and cube sizes allowing players to collect more items. Infinite stash pages also enabled.
- New items added like Elixirs, Demon Keys, and Cube Scrolls that can be used in crafting recipes.
- Enhanced skills allowing levels up to 100. New bracer weapons added for unarmed combat. Increased gold storage.
This document provides an overview and map for a D&D adventure involving rescuing Ryoko and Ayeka from barbarian slavers. The slavers are holding the girls at their fortified stockade, guarded by 13 barbarians between 5th and 10th level. The PCs must track the slavers to the stockade, find a way to infiltrate past patrols and defenses, locate the girls held in the chieftain's loft, and escape with them while defeating the slavers. Detailed descriptions are given of the stockade layout and defenses, patrol routes, the slavers' locations and abilities, and consequences depending on the PCs' actions.
The document summarizes the first two chapters of a story about Mihoshi, a Galaxy Police officer. While on patrol with Sasami and Ryo-Ohki, Mihoshi's ship detects an anomalous energy vortex. Upon investigation, they find a beautiful rainbow-colored bubble in space that Yukinojo identifies as a tear in the space-time continuum. Mihoshi decides to observe it for a while instead of immediately reporting it, as regulations require. When she drops her control cube, she accidentally causes her ship to accelerate toward the anomaly.
This document provides a detailed map and description of a Barbarian palisade or fort, including locations of towers, halls, pens, platforms, fences and other structures. It outlines defensive positions and patrol routes for Barbarians within and around the palisade. It also provides contingency plans and responses for different scenarios depending on whether the approaching party is detected by patrols or able to surprise them.
This document provides character details for Mihoshi Class Fighter, including her physical description, abilities, equipment, and magic item. She is a level 8 human female fighter who serves as a lieutenant in the King's Rangers. She has average ability scores but high charisma. Her equipment includes a +2 longsword, +2 armor, and a dwarven repeating crossbow. Her magic item is Yukinojo, a phantom steed that can be summoned once per day and has additional abilities like tracking and speaking with animals.
This document provides an overview and guide to The Legend of Zelda: Breath of the Wild. It begins with basic information about the characters and story of the Legend of Zelda series. It then discusses the setting and plot of Breath of the Wild, where Link awakens 100 years after a great calamity and must rescue Zelda and defeat Ganon. The document provides tips on gameplay mechanics like runes, combat, exploration, and using amiibo functionality. It highlights key locations, enemies, and objectives in the game.
This is a movie about Yu Gi Oh duel tournament instead of a presentation. Of course, I am not treated facebook as buisness area. But because this is the only way I can share my powerpoint to my friend. So I post here. Sorry if I place in wrong place...
Ryoko is a level 10 human female fighter/magic user with silver hair and golden cat-like eyes. She has some magical abilities like flying, infravision, and the ability to turn gaseous or polymorph. She carries no normal weapons and favors magic items like an energy sword and javelins. Her spellbook contains various combat and utility spells up to 5th level.
A Quiz Club IIT Patna Quiz conducted by Prajyot and Shantanu on 29th September 2021. When Halloween is right around the corner, what could be better than a spooky quiz! The quiz was full of questions packing scary surprises.
This document provides an introduction and rules for a roleplaying game focused on superhero stories. It explains how to create characters with unique powers and backgrounds. It also outlines the basic gameplay, which involves a Game Master presenting scenarios for players to overcome with their characters' abilities. Initiative is determined by dice rolls, and characters have a number of "Hearts" representing their toughness. The rules provide structure while prioritizing fun storytelling over numerical crunching.
Mihoshi is an 8th level fighter with unusually high strength but low intelligence and wisdom. She has a special chainmail outfit with extradimensional pockets containing various magical items. She has a miniature repeating crossbow that can fire different types of magic-enhanced bolts. Her abilities include extreme luck that allows modifying die rolls, but at a cost of frequent failures. She also has a 5% chance to spontaneously travel through dimensional doorways to unexpected locations. Mihoshi's backstory suggests she comes from a royal family and her marriage could influence the succession to the throne.
