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A Cognitive Design for 
                User Assistance	

               2:	
  Empowering	
  User/Learners	
  Through	
  	
  
                         Cognitive	
  Development	
  



RAY	
  GALLON	
  
CULTURECOM
                                                                                                           Member, Board of Directors	

                                                       Presentation	
  ©	
  2012-­‐2013	
  Ray	
  Gallon	
  all	
  rights	
  reserved	
  
Everything We Know…	



       !   Get	
  straight	
  to	
  procedures	
  
       !   Don t	
  waste	
  user s	
  time	
  with	
  unnecessary	
  

           detail,	
  especially	
  concepts	
  
       !   Procedural	
  information	
  must	
  be	
  separated	
  

           from	
  conceptual	
  information.	
  

	
  

                                                   Presentation	
  ©	
  2012-­‐2013	
  Ray	
  Gallon	
  all	
  rights	
  reserved	
  
Empowering the User:!
             Double Embeddedness
                      l
                 u ra
             c ed nce
         ro sta
        p i              e                                                                                        In	
  the	
  first	
  session,	
  we	
  explored	
  
     d                th
  be Ass nto
Em er          i      	                                                                                          ideas	
  for	
  improving	
  the	
  cognitive	
  
 U s    t l y    a ce
    r ec terf              Embed
                                  simple                                                                                 value	
  of	
  user	
  assistance.	
  	
  	
  
 di     In              concep
                               ts dir
                                      ectly
                               into 

                           Proced
                                  ures	

                                          Presentation*©*2012/2013*Ray*Gallon*all*rights*reserved*




                                                                                                                            Integrated Competency Learning!
                                                                                                                                                                  +*Cognitive*construction*
                                                                                                                                                                  and*process*reasoning*                          +Socio/cultural*construction*
                                                                                                                                                                                                                  (information**sharing,*mentoring)*
                                                                                                                            User !


  If	
  you	
  couldn’t	
  attend,	
  there	
  is	
  a	
  
                                                                                                                       Learning Space!
                                                                                                                                                                                                                                  WHERE IN THIS SPACE
                                                                                                                                   !                                                                                              DO YOU WANT YOUR
                                                                                                                                                                                                                                       USERS?!

                  recording	
  at	
  	
                                                                                                                                                                                  +Code:*Mastery*of*the**

          http://adobe.ly/WpNZQJ	
  
                                                                                                          +Thematic*knowledge*
                                                                                                                                                                                                                         language,*interface,*
                                                                                                                (SME)*
                                                                                                                                                                                                                         iconography...*



                                                                                                                                                                                                                                                       ...AND WHEN????!

                                                                                                     +*Individually*significant*
                                                                                                     contextualisation*(contingency)*
                                                                                                                                                                           +Procedural*
                                                                                                                                                                           Memorisation*
                                                                                                                                                                              Presentation	
  ©	
  2012-­‐2013	
  Ray	
  Gallon	
  all	
  rights	
  reserved	
  
                                                                                                                                                                                                                             Presentation*©*2012/2013*Ray*Gallon*all*rights*reserved*
                                                                                                     Adapted*by*Dr.*Neus*Lorenzo*from*Phil*Ball**Keith*Kelly*(2009)**Ref:*http://ow.ly/dLK8g****http://goo.gl/Ul3A2*
Cognitive Bases: Gestalt Psychology
                                                    	

   •      Gestalt	
  psychology	
  tries	
  to	
  
          understand	
  the	
  laws	
  of	
  our	
  ability	
  to	
  
          acquire	
  and	
  maintain	
  stable	
  
          percepts	
  in	
  a	
  noisy	
  world.	
  	
  
   •      The	
  brain	
  is	
  holistic,	
  parallel,	
  and	
  
          analog,	
  with	
  self-­‐organizing	
  
          tendencies.	
  	
  
   •      The	
  human	
  eye	
  sees	
  objects	
  in	
  their	
  
          entirety	
  before	
  perceiving	
  their	
  
          individual	
  parts,	
  suggesting	
  the	
  
          whole	
  is	
  “other”	
  than	
  the	
  sum	
  of	
  its	
  
          parts.	
  	
  
   	
  
                                                                          Presentation	
  ©	
  2012-­‐2013	
  Ray	
  Gallon	
  all	
  rights	
  reserved	
  

Source: http://en.wikipedia.org/wiki/Gestalt_psychology
Cognitive Bases: Gestalt Psychology
                                                    	

      •    REIFICATION:	
  
           •    A	
  triangle	
  will	
  be	
  perceived	
  in	
  
                picture	
  A,	
  although	
  no	
  triangle	
  
                has	
  actually	
  been	
  drawn.	
  	
  
           •    In	
  pictures	
  B	
  and	
  D	
  the	
  eye	
  will	
  
                recognize	
  disparate	
  shapes	
  as	
  
                belonging	
  to	
  a	
  single	
  shape.	
  
           •    In	
  C	
  a	
  complete	
  three-­‐
                dimensional	
  shape	
  is	
  seen,	
  
                where	
  in	
  actuality	
  no	
  such	
  
                thing	
  is	
  drawn.	
  

           In	
  other	
  words,	
  we	
  fill	
  in	
  the	
  blank	
  spaces	
  to	
  complete	
  them.	
  
           John	
  Carroll	
  favours	
  this	
  kind	
  of	
  inferential	
  learning	
  in	
  minimalism.	
  
                                                                                      Presentation	
  ©	
  2012-­‐2013	
  Ray	
  Gallon	
  all	
  rights	
  reserved	
  

Sources: Wikipedia, http://www.hcde.washington.edu/files/people/docs/farkaswilliamsonnurnbergfunnel.pdf
Gestalt Grouping Principles are Used
                       in User Interface Design
                                              	


      •    Proximity:	
  when	
  an	
  individual	
  
           perceives	
  an	
  assortment	
  of	
  
           objects	
  they	
  perceive	
  objects	
  that	
  
           are	
  close	
  to	
  each	
  other	
  as	
  forming	
  
           a	
  group.	
  

      •    Similarity:	
  elements	
  within	
  an	
  
           assortment	
  of	
  objects	
  will	
  be	
  
           perceptually	
  grouped	
  together	
  if	
                As	
  individuals	
  perceive	
  the	
  world,	
  
           they	
  are	
  similar	
  to	
  each	
  other.	
  	
       they	
  eliminate	
  complexity	
  and	
  
                                                                      unfamiliarity	
  in	
  order	
  to	
  observe	
  a	
  
                                                                      reality	
  in	
  its	
  most	
  simplistic	
  form.	
  	
  
      •    See	
  also,	
  James	
  L.	
  Gibson’s	
  idea	
          The	
  elimination	
  of	
  extraneous	
  stimuli	
  
           of	
  affordance.	
                                         aids	
  the	
  mind	
  in	
  creating	
  meaning.	
  	
  
                                                                                         Presentation	
  ©	
  2012-­‐2013	
  Ray	
  Gallon	
  all	
  rights	
  reserved	
  

Source: http://en.wikipedia.org/wiki/Gestalt_psychology
Cognitive Bases: Constructivism	


                                                   •    Allows	
  the	
  learner	
  to	
  experience	
  an	
  environment	
  first-­‐
                                                        hand,	
  thereby	
  giving	
  the	
  student	
  reliable,	
  trust-­‐
                                                        worthy	
  knowledge.	
  	
