The document contains questions and solutions for a repair course assignment. The questions cover topics like computer components, memory types, storage devices, partitioning, viruses, and troubleshooting common computer problems. For question 4, the student describes common computer problems like beeping noises, missing files, pop-up messages, lights on the system unit, and BIOS passwords. They explain potential causes and steps to resolve each issue.
This document provides definitions and descriptions of various computer components. It discusses the CPU, cables, Celeron and Pentium processors, fans, malware, USB, floppy disks, power supplies, AMD, sound cards, video cards, motherboards, RAM, ROM, EPROM, clients, email addresses, cache, CD-ROMs, DVD-RWs, modems, MP3, viruses, IPV6, worms, ADSL, and VDSL.
This document provides definitions for various terms related to sound design and production for computer games. It includes a glossary with terms like Foley artistry, sound libraries, file formats like .wav and .aiff, compression types, audio hardware components, and recording systems. For each term, it provides a short definition from an online source as well as a description of how the term relates to the author's own production practice.
The document provides an overview of the basic hardware components of a personal computer, including input devices like keyboards and mice, the central processing unit (CPU), storage devices like hard disks and optical drives, and output devices like computer monitors. It discusses the main components that make up the motherboard and describes different types of CPUs from manufacturers like Intel and AMD. Key specifications that determine a CPU's performance like clock frequency and cache memory are outlined.
This document discusses different methods for storing data on computers. It describes primary storage, such as RAM, and secondary storage, such as hard disks, which can hold much more data than primary storage but is slower to access. The document then discusses how different types of data, such as text, graphics, audio, and video, are represented and stored digitally. It also covers topics like data compression, animation, and error detection techniques used for digital storage.
Technology Term Definition By Muneeb-AhmadMuneeb Ahmad
The document provides definitions and descriptions of various computer components. It discusses the CPU, cables, Celeron and Pentium processors, fans, malware, USB, floppy disks, power supplies, AMD, sound cards, video cards, motherboards, RAM, ROM, EPROM, clients, email addresses, cache, CD-ROMs, DVD-RWs, modems, MP3 files, and viruses.
General Information About Information Technologiestechgajanan
The document provides definitions for various information technology terms from A-D, including:
- ADSL, AGP, ATA, attachments, AVI, bandwidth, binary, BIOS, bitmap, blog, Bluetooth, browser, cache, CMOS, codec, cookie, CPU, cursor, data, database, defragmentation, desktop, DDR, DIMM, directory, disk drive, DLL, and DMA. It provides brief explanations of each term.
This document defines abbreviations and terms commonly used in computing. It provides definitions for hardware components, software programs, file formats, network protocols, and other technical terms from A-Z. The definitions are brief explanations of what each term refers to in the context of computers and technology.
There are two main types of RAM, DRAM and SRAM, that differ in how they hold data. DRAM needs frequent refreshing while SRAM does not, making SRAM faster. The CPU processes instructions and computations. The GPU handles graphically intensive tasks like rendering 3D scenes to reduce strain on the CPU. It was first developed by NVIDIA and can process billions of calculations per second for graphics. Storage media physically stores data, and is used in gaming systems and computers to hold game files and saves.
This document provides definitions and descriptions of various computer components. It discusses the CPU, cables, Celeron and Pentium processors, fans, malware, USB, floppy disks, power supplies, AMD, sound cards, video cards, motherboards, RAM, ROM, EPROM, clients, email addresses, cache, CD-ROMs, DVD-RWs, modems, MP3, viruses, IPV6, worms, ADSL, and VDSL.
This document provides definitions for various terms related to sound design and production for computer games. It includes a glossary with terms like Foley artistry, sound libraries, file formats like .wav and .aiff, compression types, audio hardware components, and recording systems. For each term, it provides a short definition from an online source as well as a description of how the term relates to the author's own production practice.
The document provides an overview of the basic hardware components of a personal computer, including input devices like keyboards and mice, the central processing unit (CPU), storage devices like hard disks and optical drives, and output devices like computer monitors. It discusses the main components that make up the motherboard and describes different types of CPUs from manufacturers like Intel and AMD. Key specifications that determine a CPU's performance like clock frequency and cache memory are outlined.
This document discusses different methods for storing data on computers. It describes primary storage, such as RAM, and secondary storage, such as hard disks, which can hold much more data than primary storage but is slower to access. The document then discusses how different types of data, such as text, graphics, audio, and video, are represented and stored digitally. It also covers topics like data compression, animation, and error detection techniques used for digital storage.
Technology Term Definition By Muneeb-AhmadMuneeb Ahmad
The document provides definitions and descriptions of various computer components. It discusses the CPU, cables, Celeron and Pentium processors, fans, malware, USB, floppy disks, power supplies, AMD, sound cards, video cards, motherboards, RAM, ROM, EPROM, clients, email addresses, cache, CD-ROMs, DVD-RWs, modems, MP3 files, and viruses.
