Agile Inceptions are powerful and fast ways to get a team to internalize a vision. It’s a two-day investment that saves the company months of up-front planning and allows the teams to begin immediately deliver core product functionality.
The inception model is a kickoff strategy that is repeatable and well-vetted. At it’s core, the inception deals with how we scope. The session(s) relies on full participation by an engaged audience, and co-location is crucial as we swarm around note-cards on tables and walls.
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What is Scrum?
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Why should we use Scrum?
When we apply Scrum?
Agiles 2009 - Power Workshops: Kick-starting your Agile Project - Joke Vandem...Agiles2009
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Their goal is to elicit and capture the minimum knowledge necessary to start an Agile project while reducing waste and optimizing lead time.
The result is a strong visual representation of vivid conversations, held between business and IT, expressing the common goal. It is built for mutual understanding, to show commitment and uncover any hidden doubts or uncertainties. The memory of this image is stronger than a 1000 written words
This tutorial has been given at XP days Benelux 2008, Mini XP days Benelux 2009 and XP 2009 Sardinia.
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Unit testing for Oracle Databases and PLSQL programming language.
What is Scrum?
Why should we hold daily stand-up, sprint planning, sprint review and sprint retrospective meeting?
Why should we use Scrum?
When we apply Scrum?
Agiles 2009 - Power Workshops: Kick-starting your Agile Project - Joke Vandem...Agiles2009
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Power Workshops are based on the principles of teamwork, cooperative exploration and discovery of knowledge, and visual representation of information.
Their goal is to elicit and capture the minimum knowledge necessary to start an Agile project while reducing waste and optimizing lead time.
The result is a strong visual representation of vivid conversations, held between business and IT, expressing the common goal. It is built for mutual understanding, to show commitment and uncover any hidden doubts or uncertainties. The memory of this image is stronger than a 1000 written words
This tutorial has been given at XP days Benelux 2008, Mini XP days Benelux 2009 and XP 2009 Sardinia.
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Most important change is the paradigm shift from one-off project to process and get mind set to continuous delivery.
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For more information, please see our Meetup Group http://www.meetup.com/Hack-Night-at-Carbon-Five-LA/events/77422712/
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Beside all successful stories related to how flexible, how fancy and dev friendly the idealistic Scrum approach is, I will be discussing with you also some of the most critical topics from project management perspective. This is why I’ll put extra focus on how Scrum works in an ideal world and what are the challenges implementing it for a real project:
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• Defining and understanding well enough the different roles in Scrum;
• “Self-organized team” or how the production team's mindset should be changed;
• Is there an option to deliver a Scrum project with already predefined scope and fixed budget;
• User stories definition , acceptance criteria, technical debt, retrospective meetings: do we really need to take care of these;
• The most common mistakes understanding Scrum and how to prevent them;
• Tips that will lead us to a successful project delivery using Scrum;
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High level presentation held at a UX meeting in Berlin at 4. April 2011 for immobilienscout24.de, xing.de and otto.de to present the "operational excellence" approach at eBay and how a UX manager / consultant could use that for (agile) project kick-offs.
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How does a typical project kick-off look like in an Agile environment? Join us where we simulate a sample of workshops that would take place in a project inception!
This was a session given at XP2010 conference, with Danilo Sato.
Over the past few years the APM Governance SIG has been at the forefront of developing new thinking on governance, for example we have published guides – Directing Change, Co-Directing Change, Sponsoring Change. In recent discussions around specific high profile projects, practitioners have explained how organisations have struggled to apply traditional approaches, methods and controls to the growing number of Agile projects. It is therefore the ambition of the GovSIG to develop guidance for the agile governance of agile projects / portfolios.
SIG members came together to explore the governance lessons from Agile projects to date and to set the framework for developing guidance for the governance of Agile projects. There was a short presentation to set the scene and then a workshop session which was led by Brian Wernham and Martin Samphire. Brian Wernham is author of the book “Agile Project Management for Government”.
The kickoff meeting is an enthusiasm-generator for all stakeholders and displays a full summary of the project. By displaying a thorough knowledge of the goal and how to reach it, improving confidence in the team's ability to deliver the work.
Kickass Agile Development - Agile & Beyond ConferenceDan Chuparkoff
Watch Dan Chuparkoff as he shares some of the secrets to kick-ass software development at Atlassian. He gives us a glimpse at a new Agile paradigm. Feedback cycles are short, code quality is awesome, and customers get the features they lust after. Hear how Atlassian uses pull-requests for better code quality; collaborates fast to develop ideas; avoids meetings; tightens feedback loops to fail fast; shortens release cycles and work together happily from different corners of the globe. Sound like paradise? It is!
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Slides from the presentation I gave at Sureskills 'Agile - Making it Work' breakfast briefing in Dublin on November 27th. I describe the reasons for introducing Scrum, how we went about it, and the improvements that the change has delivered.
