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Adventure
Equilibrium
Marley and his son live in a
reef and Marley is very protective
of nemo
Disruption
Nemo is taken by humans
to Sydney
Recognition
Marley meets dory who make
him realise he cannot be protective
over nemo otherwise he will never
live.
Attempt to repair the damage
Marley travels across he ocean to
save nemo
New Equilibrium
Saves nemo and lets him live a freer
life at the coral reef with dory Finding nemo
Character type How they appear in your story
The Hero Marley​
The Villain The Humans​
The Helper Dory​
The Donor Turtle
The Dispatcher Marley
The Princess or prize Nemo
The Princess’s Father Marley​
The False Hero The sharks
WWWWWH
Who Marley, Nemo and Dory​
What Nemo is captured by humans after being upset with Marley for being too controlling
Why Because they want to save nemo and take him home
When Present day​
Where The ocean and Sydney
How Marley and dory travel across the ocean to save nemo and are faced by obstacles all over the
ocean
Initial Ideas
Idea 1
Who Wyrm and Xuto
What They are attacked by the silver serpent but are saved by shelly the Sharman who heals there wounds and enchants there weapons making them both more powerful with Wyrm’s
sword being give the power of the serpents bite and Xuto’s club being given the power of a mantis heart. These powers help them cross the terrain and get to Thrax’s fortress
whilst saving the generals daughter Dryaa Xuto sacrifice himself so that Dryaa and Wyrm can escape, he does this by imploding his club leading to Thrax’s forces being weakened.
Dryaa flies both her and Wyrm out of Thrax’s fortress but she is very weak after being kept prisoner so Wyrm must carry her and he carries her to the Sharman she is left to be
healed by the Sharman for 14 days during these 14 days Thrax’s army starts there march towards the kingdom of Xilo by the time that Dryaa awakes the battle has began she flies
her and Wyrm over to Xilo where Thrax’s army had broken into the kingdom Dryaa needed to gat to the watch tower to destroy the army after fighting off Thrax’s troops in the
guard tower the general and other high ranking members of Xilo had been killed in a last attempted to defend the watch tower Dryaa defeats Thrax’s army and she becomes the
new leader of Xilo
Why Because Dryaa was captured
When This happened along time ago
Where The kingdom of Xilo
How Because Wyrm and Xuto wanted to save there kingdom
Idea 2
Who Dan, Millie, Will, James, Thomas, Ethan
What They are sent on a mission to move some scientists who were involved in an experiment their transport is attacked leading them having to
survive in the wild trying to transport the scientists who survived. They are all attacked by creatures leading for all of the scientist to die
along with Ethan. They move on towards their destination whilst will is collecting water he is lured into the lake by a siren and is drowned
and eaten. they move onwards and are attacked by a pack of wolfs everyone, but Thomas survives. They then climb a mountain which
James falls off and dies. Dan and Millie make it to the location and realise that it is an abandoned base after this Millie attacks dan forcing
him to kill her, but she badly damaged him which leads dan to so come to his injuries
Why There government is trying to kill them as to silence them on what happened in an experiment which is why the transports was attacked it
was meant to kill them all but some survived. They had implanted Millie and others with chip that if they were to make it to the base, they
would be destroyed
When Post apoplectic future
Where UK
How Tyrannical government trying to cover upon experiment by killing those involved
Idea 3
Who Mac Javier and Charlie
What 3 bandits must survive in the old west after robbing multiple banks this leads to them becoming outlaws. There is Mac an
Irish immigrant Javier a Mexican gun slinger and Charlie a freed slave. The gang move around not staying in the same place
for longer than a month. After a big bank robbery Mac wants to leave after thinking that he has enough this angers Javier
as he wants to keep going Charlie eventually joins Javier side. Javier threatens to kill Mac if he leaves this leads to a gun
fight to break out between them attracting the attention of the law after Mac and Javier run out if bullets, they both
charge at each other and have a fist fight Charlie is fighting the law. Javier wins the fight and grabs a nearby knife and is
about to stab Mac then Javier falls to the ground dead Charlie had shot him in order to save Mac. Mac tells Charlie to run
and Mac will hold off the closing in law this leads to Mac dying and Charlie buying a ranch with the money.
Why Because they are outlaws
When 1850s
Where California
How Trying earn money to live an easy life
Mind Map:
The kingdom of Xilo
The characters
Wyrm
Xuto
Dryaa
The general
Shelly the Sharman
Wyrm’s father
Thrax
Gorb
The battle of the black egg
Opening fight destruction, they are fighting on
an old ancient mound which is called the black
egg in this battle Dryaa was taken by Thrax since
she is the only person who can defeat Thrax but
Dryaa cannot be destroyed unless she's in the
watcher's tower which is the only place, she can
destroy Thrax so instead Thrax puts her into a
stasis type sleep and keeps her in his throne
room.
