Amir Ansari 10min_talk_managing_design_may2016_v2Amir Ansari
Over my career in the consulting space, I've managed teams of UX researchers and designers. I'd like to share my experience and provide 10 tips for taking on a managing role in the UX discipline.
Agile Australia 2014 | UX: How to measure more than a gut feel by Amir AnsariDiUS
How does UX design and research fit into Agile development so you can ensure designs are heading in the right direction? How do you measure the success of your lean designs? How often do you test? How do the numbers direct or shape the design and development process? And finally, how do the numbers and measurements impact business outcomes for clients I’ve worked for?
Discover:
-The benefits of measuring through UX activities
- Approaches for incorporating UX measurements and learning outcomes into Agile projects
-Tools and techniques to help provide frequent and repeatable UX insights and applicability within Agile projects
-How clients have used the findings and measurements to drive their business goals and positively impact organsisation outcomes
How do you create a User Centred Design culture when the user doesn't even get a mention at the table? Two years ago, I made a bold career move - moving from Australia's largest UX consultancy (Stamford Interactive) where everybody was a UXer to a consultancy where UX was someone else's remit and the UX community hadn't heard or couldn't even pronounce the company's name (DiUS). My goal was to help DiUS not just build products right, but to build the right products.
In this talk I'll share my last two years at DiUS and discuss how I've tried to shift the focus from 'tech stack' conversations to conversations that talks about human centred design, design thinking, end users and customers.
It hasn't been all smooth sailing. So I'll share my approach and strategy, and delve into what has worked and what hasn't.
And as always, I'll engage the audience using some live online polling tools.
http://www.uxaustralia.com.au/conferences/uxaustralia-2016/presentation/building-the-right-products/
Some qualitative research is better than none amir ansari april 2017Amir Ansari
The document discusses the importance of qualitative research in product development. It summarizes that qualitative research is exploratory and aims to understand opinions, reasons and motivations rather than just what, when, where questions. However, some stakeholders argue that they know what users want without research or that small sample sizes are not statistically significant. The document advocates that some research is better than none and provides tips for convincing stakeholders of the importance of qualitative research.
20 Ways to Shaft your Split Tesring : Conversion ConferenceCraig Sullivan
The document discusses common mistakes made in A/B testing and provides advice to avoid false or misleading results. It recommends integrating analytics to properly track and segment test results, running tests for sufficient time periods that include full business cycles to avoid false positives or negatives, and performing thorough quality assurance testing to prevent browser or device-related issues from influencing outcomes. The key is to design hypotheses based on solid customer insights and data rather than guesses, and continue testing until a representative sample is collected rather than stopping early just because a test appears significant.
20 top AB testing mistakes and how to avoid themCraig Sullivan
This document discusses best practices for A/B testing. It provides guidance on several common mistakes made in A/B testing, including not testing for long enough, putting too much faith in confidence values, and self-stopping tests prematurely. The key recommendations are to test for at least two business cycles or purchase cycles, whichever is longer, continue testing until the predetermined end date regardless of early results, and make decisions based on error bar separation and sample sizes rather than confidence values. Testing best practices like collecting a large enough sample size and running whole cycle tests are emphasized to avoid false positives and draw reliable conclusions from A/B tests.
Sourcing The Right Participants For Your UX Research & TestingUserZoom
This document discusses sourcing the right participants for UX research and testing. It begins by noting that sourcing participants is often the #1 challenge and outlines an agenda to cover various sourcing methods. The methods are divided into two categories: doing it yourself using your own customers or visitors, and using external companies. Doing it yourself involves techniques like guerrilla usability testing, using customer databases, social media sites, websites/apps, and in-store locations. Using external companies involves online panels, traditional recruiting firms, new recruiting startups, specialized panels, and a new sourcing engine. It provides tips on screeners, study quality, incentives, and special considerations for regulated industries, B2B, research with kids
Amir Ansari 10min_talk_managing_design_may2016_v2Amir Ansari
Over my career in the consulting space, I've managed teams of UX researchers and designers. I'd like to share my experience and provide 10 tips for taking on a managing role in the UX discipline.
Agile Australia 2014 | UX: How to measure more than a gut feel by Amir AnsariDiUS
How does UX design and research fit into Agile development so you can ensure designs are heading in the right direction? How do you measure the success of your lean designs? How often do you test? How do the numbers direct or shape the design and development process? And finally, how do the numbers and measurements impact business outcomes for clients I’ve worked for?