  
                                                   •    The	
  learner	
  is	
  required	
  to	
  act	
  upon	
  the	
  environment	
  
                                                        to	
  both	
  acquire	
  and	
  test	
  new	
  knowledge.	
  
                                                   •    Learners	
  are	
  self-­‐directed,	
  creative,	
  and	
  innovative.	
  
                                                   •    Instructors	
  are	
  facilitators,	
  not	
  teachers.	
  
                                                   •    The	
  context	
  in	
  which	
  the	
  learning	
  occurs	
  is	
  central	
  to	
  
                                                        the	
  learning	
  itself	
  	
  
                                                   •    Learning	
  is	
  an	
  active,	
  social	
  process.	
  
                                                   •    Learners	
  should	
  collaborate	
  to	
  arrive	
  at	
  shared	
  
                                                        understanding.	
  
                                                   •    This	
  social	
  approach	
  has	
  developed	
  into…	
  

                                                                                                Presentation	
  ©	
  2012-­‐2013	
  Ray	
  Gallon	
  all	
  rights	
  reserved	
  

Source: http://en.wikipedia.org/wiki/Constructivism_(learning_theory)
Cognitive Bases: Connectivism – the
               Underpinning of Kanban Information 	

•    Knowledge	
  is	
  activated	
  in	
  the	
  world	
  as	
  much	
  as	
  in	
  
     the	
  head	
  of	
  an	
  individual.	
  
•    It	
  exists	
  within	
  systems	
  which	
  are	
  accessed	
  through	
  
     people	
  participating	
  in	
  activities.	
  
•    Learning	
  is	
  the	
  process	
  of	
  creating	
  connections	
  and	
  
     elaborating	
  a	
  network.	
  In	
  this	
  metaphor,	
  a	
  node	
  is	
  
     anything	
  that	
  can	
  be	
  connected	
  to	
  another	
  node	
  
     such	
  as	
  an	
  organisation,	
  information,	
  data,	
  feelings	
  
     and	
  images.	
  	
  
•    The	
  network	
  metaphor	
  allows	
  a	
  notion	
  of	
  know-­‐
     where	
  (understanding	
  where	
  to	
  find	
  knowledge	
  
     when	
  it	
  is	
  needed)	
  to	
  supplement	
  know-­‐how	
  and	
  
     know-­‐what	
  that	
  make	
  the	
  cornerstones	
  of	
  many	
  
     theories	
  of	
  learning.	
  
                                                                                        Presentation	
  ©	
  2012-­‐2013	
  Ray	
  Gallon	
  all	
  rights	
  reserved	
  

Source: http://en.wikipedia.org/wiki/Connectivism
Cognitive Bases: Connectivism – the
                Underpinning of Kanban Information
                       K
                                                   	

                                         ANB
                                                     AN IN
                                                                 FO
                                      •  Knthe	
  world	
  as	
  mRM s	
  in	
  
•    Knowledge	
  is	
  activated	
  in	
   ow	
                       uch	
  aAT
     the	
  head	
  of	
  an	
  individual.	
          wher
                                                                 e	
              ION:	
  
                                    •  Kn
                                              ow	
  ho
•                                                       w
     It	
  exists	
  within	
  systems	
  which	
  are	
  accessed	
  through	
  
                                   •  in	
  activities.	
   	
  
     people	
  participating	
   Know
                                                  	
  what
•                                 •  + K o                  	
  
     Learning	
  is	
  the	
  process	
  n f	
  creating	
  connections	
  and	
  
                                             ow	
  w
     elaborating	
  a	
  network.	
  In	
  this	
  metaphor,	
  a	
  node	
  is	
  
                                                       h n
                           Impbe	
  connected	
  eo	
  	
  another	
  node	
  
     anything	
  that	
  can	
   l                      t
                                 ied:! information,	
  data,	
  feelings	
  
     such	
  as	
  an	
  organisation,	
  
     and	
  images.	
  	
   •  +K
                                      now	
  h
                                                ow	
   	
   o
     The	
  network	
  metaphor	
  allows	
  atnotion	
  of	
  know-­‐
                            •  + K
• 
                                     now	
  h                   	
  be	
  
     where	
  (understanding	
  where	
  to	
  find	
  knowledge	
  
                                              ow	
  to know-­‐how	
  and	
  
                                                            	
  b
     when	
  it	
  is	
  needed)	
  to	
  supplement	
   e	
  w
     know-­‐what	
  that	
  make	
  the	
  cornerstones	
  otheany	
     ith	
   f	
  m
     theories	
  of	
  learning.	
                                                        rs	
  
                                                                                                   Presentation	
  ©	
  2012-­‐2013	
  Ray	
  Gallon	
  all	
  rights	
  reserved	
  

Source: http://en.wikipedia.org/wiki/Connectivism
Basic Principles of Connectivism	

      •    Learning	
  and	
  knowledge	
  rests	
  in	
  diversity	
  of	
  opinions.	
  
      •    Learning	
  is	
  a	
  process	
  of	
  connecting	
  specialized	
  nodes	
  or	
  information	
  
           sources.	
  
      •    Learning	
  may	
  reside	
  in	
  non-­‐human	
  appliances.	
  
      •    Learning	
  is	
  more	
  critical	
  than	
  knowing.	
  
      •    Maintaining	
  and	
  nurturing	
  connections	
  is	
  needed	
  to	
  facilitate	
  continual	
  
           learning.	
  
      •    Perceiving	
  connections	
  between	
  fields,	
  ideas	
  and	
  concepts	
  is	
  a	
  core	
  skill.	
  
      •    Currency	
  (accurate,	
  up-­‐to-­‐date	
  knowledge)	
  is	
  the	
  intent	
  of	
  learning	
  
           activities.	
  
      •    Decision-­‐making	
  is	
  itself	
  a	
  learning	
  process.	
  Choosing	
  what	
  to	
  learn	
  and	
  the	
  
           meaning	
  of	
  incoming	
  information	
  is	
  seen	
  through	
  the	
  lens	
  of	
  a	
  shifting	
  
           reality.	
  While	
  there	
  is	
  a	
  right	
  answer	
  now,	
  it	
  may	
  be	
  wrong	
  tomorrow	
  due	
  
           to	
  alterations	
  in	
  the	
  information	
  climate	
  affecting	
  the	
  decision.	
  

                                                                                             Presentation	
  ©	
  2012-­‐2013	
  Ray	
  Gallon	
  all	
  rights	
  reserved	
  

Source: http://en.wikipedia.org/wiki/Connectivism
Basic Principles of Connectivism	

      •    Learning	
  and	
  knowledge	
  rests	
  in	
  diversity	
  of	
  opinions.	
  
                                                                                                 s.	
  
                                                                                          ces r	
  information	
  
   •  Learning	
  is	
  a	
  process	
  of	
  connecting	
  specialized	
  ro
                                                                          i       p nodes	
  o	
  of	
  
                                                                           ng	
   ing                                  	
  a	
  
                                                                                                            s	
  of it	
  
      sources.	
  