Wyrm and his friend Xuto hear about a big
payment to the people who bring back
Dryaa Wyrm had been in the battle of the
black egg he watched from the back with his
father and saw what happed to Dryaa he
says to his father that he going to find Dryaa
and his father gifted him his sword that he
used in the military and with that him and
Xuto set off to find Dryaa
Wyrm and Xuto walked over the Black egg
seeing the devastation of the battle on the
surrounding areas from standing on the
black egg they figured out the direction
that they needed to go in once going
down off the other side of the black egg
they went through a very marshy and
foggy forest after a while they heard a big
whoosh sound they turned around and
saw a giant sliver serpent they began to
run but the snake spat a liquid at them
which made them fall asleep.
They woke in shelly the shaman's
shack; she had saved both Wyrm
and Xuto and gave powers of the
serpent's bite for Wyrm and the
Manis heart for Xuto
These powers help them cross the
terrain and get to Thrax’s fortress
whilst saving the generals daughter
Dryaa Xuto sacrifice himself so that
Dryaa and Wyrm can escape, he
does this by imploding his club
leading to Thrax’s forces being
weakened
Dryaa flies both her and Wyrm out
of Thrax’s fortress but she is very
weak after being kept prisoner so
Wyrm must carry her and he carries
her to the Sharman she is left to be
healed by the Sharman for 14 days
during these 14 days Thrax’s army
starts their march towards the
kingdom of Xilo. by the time that
Dryaa awakes the battle has begun
she flies her and Wyrm over to Xilo
Where Thrax’s army had broken into the
kingdom Dryaa needed to get to the watch
tower to destroy the army after fighting off
Thrax’s troops in the guard tower the general
and other high-ranking members of Xilo had
been killed in a last attempted to defend the
watch tower Dryaa defeats Thrax’s army and she
becomes the new leader of Xilo
Mood board:
Research
Research
Existing Product
Clear title of magazine but
still obscured with it being
behind Bilbo Baggins head
Cover photo taken straight out of the
film
Clear name of the film
The font is very curvy and
glamours which fits the standard of
the hobbit film with it having an
almost medieval look to it
This would appeal to the target
audience of the hobbit fans
because it s a very simple cover
image and there is big text saying
that it is the Hobbit
Makes hobbit fans want to see
more about the film
Having bilbo overlap the
empire text makes him
stand out a lot more
Capture target audiences attention for
insider knowledge on what is
happening in the film
Existing Product
Hollow knight launch trailer for Nintendo E3
https://www.youtube.com/watch?v=kWo5g-tsBNk
Use mostly gameplay from the
game
Music is triumphant and
sounds like battle music
with an orchestra
playing
Teases a new big update
which the target
audience will be caught
off guard by this
Everything in this trailer is gameplay which
can reenforce to the target audience that this
is what they will see in the new update
The shot angles are all the same shot since is
all gameplay this makes the trailer feel
slower because of this since the camera isn’t
constantly moving but this is counteracted
with the fast pace gameplay in the trailer
Big bold text is used to show important
information on new updates which really
captivates the viewers attention when they
think the video is ending
Existing Product
Fellow ship of the ring
https://www.youtube.com/watch?v=V75dMMIW2B4
The fast pace ending
with constant jump
cuts to different things
which mounts the
tension
A jump scare
introduction with
Gandalf jumping
out of the dark
Slow paced introduction
with there being a bit of
the story being given
away to captivate the
viewer
Ending with a flash of
light and revealing the
logo
Flash of the black riders
creates a sinister and
tense tone for the
whole trailer
The music at the
start is quiet and
then it mounts up
into the ending with
quick jump cuts the
music sets the pace
for the video
Existing Product
Shows game art and
exciting scene
Has the name in bold to
make it stand out but it
still leaves room for the
art
Also isn’t as clear as
the empire magazine
this has more similar
text in the same font
and colour scheme
Very simple logo
design based off
the Play Station 4
buttons
Rhetorical question this
has been done to entice
the reader
A lot more text on the
cover compared to the
empire one it make it
seem a bit more
overwhelming
Research Summary
• What have you learned from your research?
That trailer can be high or low quality but there must be a change in pace throughout the
whole video and it should be left on a cliff hanger or a massive reveal of loads of
information.
With magazines I've learnt to keep the cover and look simple as to not overwhelm the
reader but keep a running theme throughout the whole magazine with font and font sizes.
• What aspects of the research will you include within your own work?
I will keep the music of hollow knight and the intensity I will also us the pace of the
fellowship of the ring and keeping on beat with the music.
From the empire hobbit magazine cover I learnt that you need one high quality image and
to make that image the soul focus of your magazine. With the play monster world
magazine, I learnt that you should keep a consistent them of font size and colour and not
to crowd over the cover with loads of text since it make it overwhelming for the reader
Bibliography
1. J.R.R.Tolkin (2001) Fellowship of the ring
2. J.R.R.Tolkin (2012) The Hobbit An Unexpected journey
3. Team cherry (2017) Hollow Knight
4. Cap Com (2018) Monster Hunter World
Bibliography
Pre-production and Planning
Style Sheet
IMAGE
Magazine and advert layouts
Quote relating to image
HEADLINE
Tile of game
Image background
Kingdom xilo logo
characters
Video Game layouts
Script
Wyrm: “where am I?”
