Switches, Keyguards, Eyegaze Trackers: Designing Device Interfaces for Radica...UXPA International
The document summarizes a presentation about designing for extreme accessibility and assistive technologies. It discusses designing applications that can be accessed via switches, eye-gaze, and touch for people with various disabilities and impairments affecting 10% of the population. Guidelines are provided for each input method, like establishing clear focus states for switches, increasing target sizes for eye-gaze, and allowing padding between touch targets. The presentation emphasizes that one size does not fit all, to design for customization, and that ability exists on a continuum. It encourages seeking out projects involving extreme accessibility design.
This document discusses the Lean UX process for building apps that users love. It emphasizes starting with user research to understand problems, rapidly prototyping solutions, and getting frequent feedback to iterate designs. The process involves creating personas, testing assumptions with users, prioritizing problems, making paper/digital prototypes, getting early feedback, and continuously improving through multiple iterations. The goal is to build something that solves the right problems in a way users enjoy.
This document provides tips for giving a good presentation. It recommends understanding your audience, being confident in your delivery through good posture, eye contact and speech, and keeping presentation materials simple with minimal text, clear fonts and good visuals. Transitions between speakers should be practiced and brief. Preparation, practice and having backup plans are emphasized, along with dressing appropriately and thanking others. The overall message is to know your audience, prepare well, practice your delivery, and express appreciation.
These are crisp and informative both. You can use alerts like the Conference alerts engineering so as to stay informed about the every conference that is going to take place in near future.
This document provides tips for effective public speaking and presentations. It emphasizes making eye contact with the audience, speaking articulately, and reaching out to connect with them. It also recommends focusing the presentation on what the audience wants to hear rather than just what you want to tell them. Key points to keep in mind include having a strong opening, smoothly transitioning between slides, avoiding distracting mannerisms, and using simple visuals to engage the audience. The overall message is to practice and remember to connect with the audience through eye contact, clear speech, and gestures in order to present with confidence.
This document discusses designing mobile applications to be accessible and inclusive for all users. It covers common misconceptions about accessibility and outlines that over 1 in 5 people have an official disability. The document then discusses the WCAG 2.0 guidelines of perceivable, operable, understandable and robust. It provides tips for making content perceivable through proper use of color, fonts, labeling and forgiveness in design. Tips are also provided for making interfaces operable through touch targets, placement, keyboards and hierarchy. The document stresses the importance of understandable information and layout. It concludes with making content robust and accessible to assistive technologies like screen readers.
Switches, Keyguards, Eyegaze Trackers: Designing Device Interfaces for Radica...UXPA International
The document summarizes a presentation about designing for extreme accessibility and assistive technologies. It discusses designing applications that can be accessed via switches, eye-gaze, and touch for people with various disabilities and impairments affecting 10% of the population. Guidelines are provided for each input method, like establishing clear focus states for switches, increasing target sizes for eye-gaze, and allowing padding between touch targets. The presentation emphasizes that one size does not fit all, to design for customization, and that ability exists on a continuum. It encourages seeking out projects involving extreme accessibility design.
This document discusses the Lean UX process for building apps that users love. It emphasizes starting with user research to understand problems, rapidly prototyping solutions, and getting frequent feedback to iterate designs. The process involves creating personas, testing assumptions with users, prioritizing problems, making paper/digital prototypes, getting early feedback, and continuously improving through multiple iterations. The goal is to build something that solves the right problems in a way users enjoy.
This document provides tips for giving a good presentation. It recommends understanding your audience, being confident in your delivery through good posture, eye contact and speech, and keeping presentation materials simple with minimal text, clear fonts and good visuals. Transitions between speakers should be practiced and brief. Preparation, practice and having backup plans are emphasized, along with dressing appropriately and thanking others. The overall message is to know your audience, prepare well, practice your delivery, and express appreciation.
These are crisp and informative both. You can use alerts like the Conference alerts engineering so as to stay informed about the every conference that is going to take place in near future.