The document is a quiz about The Legend of Zelda games testing the player's knowledge of characters, items, and bosses. It asks multiple choice questions about Link's identity, companions, romantic interests, required items for dungeons, bosses' weaknesses, and rewards for completing dungeons. The player must correctly answer questions to progress through the quiz until completing the Water Temple section by defeating the boss Morpha.
The document is a quiz about The Legend of Zelda games testing the player's knowledge of characters, items, and bosses. It asks multiple choice questions about Link's identity, companions, romantic interests, required items for dungeons, bosses' weaknesses, and rewards for completing dungeons. The player must correctly answer questions to progress through the quiz until completing the Water Temple section by defeating the boss Morpha.
This document provides an overview and synopsis of the action-adventure video game "Blood Lust". The game follows the story of Deagius Ranulf, a former special forces operative who discovers he is a werewolf. As both a man and a werewolf, Deagius fights vampires, witches, demons and other enemies throughout locations in Europe. The game incorporates RPG elements, third-person shooting, and the ability to choose dialogue options that impact the story. It also features character leveling up and upgrades, choices between good and evil paths, and multiplayer modes where players can take the roles of werewolves or vampires. The document promotes funding for the game by highlighting the popularity and financial
Intro to Dungeons & Dragons: The Very Basics (For my Colleagues)Denise Montgomery
This document provides an overview of how to play Dungeons & Dragons (D&D). It explains that D&D involves imagination and storytelling with friends around a table. Key elements that are described include the Dungeon Master who guides the story, using dice to resolve actions, playing a character with abilities and a class like fighter or wizard, choosing a race, and having an alignment that represents moral and authority views. The document seeks to give newcomers a basic understanding of D&D's core mechanics to get started in their first game.
Voodoo spells casting for money, voodoo spells casting for love, voodoo spells casting for revenge, voodoo spells casting for protection, voodoo spells casting for curse removal & voodoo spells casting to boost good luck
1) The document discusses the concept of the "hero's journey" which is an archetypal pattern found in stories across cultures where the hero leaves their normal world, faces challenges and trials in a special world, and returns home transformed.
2) It outlines the 12 stages of the hero's journey cycle including the call to adventure, assistance from mentors, trials and ordeals, crisis, treasure or reward, and return home with experience.
3) The key message is that we can all relate to the hero's journey in our own lives as we face challenges, conquer fears, and become transformed through experience, making each of us capable of heroism.
Video game design and programming course for the Master in Computer Engineering at the Politecnico di Milano.
http://www.facebook.com/polimigamecollective
https://twitter.com/@POLIMIGC
http://www.youtube.com/PierLucaLanzi
http://www.polimigamecollective.org
Politecnico di Milano, Videogiochi, Video Games, Computer Engineering, game design, game development, sviluppo videogiochi
This document provides an overview of the Zy-El mod for Diablo 2. Some key features summarized:
- Increased item drops with better quality items dropping based on player level and difficulty. Quest rewards also improved.
- Increased stash, inventory, and cube sizes allowing players to collect more items. Infinite stash pages also enabled.
- New items added like Elixirs, Demon Keys, and Cube Scrolls that can be used in crafting recipes.
- Enhanced skills allowing levels up to 100. New bracer weapons added for unarmed combat. Increased gold storage.
This document provides an overview and map for a D&D adventure involving rescuing Ryoko and Ayeka from barbarian slavers. The slavers are holding the girls at their fortified stockade, guarded by 13 barbarians between 5th and 10th level. The PCs must track the slavers to the stockade, find a way to infiltrate past patrols and defenses, locate the girls held in the chieftain's loft, and escape with them while defeating the slavers. Detailed descriptions are given of the stockade layout and defenses, patrol routes, the slavers' locations and abilities, and consequences depending on the PCs' actions.
The document summarizes the first two chapters of a story about Mihoshi, a Galaxy Police officer. While on patrol with Sasami and Ryo-Ohki, Mihoshi's ship detects an anomalous energy vortex. Upon investigation, they find a beautiful rainbow-colored bubble in space that Yukinojo identifies as a tear in the space-time continuum. Mihoshi decides to observe it for a while instead of immediately reporting it, as regulations require. When she drops her control cube, she accidentally causes her ship to accelerate toward the anomaly.
