Design is not simply skin deep, it interacts with deeper layers in software programs. And it is not just for people who point and click to use applications. It also affects people who cannot distinguish certain colours, who cannot use a mouse, who are confused by complex user interfaces, etc. What can designers and developers in open source projects do to make their software more accessible? What do they need to know about people with disabilities? What tools are available to help them? What are example projects that have worked to improve accessibility?
Universal Design Meets the Exit Sign, 31 August 2016, Universal Design Confer...Lee Wilson
This presentation was part of the Universal Design Conference at Sydney Town Hall on 30-31 August 2016.
A critical part of planning for safe evacuations is providing clear wayfinding information for all occupants, with appropriate exit and emergency signage. This is currently not the case in Australia or overseas. In fact, the current approach to providing exit signs is very limited and does not consider the abilities or needs of all members of society. This can cause some people to experience confusion, or delays, or being directed to a non-accessible evacuation path during their evacuation. The initiative presents a solution to bridge this gap in current exit sign requirements and to help identify important accessible features that can be provided as part of enhanced evacuation strategies. This includes suitable signage to show accessible exit paths, safe refuge areas, emergency evacuation lifts and other evacuation devices in a consistent approach. This paper will present the case to support the use of these enhanced emergency and exit sign systems that adopt universal design principles. This approach is considered world’s best practice and can help provide a much safer and more inclusive built environment for everyone. ‘Universal Design Meets the Exit Sign’ is an initiative of ‘The Accessible Exit Sign Project.’ The Project is an international awareness campaign that promotes the need for an accessible evacuation route from all workplaces, public buildings, and transportation.
Chaos Theory: How Real-Time Data is Making Analytics and Product Design Obsol...Oxford Tech + UX
Beverly May, Executive Director of the UX Awards, presented the Chaos Theory: How Real-Time Data is Making Analytics and Product Design Obsolete during the DAA New York Symposium on May 7, 2015.
Today’s digital services deliver chaos. They are rendered in real-time and completely customized for each user. Every person has a unique Facebook profile, feed, list of friends and configuration of their privacy settings, apps and plugins. Every user has a flights search result based on browser and cookie settings, search destinations, date and time of day, preferred airlines and their geographic location, that determines exactly what offers they do (and don’t) see and how they change over time. Every person performing a Google search will see different results based on device, browser, profile, location, demographics and even their credit history.
Not only is the data and content that each user sees almost completely unpredictable; so is the design. Google’s Material Design, true responsive design and the card-based approach to modern UX means each person’s interface and experience also cannot be controlled. Enter into the equation the coming wave of natural user interfaces through gesture, eye tracking, brain sensing, and text-to speech, as well as the rise of machine learning and AI, and the level of data and product design complexity becomes infinite.
This engineered chaos not only cannot be properly measured, it also cannot be designed. Systems cannot be “designed” or measured, because the exact customer experience of any one user simply cannot be predicted. Rather, design and analytics have become the creation of holistic rules and preferences in the hopes of controlling and then documenting the chaos some of the time.
The result? What we have now is true Chaos Theory in digital services in which when a butterfly flaps its wings in Brazil, it can indeed cause a tornado in Texas. In short, many digital services are becoming cyborgs: living, organic, and highly complex digital ecosystems. We have only just begun to glimpse meaning of the impossibility of data analytics and design, let alone the impact on our human-digital future that is unfolding.
Operator Insights: Thoughts, Experiences, Real-World Challenges Around WebRTCSebastian Schumann
Operator Insights: Thoughts, Experiences, Real-World Challenges Around WebRTC
- Misconceptions around WebRTC related to operator-thinking
- How is WebRTC perceived within different operator units
- Lessons learned from internal development
Presented at the Upperside WebRTC conference in Paris, France in December 2014
Universal Design Meets the Exit Sign, 31 August 2016, Universal Design Confer...Lee Wilson
This presentation was part of the Universal Design Conference at Sydney Town Hall on 30-31 August 2016.
