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Name:                    Ayeka                                Class                      Monk             (lawful-good)

                                                                Race /Sex: Elf - Female                                       Level                         8
                                                                Hit
                                                                Points          35       0000000000                           Experience                 222,000
                                                                                         0000000000
                                                                Armor:           4       0000000000 00000                     Next Level                 350,000
                                                                Appearance :             Age: Young (17)                                    Expensive Clothes and Jewels
                                                                 Beautiful               Height: 5’8”                                       Royalty
                                                                 young elven             Skin: White
                                                                 girl with               Build: Slender                                     Bad temper
                                                                 purple hair             Hair: Purple (Plum)                                Spoiled
                                                                 and amethyst            Eyes: Amethyst                                     Mad at Ryoko for leading her
                                                                 eyes.                   Extremely Graceful *                                 fiancé away and for her interest
                                                                                         Courtly Speech and Manners*                          in Tenchi.
                                                                                            * when temper is under control.                 May have to marry Tenchi.
                                                          To Hit               Damage           Carry            Bend Bars
Strength                                16                 N/A                  N/A            +350gp              10%
                                                         Reaction              Defense       Pick Pockets        Pick Locks             Find Traps          Stealth                    Hide
Dexterity                               18                 +3                   N/A              N/A                15%                    5%                10%                       10%
                                                        HP / Level              Shock        Resurrection
Constitution                            13                  0                   85%             90%
                                                        Max Spell            Know Spell      # Min /Max
Intelligence                            15                N/A                  N/A              N/A
                                                        Willpower            Bonus Spells    Spell Failure
Wisdom                                  15                 +1                   N/A             N/A
                                                        Henchmen               Loyalty         Reaction
Charisma                                18                 15                   +40%            +35%

                                     Pick Lock          Find Traps             Silent           Hide                 Hear Noise         Climb Walls             Balance               Run
Abilities                            57% +10%           55% + 5%             62% + 15%        49% +20%                 25%                  96%                  96%                  22”
Elvish, Gnome, Halfling,                                                                                                                                                          No damage
                                                                                                                                        Dodge Missiles       Dodge Attack
                                     Sleep/Charm       Secret Door           Infra Vision    Surprise 66.6% Surprised = 33%                                                        if saving
Goblin, Hobgoblin, Orcish,                                                                                           - (2xlevel)
                                                                                                                                          Save vs.             Save vs.
                                                                                                                                                                                   throw is
                                      90% resist      33.3% (16.6%)              60’                                                     Petrifaction         Petrifaction
Gnoll                                                                                                                                                                                made
                                                           ESP                Immune to
 Fall up to 30’with no damage if      Speak with                                               Catalepsy        Heal Self 1/day          Speak with        Stun at 5 above K.O.% =AC
                                                         78% resist             Disease
  within 4’ of a vertical surface.     Animals                                               2 turns / level        d4 + 2                 Plants           required hit* + (Level-7)*
                                                                              Slow/Haste
                                                      Damage                                    Range
Weapons                                 Attacks
                                                      S-M / L
                                                                   +Damage          + Hit
                                                                                               -0/ -2/ -5
                                                                                                               Length         Space         Weight       Ammo        *Open Hand attacks only

Staff +2 magic                              1         1-6 / 1-6        +4 +2         +2                         6’                 3’          0         Expands 1” up to 30’ length

Dagger +2 (x2)                              1         1-4 / 1-3        +4 +2            +2     1/2/3            15”                1’          0



Open Hand Attacks                          3/2          2-12                                                                                             Stun at 5 above required hit
Armor:                                   Head          Chest           Back         Arms         legs        No Dex          Weight         Speed “
None                                        4             4              4               4          4           10                            22”         Dodge Attack with save
                                                                                                                                                           vs. Petrifaction (11)

