Article publish in first number of 2012 of ArchiMAG, the international ArchiCAD users about the BIM Evolution by Victor Silva
ArchiMAG http://www.archimag.org

Challenges in the adoption of bim in europeŽiga Turk
6th International BIM Technical Symposium on the Application of Digital Constructionin Real Estate, Design and Construction & International Forum on BIM DevelopmentShanghai, China, Sept 24-26, 2019
Digital Architecture, Architectural photography and the Impacts of social med...Ogbuagu Kelechi Uchamma
A Presentation on Digital architecture, Architecture photography and the Impacts of Social media to the architectural practice.
It is very helpful for both students and professionals. If you have a flair for architecture, this presentation would help you discover more about architecture especially in area of Architectural Photography and some software behind Building Information Modeling!
This presentation is also useful to the general public regardless of your profession. *KNOWLEDGE IS POWER!*
I really hope this was of great help to you.
Designing Relevance, Nokia and Face Open Innovation project @ Esomar BerlinPulsar Platform
How can a brand secure relevance in a changing market place? This case study goes into detail about Face's work with Nokia as part of their Relevance Program.
The paper shows how a complex organization can respond to the challenges of rapid exponential change through open and agile approaches like co-creation, crowd-sourcing, social media analysis and online research communities.
Francesco D’Orazio (FACE) and Tom Crawford (Nokia) presented "Designing relevance - How open and agile research methodologies can help complex organizations respond to change and stay relevant" at the Esomar Online Research conference in Berlin, October 2010.
Francesco also presented this at the Esomar On-Line Research:The Evolution Continues conference in Milan.
We’re seeing a potential devaluation of the term UX as lots of inexperienced designers and developers make the slow (and often incomplete) move into user experience.
Looking at how crafts transform into professions by charting the history of Architecture, Andy will explain what the discipline really is, how it evolved, and the skills you need to call yourself a user experience designer.
Andy will outline 10 key traits of a user experience professional and argue that we need to evolve in order to face the challenges ahead. He will also state that user experience doesn't just belong to one role, but is everybody's responsibility. So you don't have to switch careers and become a UX designer in order to influence a product's experience.
Innovating Humane Habitats in a Digital Era for a Sustainable Future.Digital Technology in Architectural Education and Profession .The significance of virtual Architecture is its emergence with the ability of computer-imaging technology to accurately simulate three-dimensional reality. The technique of simulating three-dimensional reality is known as virtual reality.
Parametric design:
Enables the exploration of alternative designs within a single representation using parameters and associative relationships to control geometric and constructive aspects of the design.
New developments in computational design as well as in digital fabrication are currently leading to a rethinking of architectural design, material science, engineering and fabrication.
Challenges in the adoption of bim in europeŽiga Turk
6th International BIM Technical Symposium on the Application of Digital Constructionin Real Estate, Design and Construction & International Forum on BIM DevelopmentShanghai, China, Sept 24-26, 2019
Digital Architecture, Architectural photography and the Impacts of social med...Ogbuagu Kelechi Uchamma
A Presentation on Digital architecture, Architecture photography and the Impacts of Social media to the architectural practice.
It is very helpful for both students and professionals. If you have a flair for architecture, this presentation would help you discover more about architecture especially in area of Architectural Photography and some software behind Building Information Modeling!
This presentation is also useful to the general public regardless of your profession. *KNOWLEDGE IS POWER!*
I really hope this was of great help to you.
Designing Relevance, Nokia and Face Open Innovation project @ Esomar BerlinPulsar Platform
How can a brand secure relevance in a changing market place? This case study goes into detail about Face's work with Nokia as part of their Relevance Program.
The paper shows how a complex organization can respond to the challenges of rapid exponential change through open and agile approaches like co-creation, crowd-sourcing, social media analysis and online research communities.
Francesco D’Orazio (FACE) and Tom Crawford (Nokia) presented "Designing relevance - How open and agile research methodologies can help complex organizations respond to change and stay relevant" at the Esomar Online Research conference in Berlin, October 2010.
Francesco also presented this at the Esomar On-Line Research:The Evolution Continues conference in Milan.
We’re seeing a potential devaluation of the term UX as lots of inexperienced designers and developers make the slow (and often incomplete) move into user experience.