This document provides tips for effective public speaking and presentations. It emphasizes making eye contact with the audience, speaking articulately, and reaching out to connect with them. It also recommends focusing the presentation on what the audience wants to hear rather than just what you want to tell them. Key points to keep in mind include having a strong opening, smoothly transitioning between slides, avoiding distracting mannerisms, and using simple visuals to engage the audience. The overall message is to practice and remember to connect with the audience through eye contact, clear speech, and gestures in order to present with confidence.
This document discusses designing mobile applications to be accessible and inclusive for all users. It covers common misconceptions about accessibility and outlines that over 1 in 5 people have an official disability. The document then discusses the WCAG 2.0 guidelines of perceivable, operable, understandable and robust. It provides tips for making content perceivable through proper use of color, fonts, labeling and forgiveness in design. Tips are also provided for making interfaces operable through touch targets, placement, keyboards and hierarchy. The document stresses the importance of understandable information and layout. It concludes with making content robust and accessible to assistive technologies like screen readers.
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The document discusses user experience (UX) and user interface (UI) design. It begins by defining UX and UI, noting that UX focuses on putting the user at the center and ensuring a system meets their needs, while UI relates to the layout and design of application controls. The document then discusses why UX/UI is important, providing examples of how poor design can negatively impact user adoption and satisfaction. It outlines principles of user-centered design and techniques for evaluating UX like interviewing and observing users. The rest of the document discusses methods for designing interfaces like paper prototyping and wireframing, as well as principles for good UI design such as consistency and providing feedback.
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Usability testing is a technique used to evaluate a website or application by testing it with real users. It involves having users complete typical tasks while observing them to identify any usability issues or areas for improvement. The key steps in usability testing include orienting users, having them complete tasks while thinking aloud, and debriefing afterwards. Findings from usability testing include both quantitative data like task completion times as well as qualitative data from user feedback, which are then analyzed together to form recommendations.
This document discusses inclusive design and provides strategies and techniques for practicing inclusive design. It defines inclusive design as design that considers the full range of human diversity with respect to ability, language, culture, gender, age and other forms of human difference. It notes that inclusive design is relevant to basically everything we do, from conversations to product making. The document discusses tools, techniques and strategies for inclusive design including recognizing diversity and uniqueness, using an inclusive process, and having a broader beneficial impact. It also discusses how inclusive design differs from and builds upon universal design.
Keynote by Karel Van Isacker at the Accessible Izmir 2016 Congress on 2-3-4-5 November 2016 in Izmir, Turkey. His keynote "Universal Design in a Diverse World" (Auditorium Hall 1, 11:30-12:30) addressed the world of accessibility applied to the overall design world from a practical experience point of view.
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Designers are problem solvers. But how do you know you’re driving products in the right direction? How to do research and validate your solution with minimal time available in the startup environment?
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3. What we’re talking about today
Designing for
assistive
technology
input devices
Things I wish
I’d known
going in
Constraints
& heuristics
4. Specifically
Accessing applications with switches
Accessing applications with eye-gaze
Accessing applications with touch, when the user’s degree of motor
control can’t be assumed
44. Eyegaze trackers
Our eyes like:
● Movement
● Shiny things, like contrasts
● Sharp things, like corners
Using your eye to select things is
unnatural and tiring
67. Design for calibration and
customization
Design modularly and test thoroughly
● How long a press is an acceptable touch?
● Show or hide icons?
● Size objects for a few centimeters or a meter and a half?
● Calming or high-contrast color palette?
● How fast does focus scan over objects?
73. Suggested reading
A WEB FOR EVERYONE:
http://rosenfeldmedia.com/books/a-web-for-everyone/
JUST ASK: INTEGRATING ACCESSIBILITY THROUGH DESIGN:
http://www.uiaccess.com/accessucd/
User research resources:
http://www.uiaccess.com/accessucd/involve.html
WCAG Guidelines: https://www.w3.org/WAI/intro/wcag