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Mapping Game Design to
Transformational Outcomes
Serious Play Conference 2018
Name: Lorin Grieve
Title: Reverend Lady Doctor
Vocation: Instructor, Instructional
Designer, Game Designer
Primary Appointment: School of
Pharmacy
Secondary Appointment: School of
Computing & Information
Species: Fox/Raven Chimera
Name: Dmitriy Babichenko
Titles:
1. Professor of Practice
2. Director, Learning Technologies
Lab
Primary Appointment: School of Computing &
Information
Secondary Appointment: School of Pharmacy
Age: Irrelevant
Zodiac Sign: Aries
Who: Ravi Patel
What: New Idea Mercenary
(Staff/Faculty Hybrid)
Where: School of Pharmacy
When: 6+ year in
education/practice
Why: Make bad things good
• The Problem
• The Target
• The Solution
• The Metaphor
• The Outcome
Acknowledgements
To Dr.Olufunmilola Abraham, PhD, MS, BPharm1,
this project’s original PI, William O’Toole
and Daniel Justice for game design and
implementation, Jonathan Velez for game
design and project management, Tammy Young,
for coordinating resources, and Alison
Feathers, MPH, for working with study
participants
The Problem
&
The Target
Over-the-counter (OTC) medication
misuse
• Dextromethorphan (DXM)
• Loperamide
• Tylenol
• By age sixteen, 1 in 5 adolescents have self-medicated
with an OTC
• Last decade, increase in poison center calls from
adolescents misusing OTC medications
The Solution
Specific Objectives
• Enhance the participant’s ability to understand and identify unsafe
medication use
• Informing on basic aspects of medications
• importance of active ingredients
• importance of dosage schedules
• dangers of taking multiple medications that interact
• Facilitate participant-pharmacist communication
The Metaphor
The Outcome
Measuring Short-Term Efficacy
• Pretest
• Playtest
• Posttest
• Debriefing (post-playtest interview)
Pilot
• 9 students, age 15 to 17
• 5/4 :: Male/Female
• Seven Yes/No statements about medication use
• Open-ended questions for feedback
• More medicine makes you get better faster.
• You can’t be hurt from medicine purchased in a pharmacy.
• The active ingredient is what lets a medicine help you get better.
• The label on the bottle explains how much of a medicine to take.
• Not following the instructions on the label is dangerous.
• If you take a medicine correctly there should never be side-effects.
• Taking medicine when you are not sick is safe.
Outcome - Observations
• 7 of 9 subjects changed a Yes/No answer in the post test
• Increase in correct answers from Pre to Post
• Correct Dosing
• Active Ingredients
• Behavior observations
• “I really like the potions, you could overdose. I liked that a lot, I like using that
a lot”
• “It was more interactive than other games”
• Lack of WASD support, lack of potion hotkeys
• “Only use the potions when you need them”
• “Don’t overdose”
• “Drugs give you magical powers”
• “I wanted to play more”
• “It was cool”
Currently
Questions?
Feel free to ask about our other projects
Lorin Grieve, lbg6@pitt.edu
References
• Abel C, Johnson K, Waller D, Abdalla M, Goldsmith CAW. Nonprescription medication use and literacy among New Hampshire
eighth graders. J Am Pharm Assoc. 2012;52(6):777-782.
• Crouch BI, Caravati EM, Booth J. Trends in child and teen nonprescription drug abuse reported to a regional poison control
center. Am J Health Syst Pharm. 2004;61(12):1252-1257.
• Schillie SF, Shehab N, Thomas KE, Budnitz DS. Medication overdoses leading to emergency department visits among children.
Am J Prev Med. 2009;37(3)
Alchemy Knights: Mapping Game Design to Transformational Outcomes - Dmitriy Babichenko, Prof, Univ of Pittsburgh & Lorin Grieve, PharmD, Instructor, School of Pharmacy, Univ of Pittsburgh & Ravi Patel, PharmD, Lead Innovation Advisor, Univ of Pittsburgh
Alchemy Knights: Mapping Game Design to Transformational Outcomes - Dmitriy Babichenko, Prof, Univ of Pittsburgh & Lorin Grieve, PharmD, Instructor, School of Pharmacy, Univ of Pittsburgh & Ravi Patel, PharmD, Lead Innovation Advisor, Univ of Pittsburgh
Alchemy Knights: Mapping Game Design to Transformational Outcomes - Dmitriy Babichenko, Prof, Univ of Pittsburgh & Lorin Grieve, PharmD, Instructor, School of Pharmacy, Univ of Pittsburgh & Ravi Patel, PharmD, Lead Innovation Advisor, Univ of Pittsburgh
Alchemy Knights: Mapping Game Design to Transformational Outcomes - Dmitriy Babichenko, Prof, Univ of Pittsburgh & Lorin Grieve, PharmD, Instructor, School of Pharmacy, Univ of Pittsburgh & Ravi Patel, PharmD, Lead Innovation Advisor, Univ of Pittsburgh

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Alchemy Knights: Mapping Game Design to Transformational Outcomes - Dmitriy Babichenko, Prof, Univ of Pittsburgh & Lorin Grieve, PharmD, Instructor, School of Pharmacy, Univ of Pittsburgh & Ravi Patel, PharmD, Lead Innovation Advisor, Univ of Pittsburgh

