This document provides a teacher guide for using the Math Builder game in classrooms to help students practice math skills in a fun way. It outlines the steps teachers should take before, during, and after game sessions, including forming student groups, setting up the game, observing students as they play, and wrapping up the session. The goal is for students to practice math problems up to 20 times more than in a typical class through engaging game play.
Fractions Card Game - Monkey Fractions. 8 times more math practicelogicroots
This document provides a teacher guide for using the Monkey Fractions math game in classrooms. It outlines the steps to take before, during, and after game play in 5 sections. These include forming groups, setting up the game room, learning the game rules, playing the game while observing students, and wrapping up each session. The goal is for students to practice math fractions through game play and get more practice than in a typical class.
Numbers Card Game - Outnumber. 6 times more math practicelogicroots
This document provides a teacher guide for using the Outnumber math game in classrooms. It outlines the steps a teacher should take before, during, and after a game session. Key steps include forming student groups, setting up the game room, teaching game rules to demonstration groups, observing students playing in their groups, and wrapping up each session by announcing winners and providing feedback. The goal is for students to practice math problems and skills through fun game play.
Multiplication Board Game - Say Cheese. 14 times more math practicelogicroots
This document provides guidance for teachers on using the math game "Say Cheese" in the classroom. It outlines the key steps teachers should take before, during, and after game play sessions. This includes forming student groups, preparing the game room, learning the game rules themselves, and conducting demonstration games to teach rules to students in an engaging way. The goal is to get students to practice math facts through game play and build skills like multiplication tables and speedy calculation.
Addition Board Game - Ocean Raiders. 11 times more math practicelogicroots
This document provides guidance for teachers on using the math game Ocean Raiders in the classroom. It outlines the key steps teachers should take before, during, and after gameplay, including forming student groups, preparing the game room, learning the game rules themselves, and reviewing notes after each session. The main sections covered are preparing for the game, introducing students to gameplay, observing demo groups play to learn the rules, and wrapping up each session. The goal is to get students engaged in practicing math skills like addition through interactive gameplay.
Multiplication Board Game - Say Cheese. 14 times more math practicelogicroots
This document provides a teacher guide for using the Logic Roots math game "Ocean Raiders" in the classroom. It outlines the steps teachers should take before, during, and after game play sessions. The guide is divided into 5 sections that detail activities like forming student groups, setting up the game room, introducing game rules, observing students during play, and providing feedback after each session. The overall goal is to help teachers structure game sessions so students get maximum math practice in a fun, engaging way.
This document discusses using the computer game Cooking Academy 3 to teach writing procedure texts in English. It provides background on the game, which allows players to learn cooking in different countries and cultures. Experts recommend using gaming and simulations for language learning. The document outlines the strengths of using this game, such as helping students learn new cooking vocabularies and understand cooking procedures. However, it also notes weaknesses, such as not all students having access to computers and some menus using unfamiliar cuisines.
This document provides information about a mathematics textbook for 4th grade elementary school students in Indonesia. It includes:
1) Details about the book such as the title, authors, publisher, page count, and year of publication.
2) A preface acknowledging the government for purchasing the copyright from the original publisher/authors to distribute the book freely through the National Education Network website.
3) A table of contents listing the 5 chapters covered in the book: operations with numbers, factors and multiples, measurement, quadrilaterals and triangles, and operations with integers.
4) Information at the end about sources and a self-assessment test.
The document provides publishing information and outlines the content of
Pintar Bermatematika Matematika Untuk SD Kelas 4Setiadji Sadewo
Pintar Bermatematika Matematika Untuk SD Kelas 4 | Irwan Kusdinar, Zikri | Edisi 2009 | Buku Sekolah Elektronik | Pusat Perbukuan Departemen Pendidikan Nasional
Fractions Card Game - Monkey Fractions. 8 times more math practicelogicroots
This document provides a teacher guide for using the Monkey Fractions math game in classrooms. It outlines the steps to take before, during, and after game play in 5 sections. These include forming groups, setting up the game room, learning the game rules, playing the game while observing students, and wrapping up each session. The goal is for students to practice math fractions through game play and get more practice than in a typical class.
Numbers Card Game - Outnumber. 6 times more math practicelogicroots
This document provides a teacher guide for using the Outnumber math game in classrooms. It outlines the steps a teacher should take before, during, and after a game session. Key steps include forming student groups, setting up the game room, teaching game rules to demonstration groups, observing students playing in their groups, and wrapping up each session by announcing winners and providing feedback. The goal is for students to practice math problems and skills through fun game play.
Multiplication Board Game - Say Cheese. 14 times more math practicelogicroots
This document provides guidance for teachers on using the math game "Say Cheese" in the classroom. It outlines the key steps teachers should take before, during, and after game play sessions. This includes forming student groups, preparing the game room, learning the game rules themselves, and conducting demonstration games to teach rules to students in an engaging way. The goal is to get students to practice math facts through game play and build skills like multiplication tables and speedy calculation.
Addition Board Game - Ocean Raiders. 11 times more math practicelogicroots
This document provides guidance for teachers on using the math game Ocean Raiders in the classroom. It outlines the key steps teachers should take before, during, and after gameplay, including forming student groups, preparing the game room, learning the game rules themselves, and reviewing notes after each session. The main sections covered are preparing for the game, introducing students to gameplay, observing demo groups play to learn the rules, and wrapping up each session. The goal is to get students engaged in practicing math skills like addition through interactive gameplay.
Multiplication Board Game - Say Cheese. 14 times more math practicelogicroots
This document provides a teacher guide for using the Logic Roots math game "Ocean Raiders" in the classroom. It outlines the steps teachers should take before, during, and after game play sessions. The guide is divided into 5 sections that detail activities like forming student groups, setting up the game room, introducing game rules, observing students during play, and providing feedback after each session. The overall goal is to help teachers structure game sessions so students get maximum math practice in a fun, engaging way.
