Ayeka is an 8th level elven monk who serves as a princess. She has several magical items and abilities including flying tree/boat Ryo-oki that can transform between forms, and two wood golem guardians named Azaka and Kamidake that obey her orders. However, her orders can be countermanded by the king or queen to prevent her from abusing her power due to her spoiled nature.
Sasami is a 3rd level elven monk who is a cheerful 8-year-old child. She has blue hair, ruby eyes, and a birthmark on her forehead. Sasami has high dexterity and charisma. She can use a magical staff that does additional damage when set against a charge. Sasami has abilities including detecting good/evil, turning undead, and curing light wounds. She carries gold, gems, and magical jewelry that stores her staff.
Katsuhito Masaki is an elf who has polymorphed into an ogre mage. He is level 12 with 50,000 experience points. His abilities are based on his ogre mage body combined with an elven fighter/magic user. He can regenerate 1 hp per round and turn invisible. His weapons include a long sword, javelin, staff, and sling. He has resistance to charm and sleep spells.
Dark forces have gathered in deep space and are bidding their master. The master commands that Tenchi, who has escaped to the planet's surface with Ryoko, be brought back at all costs. Ryoko, the space pirate, must be destroyed, and if Tenchi has met any other girls on the planet, the entire planet should be blown up.
Ryoko is a cobalt dragon who was transformed into a human by Washu, a powerful jinni. She caused destruction until being defeated by Prince Yosho, who used three wishes to control Ryoko. Yosho fell in love with Ryoko but could not change who she was. He eventually sealed Ryoko in an underground chamber to sleep for centuries. When first encountered by players, Ryoko has amnesia and does not remember being a dragon.
This document provides background information for a Dungeons & Dragons campaign incorporating characters and elements from the anime series Tenchi Muyo. It describes the history and legend of Prince Yosho, who obtained a magic sword called Tenchi to defeat the dragon Ryoko. Yosho later transformed Ryoko into a human woman but she retained her dragon abilities. They took over a castle but remained enemies. Yosho eventually sealed Ryoko underground and himself in a gem. The campaign centers around these characters and players attempting to recover the sword from the shrine above Ryoko's prison.
The document contains 7 sentences from a WordlyWise lesson that provide context clues to predict missing words. Students are asked to read each sentence and highlight clues that help determine the missing words, which are related to angry crowds, intense emotions, neglectful owners, lingering ashes, strict rules, loose rules, and initiating a process.
Tenchi Muyo as Non-Player Characters in a Dungeons and Dragons Campaign: In the Shrine of Masaki the players meet Katsuhito Masaki, Yosho, and must gain access to the dungeon levels of the shrine to get the Sword Tenchi.
The old man Katsuhito tells the story of a dragon that ravaged a kingdom called Jurai centuries ago. The prince of Jurai swore to defeat the dragon but could only escape with his life after battling it. He sought help from a wizard who gave him a magic bottle containing a Jinn that could grant wishes. The prince used the wishes to get a powerful sword and force the dragon into human form, but lost control over the situation and his life fell into despair.
Sasami is a 3rd level elven monk who is a cheerful 8-year-old child. She has blue hair, ruby eyes, and a birthmark on her forehead. Sasami has high dexterity and charisma. She can use a magical staff that does additional damage when set against a charge. Sasami has abilities including detecting good/evil, turning undead, and curing light wounds. She carries gold, gems, and magical jewelry that stores her staff.
Katsuhito Masaki is an elf who has polymorphed into an ogre mage. He is level 12 with 50,000 experience points. His abilities are based on his ogre mage body combined with an elven fighter/magic user. He can regenerate 1 hp per round and turn invisible. His weapons include a long sword, javelin, staff, and sling. He has resistance to charm and sleep spells.
Dark forces have gathered in deep space and are bidding their master. The master commands that Tenchi, who has escaped to the planet's surface with Ryoko, be brought back at all costs. Ryoko, the space pirate, must be destroyed, and if Tenchi has met any other girls on the planet, the entire planet should be blown up.
Ryoko is a cobalt dragon who was transformed into a human by Washu, a powerful jinni. She caused destruction until being defeated by Prince Yosho, who used three wishes to control Ryoko. Yosho fell in love with Ryoko but could not change who she was. He eventually sealed Ryoko in an underground chamber to sleep for centuries. When first encountered by players, Ryoko has amnesia and does not remember being a dragon.