                                                                      rn e
                                                                     appliances.	
   an
                                                              a	
  le e	
  m
                                                  elf	
   d	
  th                                    	
  len w,	
  
                                                                                           	
  the r	
  no
   •  Learning	
  may	
  reside	
  in	
  non-­‐human	
  a
                                                shan	
  knowing.	
  
                                     is	
  it n	
  an
                               ng	
   ear                                           ugh swe
                              i nurturing	
  connections	
  	
  is	
  heeded	
  to	
  aacilitate	
  continual	
   	
  
   •  Learning	
  is	
  more	
  critical	
  t
                                                                                ro
                          knd	
   	
  l
                    -­‐ma t	
  to
                                                                          tn                    n
                                                                    een 	
  right	
   f ions	
  in                	
  the
         ion
   •  Maintaining	
  a
      learning.	
   ha
  ecis ng	
  w                                   on      	
  is	
  s 	
  is	
  a               rat .	
  
             si                          ati thfi re
                                 rm ile	
  
                                                                                           e
 D •  Perceiving	
  connections	
  between	
  eelds,	
  ideas	
  ond	
  lctoncepts	
  is	
  a	
  core	
  skill.	
  
                                                                                 t a 	
  a ecision
    hoo ingaccurate,	
  uWh date	
  knowledge)	
  is	
  the	
  	
  intent	
  of	
  learning	
  
  C•  Currency	
  ( 	
   info 	
   p-­‐to-­‐                              ue	
  
                                                                    w	
  d 	
  the d
        om reality. morro ting
   inc ng	
  
      activities.	
  
         ifti 	
  wrong ate	
  aff p    	
  toa	
  learning	
  erocess.	
  Choosing	
  what	
  to	
  learn	
  and	
  the	
  
                                                                      c
    sh
   •  Decision-­‐making	
  is	
  itself	
  

                	
  be there	
  clam answer	
  now,	
  it	
  may	
  be	
  wrong	
  tomorrow	
  due	
  
      meaning	
  of	
  incoming	
  iinformation	
  is	
  seen	
  through	
  the	
  lens	
  of	
  a	
  shifting	
  
      reality.	
  While	
   ion	
   is	
   	
  right	
  
            ay
      malterations	
  in	
  the	
  information	
  climate	
  affecting	
  the	
  decision.	
  
                        at
      to	
  
        inf   orm
                                                                                              Presentation	
  ©	
  2012-­‐2013	
  Ray	
  Gallon	
  all	
  rights	
  reserved	
  

Source: http://en.wikipedia.org/wiki/Connectivism
Having Lots of Resources is not always
                a solution...	

                                                                                            Hidden	
  User	
  
                                                                                            Assistance	
  is	
  no	
  
                                                                                            Help	
  at	
  all!	
  

                                               Not	
  Read	
  =	
  Hidden	
  
                       Read	
  and	
  not	
  understood	
  =	
  Hidden	
  




… IF YOU DON’T HAVE ADEQUATE KNOWLEDGE OF THEM
                                                  Presentation	
  ©	
  2012-­‐2013	
  Ray	
  Gallon	
  all	
  rights	
  reserved	
  
The Cognitive Spiral	


        +!                                    As	
   richness	
   of	
   content	
  
                                              i n c r e a s e s , 	
   o u r	
  
                                              knowledge	
   becomes	
  
                                              more	
  and	
  more	
  complex,	
  
                                              cognitively	
   speaking.	
   We	
  
      RICHNESS	
  OF	
  THE	
  CONTENT	
  




                                              return	
   regularly	
   to	
   the	
  
                                              same	
   place,	
   but	
   on	
   a	
  
                                              higher	
  cognitive	
  level	
  




                                                                                                                                                        Bloom’s	
  Pyramid	
  



                                             -!
                                                                                         COGNITIVE-­‐SYMBOLIC	
  COMPLEXITY	
  
                                                                                                                                             +!
                                                                                                                          Presentation	
  ©	
  2012-­‐2013	
  Ray	
  Gallon	
  all	
  rights	
  reserved	
  

Adapted from a scheme by Dr. Neus Lorenzo
From Meme to Neme
                                                  	


      •    Meme:	
  an	
  idea,	
  behavior	
  or	
  style	
  that	
  spreads	
  from	
  
           person	
  to	
  person	
  within	
  a	
  culture.	
  The	
  idea	
  was	
  
           conceived	
  by	
  evolutionary	
  biologist	
  Richard	
  Dawkins	
  as	
  
           “a	
  unit	
  of	
  cultural	
  transmission,	
  or	
  a	
  unit	
  of	
  imitation…	
  a	
  
           piece	
  of	
  thought	
  copied	
  from	
  person	
  to	
  person.”	
  

      •    Genes	
  are	
  replicators	
  in	
  physical	
  space,	
  Memes	
  in	
  
           cognitive	
  space	
  




                                                                              Presentation	
  ©	
  2012-­‐2013	
  Ray	
  Gallon	
  all	
  rights	
  reserved	
  

Source: http://en.wikipedia.org/wiki/Meme
Tim	
  O’Reilly’s	
  Meme	
  Map	
  of	
  Web	
  2.0	
     From Meme to Neme
                                                                                  	


                                                                                                                                    Development	
  




                                                                                                                                             Birth	
  




                                                                                                                                        Gestation	
  




                                                                                  Presentation	
  ©	
  2012-­‐2013	
  Ray	
  Gallon	
  all	
  rights	
  reserved	
  

Source: http://oreilly.com/web2/archive/what-is-web-20.html
From Meme to Neme
                                                          	


      •    Neme	
  is	
  an	
  acronym	
  for	
  the	
  fractal	
  learning	
  process	
  of	
  Complex	
  Adaptive	
  
           Systems:	
  	
  
           •    Notice	
  	
  
           •    Engage	
  
           •    Mull	
  
           •    Exchange	
  	
  

      •    The	
  objectives	
  of	
  Nemetics	
  are	
  the	
  following:	
  
           •    Provide	
  a	
  Leadership	
  decision	
  framework	
  to	
  resolve	
  ‘wicked	
  paradoxes’	
  to	
  improve	
  
                performance.	
  
           •    Act	
  as	
  a	
  discovery	
  tool	
  to	
  make	
  sense	
  of	
  reality	
  viewing	
  it	
  in	
  terms	
  of	
  interactions	
  	
  
                emergence	
  to	
  help	
  us	
  strategize.	
  
           •    Be	
  a	
  design	
  tool	
  to	
  improve	
  any	
  particular	
  situation	
  in	
  life.	
  It	
  might	
  be	
  personal,	
  
                organizational	
  or	
  technical.	
  
           •    Act	
  as	
  an	
  enabler	
  to	
  observe	
  one’s	
  own	
  thinking	
  process	
  enabling	
  possible	
  change	
  in	
  
                individual	
  and	
  collective	
  consciousness.	
  