Looking at how crafts transform into professions by charting the history of Architecture, Andy will explain what the discipline really is, how it evolved, and the skills you need to call yourself a user experience designer.
Andy will outline 10 key traits of a user experience professional and argue that we need to evolve in order to face the challenges ahead. He will also state that user experience doesn't just belong to one role, but is everybody's responsibility. So you don't have to switch careers and become a UX designer in order to influence a product's experience.
Innovating Humane Habitats in a Digital Era for a Sustainable Future.Digital Technology in Architectural Education and Profession .The significance of virtual Architecture is its emergence with the ability of computer-imaging technology to accurately simulate three-dimensional reality. The technique of simulating three-dimensional reality is known as virtual reality.
Parametric design:
Enables the exploration of alternative designs within a single representation using parameters and associative relationships to control geometric and constructive aspects of the design.
New developments in computational design as well as in digital fabrication are currently leading to a rethinking of architectural design, material science, engineering and fabrication.
The nextMEDIA master class series included interactive discussions and hands-on tutorials, uncovering the key skills needed by 21st century digital executives. In collaboration with sLab we presented a didactic workshop on the design ecosystem. Robert K. Logan, Chief Scientist, and Greg Van Alstyne, Director of Research, sLab described how to build a design ecosystem which is capable of supporting the emergence of innovatively designed products, services, experiences, and processes.
UX design is all the rage at the moment, but how usable is it as a process? When the top industry experts can't even agree to its definition (or even it's existence) how are you supposed to bake it into your practice, let alone sell it to your clients? In fact should you or your clients even care?
In this session Andy Budd will try to demystify some of the rhetoric and dogma floating around about User Experience Design, and explain what should and shouldn't matter to your business, your clients and your day-to-day work as a web designer.
The UX of Tomorrow: Designing for the Unknown by Jeff FeddersenOxford Tech + UX
MIT Enterprise Forum of NYC hosted The UX of Tomorrow: Designing for the Unknown on June 4th, 2015 at Shutterstock featuring Beverly May, Ryan Gossen, Jay Vidyarthi, and Jeff Feddersen. This is Jeff's presentation from the event.
Trained in computer science and music, Jeff works with software and hardware to make computers do new and unusual things. He is currently part of a team developing a sculptural reflection of energy and resource flows in what is being heralded as the world`s greenest office building. His work for groups ranging from the Hayden Planetarium and the Connecticut Science Center to Sony and HBO has resulted in award-winning public interactive experiences.
Jeff teaches at NYU`s graduate Interactive Telecommunications Program, where he has a residency to develop video curricula supporting physical computing and energy. His novel musical instruments and kinetic sound sculptures have been performed on and exhibited internationally, and he is the co-inventor of an electronic wind instrument based on the Japanese shakuhachi (US patent #7723605).
The next ten years of technology will see many of Ray Kurzweil`s predictions come alive: Embedded, invisible, unwired electricity and internet-based interactions will drive every aspect of our lived environment. The physical and digital worlds are merging, powered by incredible changes in computing, universal connectivity as well as Artificial Intelligence (AI) and machine learning. This pending wave is certain to change every aspect of our human-computer interaction.
Major technological leaps present interesting design and UX challenges and require a wholesale shift in perspective by designing for the as-yet unknown. Screens, keyboards, and mouse dominated yesterday and today. Tomorrow, these systems will be initiated, controlled, and tracked through location and environment, semantic context, a wave of the arm, a blink of an eye, a directed gaze, a heartbeat, a crowd-driven trend, even a brainwave.
Whole new approaches and design systems need to be considered for what the next wave of products do, what they look and feel like, and how they can be more meaningful, useful, relevant, and intuitive.
This talk discussed the UX of tomorrow for the next wave of product design based on some of the very first products and services on the market that hint at the integrate
Typography and Responsive Grids in the World of Mobile DevelopmentTiago Pedras
To designers and art directors, responsive web design poses a challenge. Responsive grids and patterns and, above all, the behavior of typographic design need to be taken into consideration across mobile platforms, since mobile devices are particularly restricted in terms of readability. Although typographic design may look nice on a smartphone or tablet, what about usability? This workshop will provide an answer to this question, and it will analyze the influence of typographic design on the user experience. It will be held in German and English.