This document provides a detailed map and description of a Barbarian palisade or fort, including locations of towers, halls, pens, platforms, fences and other structures. It outlines defensive positions and patrol routes for Barbarians within and around the palisade. It also provides contingency plans and responses for different scenarios depending on whether the approaching party is detected by patrols or able to surprise them.
The document describes a slaver's stockade defended by 12 barbarian guards of varying levels and weapons. The stockade contains prisoners and treasure may include coins, gems, and jewelry worn as adornments. The barbarians have abilities like climbing, hiding, detecting magic, and an anti-magic shell spell.
Dark forces have gathered in deep space and are bidding their master. The master commands that Tenchi, who has escaped to the planet's surface with Ryoko, be brought back at all costs. Ryoko, the space pirate, must be destroyed, and if Tenchi has met any other girls on the planet, the entire planet should be blown up.
The document discusses adapting characters from the anime Tenchi Muyo for a Dungeons & Dragons campaign. It describes how the characters' powers could be translated to fantasy RPG skills and provides examples of how Ryoko could have dragon-like abilities and Ayeka could teleport using a magical mount. However, the backgrounds and personalities of the characters would need to remain similar for players to enjoy roleplaying as them.
This document provides details for an adventure module involving the party pursuing Kagato into his cloud castle to rescue Ryoko and retrieve Tenchi's sword. Kagato will initially attack the party and use his magic and Ryoko, who is under his control, to try to take the sword. The party then has options to pursue Kagato into the castle or attack from the air. The document outlines various encounters and scenarios that could occur inside and outside the castle walls depending on the party's actions.
This document provides background information for a Dungeons & Dragons campaign incorporating characters and elements from the anime series Tenchi Muyo. It describes the history and legend of Prince Yosho, who obtained a magic sword called Tenchi to defeat the dragon Ryoko. Yosho later transformed Ryoko into a human woman but she retained her dragon abilities. They took over a castle but remained enemies. Yosho eventually sealed Ryoko underground and himself in a gem. The campaign centers around these characters and players attempting to recover the sword from the shrine above Ryoko's prison.
The old man Katsuhito tells the story of a dragon that ravaged a kingdom called Jurai centuries ago. The prince of Jurai swore to defeat the dragon but could only escape with his life after battling it. He sought help from a wizard who gave him a magic bottle containing a Jinn that could grant wishes. The prince used the wishes to get a powerful sword and force the dragon into human form, but lost control over the situation and his life fell into despair.
Washu was once a goddess who was bound to a bottle by a jealous servant. After being freed from the bottle by Mihoshi, Washu chooses to remain in the material plane in a human form to develop her own powers. She has superhuman intelligence and understands magic deeply. Over time, she will copy spells, develop new magic, and create powerful items from her extradimensional laboratory to increase her abilities so she can one day return to the astral plane on her terms. Washu keeps her true power hidden and prefers to support the party secretly through her creations.
Ryoko is a cobalt dragon who was transformed into a human by Washu, a powerful jinni. She caused destruction until being defeated by Prince Yosho, who used three wishes to control Ryoko. Yosho fell in love with Ryoko but could not change who she was. He eventually sealed Ryoko in an underground chamber to sleep for centuries. When first encountered by players, Ryoko has amnesia and does not remember being a dragon.
Katsuhito Masaki is an elf who has polymorphed into an ogre mage. He is level 12 with 50,000 experience points. His abilities are based on his ogre mage body combined with an elven fighter/magic user. He can regenerate 1 hp per round and turn invisible. His weapons include a long sword, javelin, staff, and sling. He has resistance to charm and sleep spells.
Kagato is a level 12 human male fighter and magic user with exceptional strength and regeneration abilities granted by wishes. He possesses powerful magical items including a +5 wand of force, cloak of protection +4, eyes of charming, flying carpet, and spell book containing many combat and utility spells. Kagato seeks to increase his power and cause chaos.