Looking around an empty wooden shack that clearly deteriorated with a fire slowly burning.
He gets out of bed and walks towards the fire
The door swings open
Wyrm: stunned
Wyrm: “who are you?”
Shelly: entries “Shelly the Sharman”
Wyrm: “where am I ?”
Shelly: “my hut”
Wyrm: “how did I get here?”
Shelly: “I save you from the silver serpent”
Shelly: “now go to bed”
Sound Effects
Sound Effect Needed How I Will Create the Sound
Walking sound effect Record myself walking on a wooden floor
so that the sound of walking is amplified
Slash sound effect Record two metal poles hitting each other
Enemy grunt sound Use my voice
Playable character dying Use my voice
Enemy dying sound Use my voice
Playable character taking damage Cracking sound will be achieved by
blending a stick so it cracks but does not
snap
Health pick up Rattling sound- shake contain with gum
Jumping sound Woosh sound- lift shirt quickly into the air
Landing sound Record myself jumping and landing on the
ground
Actors/Locations
Actor Role Location for recording
Jamie Wyrm Surrounding areas
Tom Xuto Surrounding areas
Liam The general Surrounding areas
Music
Band Name Track Name Link
Federico Aldinucci Free Music - No copyright
music- Background Music -
Instrumental
https://www.youtube.com/watch?v=4sG7Mh94vtI
Federico Aldinucci Paradise https://www.youtube.com/watch?v=pNfsQjpS8RE
Uniq Art of Silence https://www.youtube.com/watch?v=3V-pYCGx0C4
Contingency
What can go wrong? What can you do if it does?
I don’t get all of the sound effects in time I can get them at home or around college
One of my actors cannot make it Get one of the other too fill in for them
The music is removed from YouTube Make my own
College Wi-Fi doesn’t work Save the work in a memory stick
My sound effects don’t come out clearly Re-create them at college
The weather isn’t good enough for recording Plan a head so that if there is bad weather early on so
I'm not pressed for time
Planned location of recording is inaccessible Plan other locations as back ups
Risk Assessment
What could be a risk to you, others or the
equipment?
How can you make sure that doesn’t happen? What
will you do if it does?
Bad weather conditions Check the weather forecast and plan each day
Corona virus Make sure everyone is wearing masks around each
other
Unsatiable surfaces Making sure all surfaces have been tested encase they
could be unsafe
Electrocution Keep water away from the computer and phone and
make sure not to touch any unsafe wires
Tripping over branches Making sure that there is a clear path to our location
Tripping over bags Making sure there all put out of the way
Branch falling and hitting someone Check our surroundings
Task Planned completion date
Film Synopsis (plus any other character, location, story
information)
/
Film logo and tagline /
Magazine cover /
Advertising products (e.g. billboard poster, bus
adverts, magazine ad, social media ad, etc) – you
should do a min. of 2 of these linked to the style,
colours, font, etc from the logo, etc
/
Video Game – Menu Screen /
Video Game – Character designs /
Video Game – Cut scene /
Video Game - level design /
Video Game – sound design /
Production
Using your plans, produce:
• A synopsis for your film
• A video game that would support your film, to include a menu screen,
demo level and cut scene
• Sound track for the video game
• A magazine front cover, promoting the film
• Additional advertising to promote the film
Include synopsis, magazine cover and advertising in this pro forma.
Animation to be embedded in your blog.
Evaluation
Research
The strengths of my research were that it helped me find the target
audience and also inspired ideas for different parts of the project like
the magazine design is similar to the empire magazine. My research
also helped me stay away from things that I didn’t like and include
things that I did like, for example the “play” magazine which had too
many words on it for a magazine and it was overwhelming to look at
unlike the “empire” magazine which had a lot less information but it
looked more appealing and a lot less overwhelming with its
information giving it a lot more orderly approach. The empire magazine
was what directly inspired my magazine cover.
Research
The weaknesses of my research was that it had too much influence
over the earlier work like my magazine which I had to redo multiple
times. I also didn’t pay as much attention to other aspects of my
research by deciding that one magazine was fundamentally bad and
the other one wasn’t this lead to me ignoring most o the good features
of the “play” magazine, like the running colour scheme. The research
also set a standard for all my work which was very high and this would
lead to a lot of designs being removed and me setting a very high
standard for the magazine cover meaning I wasted a lot of time on
different versions of the cover.
Planning
The planning helped my products because it organised what I need to
get done in the timeframe. As well as plans on how to create different
things like sounds and different software that would be used in creating
my products. As well as the way I want the game to look like colour
schemes character designs.
Planning
The weaknesses of my planning were they were very unorganised and
some things were not planned for like the lockdown where I would be
working from home but luckily I have adobe creative cloud so I had
access to photoshop and premier pro. But I didn’t prepare for this to
happen and if I didn’t already have it, I would have been left in a bad
situation and had to use other software which would have meant the
work that I had started at college would have been wasted since they
would have all been in photoshop files.