                                                                                                                  Presentation	
  ©	
  2012-­‐2013	
  Ray	
  Gallon	
  all	
  rights	
  reserved	
  

Sources: Graingered Hubpages, Sparkling Insights Blog
Quick Nemetics Primer
                                                            	

                                     (somewhat oversimplified)
                                                                       ce	
  
                                                      ical    	
  spa
                                                hys
                                     	
  in	
  p
                               ors ce	
  
                        l icat 	
  spa                             ce	
  
                 	
  rep itive
          	
  are ogn                            tive   	
  spa
       nes in	
  c
     Ge es	
                              dap
•                           pl ex	
  a
       em 	
  in	
  com
 •  M mes
   •  Ne                                  Emergence	
  =	
  any	
  
                                      order	
  that	
  emerges	
  
                                              out	
  of	
  chaos.	
  An	
  
                                             emergence	
  can	
  be	
  
           There                                  negative.	
  
                      ’s	
  mo
                              re,	
  bu
                                       t…	
  

                                                                                Presentation	
  ©	
  2012-­‐2013	
  Ray	
  Gallon	
  all	
  rights	
  reserved	
  

  Source: Graingered Hubpages
Nemetics Applied to User Assistance
                                                	

Soft
    war
          e	
  is	
  a
                      	
  livin
                               g,	
  ev
                                        olvin
                                             g	
  en
                                                    tity.
                                                          	
  	
  




                                                                     Presentation	
  ©	
  2012-­‐2013	
  Ray	
  Gallon	
  all	
  rights	
  reserved	
  
Nemetics Applied to User Assistance
                                            	




•    NOTICE	
  –	
  emergences	
  
     •    What	
  succeeded	
  the	
  last	
  time	
  you	
  did	
  something	
  like	
  this?	
  
          Why?	
  
     •    What	
  failed?	
  Why?	
  
     •    What	
  never	
  got	
  used?	
  Why?	
  
     •    What	
  don’t	
  you	
  know?	
  

                                                                        Presentation	
  ©	
  2012-­‐2013	
  Ray	
  Gallon	
  all	
  rights	
  reserved	
  
Nemetics Applied to User Assistance
                                            	


•    NOTICE	
  –	
  discovery	
  and	
  primary	
  analysis	
  phase	
  
     •    What	
  is	
  the	
  real	
  work	
  the	
  user	
  needs	
  to	
  do	
  	
  
          (know	
  what)?	
  
     •    What	
  is	
  the	
  real	
  work	
  the	
  user	
  needs	
  to	
  do	
  NOW	
  (know	
  when)?	
  
     •    How	
  will	
  the	
  user	
  find	
  the	
  guidance	
  I’m	
  providing	
  (know	
  where)?	
  
     •    Which	
  design	
  will	
  best	
  serve	
  to	
  deliver	
  the	
  content	
  to	
  the	
  user	
  
          (know	
  how)?	
  
     •    What	
  must	
  you	
  give	
  the	
  user	
  so	
  that	
  s/he	
  can	
  solve	
  problems,	
  
          extrapolate	
  to	
  other	
  tasks,	
  get	
  out	
  of	
  difficulty	
  (Know	
  how,	
  know	
  
          how	
  to	
  be)?	
  

                                                                                          Presentation	
  ©	
  2012-­‐2013	
  Ray	
  Gallon	
  all	
  rights	
  reserved	
  
Nemetics Applied to User Assistance
                                            	


•    ENGAGE	
  –	
  understand	
  the	
  users’	
  world	
  and	
  act	
  on	
  that	
  
     understanding	
  (Know	
  how	
  to	
  be,	
  know	
  how	
  to	
  be	
  with	
  others)	
  
     •    Go	
  out	
  and	
  do	
  user	
  research	
  –	
  and	
  meet	
  the	
  users	
  face	
  to	
  face	
  
     •    Create	
  user	
  stories	
  
     •    Understand	
  the	
  user’s	
  global	
  process	
  –	
  not	
  just	
  what	
  s/he	
  does	
  
          when	
  interacting	
  with	
  your	
  software:	
  
               •    How	
  often	
  is	
  s/he	
  interrupted?	
  
               •    What	
  does	
  s/he	
  do	
  when	
  interrupted?	
  
               •    How	
  long	
  are	
  these	
  interruptions?	
  
               •    What	
  are	
  the	
  other	
  regular	
  tasks	
  the	
  user	
  does	
  that	
  relate	
  to	
  use	
  of	
  this	
  
                    software?	
  
     •    Test	
  your	
  ideas	
  with	
  real	
  users	
  
     •    Execute	
  following	
  your	
  conclusions	
  
                                                                                                    Presentation	
  ©	
  2012-­‐2013	
  Ray	
  Gallon	
  all	
  rights	
  reserved	
  
Nemetics Applied to User Assistance
                                            	


•    Mull	
  –	
  deep	
  analysis,	
  modeling	
  and	
  evaluation	
  phase	
  
     •    What	
  have	
  you	
  learned	
  from	
  your	
  research?	
  

     •    How	
  can	
  you	
  tie	
  what	
  you’ve	
  learned	
  to	
  your	
  discovery	
  
          process	
  (Notice	
  phase)?	
  

     •    How	
  can	
  you	
  apply	
  what	
  you’ve	
  learned	
  to	
  other	
  domains	
  
          in	
  this	
  software,	
  or	
  in	
  other	
  applications?	
  

     •    What	
  are	
  your	
  criteria	
  for	
  evaluation/success?	
  

     •    How	
  can	
  you	
  improve	
  on	
  what	
  you’ve	
  done?	
  

                                                                         Presentation	
  ©	
  2012-­‐2013	
  Ray	
  Gallon	
  all	
  rights	
  reserved	
  
Nemetics Applied to User Assistance
                                            	


•    Exchange	
  –	
  value	
  by	
  obtaining	
  user	
  feedback.	
  Encourage	
  users	
  to	
  add	
  
     value	
  by	
  exchanging	
  among	
  themselves	
  (know	
  how	
  to	
  be	
  with	
  others).	
  
     •    Retest:	
  
           •    What	
  do	
  users	
  actually	
  use?	
  
           •    What	
  do	
  they	
  not	
  use	
  at	
  all?	
  
           •    What	
  parts	
  of	
  the	
  software	
  give	
  them	
  the	
  most	
  problems?	
  
     •    Give	
  users	
  a	
  place	
  to	
  exchange	
  with	
  you	
  and	
  with	
  each	
  other:	
  
           •    What	
  do	
  they	
  say	
  to	
  each	
  other?	
  
           •    What	
  do	
  power	
  users	
  of	
  your	
  software	
  share	
  with	
  beginners	
  or	
  intermediate	
  
                users?	
  
           •    How	
  do	
  they	
  work	
  around	
  problems	
  they	
  encounter	
  –	
  is	
  it	
  useful	
  to	
  
                generalise,	
  or	
  does	
  it	
  lead	
  to	
  negative	
  entropy?	
  
     •    Document	
  what	
  you	
  learn,	
  and	
  enter	
  it	
  in	
  the	
  Notice	
  phase	
  of	
  the	
  next	
  
          iteration.	
  