Discover:
-The benefits of measuring through UX activities
- Approaches for incorporating UX measurements and learning outcomes into Agile projects
-Tools and techniques to help provide frequent and repeatable UX insights and applicability within Agile projects
-How clients have used the findings and measurements to drive their business goals and positively impact organsisation outcomes
How do you create a User Centred Design culture when the user doesn't even get a mention at the table? Two years ago, I made a bold career move - moving from Australia's largest UX consultancy (Stamford Interactive) where everybody was a UXer to a consultancy where UX was someone else's remit and the UX community hadn't heard or couldn't even pronounce the company's name (DiUS). My goal was to help DiUS not just build products right, but to build the right products.
In this talk I'll share my last two years at DiUS and discuss how I've tried to shift the focus from 'tech stack' conversations to conversations that talks about human centred design, design thinking, end users and customers.
It hasn't been all smooth sailing. So I'll share my approach and strategy, and delve into what has worked and what hasn't.
And as always, I'll engage the audience using some live online polling tools.
http://www.uxaustralia.com.au/conferences/uxaustralia-2016/presentation/building-the-right-products/
Some qualitative research is better than none amir ansari april 2017Amir Ansari
The document discusses the importance of qualitative research in product development. It summarizes that qualitative research is exploratory and aims to understand opinions, reasons and motivations rather than just what, when, where questions. However, some stakeholders argue that they know what users want without research or that small sample sizes are not statistically significant. The document advocates that some research is better than none and provides tips for convincing stakeholders of the importance of qualitative research.
20 Ways to Shaft your Split Tesring : Conversion ConferenceCraig Sullivan
The document discusses common mistakes made in A/B testing and provides advice to avoid false or misleading results. It recommends integrating analytics to properly track and segment test results, running tests for sufficient time periods that include full business cycles to avoid false positives or negatives, and performing thorough quality assurance testing to prevent browser or device-related issues from influencing outcomes. The key is to design hypotheses based on solid customer insights and data rather than guesses, and continue testing until a representative sample is collected rather than stopping early just because a test appears significant.
20 top AB testing mistakes and how to avoid themCraig Sullivan
This document discusses best practices for A/B testing. It provides guidance on several common mistakes made in A/B testing, including not testing for long enough, putting too much faith in confidence values, and self-stopping tests prematurely. The key recommendations are to test for at least two business cycles or purchase cycles, whichever is longer, continue testing until the predetermined end date regardless of early results, and make decisions based on error bar separation and sample sizes rather than confidence values. Testing best practices like collecting a large enough sample size and running whole cycle tests are emphasized to avoid false positives and draw reliable conclusions from A/B tests.
Sourcing The Right Participants For Your UX Research & TestingUserZoom
This document discusses sourcing the right participants for UX research and testing. It begins by noting that sourcing participants is often the #1 challenge and outlines an agenda to cover various sourcing methods. The methods are divided into two categories: doing it yourself using your own customers or visitors, and using external companies. Doing it yourself involves techniques like guerrilla usability testing, using customer databases, social media sites, websites/apps, and in-store locations. Using external companies involves online panels, traditional recruiting firms, new recruiting startups, specialized panels, and a new sourcing engine. It provides tips on screeners, study quality, incentives, and special considerations for regulated industries, B2B, research with kids
I'm a BA Girl in an Agile World @AgileDC 20190923Mindy Bohannon
Presented at AgileDC conference on Sept 23, 2019. Described how a Business Analyst fits into Product Development when the team is using the Agile Methodology
Realign your Digital Marketing Strategy - The 6 Questions You Need To AskThe Tomorrow Lab
With a the launch of a huge number of new channels over the last decade, most with incredibly low barriers to entry, it’s never been easier to launch a digital marketing campaign so the world can see your business. But how do you know you’re targeting the right people? How can you tell if you’re wasting your money? And how do you make this a strategic conversation instead of a tactical one?
Best Practices on Recruiting Participants for Remote User TestingUserZoom
Recruiting the right participants is often the most difficult and challenging aspect of conducting research studies. A well-managed recruitment process can be pivotal to the success of achieving your research objectives.
Join JonDelina (“JD”) Buckley, Manager of User Experience Research at Kelley Blue Book, and Aaron Rager, Client Development Manager at Research Now, to learn about some of the best practices on recruiting the right participants for remote unmoderated user testing.
You’ve finally convinced your stakeholders that user research is a vital part of the design and development process. You’re all jazzed up to start creating your research plan when you realize that you cannot reach out to your users and your audience is so niche that getting people outside of your users to participate in your user tests would be worse than useless. What then?
This session will discuss what to do when you have stakeholder buy in to do user testing but you can’t actually reach your end users for any number of reasons.