Time Management
I think I managed my time well on the most part and kept on schedule,
I finished on time even though some of my work could of improved if I
had extra time but they are all round good pieces of work. At the end
of the production I felt like I was having to rush more work out which
could of lead to a decline in the quality of the work.
Time management
If I had more time I would improve the animations and add more
frames to make the walking look more natural, I would also refine my
posters and create more diverse designs for them. I would also add
more asset designs.
Technical Qualities
My work compared to shovel knight is similar but also different. There
similarities is the style that they are both video games following a
similar narrative of finding someone important. They are different
because shovel knight had a team of people work on it, also it has been
heavily refined with a bigger time scale to make it and more sprites and
assets for different areas.
Technical Qualities
My work is technical qualities are not very complicated but it takes a lot of
patience and skill to do them for example the cut scene animation and demo
level which took a week to make the cut scene animation and a whole day to
make the demo level I made the animation in photoshop which took some
time to get used to the way it works in photoshop. After animating them I
used the Foley technique by adding sound like walking hit sounds. I created
them with things around my house for example the walking was done on a
wooden floor since it sounds louder I then wore shoes and walked next to
my phone on the spot.
Making my posters in photoshop I used small canverse usually 120x80 pixels
as to make different objects then I would resize them to make them fit
usually 1080x360 pixels I used this to create everything in the production.
Aesthetic Qualities
Comparing my products to the video game owl boy there are a lot of
aesthetic similarities like the way that the world and characters are
designed in the art form of pixel art, owl boy also uses a similar way
that levels are designed in my products with take a level detail for
example a tree and then copy and pasting it and then flipping the
image to make it look different then placing it somewhere else.
The advertising for the game is different to my game because of the
art style its done in with it being drawn whilst mine is in a pixel art
style.
Aesthetic Qualities
Comparing my products to the game owl boy there are a lot of
aesthetic differences for example like the style of our characters. the
design of owl boys characters are completely different to the style of
my games characters there characters outlines don’t stand out too
much whilst mine do especially with our main characters this is
because of the choice of colour that make owl boy and the video game
surroundings. Also the health assets are completely different on what
they appear as, they appear as fruit whistle in the kingdom of xilo its
hearts which is what restores health.
Aesthetic qualities
I think that my product is aesthetically pleasing enough because the
character in the game look unique to most other pixel art video game
as the designs of the characters are very abnormal with them having
pale white faces and big mouths and small eyes in comparison to there
mouths. But the style of characters changes through but they all retain
a similar body and shape this is because of the body template that I
made to keep all characters consistent and then I could adjust there
hight depending on the character for example Wyrm is the normal size
of a character in the kingdom of Xilo and shelly the Sharman was
shortened since she is a witch and it fits her character when people
think of a witch
Aural Qualities
I think that my work sounds good I have been using the Foley
technique in my videogame demo and cut scene I created these
sounds around my house. For example the opening and closing of
the door was just the sound of a door shutting or the level up sound
is hitting scissors against my metal bed frame. My favourite aspect of
the audio was the music that I made on beep box since it was the
theme tune and went along well with the menu screen animation.
The strengths of my audio is the consistence of the audio through
the videos and the simplicity of get the clips.
Aural Qualities
If I could improve my audio I would maybe do a few more takes of the
sound effects just to improve the quality on some of them. I would
also redo the audio which has my voice in it so that it sounds better.
The weaknesses of my audio are the clearness of the audio, how
rushed the audio was to get, and I wasted time for people to leave so I
could record the footstep audio.
Audience Appeal
The target audience that I set was 14-18 years old males, the game
would appeal to this group because of the time that they were brought
up in. during the time that this group grew up fantasy style media was
very big with the lord of the rings coming out around the time they
were born to the hobbit coming out when they were older, the game
would appeal to them because of the fantasy's element of the game
and it could remind them of those films. I think the story would appeal
to the target audience since it is simple and easy to follow but still has
complex layer's underneath that.
Overall strengths of the final package.
Overall I think that my strength are with this project my increased
confidence with using photoshop and creating pixel art. Items that I
have made with pixel art are my magazine posters character designs,
making each one of these made me more confident in my ability in
photoshop.
Another one of my strengths is the menu screen, all the parts that
went into it went well, making the background adding the kingdom
of xilo logo, then animating it moving 5 pixels at a time then adding
in the theme music.
Overall weaknesses of the final package
My overall weaknesses were organising all my work, cut scene
animation and level audio. The organising of my work was bad because
I put it all into a folder and the only things that were separated were
my animation documents I eventually organised them after I was
finished but it made it hard to navigate what I needed. I didn’t do my
cut scene animation well because it was my first time properly
animating and I made a lot of mistakes. My level audio wasn’t good
because I almost lost it all by accident and it took me a while to get the
audio just right.

