This document provides an overview of Android Wear development for beginners. It discusses Android Wear 2.0 features like standalone apps, expanded notifications, and new input methods. It also covers common wearable devices, designing watch faces, and uploading wear apps to the Google Play Store. Tips are provided for avoiding common problems in wear development like connecting devices and testing wear applications.
TDC2016POA | Trilha Android - Construa um app consciente com a Google Awarene...tdc-globalcode
The document discusses Google's Awareness API which allows apps to access contextual signals like location, activity, and weather to provide more intelligent and helpful experiences. It notes that combining signals from multiple sensors can improve an app's awareness of the user's context without needing complex code or draining battery life. Examples are given of how the Awareness API could be used to build music recommendation or running apps that are aware of the user's current activity and location.
Here's a brief recap of the announcements and takeaways from this year's Google I/O conference held in Mountain View, CA. Learn about the new products, development tools, and APIs that Google released.
The DockerCon 2016 in Seattle is over. This is my recap of this great event as a Docker Captain. Highlights are the new Swarm mode with Docker 1.12, Docker for Mac/Windows public beta, Docker for AWS/Azure private beta and much more.
1) The document discusses linear systems theory and how it can be used to characterize systems by making a finite number of measurements that allow inferences about the system's response to other inputs.
2) Many important systems in neuroscience, like neural membranes and synapses, can be approximated as linear systems. Linear systems obey properties like homogeneity and additivity.
3) The key concept is that the output of a linear, time-invariant system to any input can be obtained by convolving the input signal with the system's impulse response function. This allows the system to be fully characterized with relatively few measurements.
Android App Development Project in College Logan Smith
Android is a software platform and operating system for mobile devices based on the Linux operating system and developed by Google and the Open Handset Alliance. It allows developers to write managed code in a Java-like language that utilizes Google-developed Java libraries, but does not support programs developed in native code. The unveiling of the Android platform on 5 November 2007 was announced with the founding of the Open Handset Alliance, a consortium of 34 hardware, software and telecom companies devoted to advancing open standards for mobile devices. When released in 2008, most of the Android platform will be made available under the Apache free-software and open-source license.
This document provides an overview of Android Wear development for beginners. It discusses Android Wear 2.0 features like standalone apps, expanded notifications, and new input methods. It also covers common wearable devices, designing watch faces, and uploading wear apps to the Google Play Store. Tips are provided for avoiding common problems in wear development like connecting devices and testing wear applications.
TDC2016POA | Trilha Android - Construa um app consciente com a Google Awarene...tdc-globalcode
The document discusses Google's Awareness API which allows apps to access contextual signals like location, activity, and weather to provide more intelligent and helpful experiences. It notes that combining signals from multiple sensors can improve an app's awareness of the user's context without needing complex code or draining battery life. Examples are given of how the Awareness API could be used to build music recommendation or running apps that are aware of the user's current activity and location.
Here's a brief recap of the announcements and takeaways from this year's Google I/O conference held in Mountain View, CA. Learn about the new products, development tools, and APIs that Google released.
The DockerCon 2016 in Seattle is over. This is my recap of this great event as a Docker Captain. Highlights are the new Swarm mode with Docker 1.12, Docker for Mac/Windows public beta, Docker for AWS/Azure private beta and much more.
1) The document discusses linear systems theory and how it can be used to characterize systems by making a finite number of measurements that allow inferences about the system's response to other inputs.
2) Many important systems in neuroscience, like neural membranes and synapses, can be approximated as linear systems. Linear systems obey properties like homogeneity and additivity.
3) The key concept is that the output of a linear, time-invariant system to any input can be obtained by convolving the input signal with the system's impulse response function. This allows the system to be fully characterized with relatively few measurements.
Android App Development Project in College Logan Smith
Android is a software platform and operating system for mobile devices based on the Linux operating system and developed by Google and the Open Handset Alliance. It allows developers to write managed code in a Java-like language that utilizes Google-developed Java libraries, but does not support programs developed in native code. The unveiling of the Android platform on 5 November 2007 was announced with the founding of the Open Handset Alliance, a consortium of 34 hardware, software and telecom companies devoted to advancing open standards for mobile devices. When released in 2008, most of the Android platform will be made available under the Apache free-software and open-source license.
Devraj Nataraj has over 5 years of experience as a VR/AR developer. He currently works at Innov Reality as a VR Developer where he has worked on projects for clients like GE, Intel, and BT. Previously, he worked at dWise Solutions as a Software Trainee. He received his MSc in Computer Game Engineering from Newcastle University in the UK in 2014. His skills include C#, Unity, Android Studio, VR devices, and AR. He has experience architecting and developing a variety of VR, AR, and traditional software projects for enterprises.
