Android Developer - Music Player from scratch GDG Cebu DevFest 2014
View the app here:
https://play.google.com/store/apps/details?id=webninja.com.simplemusicplayer
Source code here:
https://github.com/keithics/gdgcebu2014-musicplayer
SoundCloud is a platform with over 4 million users that allows sharing of all kinds of audio like music, samples and recordings. It has a large social network of audio creators and developers can access the audio through its API with just a few lines of code. Developers can build apps that stream, embed and interact with audio on SoundCloud through its RESTful API, Widget API and other tools.
SoundCloud is an online audio platform with almost 2 million users that allows users to share music, samples, loops and recordings. It has a large social network of audio creators and offers APIs for developers to access its huge database of tracks and metadata through libraries for languages like AS3, C, Cocoa, Java, Javascript, PHP, Python and Ruby. The RESTful SoundCloud API allows developers to build apps that can upload, download, stream and search tracks as well as access comments, favorites and other metadata.
To add background music to a game, the developer created a new object to represent the background music and placed it in the game room so that it would play the music on a continuous loop whenever the game is running. The music was made to loop so that it would play for the entire duration of any game session.
Discoverfy is a web app that automatically backs up Spotify Discover Weekly playlists each week to prevent users from losing tracks. A survey found users highly valued saving Discover Weekly tracks and the simple setup process. Some concerns were the potential for too many playlists cluttering the sidebar over time. Suggested solutions included compiling tracks into a single playlist, configurable playlist organization and expiration, and easy app removal access. Mockups showed potential improvements to the MVP.
Euan Whyte created an iPhone game app using GameSalad to code and design the game. He used Photoshop to create images like the floor and power bar. His objectives were to create a working app, learn to use GameSalad efficiently, add sounds and effects, and keep the game original. Through research on YouTube and top apps, he planned to make a game similar to Angry Birds. The steps included adding behaviors to actors, creating backgrounds, and adding levels to increase difficulty before publishing the app.
The document discusses programming sound into a 2D game in Game Maker. It describes loading a custom science fiction soundtrack sound file created in Reaper. It then details adding an event to the "play" button in room 2 to both advance to the next room and play the sound when clicked, testing it to confirm it works during gameplay.
Evidence of Programming Sounds into 2D Gamescassie_coyne
The document discusses programming sound into a 2D game made with Game Maker. It describes loading a custom science fiction soundtrack sound file created in Reaper into the game's sound properties. It then details adding an event to the "play" button in room 2 to both advance to the next room and play the loaded sound when clicked, testing it to confirm it works during gameplay.
Evidence of Programming Sound into a 2D Gamecassie_coyne
The document discusses how to add sound effects to a 2D game created in Game Maker. It describes loading a science fiction soundtrack sound file created in Reaper into the game's sound properties. It then details adding an event to the "play" button in room 2 of the game to both advance to the next room and play the loaded sound when clicked, testing to confirm it works during gameplay.
SoundCloud is a platform with over 4 million users that allows sharing of all kinds of audio like music, samples and recordings. It has a large social network of audio creators and developers can access the audio through its API with just a few lines of code. Developers can build apps that stream, embed and interact with audio on SoundCloud through its RESTful API, Widget API and other tools.
SoundCloud is an online audio platform with almost 2 million users that allows users to share music, samples, loops and recordings. It has a large social network of audio creators and offers APIs for developers to access its huge database of tracks and metadata through libraries for languages like AS3, C, Cocoa, Java, Javascript, PHP, Python and Ruby. The RESTful SoundCloud API allows developers to build apps that can upload, download, stream and search tracks as well as access comments, favorites and other metadata.
To add background music to a game, the developer created a new object to represent the background music and placed it in the game room so that it would play the music on a continuous loop whenever the game is running. The music was made to loop so that it would play for the entire duration of any game session.
Discoverfy is a web app that automatically backs up Spotify Discover Weekly playlists each week to prevent users from losing tracks. A survey found users highly valued saving Discover Weekly tracks and the simple setup process. Some concerns were the potential for too many playlists cluttering the sidebar over time. Suggested solutions included compiling tracks into a single playlist, configurable playlist organization and expiration, and easy app removal access. Mockups showed potential improvements to the MVP.
