App Academy is proposing a new online education platform focused on teaching all aspects of mobile app creation through a game-based learning model. The mobile app industry is experiencing explosive growth, with over 10 billion apps downloaded, and traditional education programs do not provide well-rounded mobile app training. App Academy aims to enroll 5,000-15,000 students in its first year offering a subscription-based curriculum covering design, development, product management and marketing of mobile apps. Revenue is projected to be between $6-36 million based on monthly subscription prices of $100-200.
The incumbent need to eliminate naivety in this era of rapid information exchange led to the foundation of Pedagogy. The company aims at enlightening the youth of India regarding all matters related to pursuing higher education in the country itself –encompassing all doctrines of study, namely engineering, medicine, law, commerce and the like.
gotoClassroom is a education platform complete with the fundamental tools for educators to manage their classroom. Quickly and at no cost, teachers can create an online presence for each of
their classrooms. Our platform also stands as a hub for organizing and launching useful third party education apps and tools seamlessly integrating them into each classroom.
UpGrad aims to increase student discussions on its online learning platform. It currently uses a discussion forum, but students prefer more interactive options like real-time chat. Based on user interviews, proposed new features include a chat feature for 1-on-1 and group messaging, the ability to ask questions of selective classmates privately, and an option to schedule online meetings with other students directly in the app. These changes aim to make discussions more personal and spontaneous to better engage students.
Grad Jobs App brings the traditional graduate job directory into the digital age. With over 250 employers recruiting graduates every year across Australia, this easy to use app provides all the important information graduates need when applying for that dream job!
The document proposes an app to help students fill out forms for various competitive exams and school programs. The app would provide forms for exams from the school level up through various post-secondary programs. It would allow users to fill 10 forms for free, and earn credits to fill 2 additional forms. The goal is to help motivate students and brighten their futures by providing knowledge about exams and including some prize-winning games. The target customers would be students of all age groups.
Mohsen Saad Mahmoud is a mobile developer currently working at Hewlett Packard Enterprise in Cairo, Egypt. He has over 5 years of experience developing applications for Android and Windows platforms. His education includes a Bachelor's degree in Computer Science from Assuit University in 2014. Notable projects include developing an epilepsy tracking app for Epilepsy Ireland that allows capturing and linking video to patient records, and educational apps while working at ASGATech from 2014 to 2015. He is proficient in C#, Java, ASP.NET, and Microsoft Azure technologies.
The incumbent need to eliminate naivety in this era of rapid information exchange led to the foundation of Pedagogy. The company aims at enlightening the youth of India regarding all matters related to pursuing higher education in the country itself –encompassing all doctrines of study, namely engineering, medicine, law, commerce and the like.
gotoClassroom is a education platform complete with the fundamental tools for educators to manage their classroom. Quickly and at no cost, teachers can create an online presence for each of
their classrooms. Our platform also stands as a hub for organizing and launching useful third party education apps and tools seamlessly integrating them into each classroom.
UpGrad aims to increase student discussions on its online learning platform. It currently uses a discussion forum, but students prefer more interactive options like real-time chat. Based on user interviews, proposed new features include a chat feature for 1-on-1 and group messaging, the ability to ask questions of selective classmates privately, and an option to schedule online meetings with other students directly in the app. These changes aim to make discussions more personal and spontaneous to better engage students.
Grad Jobs App brings the traditional graduate job directory into the digital age. With over 250 employers recruiting graduates every year across Australia, this easy to use app provides all the important information graduates need when applying for that dream job!
The document proposes an app to help students fill out forms for various competitive exams and school programs. The app would provide forms for exams from the school level up through various post-secondary programs. It would allow users to fill 10 forms for free, and earn credits to fill 2 additional forms. The goal is to help motivate students and brighten their futures by providing knowledge about exams and including some prize-winning games. The target customers would be students of all age groups.
Mohsen Saad Mahmoud is a mobile developer currently working at Hewlett Packard Enterprise in Cairo, Egypt. He has over 5 years of experience developing applications for Android and Windows platforms. His education includes a Bachelor's degree in Computer Science from Assuit University in 2014. Notable projects include developing an epilepsy tracking app for Epilepsy Ireland that allows capturing and linking video to patient records, and educational apps while working at ASGATech from 2014 to 2015. He is proficient in C#, Java, ASP.NET, and Microsoft Azure technologies.
This document discusses reaching the software development buying team and marketing to software developers. It notes that software development requires a team effort with members having influence at different stages of the adoption process. It provides statistics on developer demographics, tool usage, and purchasing preferences to help market products effectively to this audience. The key is influencing the various members of the software development buying team from requirements to purchase.
The document discusses design considerations for mobile systems and apps. It provides an overview of Miami University's M-Learning Center, which supports faculty, staff and students in using mobile technology for education. It discusses student projects developed by the center and important design factors for mobile apps, such as usability, location awareness and minimizing text input.
The document provides an overview and analysis of the online education platform UpGrad. It discusses UpGrad's mission to provide online learning programs developed in collaboration with industry experts. It analyzes UpGrad's strategy, team, funding, revenue model, course offerings, competitive advantages, and technology platforms. It also includes a comparison of UpGrad to other major MOOC platforms like Coursera, Udemy, Udacity, and edX.
Product Case Study: Udacity_VijayDwivediVijay Dwivedi
A Presentation on:
1.Analyze what are the good things about Udacity currently from Product perspective
2. What can be improved? And how?
3. What other new ideas will you bring in if you were the product manager of Udacity?
4. Try to quantify the ROI of each idea/improvement you suggest
5. Mention any low hanging items which can be put to market very quickly
A case study on an Effective Elearning framework Model is presented.
By making the Elearning web site interactive ,Faculty-Student interaction can be made more effective. By using Web Analytics,the browsing behavior of users to the Elearning web site can be captured and the web content can be changed according to the needs of the users.
This document outlines a marketing plan for an app called "Webcasts Made Easy" that allows users to create and participate in webinars, podcasts, and online meetings and events. The target markets include businesses, educational institutions, event managers, and individuals interested in skills development. The app will initially launch on Google Play and then Windows Store and App Store. The plan aims to generate 11,000 downloads and 700 reviews in the first two months and earn ₹150,000 in sponsorships within 1.5 months. Key features of the app include screen sharing, comments, recordings, and customization options. The marketing strategy involves communication channels, collaborations, and free initial access with premium upgrades.