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Adventure pro forma

  • 2. Equilibrium Marley and his son live in a reef and Marley is very protective of nemo Disruption Nemo is taken by humans to Sydney Recognition Marley meets dory who make him realise he cannot be protective over nemo otherwise he will never live. Attempt to repair the damage Marley travels across he ocean to save nemo New Equilibrium Saves nemo and lets him live a freer life at the coral reef with dory Finding nemo
  • 3. Character type How they appear in your story The Hero Marley​ The Villain The Humans​ The Helper Dory​ The Donor Turtle The Dispatcher Marley The Princess or prize Nemo The Princess’s Father Marley​ The False Hero The sharks
  • 4. WWWWWH Who Marley, Nemo and Dory​ What Nemo is captured by humans after being upset with Marley for being too controlling Why Because they want to save nemo and take him home When Present day​ Where The ocean and Sydney How Marley and dory travel across the ocean to save nemo and are faced by obstacles all over the ocean
  • 6. Idea 1 Who Wyrm and Xuto What They are attacked by the silver serpent but are saved by shelly the Sharman who heals there wounds and enchants there weapons making them both more powerful with Wyrm’s sword being give the power of the serpents bite and Xuto’s club being given the power of a mantis heart. These powers help them cross the terrain and get to Thrax’s fortress whilst saving the generals daughter Dryaa Xuto sacrifice himself so that Dryaa and Wyrm can escape, he does this by imploding his club leading to Thrax’s forces being weakened. Dryaa flies both her and Wyrm out of Thrax’s fortress but she is very weak after being kept prisoner so Wyrm must carry her and he carries her to the Sharman she is left to be healed by the Sharman for 14 days during these 14 days Thrax’s army starts there march towards the kingdom of Xilo by the time that Dryaa awakes the battle has began she flies her and Wyrm over to Xilo where Thrax’s army had broken into the kingdom Dryaa needed to gat to the watch tower to destroy the army after fighting off Thrax’s troops in the guard tower the general and other high ranking members of Xilo had been killed in a last attempted to defend the watch tower Dryaa defeats Thrax’s army and she becomes the new leader of Xilo Why Because Dryaa was captured When This happened along time ago Where The kingdom of Xilo How Because Wyrm and Xuto wanted to save there kingdom
  • 7. Idea 2 Who Dan, Millie, Will, James, Thomas, Ethan What They are sent on a mission to move some scientists who were involved in an experiment their transport is attacked leading them having to survive in the wild trying to transport the scientists who survived. They are all attacked by creatures leading for all of the scientist to die along with Ethan. They move on towards their destination whilst will is collecting water he is lured into the lake by a siren and is drowned and eaten. they move onwards and are attacked by a pack of wolfs everyone, but Thomas survives. They then climb a mountain which James falls off and dies. Dan and Millie make it to the location and realise that it is an abandoned base after this Millie attacks dan forcing him to kill her, but she badly damaged him which leads dan to so come to his injuries Why There government is trying to kill them as to silence them on what happened in an experiment which is why the transports was attacked it was meant to kill them all but some survived. They had implanted Millie and others with chip that if they were to make it to the base, they would be destroyed When Post apoplectic future Where UK How Tyrannical government trying to cover upon experiment by killing those involved
  • 8. Idea 3 Who Mac Javier and Charlie What 3 bandits must survive in the old west after robbing multiple banks this leads to them becoming outlaws. There is Mac an Irish immigrant Javier a Mexican gun slinger and Charlie a freed slave. The gang move around not staying in the same place for longer than a month. After a big bank robbery Mac wants to leave after thinking that he has enough this angers Javier as he wants to keep going Charlie eventually joins Javier side. Javier threatens to kill Mac if he leaves this leads to a gun fight to break out between them attracting the attention of the law after Mac and Javier run out if bullets, they both charge at each other and have a fist fight Charlie is fighting the law. Javier wins the fight and grabs a nearby knife and is about to stab Mac then Javier falls to the ground dead Charlie had shot him in order to save Mac. Mac tells Charlie to run and Mac will hold off the closing in law this leads to Mac dying and Charlie buying a ranch with the money. Why Because they are outlaws When 1850s Where California How Trying earn money to live an easy life
  • 9. Mind Map: The kingdom of Xilo The characters Wyrm Xuto Dryaa The general Shelly the Sharman Wyrm’s father Thrax Gorb The battle of the black egg Opening fight destruction, they are fighting on an old ancient mound which is called the black egg in this battle Dryaa was taken by Thrax since she is the only person who can defeat Thrax but Dryaa cannot be destroyed unless she's in the watcher's tower which is the only place, she can destroy Thrax so instead Thrax puts her into a stasis type sleep and keeps her in his throne room. Wyrm and his friend Xuto hear about a big payment to the people who bring back Dryaa Wyrm had been in the battle of the black egg he watched from the back with his father and saw what happed to Dryaa he says to his father that he going to find Dryaa and his father gifted him his sword that he used in the military and with that him and Xuto set off to find Dryaa Wyrm and Xuto walked over the Black egg seeing the devastation of the battle on the surrounding areas from standing on the black egg they figured out the direction that they needed to go in once going down off the other side of the black egg they went through a very marshy and foggy forest after a while they heard a big whoosh sound they turned around and saw a giant sliver serpent they began to run but the snake spat a liquid at them which made them fall asleep. They woke in shelly the shaman's shack; she had saved both Wyrm and