You will learn:
-Methods for getting information outside of user research
-How to utilize existing customer knowledge
-Ways to leverage contact with (non-end user) customers
User Research When You Can't Reach Your Users 20140802Heather Staudt
You’ve finally convinced your stakeholders that user research is a vital part of the design and development process. You’re all jazzed up to start creating your research plan when you realize that you cannot reach out to your users and your audience is so niche that getting people outside of your users to participate in your user tests would be worse than useless. What then?
This session will discuss what to do when you have stakeholder buy in to do user testing but you can’t actually reach your end users for any number of reasons.
You will learn:
- Methods for getting information outside of user research
- How to utilize existing customer knowledge
- Ways to leverage contact with (non-end user) customers
Qualitative Measuring of UX- presentation at Maria 01 UX Design Meetup April ...Outi Kotala
The document discusses qualitative methods for measuring user experience (UX). It describes quantitative methods like surveys and analytics as well as qualitative methods like interviews, focus groups, and usability testing. It emphasizes that UX can and should be measured throughout the product development process using lean UX principles of validating assumptions quickly with real users. Both quantitative and qualitative methods each have pros and cons, so combining methods is recommended to get a deeper understanding of users.
Some is better than none product camp - aug 2019Amir Ansari
I had the pleasure of attending the amazing #pcampmelb 2019 un-conference ran by @Product Anonymous Group. My talk on importance of user / customer research via qualitative methods (e.g. interviews) was selected by attendees. Conducting such research (even if very small, quick and sharp) can go a long way in ensuring you make the right product decisions and de-risk building a product based on internal assumptions and anecdotes.
My talk was to help product people and practitioners fight the good fight and arm themselves with rationale when they encountered resistance.
User Experience Mentoring (Ideabox Indonesia)Dian Soraya
The objective of the talk is to show the teams the proper methodologies in user research. The ultimate aim is to help the teams in building good UX for their apps, because good UX design only comes from good user research.
User Research When You Can't Reach Your Users 20141016Heather Staudt
You’ve finally convinced your stakeholders that user research is a vital part of the design and development process. You’re all jazzed up to start creating your research plan when you realize that you cannot reach out to your users and your audience is so niche that getting people outside of your users to participate in your user tests would be worse than useless. What then?
This session will discuss what to do when you have stakeholder buy in to do user testing but you can’t actually reach your end users for any number of reasons.
You will learn:
- Methods for getting information outside of user research
- How to utilize existing customer knowledge
- Ways to leverage contact with (non-end user) customers
See the presentation here: https://www.youtube.com/watch?v=i_wAupNh0xE
User Research When You Can’t Reach Your Users NERD 20140913Heather Staudt
You’ve finally convinced your stakeholders that user research is a vital part of the design and development process. You’re all jazzed up to start creating your research plan when you realize that you cannot reach out to your users and your audience is so niche that getting people outside of your users to participate in your user tests would be worse than useless. What then?
This session will discuss what to do when you have stakeholder buy in to do user testing but you can’t actually reach your end users for any number of reasons.
You will learn:
-Methods for getting information outside of user research
-How to utilize existing customer knowledge
-Ways to leverage contact with (non-end user) customers
Customer Feedback: the missing piece of the Agile puzzleskierkowski
The document provides 8 rules and 10 mechanisms for building products customers want. The 8 rules are: 1) Your opinion is wrong, 2) Don't ask what people want, 3) Fake it till you make it, 4) Make it cheap and throw it out, 5) Scalability is not a problem, 6) Overcommit and deliver, 7) Don't bother with feature lists, 8) Not all users are customers. The 10 mechanisms are ways to understand customer needs and include outstanding support, surveys, interviews, and analytics tools.
Rapid Product Design Using Lean UX Methods [Tradecraft : May 2014]Kate Rutter
Product design starts with framing an idea that will be valuable for real people in the real world. In this 120 minute workshop, Tradecraft members practiced rapid techniques to envision a product concept that is driven by user needs. Using Lean Startup principles and these fun and rapid methods, they created a coherent, lo-fi product concept, including identifying the problem it solves for people and understanding the role it plays in customers’ lives. By identifying a key metric to indicate traction, they explored the idea in full. They wrapped up with practical, actionable (and simple!) next steps to propel the ideas forward. * This deck includes downloadable templates.
These methods were developed at Luxr. Learn more about Tradecraft at http://tradecrafted.com. Learn more about Luxr at http://luxr.co/.
This document contains tweets and commentary from an analytics expert discussing A/B testing and optimization. It lists common mistakes in A/B testing like not testing for long enough, peeking at results prematurely, and failing to properly integrate analytics. It also provides advice on prioritizing opportunities, knowing when to stop tests, and the importance of testing whole purchase cycles. Throughout it emphasizes the importance of a collaborative, data-driven approach to optimization.