Euan Whyte created an iPhone game app using GameSalad to code and design the game. He used Photoshop to create images like the floor and power bar. His objectives were to create a working app, learn to use GameSalad efficiently, add sounds and effects, and keep the game original. Through research on YouTube and top apps, he planned to make a game similar to Angry Birds. The steps included adding behaviors to actors, creating backgrounds, and adding levels to increase difficulty before publishing the app.
The document discusses programming sound into a 2D game in Game Maker. It describes loading a custom science fiction soundtrack sound file created in Reaper. It then details adding an event to the "play" button in room 2 to both advance to the next room and play the sound when clicked, testing it to confirm it works during gameplay.
Evidence of Programming Sounds into 2D Gamescassie_coyne
The document discusses programming sound into a 2D game made with Game Maker. It describes loading a custom science fiction soundtrack sound file created in Reaper into the game's sound properties. It then details adding an event to the "play" button in room 2 to both advance to the next room and play the loaded sound when clicked, testing it to confirm it works during gameplay.
Evidence of Programming Sound into a 2D Gamecassie_coyne
The document discusses how to add sound effects to a 2D game created in Game Maker. It describes loading a science fiction soundtrack sound file created in Reaper into the game's sound properties. It then details adding an event to the "play" button in room 2 of the game to both advance to the next room and play the loaded sound when clicked, testing to confirm it works during gameplay.
Iskwelahan.com is a CCS (Centralized Communication System) platform wherein School Administrators in the Philippines can swiftly and efficiently communicate with their students, teachers, and staff. Our system utilizes the SMS facility of Philippine Network Providers (Globe, Smart & Sun Cellular).
We created Iskwelahan.com to solve the problem of misguided information especially during emergencies such as class suspensions due to typhoons, transport strikes, and the likes. We are also inspired to give students, staff, and the whole school a more modern approach to communications by offering a service that let them send and receive announcements like giving of grades, enrollment schedules in a more well-organized approach.
The document discusses steps for creating a basic note taking Android app from scratch, including creating an Android project, adding user interface elements like edit texts and buttons, getting text from input fields, adding onclick listeners, saving data to files, creating additional activities, and reading saved files on app launch. The document provides exercises and solutions for setting IDs, references, and adding code to save and retrieve note data between activities on the device.
This document introduces iSkwelahan, a mobile app that allows school administrators to send SMS announcements to teachers, students, and parents about school schedule changes or emergencies. The traditional method of making phone calls is unreliable and costly, as phones may be unavailable, unanswered, or inaccessible. iSkwelahan provides a simple solution by allowing one SMS to be sent to all subscribers for only 300 pesos per semester, compared to the traditional method's 350 pesos per semester just for typhoon announcements. The document promotes iSkwelahan as an affordable and effective way for schools to communicate important information via SMS.
New media design - music player without the webNicksharpslides
The document discusses a proposed music player that streams music through Wi-Fi instead of the internet. It would use cloud services rather than requiring an internet connection, allowing users to access music without paying for expensive online streaming. The player would have an invisible, personal DJ that picks music tailored to the individual user's listening habits. The document also briefly mentions the idea of a "Wi-Fi computer" that runs entirely off cloud servers through Wi-Fi without needing an internet connection, including potential uses for private business clouds and cloud-based video gaming.
Patrice Slupowski: The evolution of tv 2013 2020 - Filmteractive LodzFilmteractive
The document discusses the evolution of television from 2013 to 2020, noting several key trends:
- TV is increasingly connected to the internet and digital/social media, with many households owning multiple screens
- Viewers are engaging in more multitasking of TV with digital tools like social media
- Recommendation of TV and online video content is challenging due to the massive amount of choices available
- Second screen applications are being developed to enhance TV viewing with social, discovery, shopping and other features
- Innovation priorities to 2020 include improved personalization, leveraging on-demand content, enriching TV experiences beyond just social aspects, and enabling new viewing behaviors like pausing/resuming programs.
This document summarizes the evolution and success of the iPod music player brand from Apple. [1] It traces Apple's history from 1976 and the introduction of key products like the Apple II, Macintosh, and original iPod in 2001. [2] It examines how the iPod addressed problems with other MP3 players and how its brand image was built on simplicity, cool factor, and becoming a cultural icon. [3] The iPod's success was driven by partnerships with iTunes for digital music and a razor/razorblade business model of subsidizing the iPod through music/accessory sales.