Roll to hit Armor Class / (roll over the number shown on a 20 sided dice adding in your bonuses to hit) (Stun) [% chance K.O. if stun]
  10       9    8      7      6      5      4    3    2      1     0     -1    -2    -3    -4     -5     -6     -7   -8    -9 -10
   6       7    8      9     10     11     12   13   14     15    16     17    18    19    20     20     20     20   20    20     21
 (11) (12) (13) (14) (15) (16) (17) (18) (19) (20) (21) (22) (23) (24) (25)
[11%] [10%] [9%] [8%] [7%] [6%] [5%] [4%] [3%] [2%] [1%]
Saving Throws: (roll over the number shown on a 20 sided dice )
Paralyzation, Poison,                           Petrifaction,
    Death Magic               12                 Polymorph        11             Rod, Staff, Wand       12                Breath Weapon         15                             Spell          13
                                                          Save indicates no damage rather than ½ damage.
Items:                                             Length          Weight                                            Items:                                            Length           Weight
+2 Spear/ Staff/ 30ft pole (stores as hair pin).                                       6”                            Silk rope 50’ as waist band.
+2 Spear/ Staff/ 30ft pole (stores as hair pin).                                       6”
Dagger +2 Concealed as Jewelry                                                        15”
Dagger +2 Concealed as Jewelry                                                        15”
Magical Flying Tree / Boat / Cabbit Ryo-oki                                           30’
20 Healing Potions 3d8 in tree                                                       4”x 6”x 12”

Wood Golem Guardian Azaka                                                                8’
Wood Golem Guardian Kamidake                                                             8’
Wardrobe, Money and Jewelry in flying tree




Gold 100                 Platinum 100      Mithrill 100
Gem 2,000              Gem 2,000      Gem 2,000       Gem 2,000                               Gem 2,000                Gem 1,000              Gem 1,000             Gem 1,000              Gem 1,000               Gem 1,000
Jewel 10,000           Jewel 10,000   Jewel 5,000     Jewel 5,000                             Jewel 5,000              Jewel 5,000            Jewel 2,500           Jewel 2,500            Jewel 2,500             Jewel 2,500

                                                                           Azaka                    Blue Symbol                                            Kamidake:                Red Symbol
                                                                                                    00000 000000 00000 00000 00000                                                  00000 000000 00000 00000 00000
                                                                           HP: 75                   00000 000000 00000 00000 00000                         HP: 75                   00000 000000 00000 00000 00000
                                                                                                    00000 000000 00000 00000 00000                                                  00000 000000 00000 00000 00000
                                                                           Charges: 25              00000 000000 00000 00000 00000                         Charges: 25              00000 000000 00000 00000 00000

                                                                           AC: 2                    Wood or Blunt Weapons no damage                        Size: 8’ x 4’            Weight: 500 lbs