Campus Recruitment program for Engineering students ...Pompeii Connect
“Pompeiify” is an initiative taken by Pompeii™ connect. It’s a 3 months paid Special Module IT Training Program and a certification systems through which company trained students based on today’s technologies.On successfully completion of the Pompeiify Special Module Training Program, candidate are able to appear for Pompeii™ connect 2nd phase recruitment round, where eligible talented candidates absorb at Pompeii™ in the permanent cadre of the company
Connect-a-Mater:The One Stop Solution for your CareerNilav Patro
The one stop solution for all your career related problems.
This comprehensive analysis and description of the Marketing Plan will drive everyone towards it.
This document provides information about FPT Polytechnic, a vocational college of FPT University in Vietnam. It discusses FPT Polytechnic's values including quality training, project-based learning, openness, blended learning, and ensuring graduate employability. It also outlines the school's 5 campuses and 10 training specialties, which include software development, web engineering, mobile development, design, accounting, marketing and sales, tour guiding, travel management, restaurant management, and hotel management. The goal of FPT Polytechnic is to supply skilled workers for Vietnam's service industries.
My 1-Day Coding EdTech Business Plan - Feedback WelcomeJonathan Novotny
CodeTribe is an EdTech startup that provides a communal learning platform for teaching coding to teens. The platform utilizes micro coding challenges, quizzes, and team projects to help teens build coding skills in a fun way. The business plan outlines CodeTribe's product, which focuses on creative and entry-level web development, target markets of private high schools and concerned parents/teachers, and financial projections showing increasing sales over the first year as the platform expands to new international markets with the help of local partners.
Coursera was founded in 2012 by Andrew Ng and Daphne Koller and has since grown to offer over 1700 courses to over 23 million registered users. The company generates revenue through fees for certificates, partnerships with businesses for employee training programs, and by selling student data to recruiters with consent. While facing competition from other MOOC platforms, Coursera's large user base and focus on systematic learning experiences through specialization tracks contribute to its continued success and growth.
This document provides a marketing plan for an Android application called Prep2Score that aims to help students prepare for the JEE exam. The app will provide video lectures, mock tests, and content from top coaching institutes. It aims to attract students who cannot afford expensive coaching by offering premium features for $7.9/month. The plan outlines target customers, competitors, features, pricing, promotion through social media and partnerships with institutes, and an implementation process over several months.
The document outlines a company vision to build interactive education apps based on game mechanics and create an online marketplace for such apps targeting mobile devices first. It notes the large and growing e-learning market opportunity, especially on mobile, and how game-based learning can help address high dropout rates of conventional e-learning. The solution is proposed as a "WordPress for education apps" platform to help overcome barriers and proliferate high-quality apps. Details are provided on products, marketing strategy, business model, founding team, advisors, and contact information.
The document proposes that 2U is a good investment opportunity due to their impressive management team, successful business model of partnering with universities to develop online degree programs, and significant market potential and growth in the online education industry. It outlines 2U's strategy, financials, competitors, risks, and provides a discounted cash flow valuation to support why 2U shows potential for strong future stock performance and returns. The proposal recommends 2U as a portfolio investment given their established brand, consistent revenue generation, and capacity for further business expansion.
Odijoo is an online marketplace that allows trainers to create, sell, and deliver online courses for learners. It provides free tools for trainers to easily create engaging multimedia courses. Trainers can manage course delivery and view reports. Learners can search, purchase, and take courses. Odijoo aims to make online training accessible for small and medium-sized businesses like search, video, and e-commerce platforms.
Presentation given by Lisa Dawson of Edinburgh's Telford College on 22nd August 2012 at a meeting of Scotland's Colleges, Higher Education IT Directors Scotland (HEIDS), and Scottish Confederation of University and Research Libraries (SCURL).
The document provides information on Khaled Mahmoud's work experience and education. It summarizes his roles as a project manager and senior software developer at Epic Systems Corporation from 2014-2011, where he was responsible for project planning, management, and development. It also lists his B.Sc. in Computer Science from 2005-2009 and various programming languages, frameworks, and techniques he has experience in.
This document proposes developing a mobile app to improve virtual teams among students globally. It identifies a need for an app allowing students studying similar topics worldwide to easily create teams, share study guides and messages, and video chat. The target market is high school and college students. Developing the proposed features is estimated to cost $46,350. Regulations and privacy policies would need to be established prior to app launch.
Jenis laporan keuangan, jenis bukti transaksi danSrimantoZebua
Dokumen tersebut berisi daftar-daftar yang terkait dengan akuntansi perusahaan seperti jenis-jenis laporan keuangan, dokumen-dokumen akuntansi, kategori kewajiban, kategori pedagang, dan unsur-unsur neraca.
1. A introdução apresenta diferentes tipos de introduções para textos dissertativos, como introdução por roteiro, tese, perguntas, histórica, definição, comparação, ressalva, narração, contextualização e estatística. 2. São descritos os pontos positivos e perigosos de cada tipo de introdução para auxiliar na escolha do mais adequado. 3. A introdução serve como guia para a produção do texto, apresentando seu tema e como será desenvolvido.
This document discusses reaching the software development buying team and marketing to software developers. It notes that software development requires a team effort with members having influence at different stages of the adoption process. It provides statistics on developer demographics, tool usage, and purchasing preferences to help market products effectively to this audience. The key is influencing the various members of the software development buying team from requirements to purchase.
The document discusses design considerations for mobile systems and apps. It provides an overview of Miami University's M-Learning Center, which supports faculty, staff and students in using mobile technology for education. It discusses student projects developed by the center and important design factors for mobile apps, such as usability, location awareness and minimizing text input.
The document provides an overview and analysis of the online education platform UpGrad. It discusses UpGrad's mission to provide online learning programs developed in collaboration with industry experts. It analyzes UpGrad's strategy, team, funding, revenue model, course offerings, competitive advantages, and technology platforms. It also includes a comparison of UpGrad to other major MOOC platforms like Coursera, Udemy, Udacity, and edX.