A Deep Dive into Open Source Android DevelopmentDavid Wu
The increasing popularity of the Android platform over the past two years has encouraged many talented developers to contribute. Developers no longer need to invent their own wheels from scratch. Instead, many open source tools and libraries are becoming available for Android developers. In this talk we will take a deep dive into Android programming and how developers can leverage open source tools to bootstrap their Android apps. We will also talk about how developers can contribute back to the open source community.
Android Development: Build Android App from ScratchTaufan Erfiyanto
a month ago, i have a change to held a one day workshop about Android development at Phetchaburi Rajabhat University, Thailand. The workshop is attended by students and lecturers. it is a pleasure to me to see many people that excited to learn android development.
This is a presentation slide of my presentation. in this presentation you will learn about how to build create a simple to do list app from scratch.
content of the presentation slide:
- Introduction: what Android is?
- Android development tools
- Creating Android Project
- Understanding the Project Structure
- Creating Android Emulator
- Running Android Project on Emulator
- Running Android Project on Device
- Creating User Interface
- Manipulating Widget
- Creating To Do List App
- Integrating SQLite Database to Android Project
This document discusses using the Android MediaPlayer and AudioManager classes to play audio and video files and streams. It provides guidance on properly preparing and releasing MediaPlayer instances, handling errors asynchronously, using wake locks to prevent sleep while media is playing, and running playback in the background as a foreground service.
The document describes the development of an Android music player application called Rhythmbox by students under the guidance of Prof. Subhasis Mitra. It discusses the application's features such as playing, pausing and stopping music. It also covers the application's design process including writing classes for audio playback, designing buttons in XML code, and referencing Android media player classes and the Android SDK. The application was tested on an Android emulator version 4.3 and is intended to run on devices with Android 2.3.5 or higher.
This document outlines a mobile media player application project for Android devices. The project aims to create a user-friendly media player that can play various audio and video file formats. It will use the Android SDK and Java to allow playback on multiple Android OS versions. The application will have welcome, main, and player screens and allow for background playing and home screen notifications. The development will utilize Eclipse, the Android SDK, and follow an iterative waterfall model.
This document describes an emotion-based music player that generates playlists based on a user's detected mood. It uses three main modules: an emotion extraction module that analyzes facial expressions from webcam images to determine mood, an audio feature extraction module that extracts data from songs, and an emotion-audio recognition module that maps the facial and audio features to select songs for the playlist. The system aims to reduce the effort of manually creating playlists by automatically generating ones tailored to the user's current emotional state. It works by classifying facial expressions and songs into categories like happy, sad, and angry to create playlists that match or influence the user's detected mood.
Since ancient times, humans have worked to develop tools to help with tasks like counting and calculations. The abacus, invented over 4,000 years ago in China, was one of the earliest counting devices, allowing easier addition and subtraction. Later inventions included Pascal's calculator in 1642, the first mechanical calculator; Leibniz's calculator in 1673, which could also multiply and find square roots; and Jacquard's loom in 1801, which used punch cards to automate patterns in textile production. These early electromechanical devices paved the way for computers.
The document discusses the evolution of computers over five generations from the 1940s to present day. Early computers used vacuum tubes which generated a lot of heat and frequently burnt out. The second generation saw the introduction of transistors which were smaller, needed no warmup, and consumed less energy. The third generation used integrated circuits and silicon chips, making computers smaller and cheaper. The fourth generation included the microprocessor and personal computers. Current and future fifth generation computers utilize more advanced technologies like robotics, virtual reality, and language translation programs.
This document summarizes the evolution of computers from the 17th century to modern times in four generations:
1) Mechanical generation (1642-1945) featuring early mechanical calculators and computers like the Pascaline, Difference Engine, and Analytical Engine.
2) Vacuum tube generation (1945-1955) including pioneering computers like Colossus, ENIAC, EDVAC, and UNIVAC I that used vacuum tubes and were programmed via switches or cables.
3) Transistor generation (1955-1965) when transistors replaced vacuum tubes, enabling smaller size and lower power. Computers included the TX-0 and IBM 7090.