This document provides background information for a Dungeons & Dragons campaign incorporating characters and elements from the anime series Tenchi Muyo. It describes the history and legend of Prince Yosho, who obtained a magic sword called Tenchi to defeat the dragon Ryoko. Yosho later transformed Ryoko into a human woman but she retained her dragon abilities. They took over a castle but remained enemies. Yosho eventually sealed Ryoko underground and himself in a gem. The campaign centers around these characters and players attempting to recover the sword from the shrine above Ryoko's prison.
The document contains 7 sentences from a WordlyWise lesson that provide context clues to predict missing words. Students are asked to read each sentence and highlight clues that help determine the missing words, which are related to angry crowds, intense emotions, neglectful owners, lingering ashes, strict rules, loose rules, and initiating a process.
Tenchi Muyo as Non-Player Characters in a Dungeons and Dragons Campaign: In the Shrine of Masaki the players meet Katsuhito Masaki, Yosho, and must gain access to the dungeon levels of the shrine to get the Sword Tenchi.
The old man Katsuhito tells the story of a dragon that ravaged a kingdom called Jurai centuries ago. The prince of Jurai swore to defeat the dragon but could only escape with his life after battling it. He sought help from a wizard who gave him a magic bottle containing a Jinn that could grant wishes. The prince used the wishes to get a powerful sword and force the dragon into human form, but lost control over the situation and his life fell into despair.
The document summarizes the first two chapters of a story about Mihoshi, a Galaxy Police officer. While on patrol with Sasami and Ryo-Ohki, Mihoshi's ship detects an anomalous energy vortex. Upon investigation, they find a beautiful rainbow-colored bubble in space that Yukinojo identifies as a tear in the space-time continuum. Mihoshi decides to observe it for a while instead of immediately reporting it, as regulations require. When she drops her control cube, she accidentally causes her ship to accelerate toward the anomaly.
This document provides character details for Mihoshi Class Fighter, including her physical description, abilities, equipment, and magic item. She is a level 8 human female fighter who serves as a lieutenant in the King's Rangers. She has average ability scores but high charisma. Her equipment includes a +2 longsword, +2 armor, and a dwarven repeating crossbow. Her magic item is Yukinojo, a phantom steed that can be summoned once per day and has additional abilities like tracking and speaking with animals.
This document provides a detailed map and description of a Barbarian palisade or fort, including locations of towers, halls, pens, platforms, fences and other structures. It outlines defensive positions and patrol routes for Barbarians within and around the palisade. It also provides contingency plans and responses for different scenarios depending on whether the approaching party is detected by patrols or able to surprise them.
The document describes a slaver's stockade defended by 12 barbarian guards of varying levels and weapons. The stockade contains prisoners and treasure may include coins, gems, and jewelry worn as adornments. The barbarians have abilities like climbing, hiding, detecting magic, and an anti-magic shell spell.
This document provides an overview and map for a D&D adventure involving rescuing Ryoko and Ayeka from barbarian slavers. The slavers are holding the girls at their fortified stockade, guarded by 13 barbarians between 5th and 10th level. The PCs must track the slavers to the stockade, find a way to infiltrate past patrols and defenses, locate the girls held in the chieftain's loft, and escape with them while defeating the slavers. Detailed descriptions are given of the stockade layout and defenses, patrol routes, the slavers' locations and abilities, and consequences depending on the PCs' actions.
The document discusses adapting characters from the anime Tenchi Muyo for a Dungeons & Dragons campaign. It describes how the characters' powers could be translated to fantasy RPG skills and provides examples of how Ryoko could have dragon-like abilities and Ayeka could teleport using a magical mount. However, the backgrounds and personalities of the characters would need to remain similar for players to enjoy roleplaying as them.
This document provides details for an adventure module involving the party pursuing Kagato into his cloud castle to rescue Ryoko and retrieve Tenchi's sword. Kagato will initially attack the party and use his magic and Ryoko, who is under his control, to try to take the sword. The party then has options to pursue Kagato into the castle or attack from the air. The document outlines various encounters and scenarios that could occur inside and outside the castle walls depending on the party's actions.