Product Case Study: Udacity_VijayDwivediVijay Dwivedi
A Presentation on:
1.Analyze what are the good things about Udacity currently from Product perspective
2. What can be improved? And how?
3. What other new ideas will you bring in if you were the product manager of Udacity?
4. Try to quantify the ROI of each idea/improvement you suggest
5. Mention any low hanging items which can be put to market very quickly
A case study on an Effective Elearning framework Model is presented.
By making the Elearning web site interactive ,Faculty-Student interaction can be made more effective. By using Web Analytics,the browsing behavior of users to the Elearning web site can be captured and the web content can be changed according to the needs of the users.
This document outlines a marketing plan for an app called "Webcasts Made Easy" that allows users to create and participate in webinars, podcasts, and online meetings and events. The target markets include businesses, educational institutions, event managers, and individuals interested in skills development. The app will initially launch on Google Play and then Windows Store and App Store. The plan aims to generate 11,000 downloads and 700 reviews in the first two months and earn ₹150,000 in sponsorships within 1.5 months. Key features of the app include screen sharing, comments, recordings, and customization options. The marketing strategy involves communication channels, collaborations, and free initial access with premium upgrades.
Campus Recruitment program for Engineering students ...Pompeii Connect
“Pompeiify” is an initiative taken by Pompeii™ connect. It’s a 3 months paid Special Module IT Training Program and a certification systems through which company trained students based on today’s technologies.On successfully completion of the Pompeiify Special Module Training Program, candidate are able to appear for Pompeii™ connect 2nd phase recruitment round, where eligible talented candidates absorb at Pompeii™ in the permanent cadre of the company
Connect-a-Mater:The One Stop Solution for your CareerNilav Patro
The one stop solution for all your career related problems.
This comprehensive analysis and description of the Marketing Plan will drive everyone towards it.
This document provides information about FPT Polytechnic, a vocational college of FPT University in Vietnam. It discusses FPT Polytechnic's values including quality training, project-based learning, openness, blended learning, and ensuring graduate employability. It also outlines the school's 5 campuses and 10 training specialties, which include software development, web engineering, mobile development, design, accounting, marketing and sales, tour guiding, travel management, restaurant management, and hotel management. The goal of FPT Polytechnic is to supply skilled workers for Vietnam's service industries.
My 1-Day Coding EdTech Business Plan - Feedback WelcomeJonathan Novotny
CodeTribe is an EdTech startup that provides a communal learning platform for teaching coding to teens. The platform utilizes micro coding challenges, quizzes, and team projects to help teens build coding skills in a fun way. The business plan outlines CodeTribe's product, which focuses on creative and entry-level web development, target markets of private high schools and concerned parents/teachers, and financial projections showing increasing sales over the first year as the platform expands to new international markets with the help of local partners.
Coursera was founded in 2012 by Andrew Ng and Daphne Koller and has since grown to offer over 1700 courses to over 23 million registered users. The company generates revenue through fees for certificates, partnerships with businesses for employee training programs, and by selling student data to recruiters with consent. While facing competition from other MOOC platforms, Coursera's large user base and focus on systematic learning experiences through specialization tracks contribute to its continued success and growth.
This document provides a marketing plan for an Android application called Prep2Score that aims to help students prepare for the JEE exam. The app will provide video lectures, mock tests, and content from top coaching institutes. It aims to attract students who cannot afford expensive coaching by offering premium features for $7.9/month. The plan outlines target customers, competitors, features, pricing, promotion through social media and partnerships with institutes, and an implementation process over several months.
The document outlines a company vision to build interactive education apps based on game mechanics and create an online marketplace for such apps targeting mobile devices first. It notes the large and growing e-learning market opportunity, especially on mobile, and how game-based learning can help address high dropout rates of conventional e-learning. The solution is proposed as a "WordPress for education apps" platform to help overcome barriers and proliferate high-quality apps. Details are provided on products, marketing strategy, business model, founding team, advisors, and contact information.
The document proposes that 2U is a good investment opportunity due to their impressive management team, successful business model of partnering with universities to develop online degree programs, and significant market potential and growth in the online education industry. It outlines 2U's strategy, financials, competitors, risks, and provides a discounted cash flow valuation to support why 2U shows potential for strong future stock performance and returns. The proposal recommends 2U as a portfolio investment given their established brand, consistent revenue generation, and capacity for further business expansion.
Odijoo is an online marketplace that allows trainers to create, sell, and deliver online courses for learners. It provides free tools for trainers to easily create engaging multimedia courses. Trainers can manage course delivery and view reports. Learners can search, purchase, and take courses. Odijoo aims to make online training accessible for small and medium-sized businesses like search, video, and e-commerce platforms.
Presentation given by Lisa Dawson of Edinburgh's Telford College on 22nd August 2012 at a meeting of Scotland's Colleges, Higher Education IT Directors Scotland (HEIDS), and Scottish Confederation of University and Research Libraries (SCURL).
The document provides information on Khaled Mahmoud's work experience and education. It summarizes his roles as a project manager and senior software developer at Epic Systems Corporation from 2014-2011, where he was responsible for project planning, management, and development. It also lists his B.Sc. in Computer Science from 2005-2009 and various programming languages, frameworks, and techniques he has experience in.
This document proposes developing a mobile app to improve virtual teams among students globally. It identifies a need for an app allowing students studying similar topics worldwide to easily create teams, share study guides and messages, and video chat. The target market is high school and college students. Developing the proposed features is estimated to cost $46,350. Regulations and privacy policies would need to be established prior to app launch.
Jenis laporan keuangan, jenis bukti transaksi danSrimantoZebua
Dokumen tersebut berisi daftar-daftar yang terkait dengan akuntansi perusahaan seperti jenis-jenis laporan keuangan, dokumen-dokumen akuntansi, kategori kewajiban, kategori pedagang, dan unsur-unsur neraca.
1. A introdução apresenta diferentes tipos de introduções para textos dissertativos, como introdução por roteiro, tese, perguntas, histórica, definição, comparação, ressalva, narração, contextualização e estatística. 2. São descritos os pontos positivos e perigosos de cada tipo de introdução para auxiliar na escolha do mais adequado. 3. A introdução serve como guia para a produção do texto, apresentando seu tema e como será desenvolvido.