Confernece talk as part of the Leading The Product conference in Sydney. The talk covers the main reasons why Product Managers struggle to get time with users, and provides a framework via a user resaerch canvas to aid them and their squads to plan and conduct user research more efficiently.
Cloud Elements CEO, Mark Geene's presentation for Startup Founder 101 event. July 9, 2013 at Galvanize Denver, CO. Lean product management principles, Startup Metrics for Pirates, Agile MVP planning and using Pivotal Tracker.
This keynote opened the first UX Camp in Melbourne on November 2023. The talk addressed three key themes that have caused concern and anxiety in the practice of UX in recent years: growth of product management, recent redundancies, and the rise of Gen AI. The purpose of the talk was to alleviate these concerns, and inspire the audience in continue to pursue a career in UX.
Amir Ansari - Web Directions Summit 2023 - Design System TalkAmir Ansari
The document describes the journey of a large fintech company to develop an internal design system over several years. It started with an initial HTML/CSS system in 2015-2017 that was difficult to use and maintain. In 2019, they began a new effort with guiding principles like treating the design system like a product and building community. This led to improvements in adoption, onboarding and future-proofing. While challenges remain, moving toward a design system platform could help scale and support tools, engagement and reuse of components across products. The process requires ongoing work and faces many challenges.
I'm a BA Girl in an Agile World @AgileDC 20190923Mindy Bohannon
Presented at AgileDC conference on Sept 23, 2019. Described how a Business Analyst fits into Product Development when the team is using the Agile Methodology
Realign your Digital Marketing Strategy - The 6 Questions You Need To AskThe Tomorrow Lab
With a the launch of a huge number of new channels over the last decade, most with incredibly low barriers to entry, it’s never been easier to launch a digital marketing campaign so the world can see your business. But how do you know you’re targeting the right people? How can you tell if you’re wasting your money? And how do you make this a strategic conversation instead of a tactical one?
Best Practices on Recruiting Participants for Remote User TestingUserZoom
Recruiting the right participants is often the most difficult and challenging aspect of conducting research studies. A well-managed recruitment process can be pivotal to the success of achieving your research objectives.
Join JonDelina (“JD”) Buckley, Manager of User Experience Research at Kelley Blue Book, and Aaron Rager, Client Development Manager at Research Now, to learn about some of the best practices on recruiting the right participants for remote unmoderated user testing.
You’ve finally convinced your stakeholders that user research is a vital part of the design and development process. You’re all jazzed up to start creating your research plan when you realize that you cannot reach out to your users and your audience is so niche that getting people outside of your users to participate in your user tests would be worse than useless. What then?
This session will discuss what to do when you have stakeholder buy in to do user testing but you can’t actually reach your end users for any number of reasons.
You will learn:
-Methods for getting information outside of user research
-How to utilize existing customer knowledge
-Ways to leverage contact with (non-end user) customers
User Research When You Can't Reach Your Users 20140802Heather Staudt
You’ve finally convinced your stakeholders that user research is a vital part of the design and development process. You’re all jazzed up to start creating your research plan when you realize that you cannot reach out to your users and your audience is so niche that getting people outside of your users to participate in your user tests would be worse than useless. What then?
This session will discuss what to do when you have stakeholder buy in to do user testing but you can’t actually reach your end users for any number of reasons.
You will learn:
- Methods for getting information outside of user research
- How to utilize existing customer knowledge
- Ways to leverage contact with (non-end user) customers
Qualitative Measuring of UX- presentation at Maria 01 UX Design Meetup April ...Outi Kotala
The document discusses qualitative methods for measuring user experience (UX). It describes quantitative methods like surveys and analytics as well as qualitative methods like interviews, focus groups, and usability testing. It emphasizes that UX can and should be measured throughout the product development process using lean UX principles of validating assumptions quickly with real users. Both quantitative and qualitative methods each have pros and cons, so combining methods is recommended to get a deeper understanding of users.
Some is better than none product camp - aug 2019Amir Ansari
I had the pleasure of attending the amazing #pcampmelb 2019 un-conference ran by @Product Anonymous Group. My talk on importance of user / customer research via qualitative methods (e.g. interviews) was selected by attendees. Conducting such research (even if very small, quick and sharp) can go a long way in ensuring you make the right product decisions and de-risk building a product based on internal assumptions and anecdotes.
My talk was to help product people and practitioners fight the good fight and arm themselves with rationale when they encountered resistance.
User Experience Mentoring (Ideabox Indonesia)Dian Soraya
The objective of the talk is to show the teams the proper methodologies in user research. The ultimate aim is to help the teams in building good UX for their apps, because good UX design only comes from good user research.