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Android is an open source operating system used worldwide in smartphones. It is based on Linux and developed by Google. There have been many versions of Android released since the first one in 2008, with the most recent being KitKat. Android allows developers to create applications and games and distribute them through app stores, fueling its popularity. The document provides instructions on getting started with Android development using Java and outlines some basic UI components like buttons, text views and making toasts.
WHAT IS ANDROID? Android is a mobile operating system (OS) based on the Linux kernel and currently developed by Google. With a user interface based on direct manipulation, Android is designed primarily for touchscreen mobile devices such as smartphones and tablet computers, with specialized user interfaces for televisions (Android TV), cars (Android Auto), and wrist watches (Android Wear).
Android is a software stack for mobile devices that includes an operating system, middleware and key applications. Android is a software platform and operating system for mobile devices based on the Linux operating system and developed by Google and the Open Handset Alliance. It allows developers to write managed code in a Java-like language that utilizes Google-developed Java libraries, but does not support programs developed in native code.
Sogeti - Android tech track presentation - 24 february 2011Kenneth van Rumste
Presentation of the Android Tech Track by Sogeti.
Presentation by:
* Ben Stroobants
* Kenneth Van Rumste
* Mark Fonteyne
* Mikhail Panshenskov
* Alexis Mathieux
* Geoffroy Mispelaere
* Tom Pluym
The document discusses new features in Android L, including the ART runtime, Material Design, widgets and views, animations, notifications, and improved compatibility. It also covers Android Wear, which allows extending notifications and syncing data to a smartwatch. Finally, it mentions Android TV and features for browsing media on a television like recommendations and voice searching.
The document summarizes the agenda for a lecture on maps, speech recognition, and other Android topics. It includes:
1) An overview of using the Google Maps API to display maps and get the user's location in an Android app.
2) A discussion of using speech recognition through an intent to enable voice input in an Android app.
3) Brief mentions of other topics covered like Kotlin stats, non-native development options, monetization, sensors, and VR/AR.
Android Introduction on Java Forum Stuttgart 11 Lars Vogel
Lars Vogel gives an overview of Android programming. Android uses the Java programming language but runs applications on the Dalvik virtual machine instead of the Java Virtual Machine. The main Android programming constructs are activities, views, intents, broadcast receivers, services, and content providers. Activities provide user interfaces, services run in the background, and broadcast receivers listen for system events.
This document provides an overview and introduction to Android application development. It outlines a 100-hour course schedule and covers topics like mobile platforms, the history and advantages of Android, opportunities for monetization, and prototyping ideas using Android. The document recommends resources for learning Android development like tutorials, SDK references, and lists of open source Android projects.
Android Oreo provides several new features and improvements including faster performance, enhanced notifications, multi-tasking capabilities, and improved security and battery life. Some key points:
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- New autofill feature remembers logins for faster access to apps.
- Picture-in-Picture mode allows using two apps simultaneously.
- Updated notifications include "notification dots" for quick access to new messages.
- Google Play Protect continuously scans apps for improved security.
The document summarizes announcements from Google I/O 2014 about new developments in Android, including Android Wear, Lollipop & Material Design, Android TV, Google Fit, Android Auto, and Project Tango. It notes some of the key features of each and provides links for getting started with development.
The document outlines an Android workshop that will provide an introduction to Android technology over the course of one afternoon. The workshop will cover Android history and trends, the Android architecture including activities, intents, data storage and location services. It will then teach attendees how to make basic Android apps using dialers, GPS, browsers and maps. Hands-on sessions will guide participants in setting up Eclipse, creating activities and buttons, starting intents, accessing location data and displaying maps.
The Android L Developer Preview introduced a plethora of new APIs for developers to take advantage of, including Material Design, notifications, and new animations, to name a few. Xamarin developers can access these new APIs right now with our recently announced preliminary support in Xamarin.Android. With Google expected to release Android L fully this fall, it will be increasingly important to take advantage of these new APIs and get your app up-to-date.
In the slides from our Android L and So Much More webinar on Tuesday, September 16th, Developer Evangelist James Montemagno walks through the top new and updated APIs in the release. In addition to everything new in the Android L Developer Preview, he also covers everything new in the Google Play Services, Support Libraries, Android Wear, and Android TV SDKs.
