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BACK TO BASICS
  ONLINE SOCIAL
I AM:




    2004             2006          2008       2012       2012
COMMUNICATION      GRAPHIC         VISUAL    HCI-E    UX ARCHITECT
  DESIGN (BA)      DESIGNER       DESIGNER   (MSC)

   PORTO           GRONINGEN      LONDON     LONDON     LONDON
  PORTUGAL      THE NETHERLANDS     UK         UK         UK
A BUNCH OF SOCIAL MEDIA:




      THE LIST GOES ON
OUTATIME
REMEMBER ONLINE COMMUNITIES?



       SHARE A COMMON INTEREST OR GOAL,
  S U P P O R T E AC H OT H E R, O P I N I O N AT E , D I S C U S S …




                                 +
BRANDED
           ONLINE COMMUNITIES



                     24.9%
                                AND

                      ARE ON THE


                        RISE
THE SOCIAL CUSTOMER INDEX WHITE PAPER, SOCIAL MEDIA TODAY & SAP (2012)
ONLINE CASUAL GAMI NG
    COMMUNITIES



 OMGPOP.COM
         1.5M MEMBERS



     540K ACTIVE USERS
       50% IN THE USA


  HTTP://WWW.QUANTCAST.COM/OMGPOP.COM
ONLINE CASUAL GAMI NG
                COMMUNITIES

            2 MAIN COMMUNICATION CHANNELS:
                       L I V E C H AT & F O R U M


                    3 MAIN TYPES OF USERS:




L I V E C H AT U S E R S   FORUM USERS              M O D E R ATO R S
Hi,
I’m Captain Crush,
a chat user.




                     Photo credit: erin leigh mcconnell / Foter / CC BY
BENEFIT
                IN PL AY COMMUNIT Y

                            GAMES




  PEOPLE PL AYING        PEOPLE TALKING        PEOPLE INVITING




                       MORE GAMES




MORE PEOPLE PL AYING   MORE PEOPLE TALKING   MORE PEOPLE INVITING
DESIGN FOR THE “NOW”

       Prompt users to participate in multiple social activities
(not just play), for example in live chat competitions. These could be
    advertised through streams of chat rooms’ activity displayed
     elsewhere in the website, or in other relevant social media.
Hi,
I’m Lunar Eclipse,
a forum user.




                     Photo credit: dogseat / Foter / CC BY-NC-SA
EXCERPTS FROM FORUM USERS




“I find it addicting also, there are always    “They (forum) help so people can
interesting topics to talk about. I've seen   contribute more to the site, like
someone who are also interested to what I'd   suggestions and to talk about what’s
                                              wrong with the site, what could be
listen to in terms of music and art.”
                                              changed...”
BENEFIT

       DEVELOPMENT OF SRONGER TIES


                          SELF - DISCLOSURE
                        SENSE OF COMMUNITY




                              L OYA LT Y

       LO N G E R A N D R E P E AT E D V I S I T S TO T H E W E B S I T E
	
  
D E S I G N F O R “ I N T E G R AT I O N ”

       Highlight discussions which elicit self-disclosure,
for example turning them into sticky threads, and display those
elsewhere in the website, or in any other relevant social media.
                               	
  
Hi, I’m Swifty,
    a moderator.




Photo credit: tray / Foter / CC BY-NC-SA
BENEFIT




      SERVES AND ENGAGES THE USER

           C O L L E C T S D ATA O N T H E U S E R S

H E L P S E N A B L I N G U S E R ’ S D R I V E N I N N O VAT I O N
DESIGN FOR “PREVENTION”

  Allow ability to trigger an invisibility layer in order to deal with bad
behaviour in the community: once a customer behaves inappropriately
     his/her comments are invisible to the rest of the community.
BENEFIT



S T I M U L AT E E N G A G E M E N T A N D LOYA LT Y
            MORE BUSINESS!

    IT’S A TOUGH ECONOMY
THANK YOU!




         @ S I LV I N A C O U T O
	
  
FONT
                                     BRANDON GROTESQUE
                         Designer: Hannes von Döhren, 2010. Publisher: HVD Fonts
	
  



                                    REFERENCES
http://socialmediatoday.com/vanessa-dimauro/965031/why-branded-online-community-deliver-social-customer-
care?utm_source=hootsuite&utm_medium=twitter&utm_campaign=hootsuite_tweets


Millington, R.: www.feverbee.com


http://www.quantcast.com/omgpop.com


Preece, J. (2000) Online Communities: Designing Usability, Supporting Usability. John Willey & Sons Ltd


Couto, S. (2012) Supporting a Sense of Community in Online Casual Gaming. Project Dissertation for MSc
(Human-Computer Interaction with Ergonomics), Faculty of Brain Sciences, University College London, 2012.	
  