User Research When You Can't Reach Your Users 20141016Heather Staudt
You’ve finally convinced your stakeholders that user research is a vital part of the design and development process. You’re all jazzed up to start creating your research plan when you realize that you cannot reach out to your users and your audience is so niche that getting people outside of your users to participate in your user tests would be worse than useless. What then?
This session will discuss what to do when you have stakeholder buy in to do user testing but you can’t actually reach your end users for any number of reasons.
You will learn:
- Methods for getting information outside of user research
- How to utilize existing customer knowledge
- Ways to leverage contact with (non-end user) customers
See the presentation here: https://www.youtube.com/watch?v=i_wAupNh0xE
User Research When You Can’t Reach Your Users NERD 20140913Heather Staudt
You’ve finally convinced your stakeholders that user research is a vital part of the design and development process. You’re all jazzed up to start creating your research plan when you realize that you cannot reach out to your users and your audience is so niche that getting people outside of your users to participate in your user tests would be worse than useless. What then?
This session will discuss what to do when you have stakeholder buy in to do user testing but you can’t actually reach your end users for any number of reasons.
You will learn:
-Methods for getting information outside of user research
-How to utilize existing customer knowledge
-Ways to leverage contact with (non-end user) customers
Customer Feedback: the missing piece of the Agile puzzleskierkowski
The document provides 8 rules and 10 mechanisms for building products customers want. The 8 rules are: 1) Your opinion is wrong, 2) Don't ask what people want, 3) Fake it till you make it, 4) Make it cheap and throw it out, 5) Scalability is not a problem, 6) Overcommit and deliver, 7) Don't bother with feature lists, 8) Not all users are customers. The 10 mechanisms are ways to understand customer needs and include outstanding support, surveys, interviews, and analytics tools.
Rapid Product Design Using Lean UX Methods [Tradecraft : May 2014]Kate Rutter
Product design starts with framing an idea that will be valuable for real people in the real world. In this 120 minute workshop, Tradecraft members practiced rapid techniques to envision a product concept that is driven by user needs. Using Lean Startup principles and these fun and rapid methods, they created a coherent, lo-fi product concept, including identifying the problem it solves for people and understanding the role it plays in customers’ lives. By identifying a key metric to indicate traction, they explored the idea in full. They wrapped up with practical, actionable (and simple!) next steps to propel the ideas forward. * This deck includes downloadable templates.
These methods were developed at Luxr. Learn more about Tradecraft at http://tradecrafted.com. Learn more about Luxr at http://luxr.co/.
This document contains tweets and commentary from an analytics expert discussing A/B testing and optimization. It lists common mistakes in A/B testing like not testing for long enough, peeking at results prematurely, and failing to properly integrate analytics. It also provides advice on prioritizing opportunities, knowing when to stop tests, and the importance of testing whole purchase cycles. Throughout it emphasizes the importance of a collaborative, data-driven approach to optimization.
Confernece talk as part of the Leading The Product conference in Sydney. The talk covers the main reasons why Product Managers struggle to get time with users, and provides a framework via a user resaerch canvas to aid them and their squads to plan and conduct user research more efficiently.
Cloud Elements CEO, Mark Geene's presentation for Startup Founder 101 event. July 9, 2013 at Galvanize Denver, CO. Lean product management principles, Startup Metrics for Pirates, Agile MVP planning and using Pivotal Tracker.
This keynote opened the first UX Camp in Melbourne on November 2023. The talk addressed three key themes that have caused concern and anxiety in the practice of UX in recent years: growth of product management, recent redundancies, and the rise of Gen AI. The purpose of the talk was to alleviate these concerns, and inspire the audience in continue to pursue a career in UX.
Amir Ansari - Web Directions Summit 2023 - Design System TalkAmir Ansari
The document describes the journey of a large fintech company to develop an internal design system over several years. It started with an initial HTML/CSS system in 2015-2017 that was difficult to use and maintain. In 2019, they began a new effort with guiding principles like treating the design system like a product and building community. This led to improvements in adoption, onboarding and future-proofing. While challenges remain, moving toward a design system platform could help scale and support tools, engagement and reuse of components across products. The process requires ongoing work and faces many challenges.
As design gets traction and the spotlight it deserves, practitioners and leaders are taking the opportunity to grow their practice. Yet as many know, there are many hurdles to jump and success isn’t always guaranteed.
Amir will share his experience building and growing design practices across both the corporate and agency world. He’ll share his recipe for what has worked and what hasn’t. Regardless if you’re a practitioner or design leader, you’ll hopefully walk away with some useful tips and pave the way to grow your design practice within your organisation. And during his talk, Amir will pose a controversial question for you to ponder!