A critical part of planning for safe evacuations is providing clear wayfinding information for all occupants, with appropriate exit and emergency signage. This is currently not the case in Australia or overseas. In fact, the current approach to providing exit signs is very limited and does not consider the abilities or needs of all members of society. This can cause some people to experience confusion, or delays, or being directed to a non-accessible evacuation path during their evacuation. The initiative presents a solution to bridge this gap in current exit sign requirements and to help identify important accessible features that can be provided as part of enhanced evacuation strategies. This includes suitable signage to show accessible exit paths, safe refuge areas, emergency evacuation lifts and other evacuation devices in a consistent approach. This paper will present the case to support the use of these enhanced emergency and exit sign systems that adopt universal design principles. This approach is considered world’s best practice and can help provide a much safer and more inclusive built environment for everyone. ‘Universal Design Meets the Exit Sign’ is an initiative of ‘The Accessible Exit Sign Project.’ The Project is an international awareness campaign that promotes the need for an accessible evacuation route from all workplaces, public buildings, and transportation.
Chaos Theory: How Real-Time Data is Making Analytics and Product Design Obsol...Oxford Tech + UX
Beverly May, Executive Director of the UX Awards, presented the Chaos Theory: How Real-Time Data is Making Analytics and Product Design Obsolete during the DAA New York Symposium on May 7, 2015.
Today’s digital services deliver chaos. They are rendered in real-time and completely customized for each user. Every person has a unique Facebook profile, feed, list of friends and configuration of their privacy settings, apps and plugins. Every user has a flights search result based on browser and cookie settings, search destinations, date and time of day, preferred airlines and their geographic location, that determines exactly what offers they do (and don’t) see and how they change over time. Every person performing a Google search will see different results based on device, browser, profile, location, demographics and even their credit history.
Not only is the data and content that each user sees almost completely unpredictable; so is the design. Google’s Material Design, true responsive design and the card-based approach to modern UX means each person’s interface and experience also cannot be controlled. Enter into the equation the coming wave of natural user interfaces through gesture, eye tracking, brain sensing, and text-to speech, as well as the rise of machine learning and AI, and the level of data and product design complexity becomes infinite.
This engineered chaos not only cannot be properly measured, it also cannot be designed. Systems cannot be “designed” or measured, because the exact customer experience of any one user simply cannot be predicted. Rather, design and analytics have become the creation of holistic rules and preferences in the hopes of controlling and then documenting the chaos some of the time.
The result? What we have now is true Chaos Theory in digital services in which when a butterfly flaps its wings in Brazil, it can indeed cause a tornado in Texas. In short, many digital services are becoming cyborgs: living, organic, and highly complex digital ecosystems. We have only just begun to glimpse meaning of the impossibility of data analytics and design, let alone the impact on our human-digital future that is unfolding.
Operator Insights: Thoughts, Experiences, Real-World Challenges Around WebRTCSebastian Schumann
Operator Insights: Thoughts, Experiences, Real-World Challenges Around WebRTC
- Misconceptions around WebRTC related to operator-thinking
- How is WebRTC perceived within different operator units
- Lessons learned from internal development
Presented at the Upperside WebRTC conference in Paris, France in December 2014
Universal Design for Digital Content - Radina Matic - tcworld2015Radina Matic
Introduction to accessibility and universal design for digital content, presented at the tcworld conference in Stuttgart, in November 2015. The presentation was followed by practical workshop titled "Beyond the Checklists: Demystifying Accessibility Testing and Implementation".
Discover our New Belgian Edition (v2) of our Guide to Convergent Out-of-Home.
Enjoy and don't hesitate to share it!
For further information, don't hesitate to contact valerie.decoster@posterscope.com
Seven Master of Arts students from Constance at the University of Applied Sciences Communication Design faculty will be working on design research concerning multi-touch interfaces summer term 2008. Kicking off the project ...
1. Inspiration and History: http://www.slideshare.net/haraldf/touch-research-1-inspiration
2. HCI Details: http://www.slideshare.net/haraldf/touch-research-2-hci-details
3. A Research Paper: http://www.slideshare.net/haraldf/touch-research-3
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Prosperity4All - an introduction to the ProjectProsperity4All
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A presentation delivered to Immerse UK, January 2020 by Christine from Open Inclusion about VR and AR technologies. She covers off why and how designers can make immersive technologies that will be better for all users, including those with permanent, temporary or situational disabilities.
