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ANDRANIK KARAPETYAN
Mobile: (347)-746-0229 - andranik87@gmail.com
LinkedIn: www.linkedin.com/in/andranikkarapetyan
Web Site: andranik87.weebly.com
GitHub: Andranik87
GAME DEVELOPER
GRAPHIS AND GAMING: Unity3D Cocos2D GIMP
LANGUAGES: Objective-C JAVA C#
iOS DEVELOPMENT: Xcode Cocoa Instruments Cocos2D
WEB DEVELOPMENT: SQL HTML CSS JavaScript Spring web-services on Tomcat Amazon EC2 & S3
GAME DEVELOPMENT PROJECTS
The following are projects I alone have been working on for the past few months. They are still in development, however
they are ready for demonstration. Art assets were wither bought or provided by artists.
Dungeon Knights – (April 2015 – June 2015)
A dungeon crawling, medieval hack and slash game:
• Created highly responsive artificial intelligence using a robust state machine system
• Developed a flexible system of C# scripts to allow for continuous, and easy integration of response-to-action
• Created all animation states and transitions using Unity's Mechanim system
• Integrated transitioning from separate body part avatar masks, to full body avatar mask, and vice versa.
Link: https://www.youtube.com/watch?v=ImWHIdczjus
Break A Wall – (March 2015 – April 2015)
A simple Cocos2D demo game where the player interacts with a cute green character using the ball on the screen:
• Created an interactive and lively character using a robust state machine system
• Created custom 2D animations using Spritebuilder
• Used Spritebuilder to create the main scene and the main (and only) character
• Fused Cocos2D's CCActions with preset animations to create the character's responses
• Implemented touch response, and character eye tracking
PROFESSIONAL GAME DEV EXPERIENCE
Lead Game Programmer – (August 2012 – July 2013)
Developed several iOS games that are currently available in Apple stores.
Doodle Mouse Chase ( XCode, Objective-C, Cocos2D)
App Store Link: https://itunes.apple.com/us/app/doodle-mouse-chase-crazy-fun/id571855687?mt=8
Thrill Runners ( XCode, Objective – C, Cocos 2D, Interface Builder)
App Store Link: https://itunes.apple.com/us/app/thrill-runners-fun-racing/id530000170?mt=8
For both of the above:
• Solely programmed and deployed game applications, based on specifications provided by clients.
• Gathered requirements from clients and planned development phases of all projects.
• Evaluated project deliverables and tracked progress against set milestones.
• Provided status update for clients throughout the project as necessary, until the approval and release of final
version of the application into production.
Lead Game Programmer – (September 2011 – June 2012)
A personal game for which I worked closely with a graphic designer to create a finished and a well polished product:
The Space Renegade (GameSalad, GIMP)
App Store Link: https://itunes.apple.com/us/app/the-renegade/id509600835?ls=1&mt=8
• Designed and developed the concept of the game, enemies' function and look, player controls, and enemy A.I.
• Created a large portion of the background art work
• Developed enemies with various special abilities, including the ability to avoid player's shots
Resume
PROFESSIONAL IOS EXPERIENCE
iOS Developer – Robin (October 2014 – January 2015)
Boston based company on developing a room booking application, called Robin, for offices that runs on mobile, web, and
tablets. This tool solves the problem where 40% of people in offices spend 30 minutes looking for a space to work.
• Worked on User Interface of the application: graphical fixes and animation features.
• Used ReactiveCocoa and FLKAutolayout
Link: https://robinpowered.com
EDUCATION
Mobile Software Development Bootcamp - Turn to Tech, NY (January 2014 – March 2014)
Computer Science – Queens College of the City University of New York (2006 – 2009)
Resume

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ANDRANIK_GAME_RESUME

  • 1. ANDRANIK KARAPETYAN Mobile: (347)-746-0229 - andranik87@gmail.com LinkedIn: www.linkedin.com/in/andranikkarapetyan Web Site: andranik87.weebly.com GitHub: Andranik87 GAME DEVELOPER GRAPHIS AND GAMING: Unity3D Cocos2D GIMP LANGUAGES: Objective-C JAVA C# iOS DEVELOPMENT: Xcode Cocoa Instruments Cocos2D WEB DEVELOPMENT: SQL HTML CSS JavaScript Spring web-services on Tomcat Amazon EC2 & S3 GAME DEVELOPMENT PROJECTS The following are projects I alone have been working on for the past few months. They are still in development, however they are ready for demonstration. Art assets were wither bought or provided by artists. Dungeon Knights – (April 2015 – June 2015) A dungeon crawling, medieval hack and slash game: • Created highly responsive artificial intelligence using a robust state machine system • Developed a flexible system of C# scripts to allow for continuous, and easy integration of response-to-action • Created all animation states and transitions using Unity's Mechanim system • Integrated transitioning from separate body part avatar masks, to full body avatar mask, and vice versa. Link: https://www.youtube.com/watch?v=ImWHIdczjus Break A Wall – (March 2015 – April 2015) A simple Cocos2D demo game where the player interacts with a cute green character using the ball on the screen: • Created an interactive and lively character using a robust state machine system • Created custom 2D animations using Spritebuilder • Used Spritebuilder to create the main scene and the main (and only) character • Fused Cocos2D's CCActions with preset animations to create the character's responses • Implemented touch response, and character eye tracking PROFESSIONAL GAME DEV EXPERIENCE Lead Game Programmer – (August 2012 – July 2013) Developed several iOS games that are currently available in Apple stores. Doodle Mouse Chase ( XCode, Objective-C, Cocos2D) App Store Link: https://itunes.apple.com/us/app/doodle-mouse-chase-crazy-fun/id571855687?mt=8 Thrill Runners ( XCode, Objective – C, Cocos 2D, Interface Builder) App Store Link: https://itunes.apple.com/us/app/thrill-runners-fun-racing/id530000170?mt=8 For both of the above: • Solely programmed and deployed game applications, based on specifications provided by clients. • Gathered requirements from clients and planned development phases of all projects. • Evaluated project deliverables and tracked progress against set milestones. • Provided status update for clients throughout the project as necessary, until the approval and release of final version of the application into production. Lead Game Programmer – (September 2011 – June 2012) A personal game for which I worked closely with a graphic designer to create a finished and a well polished product: The Space Renegade (GameSalad, GIMP) App Store Link: https://itunes.apple.com/us/app/the-renegade/id509600835?ls=1&mt=8 • Designed and developed the concept of the game, enemies' function and look, player controls, and enemy A.I. • Created a large portion of the background art work • Developed enemies with various special abilities, including the ability to avoid player's shots Resume
  • 2. PROFESSIONAL IOS EXPERIENCE iOS Developer – Robin (October 2014 – January 2015) Boston based company on developing a room booking application, called Robin, for offices that runs on mobile, web, and tablets. This tool solves the problem where 40% of people in offices spend 30 minutes looking for a space to work. • Worked on User Interface of the application: graphical fixes and animation features. • Used ReactiveCocoa and FLKAutolayout Link: https://robinpowered.com EDUCATION Mobile Software Development Bootcamp - Turn to Tech, NY (January 2014 – March 2014) Computer Science – Queens College of the City University of New York (2006 – 2009) Resume