Chronological List of Dungeons and Dragons Adventures loosely following the Tenchi Muyo OVA 1 and 2 Series for a group of adventurers which includes Tenchi as a player character and the rest of the Tenchi Muyo personalities as non-player characters. Modules will be posted as I work on them.
Ryoko is a cobalt dragon who was transformed into a human by Washu, a powerful jinni. She caused destruction until being defeated by Prince Yosho, who used three wishes to control Ryoko. Yosho fell in love with Ryoko but could not change who she was. He eventually sealed Ryoko in an underground chamber to sleep for centuries. When first encountered by players, Ryoko has amnesia and does not remember being a dragon.
This document provides background information on the character Ayeka for a roleplaying game. It summarizes that Ayeka is an 8th level monk from a royal family of elven warriors. She is searching for Prince Yosho 500 years in the future using her flying tree ship Ryo-ohki. She has two magical guardians that protect her. The party is likely to first meet Ayeka when she confronts the demon dragon Ryoko.
Elowa is a level 66 half-elf magic user and thief. She has dark bluish green hair, emerald eyes, and favors magic over melee combat. Her possessions and spells indicate she specializes in stealth, illusion magic, and has a weakness for pretty gems and jewelry. She has created two unique spells - Elowa's Enlightened Breeding Etiquette, which allows influencing offspring traits, and Bowser's Bountiful Bar, which conjures an illusion of a bar that seems to have real intoxicating effects.
Elowa is a 6th level magic user and 7th level thief who is currently a student at the College of Magic in the capital city. She has access to resources at the school and temples in the city. Elowa keeps connections with people like a local bard to gather information. While not openly a thief, she knows the criminal underworld of the city and how to survive on her own. Elowa combines cleverness, charm, and combat skills in her adventuring. The city is peaceful but full of con artists, including magic students playing tricks, looking to take advantage of others.
Washu is a 20th level magic user who has taken the form of a 10-year-old human girl. She is actually a powerful jinni trapped in a bottle that was broken, reducing her powers. Her abilities include spellcasting up to 9th level magic and commanding elemental beings. Her main weapons are an energy sword and javelins created through magic.
This document provides a detailed map and descriptions of Kagato's castle, which is built atop cloud giants and features multiple levels, towers, rooms, defenses and creatures. The castle includes barracks, dungeons, kitchens, noble quarters, a throne room, magical laboratories and menageries of monsters. The document labels and describes locations throughout the castle complex and notes features like ballistae, catapults, traps and lairs of dragons that reside in caves beneath the castle.
This document provides background information on Sasami, a 3rd level monk NPC, for the Game Master. It reveals that Sasami survived a terrible accident as a toddler when the goddess Tsunami took pity on her and placed the life force of a lesser angel within her. As a result, Sasami has abilities similar to a Type I angel such as detecting good/evil, creating light, and radiating protection from evil. The document compares Type I demons and angels and provides stats for each. It also notes Sasami has precognitive dreams and is an excellent cook.
Ryoko is a cobalt dragon who was transformed into a human by Washu, a powerful jinni. She caused destruction until being defeated by Prince Yosho, who used three wishes to control Ryoko. Yosho fell in love with Ryoko but could not change who she was. He eventually sealed Ryoko in an underground chamber to sleep for centuries. When first encountered by players, Ryoko has amnesia and does not remember being a dragon.
This document provides background information on the character Ayeka for a roleplaying game. It summarizes that Ayeka is an 8th level monk from a royal family of elven warriors. She is searching for Prince Yosho 500 years in the future using her flying tree ship Ryo-ohki. She has two magical guardians that protect her. The party is likely to first meet Ayeka when she confronts the demon dragon Ryoko.
Elowa is a level 66 half-elf magic user and thief. She has dark bluish green hair, emerald eyes, and favors magic over melee combat. Her possessions and spells indicate she specializes in stealth, illusion magic, and has a weakness for pretty gems and jewelry. She has created two unique spells - Elowa's Enlightened Breeding Etiquette, which allows influencing offspring traits, and Bowser's Bountiful Bar, which conjures an illusion of a bar that seems to have real intoxicating effects.
Elowa is a 6th level magic user and 7th level thief who is currently a student at the College of Magic in the capital city. She has access to resources at the school and temples in the city. Elowa keeps connections with people like a local bard to gather information. While not openly a thief, she knows the criminal underworld of the city and how to survive on her own. Elowa combines cleverness, charm, and combat skills in her adventuring. The city is peaceful but full of con artists, including magic students playing tricks, looking to take advantage of others.
Washu is a 20th level magic user who has taken the form of a 10-year-old human girl. She is actually a powerful jinni trapped in a bottle that was broken, reducing her powers. Her abilities include spellcasting up to 9th level magic and commanding elemental beings. Her main weapons are an energy sword and javelins created through magic.
This document provides a detailed map and descriptions of Kagato's castle, which is built atop cloud giants and features multiple levels, towers, rooms, defenses and creatures. The castle includes barracks, dungeons, kitchens, noble quarters, a throne room, magical laboratories and menageries of monsters. The document labels and describes locations throughout the castle complex and notes features like ballistae, catapults, traps and lairs of dragons that reside in caves beneath the castle.
This document provides background information on Sasami, a 3rd level monk NPC, for the Game Master. It reveals that Sasami survived a terrible accident as a toddler when the goddess Tsunami took pity on her and placed the life force of a lesser angel within her. As a result, Sasami has abilities similar to a Type I angel such as detecting good/evil, creating light, and radiating protection from evil. The document compares Type I demons and angels and provides stats for each. It also notes Sasami has precognitive dreams and is an excellent cook.
Tenchi Muyo as Non-Player Characters in a Dungeons and Dragons Campaign: In the Shrine of Masaki the players meet Katsuhito Masaki, Yosho, and must gain access to the dungeon levels of the shrine to get the Sword Tenchi.