Washu was once a goddess who was bound to a bottle by a jealous servant. After being freed from the bottle by Mihoshi, Washu chooses to remain in the material plane in a human form to develop her own powers. She has superhuman intelligence and understands magic deeply. Over time, she will copy spells, develop new magic, and create powerful items from her extradimensional laboratory to increase her abilities so she can one day return to the astral plane on her terms. Washu keeps her true power hidden and prefers to support the party secretly through her creations.
This document provides background information on Sasami, a 3rd level monk NPC, for the Game Master. It reveals that Sasami survived a terrible accident as a toddler when the goddess Tsunami took pity on her and placed the life force of a lesser angel within her. As a result, Sasami has abilities similar to a Type I angel such as detecting good/evil, creating light, and radiating protection from evil. The document compares Type I demons and angels and provides stats for each. It also notes Sasami has precognitive dreams and is an excellent cook.
Mihoshi is an 8th level fighter with unusually high strength but low intelligence and wisdom. She has a special chainmail outfit with extradimensional pockets containing various magical items. She has a miniature repeating crossbow that can fire different types of magic-enhanced bolts. Her abilities include extreme luck that allows modifying die rolls, but at a cost of frequent failures. She also has a 5% chance to spontaneously travel through dimensional doorways to unexpected locations. Mihoshi's backstory suggests she comes from a royal family and her marriage could influence the succession to the throne.
Elowa is a 6th level magic user and 7th level thief who is currently a student at the College of Magic in the capital city. She has access to resources at the school and temples in the city. Elowa keeps connections with people like a local bard to gather information. While not openly a thief, she knows the criminal underworld of the city and how to survive on her own. Elowa combines cleverness, charm, and combat skills in her adventuring. The city is peaceful but full of con artists, including magic students playing tricks, looking to take advantage of others.
This document provides background information on the character Ayeka for a roleplaying game. It summarizes that Ayeka is an 8th level monk from a royal family of elven warriors. She is searching for Prince Yosho 500 years in the future using her flying tree ship Ryo-ohki. She has two magical guardians that protect her. The party is likely to first meet Ayeka when she confronts the demon dragon Ryoko.
Kagato is a level 12 human male fighter and magic user with exceptional strength and regeneration abilities granted by wishes. He possesses powerful magical items including a +5 wand of force, cloak of protection +4, eyes of charming, flying carpet, and spell book containing many combat and utility spells. Kagato seeks to increase his power and cause chaos.
The document describes the layout of a large castle and its surrounding grounds. It includes multiple levels below ground that contain prison cells, shrines, tombs, and traps. The upper levels contain living quarters, workshops, barracks, and other facilities. Surrounding the castle are courtyards, gardens, animal pens, and a jousting field. Gates, doors, and passages between areas can be locked, barred, or sealed off.
This document provides a detailed map and descriptions of Kagato's castle, which is built atop cloud giants and features multiple levels, towers, rooms, defenses and creatures. The castle includes barracks, dungeons, kitchens, noble quarters, a throne room, magical laboratories and menageries of monsters. The document labels and describes locations throughout the castle complex and notes features like ballistae, catapults, traps and lairs of dragons that reside in caves beneath the castle.
Chronological List of Dungeons and Dragons Adventures loosely following the Tenchi Muyo OVA 1 and 2 Series for a group of adventurers which includes Tenchi as a player character and the rest of the Tenchi Muyo personalities as non-player characters. Modules will be posted as I work on them.
Monsters found in Kagato's giant flying castle Soja in a Dungeons and Dragons Adventure for a group of D&D players and Tenchi Muyo Non-Player Characters
Washu is a 20th level magic user who has taken the form of a 10-year-old human girl. She is actually a powerful jinni trapped in a bottle that was broken, reducing her powers. Her abilities include spellcasting up to 9th level magic and commanding elemental beings. Her main weapons are an energy sword and javelins created through magic.
Ryoko is a level 10 human female fighter/magic user with silver hair and golden cat-like eyes. She has some magical abilities like flying, infravision, and the ability to turn gaseous or polymorph. She carries no normal weapons and favors magic items like an energy sword and javelins. Her spellbook contains various combat and utility spells up to 5th level.
The document summarizes the first two chapters of a story about Mihoshi, a Galaxy Police officer. While on patrol with Sasami and Ryo-Ohki, Mihoshi's ship detects an anomalous energy vortex. Upon investigation, they find a beautiful rainbow-colored bubble in space that Yukinojo identifies as a tear in the space-time continuum. Mihoshi decides to observe it for a while instead of immediately reporting it, as regulations require. When she drops her control cube, she accidentally causes her ship to accelerate toward the anomaly.