Video links:
Slide 16: http://www.youtube.com/watch?v=WNIrs8FgYKU
Slide 28: http://www.youtube.com/watch?v=KI_tuYlVg-I
Slide 114: http://www.kickstarter.com/projects/207474036/iconic-advanced-icons-for-the-modern-web
Slide 116: http://simplefocus.com/flowtype/
'Can the construction industry embrace the concept of the cirular economy, where materials are contunally reused?' The RIBA Journal invited Vincent van der Meulen to join a round table of experts to consider the issues.
BIMarabia is the first E-magazine intended to spread awareness of BIM tools and workflows across Arabic region. BIMarabia is written and edited by users, targeted to be beneficial to practitioners and researchers in the field. For more information, please go to
http://bimarabia.com
The nextMEDIA master class series included interactive discussions and hands-on tutorials, uncovering the key skills needed by 21st century digital executives. In collaboration with sLab we presented a didactic workshop on the design ecosystem. Robert K. Logan, Chief Scientist, and Greg Van Alstyne, Director of Research, sLab described how to build a design ecosystem which is capable of supporting the emergence of innovatively designed products, services, experiences, and processes.
UX design is all the rage at the moment, but how usable is it as a process? When the top industry experts can't even agree to its definition (or even it's existence) how are you supposed to bake it into your practice, let alone sell it to your clients? In fact should you or your clients even care?
In this session Andy Budd will try to demystify some of the rhetoric and dogma floating around about User Experience Design, and explain what should and shouldn't matter to your business, your clients and your day-to-day work as a web designer.
The UX of Tomorrow: Designing for the Unknown by Jeff FeddersenOxford Tech + UX
MIT Enterprise Forum of NYC hosted The UX of Tomorrow: Designing for the Unknown on June 4th, 2015 at Shutterstock featuring Beverly May, Ryan Gossen, Jay Vidyarthi, and Jeff Feddersen. This is Jeff's presentation from the event.
Trained in computer science and music, Jeff works with software and hardware to make computers do new and unusual things. He is currently part of a team developing a sculptural reflection of energy and resource flows in what is being heralded as the world`s greenest office building. His work for groups ranging from the Hayden Planetarium and the Connecticut Science Center to Sony and HBO has resulted in award-winning public interactive experiences.
Jeff teaches at NYU`s graduate Interactive Telecommunications Program, where he has a residency to develop video curricula supporting physical computing and energy. His novel musical instruments and kinetic sound sculptures have been performed on and exhibited internationally, and he is the co-inventor of an electronic wind instrument based on the Japanese shakuhachi (US patent #7723605).
The next ten years of technology will see many of Ray Kurzweil`s predictions come alive: Embedded, invisible, unwired electricity and internet-based interactions will drive every aspect of our lived environment. The physical and digital worlds are merging, powered by incredible changes in computing, universal connectivity as well as Artificial Intelligence (AI) and machine learning. This pending wave is certain to change every aspect of our human-computer interaction.
Major technological leaps present interesting design and UX challenges and require a wholesale shift in perspective by designing for the as-yet unknown. Screens, keyboards, and mouse dominated yesterday and today. Tomorrow, these systems will be initiated, controlled, and tracked through location and environment, semantic context, a wave of the arm, a blink of an eye, a directed gaze, a heartbeat, a crowd-driven trend, even a brainwave.
Whole new approaches and design systems need to be considered for what the next wave of products do, what they look and feel like, and how they can be more meaningful, useful, relevant, and intuitive.
This talk discussed the UX of tomorrow for the next wave of product design based on some of the very first products and services on the market that hint at the integrate
Typography and Responsive Grids in the World of Mobile DevelopmentTiago Pedras
To designers and art directors, responsive web design poses a challenge. Responsive grids and patterns and, above all, the behavior of typographic design need to be taken into consideration across mobile platforms, since mobile devices are particularly restricted in terms of readability. Although typographic design may look nice on a smartphone or tablet, what about usability? This workshop will provide an answer to this question, and it will analyze the influence of typographic design on the user experience. It will be held in German and English.