                                                                                                    Horizontal: 12” as fly spell, + Additional acceleration doubling or halving speed per round as per telekinesis spell. (no charges
                                                                           Hit Dice: 12             are expended for movement)
                                                                                                     Immune to petrifaction, polymorph, paralyzation, poison, death magic, charm, hold, slow, haste, command, fear and illusion
                                                                           Defenses:                 spells.. (all magical attacks that do not cause physical damage to a wooden structure)
                                                                                                     Magical attacks expending 1 charger each
                                                                                                       All ranged attacks with a savings throw of none must roll to hit (as does a fighter with a wand of magic missiles)
                                                                                                          Magic Missile: Range: 18”                                                          Save: None
                                                                                                                (6 missles) 6(d4+1) (may divide missiles between multiple targets)
                                                                                                          Shocking Grasp Range: Touch Duration: One Touch 1-8 + 12                           Save: None
                                                                                                               All persons touching the logs.
                                                                                                          Rope Trick:         Range: 0”         Duration: 24 turns      20’ x 10’ cell       Save: None
                                                                                                                (No rope, Extra-dimensional space is inside log, Telekinesis in/out or can run into opponent. Persons appear to be
                                                                              Attacks:                          absorbed by the log, They can create multiple separate extra-dimensional spaces inside themselves at one charge each )
                                                                              1 per round                 Levitate:           Range: 24”        Duration: 12turns        12,000gp weight     Save: Negates
                                                                              in addition to                    (1” per round up / down per round)
                                                                                                          Ottiluke’s Resillant Sphere:
                                                                              movement.                                       Range: 2”        Duration: 12 rounds       12ft Dia. Sphere    Save: Negates
                                                                                                                (Mobile, no spells or matter can pass in or out, occupant can breathe normally)
                                                                                                                                                                               2
                                                                                                          Wall of Force: Range: 3”             Duration: 22 rounds        240ft area          Save: None
                                                                                                                ( The wall is immobile. The guardians may create or absorb a 240 ft2 wall or an 8’tall x 12’dia elliptical hemisphere
                                                                                                                10’ tall x 8’ wide elliptical sphere or a circular band of force around an opponent’s arm, leg or trunk. The wall may be
                                                                                                                clear or translucent.)
                                                                                                          Telekinesis:       Range: 12”        Duration: 14 rounds        5,000gp            Save: None
                                                                                                     Body Slam or Roll Over: (d6 per 12” of speed [x2 if crushing])
      Obey orders based on the noble lineage of the kingdom of Jurai: King, Queen, Prince Yosho (never removed), Ayekah, Sasami.
      Kings Orders: Cannot be countermanded.
           Protect and defend the Princesses Ayekah and Sasami. (Guardians will first bubble princesses for their protection if attacked. Unless ordered to protect against specific persons they respond only to actions and not to
                persons themselves, the same person repelled yesterday would not be attacked today until after they attacked.)
           Chaperone Princesses: Protect the modesty, virtue and honor of the princesses. No kissing. No males can see the princesses immodestly dressed. No males allowed in the princesses’ chambers.
      Queens Orders: Unless countermanded by the King.
           Ayekah is not allowed to order captured humans (Elves, dwarves, gnomes, haflings, etc ) executed. (Due to her spoiled nature and bad temper,) The guardians will play a message from the Queen, “Little Ayekah,
                you have ordered a prisoner executed and I have countermanded your orders. I want you to reflect on why you ordered this person killed. Did you lose your temper? or are you upset because they have wounded
                your pride? You are a princess my dear and you will have to make drastic decisions. Remember always that a princess, or a queen, must be a lady of grace and honor, showing mercy and justice, caring for the
                lives of her subjects. If there really is a problem have your guardians take the prisoner to your father or myself to decide justice.”
           Ayekah must go to bed by 10PM local time and be told to brush her hair and teeth before bed. She is not allowed in
      Guardians recover 1 HP or 1 Charge per day if exposed to sunshine, water and soil unless totally destroyed by 200 hp of damage. A plant growth spell heals damage and/or restores charges at 1 point per level of the spell
           caster.
      If destroyed they will form a seed which will re-grow the guardian in one year if planted in a suitable location.
      While highly intelligent and able to see and hear as well as any elf, they tend to stand guard outside the princess’ apartments or follow the princesses, ignoring all but the most obvious until called upon to act.
Roll to hit Armor Class / (roll over the number shown on a 20 sided dice adding in your bonuses to hit)
10      9     8     7       6      5      4    3    2      1      0     -1    -2     -3    -4     -5    -6                                                                                       -7         -8          -9        -10
 -1           0          1          2          3           4          5          6            7         8          9          10         11         12         13          14         15         16         17          18         18
Saving Throws: (roll over the number shown on a 20 sided dice )
Paralyzation, Poison,                                   Petrifaction,
    Death Magic                       7                  Polymorph                   8             Rod, Staff, Wand                9                Breath Weapon                 8                              Spell          10
      Immune                                           Immune
Ryo-ohki                               Tree                                       Flying Ship                                Cabbit
                                                                    HP:                                    00000 000000 00000 00000 00000 00000 00000 00000 00000 00000
                                                                    Tree / Ship: 200                       00000 000000 00000 00000 00000 00000 00000 00000 00000 00000
                                                                    Cabbit:       40                       00000 000000 00000 00000 00000 00000 00000 00000 00000 00000
                                                                    (5 times damage)
                                                                                                           00000 000000 00000 00000 00000 00000 00000 00000 00000 00000
                                                                                                           Tree: 100’ tall with 10’                   Ship: 100’ long x 20’
                                                                                                                                                                                                 Cabbit: 1’ tall
                                                                                                           diameter trunk                             diameter
                                                                    Charges: 25                            00000 000000 00000 00000 00000                                                        No Magical Attacks