UX London June 2022 - Design System TalkAmir Ansari
20 years of building software, not to mention many mergers and acquisitions have led to different tech stacks, theming solutions, look & feel and experiences. How do you align 20+ years of different UIs towards a single design system?
In this talk Amir will cover:
- Humble beginnings with pattern libraries
- Current state of the Iress Design System
- Iress’ future vision towards Design System as a platform
- Learnings and failures along the journey towards adoption
This document discusses common pitfalls that can lead to digital product failure and provides recommendations to avoid them. The three most common pitfalls are making assumptions without evidence, lacking customer focus by not understanding user needs, and having a poor business case without a clear product vision or strategy. To address these, the document recommends gathering mixed method research on customers, using a Value Proposition Canvas to define the problem and solution fit, and applying the AWS Working Backwards process to clarify the product vision before development.
Design research 2019 #DR19 - Using Trello to conduct qualitative research mor...Amir Ansari
Academia might give us the standards for rigour in research, but it certainly doesn’t have an edge in innovating on how we do this kind of work. Trello, invented for project management, actually serves quite nicely as a digital space for qualitative data collection, synthesis and analysis. You will learn when and how to leverage this tool in your next qualitative study.
Presented by Transpire Head of UX Amir Ansari, and Senior UX Consultant Aimee Gonzalez-Cameron, at UX Australia Design Research 2019.
A11y camp 2018 - Dos and Don't when building an accessible appAmir Ansari
This document provides dos and don'ts for building accessible apps. It recommends setting a minimum accessibility standard including color contrast and touch target sizes [DON'T]. It stresses testing with a wide range of users, including those with disabilities [DO], and considering accessibility at the screen level rather than as an afterthought [DO]. Regular training for the team on accessibility is important so skills don't lapse [DON'T]. Resources for continuing education are also provided.
Good, better, best: a pragmatic way to approach accessibilityAmir Ansari
This document discusses accessibility and inclusion in design. It provides statistics showing that a significant portion of the Australian population has some form of disability. It advocates building empathy and awareness through education. It offers quick tips for designers, developers, and product owners to make their work more accessible, such as avoiding autoplay, hiding decorative content, setting accessibility attributes, and testing with users. It quotes advocates of taking an incremental approach to accessibility and continuously improving efforts. The document concludes by thanking the audience.
This talk is aimed at people who are about to embark on the next chapter in their design career - taking on a Lead or Head of design role at an organisation or managing a team of designers. I'll share my experiences across my entire career, and what I've learnt to do and not to do when managing and leading teams. Hopefully some of my learnings will arm you to be better prepared when you take on a role to lead and empower our future designers and organisations' design maturity.
The document appears to be a transcript from a presentation on UX design ownership within agile project teams. It includes results from a survey of 385 participants on their experiences with UX in projects. The majority agreed that having a UX designer adds value and should be involved in planning. However, many projects experience challenges like UX designers not being fully dedicated or research being compromised. The presentation argues that UXers should act as facilitators and leaders of the UX process rather than owners of the design.
Gen Z and the marketplaces - let's translate their needsLaura Szabó
The product workshop focused on exploring the requirements of Generation Z in relation to marketplace dynamics. We delved into their specific needs, examined the specifics in their shopping preferences, and analyzed their preferred methods for accessing information and making purchases within a marketplace. Through the study of real-life cases , we tried to gain valuable insights into enhancing the marketplace experience for Generation Z.
The workshop was held on the DMA Conference in Vienna June 2024.
Instagram has become one of the most popular social media platforms, allowing people to share photos, videos, and stories with their followers. Sometimes, though, you might want to view someone's story without them knowing.
Ready to Unlock the Power of Blockchain!Toptal Tech
Imagine a world where data flows freely, yet remains secure. A world where trust is built into the fabric of every transaction. This is the promise of blockchain, a revolutionary technology poised to reshape our digital landscape.
Toptal Tech is at the forefront of this innovation, connecting you with the brightest minds in blockchain development. Together, we can unlock the potential of this transformative technology, building a future of transparency, security, and endless possibilities.
Discover the benefits of outsourcing SEO to Indiadavidjhones387
"Discover the benefits of outsourcing SEO to India! From cost-effective services and expert professionals to round-the-clock work advantages, learn how your business can achieve digital success with Indian SEO solutions.
Meet up Milano 14 _ Axpo Italia_ Migration from Mule3 (On-prem) to.pdfFlorence Consulting
Quattordicesimo Meetup di Milano, tenutosi a Milano il 23 Maggio 2024 dalle ore 17:00 alle ore 18:30 in presenza e da remoto.