Video links:
Slide 16: http://www.youtube.com/watch?v=WNIrs8FgYKU
Slide 28: http://www.youtube.com/watch?v=KI_tuYlVg-I
Slide 114: http://www.kickstarter.com/projects/207474036/iconic-advanced-icons-for-the-modern-web
Slide 116: http://simplefocus.com/flowtype/
'Can the construction industry embrace the concept of the cirular economy, where materials are contunally reused?' The RIBA Journal invited Vincent van der Meulen to join a round table of experts to consider the issues.
BIMarabia is the first E-magazine intended to spread awareness of BIM tools and workflows across Arabic region. BIMarabia is written and edited by users, targeted to be beneficial to practitioners and researchers in the field. For more information, please go to
http://bimarabia.com
Hatii seminar 2014 - The emerging needs and the long standing issues curating...Ruggero Lancia
On February the 4th, I have presented at the HATII, for its research seminars, a lesson entitled "The emerging needs and the long standing issues curating digital assets from the Construction Industry". In this presentation I have retraced the introduction of digital tools in the Architecture practices and delved into the recent emerging procedures in Digital Design to discuss against both the DIDECU and the DEDICATE results the issues, requirements and expected development in the Digital Curation of assets from the Construction sector.
BA 453 Business Strategy & Planning Spring 2014 1 .docxikirkton
BA 453: Business Strategy & Planning | Spring 2014 1
Case D: MakerBot
Your Mission
You have been hired by Bre Pettis, CEO of MakerBot, as the newest member of their strategic
planning team. Meet Bre through this video: http://www.engadget.com/2013/09/20/bre-pettis/
The recent acquisition of MakerBot by Stratasys has changed everything compared to its
beginnings as an entrepreneurial start-up. Mr. Pettis would like you to offer – or validate – the
strategic direction for his innovative 3D printing company MakerBot. Who should the MakerBot
become? A manufacturer? A retailer? A technology facilitator? Does our school program make
sense?
Mr. Pettis asks you to accomplish the following:
• Summarize your assessment of MakerBot’s current situation by discussing the
opportunities and challenges of being on the cutting edge of this technology.
• Integrate Porter’s Five Forces, the PESTL Analysis and other applicable class
content into your executive brief to clearly communicate and support your
findings.
• State and define a strategic direction that provides focus for MakerBot.
• Describe the actions steps to implement your recommendations.
Mr. Pettis encourages you to visit MakerBot’s website to learn more about the organization and
its products at www.makerbot.com.
He expects you to use the template format for your executive brief that is no more than 1,200
words.
In addition to handing hard copy in at the beginning of class
on the due date assigned, please submit it to associated Safe Assignment link.
http://www.engadget.com/2013/09/20/bre-pettis/
http://www.makerbot.com/
BA 453: Business Strategy & Planning | Spring 2014 2
Case D: MakerBot
Its physical presence appears in the glass box from nothing. No one was touching it and no other
tools were visible. It just slowly, gradually, and almost magically appears.
View this video to see MakerBot’s latest product in action:
http://www.youtube.com/watch?v=AKTSdW7-H3Q
3D Printing
Additive manufacturing, also referred to as three-dimensional or 3D printing, is a process of
making a three-dimensional solid object of virtually any shape from a digital model. 3D printing
is achieved using an additive process where successive layers of material are laid down in
different shapes. 3D printing is also considered distinct from traditional machining techniques,
which mostly rely on the “subtractive processes” of removing material by methods such as
cutting or drilling. A 3D printer is a limited type of industrial robot that is capable of carrying out
an additive process under computer control.
Additive manufacturing takes virtual blueprints from computer aided design (CAD) or animation
modeling software and “slices” them into digital cross-sections for the machine to successively
use as a guideline for printing. Depending on the machine used, material or a binding material is
deposited on the build bed or platform until m ...
BIM means a multitude of things to a myriad of stakeholders, companies, and geographical locations, based on multiple factors.
However, from a holistic viewpoint, the meaning we append to and the expectations we have of BIM are not as important as the connection that BIM brings when properly deployed with cloud-based solutions; thus, filling so many inefficiency gaps.
This is the era of Connected Construction and there has been an increased need for remote collaboration across every industry.
For whatever reason you implement Digital Transformation in your practice, you will most likely reap more benefits in the long run, if you can collaborate and connect with the other stakeholders across your projects.