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Back to basics

  • 1. BACK TO BASICS ONLINE SOCIAL
  • 2. I AM: 2004 2006 2008 2012 2012 COMMUNICATION GRAPHIC VISUAL HCI-E UX ARCHITECT DESIGN (BA) DESIGNER DESIGNER (MSC) PORTO GRONINGEN LONDON LONDON LONDON PORTUGAL THE NETHERLANDS UK UK UK
  • 3. A BUNCH OF SOCIAL MEDIA: THE LIST GOES ON
  • 5. REMEMBER ONLINE COMMUNITIES? SHARE A COMMON INTEREST OR GOAL, S U P P O R T E AC H OT H E R, O P I N I O N AT E , D I S C U S S … +
  • 6. BRANDED ONLINE COMMUNITIES 24.9% AND ARE ON THE RISE THE SOCIAL CUSTOMER INDEX WHITE PAPER, SOCIAL MEDIA TODAY & SAP (2012)
  • 7. ONLINE CASUAL GAMI NG COMMUNITIES OMGPOP.COM 1.5M MEMBERS 540K ACTIVE USERS 50% IN THE USA HTTP://WWW.QUANTCAST.COM/OMGPOP.COM
  • 8. ONLINE CASUAL GAMI NG COMMUNITIES 2 MAIN COMMUNICATION CHANNELS: L I V E C H AT & F O R U M 3 MAIN TYPES OF USERS: L I V E C H AT U S E R S FORUM USERS M O D E R ATO R S
  • 9. Hi, I’m Captain Crush, a chat user. Photo credit: erin leigh mcconnell / Foter / CC BY
  • 10.
  • 11. BENEFIT IN PL AY COMMUNIT Y GAMES PEOPLE PL AYING PEOPLE TALKING PEOPLE INVITING MORE GAMES MORE PEOPLE PL AYING MORE PEOPLE TALKING MORE PEOPLE INVITING
  • 12. DESIGN FOR THE “NOW” Prompt users to participate in multiple social activities (not just play), for example in live chat competitions. These could be advertised through streams of chat rooms’ activity displayed elsewhere in the website, or in other relevant social media.
  • 13. Hi, I’m Lunar Eclipse, a forum user. Photo credit: dogseat / Foter / CC BY-NC-SA
  • 14. EXCERPTS FROM FORUM USERS “I find it addicting also, there are always “They (forum) help so people can interesting topics to talk about. I've seen contribute more to the site, like someone who are also interested to what I'd suggestions and to talk about what’s wrong with the site, what could be listen to in terms of music and art.” changed...”
  • 15. BENEFIT DEVELOPMENT OF SRONGER TIES SELF - DISCLOSURE SENSE OF COMMUNITY L OYA LT Y LO N G E R A N D R E P E AT E D V I S I T S TO T H E W E B S I T E  
  • 16. D E S I G N F O R “ I N T E G R AT I O N ” Highlight discussions which elicit self-disclosure, for example turning them into sticky threads, and display those elsewhere in the website, or in any other relevant social media.  
  • 17. Hi, I’m Swifty, a moderator. Photo credit: tray / Foter / CC BY-NC-SA
  • 18. BENEFIT SERVES AND ENGAGES THE USER C O L L E C T S D ATA O N T H E U S E R S H E L P S E N A B L I N G U S E R ’ S D R I V E N I N N O VAT I O N
  • 19. DESIGN FOR “PREVENTION” Allow ability to trigger an invisibility layer in order to deal with bad behaviour in the community: once a customer behaves inappropriately his/her comments are invisible to the rest of the community.
  • 20. BENEFIT S T I M U L AT E E N G A G E M E N T A N D LOYA LT Y MORE BUSINESS! IT’S A TOUGH ECONOMY
  • 21. THANK YOU! @ S I LV I N A C O U T O  
  • 22. FONT BRANDON GROTESQUE Designer: Hannes von Döhren, 2010. Publisher: HVD Fonts   REFERENCES http://socialmediatoday.com/vanessa-dimauro/965031/why-branded-online-community-deliver-social-customer- care?utm_source=hootsuite&utm_medium=twitter&utm_campaign=hootsuite_tweets Millington, R.: www.feverbee.com http://www.quantcast.com/omgpop.com Preece, J. (2000) Online Communities: Designing Usability, Supporting Usability. John Willey & Sons Ltd Couto, S. (2012) Supporting a Sense of Community in Online Casual Gaming. Project Dissertation for MSc (Human-Computer Interaction with Ergonomics), Faculty of Brain Sciences, University College London, 2012.