Abbiamo parlato di come Axpo Italia S.p.A. ha ridotto il technical debt migrando le proprie APIs da Mule 3.9 a Mule 4.4 passando anche da on-premises a CloudHub 1.0.
Understanding User Behavior with Google Analytics.pdfSEO Article Boost
Unlocking the full potential of Google Analytics is crucial for understanding and optimizing your website’s performance. This guide dives deep into the essential aspects of Google Analytics, from analyzing traffic sources to understanding user demographics and tracking user engagement.
Traffic Sources Analysis:
Discover where your website traffic originates. By examining the Acquisition section, you can identify whether visitors come from organic search, paid campaigns, direct visits, social media, or referral links. This knowledge helps in refining marketing strategies and optimizing resource allocation.
User Demographics Insights:
Gain a comprehensive view of your audience by exploring demographic data in the Audience section. Understand age, gender, and interests to tailor your marketing strategies effectively. Leverage this information to create personalized content and improve user engagement and conversion rates.
Tracking User Engagement:
Learn how to measure user interaction with your site through key metrics like bounce rate, average session duration, and pages per session. Enhance user experience by analyzing engagement metrics and implementing strategies to keep visitors engaged.
Conversion Rate Optimization:
Understand the importance of conversion rates and how to track them using Google Analytics. Set up Goals, analyze conversion funnels, segment your audience, and employ A/B testing to optimize your website for higher conversions. Utilize ecommerce tracking and multi-channel funnels for a detailed view of your sales performance and marketing channel contributions.
Custom Reports and Dashboards:
Create custom reports and dashboards to visualize and interpret data relevant to your business goals. Use advanced filters, segments, and visualization options to gain deeper insights. Incorporate custom dimensions and metrics for tailored data analysis. Integrate external data sources to enrich your analytics and make well-informed decisions.
This guide is designed to help you harness the power of Google Analytics for making data-driven decisions that enhance website performance and achieve your digital marketing objectives. Whether you are looking to improve SEO, refine your social media strategy, or boost conversion rates, understanding and utilizing Google Analytics is essential for your success.
13. @amir_ansari @dius_au13
The sooner we can find which features
are worth investing in, the sooner we
can focus our limited resources on the
best solution to our business problems.
Jeff Gothelf – LEAN UX
“
14. @amir_ansari @dius_au14
Quantitative Qualitative
What? Why?
• Data is solid and repeatable
• Confirm and deduce
• Result-oriented
• Large sample sizes
• Data is rich and deep
• Explore and describe
• Process-oriented
• Small sample sizes
• A/B or multi-variant testing
• Analytics
• Remote un-moderated
usability testing
• Surveys
• Focus groups
• Cognitive walkthroughs
• Moderated usability
testing
• Card sorting
17. @amir_ansari @dius_au17
Qualitative
Why?
• Data is rich and deep
• Explore and describe
• Process-oriented
• Small sample sizes
• Focus groups
• Cognitive walkthroughs
• Moderated usability
testing
• Card sorting
42. @amir_ansari @dius_au42
• Speed of testing
• The feedback loop
• Stakeholder buy-in
(live stream)
• Rapid de-brief
• One designs and one tests
43. @amir_ansari @dius_au43
1. Background
2. Falsifiable Hypotheses
3. Details
6. Next Actions
5. Validated Learning
4. Results
User 1 User 2 User 3 etc.
Hypothesis 1
Hypothesis 2
Etc.
• What feature or assumption to test
• What questions to ask
• How well does X perform
• Etc. • What to test next
• What hypothesis do we want to validate
1. That majority of users think X
2. That majority of users perform Y
3. That majority of users need Z
4. Etc.
• Previous experiment taught us …
• We want to find out…
• We want to test our solutions…
1. We can proceed with X
2. We need to tweak Y
3. We need to pivot and get rid of Z
Title: Experiment 2: XXX Author: Created:
• From focus groups, it was clear that one barrier
with other online providers has been the lack of
trainer support
• That providing access to trainers in the classroom
and telling students upfront about trainer
availability will eliminate barriers and increase
conversion
• Show users the marketing pages that talk about
trainer availability
• Show users the classroom with the trainer being
online
• Users indeed look for trainer availability and are
comforted by knowing OTI provides access to
them
• Test something else! ; )
50. @amir_ansari @dius_au50
5
One on one testingFocus groups
= $800
2 FTEs
X $160
X $375*
* Daily gross equivalent based on a gross annual salary of $90k
= $750
$1,550
16 = $3,200
3 FTEs
X $200
X $375* = $1,125
$4,325
If doing this internally…
59. @amir_ansari @dius_au59
Thank you
Qualitative data can in fact be
converted into quantitative
measures even if it doesn't come
from an experiment or from a large
sample size.