Saswata Bhattacharjee is seeking a position in microbiology. He has a B.Sc. and M.Sc. in Microbiology from the University of North Bengal. His skills include operating instruments like spectrophotometers and autoclaves. He has work experience as a trainee embryologist conducting routine semen analysis, sperm washing techniques, cryopreservation, and counseling. He is proficient in Windows and Microsoft Office and has basic computer knowledge and understanding of computer implementation in microbiology labs.
This document outlines marketing goals and strategies for Wyndham Vacation Resorts in New Orleans in 2012-2013. It discusses conducting meetings, analyzing locations, training new hires, making recommendations to leadership, and ideas to increase production. The goals are to improve personnel performance, extend CMA shifts, implement a Harrah's referral program, add strategic locations, and partner more closely with sales to increase tours, sales volume, and VPG.
Uddesh Malik has over 4 years of experience working in IT and telecom domains. He currently works as an HP-UX Administrator for Magna InfoTech. He has experience working with billing and mediation systems like Intec and Connectiva. His skills include Unix shell scripting, SQL, and he is proficient in operating systems like HP-UX. He has worked on projects for BSNL involving configuration of switches and references tables for billing, processing and analyzing CDRs, and performing time gap analysis to check for data continuity issues.
This document provides examples of projects led by Ryan Gialames from 2007 to 2011 at EDMC, including an online campus, mobile campus, academic tools, and special events. It lists graphic design contributions from Justin Deichler and Michael Lesko.
Stable Creative is an event branding and design company that has worked on many major sporting events around the world. They provide services such as 3D visualization, design for print, brand identity creation, and event mapping. Their portfolio includes projects for the America's Cup, Olympics, Ryder Cup, and other sailing, golf, and rugby events. They aim to help clients pitch sponsors and visualize event designs through high-quality graphic services.
This document is an agency readiness assessment for implementing a new treatment foster care model called Together Facing the Challenge (TFTC). It consists of a series of statements that agency personnel are asked to rate on a scale to assess their agreement level. It also includes some short answer questions. The purpose of the assessment is to validate intuitions about an agency's readiness for change, facilitate discussion, solicit honest staff feedback, share results, and confirm readiness to implement TFTC. It aims to evaluate current practices and develop a clear implementation plan.
The document describes the key features of the Acatar Learning Environment including:
1) Intuitive user interfaces and course content that is easy to navigate on desktop, tablet, and mobile. Students can track upcoming assignments, lectures and events via a "To-Do" list.
2) Calendars keep students organized and allow them to easily see assignment due dates. Content is directly linked from the calendar.
3) Instructors can easily create and modify course content without spending much time loading it. Every course element can be hidden or revealed based on time or dependencies.
4) Real-time collaboration tools allow students and instructors to communicate and work together online through chat, video conferencing
Krishnan basics of calibrations and pv non analytical instrumentseslamgouda
The document discusses calibration procedures for various non-analytical laboratory equipment. It states that laboratories must have documented calibration procedures for equipment that directly or indirectly affects test results. The procedures should include recording traceability to standards, verification of accuracy, recording calibration status, and preventing unauthorized adjustments. Equipment that requires calibration includes centrifuges, water baths, autoclaves, pipettes, storage chambers, and equipment that measures hemolysis, icterus and turbidity indices. Specific calibration procedures are described for these various pieces of equipment.
Le forze, la forza peso, la forza elastica, la forza d'attrito, l'equilibrio dei solidi, il momento della forza, le leve.
Semplice presentazione usata in una scuola professionale.
Today, cutting-edge technologies are empowering mobile applications as consumers can access digital education at their fingertips. The educational app acts as a virtual bridge between teachers and learners. Although providing and educating others is a great job. On the other hand, you also need to create income that you can make by launching an innovative education and training app. Hiring a top mobile apps development company in Los Angeles with in-depth experience in developing educational apps is a good way to go.
In this blog, we will explore the growing popularity of mobile apps in education and discuss the benefits they offer to learners. Additionally, we will delve into the technology trends that are shaping the education sector and driving the elearning app development.
If you’re among those educational innovators, you will have to make several business decisions, from choosing an Education Mobile App Development Company to marketing your app. Hence, I would recommend you find the right app development partner for your EdTech mobile app development project.
Decoding the Investment: A Comprehensive Analysis of Costs in Developing a Le...IPH Technologies
In this in-depth guide, we explore the intricacies of developing a learning app akin to Duolingo, shedding light on the key factors that influence costs. From app design nuances and platform considerations to features, content creation, third-party integrations, and ongoing maintenance, this comprehensive analysis provides invaluable insights for anyone embarking on the journey of creating an educational app. Whether you're a developer, entrepreneur, or educator, understanding these cost dynamics is essential for successful planning and execution in the competitive world of educational technology. Explore the nuances, make informed decisions, and set your elearning app development journey on the path to success.
Tips for Successful eLearning App Development for 2024.pdfJPLoft Solutions
Entrepreneurs seeking transformative solutions for educational apps are considering custom eLearning app development. This is evident in universities' administrative and academic offices, making it essential for principals who navigate the ever-changing educational landscape. With the growth of the EdTech business, the requirement for bespoke eLearning has grown.
Discover how app development services are transforming the education industry by providing personalized and engaging learning experiences for students. From improving learning outcomes to enabling remote learning, find out how these services are changing the game of education. Learn more in this insightful blog.
Top Educational App Ideas to Consider in 2024 for Startups.pdfJPLoft Solutions
Today, every school or university has an app for students. These apps keep students interested in the educational field and aid them in learning more efficiently. Therefore, businesses today invest heavily in on-demand app development for the EdTech sector.
Android App Development Course in Delhi Document.docxtarun
"Embark on a transformative journey into the world of Android app development with Dynamic Future Tech's comprehensive course in Delhi. This hands-on program is meticulously crafted to equip aspiring developers with the skills and knowledge needed to thrive in the dynamic realm of mobile application creation.
Our expert instructors bring a wealth of industry experience, guiding you through the intricacies of Android app development from the ground up. Whether you're a novice or have some coding background, our course caters to all levels, fostering an inclusive learning environment.