Xuto and gave powers of the serpent's bite for Wyrm and the Manis heart for Xuto These powers help them cross the terrain and get to Thrax’s fortress whilst saving the generals daughter Dryaa Xuto sacrifice himself so that Dryaa and Wyrm can escape, he does this by imploding his club leading to Thrax’s forces being weakened Dryaa flies both her and Wyrm out of Thrax’s fortress but she is very weak after being kept prisoner so Wyrm must carry her and he carries her to the Sharman she is left to be healed by the Sharman for 14 days during these 14 days Thrax’s army starts their march towards the kingdom of Xilo. by the time that Dryaa awakes the battle has begun she flies her and Wyrm over to Xilo Where Thrax’s army had broken into the kingdom Dryaa needed to get to the watch tower to destroy the army after fighting off Thrax’s troops in the guard tower the general and other high-ranking members of Xilo had been killed in a last attempted to defend the watch tower Dryaa defeats Thrax’s army and she becomes the new leader of Xilo
  • 12. Existing Product Clear title of magazine but still obscured with it being behind Bilbo Baggins head Cover photo taken straight out of the film Clear name of the film The font is very curvy and glamours which fits the standard of the hobbit film with it having an almost medieval look to it This would appeal to the target audience of the hobbit fans because it s a very simple cover image and there is big text saying that it is the Hobbit Makes hobbit fans want to see more about the film Having bilbo overlap the empire text makes him stand out a lot more Capture target audiences attention for insider knowledge on what is happening in the film
  • 13. Existing Product Hollow knight launch trailer for Nintendo E3 https://www.youtube.com/watch?v=kWo5g-tsBNk Use mostly gameplay from the game Music is triumphant and sounds like battle music with an orchestra playing Teases a new big update which the target audience will be caught off guard by this Everything in this trailer is gameplay which can reenforce to the target audience that this is what they will see in the new update The shot angles are all the same shot since is all gameplay this makes the trailer feel slower because of this since the camera isn’t constantly moving but this is counteracted with the fast pace gameplay in the trailer Big bold text is used to show important information on new updates which really captivates the viewers attention when they think the video is ending
  • 14. Existing Product Fellow ship of the ring https://www.youtube.com/watch?v=V75dMMIW2B4 The fast pace ending with constant jump cuts to different things which mounts the tension A jump scare introduction with Gandalf jumping out of the dark Slow paced introduction with there being a bit of the story being given away to captivate the viewer Ending with a flash of light and revealing the logo Flash of the black riders creates a sinister and tense tone for the whole trailer The music at the start is quiet and then it mounts up into the ending with quick jump cuts the music sets the pace for the video
  • 15. Existing Product Shows game art and exciting scene Has the name in bold to make it stand out but it still leaves room for the art Also isn’t as clear as the empire magazine this has more similar text in the same font and colour scheme Very simple logo design based off the Play Station 4 buttons Rhetorical question this has been done to entice the reader A lot more text on the cover compared to the empire one it make it seem a bit more overwhelming
  • 16. Research Summary • What have you learned from your research? That trailer can be high or low quality but there must be a change in pace throughout the whole video and it should be left on a cliff hanger or a massive reveal of loads of information. With magazines I've learnt to keep the cover and look simple as to not overwhelm the reader but keep a running theme throughout the whole magazine with font and font sizes. • What aspects of the research will you include within your own work? I will keep the music of hollow knight and the intensity I will also us the pace of the fellowship of the ring and keeping on beat with the music. From the empire hobbit magazine cover I learnt that you need one high quality image and to make that image the soul focus of your magazine. With the play monster world magazine, I learnt that you should keep a consistent them of font size and colour and not to crowd over the cover with loads of text since it make it overwhelming for the reader
  • 17. Bibliography 1. J.R.R.Tolkin (2001) Fellowship of the ring 2. J.R.R.Tolkin (2012) The Hobbit An Unexpected journey 3. Team cherry (2017) Hollow Knight 4. Cap Com (2018) Monster Hunter World
  • 20. IMAGE Magazine and advert layouts Quote relating to image HEADLINE Tile of game Image background Kingdom xilo logo characters
  • 22. Script Wyrm: “where am I?” Looking around an empty wooden shack that clearly deteriorated with a fire slowly burning. He gets out of bed and walks towards the fire The door swings open Wyrm: stunned Wyrm: “who are you?” Shelly: entries “Shelly the Sharman” Wyrm: “where am I ?” Shelly: “my hut” Wyrm: “how did I get here?” Shelly: “I save you from the silver serpent” Shelly: “now go to bed”
  • 23. Sound Effects Sound Effect Needed How I Will Create the Sound Walking sound effect Record myself walking on a wooden floor so that the sound of walking is amplified Slash sound effect Record two metal poles hitting each other Enemy grunt sound Use my voice Playable character dying Use my voice Enemy dying sound Use my voice Playable character taking damage Cracking sound will be achieved by blending a stick so it cracks but does not snap Health pick up Rattling sound- shake contain with gum Jumping sound Woosh sound- lift shirt quickly into the air Landing sound Record myself jumping and landing on the ground
  • 24. Actors/Locations Actor Role Location for recording Jamie Wyrm Surrounding areas Tom Xuto Surrounding areas Liam The general Surrounding areas
  • 25. Music Band Name Track Name Link Federico Aldinucci Free Music - No copyright music- Background Music - Instrumental https://www.youtube.com/watch?v=4sG7Mh94vtI Federico Aldinucci Paradise https://www.youtube.com/watch?v=pNfsQjpS8RE Uniq Art of Silence https://www.youtube.com/watch?v=3V-pYCGx0C4
