This panel proposes an interactive session on redesigning reality through augmented reality (AR) prototyping. Jeremiah Alexander from Wiarframe and Brandon Schmittling from Huge will demonstrate common AR use cases, best practices for AR design, and guide participants in building their first AR prototype within an hour using Wiarframe. Attendees will learn fundamental principles of AR design and user experience, understand how to plan their first AR project, and leave with a functioning AR prototype. The session aims to help designers apply AR skills to their workflow and visualize how AR can be used effectively in organizations.
4. X
Huge and Wiarframe are teaming up
again to help you add Augmented Reality
prototyping to your everyday workflow.
PresentedbyJeremiahandBrandonfromHugeSingapore.
Jeremiah Alexander
AREntrepreneurandFounderWiarframe
https://www.wiarframe.com
Brandon Schmittling
UserExperienceLeadatHugeSingapore
https://bschmittling.com
5. Join us for an hour of
discussion, demonstration and
hands-on prototyping with tools
you can use to prepare for the
mixed reality near future.
OVE RVIEW
6. Dive into common use cases
and add AR prototyping to your
design workflow by the end of
this collaborative session.
PURPOSE
7. Learn the fundamentals of designing
for Augmented Reality and build your
first AR experience in an hour.
Huge has teamed up with Wiarframe, the world’s first
augmented reality prototyping application, to offer a
learning and building panel that will cover the basics of
AR, design best practices, strategic approaches for using
AR in your organization and a series of mini-prototyping
challenges which culminate in you creating and testing
your own augmented reality project.
Bring an open mind, your laptop and one ARKit-enabled
device and leave with a finished prototype and fresh
perspective on designing your own engaging experiences.
8. OUTLINE
Introduction.
Meet the panelists and get their perspective on the state of AR and industry trends.
AR Prototyping Use Cases.
Identifying, discussing and rapid prototyping your way through common challenges using AR.
Group Projects.
Panelists open shared projects with mini-challenges to the everyone in the room.
Summary and QA.
Ask us your burning questions and we’ll do our best to provide you with useful answers.
9. What are the takeaways
from this panel?
TAKEAWAYS
10. This panel will help you…
Learn the user-centered design
considerations of augmented
reality and best practices for
achieving a delightful and
engaging user experience.
TAKE AWAYS
Understand what kind of AR
experiences are good for your
organization and how to go
about planning your first project.
Apply your learnings by creating
a functioning, interactive AR
prototype which you can take
home with you.
12. Presenters.
Jeremiah
Alexander
Fellow at Entrepreneur First (EFSG2)
@JeremiahAlex
jeremiah@wiarframe.com
http://wiarframe.com
Founder at Wiarframe
Brandon
Schmittling
UX Instructor at General Assembly SG
@elbuenob
bschmittling@hugeinc.com
http://bschmittling.com
UX Lead at Huge SG
13. Jeremiah
Alexander
Jeremiah is the founder of Wiarframe (Techstars ’18), the world’s first dedicated
AR prototyping tool and creative community. He believes that AR is going to
change everything but believes that will only happen when the best experience
designers can easily apply their skills to the medium without the need to code, be
experts in 3D or purchase specialist equipment. Prior to Wiarframe, he spent over
10 years as a tech entrepreneur, games designer and cross-platform developer,
generating ideas, defining technical strategy, designing user experiences and
building award winning products.
Founder at Wiarframe
Fellow at Entrepreneur First (EFSG2)
Lead Web Development Instructor at General Assembly
Presenters.
14. Presenters.
Brandon
Schmittling
Brandon is a designer with Huge Singapore and is responsible for leading user-
centered projects that combine real user needs with crucial business goals. As a
designer and programmer, Brandon's enthusiasm for web and interactive
technologies as tools for digital innovation is supported by his previous work with
Free Range Studios, Weber Shandwick, Hirshorn Zuckerman Design Group and
WebFirst. Brandon has collaborated with Google, The Gates Foundation,
Horangi Cyber Security, USAID, Tides Foundation and ESL Music. He has
previously presented at SXSW, guest lectured at American University's Katzen Arts
Center and taught at Boston University's Center for Digital Imaging Arts and
General Assembly in Singapore.
User Experience Lead at Huge Singapore and Huge Brooklyn
UX Instructor at General Assembly Singapore
Director of Experience Design at Weber Shandwick Washington, DC
UX Designer & Engineer at Free Range Studios Washington, DC
15. If enough of you
vote, it seems like
we might be able to
make this a full-
fledged workshop!
X
(NopromisesasthisistotallyuptoSXSW)
QUIC K NOT E
16. Like this topic? Huge has a bunch
of great proposals this year.Visit
our Panel Picker guide and vote
for as many as you like!
HUGE AT SXSW
http://panelpicker.hugeinc.com