This document provides character details for Mihoshi Class Fighter, including her physical description, abilities, equipment, and magic item. She is a level 8 human female fighter who serves as a lieutenant in the King's Rangers. She has average ability scores but high charisma. Her equipment includes a +2 longsword, +2 armor, and a dwarven repeating crossbow. Her magic item is Yukinojo, a phantom steed that can be summoned once per day and has additional abilities like tracking and speaking with animals.
This document provides a detailed map and description of a Barbarian palisade or fort, including locations of towers, halls, pens, platforms, fences and other structures. It outlines defensive positions and patrol routes for Barbarians within and around the palisade. It also provides contingency plans and responses for different scenarios depending on whether the approaching party is detected by patrols or able to surprise them.
The document describes a slaver's stockade defended by 12 barbarian guards of varying levels and weapons. The stockade contains prisoners and treasure may include coins, gems, and jewelry worn as adornments. The barbarians have abilities like climbing, hiding, detecting magic, and an anti-magic shell spell.
This document provides an overview and map for a D&D adventure involving rescuing Ryoko and Ayeka from barbarian slavers. The slavers are holding the girls at their fortified stockade, guarded by 13 barbarians between 5th and 10th level. The PCs must track the slavers to the stockade, find a way to infiltrate past patrols and defenses, locate the girls held in the chieftain's loft, and escape with them while defeating the slavers. Detailed descriptions are given of the stockade layout and defenses, patrol routes, the slavers' locations and abilities, and consequences depending on the PCs' actions.
The document discusses adapting characters from the anime Tenchi Muyo for a Dungeons & Dragons campaign. It describes how the characters' powers could be translated to fantasy RPG skills and provides examples of how Ryoko could have dragon-like abilities and Ayeka could teleport using a magical mount. However, the backgrounds and personalities of the characters would need to remain similar for players to enjoy roleplaying as them.
This document provides details for an adventure module involving the party pursuing Kagato into his cloud castle to rescue Ryoko and retrieve Tenchi's sword. Kagato will initially attack the party and use his magic and Ryoko, who is under his control, to try to take the sword. The party then has options to pursue Kagato into the castle or attack from the air. The document outlines various encounters and scenarios that could occur inside and outside the castle walls depending on the party's actions.
Washu was once a goddess who was bound to a bottle by a jealous servant. After being freed from the bottle by Mihoshi, Washu chooses to remain in the material plane in a human form to develop her own powers. She has superhuman intelligence and understands magic deeply. Over time, she will copy spells, develop new magic, and create powerful items from her extradimensional laboratory to increase her abilities so she can one day return to the astral plane on her terms. Washu keeps her true power hidden and prefers to support the party secretly through her creations.
This document provides background information on Sasami, a 3rd level monk NPC, for the Game Master. It reveals that Sasami survived a terrible accident as a toddler when the goddess Tsunami took pity on her and placed the life force of a lesser angel within her. As a result, Sasami has abilities similar to a Type I angel such as detecting good/evil, creating light, and radiating protection from evil. The document compares Type I demons and angels and provides stats for each. It also notes Sasami has precognitive dreams and is an excellent cook.
Mihoshi is an 8th level fighter with unusually high strength but low intelligence and wisdom. She has a special chainmail outfit with extradimensional pockets containing various magical items. She has a miniature repeating crossbow that can fire different types of magic-enhanced bolts. Her abilities include extreme luck that allows modifying die rolls, but at a cost of frequent failures. She also has a 5% chance to spontaneously travel through dimensional doorways to unexpected locations. Mihoshi's backstory suggests she comes from a royal family and her marriage could influence the succession to the throne.
Elowa is a 6th level magic user and 7th level thief who is currently a student at the College of Magic in the capital city. She has access to resources at the school and temples in the city. Elowa keeps connections with people like a local bard to gather information. While not openly a thief, she knows the criminal underworld of the city and how to survive on her own. Elowa combines cleverness, charm, and combat skills in her adventuring. The city is peaceful but full of con artists, including magic students playing tricks, looking to take advantage of others.
This document provides background information on the character Ayeka for a roleplaying game. It summarizes that Ayeka is an 8th level monk from a royal family of elven warriors. She is searching for Prince Yosho 500 years in the future using her flying tree ship Ryo-ohki. She has two magical guardians that protect her. The party is likely to first meet Ayeka when she confronts the demon dragon Ryoko.