                                                                    Hit Dice: 12                           AC 10                                      AC 2                                       AC 4
                                                                                                                                                      Ship: 36” as triple speed fly
                                                                                                                                                      spell unlimited duration, ½ speed
                                                                    Movement                               Tree: 0”                                   climbing, 2x speed diving.
                                                                                                                                                                                                 Cabbit: 18” run / jump
                                                                                                                                                      Maneuver Class: C
                                                                                                           Wood or Blunt Hand Weapons do no damage
                                                                                                           Edged Hand Weapons: subtract 4 points per die of damage.
                                                                                                           Fire based attacks are at a + 4 on "to hit" dice; like treants it saves against
                                                                                                           such attacks at a -4, and fire damage dice are + 1 hit point. In addition each
                                                                    Defenses:                              attack or each 10ft2 area affected continues to burn+ 1-6 damage per round            No Special Defenses
                                                                                                           until extinguished.
                                                                                                           Immune to petrifaction, polymorph, paralyzation, poison, death magic,
                                                                                                           charm, hold, slow, haste, command, fear and illusion spells. (all magical
                                                                                                           attacks that do not cause physical damage to a wooden structure)
                                                                    Attacks:
                                                                                                           Magical attacks expending 1 charger each
                                                                                                            Non-Turreted: Tree or Ship form:
                                                                                                              Invisibility 10’Radius (around tree)
                                                                                                                                Range:0        Duration: Until an attack is initiated or the tree receives damage
                                                                                                              Protection from Evil 10’ Radius (around tree)
                                                                                                                                Range:0        Duration: 24 Rounds
                                                                                                              Shocking Grasp Range: Touch Duration: One Touch 1-8 + 12 Damage                   Save: None
                                                                                                                   All creatures touching the outside of the ship.

                                                                                                           Turreted Attacks: Ship form only: 6 turrets on port side, 6 turrets on starboard side, 4 turrets in bow, 4 turrets in
                                                                                                           stern. Turrets grow out of the sides of the ship when needed.
                                                                                                                     Turrets may be individually targeted and can fire independently or in groups up to once per round.
                                                                            One Turret                               Turrets cannot be used for 2nd attack during duration of 1st attack but duration may be canceled at any time.
                                                                                                              All ranged attacks with a savings throw of none must roll to hit (as does a fighter with a wand of magic missiles)
                                                                                                                Magic Missile: Range: 18”                                                           Save: None
                                                                                                                     6 missiles (d4+1) each (may divide missiles between multiple targets)
                                                                                                                Lightning Bolt Range 16”           ½” x 8” or 1” x 4” Bolt 12d6 Damage              Save ½ Damage
                                                                                                                Ice Storm         Range 12”         Duration 1 round          8”Diameter Sphere Save: None
                                                                                                                      3d10 damage, Blind, Slow, Extinguish fires.
                                                                                                                Ottiluke’s Resilient Sphere:
                                                                                                                                   Range: 12”        Duration: 12 rounds      12ft Dia. Sphere      Save: Negates
                                                                                                                     (Mobile, no spells or matter can pass in or out, occupant can breathe normally)
                                                                                                                                                                                     2
                                                                                                                Wall of Force: Range: 3”            Duration: 22 rounds        240ft area             Save: None
                                                                                                                     (The wall is immobile relative to tree. The Tree may create a 240 ft2 (15’ X 15’) wall or an 8’tall x 12’dia.
                                                                                                                     elliptical hemisphere 10’ tall x 8’ wide elliptical sphere or a circular band of force around an opponent’s
                                                                                                                     arm, leg or trunk. The wall may be clear or translucent.) Using all turrets on a side completely shields that
                                                                                                                     side. And using every turret will completely enclose the ship.
                                                                                                                Telekinesis:      Range: 12”        Duration: 14 rounds        10,000gp               Save: None

