Explaining what is software architecture from a different point of view and giving the fundamentals for understanding what software architecture is and how it should be created
How to Design the Fun Out of Things with UX -- Minnebar10 2015Brock Dubbels
There is nothing more wondrous in software than a dancing bear. Well, maybe an evil dancing bear. In this workshop, learn to express your schadenfreude through the design of software. Learn the glorious irony in the creation of pain stations: a paradise lost complete with repetitive treadmills of grinding.
Alternatively, if you enjoy babygoats on trampolines and other "happy things, this session will provide a model for learn to design invoke play, and sustain it through interaction and feedback, and if you are evil, then take it away. We learn three aspects of discount design methods as simplified user testing, narrowed prototypes, and heuristic flow models for delivering software for impact and persuasion.
Create live action simulation, with insights on the difference between imitation and emulation, and when they are most useful. Use ethnographic methods for conducting contextual analysis, learn about data-informed models; create documentation like procedural workflows and hierarchical flow charts for the creation of your very own WAAD (work activity affinity diagram) fro creating needs, requirements and design
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Create live action simulation, with insights on the difference between imitation and emulation, and when they are most useful. Use ethnographic methods for conducting contextual analysis, learn about data-informed models; create documentation like procedural workflows and hierarchical flow charts for the creation of your very own WAAD (work activity affinity diagram) fro creating needs, requirements and design
Although OOP has been in industry for a while, it is still one of the paradigms that is most badly applied when it comes to implementation. This presentation tries to uncover the basic fundamentals, so that anyone can apply the paradigm correctly
This presentation at TEFCON2016 (Telefonica Developers Conference) shows how hackathons can be applied to software projects to exhibit Agility.
From Agile "methods" today to the root of what developing software should be about : programming.
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Nevěřte na rychlé a lehké recepty. Otázku jak zhubnout si klade hodně lidí – i když vlastně všichni na ni známe odpověď. Jíst jen tolik, kolik spálíme. To je jediný a spolehlivý postup.
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Although OOP has been in industry for a while, it is still one of the paradigms that is most badly applied when it comes to implementation. This presentation tries to uncover the basic fundamentals, so that anyone can apply the paradigm correctly
This presentation at TEFCON2016 (Telefonica Developers Conference) shows how hackathons can be applied to software projects to exhibit Agility.
From Agile "methods" today to the root of what developing software should be about : programming.
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A joint presentation at DMDays09 New York, showcasing a case study between Widemile and Microsoft Office Live Small Business, which through Widemile's multivariate testing platform improved Microsoft's online conversions by 40%.
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Nevěřte na rychlé a lehké recepty. Otázku jak zhubnout si klade hodně lidí – i když vlastně všichni na ni známe odpověď. Jíst jen tolik, kolik spálíme. To je jediný a spolehlivý postup.
Are Agile Projects Doomed to Half-Baked Design?theinfonaut
Today's web-based applications go live every few weeks. Agile methodologies like Extreme Programming and Scrum, focus on short development cycles, accelerated feedback from users and customers, and incremental delivery. On the technical side these approaches can bring discipline and predictability to short release cycles. But can these incremental methodologies incorporate successful design techniques? Using case studies and examples from their own project experience, Alex and Leslie will discuss how to integrate design and Agile, discussing what works, what problems arise, and most importantly, the changes in mindset that are necessary on an integrated Agile design/implementation team.
[DevDay2019] Collaborate or die: The designers’ guide to working with develop...DevDay.org
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Getting Started with Architecture Decision RecordsMichael Keeling
Documenting architecture design decisions is commonly considered a good practice and yet many teams don't take the time to write down the decisions they make. In our experience this happens for a few reasons: documentation is rejected as being too heavyweight, documentation has little influence since it is typically out of sight and out of mind, and many developers don’t know what to document. Architecture Decision Records (ADRs) address many of these problems by capturing design decisions in a simple, lightweight templates that is stored close to repositories used by stakeholders -- often in the same repository as code affected by the ADR.
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Agiles 2009 - Agile Architecture - Diego FontdevilaAgiles2009
What is software architecture? What does an architect do? Where do architectures come from?
How does all that relate to the product and the team? In this presentation we revise the need for the idea of architecture and how it relates to the daily work of our team. We focus on design rationale and communication.
discussing the effect on both the team and the product.
As a PO, product designer, or PM, you've probably already thought about the possible benefits of building a design system for your organisation. And surely as all teams, like us, you kept asking yourself:
How do we start it?
But here are some guidelines to help you clarify how to start a DS.
Design Systems have reached peak popularity. It seems that every design team has either built one, is building one, or wants to build one. With the release of the incredible Nested Symbols feature followed by Sketch Libraries just a few months ago, Sketch has emerged as an essential part of the Design System workflow.