                                                                                                    Presentation	
  ©	
  2012-­‐2013	
  Ray	
  Gallon	
  all	
  rights	
  reserved	
  
Blending Concepts and Tasks: 
                Kanban Information meets DITA     	

•    We	
  often	
  use	
  concepts	
  to	
  introduce	
  	
  lead	
  into	
  multiple	
  
     tasks:	
  
                                                                        Task	
  1	
  
                  Concept:	
   This	
   concept	
  
                  explains	
   what	
   this	
   element	
              Task	
  2	
  
                  of	
  the	
  interface	
  is	
  all	
  about.	
  
                  It	
   is	
   used	
   in	
   the	
   following	
     Task	
  3	
  
                  tasks:	
  
                                                                        Task	
  4	
  
 •  We	
  don't	
  know	
  how	
  else	
  to	
  do	
  it,	
  but	
  this	
  is	
  an	
  
    inappropriate	
  use	
  of	
  conceptual	
  information:	
  
           •     Not	
  good	
  cognitive	
  development	
  
           •     Not	
  good	
  Kanban	
  


                                                                             Presentation	
  ©	
  2012-­‐2013	
  Ray	
  Gallon	
  all	
  rights	
  reserved	
  
Blending Concepts and Tasks: 
            Kanban Information meets DITA     	

Why	
  not	
  use	
  the	
  DITA	
  Task	
  topic	
  structure	
  to	
  deliver	
  conceptual	
  
information	
  where	
  it	
  will	
  do	
  the	
  most	
  good	
  and	
  be	
  best	
  remembered?	
  

                                                           task	
  Topic	
  
              General	
  conceptual	
  information	
  using	
  the	
  context	
  element	
  	
  
                                  Include	
  decision	
  support	
  
                                (Reusable	
  for	
  related	
  tasks)	
  

                                                                                   Step	
  1	
  
             cmd	
  
             stepresult	
  –	
  What	
  happens	
  after	
  execution	
  –	
  can	
  include	
  why	
  

                                                                                    Step	
  2	
  
             cmd	
  
             info	
  -­‐	
  Use	
  when	
  there	
  is	
  no	
  result	
  to	
  embed	
  concepts	
  pertinent	
  to	
  the	
  step.	
  
             Make	
  sure	
  it	
  relates	
  to	
  the	
  task,	
  but	
  is	
  also	
  generalisable	
  to	
  other	
  similar	
  tasks,	
  if	
  appropriate	
  

                                                                                                                                      Presentation	
  ©	
  2012-­‐2013	
  Ray	
  Gallon	
  all	
  rights	
  reserved	
  
Example
                	

                shortdesc	
  




context	
  




                                  Presentation	
  ©	
  2012-­‐2013	
  Ray	
  Gallon	
  all	
  rights	
  reserved	
  
Use choice lists to include
   conceptual information 	

                      cmd	
  




        choices	
  




         info	
  




                                  Presentation	
  ©	
  2012-­‐2013	
  Ray	
  Gallon	
  all	
  rights	
  reserved	
  
choicetable offers another option
                                  	

                       cmd	
  




             choicetable	
  




                                   Presentation	
  ©	
  2012-­‐2013	
  Ray	
  Gallon	
  all	
  rights	
  reserved	
  
stepresult used in step and
       nested substep  	

                  substeps	
  




         stepresult	
  




                                 stepresult	
  




           All	
  these	
  elements	
  are	
  available	
  after	
  a	
  cmd.	
  
           Use	
  the	
  one	
  that	
  works	
  best,	
  semantically.	
  


                                                              Presentation	
  ©	
  2012-­‐2013	
  Ray	
  Gallon	
  all	
  rights	
  reserved	
  
DITA Composite Topic – 
                           One Size Fits All
                                           	





The	
  composite	
  topic	
  begins,	
  
simply,	
  with	
  a	
  dita	
  tag.	
  You	
  can	
  
then	
  insert	
  any	
  type	
  of	
  DITA	
  
topic,	
  nested	
  within	
  it.	
  
	
  
Use	
  with	
  great	
  caution!	
  

                                                           Presentation	
  ©	
  2012-­‐2013	
  Ray	
  Gallon	
  all	
  rights	
  reserved	
  
Going Beyond: Empowering the user	





                                                   Intens
                                                  ! 
                                                                ify	
  kno
                                                  interes                      wledg
                                                                t	
                        e	
  level
                                              !   Pu
                                                     rsue	
  re                                                      s	
  for	
  p
                                                                      lated	
  i                                                               ersona
                                             !   Ex                             nform                                                                               l	
  
                                                    tend	
  p                                    ation	
  a
                                 SO..
                                      .!
                                                indepe            rofess                                                    s	
  a	
  hob
                              AL                                               ional	
  c
                        CAN                                 ndentl                          ompet                                                        by	
  
               ION
                  ,S/HE                    !   Lo
                                                   ok	
  to	
  p         y	
                                           ency	
  
                                              what	
  s ast	
  experie
       T   ENS
  Y EX
B
                                                          /he	
  ma                      nces	
  to
                                                                        y	
  have                                	
  find	
  o
                                                                                    	
  forgot                                              ut	
  
                                                                                                             ten	
  
                                                                                 Presentation	
  ©	
  2012-­‐2013	
  Ray	
  Gallon	
  all	
  rights	
  reserved	
  
Going Beyond: Empowering the user	


                                                                    led ge	
  
                                                                know n.	
  
                                                          nd	
   atio
                                                   ng	
  a anis
                                             hari 	
  org
                                      on	
  s 	
  the
                                ati ide
                            form 	
  outs
                     f	
  in nd
              re	
  o de	
  a
    A	
  cultu ,	
  insi
     buil  ding
                                      This	
  changes	
  how	
  we	
  react	
  t
                                                                                o	
  our	
  environment,	
  and	
  
                                      has	
  social	
  and	
  ethical	
  implica
                                                                                 tions	
  

                                                                                                                                ive	
  and	
   nt	
  
 What	
  I	
                                                                                                               gnit elopme
                                                                                                                   is	
  co 	
  dev
                                                                                                            his	
  
              do	
  can	
  
                           be	
  usef
do	
  has	
  
             an	
  effe                ul	
  for	
  o
                                                       thers,	
  a
                                                                                                          T              unity
UTube	
  
         post	
  ha
                       ct	
  on	
  w
                       s	
  good	
  
                                     hat	
  I	
  ca
                                                      n	
  use	
  -­‐	
  
                                                                          nd	
  wha
                                                                                    t	
  other
                                                                                                  s	
      co mm
                                    tags	
  or                           for	
  exa
                                                   	
  not.	
                      mple,	
  if
                                                                                              	
  a	
  
                                                                                                                      Presentation	
  ©	
  2012-­‐2013	
  Ray	
  Gallon	
  all	
  rights	
  reserved	
  
RAY	
  GALLON	
  
CULTURECOM




                                                                                                Thank	
  You!!
                                                             Please	
  visit	
  my	
  blog,	
  Rant	
  of	
  a	
  Humanist	
  Nerd:
                                                                                                                                  	
  
                                                                                            http://humanistnerd.culturecom.net
                                                                                                                             	
  

                                                                                      Email:	
  	
   infodesign@culturecom.net	
  
                                                                                                                                          	
  
                                                                                                         Google	
  Plus:	
  +Ray	
  Gallon	
  
                                                                                                            Twitter:	
  @RayGallon	
  
                                                                                                             LinkedIn:	
  Ray	
  Gallon	
  
                                                                           arch	
  
                                                           d	
  on	
  reseoup.	
  
