Learn the fundamentals of designing for Augmented Reality and build your first AR experience in under 3 hours.
Watch the video introduction: https://youtu.be/RoY-7SCVB_U
Vote now: http://panelpicker.sxsw.com/vote/85410
Huge has teamed up with wiARframe, Singapore's first augmented reality prototyping platform, to offer a learning and building workshop that will cover AR basics, design best practices, strategic approaches for using AR in your organization and a hands-on session in which you will create and test your own augmented reality project. Bring an open mind, your laptop and one ARKit-enabled device and leave with a finished prototype and fresh perspective on designing your own engaging experiences.
Vote now: http://panelpicker.sxsw.com/vote/85410
http://hugeinc.com
http://wiarframe.com
3. 3
Learn the fundamentals and build your first AR
experience in under 3 hours. Huge and wiARframe
want to help get your augmented reality project off
the ground with this rapid prototyping session.
PresentedbyJeremiahandBrandonfromHugeSingapore.
Jeremiah Alexander
AREntrepreneurandFounderwiARframe
https://www.wiarframe.com
Brandon Schmittling
UserExperienceLeadatHugeSingapore
https://bschmittling.com
4. Huge and wiARframe want
to get your AR project off the
ground with this rapid
prototyping session.
OVE RVIEW
6. Learn the fundamentals of designing
for Augmented Reality and build your
first AR experience in under 3 hours.
Huge has teamed up with wiARframe, Singapore's first
augmented reality prototyping application, to offer a
learning and building workshop that will cover the basics
of AR, design best practices, strategic approaches for
using AR in your organization and a guided, hands-on
session during which you will create and test your own
augmented reality project.
Bring an open mind, your laptop and one ARKit-enabled
device and leave with a finished prototype and fresh
perspective on designing your own engaging experiences.
7. Part 1: Intro to AR
1. Evolution of AR.
2. AR Today.
3. Interaction Design for AR.
4. User Interface and Context.
OUTLINE
5. Gestures and Feedback.
6. AR Research and Testing.
7. AR Tomorrow.
8. AR prototyping.
Part 2: Hands-on workshop.
1. Activity: Guided demonstration and your first AR prototype.
2. Activity: Prototyping challenge and individual support.
8. What are the takeaways
from this workshop?
WORKSHOP
9. This workshop will help you…
Learn the user-centered design
considerations of augmented
reality and best practices for
achieving a delightful and
engaging user experience.
TAKE AWAYS
Understand what kind of AR
experiences are good for your
organization and how to go
about planning your first project.
Apply your learnings by creating
a functioning, interactive AR
prototype which you can take
home with you.
11. Presenters.
Jeremiah
Alexander
Fellow at Entrepreneur First (EFSG2)
@JeremiahAlex
jeremiah@wiarframe.com
http://wiarframe.com
Founder at wiARframe
Brandon
Schmittling
UX Instructor at General Assembly SG
@elbuenob
bschmittling@hugeinc.com
http://bschmittling.com
UX Lead at Huge SG
12. Jeremiah
Alexander
Jeremiah is the founder of wiARframe (Techstars ’18), the world’s first dedicated
AR prototyping tool and creative community. He believes that AR is going to
change everything but believes that will only happen when the best experience
designers can easily apply their skills to the medium without the need to code, be
experts in 3D or purchase specialist equipment. Prior to wiARframe, he spent
over 10 years as a tech entrepreneur, games designer and cross-platform
developer, generating ideas, defining technical strategy, designing user
experiences and building award winning products.
Founder at wiARframe
Fellow at Entrepreneur First (EFSG2)
Lead Web Development Instructor at General Assembly
Presenters.
13. Presenters.
Brandon
Schmittling
Brandon is a designer with Huge Singapore and is responsible for leading user-
centered projects that combine real user needs with crucial business goals. As a
designer and programmer, Brandon's enthusiasm for web and interactive
technologies as tools for digital innovation is supported by his previous work with
Free Range Studios, Weber Shandwick, Hirshorn Zuckerman Design Group and
WebFirst. Brandon has collaborated with Google, The Gates Foundation,
Horangi Cyber Security, USAID, Tides Foundation and ESL Music. He has
previously presented at SXSW, guest lectured at American University's Katzen Arts
Center and taught at Boston University's Center for Digital Imaging Arts and
General Assembly in Singapore.
User Experience Lead at Huge Singapore and Huge Brooklyn
UX Instructor at General Assembly Singapore
Director of Experience Design at Weber Shandwick Washington, DC
UX Designer & Engineer at Free Range Studios Washington, DC
14. Like this topic? Huge has a bunch
of great proposals this year.Visit
our Panel Picker guide and vote
for as many as you like!
HUGE AT SXSW
http://panelpicker.hugeinc.com