More Related Content Similar to Animae caribe 02 Similar to Animae caribe 02 (20) Animae caribe 022. Little Bahalia
Publishing
We make interactive storybook apps
We are a creative company, not developers
Four currently available on the app
store
Astrojammies
A Troop is a Group of Monkeys
A Shiver of Sharks
Teeny Tiny Trucks
3. We make interactive storybook apps
However…
The things we’ll cover today will work for ANY
type of animated app, not just kid stuff.
4. My
story...
I come from
Comic Books
Misfit-Media
Graphic Smash
Clickwheel
Kabuki Robot
(and a little bit of consulting
for Marvel)
©2013 Little Bahalia Publishing LLC. littlebahalia.com
6. The online marketplace means new opportunities for distribution.
©2013 Little Bahalia Publishing LLC. littlebahalia.com
7. Emerging technology means you don’t need a
fortune.
MacPro $2169 + Maya $3675 = $5844
ipad $499 + Demibooks Composer Pro $10 = $509
©2013 Little Bahalia Publishing LLC. littlebahalia.com
8. …for more than 700 years, artists, philosophers, scientists,
and book designers have tried to challenge the book's
bibliographic boundaries. They have added flaps, revolving
parts, and other movable pieces to enhance the text.
— Ann Montanaro, “A Concise History of Movable and Pop-up Books.”
— Ann Montanaro, “A Concise History of Movable and Pop-up Books.”
— Ann Montanaro, “A Concise History of Movable and Pop-up Books.”
©2013 Little Bahalia Publishing LLC. littlebahalia.com
18. What is an e-book?
©2013 Little Bahalia Publishing LLC. littlebahalia.com
19. What is an ENHANCED e-book?
©2013 Little Bahalia Publishing LLC. littlebahalia.com
20. What is a book app?
©2013 Little Bahalia Publishing LLC. littlebahalia.com
22. formats
e-Book
ePUB is a free and open ebook
standard by the International Digital
Publishing Forum (IDPF).
Files have the naming extension
.epub.
Designed for reflowable content.
eBooks can be read on any reader
device, such as the Nook, or Sony
Reader.
Kindle uses k8
©2013 Little Bahalia Publishing LLC. littlebahalia.com
“Enhanced”
e-Book
ePub format now allows for rich
media to be inserted, such as
animations, sounds, and video.
Considered the “in-between”
solution because it provides a degree
of rich media while still playing on
reader devices.
Can be found in Apple’s iBook store
or the Kindle store.
Interactivity very limited.
Book Apps
Stand-alone “Book App”
Apps, short for “applications,” are
mini software programs all on their
own, designed to play independently
on a device such as the iPad.
The sky is the limit: 3D effects,
animation, game functions, sound
and video are all possible.
Will often play on smartphones and
Internet browsers as well.
23. Motion Comics
Comics with limited interactivity,
animation and sound.
Originally created because iTunes
didn’t support PDF.
Level of interactivity is usually more
in line with an enhanced eBook.
Sometimes they’re built to play like a
feature and have no user interaction.
Can be read online and usually on
mobile (unless its done in Flash) as
well as apps like MadeFire. Also
available on DVDs and Netflix.
©2013 Little Bahalia Publishing LLC. littlebahalia.com
26. Where do digital books come from?
©2013 Little Bahalia Publishing LLC. littlebahalia.com
27. traditional
publishers
kids’ app
developers
“born-digital”
publishers
Abrams, Chronicle Books, Simon &
Schuster, HarperCollins, Penguin
Oceanhouse Media, Callaway Digital,
Nosy Crow, Night & Day
Ruckus, SnappyAnt, InkPad Press,
Little Bahalia, Calloway, Open Road
Profile: legacy of publishing picture
books for children and distributing
them through mainstream retail
channels. Will either hire agencies to
develop high-profile titles or use inhouse resources.
Profile: often started by gaming pros
or other developers, these
companies rely less on original
content and either license
characters, or use royalty-free fairy
tales in the public domain.