General Information About Information Technologiestechgajanan
The document provides definitions for various information technology terms from A-D, including:
- ADSL, AGP, ATA, attachments, AVI, bandwidth, binary, BIOS, bitmap, blog, Bluetooth, browser, cache, CMOS, codec, cookie, CPU, cursor, data, database, defragmentation, desktop, DDR, DIMM, directory, disk drive, DLL, and DMA. It provides brief explanations of each term.
This document defines abbreviations and terms commonly used in computing. It provides definitions for hardware components, software programs, file formats, network protocols, and other technical terms from A-Z. The definitions are brief explanations of what each term refers to in the context of computers and technology.
There are two main types of RAM, DRAM and SRAM, that differ in how they hold data. DRAM needs frequent refreshing while SRAM does not, making SRAM faster. The CPU processes instructions and computations. The GPU handles graphically intensive tasks like rendering 3D scenes to reduce strain on the CPU. It was first developed by NVIDIA and can process billions of calculations per second for graphics. Storage media physically stores data, and is used in gaming systems and computers to hold game files and saves.
The document is a glossary of terms related to sound design and production for computer games. It provides definitions for terms like Foley artistry, sound libraries, file formats like .wav and .mp3, hardware like sound cards, and software tools like MIDI, plugins, and sequencers. For each term, it also describes how the term relates to the student's own production work, such as using Foley sounds to make scenes more realistic, compressing files for size, or using plugins to experiment with MIDI sounds.
The document is a glossary assignment for a BTEC Extended Diploma in Games Design course. It contains definitions for various terms related to sound design and production. The student was asked to research definitions and provide details on how each term relates to their own production practice. The glossary covers terms such as foley artistry, sound libraries, audio file formats, limitations of audio hardware, recording and sampling techniques, and software used.
This document provides definitions for over 100 computing and technology related terms. It begins with terms like "access", "Ada", and "ADC" and defines them. It continues alphabetically defining terms through "Z" such as "Zip drive". The document serves as an English primer or systematic vocabulary for technical computing terms.
There are two main types of RAM, DRAM and SRAM, that differ in how they hold data, with DRAM being more common. The CPU processes instructions and computations, and its strength affects gaming performance. The GPU handles graphically intensive tasks like rendering 3D scenes to reduce strain on the CPU. It was first developed by NVIDIA and is used in gaming to display graphics. Storage media like hard drives are used to store games and files on computers and consoles.
This document contains a glossary of terms related to sound design and production. It provides definitions for terms like Foley Artistry, Sound Libraries, uncompressed audio files, .wav files, MIDI, software sequencers, software plugins, bit-depth, sample rate, and more. For each term, it gives a short definition from an online source as well as how the term relates to the author's own production practice, such as creating sounds from scratch on a MIDI keyboard or using plugins to modify sounds.
The document discusses the basic components of a computer system:
1) The CPU controls all computer activities and performs computations using an arithmetic unit and control unit.
2) Primary memory (RAM) is where active data and programs are temporarily stored.
3) Secondary storage devices like hard drives are used to permanently store data and transfer it to primary memory when needed.
This document contains a glossary of terms related to sound design and production for computer games. It includes definitions for terms like Foley artistry, sound libraries, file formats like .wav and .mp3, audio limitations such as memory and processors, recording systems like analog and digital audio tape, and more. For each term, the student provided an internet definition source and described how the term relates to their own production practice, such as using sound libraries to store recorded sounds and rendering files into different formats for various uses.
The document provides information about various computer components. It discusses the CPU as the brain of the computer that issues commands. It also describes different types of memory including RAM, ROM, and flash drives. Expansion cards are discussed as used to expand computer capabilities, such as graphics cards, sound cards, and network cards. Storage devices include internal hard drives and external drives like external hard drives and flash drives. Input devices such as keyboards, mice, and touchscreens are used to input information. Output devices like printers, monitors, and speakers are used to output information from the computer.
Net set Information and Communication Technology (Computer Theory)amitkuls
Data Security Hardware Data Storage Storage Media & Devices File Structure Card Operating System Full duplex, Duplex, Full Half, Simplex Assembler and Disassembler GUI Operating System Network ETHERNET, TYPES, IPV , IPV ISP, DSL / ADSL, DNS Virtual Reality MOOC Virtual University
The document is a glossary of terms related to sound design and production for computer games. It contains definitions for terms like Foley Artistry, Sound Libraries, file formats like .wav and .mp3, audio limitations like Sound Processor Unit and Stereo Audio, audio recording systems like Analog and Digital Audio Tape, and audio sampling concepts like Bit-depth and Sample Rate. For each term, it provides a short definition from an online source as well as how the term relates to the author's own production practice.
This document discusses computer input, output, memory, and storage. It covers a wide range of topics including input devices like keyboards and microphones, output devices like monitors and speakers, the differences between computer memory and storage, and various storage technologies like hard drives, floppy disks, CDs/DVDs, and solid state drives. The key aspects of input, output, memory, and multiple storage options are summarized to give an overview of how computers process and store data.