Kagato is a level 12 human male fighter and magic user with exceptional strength and regeneration abilities granted by wishes. He possesses powerful magical items including a +5 wand of force, cloak of protection +4, eyes of charming, flying carpet, and spell book containing many combat and utility spells. Kagato seeks to increase his power and cause chaos.
The document describes the layout of a large castle and its surrounding grounds. It includes multiple levels below ground that contain prison cells, shrines, tombs, and traps. The upper levels contain living quarters, workshops, barracks, and other facilities. Surrounding the castle are courtyards, gardens, animal pens, and a jousting field. Gates, doors, and passages between areas can be locked, barred, or sealed off.
This document provides a detailed map and descriptions of Kagato's castle, which is built atop cloud giants and features multiple levels, towers, rooms, defenses and creatures. The castle includes barracks, dungeons, kitchens, noble quarters, a throne room, magical laboratories and menageries of monsters. The document labels and describes locations throughout the castle complex and notes features like ballistae, catapults, traps and lairs of dragons that reside in caves beneath the castle.
Chronological List of Dungeons and Dragons Adventures loosely following the Tenchi Muyo OVA 1 and 2 Series for a group of adventurers which includes Tenchi as a player character and the rest of the Tenchi Muyo personalities as non-player characters. Modules will be posted as I work on them.
Monsters found in Kagato's giant flying castle Soja in a Dungeons and Dragons Adventure for a group of D&D players and Tenchi Muyo Non-Player Characters
Washu is a 20th level magic user who has taken the form of a 10-year-old human girl. She is actually a powerful jinni trapped in a bottle that was broken, reducing her powers. Her abilities include spellcasting up to 9th level magic and commanding elemental beings. Her main weapons are an energy sword and javelins created through magic.
Ryoko is a level 10 human female fighter/magic user with silver hair and golden cat-like eyes. She has some magical abilities like flying, infravision, and the ability to turn gaseous or polymorph. She carries no normal weapons and favors magic items like an energy sword and javelins. Her spellbook contains various combat and utility spells up to 5th level.
1. Name: Ayeka Class Monk (lawful-good)
Race /Sex: Elf - Female Level 8
Hit
Points 35 0000000000 Experience 222,000
0000000000
Armor: 4 0000000000 00000 Next Level 350,000
Appearance : Age: Young (17) Expensive Clothes and Jewels
Beautiful Height: 5’8” Royalty
young elven Skin: White
girl with Build: Slender Bad temper
purple hair Hair: Purple (Plum) Spoiled
and amethyst Eyes: Amethyst Mad at Ryoko for leading her
eyes. Extremely Graceful * fiancé away and for her interest
Courtly Speech and Manners* in Tenchi.
* when temper is under control. May have to marry Tenchi.
To Hit Damage Carry Bend Bars
Strength 16 N/A N/A +350gp 10%
Reaction Defense Pick Pockets Pick Locks Find Traps Stealth Hide
Dexterity 18 +3 N/A N/A 15% 5% 10% 10%
HP / Level Shock Resurrection
Constitution 13 0 85% 90%
Max Spell Know Spell # Min /Max
Intelligence 15 N/A N/A N/A
Willpower Bonus Spells Spell Failure
Wisdom 15 +1 N/A N/A
Henchmen Loyalty Reaction
Charisma 18 15 +40% +35%
Pick Lock Find Traps Silent Hide Hear Noise Climb Walls Balance Run
Abilities 57% +10% 55% + 5% 62% + 15% 49% +20% 25% 96% 96% 22”
Elvish, Gnome, Halfling, No damage
Dodge Missiles Dodge Attack
Sleep/Charm Secret Door Infra Vision Surprise 66.6% Surprised = 33% if saving
Goblin, Hobgoblin, Orcish, - (2xlevel)
Save vs. Save vs.