This document provides background information for a Dungeons & Dragons campaign incorporating characters and elements from the anime series Tenchi Muyo. It describes the history and legend of Prince Yosho, who obtained a magic sword called Tenchi to defeat the dragon Ryoko. Yosho later transformed Ryoko into a human woman but she retained her dragon abilities. They took over a castle but remained enemies. Yosho eventually sealed Ryoko underground and himself in a gem. The campaign centers around these characters and players attempting to recover the sword from the shrine above Ryoko's prison.
Washu was once a goddess who was bound to a bottle by a jealous servant. After being freed from the bottle by Mihoshi, Washu chooses to remain in the material plane in a human form to develop her own powers. She has superhuman intelligence and understands magic deeply. Over time, she will copy spells, develop new magic, and create powerful items from her extradimensional laboratory to increase her abilities so she can one day return to the astral plane on her terms. Washu keeps her true power hidden and prefers to support the party secretly through her creations.
Puella Magi Madoka Magica deconstructs common magical girl anime tropes by presenting a darker and more complex narrative. In this series, magical girls are doomed to become witches and fall into despair, unlike other works where they happily fight evil. The show follows Madoka and Sayaka as they are approached by Incubator to make a wish in exchange for magical powers. However, Honoka warns them not to trust Incubator. Through the girls' struggles, it shows that being a magical girl often does not have a happy ending. Ultimately, Madoka's selfless wish changes the system by erasing all witches from existence, though she disappears from her old life in the process.
This document provides an overview and map for a D&D adventure involving rescuing Ryoko and Ayeka from barbarian slavers. The slavers are holding the girls at their fortified stockade, guarded by 13 barbarians between 5th and 10th level. The PCs must track the slavers to the stockade, find a way to infiltrate past patrols and defenses, locate the girls held in the chieftain's loft, and escape with them while defeating the slavers. Detailed descriptions are given of the stockade layout and defenses, patrol routes, the slavers' locations and abilities, and consequences depending on the PCs' actions.
The document discusses adapting characters from the anime Tenchi Muyo for a Dungeons & Dragons campaign. It describes how the characters' powers could be translated to fantasy RPG skills and provides examples of how Ryoko could have dragon-like abilities and Ayeka could teleport using a magical mount. However, the backgrounds and personalities of the characters would need to remain similar for players to enjoy roleplaying as them.
Myths and legends are special types of stories that have usually been told for many years and come from around the world. They often feature magical creatures and villains, and take place in vivid settings like forests, castles, and underworlds. Myths and legends are usually written in the past tense and third person, using direct speech and vivid descriptions to bring the characters and worlds to life. The document provides examples of common mythical characters like dragons and fairies, and explores some of the key elements of myths and legends like settings, story language, and plots.
Some Great Piece Of Art By Mashima
ABOUT THE BOOK
It written and illustrated by Hiro Mashima, Fairy Tail has been serialized in the manga anthology Weekly Shōnen Magazine beginning on August 2, 2006.
In Japan, the fifth volume of Fairy Tail was ranked seventh in a list of the top ten manga.
Fairy Tail was in 2011 the 4th best selling manga in Japan.
It also won the 2009 Kodansha Manga Award for shōnen manga. It has also won the Society for the Promotion of Japanese Animation's Industry Award in 2009 for best comedy manga.
This book is set in a fictional kingdom of Fiore, where magic is a part of life. Magic is bought and sold their everyday and is an integral part of people’s life and there are those who use magic as occupation. They are referred to as wizards or mages.
The wizards belong to various guilds and perform jobs on commission. There are large number of guilds within the country.
In a certain city there lies a certain guild. From which various legends were once born…. Or rather, will continue to be born long into the future….
And its name is…
Fairy tail
“ Do fairies really have tails? Do they even exist... Like them, this place as an eternal mystery... A never ending adventure!”
- true meaning of fairy tail
by fairy tail master Master Makarov
Hiro Mashima
Hiro Mashima(真島 ヒロ,
born May 3, 1977) is a Japanese
manga artist. He gained success
with his first serial Rave, published
in Kodansha's Weekly Shōnen
Manga from 1999 to 2005. His
currently ongoing Fairy Tail,
published in the same manga
since 2006, is experiencing even
greater popularity.
Guilds
There are 3 types of guilds –
Legal guilds
Dark guilds
Independent guilds
The main power in the Kingdom of Fiore is the King and his Government.
Under his order is the Magic Council. When Guilds cause destruction or other disturbances to the peace, it’s the responsibility of the Magic Council. The Council is made up of very powerful Mages, some of whom have the power to legalize or disband Guilds.
Legal and Dark guilds
A Legal Guild is one that has been approved and registered by the Magic Council while a Dark Guild is one that has not been approved by the Magic Council and is treated as a criminal organization.
In general, guilds are formed for individuals to take Jobs and earn Jewels, and also for them to train and grow stronger. Legal Guilds also work to defend against Dark Mages and other criminals.
Guild ranks
Guild master :- A Guild Master is a Mage who is the head of the guild that he or she is affiliated with. Typically, Guild Masters are very powerful, often being the strongest Mage in their guilds.
Heroes are an important part of a culture. They symbolize the qualities we'd like to possess & the ambitions we'd like to satisfy. Who are your cultural superheroes?
Puella Magi Madoka Magica is an anime produced by SHAFT and Aniplex, directed by Akiyuki Shinbo and written by Gen Urobuchi. It follows Madoka Kaname, a kind 14-year old girl who has a mysterious dream and encounters transfer student Homura Akemi. She also spends time with her friend Sayaka Miki at Mitakihara Middle School. The anime features magical girls who make contracts with Kyubey to fight witches and their minions. Main characters include Mami Tomoe, an experienced magical girl who mentors Madoka and Sayaka, and Kyoko Sakura, a veteran magical girl who appears later in the story.
Puella Magi Madoka Magica is an anime produced by SHAFT and Aniplex, directed by Akiyuki Shinbo and written by Gen Urobuchi. It follows Madoka Kaname, a kind 14-year old girl who has a mysterious dream of another girl, Homura Akemi, fighting a monster. The next day, Homura transfers to Madoka's class and warns her. Madoka meets magical girls Sayaka Miki and Mami Tomoe, who offers to mentor them. The anime features witches as antagonists who spread evil and are fought by magical girls.
