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HOW DID 20TH CENTURY FOX EXPLOIT NEW
TECHNOLOGIES IN THE PRODUCTION AND
MARKETING OFAVATAR?
By Elen Agger
• Avatar, unlike most Hollywood films, wasn’t a franchise
film.
• It didn’t feature any big-name stars so it had to work hard
in order to find a target audience.
• However by exploiting new technologies Avatar was
marketed in many ways.
Avatar
• The company Mattel produced a toy line where each figure came with
a 3D tag that could be scanned by a webcam.
• It would then take the viewer to a ‘locked’ content online and the
characters were brought to life.
• Also Coke Zero produced cans that took people to the world of
Pandora, where the film is based.
• This was all done using a technology called augmented reality (QPR
Codes).
• The film was also supported by the release of a videogame based on
the film’s actions and characters.
• It was so collaborative that the director ended up using some of the
game’s character designs in the final film, this is a technology called
synergy.
• Both Ubisoft and the film benefited from this.
Avatar
• The website for Avatar offers many different features and the
majority are the interactive for the viewer.
• It has 14 side-scrolling square boxes which showcase many of
the film’s initiatives.
• Fans can show their interest in the film by contributing their
own content on Pandorapedia, which is a Wikipedia for Avatar
trivia and there are blogging communities, topics for
discussions and contests.
• There is an interactive trailer which has 11 points of interaction.
• One of the points in this is a one click access to each character
using the Adobe AIR platform.
• The website also includes three options for buying cinema
tickets.
Avatar
• Social Networking was also a big part in marketing Avatar.
• The film had 1.3 million fans on Facebook, 25,000
followers on Twitter, YouTube had 11 million video views
and Flickr reported over 1 million photo views of film stills.
• According to the media analysts Sysomos, Avatar was the
most talked about film on Twitter in January 2010.
• Some of the tweets where resulting from a “Tweet to
Listen” promotion that required a fan to send a message
on Twitter in order to listen to the soundtrack from the film.
Avatar
• All of these marketing methods resulted in the
international box-office taking more than $2 billion for a
film that cost $300 million to make.
• There were 47,487 (£600,000+) advanced tickets sold at
London’s Waterloo IMAX cinema a day before it opened.
• There were 69 UK cinemas in 2008 which had 3D
projectors and this figure then went up to 375 in 2011.
• It also resulted in the development of advanced fusion
camera system 3D technology which picks up high levels
of detail to offer an enhanced and more immersive
viewing experiences.

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Avatar power point

  • 1. HOW DID 20TH CENTURY FOX EXPLOIT NEW TECHNOLOGIES IN THE PRODUCTION AND MARKETING OFAVATAR? By Elen Agger
  • 2. • Avatar, unlike most Hollywood films, wasn’t a franchise film. • It didn’t feature any big-name stars so it had to work hard in order to find a target audience. • However by exploiting new technologies Avatar was marketed in many ways.
  • 3. Avatar • The company Mattel produced a toy line where each figure came with a 3D tag that could be scanned by a webcam. • It would then take the viewer to a ‘locked’ content online and the characters were brought to life. • Also Coke Zero produced cans that took people to the world of Pandora, where the film is based. • This was all done using a technology called augmented reality (QPR Codes). • The film was also supported by the release of a videogame based on the film’s actions and characters. • It was so collaborative that the director ended up using some of the game’s character designs in the final film, this is a technology called synergy. • Both Ubisoft and the film benefited from this.
  • 4. Avatar • The website for Avatar offers many different features and the majority are the interactive for the viewer. • It has 14 side-scrolling square boxes which showcase many of the film’s initiatives. • Fans can show their interest in the film by contributing their own content on Pandorapedia, which is a Wikipedia for Avatar trivia and there are blogging communities, topics for discussions and contests. • There is an interactive trailer which has 11 points of interaction. • One of the points in this is a one click access to each character using the Adobe AIR platform. • The website also includes three options for buying cinema tickets.
  • 5. Avatar • Social Networking was also a big part in marketing Avatar. • The film had 1.3 million fans on Facebook, 25,000 followers on Twitter, YouTube had 11 million video views and Flickr reported over 1 million photo views of film stills. • According to the media analysts Sysomos, Avatar was the most talked about film on Twitter in January 2010. • Some of the tweets where resulting from a “Tweet to Listen” promotion that required a fan to send a message on Twitter in order to listen to the soundtrack from the film.
  • 6. Avatar • All of these marketing methods resulted in the international box-office taking more than $2 billion for a film that cost $300 million to make. • There were 47,487 (£600,000+) advanced tickets sold at London’s Waterloo IMAX cinema a day before it opened. • There were 69 UK cinemas in 2008 which had 3D projectors and this figure then went up to 375 in 2011. • It also resulted in the development of advanced fusion camera system 3D technology which picks up high levels of detail to offer an enhanced and more immersive viewing experiences.