throw is
90% resist 33.3% (16.6%) 60’ Petrifaction Petrifaction
Gnoll made
ESP Immune to
Fall up to 30’with no damage if Speak with Catalepsy Heal Self 1/day Speak with Stun at 5 above K.O.% =AC
78% resist Disease
within 4’ of a vertical surface. Animals 2 turns / level d4 + 2 Plants required hit* + (Level-7)*
Slow/Haste
Damage Range
Weapons Attacks
S-M / L
+Damage + Hit
-0/ -2/ -5
Length Space Weight Ammo *Open Hand attacks only
Staff +2 magic 1 1-6 / 1-6 +4 +2 +2 6’ 3’ 0 Expands 1” up to 30’ length
Dagger +2 (x2) 1 1-4 / 1-3 +4 +2 +2 1/2/3 15” 1’ 0
Open Hand Attacks 3/2 2-12 Stun at 5 above required hit
Armor: Head Chest Back Arms legs No Dex Weight Speed “
None 4 4 4 4 4 10 22” Dodge Attack with save
vs. Petrifaction (11)
Roll to hit Armor Class / (roll over the number shown on a 20 sided dice adding in your bonuses to hit) (Stun) [% chance K.O. if stun]
10 9 8 7 6 5 4 3 2 1 0 -1 -2 -3 -4 -5 -6 -7 -8 -9 -10
6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 20 20 20 20 20 21
(11) (12) (13) (14) (15) (16) (17) (18) (19) (20) (21) (22) (23) (24) (25)
[11%] [10%] [9%] [8%] [7%] [6%] [5%] [4%] [3%] [2%] [1%]
Saving Throws: (roll over the number shown on a 20 sided dice )
Paralyzation, Poison, Petrifaction,
Death Magic 12 Polymorph 11 Rod, Staff, Wand 12 Breath Weapon 15 Spell 13
Save indicates no damage rather than ½ damage.
2. Items: Length Weight Items: Length Weight
+2 Spear/ Staff/ 30ft pole (stores as hair pin). 6” Silk rope 50’ as waist band.
+2 Spear/ Staff/ 30ft pole (stores as hair pin). 6”
Dagger +2 Concealed as Jewelry 15”
Dagger +2 Concealed as Jewelry 15”
Magical Flying Tree / Boat / Cabbit Ryo-oki 30’
20 Healing Potions 3d8 in tree 4”x 6”x 12”
Wood Golem Guardian Azaka 8’
Wood Golem Guardian Kamidake 8’
Wardrobe, Money and Jewelry in flying tree
Gold 100 Platinum 100 Mithrill 100
Gem 2,000 Gem 2,000 Gem 2,000 Gem 2,000 Gem 2,000 Gem 1,000 Gem 1,000 Gem 1,000 Gem 1,000 Gem 1,000
Jewel 10,000 Jewel 10,000 Jewel 5,000 Jewel 5,000 Jewel 5,000 Jewel 5,000 Jewel 2,500 Jewel 2,500 Jewel 2,500 Jewel 2,500
Azaka Blue Symbol Kamidake: Red Symbol
00000 000000 00000 00000 00000 00000 000000 00000 00000 00000
HP: 75 00000 000000 00000 00000 00000 HP: 75 00000 000000 00000 00000 00000
00000 000000 00000 00000 00000 00000 000000 00000 00000 00000
Charges: 25 00000 000000 00000 00000 00000 Charges: 25 00000 000000 00000 00000 00000
AC: 2 Wood or Blunt Weapons no damage Size: 8’ x 4’ Weight: 500 lbs
Horizontal: 12” as fly spell, + Additional acceleration doubling or halving speed per round as per telekinesis spell. (no charges
Hit Dice: 12 are expended for movement)
Immune to petrifaction, polymorph, paralyzation, poison, death magic, charm, hold, slow, haste, command, fear and illusion
Defenses: spells.. (all magical attacks that do not cause physical damage to a wooden structure)
Magical attacks expending 1 charger each
All ranged attacks with a savings throw of none must roll to hit (as does a fighter with a wand of magic missiles)
Magic Missile: Range: 18” Save: None
(6 missles) 6(d4+1) (may divide missiles between multiple targets)
Shocking Grasp Range: Touch Duration: One Touch 1-8 + 12 Save: None
All persons touching the logs.