The document describes the layout of a large castle and its surrounding grounds. It includes multiple levels below ground that contain prison cells, shrines, tombs, and traps. The upper levels contain living quarters, workshops, barracks, and other facilities. Surrounding the castle are courtyards, gardens, animal pens, and a jousting field. Gates, doors, and passages between areas can be locked, barred, or sealed off.
Chronological List of Dungeons and Dragons Adventures loosely following the Tenchi Muyo OVA 1 and 2 Series for a group of adventurers which includes Tenchi as a player character and the rest of the Tenchi Muyo personalities as non-player characters. Modules will be posted as I work on them.
Tenchi Muyo as Non-Player Characters in a Dungeons and Dragons Campaign: In the Shrine of Masaki the players meet Katsuhito Masaki, Yosho, and must gain access to the dungeon levels of the shrine to get the Sword Tenchi.
Monsters found in Kagato's giant flying castle Soja in a Dungeons and Dragons Adventure for a group of D&D players and Tenchi Muyo Non-Player Characters
Ayeka is an 8th level elven monk who serves as a princess. She has several magical items and abilities including flying tree/boat Ryo-oki that can transform between forms, and two wood golem guardians named Azaka and Kamidake that obey her orders. However, her orders can be countermanded by the king or queen to prevent her from abusing her power due to her spoiled nature.
Sasami is a 3rd level elven monk who is a cheerful 8-year-old child. She has blue hair, ruby eyes, and a birthmark on her forehead. Sasami has high dexterity and charisma. She can use a magical staff that does additional damage when set against a charge. Sasami has abilities including detecting good/evil, turning undead, and curing light wounds. She carries gold, gems, and magical jewelry that stores her staff.
1. 22293310204Name:Elowa a.k.a.KionneClassMagic User / ThiefRace /Sex:Half-Elf / FemaleLevel66Hit Points280000000000 000000000000000000Experience50,00050,000Armor:Next Level60,00142,501Appearance :Pretty half –Elven girl with dark bluish green hair and emerald eyes.Age: Young (21) Height: 5’6” Skin: WhiteBuild: Small, Somewhat TomboyHair: Dark Bluish Green.Eyes: EmeraldMakes bad decisions when gold, gems and jewelry are involved. “I’m a magic-user, I just carry a sword for protection.”“I’m a fighter – magic user”“I was a varsity gymnast at the college”“I won’t make you call me ‘princess’, so don’t ever call me a thief.”“I have an eye – hand coordination problem. When my eye sees something pretty my hand sometimes grabs it. I can't help it, sometimes I don’t even know it happened.”Strength16To Hit+0Damage+1Carry+350gpBend Bars10%Dexterity17Reaction+2Defense-3Pick Pockets05% Pick Locks10% Find Traps0%Stealth05% Hide05%Constitution14HP / Level0 Shock88%Resurrection92% Intelligence18Max Spell8th Know Spell85% # Min /Max9 / 18 Wisdom12Willpower0 Bonus Spells N/ASpell FailureN/A Charisma18Henchmen15Loyalty+40%Reaction+35%AbilitiesPick Pocket60% +15%Pick Lock 52% +10%Find Traps50% Silent55%Hide43% +10%Listen25%Climb Walls 94%Read Language35% Elvish, Gnome, Halfling, Goblin, Hobgoblin, Orcish, Gnoll, Thieves CantSleep/Charm30%Secret Door33.3% (16.6%) Infra Vision60’ Ambidextrous Back Attack+2 / (x 2)Surprise Back +4 / (x2) No -4 Penalty against unseen. WeaponsAttacksDamage+Damage+ HitRange-0/ -2/ -5LengthSpaceWeightAmmoLong Sword +2 magic11-8+3+2 3½ 3’0 Dagger x 211-4+11 / 2 / 315”1’0Short Bow21-6+1+25 / 10 / 18 3½ 5’000000 SSSSS LLLLL FFFFFSling (bullet 2-5, stone 1-4)12-5-15 / 10 / 20 1’5’0Armor:HeadChestBackArmslegsNo DexWeight gpSpeed “Leather (work)1 1 111-3 0 12” Clothes 3 3 33 3 -30 12” Ring of Protection +4 /+2Roll to hit Armor Class / (roll over the number shown on a 20 sided dice adding in your bonuses to hit)109876543210-1-2-3-4-5-6-7-8-9-1091011121314151617181920202020202021222324Saving Throws: (roll over the number shown on a 20 sided dice )Paralyzation, Poison, Death Magic12 +2Petrification, Polymorph11 +2Rod, Staff, Wand9+2Breath Weapon13+2Spell10+2+2 to saving throws because of the ring of protection.