                                                                         r
                                               t   	
  basesearch	
  g
                                                ion 	
  Re
                                        enta        ty
                               	
  presion	
  Socie
                            his at
                s	
  of	
  t m
        rtionTransfor
      Po he	
  
      by	
  t

                                                                                                                                Presentation	
  ©	
  2012-­‐2013	
  Ray	
  Gallon	
  all	
  rights	
  reserved	
  

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A Cognitive Design for User Assistance 2: Empowering User/Learners Through Cognitive Development

  • 1. A Cognitive Design for User Assistance 2:  Empowering  User/Learners  Through     Cognitive  Development   RAY  GALLON   CULTURECOM Member, Board of Directors Presentation  ©  2012-­‐2013  Ray  Gallon  all  rights  reserved  
  • 2. Everything We Know… !  Get  straight  to  procedures   !   Don t  waste  user s  time  with  unnecessary   detail,  especially  concepts   !   Procedural  information  must  be  separated   from  conceptual  information.     Presentation  ©  2012-­‐2013  Ray  Gallon  all  rights  reserved  
  • 3. Empowering the User:! Double Embeddedness l u ra c ed nce ro sta p i e In  the  first  session,  we  explored   d th be Ass nto Em er i ideas  for  improving  the  cognitive   U s t l y a ce r ec terf Embed simple value  of  user  assistance.       di In concep ts dir ectly into 
 Proced ures Presentation*©*2012/2013*Ray*Gallon*all*rights*reserved* Integrated Competency Learning! +*Cognitive*construction* and*process*reasoning* +Socio/cultural*construction* (information**sharing,*mentoring)* User ! If  you  couldn’t  attend,  there  is  a   Learning Space! WHERE IN THIS SPACE ! DO YOU WANT YOUR USERS?! recording  at     +Code:*Mastery*of*the** http://adobe.ly/WpNZQJ   +Thematic*knowledge* language,*interface,* (SME)* iconography...* ...AND WHEN????! +*Individually*significant* contextualisation*(contingency)* +Procedural* Memorisation* Presentation  ©  2012-­‐2013  Ray  Gallon  all  rights  reserved   Presentation*©*2012/2013*Ray*Gallon*all*rights*reserved* Adapted*by*Dr.*Neus*Lorenzo*from*Phil*Ball**Keith*Kelly*(2009)**Ref:*http://ow.ly/dLK8g****http://goo.gl/Ul3A2*
  • 4. Cognitive Bases: Gestalt Psychology •  Gestalt  psychology  tries  to   understand  the  laws  of  our  ability  to   acquire  and  maintain  stable   percepts  in  a  noisy  world.     •  The  brain  is  holistic,  parallel,  and   analog,  with  self-­‐organizing   tendencies.     •  The  human  eye  sees  objects  in  their   entirety  before  perceiving  their   individual  parts,  suggesting  the   whole  is  “other”  than  the  sum  of  its   parts.       Presentation  ©  2012-­‐2013  Ray  Gallon  all  rights  reserved   Source: http://en.wikipedia.org/wiki/Gestalt_psychology
  • 5. Cognitive Bases: Gestalt Psychology •  REIFICATION:   •  A  triangle  will  be  perceived  in   picture  A,  although  no  triangle   has  actually  been  drawn.     •  In  pictures  B  and  D  the  eye  will   recognize  disparate  shapes  as   belonging  to  a  single  shape.   •  In  C  a  complete  three-­‐ dimensional  shape  is  seen,   where  in  actuality  no  such   thing  is  drawn.   In  other  words,  we  fill  in  the  blank  spaces  to  complete  them.   John  Carroll  favours  this  kind  of  inferential  learning  in  minimalism.   Presentation  ©  2012-­‐2013  Ray  Gallon  all  rights  reserved   Sources: Wikipedia, http://www.hcde.washington.edu/files/people/docs/farkaswilliamsonnurnbergfunnel.pdf
  • 6. Gestalt Grouping Principles are Used in User Interface Design •  Proximity:  when  an  individual   perceives  an  assortment  of   objects  they  perceive  objects  that   are  close  to  each  other  as  forming   a  group.   •  Similarity:  elements  within  an   assortment  of  objects  will  be   perceptually  grouped  together  if   As  individuals  perceive  the  world,   they  are  similar  to  each  other.     they  eliminate  complexity  and   unfamiliarity  in  order  to  observe  a   reality  in  its  most  simplistic  form.     •  See  also,  James  L.  Gibson’s  idea   The  elimination  of  extraneous  stimuli   of  affordance.   aids  the  mind  in  creating  meaning.     Presentation  ©  2012-­‐2013  Ray  Gallon  all  rights  reserved   Source: http://en.wikipedia.org/wiki/Gestalt_psychology
  • 7. Cognitive Bases: Constructivism •  Allows  the  learner  to  experience  an  environment  first-­‐ hand,  thereby  giving  the  student  reliable,  trust-­‐ worthy  knowledge.     •  The  learner  is  required  to  act  upon  the  environment   to  both  acquire  and  test  new  knowledge.   •  Learners  are  self-­‐directed,  creative,  and  innovative.   •  Instructors  are  facilitators,  not  teachers.   •  The  context  in  which  the  learning  occurs  is  central  to   the  learning  itself     •  Learning  is  an  active,  social  process.   •  Learners  should  collaborate  to  arrive  at  shared   understanding.   •  This  social  approach  has  developed  into…   Presentation  ©  2012-­‐2013  Ray  Gallon  all  rights  reserved   Source: http://en.wikipedia.org/wiki/Constructivism_(learning_theory)
  • 8. Cognitive Bases: Connectivism – the Underpinning of Kanban Information •  Knowledge  is  activated  in  the  world  as  much  as  in   the  head  of  an  individual.   •  It  exists  within  systems  which  are  accessed  through   people  participating  in  activities.   •  Learning  is  the  process  of  creating  connections  and   elaborating  a  network.  In  this  metaphor,  a  node  is   anything  that  can  be  connected  to  another  node   such  as  an  organisation,  information,  data,  feelings   and  images.     •  The  network  metaphor  allows  a  notion  of  know-­‐ where  (understanding  where  to  find  knowledge   when  it  is  needed)  to  supplement  know-­‐how  and   know-­‐what  that  make  the  cornerstones  of  many   theories  of  learning.   Presentation  ©  2012-­‐2013  Ray  Gallon  all  rights  reserved   Source: http://en.wikipedia.org/wiki/Connectivism