Rope Trick: Range: 0” Duration: 24 turns 20’ x 10’ cell Save: None
(No rope, Extra-dimensional space is inside log, Telekinesis in/out or can run into opponent. Persons appear to be
Attacks: absorbed by the log, They can create multiple separate extra-dimensional spaces inside themselves at one charge each )
1 per round Levitate: Range: 24” Duration: 12turns 12,000gp weight Save: Negates
in addition to (1” per round up / down per round)
Ottiluke’s Resillant Sphere:
movement. Range: 2” Duration: 12 rounds 12ft Dia. Sphere Save: Negates
(Mobile, no spells or matter can pass in or out, occupant can breathe normally)
2
Wall of Force: Range: 3” Duration: 22 rounds 240ft area Save: None
( The wall is immobile. The guardians may create or absorb a 240 ft2 wall or an 8’tall x 12’dia elliptical hemisphere
10’ tall x 8’ wide elliptical sphere or a circular band of force around an opponent’s arm, leg or trunk. The wall may be
clear or translucent.)
Telekinesis: Range: 12” Duration: 14 rounds 5,000gp Save: None
Body Slam or Roll Over: (d6 per 12” of speed [x2 if crushing])
Obey orders based on the noble lineage of the kingdom of Jurai: King, Queen, Prince Yosho (never removed), Ayekah, Sasami.
Kings Orders: Cannot be countermanded.
Protect and defend the Princesses Ayekah and Sasami. (Guardians will first bubble princesses for their protection if attacked. Unless ordered to protect against specific persons they respond only to actions and not to
persons themselves, the same person repelled yesterday would not be attacked today until after they attacked.)
Chaperone Princesses: Protect the modesty, virtue and honor of the princesses. No kissing. No males can see the princesses immodestly dressed. No males allowed in the princesses’ chambers.
Queens Orders: Unless countermanded by the King.
Ayekah is not allowed to order captured humans (Elves, dwarves, gnomes, haflings, etc ) executed. (Due to her spoiled nature and bad temper,) The guardians will play a message from the Queen, “Little Ayekah,
you have ordered a prisoner executed and I have countermanded your orders. I want you to reflect on why you ordered this person killed. Did you lose your temper? or are you upset because they have wounded
your pride? You are a princess my dear and you will have to make drastic decisions. Remember always that a princess, or a queen, must be a lady of grace and honor, showing mercy and justice, caring for the
lives of her subjects. If there really is a problem have your guardians take the prisoner to your father or myself to decide justice.”
Ayekah must go to bed by 10PM local time and be told to brush her hair and teeth before bed. She is not allowed in
Guardians recover 1 HP or 1 Charge per day if exposed to sunshine, water and soil unless totally destroyed by 200 hp of damage. A plant growth spell heals damage and/or restores charges at 1 point per level of the spell
caster.
If destroyed they will form a seed which will re-grow the guardian in one year if planted in a suitable location.
While highly intelligent and able to see and hear as well as any elf, they tend to stand guard outside the princess’ apartments or follow the princesses, ignoring all but the most obvious until called upon to act.
Roll to hit Armor Class / (roll over the number shown on a 20 sided dice adding in your bonuses to hit)
10 9 8 7 6 5 4 3 2 1 0 -1 -2 -3 -4 -5 -6 -7 -8 -9 -10
-1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 18
Saving Throws: (roll over the number shown on a 20 sided dice )
Paralyzation, Poison, Petrifaction,
Death Magic 7 Polymorph 8 Rod, Staff, Wand 9 Breath Weapon 8 Spell 10
Immune Immune
3. Ryo-ohki Tree Flying Ship Cabbit
HP: 00000 000000 00000 00000 00000 00000 00000 00000 00000 00000
Tree / Ship: 200 00000 000000 00000 00000 00000 00000 00000 00000 00000 00000
Cabbit: 40 00000 000000 00000 00000 00000 00000 00000 00000 00000 00000
(5 times damage)
00000 000000 00000 00000 00000 00000 00000 00000 00000 00000
Tree: 100’ tall with 10’ Ship: 100’ long x 20’
Cabbit: 1’ tall
diameter trunk diameter
Charges: 25 00000 000000 00000 00000 00000 No Magical Attacks
Hit Dice: 12 AC 10 AC 2 AC 4
Ship: 36” as triple speed fly
spell unlimited duration, ½ speed
Movement Tree: 0” climbing, 2x speed diving.
Cabbit: 18” run / jump
Maneuver Class: C
Wood or Blunt Hand Weapons do no damage
Edged Hand Weapons: subtract 4 points per die of damage.
Fire based attacks are at a + 4 on "to hit" dice; like treants it saves against
such attacks at a -4, and fire damage dice are + 1 hit point. In addition each
Defenses: attack or each 10ft2 area affected continues to burn+ 1-6 damage per round No Special Defenses
until extinguished.