This document discusses using the computer game Cooking Academy 3 to teach writing procedure texts in English. It provides background on the game, which allows players to learn cooking in different countries and cultures. Experts recommend using gaming and simulations for language learning. The document outlines the strengths of using this game, such as helping students learn new cooking vocabularies and understand cooking procedures. However, it also notes weaknesses, such as not all students having access to computers and some menus using unfamiliar cuisines.
This document provides information about a mathematics textbook for 4th grade elementary school students in Indonesia. It includes:
1) Details about the book such as the title, authors, publisher, page count, and year of publication.
2) A preface acknowledging the government for purchasing the copyright from the original publisher/authors to distribute the book freely through the National Education Network website.
3) A table of contents listing the 5 chapters covered in the book: operations with numbers, factors and multiples, measurement, quadrilaterals and triangles, and operations with integers.
4) Information at the end about sources and a self-assessment test.
The document provides publishing information and outlines the content of
Pintar Bermatematika Matematika Untuk SD Kelas 4Setiadji Sadewo
Pintar Bermatematika Matematika Untuk SD Kelas 4 | Irwan Kusdinar, Zikri | Edisi 2009 | Buku Sekolah Elektronik | Pusat Perbukuan Departemen Pendidikan Nasional
Numbers Card Game - Outnumber. 6 times more math practicelogicroots
This document describes two number games called Mat Match and Young Whale that are part of the Outnumber program. Mat Match is a matching game where players turn over number cards and match them in pairs. Young Whale is a collecting game where players take turns placing number cards face up and the player with the lower number card takes the pile. The goal is to help kids build number recognition and math skills through interactive games using number characters and stories.
Multiplication table Board Game - Monster Sock Factory. 8 times more math pra...logicroots
The document provides an overview of a board game called "The Sock Rush" that teaches multiplication skills through packing sock packets for multi-legged monsters. The game involves workers at a sock factory packing orders by multiplying the number of socks per packet by the number of packets. Special order cards allow players to modify the number of socks or pass packets. Playing the game provides practice with multiplication tables and core math skills while developing life skills like strategic thinking.
Fractions Card Game - Monkey Fractions. 8 times more math practicelogicroots
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
Addition Board Game - Ocean Raiders. 11 times more math practicelogicroots
This document introduces an e-book titled "Introduction To Addition Math Activity Pack" that provides 12 math activities to challenge and engage kids in learning math. It is aimed at parents, teachers, and researchers. For parents, it provides fun math activities to strengthen kids' math concepts. For teachers, it offers printable teaching resources to make math fun and competitive. For researchers, it provides insights into connecting math and games for learning. The e-book contains activities on topics like number recognition, addition, and using math skills in real life situations.
Addition Board Game - Ocean Raiders. 11 times more math practicelogicroots
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise boosts blood flow, releases endorphins, and promotes changes in the brain which help regulate emotions and stress levels.
Multiplication table Board Game - Monster Sock Factory. 8 times more math pra...logicroots
This document is an e-book that provides 12 math activities to teach multiplication through repeated addition. It is aimed at parents, teachers, and researchers. The activities are presented as worksheets with story themes like trains, tug-of-war, and cooking. They are designed to make math learning enjoyable for children by connecting mathematical concepts to real-life examples. The e-book also contains information on other math learning games and resources available from the publisher, Logic Roots.
Multiplication tables Board Game - Say Cheese Cafe. 14 times more math practicelogicroots
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms for those who already suffer from conditions like depression and anxiety.
Multiplication Board Game - Say Cheese. 14 times more math practicelogicroots
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise boosts blood flow, releases endorphins, and promotes changes in the brain which help enhance one's emotional well-being and mental clarity.
Division Board Game - Big Catch. 8 times more math practicelogicroots
- Four fishermen got lost at sea and landed on an unknown island with only fishing nets and cold storage boxes.
- The only way for them to get back home is to go fishing and divide their catch equally among the villagers on the island. The villagers will then send them to islands ahead equal to the number of fish each receives.
- The fishermen must work together to go fishing, divide their catches, and move across islands, with the goal of reaching their home island first.
Fractions Card Game - Froggy Fractions. 12 times more math practicelogicroots
The document discusses the benefits of meditation for reducing stress and anxiety. Regular meditation practice can help calm the mind and body by lowering heart rate and blood pressure. Making meditation a part of a daily routine, even if just 10-15 minutes per day, can have mental and physical health benefits over time by reducing stress levels and promoting relaxation.
Division Board Game - Pet Me. 4 times more math practicelogicroots
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
Fractions Card Game - Froggy Fractions. 12 times more math practicelogicroots
This document provides a teacher guide for using the Froggy Fractions math game in classrooms. It outlines the steps a teacher should take before, during, and after a game session. Key steps include forming groups of 4 students, preparing the game room, learning the game rules, playing a demonstration game, observing students, and providing feedback to improve future sessions. The goal is for students to practice math fractions concepts through engaging game play.
Addition Board Game - Mountain Raiders. 11 times more math practicelogicroots
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
The document describes Wingify's company culture and whether the reader would be a good fit. It asks a series of questions to determine if the reader prefers average work or exceptional work, discussing uncomfortable truths, and putting in extra effort. It outlines Wingify's values of being scrappy, ambitious to be the best globally from India, and prioritizing truth over happiness. The company is driven by experimentation, data-driven decisions, and innovation. It seeks talented individuals who want to work hard on an ambitious billion dollar growth story and learn through transparency.