The document discusses hardware and software components of a basic desktop computer. It defines hardware as the physical parts of a computer like the keyboard, monitor, and processing unit. The most important hardware is the motherboard, which contains many parts that power and control the computer. Software consists of electronic instructions that tell the hardware how to perform tasks. There are two main types of software: system software that runs the computer hardware, and application software that allows users to accomplish tasks. Hardware and software work together, with software directing the hardware via instructions processed by the central processing unit.
Diccionario de ingles español2 (reparado)Laura Gálvez
The document provides definitions for over 50 technology-related terms. Some key terms defined include:
- HTML: the coding language used to create websites on the World Wide Web.
- HTTP: the protocol that allows transfer of text, graphics, audio and other files over the internet.
- ISP: an Internet Service Provider that provides individuals and companies access to the internet.
- URL: the unique address name for an internet site, made up of the domain name and top level domain name.
- Browser: software like Internet Explorer or Firefox that allows users to view web pages on the internet.
- Hardware: the physical components that make up a computer system, like the monitor,
The document discusses several components and technologies related to computers and gaming:
1. RAM has two main types, DRAM and SRAM, which differ in how they hold data and speed, with SRAM being faster but less common than DRAM.
2. The CPU processes all instructions and computations in a computer and is often referred to as the processor.
3. A GPU is used for 3D graphics processing and takes the mathematically intensive tasks of rendering 3D graphics from the CPU, improving performance. NVIDIA developed early high-performance GPUs.
RAM allows data to be read and written in roughly the same amount of time regardless of the order accessed, unlike storage media like hard disks that are slower to access data in some locations. A CPU carries out computer program instructions by performing basic arithmetic, logical and input/output operations. A GPU is specialized for rapidly manipulating memory to generate graphics and is more efficient than CPUs for parallel processing of large data blocks. Common display technologies include LCD, CRT and plasma which present video output across a full rectangular area.
The document is a glossary created by a student named Callum Deighton for a unit on sound design and production. It contains definitions for over 20 key terms related to sound design methodology, file formats, limitations, recording systems, and sampling. For each term, Callum provides a short definition from an online source as well as any relevant details about how the term relates to his own production practice.
C language computer introduction to the computer hardwareNIKHIL KRISHNA
This document provides an overview of computer hardware, software, organization and concepts. It defines a computer as a device that performs computations and logical decisions by processing data under instruction sets. Key components include the central processing unit (CPU), memory, storage, input/output devices, and software like operating systems and applications. Fundamental concepts discussed include Moore's Law, which predicts an exponential increase in component density, Von Neumann architecture, and how memory is organized into addressable cells.
This document provides an overview of computer hardware, software, organization and concepts. It discusses that a computer is a device that can perform computations and logical decisions by processing data under instruction from computer programs. It then describes the typical hardware components of a computer and trends in increasing memory and processor speeds over time according to Moore's Law. The document also summarizes computer software including operating systems and applications, and explains the typical organization of a computer including input/output, memory, arithmetic logic unit, control unit and secondary storage.
This document provides an overview of computer hardware, software, organization and concepts. It defines a computer as a device that performs computations and logical decisions by processing data under instruction sets. Key components include the central processing unit (CPU), memory, storage, input/output devices, and software like operating systems and applications. Fundamental concepts discussed include Moore's Law, which predicts an exponential increase in component density, Von Neumann architecture, and how memory is organized into addressable cells.
The document is a glossary of terms related to sound design and production for computer games. It provides definitions for terms like Foley artistry, sound libraries, file formats like .wav and .mp3, hardware like sound cards, and software tools like MIDI, plugins, and sequencers. For each term, it also describes how the term relates to the student's own production work, such as using Foley sounds to make scenes more realistic, compressing files for size, or using plugins to experiment with MIDI sounds.
The document is a glossary assignment for a BTEC Extended Diploma in Games Design course. It contains definitions for various terms related to sound design and production. The student was asked to research definitions and provide details on how each term relates to their own production practice. The glossary covers terms such as foley artistry, sound libraries, audio file formats, limitations of audio hardware, recording and sampling techniques, and software used.
This document provides definitions for over 100 computing and technology related terms. It begins with terms like "access", "Ada", and "ADC" and defines them. It continues alphabetically defining terms through "Z" such as "Zip drive". The document serves as an English primer or systematic vocabulary for technical computing terms.
There are two main types of RAM, DRAM and SRAM, that differ in how they hold data, with DRAM being more common. The CPU processes instructions and computations, and its strength affects gaming performance. The GPU handles graphically intensive tasks like rendering 3D scenes to reduce strain on the CPU. It was first developed by NVIDIA and is used in gaming to display graphics. Storage media like hard drives are used to store games and files on computers and consoles.