Immune to petrifaction, polymorph, paralyzation, poison, death magic,
charm, hold, slow, haste, command, fear and illusion spells. (all magical
attacks that do not cause physical damage to a wooden structure)
Attacks:
Magical attacks expending 1 charger each
Non-Turreted: Tree or Ship form:
Invisibility 10’Radius (around tree)
Range:0 Duration: Until an attack is initiated or the tree receives damage
Protection from Evil 10’ Radius (around tree)
Range:0 Duration: 24 Rounds
Shocking Grasp Range: Touch Duration: One Touch 1-8 + 12 Damage Save: None
All creatures touching the outside of the ship.
Turreted Attacks: Ship form only: 6 turrets on port side, 6 turrets on starboard side, 4 turrets in bow, 4 turrets in
stern. Turrets grow out of the sides of the ship when needed.
Turrets may be individually targeted and can fire independently or in groups up to once per round.
One Turret Turrets cannot be used for 2nd attack during duration of 1st attack but duration may be canceled at any time.
All ranged attacks with a savings throw of none must roll to hit (as does a fighter with a wand of magic missiles)
Magic Missile: Range: 18” Save: None
6 missiles (d4+1) each (may divide missiles between multiple targets)
Lightning Bolt Range 16” ½” x 8” or 1” x 4” Bolt 12d6 Damage Save ½ Damage
Ice Storm Range 12” Duration 1 round 8”Diameter Sphere Save: None
3d10 damage, Blind, Slow, Extinguish fires.
Ottiluke’s Resilient Sphere:
Range: 12” Duration: 12 rounds 12ft Dia. Sphere Save: Negates
(Mobile, no spells or matter can pass in or out, occupant can breathe normally)
2
Wall of Force: Range: 3” Duration: 22 rounds 240ft area Save: None
(The wall is immobile relative to tree. The Tree may create a 240 ft2 (15’ X 15’) wall or an 8’tall x 12’dia.
elliptical hemisphere 10’ tall x 8’ wide elliptical sphere or a circular band of force around an opponent’s
arm, leg or trunk. The wall may be clear or translucent.) Using all turrets on a side completely shields that
side. And using every turret will completely enclose the ship.
Telekinesis: Range: 12” Duration: 14 rounds 10,000gp Save: None
The tree and ship form of Ryo-ohki contains an extra-dimensional space similar to a dryad’s tree but larger (a 1 mile [170”] diameter sphere) Members of the royal Jurai family like dryads know how to enter and bring others
into this space. The extra dimensional space resembles a 1 mile circular forest glade centered around a crater lake with tree house type buildings and a large tree in the center in which has a tree house type command
center at an upper level. Visual and tactical information from outside are displayed through phantasmal force with audible and vocal components. Information in the trees memory can also be displayed. The central
intelligence of the tree controls the course, maneuvers, targeting and firing weapons in response to verbal commands.
Ryo-ohki recovers 1 HP or 1 Charge per day in tree form if exposed to sunshine, water and soil. In cabbit form the creature recovers 1 HP or 1 Charge per day if fed 1 pound of vegetables and may be healed by magical
healing means.. If in tree form, a plant growth spell heals damage and/or restores charges at 1 point per level of the spell caster. Tree and Ship forms can be totally destroyed by 500 HP of damage. The cabbit form is dead
when it reaches -10 HP.
If destroyed in tree or ship form it will form a seed which will re-grow the tree in one year if planted in a suitable location. If destroyed in cabbit form it will form an egg which will hatch in one month.
Persons in the extra-dimensional space are ejected when the tree is destroyed.
The tree is programmed only to obey orders from persons of the royal family of Jurai. Certain command words and a piece of the tree enchanted as a key (to the tree’s power) are also needed.
Roll to hit Armor Class / (roll over the number shown on a 20 sided dice adding in your borenuses to hit)
10 9 8 7 6 5 4 3 2 1 0 -1 -2 -3 -4 -5 -6 -7 -8 -9 -10
-1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 18
Saving Throws: (roll over the number shown on a 20 sided dice )
Paralyzation, Poison,
Death Magic 7 Petrifaction, Polymorph 8 Rod, Staff, Wand 9 Breath Weapon 8 Spell 10
Immune Immune