The old man Katsuhito tells the story of a dragon that ravaged a kingdom called Jurai centuries ago. The prince of Jurai swore to defeat the dragon but could only escape with his life after battling it. He sought help from a wizard who gave him a magic bottle containing a Jinn that could grant wishes. The prince used the wishes to get a powerful sword and force the dragon into human form, but lost control over the situation and his life fell into despair.
The document is a quiz about anime and manga. It provides multiple choice questions about various anime series, characters, music, and Japanese culture. The player must select the correct question that matches each given answer.
Presentation for a creative writing course at the Johns Hopkins Center for Talented Youth. For the purposes of our writing activities, we defined legends as stories based in truth with unbelievable elements and myths as stories that explain why something has come to pass OR the tale of a hero.
This document summarizes myths from Japanese and European mythology. It describes myths about the Japanese sun goddess Amaterasu and her rivalry with her brother Susanoo. It also mentions yokai supernatural spirits and yurei ghosts in Japanese folklore. In European mythology, it discusses the Greek gods Helios and Selene who represented the sun and moon. It provides brief summaries of kabouters from Dutch folklore and the legendary wizard Merlin from Arthurian legends. The document then compares similarities between Japanese samurai warriors and the ancient Greek hoplite soldiers.
1. The document outlines the rules and format for an anime quiz hosted by Tarun Mascarenhas. It includes 10 multiple choice questions about anime references in songs, characters, shows and more.
2. A bonus anime identification round is described where participants must identify 7 anime referenced in clips from Gintama. A written round with pictures to be connected is also outlined.
3. The quiz covers a wide range of anime topics testing participants' knowledge of shows, characters, plot points and references to mythology, games and other media.
Ichigo Kurosaki is the main character, a 15-year-old soul reaper with a large sword who can see ghosts. He meets Rukia Kuchiki, another soul reaper sent to kill hollows, evil monsters that prey on souls. Ichigo's friends Chad and Orihime discover powers within themselves. The show involves swords fights between soul reapers and hollows in a violent but awesome Japanese cartoon.
Narratives follow common patterns of equilibrium being disrupted by an event, the protagonist attempting to resolve the issue and restore equilibrium. Various theorists like Barthes, Levi-Strauss, and Propp analyzed narratives and identified common codes, themes of opposition and conflict, and recurring narrative functions that move the plot forward.
Mythology Quiz-16th April 2023, Quiz Club NITWQuiz Club NITW
The Mythology Quiz conducted by Quiz Club NITW on 16th of April 2023. Mythology in itself is too vast a topic encapsulating a wide range of interesting stories, occurrences and lessons of life. The quiz consists of questions from some of the more popular mythologies across the world put up in a fun as well as a challenging way. The above set consists of Prelims as well as the Finals.
The document summarizes the first two chapters of a story about Mihoshi, a Galaxy Police officer. While on patrol with Sasami and Ryo-Ohki, Mihoshi's ship detects an anomalous energy vortex. Upon investigation, they find a beautiful rainbow-colored bubble in space that Yukinojo identifies as a tear in the space-time continuum. Mihoshi decides to observe it for a while instead of immediately reporting it, as regulations require. When she drops her control cube, she accidentally causes her ship to accelerate toward the anomaly.
This document provides character details for Mihoshi Class Fighter, including her physical description, abilities, equipment, and magic item. She is a level 8 human female fighter who serves as a lieutenant in the King's Rangers. She has average ability scores but high charisma. Her equipment includes a +2 longsword, +2 armor, and a dwarven repeating crossbow. Her magic item is Yukinojo, a phantom steed that can be summoned once per day and has additional abilities like tracking and speaking with animals.
This document provides a detailed map and description of a Barbarian palisade or fort, including locations of towers, halls, pens, platforms, fences and other structures. It outlines defensive positions and patrol routes for Barbarians within and around the palisade. It also provides contingency plans and responses for different scenarios depending on whether the approaching party is detected by patrols or able to surprise them.
Tenchi Muyo as Non-Player Characters in a Dungeons and Dragons Campaign: In the Shrine of Masaki the players meet Katsuhito Masaki, Yosho, and must gain access to the dungeon levels of the shrine to get the Sword Tenchi.
This document provides background information for a Dungeons & Dragons campaign incorporating characters and elements from the anime series Tenchi Muyo. It describes the history and legend of Prince Yosho, who obtained a magic sword called Tenchi to defeat the dragon Ryoko. Yosho later transformed Ryoko into a human woman but she retained her dragon abilities. They took over a castle but remained enemies. Yosho eventually sealed Ryoko underground and himself in a gem. The campaign centers around these characters and players attempting to recover the sword from the shrine above Ryoko's prison.
Washu was once a goddess who was bound to a bottle by a jealous servant. After being freed from the bottle by Mihoshi, Washu chooses to remain in the material plane in a human form to develop her own powers. She has superhuman intelligence and understands magic deeply. Over time, she will copy spells, develop new magic, and create powerful items from her extradimensional laboratory to increase her abilities so she can one day return to the astral plane on her terms. Washu keeps her true power hidden and prefers to support the party secretly through her creations.
Puella Magi Madoka Magica deconstructs common magical girl anime tropes by presenting a darker and more complex narrative. In this series, magical girls are doomed to become witches and fall into despair, unlike other works where they happily fight evil. The show follows Madoka and Sayaka as they are approached by Incubator to make a wish in exchange for magical powers. However, Honoka warns them not to trust Incubator. Through the girls' struggles, it shows that being a magical girl often does not have a happy ending. Ultimately, Madoka's selfless wish changes the system by erasing all witches from existence, though she disappears from her old life in the process.