Key highlights of the course include mastering Java and Kotlin, the primary languages for Android development, and gaining proficiency in essential tools such as Android Studio. Learn to design user-friendly interfaces, implement functionality, and troubleshoot common challenges, all while adhering to industry best practices.
What sets Dynamic Future Tech apart is our emphasis on real-world projects, allowing you to apply theoretical concepts to practical scenarios. Collaborate with fellow learners, receive personalized feedback, and build a robust portfolio showcasing your skills to prospective employers.
Stay ahead of the curve with insights into the latest trends, updates, and best practices in Android development. Our commitment to continuous learning ensures that you are well-prepared for the ever-evolving landscape of mobile technology.
Join us at Dynamic Future Tech, where innovation meets education, and chart your course towards becoming a proficient Android app developer. Unlock the doors to exciting career opportunities and shape the future of mobile applications with our industry-focused Android app development course in the heart of Delhi."
We want to develop a cloud based e-learning platform that can be use from anywhere on earth. With Cloud Campus, educational institutions and organizations can train their students, employees, vendors or customers.
The Cloud Campus capstone project for the Wharton Business Foundation Specialization on Coursera.
Students in India lack guidance about higher education options after senior secondary school. They are unsure about the various fields of study, career paths within each field, and suitable universities. EduHeights is a leading coaching company that helps students prepare for competitive exams. It proposes developing a mobile app to help guide students on their educational options and advertise universities to prospective students. The app would generate revenue through university advertising fees and offer discounts to students who enroll in EduHeights coaching through the app.
Low-Code App Development for Personalized Learning Experiences.pdfAshutosh Kalbande
ow-code app development is an innovative approach that allows users to build applications with minimal
coding knowledge. It provides a visual development environment where developers can drag-and-drop prebuilt components, connect them through a user-friendly interface, and configure logic and behavior using a
visual editor. Low-code platforms abstract away much of the complexity, enabling rapid application
development while reducing the reliance on traditional coding techniques.
Why You Need an Educational App_ Look into educational app benefits (1).docxLucentasolutions
Discover why educational apps are essential tools for empowering learning in today's digital age. Explore the benefits and significance of educational apps, and learn how they revolutionize teaching and learning. Find out how Lucenta Solutions can help you create engaging and effective educational apps tailored to your needs.
This presentation describes the the marketing plan for the app- Course Finder for the final project of the summer internship guided by Prof Sameer Mathur, IIM-Lucknow
Social media platforms are not just for a certain age group or segment of society; rather, they are widely used and have become an instant hit among people all over the world to discover, talk about different things, and share their feelings from anywhere at any time.
How you can Use Mobile Learning Apps for Microlearning Based Training - EI De...EI Design
This presentation will outline what mobile learning apps are and the benefits they offer. Using a case study featuring Gamified Assessments in the Mobile App format, presentation will showcase the impact they can create.
The document discusses the E-Learning market, which is estimated to grow from $400 billion in 2022 to over $XX billion by 2030. It explores key aspects of the market like digital learning platforms, online courses, adaptive learning technologies, and mobile learning. Emerging trends in the market include microlearning, artificial intelligence integration, virtual and augmented reality applications, and collaborative learning platforms. Recent industry news highlights partnerships to expand educational content, global initiatives to promote online education, and efforts to improve accessibility and security in E-Learning.
How To Create An E-Learning App With The Latest Features And How Much It Cost...smithlindsay766
Learn how to create an e-learning app with the latest features, including interactive progress tracking benefits and more. Let's check the cost of developing an e-learning app.
BlueLearn is an education technology platform based in Bengaluru, India that has raised $3.95 million in funding. It is a platform for 200,000+ students to learn new skills, network, and apply for internships through online events and projects. BlueLearn saw over 1,100 companies post internships and over 30,000 applications. The document then discusses BlueLearn's target demographics and markets in India before outlining potential product ideas and marketing strategies.
3. The mobile application industry is experiencing explosive growth, with over 10
billion apps downloaded to over 500 million devices powered by Apple’s iOS and
Google’s Android mobile operating systems alone. The mobile entertainment
industry is expected to be worth over $54 billion by 2015. Economics researcher
Dr. Michael Mandel stated that the app economy is responsible for creating
466,000 jobs in the United States, up from zero in 2007. The Internet is full of
overnight success stories of independent app producers, in addition to the
astonishing revenue generated by the larger firms.
Where will individuals turn to learn the skills necessary to become part of this
rapidly growing sector? Today the app work force is a cobbled patchwork of people
from various backgrounds in computer science, design, and marketing, transferring
their existing knowledge into this exciting sector. Traditional institutions such as
Stanford, Carnegie Mellon, and MIT teach courses in mobile development;
however, these courses are few in number and are part of computer science degrees
that require vast mathematical and engineering skills, and these institutions are
very selective in their enrollment. Some art schools, particularly in the for-profit
sector, have begun to offer mobile design courses as part of their game art and
design offerings. These programs focus primarily on design, and although
admission requirements are low, costs are high.
KEY POINTS
• 10 billion apps have been downloaded to
over 500 million Apple & Google
powered devices.
• The mobile entertainment industry is
expected to be worth over $54 billion by
2015.
• The app economy is responsible for
having created 466,000 jobs since 2007.
• Existing HiED programs are not well
rounded and teach only specific aspects
of app creation.
• 1 million users have signed up for
startup tech education sites.
• 500,000 individuals have downloaded
mobile game authoring software.
• App Academy expects to enroll
5000-15000 users in its first year with
revenue projected at $6-$36 million.
Executive Summary
2
4. App Academy is uniquely positioned to meet the growing demands
of the app economy, by providing an entirely new way to learn to
design, develop and market a mobile application. Using an
innovative game-based learning platform, students move at their
own pace through a subscription model that makes learning
flexible and affordable. With robust networking opportunities, a
social community and supportive staff students get the real-world
skills needed to get their work in the mobile app marketplace.
The public has shown great interest in alternative education
delivery systems recently. Over 1 million users have registered to
learn development skills on startup sites such as Codeacademy.