  • 9. Cognitive Bases: Connectivism – the Underpinning of Kanban Information K ANB AN IN FO •  Knthe  world  as  mRM s  in   •  Knowledge  is  activated  in   ow   uch  aAT the  head  of  an  individual.   wher e   ION:   •  Kn ow  ho •  w It  exists  within  systems  which  are  accessed  through   •  in  activities.     people  participating   Know  what •  •  + K o   Learning  is  the  process  n f  creating  connections  and   ow  w elaborating  a  network.  In  this  metaphor,  a  node  is   h n Impbe  connected  eo    another  node   anything  that  can   l t ied:! information,  data,  feelings   such  as  an  organisation,   and  images.     •  +K now  h ow     o The  network  metaphor  allows  atnotion  of  know-­‐ •  + K •  now  h  be   where  (understanding  where  to  find  knowledge   ow  to know-­‐how  and    b when  it  is  needed)  to  supplement   e  w know-­‐what  that  make  the  cornerstones  otheany   ith   f  m theories  of  learning.   rs   Presentation  ©  2012-­‐2013  Ray  Gallon  all  rights  reserved   Source: http://en.wikipedia.org/wiki/Connectivism
  • 10. Basic Principles of Connectivism •  Learning  and  knowledge  rests  in  diversity  of  opinions.   •  Learning  is  a  process  of  connecting  specialized  nodes  or  information   sources.   •  Learning  may  reside  in  non-­‐human  appliances.   •  Learning  is  more  critical  than  knowing.   •  Maintaining  and  nurturing  connections  is  needed  to  facilitate  continual   learning.   •  Perceiving  connections  between  fields,  ideas  and  concepts  is  a  core  skill.   •  Currency  (accurate,  up-­‐to-­‐date  knowledge)  is  the  intent  of  learning   activities.   •  Decision-­‐making  is  itself  a  learning  process.  Choosing  what  to  learn  and  the   meaning  of  incoming  information  is  seen  through  the  lens  of  a  shifting   reality.  While  there  is  a  right  answer  now,  it  may  be  wrong  tomorrow  due   to  alterations  in  the  information  climate  affecting  the  decision.   Presentation  ©  2012-­‐2013  Ray  Gallon  all  rights  reserved   Source: http://en.wikipedia.org/wiki/Connectivism
  • 11. Basic Principles of Connectivism •  Learning  and  knowledge  rests  in  diversity  of  opinions.   s.   ces r  information   •  Learning  is  a  process  of  connecting  specialized  ro i p nodes  o  of   ng   ing  a   s  of it   sources.   rn e appliances.   an a  le e  m elf   d  th  len w,    the r  no •  Learning  may  reside  in  non-­‐human  a shan  knowing.   is  it n  an ng   ear ugh swe i nurturing  connections    is  heeded  to  aacilitate  continual     •  Learning  is  more  critical  t ro knd    l -­‐ma t  to tn n een  right   f ions  in  the ion •  Maintaining  a learning.   ha ecis ng  w on  is  s  is  a rat .   si ati thfi re rm ile   e D •  Perceiving  connections  between  eelds,  ideas  ond  lctoncepts  is  a  core  skill.   t a  a ecision hoo ingaccurate,  uWh date  knowledge)  is  the    intent  of  learning   C•  Currency  (   info   p-­‐to-­‐ ue   w  d  the d om reality. morro ting inc ng   activities.   ifti  wrong ate  aff p  toa  learning  erocess.  Choosing  what  to  learn  and  the   c sh •  Decision-­‐making  is  itself    be there  clam answer  now,  it  may  be  wrong  tomorrow  due   meaning  of  incoming  iinformation  is  seen  through  the  lens  of  a  shifting   reality.  While   ion   is    right   ay malterations  in  the  information  climate  affecting  the  decision.   at to   inf orm Presentation  ©  2012-­‐2013  Ray  Gallon  all  rights  reserved   Source: http://en.wikipedia.org/wiki/Connectivism
  • 12. Having Lots of Resources is not always a solution... Hidden  User   Assistance  is  no   Help  at  all!   Not  Read  =  Hidden   Read  and  not  understood  =  Hidden   … IF YOU DON’T HAVE ADEQUATE KNOWLEDGE OF THEM Presentation  ©  2012-­‐2013  Ray  Gallon  all  rights  reserved  
  • 13. The Cognitive Spiral +! As   richness   of   content   i n c r e a s e s ,   o u r   knowledge   becomes   more  and  more  complex,   cognitively   speaking.   We   RICHNESS  OF  THE  CONTENT   return   regularly   to   the   same   place,   but   on   a   higher  cognitive  level   Bloom’s  Pyramid   -! COGNITIVE-­‐SYMBOLIC  COMPLEXITY   +! Presentation  ©  2012-­‐2013  Ray  Gallon  all  rights  reserved   Adapted from a scheme by Dr. Neus Lorenzo
  • 14. From Meme to Neme •  Meme:  an  idea,  behavior  or  style  that  spreads  from   person  to  person  within  a  culture.  The  idea  was   conceived  by  evolutionary  biologist  Richard  Dawkins  as   “a  unit  of  cultural  transmission,  or  a  unit  of  imitation…  a   piece  of  thought  copied  from  person  to  person.”   •  Genes  are  replicators  in  physical  space,  Memes  in   cognitive  space   Presentation  ©  2012-­‐2013  Ray  Gallon  all  rights  reserved   Source: http://en.wikipedia.org/wiki/Meme
  • 15. Tim  O’Reilly’s  Meme  Map  of  Web  2.0   From Meme to Neme Development   Birth   Gestation   Presentation  ©  2012-­‐2013  Ray  Gallon  all  rights  reserved   Source: http://oreilly.com/web2/archive/what-is-web-20.html
  • 16. From Meme to Neme •  Neme  is  an  acronym  for  the  fractal  learning  process  of  Complex  Adaptive   Systems:     •  Notice     •  Engage   •  Mull   •  Exchange     •  The  objectives  of  Nemetics  are  the  following:   •  Provide  a  Leadership  decision  framework  to  resolve  ‘wicked  paradoxes’  to  improve   performance.   •  Act  as  a  discovery  tool  to  make  sense  of  reality  viewing  it  in  terms  of  interactions     emergence  to  help  us  strategize.   •  Be  a  design  tool  to  improve  any  particular  situation  in  life.  It  might  be  personal,   organizational  or  technical.   •  Act  as  an  enabler  to  observe  one’s  own  thinking  process  enabling  possible  change  in   individual  and  collective  consciousness.   Presentation  ©  2012-­‐2013  Ray  Gallon  all  rights  reserved   Sources: Graingered Hubpages, Sparkling Insights Blog
  • 17. Quick Nemetics Primer (somewhat oversimplified) ce   ical  spa hys  in  p ors ce   l icat  spa ce    rep itive  are ogn tive  spa nes in  c Ge es   dap •  pl ex  a em  in  com •  M mes •  Ne Emergence  =  any   order  that  emerges   out  of  chaos.  An   emergence  can  be   There negative.   ’s  mo re,  bu t…   Presentation  ©  2012-­‐2013  Ray  Gallon  all  rights  reserved   Source: Graingered Hubpages
  • 18. Nemetics Applied to User Assistance Soft war e  is  a  livin g,  ev olvin g  en tity.     Presentation  ©  2012-­‐2013  Ray  Gallon  all  rights  reserved  
  • 19. Nemetics Applied to User Assistance •  NOTICE  –  emergences   •  What  succeeded  the  last  time  you  did  something  like  this?   Why?   •  What  failed?  Why?   •  What  never  got  used?  Why?   •  What  don’t  you  know?   Presentation  ©  2012-­‐2013  Ray  Gallon  all  rights  reserved  