This document provides an overview and map for a D&D adventure involving rescuing Ryoko and Ayeka from barbarian slavers. The slavers are holding the girls at their fortified stockade, guarded by 13 barbarians between 5th and 10th level. The PCs must track the slavers to the stockade, find a way to infiltrate past patrols and defenses, locate the girls held in the chieftain's loft, and escape with them while defeating the slavers. Detailed descriptions are given of the stockade layout and defenses, patrol routes, the slavers' locations and abilities, and consequences depending on the PCs' actions.
The document discusses adapting characters from the anime Tenchi Muyo for a Dungeons & Dragons campaign. It describes how the characters' powers could be translated to fantasy RPG skills and provides examples of how Ryoko could have dragon-like abilities and Ayeka could teleport using a magical mount. However, the backgrounds and personalities of the characters would need to remain similar for players to enjoy roleplaying as them.
Myths and legends are special types of stories that have usually been told for many years and come from around the world. They often feature magical creatures and villains, and take place in vivid settings like forests, castles, and underworlds. Myths and legends are usually written in the past tense and third person, using direct speech and vivid descriptions to bring the characters and worlds to life. The document provides examples of common mythical characters like dragons and fairies, and explores some of the key elements of myths and legends like settings, story language, and plots.
Some Great Piece Of Art By Mashima
ABOUT THE BOOK
It written and illustrated by Hiro Mashima, Fairy Tail has been serialized in the manga anthology Weekly Shōnen Magazine beginning on August 2, 2006.
In Japan, the fifth volume of Fairy Tail was ranked seventh in a list of the top ten manga.
Fairy Tail was in 2011 the 4th best selling manga in Japan.
It also won the 2009 Kodansha Manga Award for shōnen manga. It has also won the Society for the Promotion of Japanese Animation's Industry Award in 2009 for best comedy manga.
This book is set in a fictional kingdom of Fiore, where magic is a part of life. Magic is bought and sold their everyday and is an integral part of people’s life and there are those who use magic as occupation. They are referred to as wizards or mages.
The wizards belong to various guilds and perform jobs on commission. There are large number of guilds within the country.
In a certain city there lies a certain guild. From which various legends were once born…. Or rather, will continue to be born long into the future….
And its name is…
Fairy tail
“ Do fairies really have tails? Do they even exist... Like them, this place as an eternal mystery... A never ending adventure!”
- true meaning of fairy tail
by fairy tail master Master Makarov
Hiro Mashima
Hiro Mashima(真島 ヒロ,
born May 3, 1977) is a Japanese
manga artist. He gained success
with his first serial Rave, published
in Kodansha's Weekly Shōnen
Manga from 1999 to 2005. His
currently ongoing Fairy Tail,
published in the same manga
since 2006, is experiencing even
greater popularity.
Guilds
There are 3 types of guilds –
Legal guilds
Dark guilds
Independent guilds
The main power in the Kingdom of Fiore is the King and his Government.
Under his order is the Magic Council. When Guilds cause destruction or other disturbances to the peace, it’s the responsibility of the Magic Council. The Council is made up of very powerful Mages, some of whom have the power to legalize or disband Guilds.
Legal and Dark guilds
A Legal Guild is one that has been approved and registered by the Magic Council while a Dark Guild is one that has not been approved by the Magic Council and is treated as a criminal organization.
In general, guilds are formed for individuals to take Jobs and earn Jewels, and also for them to train and grow stronger. Legal Guilds also work to defend against Dark Mages and other criminals.
Guild ranks
Guild master :- A Guild Master is a Mage who is the head of the guild that he or she is affiliated with. Typically, Guild Masters are very powerful, often being the strongest Mage in their guilds.
Heroes are an important part of a culture. They symbolize the qualities we'd like to possess & the ambitions we'd like to satisfy. Who are your cultural superheroes?
Puella Magi Madoka Magica is an anime produced by SHAFT and Aniplex, directed by Akiyuki Shinbo and written by Gen Urobuchi. It follows Madoka Kaname, a kind 14-year old girl who has a mysterious dream and encounters transfer student Homura Akemi. She also spends time with her friend Sayaka Miki at Mitakihara Middle School. The anime features magical girls who make contracts with Kyubey to fight witches and their minions. Main characters include Mami Tomoe, an experienced magical girl who mentors Madoka and Sayaka, and Kyoko Sakura, a veteran magical girl who appears later in the story.
Puella Magi Madoka Magica is an anime produced by SHAFT and Aniplex, directed by Akiyuki Shinbo and written by Gen Urobuchi. It follows Madoka Kaname, a kind 14-year old girl who has a mysterious dream of another girl, Homura Akemi, fighting a monster. The next day, Homura transfers to Madoka's class and warns her. Madoka meets magical girls Sayaka Miki and Mami Tomoe, who offers to mentor them. The anime features witches as antagonists who spread evil and are fought by magical girls.
The old man Katsuhito tells the story of a dragon that ravaged a kingdom called Jurai centuries ago. The prince of Jurai swore to defeat the dragon but could only escape with his life after battling it. He sought help from a wizard who gave him a magic bottle containing a Jinn that could grant wishes. The prince used the wishes to get a powerful sword and force the dragon into human form, but lost control over the situation and his life fell into despair.
The document is a quiz about anime and manga. It provides multiple choice questions about various anime series, characters, music, and Japanese culture. The player must select the correct question that matches each given answer.
Presentation for a creative writing course at the Johns Hopkins Center for Talented Youth. For the purposes of our writing activities, we defined legends as stories based in truth with unbelievable elements and myths as stories that explain why something has come to pass OR the tale of a hero.
This document summarizes myths from Japanese and European mythology. It describes myths about the Japanese sun goddess Amaterasu and her rivalry with her brother Susanoo. It also mentions yokai supernatural spirits and yurei ghosts in Japanese folklore. In European mythology, it discusses the Greek gods Helios and Selene who represented the sun and moon. It provides brief summaries of kabouters from Dutch folklore and the legendary wizard Merlin from Arthurian legends. The document then compares similarities between Japanese samurai warriors and the ancient Greek hoplite soldiers.
1. The document outlines the rules and format for an anime quiz hosted by Tarun Mascarenhas. It includes 10 multiple choice questions about anime references in songs, characters, shows and more.