Mayor Bloomberg was in the press this past new years stating that
one of his resolutions for 2012 was to learn to code at
Codeacademy. This rise of the startup developer education sites
shows a desire by the general public to learn new tech skills in
exciting new ways. However, none of the new edu startups have
staked their territory on mobile, instead focusing on web
programming skills such as Ruby on Rails and Java-scripting.
One sector that has focused its attention on mobile app
development is the mobile game authoring ecosystems.
Gamesalad, for example, provides those with no programming
ability the option of creating a mobile game by skinning existing
game themes with new creative. These types of tools have been
downloaded over 500,000 times by people of varied backgrounds.
However, these sites provide little in the way of educating the
users on what makes great games, let alone how to market them,
and developers often find the themes rigid without much
opportunity to expand beyond the basic game types.
App Academy appeals to everyone who has ever dreamed of
making a mobile application and it’s well rounded curriculum
ensures all students knowledge in all facets of design,
development, product management, and marketing. App
Academy has the ability to establish a leadership position in this
growing market seizing 1-3% of the estimated 500,000 people who
have actively pursued creating a mobile application in it’s first
year, resulting in 5000-15000 student subscribers and generating
revenue of between $6-$36 million based on a monthly
subscription price range of $100-$200.
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5. What is App Academy?
App Academy is an entirely new way to learn to design, develop and market a
mobile application. By using an innovative game-based learning platform, students
move at their own pace through a subscription model that makes learning flexible
and affordable. With robust networking opportunities, a social community and
supportive staff, students can learn the real-world skills needed to succeed in the
mobile app marketplace.
Making app creation dreams a reality is what App Academy is all about. Unlike
other educational programs that might only teach one aspect of app creation, App
Academy focuses on the entire life cycle, from planning, to design, to development,
to marketing and deployment in the various app markets. They provide this
education through their well rounded, industry focused curriculum.
KEY POINTS
• Subscription Model
• Self Paced
• Game-based Learning
• Socially Enabled
• Faculty & Advisor Supported
• Flexible
• Affordable
App Academy Overview
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6. Curriculum
Typically when we think of curriculum we think of a series of
courses, but not at App Academy. Here students complete self-
paced, self-directed competency levels. Each level provides a
combination of interactive learning materials and challenges; the
student must complete each level before moving on to the next.
There are two types of competency levels, core competencies and
elective competencies. All students must complete the core
competency levels in order to ensure well-rounded exposure to all
aspects of app creation, while the elective competencies allow
students to specialize and expand their skills.
Many of the competency levels are divided into 3 tracks,
representing the various roles in app creation: the designer, the
producer, and the developer. The designer track covers everything
from the fundamentals of design to advanced usability techniques.
The producer track focuses on the business side of app creation,
exploring marketing, finance, and project management. Finally,
the developer track features many courses in specific coding
languages and game engines, as well quality testing and
deployment.
App Academy’s inaugural program offering will focus on mobile
game creation, as it has the broadest appeal. Additional levels will
be added constantly to expand beyond games into other app
genres such as productivity, business, travel, and education. By
paying close attention to market needs and student feedback. App
Academy will grow its curriculum levels to ensure its relevancy
and keep students coming back for more.
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Curriculum Grid - all students complete the core levels along the top
across all three tracks before moving to the specialized levels within
each track below.
Curriculum Gallery
7. Learning Delivery
The way in which App Academy delivers its curriculum is what
truly changes the game. Gone are the days when online learning
was simply text under glass; students are presented learning
materials through highly interactive media pieces and are
challenged with quizzes, simulations, and game play. The entire
learning platform is wrapped in a game layer; students compete
against one another for high scores while achieving badges and
unlocking items when completing each level. The badges
represent the skills the students have acquired. App Academy’s
public website maintains a listing of all badges and the learning
objectives for each. This, combined with the student’s profile,
provides both the student and the public a record of what skills the
student has acquired. At App Academy, grades become scores,
classes become levels, and the honor roll is a leader-board.
Expert Faculty & Supportive Staff
Although the learning is self-paced and self-directed the students
are never alone. On the first day, the student is assigned an App
Advisor who helps determine what the student’s specific goals are
in order to guide them on a path to success. Since the curriculum
structure is flexible, students can dive into the core courses that
interest them the most first and move onto the additional offerings
later. Each competency level has a social group assigned to it,
allowing students to interact with other students currently
working through the same level, as well as seek help, guidance,
and critiques from App Academy’s expert faculty.
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Overall Score
Level Completion
Achievement Item
Interactive Media
Explore the Classroom
1 2 3 4
Examples of badges students earn upon completing
competency levels.
8. Community
In addition to the game layer that powers the learning platform,
the entire school is built upon a social network. Students each
have a profile that acts as their personal hub, where they can
interact and connect with fellow classmates and faculty. Students
also have a customizable avatar that allows them to add items that
they have unlocked in the competency levels and achieved through
community events. School events and promotions help
supplement learning and can help facilitate students’ ability to
network with one another to collaborate on their app creations.
This community of app creation enthusiasts, combined with the
additional social offerings, is a primary component of what makes
the App Academy experience so appealing.
Publishing
App Academy also serves as a publishing company. It maintains
its own stable of apps in the various app stores, which act as both
marketing tools for the school and as working examples used in
the curriculum to teach students. App Academy partners with well
known brands to bring their marketing message to life through
mobile applications. The school uses these partnerships to
provide students valuable learning opportunities through
collaborative work sessions and design challenges. Finally,
students can choose to opt into a publishing agreement with App
Academy to help complete and promote their own apps. App
Academy’s well known stature in the industry combined with its
own design and development assets make it a logical choice for
students to partner with if they so choose. Of course, no student is
required to enter a publishing agreement with App Academy and
can always self publish their work.
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9. Marketplace
Though App Academy’s core curriculum ensures that each student
is exposed to all facets of app creation it is expected that students
will gravitate towards their strengths and passions. As a service to
the students, App Academy also provides a marketplace for
students to buy and sell their design work and development
themes. The marketplace also offers a skill and job posting board
so that students can quickly find additional talent to help bring
their dreams to reality.
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10. In order to explore the potential market for App Academy we examined four key
areas: the overall growth of the mobile market at large, job creation as a result of
the mobile market’s expansion, the rise of startup developer education sites, and
the use of mobile game authoring tools. This analysis all points to the growing
interest in mobile platforms and the software that runs on them.