4) Integrated circuit
1. Information technology refers to the use of computers and software to manage information, including storing, protecting, processing, transmitting, and retrieving information.
2. The history of information technology spans from early writing systems to modern computers. Key developments include the abacus, mechanical calculators, punch cards, mainframe computers, and personal computers.
3. Modern information technology is digital and based on integrated circuits and microprocessors. Advances like graphical user interfaces, operating systems, and the internet have driven the widespread use of personal computers and mobile devices.
Computers have evolved over five generations from vacuum tubes to integrated circuits. The first generation used vacuum tubes and were large, power-hungry machines programmed in machine language. The second generation introduced transistors, core memory, and operating systems. The third generation saw the development of integrated circuits, lowering power consumption. The fourth generation used LSI and VLSI technologies for portable computers, RAID storage, and data communication. The fifth generation utilizes parallel processing, superconductors, speech recognition, robots, and artificial intelligence. Future computers promise even faster, smarter, and more affordable technologies.
The document traces the history and evolution of computing devices from ancient counting tools like the abacus to modern computers. It describes early mechanical calculating devices invented by Pascal and Babbage in the 1600s-1800s. The development of programming by Ada Lovelace and Boolean logic in the 1800s laid the foundations for modern computing. Key innovations like the tabulator, vacuum tube, Turing machine, and integrated circuit expanded computing's capabilities. The document outlines the development of early computers like ENIAC and Mark I in the 1940s-1950s and the rise of programming languages. It traces the progression from mainframes to minicomputers and microprocessors, leading to personal computers in the 1970s and beyond.
PBS’ Tom Crenshaw and NPR’s Javaun Moradi discuss the PBS and NPR APIs. Topics covered are radio, television and dual-licensee stations can leverage the PBS and NPR APIs to innovate and build audience on their websites, mobile devices, and beyond. Tom and Javaun discuss retrieving API content for use on station sites, putting station content into our APIs for reuse elsewhere, and finding station information based on location or call letters. They share their ideas on where the public media APIs are headed, and they look forward to hearing your questions, feedback, and pain points.
A co-presentation by Thomas Crenshaw of PBS and Javaun Moradi, NPR.
A look at NPR and PBS's APIs past and present and how they've supported our product roadmaps. We'll also give a glimpse at where we're headed.
The document discusses APIs for accessing music data from Apple Music and the user's local music library on iOS, including the iPod Library, iTunes Search API, and Apple Music API. It provides code examples and documentation links for querying media using MPMediaQuery, picking media with MPMediaPickerController, playing music with AVPlayer and MPMusicPlayerController, and searching the iTunes Store API. It also covers requesting authorization and capabilities from the Apple Music API using StoreKit and accessing Apple Music content and playlists using MPMusicPlayer.
Iskwelahan.com is a CCS (Centralized Communication System) platform wherein School Administrators in the Philippines can swiftly and efficiently communicate with their students, teachers, and staff. Our system utilizes the SMS facility of Philippine Network Providers (Globe, Smart & Sun Cellular).
We created Iskwelahan.com to solve the problem of misguided information especially during emergencies such as class suspensions due to typhoons, transport strikes, and the likes. We are also inspired to give students, staff, and the whole school a more modern approach to communications by offering a service that let them send and receive announcements like giving of grades, enrollment schedules in a more well-organized approach.
The document discusses steps for creating a basic note taking Android app from scratch, including creating an Android project, adding user interface elements like edit texts and buttons, getting text from input fields, adding onclick listeners, saving data to files, creating additional activities, and reading saved files on app launch. The document provides exercises and solutions for setting IDs, references, and adding code to save and retrieve note data between activities on the device.
This document introduces iSkwelahan, a mobile app that allows school administrators to send SMS announcements to teachers, students, and parents about school schedule changes or emergencies. The traditional method of making phone calls is unreliable and costly, as phones may be unavailable, unanswered, or inaccessible. iSkwelahan provides a simple solution by allowing one SMS to be sent to all subscribers for only 300 pesos per semester, compared to the traditional method's 350 pesos per semester just for typhoon announcements. The document promotes iSkwelahan as an affordable and effective way for schools to communicate important information via SMS.