This document contains a glossary of terms related to sound design and production. It provides definitions for terms like Foley Artistry, Sound Libraries, uncompressed audio files, .wav files, MIDI, software sequencers, software plugins, bit-depth, sample rate, and more. For each term, it gives a short definition from an online source as well as how the term relates to the author's own production practice, such as creating sounds from scratch on a MIDI keyboard or using plugins to modify sounds.
The document discusses the basic components of a computer system:
1) The CPU controls all computer activities and performs computations using an arithmetic unit and control unit.
2) Primary memory (RAM) is where active data and programs are temporarily stored.
3) Secondary storage devices like hard drives are used to permanently store data and transfer it to primary memory when needed.
This document contains a glossary of terms related to sound design and production for computer games. It includes definitions for terms like Foley artistry, sound libraries, file formats like .wav and .mp3, audio limitations such as memory and processors, recording systems like analog and digital audio tape, and more. For each term, the student provided an internet definition source and described how the term relates to their own production practice, such as using sound libraries to store recorded sounds and rendering files into different formats for various uses.
The document provides information about various computer components. It discusses the CPU as the brain of the computer that issues commands. It also describes different types of memory including RAM, ROM, and flash drives. Expansion cards are discussed as used to expand computer capabilities, such as graphics cards, sound cards, and network cards. Storage devices include internal hard drives and external drives like external hard drives and flash drives. Input devices such as keyboards, mice, and touchscreens are used to input information. Output devices like printers, monitors, and speakers are used to output information from the computer.
Net set Information and Communication Technology (Computer Theory)amitkuls
Data Security Hardware Data Storage Storage Media & Devices File Structure Card Operating System Full duplex, Duplex, Full Half, Simplex Assembler and Disassembler GUI Operating System Network ETHERNET, TYPES, IPV , IPV ISP, DSL / ADSL, DNS Virtual Reality MOOC Virtual University
The document is a glossary of terms related to sound design and production for computer games. It contains definitions for terms like Foley Artistry, Sound Libraries, file formats like .wav and .mp3, audio limitations like Sound Processor Unit and Stereo Audio, audio recording systems like Analog and Digital Audio Tape, and audio sampling concepts like Bit-depth and Sample Rate. For each term, it provides a short definition from an online source as well as how the term relates to the author's own production practice.
This document discusses computer input, output, memory, and storage. It covers a wide range of topics including input devices like keyboards and microphones, output devices like monitors and speakers, the differences between computer memory and storage, and various storage technologies like hard drives, floppy disks, CDs/DVDs, and solid state drives. The key aspects of input, output, memory, and multiple storage options are summarized to give an overview of how computers process and store data.
The document discusses hardware and software components of a basic desktop computer. It defines hardware as the physical parts of a computer like the keyboard, monitor, and processing unit. The most important hardware is the motherboard, which contains many parts that power and control the computer. Software consists of electronic instructions that tell the hardware how to perform tasks. There are two main types of software: system software that runs the computer hardware, and application software that allows users to accomplish tasks. Hardware and software work together, with software directing the hardware via instructions processed by the central processing unit.
Diccionario de ingles español2 (reparado)Laura Gálvez
The document provides definitions for over 50 technology-related terms. Some key terms defined include:
- HTML: the coding language used to create websites on the World Wide Web.
- HTTP: the protocol that allows transfer of text, graphics, audio and other files over the internet.
- ISP: an Internet Service Provider that provides individuals and companies access to the internet.
- URL: the unique address name for an internet site, made up of the domain name and top level domain name.
- Browser: software like Internet Explorer or Firefox that allows users to view web pages on the internet.
- Hardware: the physical components that make up a computer system, like the monitor,
The document discusses several components and technologies related to computers and gaming:
1. RAM has two main types, DRAM and SRAM, which differ in how they hold data and speed, with SRAM being faster but less common than DRAM.
2. The CPU processes all instructions and computations in a computer and is often referred to as the processor.
3. A GPU is used for 3D graphics processing and takes the mathematically intensive tasks of rendering 3D graphics from the CPU, improving performance. NVIDIA developed early high-performance GPUs.
RAM allows data to be read and written in roughly the same amount of time regardless of the order accessed, unlike storage media like hard disks that are slower to access data in some locations. A CPU carries out computer program instructions by performing basic arithmetic, logical and input/output operations. A GPU is specialized for rapidly manipulating memory to generate graphics and is more efficient than CPUs for parallel processing of large data blocks. Common display technologies include LCD, CRT and plasma which present video output across a full rectangular area.
The document is a glossary created by a student named Callum Deighton for a unit on sound design and production. It contains definitions for over 20 key terms related to sound design methodology, file formats, limitations, recording systems, and sampling. For each term, Callum provides a short definition from an online source as well as any relevant details about how the term relates to his own production practice.