Profile: based on traditional
publishing model, but look ahead to
how to make best use of platforms
to publish original children’s
literature for digital. May also license
famous characters.
©2013 Little Bahalia Publishing LLC. littlebahalia.com
28. I have an idea for an interactive book.
What do I do?
What do I do?
©2013 Little Bahalia Publishing LLC. littlebahalia.com
29. interactive books
•
Are tactile; invite reader participation
•
Cry out for sound or movement
•
Are not gimmicky
•
Do not draw attention to the device
•
Use sounds and visuals elegantly
•
Can be too stimulating for bedtime stories
•
Are best when shorter than picture books
©2012 Little Bahalia Publishing LLC. littlebahalia.com
30. What’s the process for making a book app?
©2013 Little Bahalia Publishing LLC. littlebahalia.com
31. success factors
•
Beautiful and well written
•
Aware of the possibilities, yet not exploitative
•
Edited, tested and revised
•
Great marketing
•
Blessing from the Book People and the Mommies of the
world—helps remove the “screen stigma”
•
Eagerly read, and poked and punched, by kids
©2012 Little Bahalia Publishing LLC. littlebahalia.com
34. Get out of the paper
mentality!
©2013 Little Bahalia Publishing LLC. littlebahalia.com
36. create and save different states of an element
layer everything! (and name your layers!)
©2013 Little Bahalia Publishing LLC. littlebahalia.com
38. If you’re working from flat art
learn to love the pen tool.
(Or tolerate using it a whole lot.)
©2013 Little Bahalia Publishing LLC. littlebahalia.com
49. File Format Tips
• Create all files at 2x the final size (for retina screens)
• All frames within an animated element MUST be the same pixel
dimensions
- The largest instance defines the size of all frames
• Save all animation files as PNGs with transparent backgrounds
• Save all files SEQUENTIALLY within an animated element in one ZIP file
• Give your ZIPed animations descriptive filenames that you will remember
• Aim for no more than 20MB of imagery per page
©2013 Little Bahalia Publishing LLC. littlebahalia.com
50. File Format Tips
iPad cannot render compressed images (png and jpg)
without decompressing them.
- Therefore, smaller file sizes help the final App size
but NOT memory usage
- You can help manage usage by reducing pixel
sizes
©2013 Little Bahalia Publishing LLC. littlebahalia.com
51. File Formatting Tips
•iPad stores textures/imagery using the Power of Two:
1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024,
2048
• Any image that exceeds a Power of Two size will use
the next largest size when displayed on screen.
If you have an image that is 278x523, it will be held
internally as a 512x1024 sized image.
©2013 Little Bahalia Publishing LLC. littlebahalia.com
52. •For example, if an image is 257x514, trim it to 256x512.
The extra 3 pixels
will save you 1.5 MB!
©2013 Little Bahalia Publishing LLC. littlebahalia.com
53. All that and we haven’t even opened Composer yet???
Questions about file formatting?
©2013 Little Bahalia Publishing LLC. littlebahalia.com
54. Yep. All that gets real easy once you’ve done it a few
though.
©2013 Little Bahalia Publishing LLC. littlebahalia.com
55. NOW it’s time for Composer…
©2013 Little Bahalia Publishing LLC. littlebahalia.com
59. Adobe InDesign
CRAZY expensive - requires on-going subscription
Really meant for a monthly ebook publication
Does not make apps
©2013 Little Bahalia Publishing LLC. littlebahalia.com
60. Powerful animation tools • Limited Interactivity
• HTML5 works on most devices
©2013 Little Bahalia Publishing LLC. littlebahalia.com
62. What is Gamification?
Wikipedia says:
Gamification is the use of game thinking
and game mechanics to engage users in
solving problems. Gamification is used in
applications and processes to improve user
engagement, return on investment, data
quality, timeliness, and learning.
©2013 Little Bahalia Publishing LLC. littlebahalia.com
64. What is Gamification?
Tim says:
Gamification is the use of “video game style
elements” outside of what you’d typically think of as
a video game.
It’s a fancy form of interactivity based on the notion
of challenges and rewards.
Apple prefers gamification in apps.
