3 dtvcineca1

417 views

Published on

Published in: Technology, Education
0 Comments
1 Like
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total views
417
On SlideShare
0
From Embeds
0
Number of Embeds
59
Actions
Shares
0
Downloads
1
Comments
0
Likes
1
Embeds 0
No embeds

No notes for slide

3 dtvcineca1

  1. 1. Outline The role of computational graphics in CINECA 3D contents for Cultural Heritage : VR and AR applications, animations, serious games A cross-media approach in 4 case studies Conclusions
  2. 2. Progetto Exploris
  3. 3. VIS.I.T. Lab mission for Cultural Heritage To create interactive RT applications based on 3D computers models authenticated by historians , archaeologists in order to avoid the risk of transmitting superficial or misleading cultural information To train Ph.D. students, architects, archaeologists, historians, computer scientists, media experts in following an interdisciplinary methodology for creating cultural VR products. November 1999
  4. 4. http://www.cineca.it/en/project/genus-bononiae-museums-city-3d-movie
  5. 5. An open framework for a 3D repository http://dati.comune.bologna.it/ CC BY-NC-SA 3.0
  6. 6. ApaGameApa the Etruscan From an educational CG short movie to a serious game
  7. 7. Ati
  8. 8. Web app
  9. 9. Accurate and philological 3D models Open Source

×