2. A bonus anime identification round is described where participants must identify 7 anime referenced in clips from Gintama. A written round with pictures to be connected is also outlined.
3. The quiz covers a wide range of anime topics testing participants' knowledge of shows, characters, plot points and references to mythology, games and other media.
Ichigo Kurosaki is the main character, a 15-year-old soul reaper with a large sword who can see ghosts. He meets Rukia Kuchiki, another soul reaper sent to kill hollows, evil monsters that prey on souls. Ichigo's friends Chad and Orihime discover powers within themselves. The show involves swords fights between soul reapers and hollows in a violent but awesome Japanese cartoon.
Narratives follow common patterns of equilibrium being disrupted by an event, the protagonist attempting to resolve the issue and restore equilibrium. Various theorists like Barthes, Levi-Strauss, and Propp analyzed narratives and identified common codes, themes of opposition and conflict, and recurring narrative functions that move the plot forward.
Mythology Quiz-16th April 2023, Quiz Club NITWQuiz Club NITW
The Mythology Quiz conducted by Quiz Club NITW on 16th of April 2023. Mythology in itself is too vast a topic encapsulating a wide range of interesting stories, occurrences and lessons of life. The quiz consists of questions from some of the more popular mythologies across the world put up in a fun as well as a challenging way. The above set consists of Prelims as well as the Finals.
The document summarizes the first two chapters of a story about Mihoshi, a Galaxy Police officer. While on patrol with Sasami and Ryo-Ohki, Mihoshi's ship detects an anomalous energy vortex. Upon investigation, they find a beautiful rainbow-colored bubble in space that Yukinojo identifies as a tear in the space-time continuum. Mihoshi decides to observe it for a while instead of immediately reporting it, as regulations require. When she drops her control cube, she accidentally causes her ship to accelerate toward the anomaly.
This document provides character details for Mihoshi Class Fighter, including her physical description, abilities, equipment, and magic item. She is a level 8 human female fighter who serves as a lieutenant in the King's Rangers. She has average ability scores but high charisma. Her equipment includes a +2 longsword, +2 armor, and a dwarven repeating crossbow. Her magic item is Yukinojo, a phantom steed that can be summoned once per day and has additional abilities like tracking and speaking with animals.
This document provides a detailed map and description of a Barbarian palisade or fort, including locations of towers, halls, pens, platforms, fences and other structures. It outlines defensive positions and patrol routes for Barbarians within and around the palisade. It also provides contingency plans and responses for different scenarios depending on whether the approaching party is detected by patrols or able to surprise them.
The document describes a slaver's stockade defended by 12 barbarian guards of varying levels and weapons. The stockade contains prisoners and treasure may include coins, gems, and jewelry worn as adornments. The barbarians have abilities like climbing, hiding, detecting magic, and an anti-magic shell spell.
Dark forces have gathered in deep space and are bidding their master. The master commands that Tenchi, who has escaped to the planet's surface with Ryoko, be brought back at all costs. Ryoko, the space pirate, must be destroyed, and if Tenchi has met any other girls on the planet, the entire planet should be blown up.
This document provides details for an adventure module involving the party pursuing Kagato into his cloud castle to rescue Ryoko and retrieve Tenchi's sword. Kagato will initially attack the party and use his magic and Ryoko, who is under his control, to try to take the sword. The party then has options to pursue Kagato into the castle or attack from the air. The document outlines various encounters and scenarios that could occur inside and outside the castle walls depending on the party's actions.
Mihoshi is an 8th level fighter with unusually high strength but low intelligence and wisdom. She has a special chainmail outfit with extradimensional pockets containing various magical items. She has a miniature repeating crossbow that can fire different types of magic-enhanced bolts. Her abilities include extreme luck that allows modifying die rolls, but at a cost of frequent failures. She also has a 5% chance to spontaneously travel through dimensional doorways to unexpected locations. Mihoshi's backstory suggests she comes from a royal family and her marriage could influence the succession to the throne.
Katsuhito Masaki is an elf who has polymorphed into an ogre mage. He is level 12 with 50,000 experience points. His abilities are based on his ogre mage body combined with an elven fighter/magic user. He can regenerate 1 hp per round and turn invisible. His weapons include a long sword, javelin, staff, and sling. He has resistance to charm and sleep spells.
Kagato is a level 12 human male fighter and magic user with exceptional strength and regeneration abilities granted by wishes. He possesses powerful magical items including a +5 wand of force, cloak of protection +4, eyes of charming, flying carpet, and spell book containing many combat and utility spells. Kagato seeks to increase his power and cause chaos.
The document describes the layout of a large castle and its surrounding grounds. It includes multiple levels below ground that contain prison cells, shrines, tombs, and traps. The upper levels contain living quarters, workshops, barracks, and other facilities. Surrounding the castle are courtyards, gardens, animal pens, and a jousting field. Gates, doors, and passages between areas can be locked, barred, or sealed off.
Monsters found in Kagato's giant flying castle Soja in a Dungeons and Dragons Adventure for a group of D&D players and Tenchi Muyo Non-Player Characters
Ayeka is an 8th level elven monk who serves as a princess. She has several magical items and abilities including flying tree/boat Ryo-oki that can transform between forms, and two wood golem guardians named Azaka and Kamidake that obey her orders. However, her orders can be countermanded by the king or queen to prevent her from abusing her power due to her spoiled nature.
Sasami is a 3rd level elven monk who is a cheerful 8-year-old child. She has blue hair, ruby eyes, and a birthmark on her forehead. Sasami has high dexterity and charisma. She can use a magical staff that does additional damage when set against a charge. Sasami has abilities including detecting good/evil, turning undead, and curing light wounds. She carries gold, gems, and magical jewelry that stores her staff.
Ryoko is a level 10 human female fighter/magic user with silver hair and golden cat-like eyes. She has some magical abilities like flying, infravision, and the ability to turn gaseous or polymorph. She carries no normal weapons and favors magic items like an energy sword and javelins. Her spellbook contains various combat and utility spells up to 5th level.