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This was used for my lecture to the delegation from Rwanda to Japan.
It includes, Social Fabrication, Next phase of Information Society, Future of Industry, Mobility and Making, FabLab, Open Innovation, among others.
[Presentation] Open COVID Pledge: Internationalization (CC Global Summit 2020...Diane Peters
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The recent OW2 OSAi initiative is fostering collaboration within seven domains, identified by the seven initial participants. La Poste, DINSIC, Worldline, Smile, Océane consulting, Atalan and Orange are sharing open source tools and best practices to offer all citizens an easier access to information and web services. For all organizations addressing a large audience today, this is not only an HR concern, to hold aging employees in place. There is a clear business justification in such an initiative, as the information systems are now open to more and more partners and to more and more customers.
How Recreation Management Software Can Streamline Your Operations.pptxwottaspaceseo
Recreation management software streamlines operations by automating key tasks such as scheduling, registration, and payment processing, reducing manual workload and errors. It provides centralized management of facilities, classes, and events, ensuring efficient resource allocation and facility usage. The software offers user-friendly online portals for easy access to bookings and program information, enhancing customer experience. Real-time reporting and data analytics deliver insights into attendance and preferences, aiding in strategic decision-making. Additionally, effective communication tools keep participants and staff informed with timely updates. Overall, recreation management software enhances efficiency, improves service delivery, and boosts customer satisfaction.
Experience our free, in-depth three-part Tendenci Platform Corporate Membership Management workshop series! In Session 1 on May 14th, 2024, we began with an Introduction and Setup, mastering the configuration of your Corporate Membership Module settings to establish membership types, applications, and more. Then, on May 16th, 2024, in Session 2, we focused on binding individual members to a Corporate Membership and Corporate Reps, teaching you how to add individual members and assign Corporate Representatives to manage dues, renewals, and associated members. Finally, on May 28th, 2024, in Session 3, we covered questions and concerns, addressing any queries or issues you may have.
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The recent OW2 OSAi initiative is fostering collaboration within seven domains, identified by the seven initial participants. La Poste, DINSIC, Worldline, Smile, Océane consulting, Atalan and Orange are sharing open source tools and best practices to offer all citizens an easier access to information and web services. For all organizations addressing a large audience today, this is not only an HR concern, to hold aging employees in place. There is a clear business justification in such an initiative, as the information systems are now open to more and more partners and to more and more customers.
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Multiple Accessibility – Log in through any device from any place at any time
One app for all industries – a Visitor Management System that works for any organisation.
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23. 23
1. Define “Accessible”
●
Web Content Accessibility Guidelines 2.0
●
European standard ETSI EN 301 549
●
ISO/IEC TR 13066-3:2012: IAccessible2
API
●
ISO 14289-1:2012: PDF for Universal
Accessibility (PDF/UA)
33. 34
Where is this being done?
●
Debian:
http://www.debian.org/devel/debian-
accessibility/
●
Gnome:
https://wiki.gnome.org/Accessibility
●
Mozilla:
https://developer.mozilla.org/en-
US/docs/Web/Accessibility
One of the groups I represent is Liberté #0 / Freedom #0, a fairly young association that promotes accessibility in free and open source software. The association’s wiki is available at http://liberte0.org/wiki/. The wiki is currently in French only, but there is also an English mailing list at http://sympa.liberte0.org/sympa/info/tech.
I also represent the European project Cloud4all, which is one of the projects that is contributing to the Global Public Inclusive Infrastructure or GPII. One of the goals of GPII is to make user interfaces adapt to the needs and preferences of the user. (More about this will be said in the second half of this presentation.)
Accessibility is usually defined as the extent to which products, devices, services or environments can be used by people with disabilities. Persons with disabilities are often seen as a niche market. Looking at a few statistics may confirm this idea …
Roughly 0.4% of the population is blind.