New media design - music player without the webNicksharpslides
The document discusses a proposed music player that streams music through Wi-Fi instead of the internet. It would use cloud services rather than requiring an internet connection, allowing users to access music without paying for expensive online streaming. The player would have an invisible, personal DJ that picks music tailored to the individual user's listening habits. The document also briefly mentions the idea of a "Wi-Fi computer" that runs entirely off cloud servers through Wi-Fi without needing an internet connection, including potential uses for private business clouds and cloud-based video gaming.
Patrice Slupowski: The evolution of tv 2013 2020 - Filmteractive LodzFilmteractive
The document discusses the evolution of television from 2013 to 2020, noting several key trends:
- TV is increasingly connected to the internet and digital/social media, with many households owning multiple screens
- Viewers are engaging in more multitasking of TV with digital tools like social media
- Recommendation of TV and online video content is challenging due to the massive amount of choices available
- Second screen applications are being developed to enhance TV viewing with social, discovery, shopping and other features
- Innovation priorities to 2020 include improved personalization, leveraging on-demand content, enriching TV experiences beyond just social aspects, and enabling new viewing behaviors like pausing/resuming programs.
This document summarizes the evolution and success of the iPod music player brand from Apple. [1] It traces Apple's history from 1976 and the introduction of key products like the Apple II, Macintosh, and original iPod in 2001. [2] It examines how the iPod addressed problems with other MP3 players and how its brand image was built on simplicity, cool factor, and becoming a cultural icon. [3] The iPod's success was driven by partnerships with iTunes for digital music and a razor/razorblade business model of subsidizing the iPod through music/accessory sales.
A Deep Dive into Open Source Android DevelopmentDavid Wu
The increasing popularity of the Android platform over the past two years has encouraged many talented developers to contribute. Developers no longer need to invent their own wheels from scratch. Instead, many open source tools and libraries are becoming available for Android developers. In this talk we will take a deep dive into Android programming and how developers can leverage open source tools to bootstrap their Android apps. We will also talk about how developers can contribute back to the open source community.
Android Development: Build Android App from ScratchTaufan Erfiyanto
a month ago, i have a change to held a one day workshop about Android development at Phetchaburi Rajabhat University, Thailand. The workshop is attended by students and lecturers. it is a pleasure to me to see many people that excited to learn android development.
This is a presentation slide of my presentation. in this presentation you will learn about how to build create a simple to do list app from scratch.
content of the presentation slide:
- Introduction: what Android is?
- Android development tools
- Creating Android Project
- Understanding the Project Structure
- Creating Android Emulator
- Running Android Project on Emulator
- Running Android Project on Device
- Creating User Interface
- Manipulating Widget
- Creating To Do List App
- Integrating SQLite Database to Android Project
This document discusses using the Android MediaPlayer and AudioManager classes to play audio and video files and streams. It provides guidance on properly preparing and releasing MediaPlayer instances, handling errors asynchronously, using wake locks to prevent sleep while media is playing, and running playback in the background as a foreground service.
The document describes the development of an Android music player application called Rhythmbox by students under the guidance of Prof. Subhasis Mitra. It discusses the application's features such as playing, pausing and stopping music. It also covers the application's design process including writing classes for audio playback, designing buttons in XML code, and referencing Android media player classes and the Android SDK. The application was tested on an Android emulator version 4.3 and is intended to run on devices with Android 2.3.5 or higher.
This document outlines a mobile media player application project for Android devices. The project aims to create a user-friendly media player that can play various audio and video file formats. It will use the Android SDK and Java to allow playback on multiple Android OS versions. The application will have welcome, main, and player screens and allow for background playing and home screen notifications. The development will utilize Eclipse, the Android SDK, and follow an iterative waterfall model.
This document describes an emotion-based music player that generates playlists based on a user's detected mood. It uses three main modules: an emotion extraction module that analyzes facial expressions from webcam images to determine mood, an audio feature extraction module that extracts data from songs, and an emotion-audio recognition module that maps the facial and audio features to select songs for the playlist. The system aims to reduce the effort of manually creating playlists by automatically generating ones tailored to the user's current emotional state. It works by classifying facial expressions and songs into categories like happy, sad, and angry to create playlists that match or influence the user's detected mood.