This document describes a WebQuest where students work in groups to create a Jeopardy-style game focusing on introductory Spanish vocabulary. Students research topics like numbers, greetings, colors and countries using provided websites. They then create the game board with questions of increasing difficulty. The game is meant to review vocabulary in a fun way while fostering collaboration.
This document provides instructions and ideas for creating digital board games to review course content with students. It discusses four sample board game templates:
1. A basic board game involving moving tokens across a board by answering questions correctly.
2. A digital version of Chutes and Ladders where students answer questions to move their token and aim to reach the end of the board.
3. A pyramid game where teams compete to fill in numbers on a pyramid template by answering review questions.
4. A crossword game where students take turns spelling words by guessing letters on a digital scrabble-style board.
The document provides setup instructions and gameplay rules for each template and suggests they can be adapted for
COT LESSON PLAN ADDING AND SUBTRACTING SIMILAR FRACTIONS - EXPLICITCRISALDO CORDURA
This Learning Plan is open to be corrected or enhanced. This is just a sample of Lesson plan that was used during my classroom observation in Mathematics 5 of Second Quarter.
DISCLAIMER: Some photos are not owned by the presenter. it was taken from various sites on Google.
Games in Mathematics discusses how games can be used to develop mathematical thinking in several ways. Games can increase opportunities for developing mental strategies and number sense. They can also help develop spatial visualization, as shown through a Sudoku example. Games are useful for helping students look for patterns and make generalizations, as demonstrated by a game where students remove paper clips. Traditional games from Southeast Asia could also potentially develop mathematical thinking. In conclusion, games are discussed as a tool to develop number sense, spatial skills, and pattern recognition.
The document discusses using games in the classroom to improve student learning and engagement. It provides the rationale that students learn best when learning is active and hands-on. Several example games are described that involve movement, teamwork, drawing, and acting to reinforce lesson concepts in an enjoyable way. The benefits of games include maintaining student attention and motivation, while developing skills like collaboration and problem-solving.
Numbers Card Game - Outnumber. 6 times more math practicelogicroots
This document describes two number games called Mat Match and Young Whale that are part of the Outnumber program. Mat Match is a matching game where players turn over number cards and match them in pairs. Young Whale is a collecting game where players take turns placing number cards face up and the player with the lower number card takes the pile. The goal is to help kids build number recognition and math skills through interactive games using number characters and stories.
Multiplication table Board Game - Monster Sock Factory. 8 times more math pra...logicroots
The document provides an overview of a board game called "The Sock Rush" that teaches multiplication skills through packing sock packets for multi-legged monsters. The game involves workers at a sock factory packing orders by multiplying the number of socks per packet by the number of packets. Special order cards allow players to modify the number of socks or pass packets. Playing the game provides practice with multiplication tables and core math skills while developing life skills like strategic thinking.
Fractions Card Game - Monkey Fractions. 8 times more math practicelogicroots
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
Addition Board Game - Ocean Raiders. 11 times more math practicelogicroots
This document introduces an e-book titled "Introduction To Addition Math Activity Pack" that provides 12 math activities to challenge and engage kids in learning math. It is aimed at parents, teachers, and researchers. For parents, it provides fun math activities to strengthen kids' math concepts. For teachers, it offers printable teaching resources to make math fun and competitive. For researchers, it provides insights into connecting math and games for learning. The e-book contains activities on topics like number recognition, addition, and using math skills in real life situations.
Addition Board Game - Ocean Raiders. 11 times more math practicelogicroots
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise boosts blood flow, releases endorphins, and promotes changes in the brain which help regulate emotions and stress levels.
Multiplication table Board Game - Monster Sock Factory. 8 times more math pra...logicroots
This document is an e-book that provides 12 math activities to teach multiplication through repeated addition. It is aimed at parents, teachers, and researchers. The activities are presented as worksheets with story themes like trains, tug-of-war, and cooking. They are designed to make math learning enjoyable for children by connecting mathematical concepts to real-life examples. The e-book also contains information on other math learning games and resources available from the publisher, Logic Roots.
Multiplication tables Board Game - Say Cheese Cafe. 14 times more math practicelogicroots
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms for those who already suffer from conditions like depression and anxiety.
Multiplication Board Game - Say Cheese. 14 times more math practicelogicroots
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise boosts blood flow, releases endorphins, and promotes changes in the brain which help enhance one's emotional well-being and mental clarity.
Division Board Game - Big Catch. 8 times more math practicelogicroots
- Four fishermen got lost at sea and landed on an unknown island with only fishing nets and cold storage boxes.
- The only way for them to get back home is to go fishing and divide their catch equally among the villagers on the island. The villagers will then send them to islands ahead equal to the number of fish each receives.
- The fishermen must work together to go fishing, divide their catches, and move across islands, with the goal of reaching their home island first.
Fractions Card Game - Froggy Fractions. 12 times more math practicelogicroots
The document discusses the benefits of meditation for reducing stress and anxiety. Regular meditation practice can help calm the mind and body by lowering heart rate and blood pressure. Making meditation a part of a daily routine, even if just 10-15 minutes per day, can have mental and physical health benefits over time by reducing stress levels and promoting relaxation.
Division Board Game - Pet Me. 4 times more math practicelogicroots
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
Fractions Card Game - Froggy Fractions. 12 times more math practicelogicroots
This document provides a teacher guide for using the Froggy Fractions math game in classrooms. It outlines the steps a teacher should take before, during, and after a game session. Key steps include forming groups of 4 students, preparing the game room, learning the game rules, playing a demonstration game, observing students, and providing feedback to improve future sessions. The goal is for students to practice math fractions concepts through engaging game play.