  • 26. Contingency What can go wrong? What can you do if it does? I don’t get all of the sound effects in time I can get them at home or around college One of my actors cannot make it Get one of the other too fill in for them The music is removed from YouTube Make my own College Wi-Fi doesn’t work Save the work in a memory stick My sound effects don’t come out clearly Re-create them at college The weather isn’t good enough for recording Plan a head so that if there is bad weather early on so I'm not pressed for time Planned location of recording is inaccessible Plan other locations as back ups
  • 27. Risk Assessment What could be a risk to you, others or the equipment? How can you make sure that doesn’t happen? What will you do if it does? Bad weather conditions Check the weather forecast and plan each day Corona virus Make sure everyone is wearing masks around each other Unsatiable surfaces Making sure all surfaces have been tested encase they could be unsafe Electrocution Keep water away from the computer and phone and make sure not to touch any unsafe wires Tripping over branches Making sure that there is a clear path to our location Tripping over bags Making sure there all put out of the way Branch falling and hitting someone Check our surroundings
  • 28. Task Planned completion date Film Synopsis (plus any other character, location, story information) / Film logo and tagline / Magazine cover / Advertising products (e.g. billboard poster, bus adverts, magazine ad, social media ad, etc) – you should do a min. of 2 of these linked to the style, colours, font, etc from the logo, etc / Video Game – Menu Screen / Video Game – Character designs / Video Game – Cut scene / Video Game - level design / Video Game – sound design /
  • 30. Using your plans, produce: • A synopsis for your film • A video game that would support your film, to include a menu screen, demo level and cut scene • Sound track for the video game • A magazine front cover, promoting the film • Additional advertising to promote the film Include synopsis, magazine cover and advertising in this pro forma. Animation to be embedded in your blog.
  • 32. Research The strengths of my research were that it helped me find the target audience and also inspired ideas for different parts of the project like the magazine design is similar to the empire magazine. My research also helped me stay away from things that I didn’t like and include things that I did like, for example the “play” magazine which had too many words on it for a magazine and it was overwhelming to look at unlike the “empire” magazine which had a lot less information but it looked more appealing and a lot less overwhelming with its information giving it a lot more orderly approach. The empire magazine was what directly inspired my magazine cover.
  • 33. Research The weaknesses of my research was that it had too much influence over the earlier work like my magazine which I had to redo multiple times. I also didn’t pay as much attention to other aspects of my research by deciding that one magazine was fundamentally bad and the other one wasn’t this lead to me ignoring most o the good features of the “play” magazine, like the running colour scheme. The research also set a standard for all my work which was very high and this would lead to a lot of designs being removed and me setting a very high standard for the magazine cover meaning I wasted a lot of time on different versions of the cover.
  • 34. Planning The planning helped my products because it organised what I need to get done in the timeframe. As well as plans on how to create different things like sounds and different software that would be used in creating my products. As well as the way I want the game to look like colour schemes character designs.
  • 35. Planning The weaknesses of my planning were they were very unorganised and some things were not planned for like the lockdown where I would be working from home but luckily I have adobe creative cloud so I had access to photoshop and premier pro. But I didn’t prepare for this to happen and if I didn’t already have it, I would have been left in a bad situation and had to use other software which would have meant the work that I had started at college would have been wasted since they would have all been in photoshop files.
  • 36. Time Management I think I managed my time well on the most part and kept on schedule, I finished on time even though some of my work could of improved if I had extra time but they are all round good pieces of work. At the end of the production I felt like I was having to rush more work out which could of lead to a decline in the quality of the work.
  • 37. Time management If I had more time I would improve the animations and add more frames to make the walking look more natural, I would also refine my posters and create more diverse designs for them. I would also add more asset designs.
  • 38. Technical Qualities My work compared to shovel knight is similar but also different. There similarities is the style that they are both video games following a similar narrative of finding someone important. They are different because shovel knight had a team of people work on it, also it has been heavily refined with a bigger time scale to make it and more sprites and assets for different areas.
  • 39. Technical Qualities My work is technical qualities are not very complicated but it takes a lot of patience and skill to do them for example the cut scene animation and demo level which took a week to make the cut scene animation and a whole day to make the demo level I made the animation in photoshop which took some time to get used to the way it works in photoshop. After animating them I used the Foley technique by adding sound like walking hit sounds. I created them with things around my house for example the walking was done on a wooden floor since it sounds louder I then wore shoes and walked next to my phone on the spot. Making my posters in photoshop I used small canverse usually 120x80 pixels as to make different objects then I would resize them to make them fit usually 1080x360 pixels I used this to create everything in the production.