  • 1. Mapping Game Design to Transformational Outcomes Serious Play Conference 2018
  • 2. Name: Lorin Grieve Title: Reverend Lady Doctor Vocation: Instructor, Instructional Designer, Game Designer Primary Appointment: School of Pharmacy Secondary Appointment: School of Computing & Information Species: Fox/Raven Chimera
  • 3. Name: Dmitriy Babichenko Titles: 1. Professor of Practice 2. Director, Learning Technologies Lab Primary Appointment: School of Computing & Information Secondary Appointment: School of Pharmacy Age: Irrelevant Zodiac Sign: Aries
  • 4. Who: Ravi Patel What: New Idea Mercenary (Staff/Faculty Hybrid) Where: School of Pharmacy When: 6+ year in education/practice Why: Make bad things good
  • 5.
  • 6. • The Problem • The Target • The Solution • The Metaphor • The Outcome
  • 7. Acknowledgements To Dr.Olufunmilola Abraham, PhD, MS, BPharm1, this project’s original PI, William O’Toole and Daniel Justice for game design and implementation, Jonathan Velez for game design and project management, Tammy Young, for coordinating resources, and Alison Feathers, MPH, for working with study participants
  • 9. Over-the-counter (OTC) medication misuse • Dextromethorphan (DXM) • Loperamide • Tylenol
  • 10. • By age sixteen, 1 in 5 adolescents have self-medicated with an OTC • Last decade, increase in poison center calls from adolescents misusing OTC medications
  • 12. Specific Objectives • Enhance the participant’s ability to understand and identify unsafe medication use • Informing on basic aspects of medications • importance of active ingredients • importance of dosage schedules • dangers of taking multiple medications that interact • Facilitate participant-pharmacist communication
  • 14.
  • 15.
  • 16.
  • 17.
  • 18.
  • 20. Measuring Short-Term Efficacy • Pretest • Playtest • Posttest • Debriefing (post-playtest interview)
  • 21. Pilot • 9 students, age 15 to 17 • 5/4 :: Male/Female • Seven Yes/No statements about medication use • Open-ended questions for feedback
  • 22. • More medicine makes you get better faster. • You can’t be hurt from medicine purchased in a pharmacy. • The active ingredient is what lets a medicine help you get better. • The label on the bottle explains how much of a medicine to take. • Not following the instructions on the label is dangerous. • If you take a medicine correctly there should never be side-effects. • Taking medicine when you are not sick is safe.
  • 23. Outcome - Observations • 7 of 9 subjects changed a Yes/No answer in the post test • Increase in correct answers from Pre to Post • Correct Dosing • Active Ingredients • Behavior observations
  • 24. • “I really like the potions, you could overdose. I liked that a lot, I like using that a lot” • “It was more interactive than other games” • Lack of WASD support, lack of potion hotkeys • “Only use the potions when you need them” • “Don’t overdose” • “Drugs give you magical powers” • “I wanted to play more” • “It was cool”
  • 26. Questions? Feel free to ask about our other projects Lorin Grieve, lbg6@pitt.edu
  • 27. References • Abel C, Johnson K, Waller D, Abdalla M, Goldsmith CAW. Nonprescription medication use and literacy among New Hampshire eighth graders. J Am Pharm Assoc. 2012;52(6):777-782. • Crouch BI, Caravati EM, Booth J. Trends in child and teen nonprescription drug abuse reported to a regional poison control center. Am J Health Syst Pharm. 2004;61(12):1252-1257. • Schillie SF, Shehab N, Thomas KE, Budnitz DS. Medication overdoses leading to emergency department visits among children. Am J Prev Med. 2009;37(3)

Editor's Notes

  1. Explain our mercenary position
  2. Narrative Vulnerable populations, intentional vs unintentional OTC misuse Common medication - DXM, APAP 2013 American Association of Poison Control Centers National Poison Data 14.6% of pediatric deaths resulted from intentional misuse of OTC medications containing diphenhydramine, acetaminophen, and DXM Population - Challenges with behaviors Impulsivity, Accessibility Over 50% of all OTC medication-related poisonings and emergency department visits as Adolescent OTC med misuse A recent CDC report documented a 91% increase in poisoning deaths from 2000-2009 among adolescents aged 15 to 19 (nearly doubled, 1.7 to 3.3 per 100,000), due to an increase in unsafe and inappropriate use of medications.
  3. Players learn that drug labels contain information necessary for using medication appropriately
  4. High school students wanted a complicated story, immersive world, graphics, etc… We gave them everything they asked for, but they hated the dialog
  5. High school students wanted a complicated story, immersive world, graphics, etc… We gave them everything they asked for, but they hated the dialog
  6. High school students wanted a complicated story, immersive world, graphics, etc… We gave them everything they asked for, but they hated the dialog
  7. High school students wanted a complicated story, immersive world, graphics, etc… We gave them everything they asked for, but they hated the dialog
  8. High school students wanted a complicated story, immersive world, graphics, etc… We gave them everything they asked for, but they hated the dialog
  9. It turns out that little kids don’t care about the graphics or even the story, but we discovered that 6-year-olds don’t know how to use keyboard keys