Addition Board Game - Mountain Raiders. 11 times more math practicelogicroots
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
The document describes Wingify's company culture and whether the reader would be a good fit. It asks a series of questions to determine if the reader prefers average work or exceptional work, discussing uncomfortable truths, and putting in extra effort. It outlines Wingify's values of being scrappy, ambitious to be the best globally from India, and prioritizing truth over happiness. The company is driven by experimentation, data-driven decisions, and innovation. It seeks talented individuals who want to work hard on an ambitious billion dollar growth story and learn through transparency.
This document describes a WebQuest where students work in groups to create a Jeopardy-style game focusing on introductory Spanish vocabulary. Students research topics like numbers, greetings, colors and countries using provided websites. They then create the game board with questions of increasing difficulty. The game is meant to review vocabulary in a fun way while fostering collaboration.
This document provides instructions and ideas for creating digital board games to review course content with students. It discusses four sample board game templates:
1. A basic board game involving moving tokens across a board by answering questions correctly.
2. A digital version of Chutes and Ladders where students answer questions to move their token and aim to reach the end of the board.
3. A pyramid game where teams compete to fill in numbers on a pyramid template by answering review questions.
4. A crossword game where students take turns spelling words by guessing letters on a digital scrabble-style board.
The document provides setup instructions and gameplay rules for each template and suggests they can be adapted for
COT LESSON PLAN ADDING AND SUBTRACTING SIMILAR FRACTIONS - EXPLICITCRISALDO CORDURA
This Learning Plan is open to be corrected or enhanced. This is just a sample of Lesson plan that was used during my classroom observation in Mathematics 5 of Second Quarter.
DISCLAIMER: Some photos are not owned by the presenter. it was taken from various sites on Google.
Games in Mathematics discusses how games can be used to develop mathematical thinking in several ways. Games can increase opportunities for developing mental strategies and number sense. They can also help develop spatial visualization, as shown through a Sudoku example. Games are useful for helping students look for patterns and make generalizations, as demonstrated by a game where students remove paper clips. Traditional games from Southeast Asia could also potentially develop mathematical thinking. In conclusion, games are discussed as a tool to develop number sense, spatial skills, and pattern recognition.
The document discusses using games in the classroom to improve student learning and engagement. It provides the rationale that students learn best when learning is active and hands-on. Several example games are described that involve movement, teamwork, drawing, and acting to reinforce lesson concepts in an enjoyable way. The benefits of games include maintaining student attention and motivation, while developing skills like collaboration and problem-solving.
The document provides procedures for teaching narrative writing using contextual teaching and learning. It involves a 3-step process:
1. Pre-writing where the teacher asks questions to introduce the topic, shows pictures to spark ideas, and models the generic structure of narratives.
2. Writing where students work in groups to arrange picture sequences, discuss main ideas, and write draft narratives based on the plots.
3. Re-writing where the teacher provides feedback and asks students to improve their writing by revising for errors in grammar, vocabulary, content and form.
This game called "Dark Earth (Day to Night)" teaches kids about why we experience day and night. It involves 24 players walking around a large clock drawn on the floor in a dark room. When the music stops, the player holding the ball states the time and if it is day or night. They are then given a task by the teacher related to the theme. Some examples of tasks are art, singing, dancing, acting, or answering questions. The goal is for kids to learn that the Earth rotates on its axis over 24 hours, causing different sides to face the sun and experience day or night. Playing this active indoor game makes the lesson fun and engaging for children compared to a classroom setting.
1) The document describes a mathematics center that uses the traditional game of Morabaraba to teach geometric shapes and ratios. Second-hand wood is used to create the game board.
2) Students will play the game in groups, taking turns observing and recording scores. They will then answer assessment questions about the shapes on the board and calculate win/loss ratios.
3) The goal of the center is to improve math learning through using a familiar game. Research suggests traditional games can effectively teach math concepts while engaging students.
My Word Coach and My French Coach are vocabulary games for Nintendo DS and Wii that teach words through lessons and games. Maths Training has daily math exercises of increasing difficulty levels. Brain Training has modes to check brain age and train with puzzles using touch and voice controls. Big Brain Academy measures brain weight through various puzzle categories. Guitar Hero simulates playing rock music using a guitar controller. Buzz!: The Schools Quiz is a quiz game for primary schools covering the KS2 syllabus. Wii Sports includes simplified simulations of five sports using motion controls. Endless Ocean allows exploring underwater worlds as a scuba diver. Hot Brain challenges logic, memory, math, and other mental skills.
The document outlines a detailed lesson plan on teaching students about quotients and remainders in mathematics. The lesson plan includes objectives to learn how to find quotients and remainders and understand their importance. It provides examples like 19 divided by 5 and 10 divided by 3 to demonstrate finding the quotient and remainder. It also includes activities like a "boat is sinking" game to help students observe remainders in real world examples. Students are then asked to practice finding quotients and remainders through examples and word problems.
1. Bear Candy Land is an educational game designed to teach preschool and kindergarten children about color mixing and basic geometric shapes.
2. The game has players help a bear decorate cupcakes and cookies by mixing primary colors to create secondary and tertiary colors and using basic shapes.
3. Feedback from playtesting helped improve the game by simplifying controls, adding sound effects, changing fonts for readability, and clarifying rules between difficulty levels.
Not WHEN Games but WHICH Learning GamesSharon Boller
L&D people think games are useful in a subset of situations. This session showcases numerous games to show how vast the landscape of learning games can be - from games involving only people to tabletop games to asynchronous digital games
Ten (More) Ways to Make Your Rulebook Awesome - Metatopia 2015Joshua Yearsley
A presentation by Joshua Yearsley, a professional rulebook editor and writer (www.joshuayearsley.com) at Metatopia 2015 on how to improve your game's rulebook.