The tree and ship form of Ryo-ohki contains an extra-dimensional space similar to a dryad’s tree but larger (a 1 mile [170”] diameter sphere) Members of the royal Jurai family like dryads know how to enter and bring others
     into this space. The extra dimensional space resembles a 1 mile circular forest glade centered around a crater lake with tree house type buildings and a large tree in the center in which has a tree house type command
     center at an upper level. Visual and tactical information from outside are displayed through phantasmal force with audible and vocal components. Information in the trees memory can also be displayed. The central
     intelligence of the tree controls the course, maneuvers, targeting and firing weapons in response to verbal commands.
Ryo-ohki recovers 1 HP or 1 Charge per day in tree form if exposed to sunshine, water and soil. In cabbit form the creature recovers 1 HP or 1 Charge per day if fed 1 pound of vegetables and may be healed by magical
     healing means.. If in tree form, a plant growth spell heals damage and/or restores charges at 1 point per level of the spell caster. Tree and Ship forms can be totally destroyed by 500 HP of damage. The cabbit form is dead
     when it reaches -10 HP.
If destroyed in tree or ship form it will form a seed which will re-grow the tree in one year if planted in a suitable location. If destroyed in cabbit form it will form an egg which will hatch in one month.
Persons in the extra-dimensional space are ejected when the tree is destroyed.
The tree is programmed only to obey orders from persons of the royal family of Jurai. Certain command words and a piece of the tree enchanted as a key (to the tree’s power) are also needed.
Roll to hit Armor Class / (roll over the number shown on a 20 sided dice adding in your borenuses to hit)
10      9     8     7       6      5      4    3    2      1      0     -1    -2     -3    -4    -5       -6                                                                                 -7          -8         -9        -10
 -1          0          1          2          3          4          5          6          7          8          9         10          11         12          13         14          15        16         17         18         18
Saving Throws: (roll over the number shown on a 20 sided dice )
      Paralyzation, Poison,
          Death Magic                             7                 Petrifaction, Polymorph                8         Rod, Staff, Wand               9           Breath Weapon                8                     Spell       10
            Immune                                                        Immune

