Augmented
Reality
SDJ International College
Guided By
Prof. Vaibhav Desai
Prepared By
Vatsal M. Panwala
Contents
• Introduction
• How AR works?
• Components of AR
• Applications of AR
• Limitation
• Conclusion
• References
Augmented Reality 2
What is Augmented Reality
•Augmented Reality = Real World + Virtual Layer
•A combination of real scene viewed by a user and a virtual scene
generated by a computer that augments the scene with additional
information.
Augmented Reality 3
How AR works?
Augmented Reality 4
• Tracking Position
• Computing
• Display 2D/3D objects
Components of AR
• Head Mounted Display
• Tracking System
• Mobile Computing Power (High Speed Portable Computer)
Augmented Reality 5
Head Mounted System
• HMD will enable use to
view graphics and text
created by augmented
reality system.
• HMD is used in military,
fire, police, and civilian.
Augmented Reality 6
Tracking System
• Tracking system in
AR is to know user
location in references
to his surrounding.
• For this two TS is use
• Global Positioning
System
• Hi-Ball TS
Augmented Reality 7
Mobile Computing Power
• Mobile Computing
can be accomplished
with the help of
wearable computer.
• A wearable computer
is a battery powered
computer system
worn on the user’s
body(Belt, Backpack,
etc.).
Augmented Reality 8
Applications of AR
•Medical
•Education
•Military
•Game
•Maintenance & Construction
Augmented Reality 9
Medical
• Medical AR
application will allow
for more advance
pre-operative
imaging studies,
surgeons examine.
• AR system can use
streaming input data
to create virtual
superimposed images
in real time.
Augmented Reality 10
Education
• AR application can
complement a
standard curriculum.
• Text, Graphic, Video
and Audio can be
superimposed into a
student’s real time
environment.
Augmented Reality 11
Military
• AR displays could
also highlight troop
movements and
provide hidden place
for them in the
nearby surrounding.
Augmented Reality 12
Game
• Because of AR
development of video
game is like
projecting in the real
world giving a real
experience of game.
Augmented Reality 13
Maintenance & Construction
• Markers can be
attached to a
particular object that
a person is working
on, and the AR
system can draw
graphic on top of it.
• The system has to
know where the user
is in reference to the
object that he/she is
looking at
Augmented Reality 14
Limitation
• Tracking and orientation might not be accurate.
• The size of AR system is yet another problem. It is very large,
researchers are working to make it smaller.
• AR is also still simple computer technology, lacking the human
touch of a knowledgeable friend or tour guide.
Augmented Reality 15
Conclusion
• Augmented Reality will further blur the line between what’s real
and what’s computer generated by enhancing what we see, hear,
feel.
• It has possibilities beyond our imagination and perception. It will
have huge application in almost every field.
• The goal is to make a system that will be so efficient that the user
will not be able to tell the difference between the real word and the
virtual augmentation.
Augmented Reality 16
References
• http://
curiosity.discovery.com/question/drawbacks-to-augmented-reality-technolog
• http://www.metalliccloud.com/rob/future_thinking/
• http://en.wikipedia.org/wiki/Augmented_reality
• http://phys.org/news186326724.html
• http://www.tat.se/about/
• http://www.howstuffworks.com/augmented-reality.htm
Augmented Reality 17
Augmented Reality 18

Augmented reality

  • 1.
    Augmented Reality SDJ International College GuidedBy Prof. Vaibhav Desai Prepared By Vatsal M. Panwala
  • 2.
    Contents • Introduction • HowAR works? • Components of AR • Applications of AR • Limitation • Conclusion • References Augmented Reality 2
  • 3.
    What is AugmentedReality •Augmented Reality = Real World + Virtual Layer •A combination of real scene viewed by a user and a virtual scene generated by a computer that augments the scene with additional information. Augmented Reality 3
  • 4.
    How AR works? AugmentedReality 4 • Tracking Position • Computing • Display 2D/3D objects
  • 5.
    Components of AR •Head Mounted Display • Tracking System • Mobile Computing Power (High Speed Portable Computer) Augmented Reality 5
  • 6.
    Head Mounted System •HMD will enable use to view graphics and text created by augmented reality system. • HMD is used in military, fire, police, and civilian. Augmented Reality 6
  • 7.
    Tracking System • Trackingsystem in AR is to know user location in references to his surrounding. • For this two TS is use • Global Positioning System • Hi-Ball TS Augmented Reality 7
  • 8.
    Mobile Computing Power •Mobile Computing can be accomplished with the help of wearable computer. • A wearable computer is a battery powered computer system worn on the user’s body(Belt, Backpack, etc.). Augmented Reality 8
  • 9.
  • 10.
    Medical • Medical AR applicationwill allow for more advance pre-operative imaging studies, surgeons examine. • AR system can use streaming input data to create virtual superimposed images in real time. Augmented Reality 10
  • 11.
    Education • AR applicationcan complement a standard curriculum. • Text, Graphic, Video and Audio can be superimposed into a student’s real time environment. Augmented Reality 11
  • 12.
    Military • AR displayscould also highlight troop movements and provide hidden place for them in the nearby surrounding. Augmented Reality 12
  • 13.
    Game • Because ofAR development of video game is like projecting in the real world giving a real experience of game. Augmented Reality 13
  • 14.
    Maintenance & Construction •Markers can be attached to a particular object that a person is working on, and the AR system can draw graphic on top of it. • The system has to know where the user is in reference to the object that he/she is looking at Augmented Reality 14
  • 15.
    Limitation • Tracking andorientation might not be accurate. • The size of AR system is yet another problem. It is very large, researchers are working to make it smaller. • AR is also still simple computer technology, lacking the human touch of a knowledgeable friend or tour guide. Augmented Reality 15
  • 16.
    Conclusion • Augmented Realitywill further blur the line between what’s real and what’s computer generated by enhancing what we see, hear, feel. • It has possibilities beyond our imagination and perception. It will have huge application in almost every field. • The goal is to make a system that will be so efficient that the user will not be able to tell the difference between the real word and the virtual augmentation. Augmented Reality 16
  • 17.
    References • http:// curiosity.discovery.com/question/drawbacks-to-augmented-reality-technolog • http://www.metalliccloud.com/rob/future_thinking/ •http://en.wikipedia.org/wiki/Augmented_reality • http://phys.org/news186326724.html • http://www.tat.se/about/ • http://www.howstuffworks.com/augmented-reality.htm Augmented Reality 17
  • 18.