1. The Tenchi Muyo NPC adventures for Advanced D&D <br />Overview:<br />It is my belief that the characters in the Tenchi Muyo series would make great non-player characters in a Dungeon and Dragons campaign.<br />Chronological order of Adventures<br />Tenchi Masaki the Player Character – Yosho’s descendent. Pick a player or roll up an NPC and hand it to a player to rollplay. This character type must be able to use a long sword. Fans of the series may fight over who gets to play Tenchi. If impossible then as an NPC he can be played by various players at various times. <br />Tenchi Muyo Adventure #1 – The group meets Elowa. See Elowa’s story and Elowa’s Character Sheet. <br />- Adventure<br />- Adventure<br />Tenchi Muyo Adventure #2 – The Masaki Shrine: The player Tenchi meets Grandfather Masaki and gets the sword Tenchi from the old Masaki Shrine beneath Yoho’s old castle. See The Shrine of Masaki and Yosho’s Character Sheet.<br />- Adventure<br />- Adventure<br />Tenchi Muyo Encounter #3 – Ryoko Awakes. Ryoko finds Tenchi and demands he return the treasure he took from her. In the process she may rescue the group from an encounter with hostiles, if the group gets in over their head. Tenchi commands Ryoko using the sword. See Ryoko’s story and Ryoko’s Character Sheet.<br />- Adventure<br />- Adventure<br />Tenchi Muyo Encounter #4 – Here comes Ayeka. Ayeka, in her giant flying tree, shows up from Jurai’s past to destroy Ryoko. In the process she may rescue the group from an encounter with hostiles, if the group gets in over their head again. She captures Ryoko and the group and tries to transport them back to Juria. Ryoko escapes and destroys the flying tree marooning Ayeka. See Ayeka’s story and Ayeka’s Character Sheet and Sasami’s Character Sheet. See details of Ryoh-oki and Azaka and Kamandaki magical entities below. <br />- Adventure<br />- Adventure<br />Tenchi Muyo Adventure #5 – The Barbarian’s Stronghold. Ryoko and Ayeka are captured and kidnapped. The group must rescue Ryoko and Ayeka and prove the group can fight without the super powerful NPC’s and super magical weapons) See the AD&D Module The Barbarian’s Stronghold.<br />- Adventure<br />- Adventure<br />Tenchi Muyo Encounter #6 –Mihoshi to the Rescue. Ryoko summons an air elemental to attack Ayeka and looses control. During the disturbance a beautiful Ranger rides screaming through camp pursued by a small army of forest bandits. See Mihoshi’s Characture Sheet and Mihoshi’s Story.<br />- Adventure<br />- Adventure<br />Tenchi Muyo Adventure #7 – Kagato Attacks. Kagato is a very powerful descendent of Yosho who knows about the sword. He defeats Tenchi and the group, takes the sword, gains control Ryoko, and flys off to his floating castle. It seems like a suicide mission to rescue Ryoko, and it is. During the raid Mihoshi disappears, locates Wahsu who is imprisoned within the castle and who is the source of Kagatos power. Mihoshi, with some help, wishes the group back to her and back to life and frees Wahsu. The group then gets a rematch with Kagato. See Kagato’s Keep Dungeon and Kagato’s Character Sheet. See Washu’s Story and Washu’s Character Sheet. <br />- Adventure<br />- Adventure<br />Tenchi Muyo Encounter #8 – Here Comes Jurai. Lord Seiryo and his bodyguards arrive from Jurai’s past in another of the royal flying trees seeking Ayeka. He has a written charter from the king naming him as Ayeka’s acknowledged suitor and he has the magical commands which will allow the flying tree to travel back into the past. The kings orders allow him override Ayeka’s commands to Azaka and Kamindaki in order to return Ayeka. Ayeka cannot disobey and loose her lawful alignment and her monk ability. If only there was another of royal Jurai descent to challenge his right to Ayeka’s hand . Of course he would have to fight a duel with Seiryo and acknowledge his suite. See Seiryo’s description below.<br />- Adventure<br />- Adventure<br />Tenchi Muyo Encounter #9 – Dr. Clay Calling. After learning that the current queen of the Jinn is seeking Washu, Dr. Clay, a high level wizard, sends Zero, a super doppelganger type monster whom Dr. Clay controls, to replace Ryoko and capture Washu. Ryoko was off obtaining a love potion to cause Ayeka to leave Tenchi alone and fall for someone else. When she is captured and learns that Zero is going to absorb her powers and memories she drinks the love potion and thinks strongly of Tenchi visualizing him in her mind. The resulting Zero-Ryoko that returns to the group to capture Washu confuses the group. See Dr. Clay and Zero’s descriptions below.<br />- Adventure<br />- Adventure<br />Tenchi Muyo Encounter #10 – Minagi’s Mirror. In an alternate reality Yosho (called Yakage here) did not seal Ryoko (called Minagi here) away but kept on living through the bodies of his descendents. Returning to Jurai with Ryoko as his consort he tried to marry Ayeka and become ruler of Jurai. Ayeka spurned the evil Yosho (Yakage) and when he forced her with magic she committed suicide. Later Yakage learned of alternate realities and of an Ayeka that still lived. He and Minagi attack the group and steal Ayeka, but when mirror images of identical people and items from aternate realities touch it seems to strain the cosmic fabric too much. Ryoko and Minagi are damaged physically and mentally and Yagage retreats with Ayeka. See Yakage’s and Minagi’s descriptions below. <br />Additional Adventures not planned out:<br />Return to Jurai.<br />Wahsu’s Revenge.<br />_______________________________________________________________________________________<br />CAST OF CHARACTERS<br />Tenchi Masaki – Yosho’s descendent. Pick a player or roll up an NPC and hand it to a player to rollplay. This character type must be able to use a long sword.<br />Kynone – Magic User / Thief, one time partner and friend of Mihoshi, a ranger. Sometimes goes by the alias of Elowa or maybe the other way around. <br />Prince Yosho of Jurai – Fighter/Magic User: Set out on quest to destroy Ryoko. During the quest he used up three wishes; the first was for a sword that could defeat Ryoko, and later for Ryoko to be human, and later for Ryoko to obey him (this needs a command word). All three wishes were incorporated into his sword. A gem for each power. The pommel also has a gem which is a magic jar for Yosho’s spirit.<br />Ryoko – A one of kind female Cobalt Dragon, created by a wish, and later transformed into a human female by a wish. As a human female she still retains all of dragon power and ability.<br />Princess Ayeka of Jurai - Monk. Yosho’s fiancé who came from Jurai’s past after Yosho’s death (about 500 years ago) to take revenge upon Ryoko.