1) The document is a lesson plan for a mathematics class about sets, Venn diagrams, unions, intersections, and subsets. It includes short reviews, example problems, and activities to reinforce the concepts.
2) Students are divided into teams to complete tasks using meta strips before presenting to the class. Example problems involve finding unions and intersections of sets.
3) An activity surveys students about their sports participation, which is modeled with a Venn diagram to find subsets of students playing each sport alone or in combinations.
Games should be used to introduce new materials, reinforce learning through repetition, and strengthen skills like vocabulary. They work best when selected based on student age and ability, use the target language, last 10-15 minutes, involve all students, and have clear rules demonstrated through examples. Games are meant to be an integral part of language teaching, focusing on functional language and targeted vocabulary, rather than only occasional activities. Memory games in particular can reinforce vocabulary through matching cards while being engaging for students of various ages and abilities when played in a structured way with turns.
The document describes several training games that can be used in workshops. Game 1 involves participants pushing against an imaginary wall to illustrate focusing on areas of influence rather than areas of non-influence. Game 2 teaches the importance of standardization by having groups sing different songs then a common song. Game 3 demonstrates realizing one's potential by having volunteers write initials higher on a chart with each attempt. Game 4 shows problem solving by having blindfolded participants navigate an obstacle course with fewer actual obstacles. Game 5 emphasizes punctuality using a jigsaw puzzle with a missing piece. Game 6 challenges out-of-box thinking in dividing shapes into different equal parts.
This document provides instructions for creating and using board games in the ESL classroom. It lists several popular board games that are good for language learning, such as Scrabble, Bananagrams, and Taboo. Board games provide opportunities for reviewing class material, introducing competition, and engaging kinesthetic learners. The document then gives step-by-step instructions for making your own original board game, including choosing a theme, designing the board and rules, creating playing pieces, and testing the game. It also provides instructions for a sample animal-themed card game for vocabulary practice.
Similar to Arithmetic Board Game - Math Builder. 7 times more math practice (20)
The document discusses the benefits of meditation for reducing stress and anxiety. Regular meditation practice can help calm the mind and body by lowering heart rate and blood pressure. Studies have shown that meditating for just 10-20 minutes per day can have significant positive impacts on both mental and physical health over time.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise stimulates the production of endorphins in the brain which elevate mood and reduce stress levels.
Collaborative game play for kids: A gameplay built around cooperation and collaboration. Develop math equations as you build 4 arithmetic skills of addition, subtraction, division, and multiplication.
Math scrabble designed just for kids: 7 times more math practice at the same time compared to traditional class time and better retention.
Math time equal to fun family time: Lots of fun for the entire family. Perfect way to spend an evening bonding over math and fun.
Early learning toy and brain builder: Improves strategic thinking of kids to make bigger equations using bodmas.
Perfect game for kids: Best educational game for boys and girls age 8 and up; in grade 3 and above.
Game description: outnumber is a number counting and matching game for kindergarten kids. It has numbers from 1 to 20. There are 3 cards in each number family corresponding to- numeral, number in words and number as count. Each card clearly displays a number, corresponding number word, written on it as words along with an intelligent picture evoking the image of the number. For eg. An octopus with 8 tentacles evokes the image of the number 8, a rainbow evokes the image of 7 and so on.
Toddler early learning toys: kids will master early number skills like number recognition, sequencing, addition and writing numbers in words for numbers up to 20. Fun math manipulatives for elementary and kindergarten kids.
Unique approach: each number in this number home has a unique personality which helps build recall of shapes and sequence of numbers. Associating characters is the most effective method to remember anything and this game does exactly the same- makes recalling numbers a cakewalk for kids.
Simple game play: 4 amazingly simple and fun game plays within the game, one for each of the number skill that this game addresses. Effective number matching & recognition game.
Visual appeal: the cards have a bright glossy finish on one side and a soft complementary color on the other. This not just catches the attention of toddlers but ensures that the cards never leave their hands.
This mountain climbing game makes student practice the whole curriculum progressively. Its system is designed to adapt as per student's skill to make him practice on her current skill level.
FUN FAMILY GAME: Aliens are in search of magical Cyta flower. Team up with kids to find the flower as you jump through clouds, lightening and beat other aliens in this fun chase game
MATH SKILLS: This is an addition and subtraction game for grade 1 grade 2, grade 3 and up. Math facts game is perfect for kids 6 years and up. Boys and girls.
LIFE SKILLS: Kids build 3 key life skills like planning, flexibility, and patience. This board game for kids is a great STEM toy building core math skill
Easy Start: Gameplay is kept very simple for this math game for kids. They need to know addition and subtraction of 1 and 2 digit numbers.
Age: This kids' board game is the best gift for kids age 6 years and up.
Kids will love: The spaceships, aliens and the clouds and grass. Kids would want to play this again and again
Fun GamePlay: Save the fishermen lost at sea using your division skills. Have fun in the surprise-filled chase game.
Math Skills: Kids master advanced division skills starting with division of 2 digits numbers with remainders.
Easy Start: Kids just need to know counting before playing this game. It’s that easy to start.
Age 10+: Perfect for boys and girls 10 years and up or grade 5 and higher as they get introduced to division.
Kids will love: Helping islanders catch the fish. Kids will want to play this again and again.
Rulebook Big Catch - Division Board Games for Kidslogicroots
Fun Game Play: Save the fishermen lost at sea using your division skills. Have fun in the surprise filled chase game.
Math Skills: Kids master advanced division skills starting with division of 2 digits numbers with remainders.
Easy Start: Kids just need to know counting before playing this game. It’s that easy to start.
Age 10+: Perfect for boys and girls 10 years and up or grade 5 and higher as they get introduced to division.
