“An
Outlook
on
Augmented Reality”
What is in the package?
• Augmented Reality
• It’s History
• Technology
• Inventions & Applications
• Future
The Definition
Augmented reality (AR) is a live direct
or indirect view of a physical, real-
world environment whose elements
are supplemented by computer-
generated sensory input.
Sounds | Graphics | GPS Data | Videos
So, basically it enhances one’s
perception of reality, by replacing the
real world with a simulated one in real
time.
AR: The Time Line 6
1901
L. Frank Baum, an author first suggested
the idea of a device that overlays data
onto real life.
1975
Myron Krueger creates Videoplace to
allow users to interact with virtual
objects for the first time.
2009
AR-Toolkit of Hitlab was ported to Adobe
flash player bringing the charm of AR to
the web browsers.
Current Scenario
Google, Microsoft, Apple, Facebook and
other companies like them are building
stuff to change the future with AR and
VR.
Technology behind AR
Hardware
Collecting data and showing the information
The best suited hardware for
Augmented Reality is a
modern day smart Phone.
Accelerometer |Gyroscope
Solid State Compass | GPS
Technology behind AR
• Television
• Wearables like Eyeglasses, Headgears
• Contact lenses
• Handheld displays
• Spatial devices like Projectors
• Smart watch
Technology behind AR
AR Toolkit | ARML | Layar |BlipparSoftware
Developing information through the Data
Augmented
Reality
Applications
AR
Archeology
Architecture
Art
Commerce
Construction
Education
Disaster
Management
Search & Rescue
Medicine
Gaming
Everyday Industrial Design
Military
Navigation
Beauty
Translation

Augmented reality

  • 1.
  • 2.
    What is inthe package? • Augmented Reality • It’s History • Technology • Inventions & Applications • Future
  • 3.
    The Definition Augmented reality(AR) is a live direct or indirect view of a physical, real- world environment whose elements are supplemented by computer- generated sensory input. Sounds | Graphics | GPS Data | Videos So, basically it enhances one’s perception of reality, by replacing the real world with a simulated one in real time.
  • 6.
    AR: The TimeLine 6 1901 L. Frank Baum, an author first suggested the idea of a device that overlays data onto real life. 1975 Myron Krueger creates Videoplace to allow users to interact with virtual objects for the first time. 2009 AR-Toolkit of Hitlab was ported to Adobe flash player bringing the charm of AR to the web browsers. Current Scenario Google, Microsoft, Apple, Facebook and other companies like them are building stuff to change the future with AR and VR.
  • 7.
    Technology behind AR Hardware Collectingdata and showing the information The best suited hardware for Augmented Reality is a modern day smart Phone. Accelerometer |Gyroscope Solid State Compass | GPS
  • 8.
    Technology behind AR •Television • Wearables like Eyeglasses, Headgears • Contact lenses • Handheld displays • Spatial devices like Projectors • Smart watch
  • 9.
    Technology behind AR ARToolkit | ARML | Layar |BlipparSoftware Developing information through the Data
  • 10.
  • 11.

Editor's Notes

  • #6 …is destructive.
  • #11 So there are the rules.