©2013 Little Bahalia Publishing LLC. littlebahalia.com
65. How can I use it?
•
Are not gimmicky!!
•
Invite deeper participation or “replay value”
•
Offer user rewards or unlockables
•
Use points or currency
•
Invite personalization
•
Add value
•
Appeal to reluctant readers
©2013 Little Bahalia Publishing LLC. littlebahalia.com
67. My App is all done!
Now what..?
©2013 Little Bahalia Publishing LLC. littlebahalia.com
71. This is all too good to be true..?
©2013 Little Bahalia Publishing LLC. littlebahalia.com
72. It is.
•
Formatting challenges for different hardware
•
Discoverability challenges
•
Software limitations
•
File size is your enemy
•
large, clunky apps get bad reviews
•
You take up too much room you get deleted
©2013 Little Bahalia Publishing LLC. littlebahalia.com
73. Creative thinking can get you around those challenges
though. Newspaper strips were done in three boxes. Our
limitations are nothing.
©2013 Little Bahalia Publishing LLC. littlebahalia.com
74. Now the hard part.
©2013 Little Bahalia Publishing LLC. littlebahalia.com
76. Pricing and Freemium
• Pricing is tricky…
• Most book apps are
$1.99-$3.99
• In-App purchasing is
increasing in popularity
dramatically
• ‘Freemium’
• Free apps can serve as great
advertising for other products
or services
©2013 Little Bahalia Publishing LLC. littlebahalia.com
77. Digital Media
•
Facebook - give them something to like and share
•
Twitter - engage your audience
•
YouTube - post trailers
•
Website - your storefront
•
SEO - build your store in the right neighborhood
•
Advertise - PPC, Project Wonderful, Link Trading
©2013 Little Bahalia Publishing LLC. littlebahalia.com
78. Discoverability
•
Over 1 million apps in the Apple App Store
•
You’re competing vs. all forms of app entertainment (games,
etc.)
•
Discoverability is your biggest challenge
•
Featured Apps have a MUCH higher chance of success
•
Get reviewed, on the App Store, online, off line
•
Get downloads - giving your app away for a short period can
increase sales in the long run
•
Cross promote with other apps
©2013 Little Bahalia Publishing LLC. littlebahalia.com
79. PR
•
Do it yourself
•
Use your free download codes for press
•
(Update your app for more download codes)
•
Choose media that will cover you
•
Build relationships with bloggers and editors
•
Volume, volume, volume (most people will ignore you)
©2013 Little Bahalia Publishing LLC. littlebahalia.com
80. Crowdsourcing
•
Don’t do it unless you REALLY need it.
•
Going to the crowdsourcing well too often rarely works
•
Clearly explain what the funds are for
•
Launch a campaign after you already have an audience
•
Promote until it hurts and then promote some more
•
Get your rewards out ON TIME!
©2013 Little Bahalia Publishing LLC. littlebahalia.com
82. Are digital books inevitable?
©2013 Little Bahalia Publishing LLC. littlebahalia.com
87. So this is
happening:
Over the last two years, the shift has been drastic. Among
children under 2, the survey found, 38 percent had used
mobile devices like iPhones, tablets, or Kindles — the same
share as children 8 and under who had used such
technology in a similar survey two years ago.
Tablets, in particular, have become far more common. Forty
percent of families now own tablets, up from only 8 percent
two years ago. And this year’s survey found that 7 percent
of the children had tablets of their own.
©2013 Little Bahalia Publishing LLC. littlebahalia.com
88. So yes, I think this stuff is inevitable.
©2013 Little Bahalia Publishing LLC. littlebahalia.com
89. These are all just guidelines.
These tools are waiting for someone to do something with
them that hasn’t been done yet.
Go do that, please.
©2013 Little Bahalia Publishing LLC. littlebahalia.com
90. Questions about anything?
Anything we didn’t cover you’re wondering about?
Anything we didn’t cover you’re wondering about?
Anything we didn’t cover you’re wondering about?
©2013 Little Bahalia Publishing LLC. littlebahalia.com