Buildingscapes - Immersive Worlds and the Built EnvironmentDavid Burden
This is a presentation version of our white paper on Buildingscapes, - Immersive Worlds for the Built Environment. Working form the specifics of our work on the Library of Birmingham it looks at how immersive models can bring benefits to almost any building project - and save costs.
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This is a presentation version of our white paper on Buildingscapes, - Immersive Worlds for the Built Environment. Working form the specifics of our work on the Library of Birmingham it looks at how immersive models can bring benefits to almost any building project - and save costs.
presentation by Paul Wilkinson to CIMCIG BIM conference, Building Centre, London WC1 on Wednesday 25 April 2012.
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PDF, audio, and voiceover are now available on designintechreport.wordpress.com
Today’s most beloved technology products and services balance design and engineering in a way that perfectly blends form and function. Businesses started by designers have created billions of dollars of value, are raising billions in capital, and VC firms increasingly see the importance of design. The third annual Design in Tech Report examines how design trends are revolutionizing the entrepreneurial and corporate ecosystems in tech. This report covers related M&A activity, new patterns in creativity × business, and the rise of computational design.
Similar to ArchiMAG_BIM_evolution_by_Victor_Silva (20)
1. view
Evolution, Methodologies &
Concepts of CAD &
BIM Software Tools
view
in the AEC Industry
This article was born from a series of comments
gleaned from various discussions I was involved in
on social network forums like Facebook and
LinkedIn in mid-July of 2011.
A
s is often the case when discussing software technology like CAD
and BIM, particularly as they apply to the AEC (Architecture, Engi-
neering and Construction) market and software manufacturers, a
passionate discussion took place which was sometimes shrouded in misun-
derstanding. Comments were submitted haphazardly and often lost in the
timeline of the social network platform. In addition, the information cited
was many times inaccurate and unsubstantiated.
Social network discussions are similar to those that take place between
a group of friends at a cafe or restaurant. As with discussions about sports,
the participants end up taking sides. Arguments people make in defence of
their favourite club are rarely based on facts. This is inevitable.
Nevertheless, I decided to compile some of the comments from these
online conversations in this short article. I have tried to keep it simple and
easy to understand, adding documented historic references. The article is
not intended to be academic or scientific.
The idea was to put the comments into a bit of order − a brief outline of
BIM history, without delving too much into it. I will leave that for the his-
torians.
My motto is “keep-it-simple”: to talk from user to user, just as we would
talk among friends. Something like “BIM history for dummies” from
dummies.
I would like to extend my gratitude to everyone on the social networks
who contributed to this article.
The Beginning
It all began more than half a century ago in 1957 when Dr. Patrick J.
Hanratty developed the first commercial software CAM (computer-aided
manufacturing). Later, in 1963 the first CAD software with graphical user
interface “Sketchpad” was developed by Ivan Sutherland at MIT Lincoln
Labs. [8]
“Back in 1984 a Hungarian physicist smuggled two Macs into his coun-
try. At the time, ownership of personal computers was illegal under Com-
munist rule. Using Pascal, he and his teenage associate worked to write a
3D CAD program for the Mac.” [1]
The Hungarian company Graphisoft, founded in 1982, launched ArchiCAD
in 1984 [4], the first BIM software in the world, recognized later in 1987
under the Virtual Building concept. [3]
One year after the launch of the electronic drawing board, in Decem-
ber 1982, the 2D CAD of Autodesk AutoCAD was released. [2] Graphisoft
founder Mr Gabor Bojar [5] and his team built 3D software for a project
involving a network of pipes in a nuclear power plant. The original idea
was not to create 3D modelling software for the existing pipes, but rather
to carry out the project with little memory – a 64K RAM HP calculator, in
fact. For the already existing “objects”, Bojar and Graphisoft created a GDL
technology (Geometric Description Language) that has remained the basis
of ArchiCAD models to this day.
Metaphorically, we can say that in 1982 in Hungary, they took the archi-
tect’s model and put it on a computer, thus creating CAD/BIM ArchiCAD;
whereas in the US, they took a drawing board and put it on a computer,
thus creating 2D/CAD AutoCAD.
The Change
The transition from drawing board, rotring ink pens, tracing paper, two-di-
mensional hand drawing and sketching was a natural process that proved
more logical and simple at the time for draft and design professionals. I still
remember the greatest issue for designers at that time was the scale of the
drawings. Part of the transitional process that went on for many years was
the use of a graphics tablet interface, also known as a pen pad or digitizer,
in order to simulate the drawing board on the computer. It was what the de-
signers were looking for: doing things on the computer that they normally
did on the drawing board.