C language computer introduction to the computer hardwareNIKHIL KRISHNA
This document provides an overview of computer hardware, software, organization and concepts. It defines a computer as a device that performs computations and logical decisions by processing data under instruction sets. Key components include the central processing unit (CPU), memory, storage, input/output devices, and software like operating systems and applications. Fundamental concepts discussed include Moore's Law, which predicts an exponential increase in component density, Von Neumann architecture, and how memory is organized into addressable cells.
This document provides an overview of computer hardware, software, organization and concepts. It discusses that a computer is a device that can perform computations and logical decisions by processing data under instruction from computer programs. It then describes the typical hardware components of a computer and trends in increasing memory and processor speeds over time according to Moore's Law. The document also summarizes computer software including operating systems and applications, and explains the typical organization of a computer including input/output, memory, arithmetic logic unit, control unit and secondary storage.
This document provides an overview of computer hardware, software, organization and concepts. It defines a computer as a device that performs computations and logical decisions by processing data under instruction sets. Key components include the central processing unit (CPU), memory, storage, input/output devices, and software like operating systems and applications. Fundamental concepts discussed include Moore's Law, which predicts an exponential increase in component density, Von Neumann architecture, and how memory is organized into addressable cells.
The document discusses computer hardware ports and connectors. It defines ports as places for physically connecting devices to a computer, usually with sockets. Connectors are the types of cables used to connect devices. Common ports discussed include USB, FireWire, Ethernet, parallel and PS/2 ports. The document also covers expansion slots, buses, cache memory, virtual memory, and auxiliary storage components like hard disks.
Multimedia system and hardware devices Abhay Kumar
The document discusses multimedia system technology and hardware devices. It describes multimedia systems as computer-controlled, integrated systems that digitally represent and manipulate multimedia information. Key challenges for multimedia systems include sequencing media correctly and synchronizing audio and video. Desirable features of multimedia systems are high processing power, efficient file systems and I/O, specialized operating systems, large storage and memory, and network support. Components include capture devices, storage, networks, computer systems, and displays. Analog data must be converted to digital form using analog-to-digital converters. Hardware requirements include processing units, memory, USB devices, graphics cards, hard drives, monitors, and external storage.
This document provides an overview of basic computer hardware and software components. It describes input devices like keyboards and mice, as well as output devices like monitors and printers. It explains the central processing unit and computer chips. It also discusses data storage devices, computer memory, graphic user interfaces, video cards, ports, peripherals, resolution, networks, bandwidth, multitasking, multimedia, file management, and more. The document is intended as an introductory guide to fundamental computer components, technologies, and concepts.
The document provides an overview of the Raspberry Pi, including its history, models, specifications, operating systems, projects, and basic usage. It describes the Raspberry Pi as an affordable single-board computer developed by the Raspberry Pi Foundation to promote programming in schools. Key details include the different Pi models, its Linux-based operating system, common programming languages like Python, and using its GPIO pins and libraries to control electronics. The document also gives instructions for setting up a Raspberry Pi, accessing it remotely, and provides a simple blinking LED Python code example.
This document provides an overview of basic computer hardware and software components. It describes input devices like keyboards and mice, as well as output devices like monitors and printers. It explains the central processing unit and computer chips. Data storage devices covered include hard drives, CD-ROMs, floppy disks, and flash drives. Computer memory, graphic user interfaces, video cards, ports, and peripherals are also summarized. The document concludes with sections on file management and networking concepts.
This document provides an overview of basic computer hardware and software components. It describes input devices like keyboards and mice, output devices like monitors and printers, the central processing unit (CPU) or brain of the computer, data storage devices like hard drives and CD-ROMs, computer memory, graphic user interfaces (GUIs), video cards, ports and peripherals, resolution, local and wide area networks (LANs and WANs), bandwidth, multitasking, multimedia, file management, and importing and exporting files. The document serves as an introductory guide to understanding fundamental computer components, their functions, and basic terminology.
This document provides an overview of basic computer hardware and software components. It describes input devices like keyboards and mice, output devices like monitors and printers, the central processing unit (CPU) or brain of the computer, data storage devices like hard drives and CD-ROMs, computer memory, graphic user interfaces (GUIs), video cards, ports and peripherals, resolution, local and wide area networks (LANs and WANs), bandwidth, multitasking, multimedia, file management, and importing and exporting files. The document serves as an introductory guide to understanding fundamental computer components, their functions, and basic terminology.
This document provides an overview of basic computer hardware and software components. It describes input devices like keyboards and mice, output devices like monitors and printers, the central processing unit (CPU) or brain of the computer, data storage devices like hard drives and CD-ROMs, computer memory, graphic user interfaces (GUIs), video cards, ports and peripherals, resolution, local and wide area networks (LANs and WANs), bandwidth, multitasking, multimedia, file management, and importing and exporting files. The document serves as an introductory guide to understanding fundamental computer components, their functions, and basic terminology.