<br />Princess Sasami of Jurai – Monk Ayeka’s sister who stowed away with her sister to journey to the future.<br />Azaka & Kamidake – Wood Golems , Guardians of Ayeka and Sasami<br />Ryo-Ohki – A Flying ship and a living tree that can be transformed into a small bunny-cat like animal for portability.<br />Mihoshi Kuramistu – Ditzy female ranger with powerful luck (probability) talent, both good and bad. See has a very powerful and rich benefactor who has secured her a commission in the King’s Rangers and outfitted her with very powerful magical equipment.<br />Kagato – Bad guy. One of Yosho’s descendents. Also used three wishes from Washu for 18(00) strength, unlimited advancement and regeneration of 2 HP/round. He has also gained a lot of information from Washu about the sword including the command word to control Ryoko and knowledge of what Ryoko is and can do. Kagato was originally a girl, but Washu, in her perverse sense of humor, convinced her that only men can have 18/00 strength (see players handbook and D.M.’s guide). This made granting the wish easier on Washu, who is a bit lazy even though her wishes are unlimited. Washu, when asked to perform a very powerful wish, often tries to explain the rules to players, even using the handbooks, to show them what wishes cannot do to see if they will back down on the wish. Becoming male eventually pushed Kagato over the psychotic edge. <br />Hakubi Washu - Former Queen of the Gods of the Jinn. A few thousand years ago another Jennie Goddess named Yume, out of jealousy, caused Wahu’s bottle to be slipped out of the astral plane and into the prime material plane. Like those Jinn who worship her she is bound to grant three wishes to whoever controls her bottle. In all the thousands of years that Washu has been missing there has never been an indication of a search party sent to look for her. Yume’s conspiracy must have included the King, guards and other high members of the court. Wahsu was released from her bottle by Mihoshi in Kagato’s Keep. While free, without her bottle and link to the astral plane, she is limited to the powers available to a normal magic user on the prime material plane. She has great experience and knowledge in dealing with magic, but does not even have a spell book. If Washu ever gets back to Jinn Heaven she is planning to take quite a revenge.<br />Prince Seiryo of Jurai – Ayeka’s cousin. Male, although you might have to ask. A pink haired fighter (12th level), chaotic neutral, with a sword of life stealing and a ring of vampiric regeneration. Last male of royal blood left in Jurai about 100 years after Ayeka left. He was sent to go looking for Ayeka. He loves beautiful blue haired young girls and boys. This minor character only appears in one adventure. <br />Dr. Clay - 16th level magic user from another dimension. When he was already old he found Washu’s bottle on the Prime Material plane. He used his three wishes from Washu for immortality (but not eternal youth, woops), invulnerability to weapons (physical), and the ability absorb and cast spells like a rod of absorption. (like a rod of absorption he will explode if he goes over 50 spell levels absorbed, but he can cast 8th level spells to use up 8 spell level points each round and can choose not to absorb spells.) After Dr. Clay began to contact the Astral plane, he encountered a creature searching for Washu the ex-Jennie goddess. He made a deal to be granted three un-limited wishes from the current goddess of the Jinn (Yume) if he will bring her Washu<br />Zero – a monster or magical creation with super doppelganger powers such that it can take the form, abilities and memories of another. It is under Dr. Clay’s control. As a last resort he also has a spell or charm binding Zero, so that if he speaks a certain command word, Zero will die. It will capture and impersonate Ryoko and use her form to grab Washu and bring her to Dr. Clay.<br />Yume – Jennie Goddess, Current Queen of the Jinn. A very powerful astral entity that is currently the queen of all Jinn Heaven (after Washu’s untimely disappearance). Worshipped by all female Djinn (Jennies) and feared by all creatures from the elemental plane of air. <br />Encounter #8 Details<br />Prince Seiryo of Jurai – Ayeka’s cousin. Male, although you might have to ask. A pink haired fighter (12th level), chaotic neutral, with a sword of life stealing and a ring of vampiric regeneration. Last male of royal blood left in Jurai about 100 years after Ayeka left. He was sent to go looking for Ayeka. He loves beautiful haired young girls and boys. To him Ayeka is exquisitely beautiful and he must have her as a show piece. He will have a portrait of her commissioned as soon as they consummate the marriage to add to his collection. He has a royal commandment from Ayeka’s father the King of Jurai that Ayeka is to marry him and come home. Sorry girls, Ayeka will obey her father, and fulfill her royal duty so that the kingdom does not come to ruin and she will not loose her lawful status and her monk powers. A glance at his decree also gives him control of Azaka & Kamidake overriding Ayeka’s commands (but not the King’s). He should have a four guards with him 10th level fighters, castrated men of his personal retinue . If the princess does not come willingly he will take her by force. If the party is going to fight him for Ayeka then Azaka & Kamidake will automatically be on the prince’s side and Ayeka can not lawfully fight against her betrothed. Remember Azaka & Kamidake can telekinetically move objects with 500 pounds of force. Grab Tenchi’s sword and lift it. If he hangs on, it keeps going up. If only there was another man of Royal descent who could challenge him for Ayeka’s hand. There is? Tenchi? Ayeka will bring this up because it gives her a legal out and gives her Tenchi. In order to be legal it must be duel; one on one. Officially it is to the death, though the winner may show mercy if the looser concedes victory and renounces Ayeka and whatever else the winner demands. Tenchi must understand that if he wins he will be betrothed to Ayeka. If Tenchi does win, the group and the NPC’s must work it out. Ryoko might destroy the flying trees to prevent their ever returning. The princess and Tenchi may both agree to a wedding date years in future. They may be engaged but, until the wedding back in Jurai, the chaperoning orders are still in place. If Tenchi gets badly hurt during the duel, Ryoko at least is going to attack Seiryo, forget the terms of the duel. So this should turn into a free for all after all. If the party not doing well, a smart Ayeka will run into combat and scream