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Character sheet ayeka

  • 1. Name: Ayeka Class Monk (lawful-good) Race /Sex: Elf - Female Level 8 Hit Points 35 0000000000 Experience 222,000 0000000000 Armor: 4 0000000000 00000 Next Level 350,000 Appearance : Age: Young (17) Expensive Clothes and Jewels Beautiful Height: 5’8” Royalty young elven Skin: White girl with Build: Slender Bad temper purple hair Hair: Purple (Plum) Spoiled and amethyst Eyes: Amethyst Mad at Ryoko for leading her eyes. Extremely Graceful * fiancé away and for her interest Courtly Speech and Manners* in Tenchi. * when temper is under control. May have to marry Tenchi. To Hit Damage Carry Bend Bars Strength 16 N/A N/A +350gp 10% Reaction Defense Pick Pockets Pick Locks Find Traps Stealth Hide Dexterity 18 +3 N/A N/A 15% 5% 10% 10% HP / Level Shock Resurrection Constitution 13 0 85% 90% Max Spell Know Spell # Min /Max Intelligence 15 N/A N/A N/A Willpower Bonus Spells Spell Failure Wisdom 15 +1 N/A N/A Henchmen Loyalty Reaction Charisma 18 15 +40% +35% Pick Lock Find Traps Silent Hide Hear Noise Climb Walls Balance Run Abilities 57% +10% 55% + 5% 62% + 15% 49% +20% 25% 96% 96% 22” Elvish, Gnome, Halfling, No damage Dodge Missiles Dodge Attack Sleep/Charm Secret Door Infra Vision Surprise 66.6% Surprised = 33% if saving Goblin, Hobgoblin, Orcish, - (2xlevel) Save vs. Save vs. throw is 90% resist 33.3% (16.6%) 60’ Petrifaction Petrifaction Gnoll made ESP Immune to Fall up to 30’with no damage if Speak with Catalepsy Heal Self 1/day Speak with Stun at 5 above K.O.% =AC 78% resist Disease within 4’ of a vertical surface. Animals 2 turns / level d4 + 2 Plants required hit* + (Level-7)* Slow/Haste Damage Range Weapons Attacks S-M / L +Damage + Hit -0/ -2/ -5 Length Space Weight Ammo *Open Hand attacks only Staff +2 magic 1 1-6 / 1-6 +4 +2 +2 6’ 3’ 0 Expands 1” up to 30’ length Dagger +2 (x2) 1 1-4 / 1-3 +4 +2 +2 1/2/3 15” 1’ 0 Open Hand Attacks 3/2 2-12 Stun at 5 above required hit Armor: Head Chest Back Arms legs No Dex Weight Speed “ None 4 4 4 4 4 10 22” Dodge Attack with save vs. Petrifaction (11) Roll to hit Armor Class / (roll over the number shown on a 20 sided dice adding in your bonuses to hit) (Stun) [% chance K.O. if stun] 10 9 8 7 6 5 4 3 2 1 0 -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 20 20 20 20 20 21 (11) (12) (13) (14) (15) (16) (17) (18) (19) (20) (21) (22) (23) (24) (25) [11%] [10%] [9%] [8%] [7%] [6%] [5%] [4%] [3%] [2%] [1%] Saving Throws: (roll over the number shown on a 20 sided dice ) Paralyzation, Poison, Petrifaction, Death Magic 12 Polymorph 11 Rod, Staff, Wand 12 Breath Weapon 15 Spell 13 Save indicates no damage rather than ½ damage.
  • 2. Items: Length Weight Items: Length Weight +2 Spear/ Staff/ 30ft pole (stores as hair pin). 6” Silk rope 50’ as waist band. +2 Spear/ Staff/ 30ft pole (stores as hair pin). 6” Dagger +2 Concealed as Jewelry 15” Dagger +2 Concealed as Jewelry 15” Magical Flying Tree / Boat / Cabbit Ryo-oki 30’ 20 Healing Potions 3d8 in tree 4”x 6”x 12” Wood Golem Guardian Azaka 8’ Wood Golem Guardian Kamidake 8’ Wardrobe, Money and Jewelry in flying tree Gold 100 Platinum 100 Mithrill 100 Gem 2,000 Gem 2,000 Gem 2,000 Gem 2,000 Gem 2,000 Gem 1,000 Gem 1,000 Gem 1,000 Gem 1,000 Gem 1,000 Jewel 10,000 Jewel 10,000 Jewel 5,000 Jewel 5,000 Jewel 5,000 Jewel 5,000 Jewel 2,500 Jewel 2,500 Jewel 2,500 Jewel 2,500 Azaka Blue Symbol Kamidake: Red Symbol 00000 000000 00000 00000 00000 00000 000000 00000 00000 00000 HP: 75 00000 000000 00000 00000 00000 HP: 75 00000 000000 00000 00000 00000 00000 000000 00000 00000 00000 00000 000000 00000 00000 00000 Charges: 25 00000 000000 00000 00000 00000 Charges: 25 00000 000000 00000 00000 00000 AC: 2 Wood or Blunt Weapons no damage Size: 8’ x 4’ Weight: 500 lbs Horizontal: 12” as fly spell, + Additional acceleration doubling or halving speed per round as per telekinesis spell. (no charges Hit Dice: 12 are expended for movement) Immune to petrifaction, polymorph, paralyzation, poison, death magic, charm, hold, slow, haste, command, fear and illusion Defenses: spells.. (all magical attacks that do not cause physical damage to a wooden structure) Magical attacks expending 1 charger each All ranged attacks with a savings throw of none must roll to hit (as does a fighter with a wand of magic missiles) Magic Missile: Range: 18” Save: None (6 missles) 6(d4+1) (may divide missiles between multiple targets) Shocking Grasp