(Blind persons can use a screen reader to access a computer. A screen reader attempts to identify and interpret what is visible on the screen and output it as Braille or synthetic speech. The image shows a laptop resting on a Braille display. Braille displays are very expensive devices and not every blind person knows Braille, so many people simply use synthetic speech instead of Braille.)
Roughly 0.1% of the population is deaf.
(The screenshot show SignLinkStudio, a tool for signlinking, i.e. adding links directly into sign videos on the Web. See http://www.signlinkstudio.com/. People who were born deaf typically use a sign language as their native language.)
Image source:
http://www.signlinkstudio.com/en/index.php (copyright Ryerson University, The Canadian Hearing Society, ATRC, Signencode & Canadian Heritage).
Roughly 0.1% of the population cannot use their fingers. This can have a variety of reasons, such as missing limbs, extreme tremor, quadriplegia, muscular dystrophy, multiple sclerosis (MS) or amyotrophic lateral sclerosis (ALS). The theoretical physicist Stephen Hawking has been paralysed by ALS. A recent article in Wired describes his assistive technologies: he uses an on-screen keyboard, word predction software and a “cheek switch”.
See “Giving Stephen Hawking a Voice”, Wired, 2 Dec. 2014.
The animation on the right shows how scanning an on-screen keyboard works.
Image sources:
https://archive.org/details/200804210005HQ (public domain)
https://commons.wikimedia.org/wiki/File:AnimatedTyping_by_ScanningExample.gif (CC-BY-SA 3.0)
At least 1% of the population is dyslexic (estimations vary greatly).
Image source: https://commons.wikimedia.org/wiki/File:Europe_population_over_65.png (public domain, based on materials that originally came from the United States Central Intelligence Agency's World Factbook). Image used in https://en.wikipedia.org/wiki/Ageing_of_Europe.
Image source: https://commons.wikimedia.org/wiki/File:Percentage_of_the_World_Population_Over_65_-_1950-2050.png (CC-BY 3.0; source: UN World Population Prospect, 2008.)
60 or 65 years of age may seem a long time in the future for many of us, but we will reach that age and by likely to be faced with one or more of the impairments on the previous slides. For this reason, practicing accessible design is also designing for our future selves.
Accessibility can be thought of as the outcome of several steps or components as defined in the Open Accessibility Framework (OAF). The concept of the OAF was formulated by Peter Korn during the AEGIS project (2008-2012, http://www.aegis-project.eu/).
See also https://www.youtube.com/watch?v=X8miIhqQ3MU and https://en.wikipedia.org/wiki/Computer_accessibility#Open_Accessibility_Framework.
Quoted from https://en.wikipedia.org/wiki/Computer_accessibility#Open_Accessibility_Framework
The “creation” steps describe the necessary precursors and building blocks to enable developers to create accessible applications and products. They are:
Define what “accessible” means for the platform: It must be clear what is meant by “accessible” because this will differ according to the modality and capabilities of each platform. The definition may include accessibility features such as tabbing navigation, theming, and an accessibility API.
Provide accessible stock user interface elements: Pre-built “stock” user interface elements, used by application developers and authoring tools, must be implemented to make use of the accessibility features of the platform.
Provide authoring tools that support accessibility: The tools used by application developers and content authors must be implemented to encourage use of the accessibility features of the platform. This may include features such as encouraging the use of accessible stock user interface elements, prompting for information required to properly implement an accessibility API, and accessibility evaluation and repair tools.
Quoted from https://en.wikipedia.org/wiki/Computer_accessibility#Open_Accessibility_Framework
The “use” steps describe what is necessary in the computing environment in which these accessible applications will run. They are:
Provide platform support: Computing platforms must properly implement the accessibility features that are specified in their accessibility definition. For example, the accessibility API definitions must, in fact, be implemented correctly in the program code.
Provide accessible application software: Accessible applications must actually be available for the platform. These applications must support the accessibility features of the platform. This may have been achieved using the accessible stock elements and authoring tools that support accessibility.
Provide assistive technologies: Assistive technologies (e.g. screen readers, screen magnifiers, voice input, adapted keyboards) must actually be available for the platform.