Kids will love: Helping islanders catch the fish. Kids will want to play this again and again.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help boost feelings of calmness and well-being.
Monster Sock Factory is a multiplication game for kids with three levels of difficulty - Basic, Advanced, and Expert. The Basic level uses order cards to have players pack sock packets for monsters. As kids' skills improve, they can move up to the Advanced level using additional challenge cards and special cards. The Expert level adds Plus-Minus cards that allow players to modify order values, making the game more strategic. The goal is to be the first player to pack sock packets for any six monsters.
This document describes Outnumber, a game that helps children learn numbers through associating them with characters and stories to improve recall. The game includes number and name cards that can be used in two different games: Mat Match, where players match cards to collect pairs, and Young Whale, where players add cards to a play area and the lowest number takes the pile. The purpose is to make learning numbers more engaging for kids.
Monster Sock Factory is a multiplication game with three levels of difficulty - Basic, Advanced, and Expert. The Basic level uses order cards to have players pack sock packets for monsters. As players' skills improve, they can move up to the Advanced level using additional challenge cards and special cards. The Expert level adds Plus-Minus cards that allow players to modify order values, making the game even more challenging. The goal is to be the first player to pack sock packets for any six monsters.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms for those who already suffer from conditions like anxiety and depression.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
हिंदी वर्णमाला पीपीटी, hindi alphabet PPT presentation, hindi varnamala PPT, Hindi Varnamala pdf, हिंदी स्वर, हिंदी व्यंजन, sikhiye hindi varnmala, dr. mulla adam ali, hindi language and literature, hindi alphabet with drawing, hindi alphabet pdf, hindi varnamala for childrens, hindi language, hindi varnamala practice for kids, https://www.drmullaadamali.com
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
2. 2 The Game Book Copy right Logic Roots
Introduction
Welcome to the world of Logic Roots Math Games where students practice while playing. The games
are designed so that in each session, students get to practice up to 20 times more Math problems
than in class and that too with a lot more fun and engagement.
This Game Book will help you, the teachers, get most Math practice out of Logic Roots Math Games.
It has been divided into the following 5 sections.
Session name Details When
1. Before the
game play
This section describes all the activities that the teacher
has to do before you get the students to play the game
1. Group formation
2. Arranging the game room
3. Get acquainted with the game
4. Purpose of the game session
Once a year
2. Setting up
the game
session
This section is about introducing the students to play the
game in a fun and organized manner. It includes game
rules too
1. Taking kids to the game room
2. Teaching them the game rules
Once for each
game
3. During the
game play
Here, we explain all the things you need to take care of,
while the game is in progress
1. Getting them into desired groups
2. Getting the game open in front of each group
3. Initiate play
4. Observing and managing issues
Every time
4. Winding up
the game
session
Correctly winding up the game is as important as starting
the game.
1. Finding winners
2. Announcing the end of game session
3. Wrapping up the game
4. Taking feedback from kids
5. Getting back to the class
Every time
5. After the
game play
Your observations after the gameplay will help make the
next sessions better
1. Reviewing notes
2. Discussing with other teachers
3. Recording changes for the next game session
Every time
3. 3 The Game Book Copy right Logic Roots
1. MathBuilder
The idea is that each child is learning by observing. So we are not going to give out the game
rules yet. We will make them play and let everyone learn as we go along. Once the initial
curiosity and excitement has subsided
1.1 Before the game play
Below are the steps you need to take before playing Math Builder. Often this has to be done
1 week prior to the game session.
1) Group Formation
Math Builder is a group game where 4 students play
on each board. Here we will find out how many
groups will be there for your class and who will sit in
which group and where will each group sit and what
will each group be called.
a) Find out how many groups will be formed. Since
this is a 4 player game and suppose you have 30
students in your class then you will have 8 groups
with 2 groups of 3 members and the other 6
groups of 4 members each.
b) Skill based grouping is a good idea for Math
Builder. This means that for each group, you have one child who is good in Math and
already takes an interest in what you are teaching. The other 3 students can be chosen
at random.
Choose 8 leader students
Allocate rest of the class to these 8 groups
Give creative and yet easy to remember names to each of these groups.
Instead of simply calling them A, B, C, D, E, F, G, H you could call them
Australia, Belgium, China, Denmark, England, Finland, Germany, and Hungary
etc. This will make it fun and build a competitive spirit.
Prepare this list in your diary and save it for future reference.
Announce this grouping and group names to students in class and tell them
that they have to remember their country mates for the rest of the year
because we are all going to use this formation to play a game.
c) Visit the game room and make a mental map of where will each group sit. You can start
with First block for Australia seating Belgium behind them and so on.
d) This is once in a year activity
2) Arranging the game room
Before you conduct the game session, you must get the logistics in place. Before each game
session, teachers must make sure that
a) Game room has desired number of game boxes – Are the 8 Math Builder board games
there? Are they in good condition and do they have all the components? You can take
the help of 2 students to do this task
4. 4 The Game Book Copy right Logic Roots
b) Game room has a place where students can sit in groups, preferably on the ground. So it
has a mat but no tables and chairs
c) Ensure availability of the game room – Check with the head mistress / principal that the
game room is available that day i.e. no other teacher is planning to use it on the same
day.
d) Ensure you have double period – Playing the game with young kids takes time to explain
and have them to practice it again. So having a double period (2 periods back to back)
helps in better conducting the game session.
3) Get acquainted with the game
Before you actually play the game with the students, it is imperative that you are fully
aquatinted with the game.
a) Check all the game components to know what all is there in the box
b) Read the game rule book thoroughly. You should be able to explain the rules to all the
students without the need of this rule book. Be aware of the skills that this game will
require and get them to practice and it will reveal how the practice will be generated.