Android is an open source operating system developed by Google. It has seen many versions from 1.0 in 2008 to the latest 9.0 Pie in 2018. Each version brought new features like better performance, additional apps, and compatibility with more devices. Android is widely used due to its open nature and ability to run on low-cost hardware, making it the most popular mobile OS globally.
This document provides an introduction to Android 4.0 including its history, key features, and how to get started with Android development. It outlines that Android is an open source, Linux-based software stack that is the market leader in smartphones. Android 4.0 introduced a single, consistent API for both mobile and tablet devices, available source code, a holo theme, action bar, grid layout, and many other new features. It recommends tutorials and books for learning Android development.
Android is a mobile operating system developed by Google. It is designed primarily for touchscreen devices like smartphones and tablets. Some key features of Android include direct manipulation through touch gestures, support for additional devices through variants like Android TV and Android Auto, and an open source nature. Android is widely used due to its large app selection through Google Play and integration with other Google services. However, disadvantages include potential security issues, battery drain from background processes, and ads within some apps.
Android Things - The IoT platform from GoogleEmmanuel Obot
Android Things - The IoT platform from Google, it's easy to learn.
Follow the presentation and learn.
With Android things base project to remotely control appliances and monitor or get alert of an intruder via mobile phone.
Mobile Applications Architecture - GDG Ternopil' Architecture Components MeetupConstantine Mars
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Special thanks to Randy Shoup and his awesome presentation about Minimal Viable Architecture in Startups https://www.slideshare.net/RandyShoup/minimum-viable-architecture-good-enough-is-good-enough-in-a-startup - you can find some slides at the end of my presentation totally influenced by idea of MVA :)
Quick look at Design Patterns in Android DevelopmentConstantine Mars
This document provides an overview of design patterns in Android development. It discusses what design patterns are, their common structure and principles. It covers the main categories of design patterns including creational, structural and behavioral patterns. Specific patterns like singleton, factory method, adapter and observer are explained in the Android context. The document also discusses design patterns for Android like dependency injection, MVC, MVP and MVVM. It provides resources for further reading on design patterns, Android patterns and UI patterns.
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Android is an open source operating system used worldwide in smartphones. It is based on Linux and developed by Google. There have been many versions of Android released since the first one in 2008, with the most recent being KitKat. Android allows developers to create applications and games and distribute them through app stores, fueling its popularity. The document provides instructions on getting started with Android development using Java and outlines some basic UI components like buttons, text views and making toasts.
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Android is a software stack for mobile devices that includes an operating system, middleware and key applications. Android is a software platform and operating system for mobile devices based on the Linux operating system and developed by Google and the Open Handset Alliance. It allows developers to write managed code in a Java-like language that utilizes Google-developed Java libraries, but does not support programs developed in native code.
Sogeti - Android tech track presentation - 24 february 2011Kenneth van Rumste
Presentation of the Android Tech Track by Sogeti.
Presentation by:
* Ben Stroobants
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* Alexis Mathieux
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The document discusses new features in Android L, including the ART runtime, Material Design, widgets and views, animations, notifications, and improved compatibility. It also covers Android Wear, which allows extending notifications and syncing data to a smartwatch. Finally, it mentions Android TV and features for browsing media on a television like recommendations and voice searching.
The document summarizes the agenda for a lecture on maps, speech recognition, and other Android topics. It includes:
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3) Brief mentions of other topics covered like Kotlin stats, non-native development options, monetization, sensors, and VR/AR.
Android Introduction on Java Forum Stuttgart 11 Lars Vogel
Lars Vogel gives an overview of Android programming. Android uses the Java programming language but runs applications on the Dalvik virtual machine instead of the Java Virtual Machine. The main Android programming constructs are activities, views, intents, broadcast receivers, services, and content providers. Activities provide user interfaces, services run in the background, and broadcast receivers listen for system events.
This document provides an overview and introduction to Android application development. It outlines a 100-hour course schedule and covers topics like mobile platforms, the history and advantages of Android, opportunities for monetization, and prototyping ideas using Android. The document recommends resources for learning Android development like tutorials, SDK references, and lists of open source Android projects.
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- Picture-in-Picture mode allows using two apps simultaneously.
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Android Wear 2.0, Awareness API - GDG Dnipro Post I/O 2016
1. New levels of freedom:
Android Wear 2.0 and Awareness API
Constantine Mars,
GDG Dnipro Organizer,
DataArt Sr. Mobile Developer
+ConstantineMars
@ConstantineMars