Range: Touch Duration: One Touch 1-8 + 12 Save: None All persons touching the logs. Rope Trick: Range: 0” Duration: 24 turns 20’ x 10’ cell Save: None (No rope, Extra-dimensional space is inside log, Telekinesis in/out or can run into opponent. Persons appear to be Attacks: absorbed by the log, They can create multiple separate extra-dimensional spaces inside themselves at one charge each ) 1 per round Levitate: Range: 24” Duration: 12turns 12,000gp weight Save: Negates in addition to (1” per round up / down per round) Ottiluke’s Resillant Sphere: movement. Range: 2” Duration: 12 rounds 12ft Dia. Sphere Save: Negates (Mobile, no spells or matter can pass in or out, occupant can breathe normally) 2 Wall of Force: Range: 3” Duration: 22 rounds 240ft area Save: None ( The wall is immobile. The guardians may create or absorb a 240 ft2 wall or an 8’tall x 12’dia elliptical hemisphere 10’ tall x 8’ wide elliptical sphere or a circular band of force around an opponent’s arm, leg or trunk. The wall may be clear or translucent.) Telekinesis: Range: 12” Duration: 14 rounds 5,000gp Save: None Body Slam or Roll Over: (d6 per 12” of speed [x2 if crushing]) Obey orders based on the noble lineage of the kingdom of Jurai: King, Queen, Prince Yosho (never removed), Ayekah, Sasami. Kings Orders: Cannot be countermanded. Protect and defend the Princesses Ayekah and Sasami. (Guardians will first bubble princesses for their protection if attacked. Unless ordered to protect against specific persons they respond only to actions and not to persons themselves, the same person repelled yesterday would not be attacked today until after they attacked.) Chaperone Princesses: Protect the modesty, virtue and honor of the princesses. No kissing. No males can see the princesses immodestly dressed. No males allowed in the princesses’ chambers. Queens Orders: Unless countermanded by the King. Ayekah is not allowed to order captured humans (Elves, dwarves, gnomes, haflings, etc ) executed. (Due to her spoiled nature and bad temper,) The guardians will play a message from the Queen, “Little Ayekah, you have ordered a prisoner executed and I have countermanded your orders. I want you to reflect on why you ordered this person killed. Did you lose your temper? or are you upset because they have wounded your pride? You are a princess my dear and you will have to make drastic decisions. Remember always that a princess, or a queen, must be a lady of grace and honor, showing mercy and justice, caring for the lives of her subjects. If there really is a problem have your guardians take the prisoner to your father or myself to decide justice.” Ayekah must go to bed by 10PM local time and be told to brush her hair and teeth before bed. She is not allowed in Guardians recover 1 HP or 1 Charge per day if exposed to sunshine, water and soil unless totally destroyed by 200 hp of damage. A plant growth spell heals damage and/or restores charges at 1 point per level of the spell caster. If destroyed they will form a seed which will re-grow the guardian in one year if planted in a suitable location. While highly intelligent and able to see and hear as well as any elf, they tend to stand guard outside the princess’ apartments or follow the princesses, ignoring all but the most obvious until called upon to act. Roll to hit Armor Class / (roll over the number shown on a 20 sided dice adding in your bonuses to hit) 10 9 8 7 6 5 4 3 2 1 0 -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 18 Saving Throws: (roll over the number shown on a 20 sided dice ) Paralyzation, Poison, Petrifaction, Death Magic 7 Polymorph 8 Rod, Staff, Wand 9 Breath Weapon 8 Spell 10 Immune Immune
  • 3. Ryo-ohki Tree Flying Ship Cabbit HP: 00000 000000 00000 00000 00000 00000 00000 00000 00000 00000 Tree / Ship: 200 00000 000000 00000 00000 00000 00000 00000 00000 00000 00000 Cabbit: 40 00000 000000 00000 00000 00000 00000 00000 00000 00000 00000 (5 times damage) 00000 000000 00000 00000 00000 00000 00000 00000 00000 00000 Tree: 100’ tall with 10’ Ship: 100’ long x 20’ Cabbit: 1’ tall diameter trunk diameter Charges: 25 00000 000000 00000 00000 00000 No Magical Attacks Hit Dice: 12 AC 10 AC 2 AC 4 Ship: 36” as triple speed fly spell unlimited duration, ½ speed Movement Tree: 0” climbing, 2x speed diving. Cabbit: 18” run / jump Maneuver Class: C Wood or Blunt Hand Weapons do no damage Edged Hand Weapons: subtract 4 points per die of damage. Fire based