The skills that will be practised through this game are –
o Addition, subtraction, multiplication and division
o The BODMAS rule
o Equation balancing
o Strategic thinking
c) You must know how the box looks, how it is opened and closed and where each
component goes.
d) You must anticipate the kind of difficulties the students may face while playing.
4) Purpose of the game session
For Math Builder, you will have 3 such sessions. But you must plan at what stage in the
course you plan to use the game and why. A clear understanding of the objective of the
game will give you more benefit. We suggest the following 3 stages
a) To build interest – When you have exposed students to the arithmetic operations and
rule of BODMAS but they do not have any proficiency yet.
b) To build accuracy – When you have nearly completed the topic on arithmetic operations,
now use this game to build accuracy.
c) To build speed – When you have moved to other topics but you want to use this game
for revision and to build speed.
1.2 Setting up the game session
This section is about introducing students to play the game in a fun and organized manner. It
includes game rules too and must be done separately for each game.
1) Taking the kids to the game room
This means getting them into the groups, forming a queue and taking to the game room.
5. 5 The Game Book Copy right Logic Roots
a) Come to the class and get the students to assemble in their groups of Australia, Belgium,
China and so on
b) Let them now form a queue and take them to the game room
c) Ask the respective groups to reach their pre-assigned places and stand there
d) Take a quick head-count
e) Redistribute the groups if required. If any group has 2 or less students then merge that
group into other groups. For example, if Australia has just 2 people while China and
Hungary have 3 people each, then allocate 1 member of Australia to China and 1 to
Hungary.
f) Now ask them to sit down at their respective places in a circle. As of now, they do not
have any game box with them
2) Getting them in demo groups
There are several ways to teach them to play the game, we will use the 1 session
observation method
a) Formation of demo groups
Choose 8 students such that you have 1 person from each group. Make sure these
are NOT the group leaders. Choose students who are very sincere and will follow
your instructions word for word.
Ask these 8 to come to the centre of the room and form 2 groups of 4. We are
getting them ready to play the game. So one group sits on the right side of the
teacher and the other group sits on the left side with some place in the middle for
the teacher to stand and coordinate easily. We will call these 8 students as the
demo-group.
b) Getting everyone in observer position
Now tell everyone else to stand at their places. Group by group, ask them to come
and stand near either of these 2 demo groups such that they are able see the game
play.
Make sure that the demo groups are seated on the floor, the teacher is in the
middle and everyone is surrounding them without pushing.
c) Getting the game box
Point out 1 child in each demo group (let him be the demo group leader) to stand
up. Ask demo group-1 leader to get desired game box with a mark of “1” on the box.
Ask demo group-2 leader to get the box with a mark of “2” on it.
They both must go and get the box, put it in the centre of the group without opening
it and sit down at their previous places. Now ask the demo group leaders to open
their respective boxes. No one else must touch anything. Everyone, including the
demo group players are just observing.
It is important to maintain decorum and discipline at this point for smooth function
of the game later
d) Setting up the game
Ask the 2 demo group leaders to take out one item at a time so that everyone can
see them.
They must take out one item at a time, open it and place it neatly on the floor such
that it is in the middle of all the 4 players. You must ask everyone what this is and
6. 6 The Game Book Copy right Logic Roots
the entire class can respond that this is a game board or game cards or sketch pens
etc.
Leave the rule-book in the box, close the box lid and put it aside so that it is near the
teacher and away from the other students, else they will lose attention and focus
while you are explaining the gameplay. Now the leader would distribute 1 sketch
pen, 1 slate to each player and the leader must allocate the play tiles.
1.3 Game rules
1) Narrate the game story
Ask everyone to pay attention to you as you are going to narrate a story for this
game.
Narrate this little story - Government is building a new city. You have to build
bridges, roads and paths. These will be built by using Math equations. The longer
they are, the more points you score.
2) Open the box and set up the game
Ask the leader to take out the contents of the box one thing at a time. First there is a
game board. He must take it out and spread it on the floor for all to see.
Then there is game bag that has 124 play tiles. The count of the tiles is-
o “0” to “9”– 7 tiles each
o “÷” and “×” – 7 tiles each
o “+” and “-“ – 12 tiles each
o “=” – 16 tiles
At this point, there is no need to count the tiles. Just put the game bag in the centre
without taking the tiles out.
Ask the leader to give the slates and sketch pens to each player.
The leader will now distribute 9 tiles from the bag to each player without looking
inside. The teacher must tell them that once you have 9 tiles, take them out and
spread it open in front of you
3) The first move
Ask everyone to start thinking as they have to make equations. The game will be
started by the first player i.e. the leader and will move in a clockwise direction.
Ask the leader to make the first equation using the 9 tiles that he has with him. The
first equation that he would make should either start from the “START” block on the
board or the first equation should cover the “START”. He can make horizontal or
vertical equation by keeping each tile on the block on the board. He cannot make a
diagonal equation.
The teacher must help the student form easy equations with the help of everyone
around. So do this loudly, involving all in. For example, you could say that the player
has “9”, “2”, “4”, “5”, “2”, “=”, “=”, red +”, “+”. So what equations will be formed?
Help the students realize that they can form 2+2=4 or 5+4=9. Now get this equation
on board.
The first player has used 5 tiles. So he must pull out 5 tiles from the bag and will
again have 9 tiles in hand. A player only can make as many equations as he wants
7. 7 The Game Book Copy right Logic Roots
with the 9 tiles that he has in that turn, once he replaces the used tiles with the ones
from the bag he would not make any more equations and turn would pass to the
next player.
Now it is the turn of the 2nd
player. He must form another equation but this time
using at least one tile already existing on the board.