This document provides an overview of basic computer hardware and software components. It describes input devices like keyboards and mice, output devices like monitors and printers, the central processing unit (CPU) or brain of the computer, data storage devices like hard drives and CD-ROMs, computer memory, graphic user interfaces (GUIs), video cards, ports and peripherals, resolution, local and wide area networks (LANs and WANs), bandwidth, multitasking, multimedia, file management, and importing and exporting files. The document aims to explain the essential components and functions that make up basic computer systems.
This document provides an overview of basic computer hardware and software components. It describes input devices like keyboards and mice, output devices like monitors and printers, the central processing unit (CPU) or brain of the computer, data storage devices like hard drives and CD-ROMs, computer memory, graphic user interfaces (GUIs), video cards, ports and peripherals, resolution, local and wide area networks (LANs and WANs), bandwidth, multitasking, multimedia, file management, and importing and exporting files. The document serves as an introductory guide to understanding fundamental computer components, their functions, and basic terminology.
This document provides an overview of basic computer hardware and software components. It describes input devices like keyboards and mice, output devices like monitors and printers, the central processing unit (CPU) or brain of the computer, data storage devices like hard drives and CD-ROMs, computer memory, graphic user interfaces (GUIs), video cards, ports and peripherals, resolution, local and wide area networks (LANs and WANs), bandwidth, multitasking, multimedia, file management, and importing and exporting files. The document serves as an introductory guide to understanding fundamental computer components, their functions, and basic terminology.
This document provides information about computer hardware and software components. It defines key terms like input and output devices, processors, memory, storage, ports, networking, and file management. The document explains concepts such as resolution, file formats, and how to save, export, import and merge files. It provides details on various hardware components that make up a computer system.
The document provides an overview of key computer hardware components, including input and output devices, the central processing unit, memory types, storage devices, ports, and peripherals. It also covers software concepts like operating systems, file formats, and computer memory units. Computer networks and multimedia software are briefly discussed.
This document provides an overview of basic computer hardware and software components. It describes input devices like keyboards and mice, output devices like monitors and printers, the central processing unit (CPU) and its functions. It also discusses data storage devices, computer memory, graphic user interfaces, video cards, ports, resolution, networking, file management, and other key concepts. The goal is to explain the essential building blocks and functions that make up a basic computer system.
This document discusses different types of computer software and programming languages. It describes application software, which performs specific tasks for users, and system software, which acts as an interface between users, applications, and hardware. Some key points covered include:
- Application software includes commercial/packaged software, public domain, shareware, freeware, custom software, and different types like entertainment, personal, educational, and productivity software.
- System software includes the operating system, device drivers, and utility programs. The operating system loads at startup and manages memory, security, tasks, files, and input/output between components. Device drivers control peripheral devices.
- Programming languages and compilers/translators are also discussed as they
This document discusses computer software and types of software. It defines software as programs that tell a computer how to perform tasks. There are two main types of software: application software and system software. Application software performs specific tasks for users, while system software acts as an interface between users, applications, and computer hardware. Examples of system software include operating systems, device drivers, and utility programs. The document also discusses programming languages, compilers, and translators.
3. QUESTIONSQUESTIONS
1.Using examples and diagrams where1.Using examples and diagrams where
necessary, write short notes on thenecessary, write short notes on the
following:following:
i)i) Computer mother board.Computer mother board.
ii)ii) BiosBios
iii)iii) Floppy interface cableFloppy interface cable
iv)iv) ProcessorProcessor
v)v) USB portsUSB ports
vi)vi) Hard disk driveHard disk drive
4. 2. Compare and contrast the following.2. Compare and contrast the following.
i)i) DRAM,SRAM,SDRAM & RDRAM.DRAM,SRAM,SDRAM & RDRAM.
ii)ii) CD-R &DVD-RWCD-R &DVD-RW
iii)iii) Serial port & parallel port.Serial port & parallel port.
iv)iv) Partitioning & formattingPartitioning & formatting
v)v) Graphics, sounds, networking & USB cards.Graphics, sounds, networking & USB cards.
3. Viruses are major headache to computer3. Viruses are major headache to computer
technicians world wide. Describe how pc’s gettechnicians world wide. Describe how pc’s get
infected by viruses. explain how you caninfected by viruses. explain how you can
prevent viruses from attacking pc’sprevent viruses from attacking pc’s
In case the pc is already infected. Describe howIn case the pc is already infected. Describe how
You can completely get rid of the viruses.You can completely get rid of the viruses.
5. 4.Francis has a problem with his computer,
explain the cause of each of these problems
listed below and outline the steps you take to
electrify each problem.
The system unit is beeping (making sound).
NTF file is missing.
Displaying pop messages.
Red light in the system unit
Bios password.
6. SOLUTIONSSOLUTIONS
1.i)Co1.i)Computer mother boardmputer mother board
Is the circuit board or logic board in aIs the circuit board or logic board in a
computer which provides a way for acomputer which provides a way for a
computer to connect, communicate &computer to connect, communicate &
work together. Like cpu as the centralwork together. Like cpu as the central
processing unit, hard drive, optical drive,processing unit, hard drive, optical drive,
network, video and sound card e.t.c.network, video and sound card e.t.c.