Since ancient times, humans have worked to develop tools to help with tasks like counting and calculations. The abacus, invented over 4,000 years ago in China, was one of the earliest counting devices, allowing easier addition and subtraction. Later inventions included Pascal's calculator in 1642, the first mechanical calculator; Leibniz's calculator in 1673, which could also multiply and find square roots; and Jacquard's loom in 1801, which used punch cards to automate patterns in textile production. These early electromechanical devices paved the way for computers.
The document discusses the evolution of computers over five generations from the 1940s to present day. Early computers used vacuum tubes which generated a lot of heat and frequently burnt out. The second generation saw the introduction of transistors which were smaller, needed no warmup, and consumed less energy. The third generation used integrated circuits and silicon chips, making computers smaller and cheaper. The fourth generation included the microprocessor and personal computers. Current and future fifth generation computers utilize more advanced technologies like robotics, virtual reality, and language translation programs.
This document summarizes the evolution of computers from the 17th century to modern times in four generations:
1) Mechanical generation (1642-1945) featuring early mechanical calculators and computers like the Pascaline, Difference Engine, and Analytical Engine.
2) Vacuum tube generation (1945-1955) including pioneering computers like Colossus, ENIAC, EDVAC, and UNIVAC I that used vacuum tubes and were programmed via switches or cables.
3) Transistor generation (1955-1965) when transistors replaced vacuum tubes, enabling smaller size and lower power. Computers included the TX-0 and IBM 7090.
4) Integrated circuit
1. Information technology refers to the use of computers and software to manage information, including storing, protecting, processing, transmitting, and retrieving information.
2. The history of information technology spans from early writing systems to modern computers. Key developments include the abacus, mechanical calculators, punch cards, mainframe computers, and personal computers.
3. Modern information technology is digital and based on integrated circuits and microprocessors. Advances like graphical user interfaces, operating systems, and the internet have driven the widespread use of personal computers and mobile devices.
Computers have evolved over five generations from vacuum tubes to integrated circuits. The first generation used vacuum tubes and were large, power-hungry machines programmed in machine language. The second generation introduced transistors, core memory, and operating systems. The third generation saw the development of integrated circuits, lowering power consumption. The fourth generation used LSI and VLSI technologies for portable computers, RAID storage, and data communication. The fifth generation utilizes parallel processing, superconductors, speech recognition, robots, and artificial intelligence. Future computers promise even faster, smarter, and more affordable technologies.
The document traces the history and evolution of computing devices from ancient counting tools like the abacus to modern computers. It describes early mechanical calculating devices invented by Pascal and Babbage in the 1600s-1800s. The development of programming by Ada Lovelace and Boolean logic in the 1800s laid the foundations for modern computing. Key innovations like the tabulator, vacuum tube, Turing machine, and integrated circuit expanded computing's capabilities. The document outlines the development of early computers like ENIAC and Mark I in the 1940s-1950s and the rise of programming languages. It traces the progression from mainframes to minicomputers and microprocessors, leading to personal computers in the 1970s and beyond.
PBS’ Tom Crenshaw and NPR’s Javaun Moradi discuss the PBS and NPR APIs. Topics covered are radio, television and dual-licensee stations can leverage the PBS and NPR APIs to innovate and build audience on their websites, mobile devices, and beyond. Tom and Javaun discuss retrieving API content for use on station sites, putting station content into our APIs for reuse elsewhere, and finding station information based on location or call letters. They share their ideas on where the public media APIs are headed, and they look forward to hearing your questions, feedback, and pain points.
A co-presentation by Thomas Crenshaw of PBS and Javaun Moradi, NPR.
A look at NPR and PBS's APIs past and present and how they've supported our product roadmaps. We'll also give a glimpse at where we're headed.
The document discusses APIs for accessing music data from Apple Music and the user's local music library on iOS, including the iPod Library, iTunes Search API, and Apple Music API. It provides code examples and documentation links for querying media using MPMediaQuery, picking media with MPMediaPickerController, playing music with AVPlayer and MPMusicPlayerController, and searching the iTunes Store API. It also covers requesting authorization and capabilities from the Apple Music API using StoreKit and accessing Apple Music content and playlists using MPMusicPlayer.
The sounds of Android (Android Makers 2018)Yannick Lemin
Sound on Android is a topic that is rarely covered, which is why I wanted to shed some lights in my experience with the sound management APIs on Android.