<br />Items:LengthWeightItems:LengthWeightRing of Spell Storing (2)1st - (2)2nd - (2)3rd- (2)4th 5 Arrows w/ Fire Trapped locket heads (1-4) +624”Wand of Fire 0000000000 0000000000 0000000000 00000000000000000000Burning Hands (1)Pyrotechnics (1)FireBall (2) Wall Fire(2)15”5 Arrows w/ Continual Light24”5 Silver Arrows24”Dagger with Continual Darkness15”Quiver for Score of Arrows special 3 compartment construction.24”Dagger with Continual Silence 15” Silk Rope 50’5 Healing Potions 0 0 0 0 0 2d8 in small padded box4”x 6”x 10” Case bone in Case leather for Wand28”Long Sword +23’ Thieves Pick and Tools / Tinder Box w/ Flint and Steel4”x 6”x 12”Ring of Protection +4 / +2 to saving throws Small Silver Mirror6”(3) Packets of fine ground pepper.Frock with pockets for pockets spellSewn into undergarments: Spell components; Protection from Evil (powdered iron & silver), Sleep (fine sand & rose petals), Spider Climb (drop of bitumen, [live spider needed]), Darkness 15’r (bat fur & drop of pitch), Invisibility (eyelash & gum Arabic), Levitate (loop of leather), Rope Trick (powdered corn extract & parchment [rope required]), Clairvoyance (powdered pineal gland), Fireball (tiny ball of bat dung and sulphur), Fly (wing feather), Haste (licorice root shaving), Phantasmal Force (bit of fleece), Suggestion (snakes tongue & drop of sweet oil). Sling concealed as waistband of slip. Sewn into the sole of her boot: thieves pick and razor blade. Silver Gold 100Platinum 100Gem 2,000Gem 100Gem 100Gem 50Gem 50Gem 10GemGemGemGemJewel 10,000JewelJewelJewelJewelJewel JewelJewelJewelJewel<br />Spell Book (0 = memorized spell / s = ring of spell storing)41st Level22nd Level23rd Level4th Level5th Level6th LevelBurning HandsContinual LightClairaudiencesPolymorph Self0Charm PersonDarknessClairvoyancesPolymorph OtherDetect. MagicESPDispel MagicsFeather Fall0sInvisibilityFireballIdentifysKnock0FlyMagic MissileLevitateHasteProtect from EvilMagic MouthsHold PersonShield Mirror ImageLightning BoltShocking Grasp0Deep PocketssPhantasmal Force0sSleepRope Trick0Protect N. MissilesUnseen ServantSpider ClimbSuggestionWizard LockElowa’s Enlightened Breeding Etiquette Bowser’s Bountiful BarCharacter Spells: Our D.M., Tom Bowden, gave us some game time to make potions, scrolls and develop spells. While I don’t usually mention these spells; I think they are perfect for the Tenchi Muyo characters:Elowa’s Enlightened Breeding Etiquette: This spells allows the mage to breed certain traits into creatures, it also allows mating between different species (or even different families and kingdoms) to produce offspring and gives the mage a chance to select what attributes of each creature the offspring will have. It is cast upon a male and female prior to breeding and breeding must take place within 1 hour after the spell is cast. (Artificial insemination may be used.) The magic user may try to influence 1 trait per 2 levels of experience.There is only a 5% chance of failure for each trait such as Male/Female, Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma, etc. Thus a female magic-user with 18 intelligence could offer her fighter / husband with 18 strength a son with 18 Strength and 18 Intelligence with a small chance of failure 5%(son)+5%(my Intelligence)+5%(your strength). These traits must be natural and not gained or augmented through magical means.There is a 10% chance of spell failure for natural magical or physical traits and abilities such as a troll’s regeneration or a doppelganger’s ability to change shape or use esp. This allows magic users to create half-breeds and new monsters from standard monsters.There is a 15% chance of spell failure for attributes involving body parts, eagle wings on a horse, carrion crawler tentacles on a bat, or even producing an offspring that looks exactly like the father or mother.There is a 20% chance of spell failure for permanent magical and physical traits gained by adventuring, such as reading tomes, drinking from a pool, using wishes, etc.There is a 25% chance of spell failure for non-permanent magical effects such as spells, potions, and magic items. You can try to produce a vorpal bunny by pouring