Quick reference to start Agile/SCRUM IT Development based on personal experiences and best practices. Most effective approach is "learning by doing" so after a short introduction simply start executing and keep learning and improving your process. It will show an exciting adventure with great results.
Most important change is the paradigm shift from one-off project to process and get mind set to continuous delivery.
Somewhat internal presentation on how we use Scrum for Agile Development at Firmhouse. We have very small software teams so we made some changes to the "strict" Scrum rules to best incorporate our team.
Presentation at Carbon Five Hack Night September 5, 2012.
Personas are a way to think about who "the user" is and how he or she would use your software. Learn how personas can provide focus on the most important features, guidance about how those features fit together, and information about how much capability a feature really needs to provide.
Carbon Five LA bi-weekly, intimate hack night for developers who want to code and collaborate for a couple of hours after work. Bring your own project or work with someone else. Developers of all experience levels are welcome. There will be at least a couple Carbon Five folks around to help out.
For more information, please see our Meetup Group http://www.meetup.com/Hack-Night-at-Carbon-Five-LA/events/77422712/
Implementing Scrum for large scale projects (@DCB14)Biser Simeonov
This presentation is based on a real life experience trying to implement Scrum methodology for one of our large-scale Drupal projects in the Municipality of Copenhagen. I'll be focusing on what our approach is, what challenges the team is facing along the project execution and the lessons learned.
Beside all successful stories related to how flexible, how fancy and dev friendly the idealistic Scrum approach is, I will be discussing with you also some of the most critical topics from project management perspective. This is why I’ll put extra focus on how Scrum works in an ideal world and what are the challenges implementing it for a real project:
• Why Scrum is good enough to be applied for a complex Drupal project;
• Defining and understanding well enough the different roles in Scrum;
• “Self-organized team” or how the production team's mindset should be changed;
• Is there an option to deliver a Scrum project with already predefined scope and fixed budget;
• User stories definition , acceptance criteria, technical debt, retrospective meetings: do we really need to take care of these;
• The most common mistakes understanding Scrum and how to prevent them;
• Tips that will lead us to a successful project delivery using Scrum;
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High level presentation held at a UX meeting in Berlin at 4. April 2011 for immobilienscout24.de, xing.de and otto.de to present the "operational excellence" approach at eBay and how a UX manager / consultant could use that for (agile) project kick-offs.
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How does a typical project kick-off look like in an Agile environment? Join us where we simulate a sample of workshops that would take place in a project inception!
This was a session given at XP2010 conference, with Danilo Sato.
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SIG members came together to explore the governance lessons from Agile projects to date and to set the framework for developing guidance for the governance of Agile projects. There was a short presentation to set the scene and then a workshop session which was led by Brian Wernham and Martin Samphire. Brian Wernham is author of the book “Agile Project Management for Government”.
The kickoff meeting is an enthusiasm-generator for all stakeholders and displays a full summary of the project. By displaying a thorough knowledge of the goal and how to reach it, improving confidence in the team's ability to deliver the work.
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Start the new decade off, with help creating a toolbox of skills and resources to help you organize and bring projects to life.
Whenever you are putting a project together, it is essential to keep timelines in check, follow up, and watch out for scope creep. In this webinar, Brian Pichman will discuss different project management techniques and certifications to help you not only have a successful project but more importantly, a well defined and detailed project launch.
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2. Agile Inceptions
• kickoff strategy that is repeatable and well-vetted
• fast way to get a team to internalize a vision
• relies on full participation by an engaged audience
• co-location is crucial
• swarm around note-cards on tables and walls
• one- or two-day investment
• saves the company months of up-front planning
• allows the teams to begin immediately deliver core
product functionality
3. Sample 2-day schedule
• for a typical project that has had little formal
planning until now
• may not require a full 2 days
• if project is smaller in scope
• if has already undergone significant planning efforts
• schedule is a rough timetable
• times based on an 8am-5pm day
• common to deviate from the exact times specified
4. Day 1
• 8:15 – Office orientation
& get coffee
• 8:30 – Welcome: what’s
an inception?
• 8:45 – Introductions:
who’s who?
• 9:00 – High-level
product concept &
background
• 9:15 – Break
• 9:30 – Goals & Timeline
• 10:00 – Risks
• 10:45 – Break
• 11:00 – User Roles
• 11:45 – Lunch Break
• 1:00 – Activities and
Workflows
• 2:15 – Break
• 2:30 – Story Mapping
• 3:45 – End of Day 1
5. Day 2
• 8:15 – Get coffee & be
seated
• 8:30 – Summary of
where we left off &
what’s ahead
• 8:45 – Story Mapping
(cont.)
• 9:30 – Break
• 9:45 – Story Mapping
(cont.)
• 10:45 – Prioritization
• 11:45 – Lunch Break
• 1:15 – Risks (revisited)
• 1:45 – Break
• 2:00 – Next Steps
• 2:15 – Retrospective
• 3:15 – End of Day 2
6. Be present and engaged
• strongly encouraged that every team member be
present for the entire inception
• product managers, architects, designers, developers,
testers, project managers, other stakeholders
• use of laptops / other devices is frowned upon
• they have a way of distracting people!