So in this talk, we'll touch on how sounds actually work programmatically, and we'll talk about how to play a sound on Android in the most simple way. We will also cover the principle of sound focus, what it is, how and when to use it. We'll see what we can do with MIDI as well. And finally, we'll go deeper in the rabbit hole and get introduced to the lower levels of sounds processing with the help of OpenSL ES and the SuperPowered library.
Facebook held its annual F8 developer conference in Seoul to promote using the Facebook platform for app development and to introduce Open Graph. Open Graph allows apps to publish actions and objects to Facebook that users can then share. It provides a single API so that when users take an action in an app, like cooking a recipe, the app can call the Graph API to connect that object to the user's profile via the action. This gives Facebook more user information and makes targeted advertising more effective. Developers were encouraged to use Open Graph verbs and objects to define actions in their apps that could be frictionlessly shared on Facebook.
How hard can defining an Analytics event be_ Really.pdfShavitBenitzhak
This document discusses defining analytics events and properties. It uses a "Song Played" event as a case study. The author emphasizes the importance of understanding user context to define meaningful events and properties. Capturing additional attributes like how a song was selected, position in listening session, and whether the song finished allows deeper insights but requires more complexity. The goal is to track what provides understanding, not everything possible, and avoid losing the purpose of original events.
The document discusses defining analytics events for products. It begins by introducing the speaker and their experience. It then discusses the importance of understanding user behavior and context when defining events. Multiple examples of defining a "song played" event are provided, each time making the event definition more complex by adding additional properties and context. It stresses the importance of finding the right balance between tracking the necessary information without making events too complex. It also emphasizes defining events based on what is needed to understand rather than everything that could be tracked. Finally, it provides tips for successfully defining and implementing user behavior events.
The student learned about several technologies through constructing their product:
- Final Cut Pro, which they used to edit video clips, add transitions, and apply filters. It took some practice to learn how to sync clips with music.
- GarageBand, which they used to produce soundtracks and match music to footage. It was challenging to link different music pieces smoothly.
- iTunes, which they used to import a heartbeat sound effect from online into GarageBand.
- WordPress, which they used to blog about their work after their original blog closed down. It allowed them to easily edit posts and attach files.
This document provides instructions and resources for importing movies and music into iMovie from an external hard drive. It discusses connecting devices, importing options in iMovie, moving projects and events to an external hard drive. It also provides links to online guides and manuals. The document lists music and sound effects to explore, including recommendations to experience music alone and note feelings. It discusses copyright and permissions as well as ways to find, get and edit music, including blogs, YouTube, and using GarageBand. Tasks are outlined involving presenting on unfamiliar music, compiling a music blog list, creating an online scrapbook, and joining a Facebook group.
Similar to Android Developer - Music Player from scratch GDG Cebu DevFest 2014 (9)
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Network Analyst and Technical Trainer at APNIC, presented 'Securing BGP: Operational Strategies and Best Practices for Network Defenders' at the Phoenix Summit held in Dhaka, Bangladesh from 23 to 24 May 2024.
HijackLoader Evolution: Interactive Process HollowingDonato Onofri
CrowdStrike researchers have identified a HijackLoader (aka IDAT Loader) sample that employs sophisticated evasion techniques to enhance the complexity of the threat. HijackLoader, an increasingly popular tool among adversaries for deploying additional payloads and tooling, continues to evolve as its developers experiment and enhance its capabilities.
In their analysis of a recent HijackLoader sample, CrowdStrike researchers discovered new techniques designed to increase the defense evasion capabilities of the loader. The malware developer used a standard process hollowing technique coupled with an additional trigger that was activated by the parent process writing to a pipe. This new approach, called "Interactive Process Hollowing", has the potential to make defense evasion stealthier.
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3. MUSIC PLAYER PLANS
• create a list
• add event on click on each list
• pass data to the detail page
• add play/pause button
• play music
• stop music when app is on background
46. Dynamic based
on song title
Play
Dynamic based
on song title
or artist name
add this button
when clicked, plays the
song and changes the text
to pause
59. MUSIC PLAYER PLANS
• create a list
• add event on click on each list
• pass data to the detail page
• add play/pause button
• play music
• stop music when app is on background