7.
8. ii) Bios as basic input and output system.ii) Bios as basic input and output system.
Is a program in the personal computer ‘sIs a program in the personal computer ‘s
microprocessor uses to get the computermicroprocessor uses to get the computer
system started after you turn it off. Itsystem started after you turn it off. It
manages the data flow between computer’smanages the data flow between computer’s
operating system and attached devices likeoperating system and attached devices like
hard disk drive, video adapter, mouse andhard disk drive, video adapter, mouse and
key board.key board.
iii) Floppy interface cable.iii) Floppy interface cable.
Is a computer cable with 34 wires, it connectsIs a computer cable with 34 wires, it connects
the mother board’s FDD which is a floppythe mother board’s FDD which is a floppy
disk drive interface with one or two floppydisk drive interface with one or two floppy
disk drive.disk drive.
9.
10. iv) processor.iv) processor.
Is a computer hardware that carries out theIs a computer hardware that carries out the
instructions of a computer program byinstructions of a computer program by
performing the basic arithmetical andperforming the basic arithmetical and
logical input and output operations of thelogical input and output operations of the
system.system.
11. v) USB port (universal serial bus) is anv) USB port (universal serial bus) is an
external standard interface that supportsexternal standard interface that supports
data transfer and connection of peripheraldata transfer and connection of peripheral
devices likedevices like
mouse, keyboard, printer to the computermouse, keyboard, printer to the computer
12. iv) Hard disk drive. Is the main data storageiv) Hard disk drive. Is the main data storage
device used for storing,retrieving digitaldevice used for storing,retrieving digital
information like operating system files andinformation like operating system files and
it is represented by letter c.it is represented by letter c.
13. 2.2.
i)i) DRAM,SRAM,SDRAM & RDRAM.DRAM,SRAM,SDRAM & RDRAM.
Dram (dynamic access memory) is a type ofDram (dynamic access memory) is a type of
random access memory that store eachrandom access memory that store each
bit of data in a circuit, Sram(static randombit of data in a circuit, Sram(static random
access memory) is a type of aaccess memory) is a type of a
semiconductor memory that uses bistalesemiconductor memory that uses bistale
latching circuitry to stormice eachlatching circuitry to stormice each
bit,Sdram(sychronous random accessbit,Sdram(sychronous random access
memory) is a dynamic random accessmemory) is a dynamic random access
memory that can run much higher clockmemory that can run much higher clock
speed than convectional memory,speed than convectional memory,
14. Rdram(rambus dynamic random accessRdram(rambus dynamic random access
memory) is a type of synchronous randommemory) is a type of synchronous random
access memory that transfer 1.6 billionaccess memory that transfer 1.6 billion
bytes per second implying that all arebytes per second implying that all are
random access memory storing data in arandom access memory storing data in a
computer.computer.
ii) CD-R &DVD-RWii) CD-R &DVD-RW
CD-R is a compact disc recordable while asCD-R is a compact disc recordable while as
DVD-RW is digital video display rewritableDVD-RW is digital video display rewritable
implying that it can be erased and newimplying that it can be erased and new
writings wrote on it in that all are storagewritings wrote on it in that all are storage
medias circular in shapemedias circular in shape
15. iii) Serial port & parallel port.iii) Serial port & parallel port.
Is a serial socket or a communicationIs a serial socket or a communication
physical interface through whichphysical interface through which
information transfers in and out one bit ainformation transfers in and out one bit a
time, it converts data from parallel totime, it converts data from parallel to
serial and changes electric presentationserial and changes electric presentation
of data while as parallel port is a socketof data while as parallel port is a socket
used for connecting devices likeused for connecting devices like
peripherals for example printer andperipherals for example printer and
keyboard that send and receive data thuskeyboard that send and receive data thus
all are physical interface that send andall are physical interface that send and
receive data through communication.receive data through communication.
16. iv) Partitioning and formattingiv) Partitioning and formatting
Partitioning is the making of the data storagePartitioning is the making of the data storage
devices visible to an operating system whiledevices visible to an operating system while
as formatting is a process of the preparingas formatting is a process of the preparing
data storage devices like the hard diskdata storage devices like the hard disk
drive implying that both are processesdrive implying that both are processes
carried on the hard disk.carried on the hard disk.
v) Graphics sound, networking & sound card.v) Graphics sound, networking & sound card.
Graphics are visual images, contrasted withGraphics are visual images, contrasted with
text produced by computer processingtext produced by computer processing
displayed on the screen or are stored asdisplayed on the screen or are stored as
data and come in two flavors of raster anddata and come in two flavors of raster and
victor graphics,victor graphics,
17. Sound is a continuous vibration that travelsSound is a continuous vibration that travels
through any medium and reach the receiverthrough any medium and reach the receiver
as ones ear, networking is a series ofas ones ear, networking is a series of
nodes which is designed to help people innodes which is designed to help people in
communicating for example exchanging ofcommunicating for example exchanging of
messages.messages.
