This document provides an overview of universal design and Universal Design for Learning (UDL). It discusses the history of universal design beginning in the 1950s and key laws passed to promote accessibility. The principles of universal design focus on equitable use, flexibility, perceptible information and tolerance for error. UDL is designed to create flexible learning opportunities for all students by providing multiple means of representation, expression and engagement. The document also describes CAST, a nonprofit organization that promotes UDL, and some of their online tools and resources to support implementing UDL principles.
Presentation originally delivered at a Thomas Jefferson University retreat in June of 1999! Ideas are sound but not much has changed. Is your University looking out for possible disruption?
What's the promise of citizen science - overview or types and approaches with a few examples. Challenges & opportunities to consider plus some resources and possibilities for future, in opening up science.
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Accessibility as Innovation - giving your potential users the chance to inspi...Jonathan Hassell
Many organisations seem to fear that making their products accessible means dumbing them down: they might then work for everyone, but they will lose a lot of their pizzazz in the process.
In this eAccess-13 presentation Jonathan Hassell presents the contrary view - that organisations that really look into the different needs of their disabled audiences often find this breaks them out of fixed positions, allowing them to take innovative leaps in product design.
Using examples from the typewriter to the iPhone classic ‘Zombies, Run!’ and his own recent projects involving the Microsoft Kinect games controller, Jonathan guides you through a way of thinking about product development which is inclusive, creative and potentially very lucrative.
Presentation originally delivered at a Thomas Jefferson University retreat in June of 1999! Ideas are sound but not much has changed. Is your University looking out for possible disruption?
What's the promise of citizen science - overview or types and approaches with a few examples. Challenges & opportunities to consider plus some resources and possibilities for future, in opening up science.
Makers of Change & The Third Industrial Revolution - which might be up for revision since the Forth has been announced. However, here it is, marvelling the advances and aims of the Maker Movement for changing the Way Things Work.
Accessibility as Innovation - giving your potential users the chance to inspi...Jonathan Hassell
Many organisations seem to fear that making their products accessible means dumbing them down: they might then work for everyone, but they will lose a lot of their pizzazz in the process.
In this eAccess-13 presentation Jonathan Hassell presents the contrary view - that organisations that really look into the different needs of their disabled audiences often find this breaks them out of fixed positions, allowing them to take innovative leaps in product design.
Using examples from the typewriter to the iPhone classic ‘Zombies, Run!’ and his own recent projects involving the Microsoft Kinect games controller, Jonathan guides you through a way of thinking about product development which is inclusive, creative and potentially very lucrative.
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Keynote talk at the Web Science Summer School, Singapore, 8 December 2014. Today we see the rise of Social Machines, like Twitter, Wikipedia and Galaxy Zoo—where communities identify and solve their own problems, harnessing commitment, local knowledge and embedded skills, without having to rely on experts or governments.
The Social Machines paradigm provides a lens onto the interacting sociotechnical systems of our hybrid digital-physical world, citizen-centric and at scale—emphasising empowerment and sociality in a world of pervasive technology adoption and automation.
This talk will present the Social Machines paradigm as an approach to social media analytics and a rethinking of our scholarly practices and knowledge infrastructure.
2012/11/01: Information for Development, a presentation by Sanjaya Mishra at the national Seminar on Knowledge Sharing on Sustainable Development: Role of Libraries organized by the Jawaharlal Nehru University and UN Information Centre for India and Bhutan at New Delhi
http://www.ccsprojects.com/– CCS Presentation Systems partner SMART Technologiesuses Smart Board Technology to improve student learning outcomes and streamline lesson planning with Smart Boards. CCS also teaches users (teachers, administration etc) how to use the smart board.
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The analysis of government data, data held by business, the web, social science survey data will support new research directions and findings. Big Data is one of David Willetts’ 8 great technologies, and in order to secure the UK’s competitive advantage new investments have been made by the Economic Social Science Research Council ( ESRC) in Big Data, for example the Business Datasafe and Understanding Populations investments. In this session the benefits of the use of Big Data in social science , and the ESRCs Big Data strategy will be explained by Professor David De Roure.of the Oxford e-Research Centre and advisor to the ESRC.