And the game goes on.
The teacher must help the players for the first 2 moves till they can form equations
on their own. IF any player is unable to form an equation with the existing tiles then
he shall pass this turn and wait for his next turn to give it a try with the same tiles.
Even after that he is not able to form an equation then he can replace his existing 9
tiles with new ones from the bag and make equations with them.
4) The scoring
Follow this scoring rule
o For every numeral that a child has used, you will get 1 point
o For “+” and “-“ operator, they will get 2 points
o For “x” and “/” operator, they will get 4 points
o They will get 0 points for “=” to symbol
Students can write the score on a piece of paper. They can verify it with others if
required.
Teacher must help the students score for the first few moves.
5) The discipline rule
There is just one discipline rule.
o If any player speaks in someone else’s turn, he will miss a turn. If a player has an
objection with an equation made by another player then he can only speak after
that player’s turn is over.
6) Winding up the game
Now it is time to demonstrate the winding up of the game and this is to be led by the leader.
Ask everyone to stop the game play and put all the tiles back on the board.
Tell them that whoever scores the highest will be the winner of this game, make
them calculate their scores and declare the winner.
Ask the leader to bring out all the tiles left in the bag and pour it out on the board.
Now the leader must make 4 stacks of 31 tiles each. If the leader cannot make 4
complete stacks of 31 tiles then he must call the teacher. If he has formed the stacks
correctly, he must put all these coins back in the bag.
Now the leader must count 4 slates and 4 sketch pens and put them back in the box
Now the leader must fold the game board and put it back in the box.
The teacher must guide the leader through each stage and confirm every time.
The leader must close the lid of the box and then put it back in its place
8. 8 The Game Book Copy right Logic Roots
1.4 During the game play
You already have set them up in groups, each group has a group leader, they have all seen
the game play once and they now have the game in front of them. Now let us come to the
part about how to get the entire class to play the game.
1) Initiate play
The section is about getting the group to start playing. The students will take some time to
get familiar with the components of the game and will need some help with the game rules.
So this should be a step by step process.
o Just as you worked with the demo group leader earlier, ask the leader of all the
groups to get the boards. Open the game box step by step and then set up the game
to play.
o Ask the group leader to start the game. Randomly ask 2-3 groups to announce their
first moves or numbers and check if they are moving correctly.
o Then the next player’s turn comes. Again do the same thing with 2-3 groups and so
on till all 4 players have had one chance to play
o Now it’s the first player’s turn again. Again lead them through the next turn exactly
like you lead the group leaders at the demo stage.
o Let the groups start to play on their own.
o Announce that if any group has any problem, they should call the teacher. Also
announce that it is the group leader’s role to keep the board safe and game play
going smoothly.
1.5 Observing and managing issues
As the game moves on, the teacher must keep eyes and ears open for the issues. The kind
of issues that may come up are -
o Specific players in a board have not understood how to play the game – in such a
case, spend 2-3 minutes on the board to help out the player. If the group leader and
others have understood the gameplay perfectly, then delegate the role of helping
the player to them.
o An entire group is having issues with playing – You may have to identify all such
groups, get them together and repeat the process that you did with the demo
groups. It might take up to 10 minutes of your time.
o The students are not following the rules – Make the student leave the board. He
may not play while rest of the class is playing. Please be strict with this rule and if
required, you may disqualify an entire group.
o The students cannot do the Maths – For the time being, ask them to follow the
discipline rule i.e. go back to start position or miss a turn etc. But this is also a
feedback to the teacher that the students are not yet ready with the Math and are
unable to apply it in real life. They will be excited by this game session. So in the
immediate next class, use this excitement to your advantage and revise the topic in
a way that they can prepare for the next class.
9. 9 The Game Book Copy right Logic Roots
1.6 Winding up the game play
When it is about 10 minutes to the end of the period, start preparing for wrapping up the
game.
1) On completing or winning the game
o Go to that group and verify if everything was correct. You can do so by checking with
other players and basing it on your knowledge of the class too.
o Announce the winner and make the class to clap for him.
o If there’s still some time remaining the rest of the players can continue with the
game and you can ask the winner to now observe the progress of the board. He
must ensure that the discipline rules are being followed.
2) When just 10 minutes are left, stop.
3) Wrapping up the game
o Ask the leader to take over.
o Ask everyone to stop the game play.
o Now take all the leaders through the closing process exactly like we did with the
demo group.
o Now the leader must get up from his place, take the box and put it back in the rack
where it was. Once this is done, make sure everyone claps for the leader and the
group. He must then come back and sit in his original position with the group.
o The teacher must tell them that it is the job of the group leader to make sure all the
components go in the box and the box has to be kept back properly
4) Taking feedback from kids
Once the game has been put back in place and leaders are seated, then ask students if they
enjoyed the game. Ask them if they faced any difficulties and ask them if they would like to
play again. Use this time to congratulate the winners again and state that if they are faster
and more accurate in making arithmetic equations, they might win this the next time.
5) Getting back to the class
o Now that the session is complete, ask the kids to stand at their places and form a
queue
o They will now have to move back to the class
1.7 After the game play
Once the game play is over, it is important for the teachers to think about the session and
take steps to improve the future sessions for this and other games
1) Reviewing the observations
Review your observations from today. It is a good idea to record them in your teacher diary.
Record major issues and major wins.
2) Discuss with other teachers
If other teachers from other class or other sections have played the same game, discuss your
notes with them find out ways to improve.
10. 10 The Game Book Copy right Logic Roots
3) Planning for the next sessions
There are some things that you may not have to repeat in the next session e.g. game training
from scratch or group formation. But you may have to take some corrective actions. So plan
these.