attacks are at a + 4 on "to hit" dice; like treants it saves against such attacks at a -4, and fire damage dice are + 1 hit point. In addition each Defenses: attack or each 10ft2 area affected continues to burn+ 1-6 damage per round No Special Defenses until extinguished. Immune to petrifaction, polymorph, paralyzation, poison, death magic, charm, hold, slow, haste, command, fear and illusion spells. (all magical attacks that do not cause physical damage to a wooden structure) Attacks: Magical attacks expending 1 charger each Non-Turreted: Tree or Ship form: Invisibility 10’Radius (around tree) Range:0 Duration: Until an attack is initiated or the tree receives damage Protection from Evil 10’ Radius (around tree) Range:0 Duration: 24 Rounds Shocking Grasp Range: Touch Duration: One Touch 1-8 + 12 Damage Save: None All creatures touching the outside of the ship. Turreted Attacks: Ship form only: 6 turrets on port side, 6 turrets on starboard side, 4 turrets in bow, 4 turrets in stern. Turrets grow out of the sides of the ship when needed. Turrets may be individually targeted and can fire independently or in groups up to once per round. One Turret Turrets cannot be used for 2nd attack during duration of 1st attack but duration may be canceled at any time. All ranged attacks with a savings throw of none must roll to hit (as does a fighter with a wand of magic missiles) Magic Missile: Range: 18” Save: None 6 missiles (d4+1) each (may divide missiles between multiple targets) Lightning Bolt Range 16” ½” x 8” or 1” x 4” Bolt 12d6 Damage Save ½ Damage Ice Storm Range 12” Duration 1 round 8”Diameter Sphere Save: None 3d10 damage, Blind, Slow, Extinguish fires. Ottiluke’s Resilient Sphere: Range: 12” Duration: 12 rounds 12ft Dia. Sphere Save: Negates (Mobile, no spells or matter can pass in or out, occupant can breathe normally) 2 Wall of Force: Range: 3” Duration: 22 rounds 240ft area Save: None (The wall is immobile relative to tree. The Tree may create a 240 ft2 (15’ X 15’) wall or an 8’tall x 12’dia. elliptical hemisphere 10’ tall x 8’ wide elliptical sphere or a circular band of force around an opponent’s arm, leg or trunk. The wall may be clear or translucent.) Using all turrets on a side completely shields that side. And using every turret will completely enclose the ship. Telekinesis: Range: 12” Duration: 14 rounds 10,000gp Save: None The tree and ship form of Ryo-ohki contains an extra-dimensional space similar to a dryad’s tree but larger (a 1 mile [170”] diameter sphere) Members of the royal Jurai family like dryads know how to enter and bring others into this space. The extra dimensional space resembles a 1 mile circular forest glade centered around a crater lake with tree house type buildings and a large tree in the center in which has a tree house type command center at an upper level. Visual and tactical information from outside are displayed through phantasmal force with audible and vocal components. Information in the trees memory can also be displayed. The central intelligence of the tree controls the course, maneuvers, targeting and firing weapons in response to verbal commands. Ryo-ohki recovers 1 HP or 1 Charge per day in tree form if exposed to sunshine, water and soil. In cabbit form the creature recovers 1 HP or 1 Charge per day if fed 1 pound of vegetables and may be healed by magical healing means.. If in tree form, a plant growth spell heals damage and/or restores charges at 1 point per level of the spell caster. Tree and Ship forms can be totally destroyed by 500 HP of damage. The cabbit form is dead when it reaches -10 HP. If destroyed in tree or ship form it will form a seed which will re-grow the tree in one year if planted in a suitable location. If destroyed in cabbit form it will form an egg which will hatch in one month. Persons in the extra-dimensional space are ejected when the tree is destroyed. The tree is programmed only to obey orders from persons of the royal family of Jurai. Certain command words and a piece of the tree enchanted as a key (to the tree’s power) are also needed. Roll to hit Armor Class / (roll over the number shown on a 20 sided dice adding in your borenuses to hit) 10 9 8 7 6 5 4 3 2 1 0 -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 18 Saving Throws: (roll over the number shown on a 20 sided dice ) Paralyzation, Poison, Death Magic 7 Petrifaction, Polymorph 8 Rod, Staff, Wand 9 Breath Weapon 8 Spell 10 Immune Immune