Jeff Sauro – Measuring Usability
“
15 years in the usability and UX space, most of it at the management level of some sort
Last stint before Dius was 8 years at Stamford (Aus’s largest specialised UX agency)
I’ve done my 10000+ hours
My talk - So why the title?
Who knows Dius?
privately owned
100 staff in both Melb & Syd
In May next year we will be 10 years old
SW engineers at heart, BA, hardware engineers, UX
Agile and nimble
People drive our culture to innovate
We believe in a strong and vibrant community.
We sponsor conferences and meetups.
Our employees give their time and skills to solve community problems.
Product and technology strategy: what product should be built, how to get it to market. We do this for our own products too.
Web applications: QANTAS-Jetstar accommodation booking, Vodafone self-service
Application-specific devices: a fridge magnet for displaying in-home energy usage
Mobile applications: the iPad app for Australia Post Digital Mailbox
Any uxer’s out there? Hand up. Who can confidently define what UX means?
Firstly, most people still don’t know the breadth of user experience skillset (uxisnotui)
Two approaches to measuring UX
UX metrics are relatively easy and black and white, so I won’t be covering them today. You can google and find out all about them.
In this I’m going to cover the qualitative aspects.
So you’re probably thinking to yourself what does Qualitative measurements look like in your agile project
When you don’t have access to users. I used this when working for an enterprise startup - OTI
Enterprise startup using Lean Startup approach.
Next best thing to users
Managed to capture and count the number of times the following themes occurred:
Motivations and expectations to study
Concerns/fears/barriers/pain points
Ideal experience and channel
Outcome:
Personas
Feature sets
Hypotheses
Watch out for anecdotes. Plural of anecdote is anecdotes, not data!
What worked well
Qualitative, small size but to go deep and understand sentiments, reasons for behaviours and perceptions etc.
As we had planned to run experiments throughout the project, keeping it lean and light was important.
Things to look out for when running group-based sessions: poor facilitation, group think,
In quant, each data is seen as being independent. In a focus group, the entire session = 1 data point, due to Group Think effect.
We split users up and do activities to increase our data points
Outcomes
What didn’t work so well
Stakeholders got total buy-in – no barriers to convince re findings
Moderated usability testing
As we had planned to run experiments throughout the project, keeping it lean and light was important.
How many know about the Nielsen Norman Group?
Godfathers of usability and UX, especially when it comes to research and field studies.
Online classroom was changed to Online study centre
Seeing two modes side by side preferred over tab
Seeing full course price was still important
What didn’t work so well
What worked well
Lean experiment report
Results annotated, tallied up, prioritised, recommendations made and fed back the end of that very day.
PM happy.
So how much do these activities cost
Ux REDUCES COST
INCREASES PRODUCTIVITY
SALES
BRAND LOYALTY AND ADVOCAY
Just to name a few
Research was done by Forrester Research that suggested the cost of fixing code was 10 times the cost of the design activities if done upfront , and up to 100 x when the product was launched
We have trusted partners / market research recruiters that find our users form a large database
Picking the right technique is very important. And these questions can help you choose and narrow down on the technique you need.
For the OTI project, I spent 1 hour very early on defined the research/experiment approach, costed it and put it to the PM. It was included in the budget and signed off.
Now some of you may not have access to the person with the wallet, or the budget may have already been allocated prior. In this case, you may have to take a more guerrilla approach to your experiments, OR find an advocate who can play in your team to try and convince a minimum number of user sessions.
Keep it lean, quick and fast
5 – 6 users per experiment
Prioritise issues
Feedback quickly
You don’t want to be seen as been the bottleneck – pragmatism is important
Get them to observe
If not, make sure you run through your issues
Agree on pivots and recommendations
Use consistent approaches to test and report
Consider using templates
Benchmark as design matures for future measurability
Use consistent approaches to test and report
Consider using templates
Benchmark as design matures for future measurability
If too expensive, to Guerrilla Usability Testing
Shorter, often 15 – 30 mins
Few features tested
Often, on the road or at the participant’s location, and with some training developers can do it (Steve Krug’s book – This is not Rocket Surgery)
Book by Steve Krug – Rocket Surgery Made Easy provides tips on how anybody can conduct usability testing.
You can convert a usability problem into a frequency, using confidence intervals
Categorizing and counting issues
N= + 30 = good estimate for standard deviations, otherwise stick with t-distribution
As the product matures, you can introduce more UX metrics and quantitative measurements
Measuring the User Experience is more statistical, and assumes you have an existing product or service.