• in addition to lunch, there are breaks throughout
each day
• email checking, etc. should be reserved for those times
so that all attendees are focused and engaged.
7. Introduce people and agenda
• Start with quick go-around of everyone’s name, etc.
• Identify agenda items and breaks
• Remind participants to not use electronic devices in
order to have everyone engaged with few distractions
• Create a spaces for:
• terms - acronyms and vocabulary that may not be
understood evenly among participants
• parking lot items - topics to be discussed later without
interrupting the meeting’s flow
• large pieces of paper from an easel pad work well –
stuck on a wall somewhere visible.
• Ask if everyone is clear with the agenda and rules
• important to get everyone’s buy-in
8. High-level product concept
• opportunity to introduce the product design
• both UX and UI are covered
• led by the Product Manager(s) / PO(s)
• previous experience with inceptions is helpful
• design (UX/UI) can be broken out into two types:
• experience design - important for discussions of goals &
risks and should be the focus of this section
• visual design - can usually be covered later in more
detail as we create activities and stories
9. Goals
• Log onto large, tear-away (easel pad) paper and stick
onto wall for quick reference
• Goals fall into four categories:
• business goals – eg. engineering efficiency, paid version of
the product, better position for us to ship features
• product goals – eg. product readiness, SLA reliability, etc.
• engagement goals (for facilitator) – eg. inception training
• non-goals (things we explicitly do not want included in the
scope) – eg. open source, fancy bells & whistles
• keep all goals SMART
• specific, measurable, achievable, relevant & time-bound
• identify goals by time (eg. month or quarter) or sequence
10. Risks
1. each participant uses 3x5 cards to identify the
risks they see, writing one risk per card
2. facilitator will collect these cards & organize them
into themed groups spread across the table
3. each participant will use three votes for riskiest
themes (not individual risks), and they may give
more than one vote to any single theme
4. facilitator will tally the results and post on wall
5. facilitator leads discussion of mitigation
strategies.
11. Actors and Activities
• Identify roles (internal and external) and write one
per 3×5 card
• Ask for each actor what they can do in the system
at a high level (activities)
• Examples include:
• internal developers
• other internal teams (billing, operations, support, etc.)
• customers (technical & non-technical), their agents &
apps
• 3rd-party entities (eg. remote MTAs, spammers, etc.)
12. Story Mapping
• The most time-consuming of the process, but do not rush it
• Facilitators especially use their skills to:
• Keep one conversation going. Eliminate multiple conversations so
that everyone can consume all available information.
• Remain impartial (don’t bias the discussion) and ask clarifying
questions (assume that not everybody knows the shorthand).
• Break each story down as small as possible (eg. by method call).
• Log onto 3×5 cards. Two or more colors are helpful; use one color
for the epic level, another color for child stories. Use colors
different from the Actors/Activities cards.
• The goal isn’t to get all the cards created, but to establish a
rhythm of story creation. More stories will inevitably get
identified and created post-inception, but knowing how to
brainstorm is the key.
13. Prioritization
• Establish the strategy to be used for prioritizing
• are we going to address risks first, or do we want many
stories to be completed quickly (momentum &
visibility)?
• The product team representatives will take the lead
responsibility prioritizing epics & stories.
• Tape the cards to a wall by prioritized epic left-to-
right across the top
• Stories (children) fall under each epic, prioritized
top-to-bottom.
14. Pointing / Sizing the Stories
• Developer teams (and others doing the work) begin
sizing each story
• write story points on each card
• Can be done in parallel to the prioritization
• Can begin after the first epic or two has been prioritized
15. Revisiting the Risks
• After stories have been prioritized and sized
• Team re-convenes to revisit the original list of risks
• Follow the same exercise as before
• give each attendee three tokens (pieces of candy, etc.)
to vote on risk theme (not individual risk)
• tally the votes
• compare to the original baseline
16. Next Steps
• Review any Parking Lot items to see if anything has
been missed (stories, etc.) and potentially schedule
out additional meetings to cover edge cases,
dependencies, etc.
• Capture actions with committed people (including
backups) and due dates
• Record the information from the inception’s
artifacts (cards and papers) and enter them into
your preferred project-tracking software system
and other documents.
17. Retrospective & Closing
• A quick retrospective of the inception is helpful to
continually improve the process.
• Update your process with suggestions for
improvement.
• Give constructive feedback to the facilitators so
they can sharpen their skills.
18. Conclusion
• Agile Inceptions are both powerful and fast in getting
the team to internalize a vision
• The two-day session vets out goals, risks, roles and use
cases, as well as other key topics
• All the players are together, focusing on the project
and airing the ideas and assumptions about the
project so that the entire team starts off on the same
page.
• The design emerges organically, saving months of
requirements gathering.
• The structured discovery process enables participants
to begin delivering core product functionality
immediately.