that she is being attacked. Azaka & Kamidakem will try to bubble the princess since the kings standing orders to protect Ayeka from harm outweigh anything else. If Ayeka keeps dodging (makes her saving throw) that’s keeping one guard busy. If she runs to one of the prince’s men for protection then dodges the bubble, I guess that guard would have to make his saving throw too or be bubbled. In the end if possible Ayeka will ask Seiryo’s life to be spared in exchange for the magical phrases needed to unlock Ryo-ohki’s ability travel back in time. He had to have them in order to take her and Ryo-ohki back. <br />Encounter #9 Details:<br />Dr. Clay - 16th level magic user from another dimension. When he was already old he found Washu’s bottle on the Prime Material plane. He used his three wishes from Washu for immortality (but not eternal youth, woops), invulnerability to weapons (physical), and the ability absorb and cast spells like a rod of absorption. (like a rod of absorption he will explode if he goes over 50 spell levels absorbed, but he can cast 8th level spells to use up 8 spell level points each round and can choose not to absorb spells.) Remember Washu knows all of his abilities and can give information to the party. After this Magic User learned how to contact the Astral plane, he encountered a creature searching for Washu the ex-Jennie goddess. He made a deal to be granted an un-limited wish from the current goddess of the Jinn (Yume) if he will bring her Washu. Washu loose from her bottle and gaining power and allies is a possible future threat to the current goddess. Dr. Clay angered the goddess by not revealing any information about the location of Washu. He also has a staff of the Magi and if defeated he will do a retributive strike. He may destroy himself with the party, but he will come back. He can project part of his fortress from his home dimension to ours or others. <br />Zero – a monster or magical creation with super doppelganger powers such that it can take the form, abilities and memories of another. It is under Dr. Clays control. As a last resort he also has a spell or charm binding it, so that if he speaks a certain command word, it will die. It will capture and impersonate Ryoko and attempt to grab Washu and bring her to Dr. Clay. Washu is not to be harmed. None of the specific protections of Tenchi’s sword will work on this fake Ryoko. The sword will still grant resistance verses fire and electricity but not complete protection against her breath weapons and the command word to control her won’t work. The sword always does 8-48 points of damage to non-descendents of Yosho. If you want this creature to love Tenchi due to some unknown link of destiny between Ryoko and Yosho’s descendents, then go for it. It might mean life or death to the party. As a possible scenario , Ryoko went off to get a love potion to make Ayeka fall for some else beside Tenchi. When captured, and after learning what was going to happen, she drank it, closed her eyes and thought as hard as she could of Tenchi. Zero when it absorbed Ryoko’s thoughts and memories got the magically induced love for Tenchi. A player who knows the series might pick up on a love-struck Ryoko before it’s too late. <br />Encounter #10 Details<br />Yakage - This is Yosho from an alternate probability. In his reality, instead of magic jarring himself in the sword and putting Ryoko to sleep, he had a son and took over his body. At the death of his parents, he went back to Jurai to marry the Ayeka of his world. Both him and Minagi are Chaotic Neutral and Minagi is his lover. The Ayeka of his world refused him. He forced her to marry him using a powerful charm spell. He planned to keep it renewed always, but just before their wedding she broke through and when he tried to charm her again she committed suicide. He used the guidance system of his tree to find another Aeyka, the Aeyka of our world, and this time he has armed himself with a powerful forget spell and a love potion. You can stretch alternate realities but they cannot touch. Take a balloon and force your fingers into it and it stretches but if the rubber between the two fingers is disappears, boom !. If (or rather when) Ryoko and Minage touch a huge explosion happens (75 points of damage, 50’ radius, others in radius may save for half but not Ryoko or Minagi ), and both will be left damaged (They will be knocked unconscious and thereafter be at ½hit points, ½ damage on all their attacks and memory erased, permanently until fixed). Washu will know what is going on and will shout not to touch (unheeded), after the battle she will explain and say that she thinks she can fix them if given a month of experimenting. If they touch again there will be another explosion and they will be dead. Wahsu will also shout that If Tenchi’s and Yakage’s swords touch there will be another huge explosion. If this happens then both swords thereafter will do half damage, then if they touch again there will be another explosion and both swords will be destroyed. You see if the same object from two alternate realities physically touch the fabric of space time is stretched too thin between them and time and space collapse to push them apart. Push to fingers into a balloon such that they touch in the middle, now if the tips of the fingers were actually the same finger then the membrane is ruptured and the balloon bursts. Fortunately universes aren’t as fragile as balloons and the damage is localized and sealed. See professor Washu. <br />The explosions were not expected by Yakage and he will take Ayeka and run if possible, knowing Minagi can fly between the worlds in dragon form. <br />Minagi – Identical to Ryoko but from an alternate reallity. Identical abilities but knows all of her abilities and how to use them. After she regains consciousness and meets the group, she will volunteer to help them rescue princess Ayeka. If she does try to fight Yakage, he will control her with his sword. <br />Kuze & Hakkou – Yakage’s guards similar to Azaka & Kamidake. They have the same magic missile and telekinetic attacks but they don’t project walls of force or bubble things. They only move at 10’ per round. They have projecting force spikes and spin faster and faster so that contact with them does 2 six sided dice for each round they are allowed to increase their spin (save for half). Because of gyroscopic forces their turning ability decreases for each round they build up their spin. (0 rounds of spin; 180 degree change of direction, 1; 135°, 2; 90°, 3; 45°, 4 or more; 0° [they will have to decelerate to turn]) (Intelligent, self-guided spinning tops of doom) <br />