KEY POINTS
• 10 billion apps have been downloaded to
over 500 million Apple & Google
powered devices.
• The mobile entertainment industry is
expected to be worth over $54 billion by
2015.
• The app economy is responsible for
having created 466,000 jobs since 2007.
• 1 million users have signed up for
startup developer education sites.
• 500,000 individuals have downloaded
mobile game authoring software.
Market Analysis
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11. Mobile Industry Growth
The growth of the mobile industry since Apple’s introduction of
the iPhone in 2007 is astonishing. Apple has shipped over 315
million iOS devices, with Android fast closing in at 250 million
units. These sales figures have catapulted Apple to record
breaking revenue quarter after quarter. App creators are also
cashing in from the enormous growth of mobile, in 2010
developers $87 million in ad revenue alone and that is expected to
grow 10 fold by 2015. The mobile entertainment industry is
predicted to reach $54 billion by 2015. There is no end in sight
for the growing mobile market. Mobile Internet usage is expected
to surpass desktop Internet usage by 2014.
The App Economy
The rapid growth of the mobile sector has also spurred job growth
in the United States. Although conventional employment
numbers from the Bureau of Labor Statistics are not yet able to
adequately track this growth, economic analyst Dr. Michael
Mandel has created a report that estimates that roughly 466,000
jobs were created in the United States since 2007. These jobs
range from programmers, to designers, to marketers, managers,
and even support staff. Mandel came to this conclusion by
analyzing job-posting databases. The complete report can be
found here.
Rise of Developer Training Startups
In the last few months a handful of companies are generating
headlines and gaining students for their self-paced “learn to code”
programs. A recent New York Times article featured three of the
biggest players in this new field; Codeacademy, Code School by
Envy Labs, and Treehouse.
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12. Although these startups do not teach mobile game design
(Treehouse does offer lessons on iOS development), the large
number of sign-ups and paid subscribers that these startups have
acquired in their short existence demonstrates a growing demand
for alternative models to learn technical skills.
Code Academy and Code School both employ basic gamification
principals in their learning, rewarding students badges for
completed work and progress. Code School also uses a score to
help motivate the student.
Code Academy has garnered the most attention recently with their
“Codeyear” initiative. Over 350,000 people have signed up at the
time of this writing, Mayor Bloomberg famously tweeted that he
was going to learn to code this way.
Working inside the start-up
incubator Y Combinator, a pair
of former Columbia students
noticed a lack of user-friendly
online tools for beginning
programmers. Codecademy
began offering JavaScript
training in August, quickly attracted major investments from
Union Square Ventures, SV Angel and other heavy-hitters, and
plans to roll out more programming languages soon. The
company’s new initiatives — Code Year, a yearlong tutorial that
started this month and attracted more than 350,000 users,
and Code Summer+, a youth partnership with the White House
announced last week — have won big attention.
Company Information
Co-founders: Zach Sims, 21, and Ryan Bubinski, 22.
Location: New York City.
Employees: six.
Financing: $2.5 million venture round closed in October.
Revenue: None.
Users: more than 850,000.
Business model: “There is no revenue model at the moment,” Mr.
Sims said. “Our first thing is the product.”
Special sauce: Broad appeal. “We got an e-mail from an 85-year-
old stroke victim using it,” said Mr. Sims said. “We’ve seen people
in almost every country in the world sign up.”
Vital Stats
850,000 Registered Users
Cost: Free
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13. In 2010, Web applications consultancy Envy Labs unveiled Rails
for Zombies, an interactive Ruby on Rails teaching suite. Some
60,000 coders let the game eat their brains. Hoping to build on
that success, the young company introduced Code School in
March, targeting users who already know some programming but
want to keep current with Ruby, HTML5, CSS3, CoffeeScript and
jQuery. It plans to expand to an audience of new and younger
users.
Company Information
Founder: Gregg Pollack, 34
Location: Orlando, Fla.
Employees: Of Envy Labs’ 23 employees, a rotating cast of about
five work full-time on Code School at any one time.
Financing: No outside money. Bootstrapped with $280,000 so far.
Revenue: $250,000 since debut.
Users: 90,000 registered for content, including free offerings like
Rails for Zombies; 2,000 paying subscribers monthly.
Business model: $25 monthly subscription fee.
Special sauce: “We’re a different kind of start-up. We’ve used our
consulting work to fund the development of projects like this,” Mr.
Pollack said. “And the content isn’t introductory. Most of our
customers are existing developers.”
Vital Stats
90,000 Registered Users
2,000 Paying Customers
Cost: $25/month
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14. Video tutorials welcome students to Treehouse Island, where they
arrive in a zeppelin, meet a mysterious, eye-patch-wearing
ambassador (see photo above) – think Mister Rodgers transposed
to “Lost” — and unravel mysteries while learning to code in
HTML, Ruby, Python, PHP and JavaScript. The service went live
in November and offers three beginner-oriented learning tracks:
Web design, Web development, and iPhone/iPad application
creation.
Company Information
Founder: Ryan Carson, 34.
Location: Orlando, Fla.
Employees: 23.
Financing: $600,000 angel round closed in October.
Revenue: Monthly sales hit $175,000 in December.
Users: 6,500 paying subscribers. Corporate clients include Disney
and Estée Lauder.
Business model: Users choose between two tiers of access and pay
$25 or $49 monthly.
Special sauce: “We’ve done partnerships with Facebook,
WordPress and LivingSocial,” Mr. Carson said. “They’re going to
start recruiting people who’ve unlocked our badges for internships
and jobs.”
Vital Stats
6,500 Paying Customers
Cost: $25-$49/month
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15. Mobile Game Authoring Ecosystems
Several companies have created mobile game authoring tools that
allow a wide range of users the ability to create games. Many of
these tools are positioned to non-programmers and feature drag
and drop interfaces. Users can skin existing templates with
graphics and adjust behaviors to create new games based on
existing genres.
Over 500,000 users have downloaded these companies software
offerings which demonstrates the public’s desire to take part in the
mobile application market. According to the founder of
GameSalad, there are currently over 6 million creative
professionals and game designers who seek to author games and
interactive media within the mobile industry. The mobile game
authoring ecosystems show how community can be built around
game design and offer a basis for the methodology of how apps can
be created by anyone.