In this talk we will be covering:
• Best of breed Design Systems out in the wild
• Demo of the Design System from FathomHQ
• Exploring essential Sketch plugins & tools for a seamless workflow
• Handy hacks for getting your Design System project rolling
• Roll out strategies for Design Systems
About Laura
Laura is a Senior Product Designer at Fathom, a B2B SaaS product in the fintech domain. Over the last nine years, she has worked her way through design and UX roles in a variety of environments, from small agencies to corporate giants. Her experience includes creating digital solutions for travel, government, SaaS, health, fintech, real estate and ecommerce. Laura has a natural curiosity for solving 'people problems’, which makes her a passionate advocate for unravelling complexity, measuring UX, and crafting design systems.
Part i: Introduction and Context setting around Design in Agile; Decisions and Constraints; Decisions and Trade-offs; Getting to know the domains (contexts of use, development and operations, value partners and others); Design and expressions of system value, capabilities and properties
Part ii: Why Visual Matters to Design, some exemplars we can learn from, and lessons we can draw about why we need to bring visual models back into our design toolkit (some already do, obviously, but why more of us need to)
Part iii: Architectural design -- using visual models to look inside the system, and design the organizing structure, and how it works.
Annotated slides here: https://www.ruthmalan.com/Journal/2019/201902OReillySAConPresentation.htm
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7. Till
the
Desired
Working
So2ware
Emerges
Inten%on' Realiza%on'
Feedback'
Synthesis'
Inten%on' Realiza%on'
Feedback'
Synthesis'
Inten%on' Realiza%on'
Feedback'
Synthesis'
Inten%on' Realiza%on'
Feedback'
Synthesis'
Inten%on' Realiza%on'
Feedback'
Synthesis'
Compile
Failed
Run
Failed
Test
Failed
Test
Passed
Enhance
Idea/Design
Test
Failed
Inten%on' Realiza%on'
Feedback'
Synthesis'
Test
Passed
WORKING
SOFTWARE
IntenFonal
Emergent
Emergence
is
the
key
characterisOc
of
complex
systems.
8. In
some
sense
is
a
kind
of
Art
or
Cra-
Problem
&
Programming
Idea
Code,
Run
&
Test
Review
Outcome
Programmer
Scene
&
PainOng
Idea
Paint
Review
Outcome
Painter
Digital
Experience
Creators
Visual
Experience
Creators
21. Harmony
and
Melody
The
HARMONY
provides
the
base
for
the
MELODY
Harmony
is
transversal
to
the
music
Melodies
22. Perhaps
Programming
So-ware
is
like
Jazz
Original
Dixieland
Jass
Band
Melodies
are
improvised/created
on
top
of
a
shared
Harmony
created
by
a
composer
Everybody
is
a
Composer
The
Harmony
provides
consistency
23. So-ware
Architect
=
So-ware
Harmonist
=
So-ware
Harmony
Composer
See
the
lower
case
‘a’
So-ware
Programmers
=
So-ware
Melody
Composers
JAZZWARE
So-ware
Architecture
=
So-ware
Harmony
See
the
lower
case
‘a’
24. So-ware
Harmony
is
about
Conceptual
Integrity
Anywhere
you
look
in
your
system,
you
can
tell
that
the
design
is
part
of
the
same
overall
design
style,
theme,
mood
…is
about
Design
and
Style
Consistency
in
all
dimensions
of
the
system
Fed
Brooks:
“It
is
be>er
to
have
a
system...reflect
one
set
of
design
ideas,
than
to
have
one
that
contains
many
good
but
independent
and
uncoordinated
ideas”
User
interface,
technologies,
coding
styles,
naming
convenFons,
directory
structures,
classes,
components,
interfaces,
internal
and
external
behavior,
deployment…
Conceptual
Integrity
tries
to
limit
the
system
complexity
Conceptual
Integrity
simplifies
collaboraOon
when
creaOng
so-ware
The
Mythical
Man-‐Month
25. Conceptual
Integrity
examples
• Unix
• based
on
the
noOon
of
a
"file”
(e.g.