No one except the visionaries wanted to learn to think and work differ-
ently, even though it would have meant better projects in less time with
fewer errors.
The Virtual Building (VB) concept of ArchiCAD was a turning point, but
no one wanted to use it. For most, it was easier to project 2D lines and arcs
than make a virtual model of the building. As odd as that mentality may
seem today, it once existed and still does among some.
Although they were undoubtedly pioneers, many users of same-gen-
eration software such as ArchiCAD and MiniCAD only used these tools in
CAD, in 2D.
Graphisoft’s advertising message from the late 1980s, “Simulate the
buildings not the drawing board”, showed how far they were ahead of
their time. Yet professionals still choose to only change the tool and main-
tain the same concepts and processes associated with the drawing board.
The New Paradigm
Although it has taken 30 years, BIM (Building information modelling) has
revolutionized the concepts and methods used in project design. Be that
as it may, even now many are just hearing the buzzword for the first time.
The earliest documented example of the concept was published in Septem-
ber 1974 in the AIA Journal by Charles “Chuck” Eastman and others. It
described a working prototype BDS (Building Description System) [9]
which had many characteristics of contemporary BIM tools.
Unfortunately, after all these years, the construction industry, in terms
of methods, design concepts and BIM software use, has just 2.5 % “inno-
vators” and 13.5 % “early adopters” on the bell curve of the “technology
adoption lifecycle” [6] of the industry.
At this stage of the transitional process, professionals are no longer con-
cerned if the software is A, B, C, or ABC − the real issue is the paradigm
shift from CAD to BIM.
The Dimensions
The concept of BIM moves well beyond 2D CAD, ultimately entailing a 7-di-
mensional process. To think that BIM is merely 3D is to severely underutilize
the tools that BIM has to offer.
A brief description of the current 7 dimensions BIM is considered to have
is listed below:
• The 2nd dimension is documentation
• The 3rd dimension is space
• The 4th dimension is time, i.e. scheduling and sequencing
• The 5th dimension is cost estimation
• The 6th dimension is facility management applications like CAFM
(computer-aided facility management)
• The 7th dimension is procurement solutions e.g. contracts, purchasing,
suppliers, and environmental standards.
The Teaching
Unfortunately, universities teaching architecture and engineering have not
prepared their future graduates sufficiently for this inevitable change.
I believe it will be up to the new generation of young architects, engi-
neers and builders who are already active in the market to introduce these
pedagogical changes.
It is easy to change software − having the best, most sophisticated tool
in the world costs only money and the time to learn how to use it properly.
The most difficult task is to change people and the methods and atti-
tudes they possess as they relate to their work. Prying AEC professionals
from their comfort zone may take generations.
There is an urgent need to initiate this change at its origin, e.g. in schools
and universities.
The Future
All I want to say about the future is that BIM is not the future, it is the
present!
Finally, some motivational messages for all of us to ponder:
“ We cannot become what we need
to be by remaining what we are.
”
Max Dupree
“ The biggest obstacle to change
is us!
”
Elizabeth Stilwell [9] MAG
More Info
Victor’s LinkedIn Profile
References
[1] “Graphisoft’s Key Client Conference, by Ralph Grabowski“
– upFront.eZine http://bit.ly/ue9pc8
[2] “Autodesk AutoCAD” – Wikipedia http://bit.ly/ufPCur
[3] “Graphisoft ArchiCAD” – Wikipedia http://bit.ly/s4QNfS
[4] “ArchiCAD versions“ – http://bit.ly/tGTSsj
[5] “Gábor Bojár” – Wikipedia http://bit.ly/viCzwh
[6] “Technology adoption lifecycle” – Wikipedia http://bit.ly/ruZQyS
[7] “Destak” – Elizabeth Stilwell full article in Portuguese
http://goo.gl/u3vCM
[8] “Sketchpad” – Wikipedia http://bit.ly/tVjDmJ
[9] “An Outline of the Building Description System” Charles Eastman and
Others – http://1.usa.gov/y5hNDM
Victor Silva
v5ilva@me.com