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The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
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2. Objectives
History of Universal Design
Principles and examples
Universal Design for Learning (UDL)
What is CAST?
CAST online tools and resources
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3. History of Universal Design
1950’s barrier free movement
1961 the American Standards Association (The
American National Standards Institute, ANSI)
“Disability Rights” Movement
of the 1960’s
Architectural Barriers Act of 1968.
Retrieved from: http://accessproject.colostate.edu/udl/documents/philosophy.cfm
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4. History of Universal Design
The Rehabilitation Act of 1973
Section 504 - reauthorization
Section 508
Technology Related Assistance for
Individuals with Disabilities Act of
1988, Amended 1998 (Tech Act)
Individuals with Disabilities
Education Act, or IDEA 1997
Americans with Disabilities Act,
1990
Retrieved from: http://accessproject.colostate.edu/udl/documents/philosophy.cfm
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5. Definition
Universal design - The design of products and
environments to be usable by all people, to the
greatest extent possible, without adaptation or
specialized design.
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8. PRINCIPLE THREE
Simple and Intuitive Use
Use of the design is easy to understand,
regardless of the user's experience, knowledge,
language skills, or current concentration level.
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9. PRINCIPLE FOUR
Perceptible Information
The design communicates necessary
information effectively to the user,
regardless of ambient conditions or the
user's sensory abilities.
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10. PRINCIPLE FIVE
Tolerance for Error
The design minimizes hazards and the adverse
consequences of accidental or unintended actions.
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11. PRINCIPLE SIX
Low Physical Effort
The design can be used efficiently and comfortably
and with a minimum of fatigue.
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12. PRINCIPLE SEVEN
Size and Space for Approach
and Use
Appropriate size and space is provided for approach,
reach, manipulation, and use regardless of user's body
size, posture, or mobility.
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13. Universal Design for Learning
Design of flexible
instructional materials
and activities that allow
the learning goals to be
achievable by those with
differences in their
abilities and learning
styles.
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19. Research
Brain Research
Three brain networks
1. Recognition
Identifying and categorizing
2. Strategic
Planning and performing
3. Affective
Engagement and motivation
“The central role of technology in UDL is to provide
access to learning environments, materials and
experiences”
(www.slideshare.net/char180/udl-vaughn-c) 19
20. What is CAST?
CAST is a nonprofit research and development
organization that works to expand learning
opportunities for all individuals, especially those
with disabilities, through Universal Design for
Learning (UDL).
Founded in 1984, CAST has earned international
recognition for its innovative contributions to
educational products, classroom practices, and
policies.
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21. CAST online tools and
resources Create a graph at http://nces.ed.gov/nceskids/createagraph/, is a great way
help meet the diverse learning needs of my students. Sometimes complicated
information is difficult to understand and needs an illustration. Graphs or
charts can help impress people by getting your point across quickly and
visually.
Web Worksheet Wizard and Project Poster have combined to make Web
Poster Wizard at http://poster.4teachers.org/ . This FREE tool allows educators
to create a lesson, worksheet, or class page and immediately publish it online.
Teachers can also set up classes and assign projects to students. Students
complete the assignments by creating their own online projects or reports.
Teachers and students can even add images and links to their pages.
The Problem-based learning checklist at
http://pblchecklist.4teachers.org/index.shtml , is an age-appropriate,
customizable project checklist for written reports, multimedia projects, oral
presentations, and science projects. The use of these checklists keeps students
on track and allows them to take responsibility for their own learning through
peer- and self-evaluation.
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22. References
Create a graph. Retrieved from
http://nces.ed.gov/nceskids/createagraph/
Colorado State University. The History and Philosophy of UDL. Retrieved
from http://accessproject.colostate.edu/udl/documents/philosophy.cfm
Web poster wizard. Retrieved from
http://poster.4teachers.org/
Problem-based learning checklist. Retrieved from
http://pblchecklist.4teachers.org/index.shtml
Vaughn, C. Central Role of Technology in UDL. Retrieved from
http://slideshare.net/char180/udl-vaughn-c
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