Three players in the mobile game authoring field include:
GameSalad, Corona by Ansca Mobile, and Stencyl.
GameSalad is an online community that empowers everyone to
express and share their ideas through games. Our company was
founded on the belief that all people should have the tools to make
popular games, limited only by the boundaries of their
imaginations. GameSalad provides a platform used by creators to
rapidly design, publish and distribute original games that have
been played by millions of people worldwide.
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16. Company Information
Co-founders: Michael Agustin, Dan Treiman, Tan Tran, and
Joshua Seaver.
Location: Austin, LA, and San Fran
Employees: Aprox. 50
Financing: $7.1 million
Revenue: N/A
Users: 107K +Downloads | 18,000 + Published Games
Business model: GameSalad targets the over 99% of people who
don't code and enables them to make games for iOS and in
HTML5. Their development platform GameSalad Creator provides
a visual, drag-and-drop way to create games, which eliminates
programming as a barrier to entry. With over 18,000 Apps and
HTML5 games shipped, more games have been built with
GameSalad Creator than with any other third-party toolset
Special sauce: Tiered pricing and support model. Marketplace
adds additional monetization options
Vital Stats
107,000 Downloads of GameSalad Creator as of 1/2011
18,000 + Published Games
Cost: $499/year
Ansca Mobile is a mobile software company that develops the
Corona SDK for mobile app creation. The company is based out of
Palo Alto, California.
Co-founders Carlos Icaza and Walter Luh started Ansca Mobile
after departing from Adobe in 2007. At Adobe, they were both
mobile engineers who worked on Flash Lite; Icaza was the senior
mobile engineering manager who led the Flash Lite team while
Luh was the lead architect.
In late 2009, Ansca Mobile secured $1 million in Series A funding
from Merus Capital, a venture capital firm founded by former
Google and Microsoft executives.
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17. Company Information
Co-founders: Carlos Icaza and Walter Luh
Location: Palo Alto
Employees: Aprox. 12
Financing: $1 million
Revenue: N/A
Users: 15,000 Users as of 12/2010
Business model: Geared towards users with a intermediate
understanding of programming compared to Gamesalad.
Special sauce: Creates games, apps, and eBooks. Has a focus on
iPad, Kindle, and Nook.
Vital Stats
15,000+ Users as of 12/2010
Cost: $350/yr
Stencyl is the creator of StencylWorks, a tool that has enabled
creators of all all skills levels create iOS and Flash games in no
time. In 2012, Stencyl will expand into Android and HTML5 game
publishing.
Stencyl operates Stencyl.com, a hub for publishing Stencyl-created
web games and host to a vibrant community devoted to the art of
game creation. Stencyl also operates StencylForge, an open
marketplace for sharing the assets and building blocks for creating
new games.
Company Information
Founder: Jonathan Chung
Location: Pablo Alto
Employees: 1 (+ 3-5 Volunteers)
Financing: None
Revenue: N/A
Users: 40,000
Special sauce: Cool “snap” coding interface. Ability for non-
programmers to jump right in while allowing more advanced users
to also tweak and work with code.
Vital Stats
350,000+ downloads of StencylWorks
40,000+ registered users
10,000+ published games
Cost: $149/year
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18. Media Appendix
xvii
This document was created in Apple’s iBook Author and was intended to be
viewed on an iPad in the iBooks application. This appendix presents the
images included in the multimedia pieces for those reviewing static PDF.
Curriculum Grid - all students complete the core levels along the top
across all three tracks before moving to the specialized levels within
each track below.
Curriculum Gallery Slide 1
Curriculum Grid - all students complete the core levels along the top
across all three tracks before moving to the specialized levels within
each track below.
Curriculum Gallery Slide 2
20. Media Appendix II
xix
This document was created in Apple’s iBook Author and was intended to be
viewed on an iPad in the iBooks application. This appendix presents the
images included in the multimedia pieces for those reviewing static PDF.
Curriculum Grid - all students complete the core levels along the top
across all three tracks before moving to the specialized levels within
each track below.
Curriculum Gallery Slide 3
Curriculum Grid - all students complete the core levels along the top
across all three tracks before moving to the specialized levels within
each track below.
Curriculum Gallery Slide 4
22. Media Appendix III
xxi
This document was created in Apple’s iBook Author and was intended to be
viewed on an iPad in the iBooks application. This appendix presents the
images included in the multimedia pieces for those reviewing static PDF.
23. Media Appendix IV
xxii
This document was created in Apple’s iBook Author and was intended to be
viewed on an iPad in the iBooks application. This appendix presents the
images included in the multimedia pieces for those reviewing static PDF.
24. End Notes
xxiii
Credits
Created by Ryan Gialames
Design by Justin Deichler
Contact
For more information about App Academy contact:
Ryan Gialames
ryan@gialames.com
Twitter: @gialames
LinkedIn: http://www.linkedin.com/in/gialames
412.223.6655
Sources
Coding Start-Ups Compete for Booming Market
http://boss.blogs.nytimes.com/2012/01/24/coding-start-ups-compete-for-booming-market/
Quora – What is Game Salad’s Market Opportunity
http://www.quora.com/What-is-GameSalads-market-opportunity
GameSalad Graduates From the Austin Technology Incubator
http://www.prweb.com/releases/2011/7/prweb8583862.htm
Democratizing Development: GameSalad Helps Amateurs Create 1,500 iOS Games
http://www.newellandbudge.com/news/democratizing-development-gamesalad-helps-amateurs-create-1500-ios-games/
Corona™ SDK’s Cross-platform Developer Ecosystem Reaches a New High
http://www.prweb.com/releases/2010/12/prweb8028516.htm
Crunchbase - Stencyl
http://www.crunchbase.com/company/stencyl
Google: Quarter-billion Android devices worldwide, 11 billion downloads
http://www.androidcentral.com/google-quarter-billion-android-devices-worldwide-11-billion-downloads
Where the Jobs Are: App Economy
http://www.technet.org/wp-content/uploads/2012/02/TechNet-App-Economy-Jobs-Study.pdf