directories,
devices,
filesystems,
named
pipes
and
sockets
are
all
sort-‐of
files)
• Smalltalk
• "everything
is
an
object",
and
the
small
set
of
other
accompanying
principles
• SQL
• "all
data
is
in
tables",
with
keys
and
constraints
• Lisp
• "everything
is
a
list”
h>p://c2.com/cgi/wiki?ConceptualIntegrity
26. Not
having
Conceptual
Integrity
leads
to
chaoOc
systems
MulOple
minds
working
in
complex
system
without
unity
and
conceptual
integrity
27. 7
Dimensions
Process
Dimension
Deployment
Dimension
Logical
Dimension
External Dimension
Implementation
Dimension
Solu%on
Vision
Classes,
Modules,
Design
Components,
Interfaces,
Interac%ons
Use
Cases
/
User
Stories
UX
Guidelines
Run%me
Processes,
Threads
Protocols,
Inter-‐process
Communica%on,
Integra%ons
Implementa%on
Structure
and
Components
Frameworks,
Libraries
Base
Technologies,
Programming
Languages
Infrastructure,
Hardware
and
Network
Topology
Data
Dimension
Environment
Dimension
Environments
Tools
Development
Process,
Methods
and
Prac%ces
Data
En%%es
Data
Messages
Logical
Physical
28. Achieving
Conceptual
Integrity
FredBrooks:
"Conceptual
integrity
in
turn
dictates
that
the
design
must
proceed
from
one
mind,
or
from
a
very
small
number
of
agreeing
resonant
minds"
Aristocracy
vs
Democracy?
29. “TradiOonal”
So-ware
Architect
architect
derives
from
the
LaOn
architectus,
which
derives
from
the
Greek
arkhitekton
(arkhi-‐,
chief
+
tekton,
builder),
i.e.,
chief
builder
33. So-ware
Harmonist
=
Technical
Leader
or
Development
Leader
• Is
able
to
compose
and
play
So-ware
• is
hands
on
• Guides,
Coaches
and
Leads
other
So-ware
Composers
• is
a
reference
34. So-ware
Harmonist
=
Technical
Leader
or
Development
Leader
• Keeps
Conceptual
Integrity
and
Unity
across
the
system
and
teams,
while
limiOng
complexity
• Retains
the
final
say
in
technical
disputes
or
arguments
within
the
team(s)
Small
teams
with
resonant
minds
could
not
need
an
specific
tech
leader
36. From
IntenOonal
to
Emerging
Initial team
Agile Project Kickoff
Management team
Architecture team
time
Initial project
team
Prototyping team
I1 I2 I3
Initial team
Agile Project Kickoff
Management team
Architecture team
time
Initial project
team
Prototyping team
I1 I2 I3
Feature 1 Team
Feature2 Team
Infraestructure Team
I4 I5
Prototyping team
• IntenOonal
harmony
(architecture)
is
explicitly
idenOfied
and
then
implemented
• Accidental
harmony
(architecture)
emerges
from
the
mulOtude
of
individual
design
decisions
that
occur
during
development,
only
a-er
which
can
we
name
that
architecture
Process
Dimension
Deployment (
Dimension
Logical(
(Dimension
External Dimension
Implementation
Dimension
Classes,'Modules,'Design''
Components,'Interfaces
Use'Cases'/'User'Stories'
UX'Guidelines'
Run=me'Processes,'Threads''
Protocols,''InterAprocess'
Communica=on'
Implementa=on'Structure'
and'Components'
Frameworks,'Libraries'
Base'Technologies,'
Programming'Languages
Infrastructure,'Hardware'and'
Network'Topology'
Data
Dimension
Environment
Dimension
Environments'
Tools'
Development'Process,'
Methods'and'Prac=ces'
Data'En==es'
Data'Messages'
INTENTIONAL
EMERGENT
GROWING
37. So-ware
Harmony(architecture)
is
Elaborated,
Built,
Used
and
Executed
Architecture=Harmony
is
created
as
set
of
subopOmal
design
decisions
that
can
be
re-‐factor
later
on
SP1 SP2 SP3 SP4 SP5 SP6 SP7 SP8Sprint0 SP9
Building
the
Harmony
Using
Building
…..Using
IntenOonal
Emergent
IntenOonal
Emergent
38. The
Dilemma
Solu%on
:
Assuring
Conceptual
Integrity
via
Capacity
Alloca%on
to
architecture
=
Harmony
Source:
Dean
Leffinweel
,
h>p://scaledagileframework.com/guidance/assuring-‐architectural-‐integrity-‐via-‐capacity-‐
allocaFon/
39. Desired
A/ributes
of
a
So-ware
Work
High
Cohesion
each
part/element
is
narrowed
focused
in
its
primary
task
Low
Coupling
each
part
is
self-‐contained/orthogonal
achieved
thru
separaOon
of
concerns
and
encapsulaOon
Conceptual
Integrity
there
is
a
consistent
design*
and
style
across
all
so-ware
dimensions
(*)
programming
is
design
Source:
“The
Art
in
Computer
Programming”,
By
Andrew
Hunt
and
David
Thomas
40. There
is
no
silver
bullet
There
is
no
single
correct
architecture
and
no
single
“right
answer”.
JAZZWARE