  • 20. Nemetics Applied to User Assistance •  NOTICE  –  discovery  and  primary  analysis  phase   •  What  is  the  real  work  the  user  needs  to  do     (know  what)?   •  What  is  the  real  work  the  user  needs  to  do  NOW  (know  when)?   •  How  will  the  user  find  the  guidance  I’m  providing  (know  where)?   •  Which  design  will  best  serve  to  deliver  the  content  to  the  user   (know  how)?   •  What  must  you  give  the  user  so  that  s/he  can  solve  problems,   extrapolate  to  other  tasks,  get  out  of  difficulty  (Know  how,  know   how  to  be)?   Presentation  ©  2012-­‐2013  Ray  Gallon  all  rights  reserved  
  • 21. Nemetics Applied to User Assistance •  ENGAGE  –  understand  the  users’  world  and  act  on  that   understanding  (Know  how  to  be,  know  how  to  be  with  others)   •  Go  out  and  do  user  research  –  and  meet  the  users  face  to  face   •  Create  user  stories   •  Understand  the  user’s  global  process  –  not  just  what  s/he  does   when  interacting  with  your  software:   •  How  often  is  s/he  interrupted?   •  What  does  s/he  do  when  interrupted?   •  How  long  are  these  interruptions?   •  What  are  the  other  regular  tasks  the  user  does  that  relate  to  use  of  this   software?   •  Test  your  ideas  with  real  users   •  Execute  following  your  conclusions   Presentation  ©  2012-­‐2013  Ray  Gallon  all  rights  reserved  
  • 22. Nemetics Applied to User Assistance •  Mull  –  deep  analysis,  modeling  and  evaluation  phase   •  What  have  you  learned  from  your  research?   •  How  can  you  tie  what  you’ve  learned  to  your  discovery   process  (Notice  phase)?   •  How  can  you  apply  what  you’ve  learned  to  other  domains   in  this  software,  or  in  other  applications?   •  What  are  your  criteria  for  evaluation/success?   •  How  can  you  improve  on  what  you’ve  done?   Presentation  ©  2012-­‐2013  Ray  Gallon  all  rights  reserved  
  • 23. Nemetics Applied to User Assistance •  Exchange  –  value  by  obtaining  user  feedback.  Encourage  users  to  add   value  by  exchanging  among  themselves  (know  how  to  be  with  others).   •  Retest:   •  What  do  users  actually  use?   •  What  do  they  not  use  at  all?   •  What  parts  of  the  software  give  them  the  most  problems?   •  Give  users  a  place  to  exchange  with  you  and  with  each  other:   •  What  do  they  say  to  each  other?   •  What  do  power  users  of  your  software  share  with  beginners  or  intermediate   users?   •  How  do  they  work  around  problems  they  encounter  –  is  it  useful  to   generalise,  or  does  it  lead  to  negative  entropy?   •  Document  what  you  learn,  and  enter  it  in  the  Notice  phase  of  the  next   iteration.   Presentation  ©  2012-­‐2013  Ray  Gallon  all  rights  reserved  
  • 24. Blending Concepts and Tasks: Kanban Information meets DITA •  We  often  use  concepts  to  introduce    lead  into  multiple   tasks:   Task  1   Concept:   This   concept   explains   what   this   element   Task  2   of  the  interface  is  all  about.   It   is   used   in   the   following   Task  3   tasks:   Task  4   •  We  don't  know  how  else  to  do  it,  but  this  is  an   inappropriate  use  of  conceptual  information:   •  Not  good  cognitive  development   •  Not  good  Kanban   Presentation  ©  2012-­‐2013  Ray  Gallon  all  rights  reserved  
  • 25. Blending Concepts and Tasks: Kanban Information meets DITA Why  not  use  the  DITA  Task  topic  structure  to  deliver  conceptual   information  where  it  will  do  the  most  good  and  be  best  remembered?   task  Topic   General  conceptual  information  using  the  context  element     Include  decision  support   (Reusable  for  related  tasks)   Step  1   cmd   stepresult  –  What  happens  after  execution  –  can  include  why   Step  2   cmd   info  -­‐  Use  when  there  is  no  result  to  embed  concepts  pertinent  to  the  step.   Make  sure  it  relates  to  the  task,  but  is  also  generalisable  to  other  similar  tasks,  if  appropriate   Presentation  ©  2012-­‐2013  Ray  Gallon  all  rights  reserved  
  • 26. Example shortdesc   context   Presentation  ©  2012-­‐2013  Ray  Gallon  all  rights  reserved  
  • 27. Use choice lists to include conceptual information cmd   choices   info   Presentation  ©  2012-­‐2013  Ray  Gallon  all  rights  reserved  
  • 28. choicetable offers another option cmd   choicetable   Presentation  ©  2012-­‐2013  Ray  Gallon  all  rights  reserved  
  • 29. stepresult used in step and nested substep substeps   stepresult   stepresult   All  these  elements  are  available  after  a  cmd.   Use  the  one  that  works  best,  semantically.   Presentation  ©  2012-­‐2013  Ray  Gallon  all  rights  reserved  
  • 30. DITA Composite Topic – One Size Fits All The  composite  topic  begins,   simply,  with  a  dita  tag.  You  can   then  insert  any  type  of  DITA   topic,  nested  within  it.     Use  with  great  caution!   Presentation  ©  2012-­‐2013  Ray  Gallon  all  rights  reserved  
  • 31. Going Beyond: Empowering the user Intens !  ify  kno interes wledg t   e  level !   Pu rsue  re s  for  p lated  i ersona !   Ex nform l   tend  p ation  a SO.. .! indepe rofess s  a  hob AL ional  c CAN ndentl ompet by   ION ,S/HE !   Lo ok  to  p y   ency   what  s ast  experie T ENS Y EX B /he  ma nces  to y  have  find  o  forgot ut   ten   Presentation  ©  2012-­‐2013  Ray  Gallon  all  rights  reserved  
  • 32. Going Beyond: Empowering the user led ge   know n.   nd   atio ng  a anis hari  org on  s  the ati ide form  outs f  in nd re  o de  a A  cultu ,  insi buil ding This  changes  how  we  react  t o  our  environment,  and   has  social  and  ethical  implica tions   ive  and   nt   What  I   gnit elopme is  co  dev his   do  can   be  usef do  has   an  effe ul  for  o thers,  a T unity UTube   post  ha ct  on  w s  good   hat  I  ca n  use  -­‐   nd  wha t  other s   co mm tags  or for  exa  not.   mple,  if  a   Presentation  ©  2012-­‐2013  Ray  Gallon  all  rights  reserved  
  • 33. RAY  GALLON   CULTURECOM Thank  You!! Please  visit  my  blog,  Rant  of  a  Humanist  Nerd:   http://humanistnerd.culturecom.net   Email:     infodesign@culturecom.net     Google  Plus:  +Ray  Gallon   Twitter:  @RayGallon   LinkedIn:  Ray  Gallon   arch   d  on  reseoup.   r t  basesearch  g ion  Re enta ty  presion  Socie his at s  of  t m rtionTransfor Po he   by  t Presentation  ©  2012-­‐2013  Ray  Gallon  all  rights  reserved