  • 40. Aesthetic Qualities Comparing my products to the video game owl boy there are a lot of aesthetic similarities like the way that the world and characters are designed in the art form of pixel art, owl boy also uses a similar way that levels are designed in my products with take a level detail for example a tree and then copy and pasting it and then flipping the image to make it look different then placing it somewhere else. The advertising for the game is different to my game because of the art style its done in with it being drawn whilst mine is in a pixel art style.
  • 41. Aesthetic Qualities Comparing my products to the game owl boy there are a lot of aesthetic differences for example like the style of our characters. the design of owl boys characters are completely different to the style of my games characters there characters outlines don’t stand out too much whilst mine do especially with our main characters this is because of the choice of colour that make owl boy and the video game surroundings. Also the health assets are completely different on what they appear as, they appear as fruit whistle in the kingdom of xilo its hearts which is what restores health.
  • 42. Aesthetic qualities I think that my product is aesthetically pleasing enough because the character in the game look unique to most other pixel art video game as the designs of the characters are very abnormal with them having pale white faces and big mouths and small eyes in comparison to there mouths. But the style of characters changes through but they all retain a similar body and shape this is because of the body template that I made to keep all characters consistent and then I could adjust there hight depending on the character for example Wyrm is the normal size of a character in the kingdom of Xilo and shelly the Sharman was shortened since she is a witch and it fits her character when people think of a witch
  • 43. Aural Qualities I think that my work sounds good I have been using the Foley technique in my videogame demo and cut scene I created these sounds around my house. For example the opening and closing of the door was just the sound of a door shutting or the level up sound is hitting scissors against my metal bed frame. My favourite aspect of the audio was the music that I made on beep box since it was the theme tune and went along well with the menu screen animation. The strengths of my audio is the consistence of the audio through the videos and the simplicity of get the clips.
  • 44. Aural Qualities If I could improve my audio I would maybe do a few more takes of the sound effects just to improve the quality on some of them. I would also redo the audio which has my voice in it so that it sounds better. The weaknesses of my audio are the clearness of the audio, how rushed the audio was to get, and I wasted time for people to leave so I could record the footstep audio.
  • 45. Audience Appeal The target audience that I set was 14-18 years old males, the game would appeal to this group because of the time that they were brought up in. during the time that this group grew up fantasy style media was very big with the lord of the rings coming out around the time they were born to the hobbit coming out when they were older, the game would appeal to them because of the fantasy's element of the game and it could remind them of those films. I think the story would appeal to the target audience since it is simple and easy to follow but still has complex layer's underneath that.
  • 46. Overall strengths of the final package. Overall I think that my strength are with this project my increased confidence with using photoshop and creating pixel art. Items that I have made with pixel art are my magazine posters character designs, making each one of these made me more confident in my ability in photoshop. Another one of my strengths is the menu screen, all the parts that went into it went well, making the background adding the kingdom of xilo logo, then animating it moving 5 pixels at a time then adding in the theme music.
  • 47. Overall weaknesses of the final package My overall weaknesses were organising all my work, cut scene animation and level audio. The organising of my work was bad because I put it all into a folder and the only things that were separated were my animation documents I eventually organised them after I was finished but it made it hard to navigate what I needed. I didn’t do my cut scene animation well because it was my first time properly animating and I made a lot of mistakes. My level audio wasn’t good because I almost lost it all by accident and it took me a while to get the audio just right.

Editor's Notes

  1. Choose a recent product similar to your own and annotate it- magazine front cover, advert, gameplay video etc. Don’t forget sound tracks. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  2. Choose a recent product similar to your own and annotate it- magazine front cover, advert, gameplay video etc. Don’t forget sound tracks. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  3. Choose a recent product similar to your own and annotate it- magazine front cover, advert, gameplay video etc. Don’t forget sound tracks. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  4. Choose a recent product similar to your own and annotate it- magazine front cover, advert, gameplay video etc. Don’t forget sound tracks. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  5. List all products researched in previous sections. Include anything additional you have watched/read in preparation for production. Alphabetise your list.
  6. What music could you use? This should be copyright free. Explore options online for copyright free/public domain music or make your own on Garage Band
  7. What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product? Think about existing products as well as practical experiments
  8. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  9. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  10. Compare your work to similar existing products and discuss the similarities and differences Is your work technically detailed/complicated enough? What effects and production techniques have you used? How technically proficient is your animation? How did you create your effects? How did you record your audio? Did you use any foley methods?
  11. Compare your work to similar existing products and discuss the similarities and differences. Consider your game art, your magazine cover and advertising. Is your aesthetically pleasing enough? What effects and techniques have you used? Does your project have a consistent aesthetic style? If not, how can it be improved?
  12. Does your work sound good? Was it creative? What aspects of your audio do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses
  13. How have you appealed to your target audience? What specific bits of content would appeal to your target audience.