3. How pc’s infected by the virus.3. How pc’s infected by the virus.
Pc get infected by the virus through insertingPc get infected by the virus through inserting
infected universal serial bus and flash cardinfected universal serial bus and flash card
into the computer.into the computer.
Through using unsecured websites while onThrough using unsecured websites while on
the internetthe internet
18. Through downloading files onto the PC.Through downloading files onto the PC.
Through unlimited installing of programmesThrough unlimited installing of programmes
by the multiple users of the PC.by the multiple users of the PC.
Through downloading attachments fromThrough downloading attachments from
unknown contacts to your Email.unknown contacts to your Email.
Accepting without reading the prompts thatAccepting without reading the prompts that
appears on the screen by the user.appears on the screen by the user.
Not running the latest updatesNot running the latest updates
Pirating music, software where you downloadPirating music, software where you download
them as free ware from the internet.them as free ware from the internet.
Having no antivirus or spy ware scannerHaving no antivirus or spy ware scanner
19. How can I prevent viruses from infectingHow can I prevent viruses from infecting
pcs.pcs.
By installing deep freezer in the pc.By installing deep freezer in the pc.
By using antivirus and spyware that areBy using antivirus and spyware that are
updated.updated.
Limiting the installation activity ofLimiting the installation activity of
different users to the pc by having USBdifferent users to the pc by having USB
security programs to scan and protectsecurity programs to scan and protect
viruses attacking the pc.viruses attacking the pc.
Through reading the message promptThrough reading the message prompt
that appear on the screenthat appear on the screen
20. By not downloading attachments to our emailBy not downloading attachments to our email
to unknown contacts.to unknown contacts.
By limiting programme installation to the pcBy limiting programme installation to the pc
by different users.by different users.
How you can you completely get ridHow you can you completely get rid
of the viruses incase the PC isof the viruses incase the PC is
already infectedalready infected ..
By scan the computer using antivirus.By scan the computer using antivirus.
By installing new operating system on yourBy installing new operating system on your
PC.PC.
By using deep freezers.By using deep freezers.
Reinstalling your applications on your PCReinstalling your applications on your PC
21. Run a complete antivirus scan to clean the backup.
Remove your hard disk and connect it as guest
disk in a different (clean) computer to run a clean
scan.
Boot from CD (compact disc) with its own set of
tools running its own kernel.
Keep your system patched by promptingly installing
windows updates and other softwares.
By not running as administrator by default.
By using good firewall tools.
22. 4. Causes of each of the problems listed4. Causes of each of the problems listed
below and outlined steps to electrifybelow and outlined steps to electrify
each problem.each problem.
The system unit is beeping (makingThe system unit is beeping (making
sound)sound)
System errors and they can be electrified bySystem errors and they can be electrified by
restarting the computer or reinstalling therestarting the computer or reinstalling the
operating system.operating system.
A failed keyboard to start and can beA failed keyboard to start and can be
electrified by reconnecting the keyboard,electrified by reconnecting the keyboard,
checking its cable on its port.checking its cable on its port.
Improper system unit connection and can beImproper system unit connection and can be
electrified by reconnecting the system unit.electrified by reconnecting the system unit.
23. NTF file is missingNTF file is missing
Corrupt operating system file or missing fileCorrupt operating system file or missing file
and can be electrified by reinstalling theand can be electrified by reinstalling the
operating system and using recovery tools.operating system and using recovery tools.
Improper switching off or abrupt power cut offImproper switching off or abrupt power cut off
and can be electrified by restating theand can be electrified by restating the
computer and selecting the Start ‘Windowscomputer and selecting the Start ‘Windows
normally’ to start.normally’ to start.
Displaying popup messagesDisplaying popup messages ..
Suspected virus by a spyware or antivirusSuspected virus by a spyware or antivirus
and can be electrified by Scanning theand can be electrified by Scanning the
computercomputer
24. Windows update or activation of popupWindows update or activation of popup
messages and display them.messages and display them.
Complete download and installing popupComplete download and installing popup
message and can be electrified by openingmessage and can be electrified by opening
the downloads and checking the installedthe downloads and checking the installed
programme for the soft ware.programme for the soft ware.
Red light in the system unit.Red light in the system unit.
Improper random access memoryImproper random access memory
Connection into the random access chipsConnection into the random access chips
and can be electrified reconnecting theand can be electrified reconnecting the
randon access memory into the randomrandon access memory into the random
access chips.access chips.
25. Bios passwordBios password
Blocking boot up and can be electrified byBlocking boot up and can be electrified by
resetting the password on your pc.resetting the password on your pc.
In working tangle networks and can beIn working tangle networks and can be
electrified by pressing the password onelectrified by pressing the password on
your pc.your pc.
RefereesReferees
www.about.com
www.webcrawler.com
http:En.wikipedia.com