oil of sharpness on a rabbit and then casting haste on him prior to mating or produce invisible offspring by casting an invisibility spell on one parent or produce superhuman strength in a child by wearing your girdle of giant strength during sex.If the spell fails the magic-user can roll to save vs. spells. If successful the magic-user will know the spell has failed and can cancel the spell. (I insisted on this.)If the magic user fails their save vs. spells or allows the breeding to proceed anyway the D.M. will pervert the offspring in any way he sees fit contrary to the desires of the spell caster. (The D.M. insisted on this.)The material component of this spell is a large bed which falls apart during the mating process.Bowser’s Bountiful Bar: Area: 20’x20’ Duration: 6 hours This spell is the collaboration of Elowa, a half-elf Magic-User / Thief, and Bowser, a shadow cat Illusionist /Assassin. It is named for Bowser who lost his life testing this spell (but of course he had nine of them). This spell brings into existence a 20’ long bar with bar stools on one side and cabinets full of all varieties of liquor and condiments on the other side as well as tables and chairs set about the area of effect. An unseen servant will mix and serve whatever drink is ordered, or characters can help themselves from behind the bar. The duration is 6 hours or until dispelled, at which time everything vanishes. Citing the precedence of Mordenkainen’s Magnificent Mansion, a 7th level spell of much greater power in which the food eaten and all its effects vanish at the end of the spell leaving the players weak and famished, it was expected that the effects of the alcohol would vanish with the spell leaving the players sober. Preliminary testing seemed to prove this was so, or the D.M. wasn’t listening.In actual adventuring the effects of the alcohol continued long past the duration of the spell and even after the magic user cast dispel magic on the players. A cleric’s neutralize poison didn’t help either.Spell Notes: After adventuring with this spell it was noted that the bar spell seems to have the following effects, even long after the spell has ended. The group will insist the magic user cast this spell and the magic user will agree despite all better judgment. The bar itself seems to be able to use Jedi mind tricks or suggestion spells such that players who state they are not going to drink, do and players who insists they are ripping this spell out of their spell book, don’t. Players will be assured they are sober only to find themselves making die rolls to determine if a kobald reflected their spell back into their faces or onto another player or if they fall on their faces because that giant rat must have used a fumble spell on them. Despite the rumors or the percentile dice rolled there is no magic bottle somewhere behind the bar whose elixir will permanently increase a player’s strength, or constitution. The spell also renders the D.M. to be very agreeable to whatever the player desires to do but in his enthusiasm he sometimes lies to the players and later must inform them of the dire results of their actions or the damage that they took. Even players with high wisdom and intelligence have been known to actually believe hot chicks instead of wandering monsters show up at this bar 10 levels deep in a dungeon or in the middle of the bog of desolation. It affects wandering monsters in such a way that they all wait for the group to get plastered before they attack. All observations and notes made by magic users who have cast this spell and therefore are under the influence of the spell are unreliable. NO FEMALE MAGIC-USER SHOULD EVER MEMORIZE BOWSER’S BOUNTIFUL BAR AND ELOWAS ENLIGHTENED BREEDING ETIQUETTE AT THE SAME TIME.This spell might be the reason we went through all the Dragonlance adventures and I don’t remember anything except that my character Elowa married this cute prince at the end who turned out to be our arch-nemesis MATU in disguise. The material component of this spell is a shot glass full of distilled spirits which the magic user must drink in one swift motion.<br />